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File: Princess-Maker-2.jpg (47 KB, 300x381)
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What are some rpgs with time progression mechanics? not day night cycle but a story where you have a set number of time slots to get shit done. notable examples are princess maker, metaphor refantazio, persona 3-5, Tale of Wuxia, Path of Wuxia, Long Live The Queen, Road To Passion, etc.
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kiseki
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>>3659559
as in trails? I have only played in the sky but there wasn't any time management element
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Valkyrie Profile 1
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>>3659555
Fallout 1
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>>3659570
no because I open the config and make it so long that it never happens because it's annoying. also not so much a time slot management thing as there being a vague time limit out of nowhere
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Toushin Toshi 2
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>>3659582
vague my ass you have a post-it note with the days counting down
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>>3659606
still, hated it, and it's not really a part of the gameplay loop, just a sudden dead stop to the game
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>>3659582
yet it counts.
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>>3659582
>a vague time limit out of nowhere
>out of nowhere
You must be pretending.
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>>3659555
unpatched fallout 1, which is kind of tough to find

they set you on such a tight clock to get that water chip that most people couldn't beat the game at all, and then there was another clock running on the super mutant invasion, so as far as i know, they patched it to get rid of the clocks for good, and let you beat the game as slowly as you need to

unless you have a retro PC that can run windows 95 and an OG print of fallout 1, it's completely impossible to play it this way, because the game required a really heavy patch to get it compatible with modern systems that took forever to actually happen, because interplay was a zombie company that bethesda needed to completely take over
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>>3659620
not in the sense that you don't know about it but in the sense that it feels arbitrary
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>>3659625
It's in the intro, anon. Water's gonna run out so get going.
Wanting Fallout 1 without the time limit is wanting the entire first half of the game and plot to be something else.
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>>3659628
>It's in the intro, anon. Water's gonna run out so get going.
there's a disconnect here, I know why the time limit is there, it just doesn't click with the gameplay for me, not once did getting urged on to hurry feel like it made the game better. the timelimits are purely detrimental
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>>3659632
>>3659628
This guy is right though. It's not relevant in the sense that certain events are ties to certain days or months? As far as I know at least other than being a forced stop or additonal pressure.
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>>3659632
The point is the story wouldn't be believable without it, and even the towns you visit and the way they're arranged would have to change if the story didn't involve you needing to find the water chip and fast.
Here, think of it like this: if you weren't told to go to Vault 15 to check what they can do for you, you wouldn't end up at Shady Sands, wouldn't see they're doing fine without a vault or chip, wouldn't get pointed to Junkyard, wouldn't wind up at the Hub, wouldn't talk to the water merchants and learn about Necropolis' supply. It's fine if you want a different main story and map, but if not the time limit is what makes it work.
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i'm not completely sure, because i've never actually played fallout 1 before, i bought a used copy of gamestop and attempted to play it until it got to the point where the graphics were so corrupted i couldn't see shit and had to give up

fallout 1+2 were not compatible with winxp and it wasn't until win7 where it finally got released on steam, and i'm pretty sure the steam release took the timers out completely

from what i know, talking to other people who played the game in the '90s, they were kinda trying to make a static roguelike, where you needed to get perma game overed multiple times before you could figure out how to beat it at all, but people found this way too fucking difficult, so most people didn't complete the game at all, so it got patched
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>>3659635
Op is asking for games where you use time slots as a respurce to do things in, time is always running in fallout and you just run put of it at some point
>>3659637
Not true, lots of elements in almost every game have an implied plot time limit without an annoying mechanic, the people in the starting village are harassed by raiders and the town chiefs daughter gets kidnapped but there are no time limits on resolving any of this iirc
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>>3659649
i'm not honestly sure what the difference is between a time slot and what you're trying to say
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>>3659649
it's not an RPG, but do you mean something like castlevania 2?
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>>3659653
From OP
>examples are princess maker, metaphor refantazio, persona 3-5, Tale of Wuxia, Path of Wuxia, Long Live The Queen, Road To Passion, etc.
See also >>3659559
>>3659566
>>3659590
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>>3659649
>lots of elements in almost every game have an implied plot time limit without an annoying mechanic
And they fail to be impactful because of that. You can accept the narrative time limit meaning nothing as "it's a game," but making that concession you give up believability and effectiveness. It's not a bad thing to filter some players to not have to make that concession.
The story involves your character having to hurry, the time limit makes it so you have to take that seriously instead of just as a background detail. With Tandi it's easy to believe they keep her fed and pound her brown cunt daily, with the vault it'd transparently be "yeah this is just an excuse to get you to go out" without a time limit and that's just bad writing.
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>>3659667
i haven't played a single one of those games and the only one i've ever heard of is princess maker, so i guess instead of google en passant (holy hell) i'll google princess maker, and see what's up with that game

sorry for the confusion
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ok, after reading this, i'm still somewhat confused what the difference in between fallout 1 1.0 and what you're trying to describe

https://princessmaker.fandom.com/wiki/Princess_Maker_1

the entire game is set on a clock that ends on a fixed date, the only difference is, instead of have a zillion different possible endings like princess maker does, fallout 1 has the bad ending (no more water), the worse ending (the super mutant invasion), or the canonical ending (the master has been defeated)
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>>3659674
>mutant invasion
>"bad" ending
This is what they want you to believe.
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>>3659672
Essentially all these games take place over a predefined period of time, usually with events happening at set points, but time only progresses when you do certain actions that either develop your character or resolve relationships/quests/etc. incentivising the player to think about what to do with the limited number of actions while also telling a story over a longer period of time in a way that feels natural and well integrated
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>>3659679
40 keks sir

when fallout 3 came out, i was so entranced by john henry eden, that i wanted to faction with the enclave, basically scouted out the whole world trying to find where i could join them, until i was finally like oh, maybe the jefferson monument is what i need to do to faction with them, then all of a sudden, i'm like "enclave...bad?" and drop everything i was doing in fallout 3 and irl to bingeread the fallout wiki on anything plot related to the series
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>>3659672
>i haven't played a single one of those games
why the fuck are you in here then, get out retard
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>>3659669
Well agree to disagree. Also she’s 16 you can’t say stuff like that…
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>>3659682
because i've played a zillion other rpgs
a zillion final fantasy, a zillion whatevers of mana, clocked like 3000 hours between oblivion and skyrimeme, terranigma, chrono trigger, shin megami tensei, oldschool board and dice d&d, dragon quest 1-3, xenogears, lunar 1+2, etc
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>>3659683
It's alright, the raider base is considered European territory.
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>>3659555
Atelier games before Mysterious have that mechanic (besides Iris)

Final Fantasy 13-3
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>>3659684
>because i've played a zillion other rpgs
No you havent lol
>ive played a handful of shitty games for 3000 hours
That's sad. Keep it to yourself.
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>>3659690
i've noticed you in several threads, someone's mommy must have let them stay up past their bedtime, wtf is your problem, i'm trying to learn about a genre i know fuck all about
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>>3659696
What the fuck are you talking about?
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>>3659696
>>3659698
This was a nice thread. Shut the fuck up you autists.
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>>3659700
yeah, sorry

in order to completely pwn this guy, i decided to break into my collection of random cds, vidya, dvds, and books, and i only got a third of a way through it before i think i made my point

as far as all my nes carts go, they got destroyed when i was 10 years old by yellow jackets nesting in our attic, and as far as all my snes carts and 360 copies of oblivion, skyrimeme, and the ffxiii trilogy go, i gave them to my brother because i had no space for them in my old apartment, and he's since backstabbed me and i'm never gonna see any of them again, but that's ok, emulation exists

the whole reason i own 2 copies of quake 3 was so that i could toss a cd key to someone in college and obliterate them 50 to -2 and then they'd immediately uninstall

i'm so hardcore i even bought a few OSTs
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>>3659701
>the greatest hits version of FF7 and not the plain original one
You were so close, anon. So close...
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>>3659703
i didn't own a psx when it first came out
i bought ff7pc first, then when i finally got the psx, bought the game anyway, because the music was 1000 times better
unfortunately, at the end of my psx's life, it started munching discs. MGS wouldn't load at all, and FF7 got somehow scratched in the middle of the crazy motorcycle scene in a way that it hardlocked the game, but i did something smart, i decided if never felt like dealing with midgar, i had a backup slot where i checked gamefaqs and 100%ed all of midgar, and the only difference between the two saves, was that in the one i wanted to play, Red XIII was simply Red XIII, but on the backup save, his name was Nanaki
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>>3659701
This sort of confirms my suspicions about people here being in permanent arrested development.
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>>3659713
i literally have autism and dont hide it, so you are completely correct

other games i know are in that box somewhere
- ff origins
- lunar 2
- castlevania:sotn (you can make an argument it's an rpg, you collect shit and level up)
- my pc version of skyrim, which was just a fucking installer for steam with a cd key
- this mysterious floppy disc that i know has something cool on it
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>>3659701
Boy seeing someone gloat over something like this makes me feel very old, but I'm sure you're just ignorant and poor.
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>>3659717
poor yes, ignorant no
unlike most of you high school kids, i'm 39
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>>3659718
>ignorant no
Why are you acting like a retard and bragging about playing complete garbage then
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>>3659719
absolutely none of these games on the floor are garbage, they are all 10/10 games

quake is such a legitimate sport that it's totally dead because the skill gap makes all the newbies cry, starcraft is basically chess 2, and every single one of those jrpgs is solid except for maybe valkyrie profile, which i thought was boring as shit and didn't get to disc 2
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>>3659721
>quake is such a legitimate sport
Quake is just running around in a circle until you get both power ups so you can bully the other guy.

Like you just seem like an extremely disingenuous faggot, it's not even fun to talk to you.
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>>3659725
get scrubbed on 50 to -1 in duel and then do 300 damage in clan arena while taking while taking 5700 in a game where you threw it 9:10 because you suck, you have no idea how deep that game is even a mid tier level of play

found my pc copy of skyrimeme while putting everything back in the box

my mom got it for me as a birthday present and i was like "but i already own this game" and she's like "well don't you want to play it with mods" and holy shit i nolifed that game with mods, and turned it into the most batfuck insanely difficult experience you can experience in an rpg where i needed to very paranoidly quicksave every 3 seconds in order to make any progress at all in fights
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>>3659730
>get scrubbed on 50 to -1 in duel and then do 300 damage in clan arena while taking while taking 5700 in a game where you threw it 9:10 because you suck, you have no idea how deep that game is even a mid tier level of play
There's more of that disengenous and idiotic posting.
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>>3659731
well it's the truth, if you think all you do in quake is run around in circles randomly i can't even get into how complicated routes and item timing are with you, and i assume you don't even know how to strafe jump or bunny hop at all
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>>3659732
You bunny hop to run around the circle faster. Quake is about very simple map control, which elevated it above previous titles that were just killing the other guy. But obviously competitive FPS has evolved well beyond just controlling 2 power ups by running in a circle and throwing rockets down empty hallways.

You can't just say X game is good, that's meaningless to me and it's not valuable input to anyone. If your only justification for liking games is childhood memories then they probably aren't very good.
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>>3659734
i played quake into my late 30s until i developed such severe physical conditions i'm just not a 40% lg acc player anymore

i'm gonna leave you with this gem, because it's quite simply the highest level analysis of quake you're ever going to see in the entire universe. educate yourself.

https://youtu.be/XdkDjsBiO58

and now i'm going to go bat to my ff6 pixel remastered 0.5exp/0.5gil/0 magic ap challenge run, which is even more brtual than the snes no esper challenge run, because you can't learn magic from equipment and terra doesn't even have an ability

i'm on cruise control on the floating continent but i'm not sure if i'm strong enough to clear ultima weapon yet

when i get to the world of ruin, i have a feeling i'm going to be in for a bad time, x-magic is going to be completely impossible to get, and i have an honor rule in kefka's tower, where unless i immediately picked it up from a chest, i don't just magically teleport equips around, everyone has what they have, so you can't just have everyone magically have the paladin shield and illumina/atma weapon and offering
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>>3659736
>it's quite simply the highest level analysis of quake you're ever going to see in the entire universe. educate yourself.
They're quite literally running around in a circle collecting power ups the entire match. Games like CS are good because you can't just move all the time.

https://youtu.be/-x_uiZ-86Ps
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>>3659737
you don't know anything about anything. if you honestly think they're just randomly wandering around with no thought whatsoever, then you're the one being a disingenuous asshole

i hated cs 1:6 back in the day, but once i started watching pro cs:go, i turned a leaf, and i respect the game and the level of coordination it requires to play, but it's not my style of game to play. i would have to be the awp guy because that's the only gun i truly understand as a quaker

btw, the whole spread patterns are merely a consequence of using the c++ standard randomizer, which is stringy as fuck compared to modern randomizers like the mersenne twister
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>>3659739
>if you honestly think they're just randomly wandering around with no thought whatsoever, then you're the one being a disingenuous asshole
Your video is literally just them running the same exact route over and over lol. Last reply, how dissapointing.
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>>3659741
now you're just baiting me, there's no possible way you watched that entire thing in 5 minutes

can you even do bridge to rail 100% of the time? before i developed severe nerve failure, i could. movement is a skill in quake, if you're better at it, than you get to be faster than someone, just like in irl athletics

i'm done with this totally off topic tangent and going back to playing jrpgs, the whole reason i've had tunnel vision on jrpgs and chess lately is that i can play them with my nerve failure, i don't need twitch reflexes for those

https://youtu.be/F2Z2CklSxM0
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Can someone please explain to this guy that the only jrpgs worth playing are kiseki?
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>2 schizos talking to each other
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>>3659562
In the Sky games at least, most side quests are "timed" in the sense that they're only available during certain windows of the main story objectives. ie a quest becomes available at a certain point, but if you advance too far it becomes permanently inaccessible. And in some cases these timeframes can be pretty small. I'm guessing that's what the other Anon was referring to, though I wouldn't really consider that to be a time mechanic myself. Dragon's Dogma did a similar thing with time gating quests.
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>>3659555
Oreshika Tainted Bloodlines
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>>3659753
how did the default insult on 4chan abruptly switch from autist to schizo during my multi year hiatus where all i did was no-life discord

i literally have autism so it never bothered me, but every single psychiatrist i've ever worked with has told me i'm not schizo, i just have bipolar 1 and autism at the same time

i think the problem is most of you can't read words beyond a single sentence, when as an autistic, i don't even think in sentences, i think in entire paragraphs all at once
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boy oh boy can't wait to see how my thread has progressed after I went to bed... oh.
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>>3659998
mfw resident namefig destroyed this thread with no survivors
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>>3659998
It was bound to be steaming garbage the second wuxia was mentioned
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>>3659555
If your looking for a princess maker clone volcano princess was pretty decent
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>>3660003
oh yeah I've played this. very good, for some reason only china seems to be putting stuff into this niche.
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>>3659555
Recettear
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>>3660000
if i pulled this namefig off, then no one could filter me, and it would be extremely painful
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my image didn't attach, that's bullshit
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>>3659555
Atelier series has got exactly what you're looking for. I would recommend starting with Rorona and playing in release order from that (skip Rorona's postgame for after you finish the whole Arland trilogy though).
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>>3660001
I like those..



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