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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>First three games are amazing
>Everything after is shit
How did Falcom drop the ball so hard?
>>
zero is my favorite one
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>>3660992
Calling Zero and Azure shit is an exaggeration, but the cast is definitely weaker than the original trilogy. Ellie in particular is an extremely boring character, and a huge step down from Estelle or Reis.
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>>3660988
Kondo trying to handle everything by himself.
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File: The_Sept-Terrion.png (1.17 MB, 1024x1024)
1.17 MB
1.17 MB PNG
After not keeping up with the series, I have now become aware that the only treasures remaining are Water and Wind.
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>>3660988
The best games in the series are 3rd, Zero, Cold Steel 3, Hajimari, Kuro 2, Kai.
>>
>>3661015
Time might end up being the final treasure as we may start a new arc after Kai and double back the way we did for Crossbell after.
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>>3660988
FC was pretty bad until the very end and YMMV on Kevin. Try out the first 5 Legend of Heroes games sometime if you think what came after was some profound failure.
>>
>>3661191
Because FC and SC are clearly one game split in half.
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>>3661191
>FC was pretty bad until the very end
I liked the relaxed atmosphere of FC.

https://youtu.be/4gYCrcAwgPo?si=qbISuafLot1CtD7r
>>
>>3660988
The games were always shit.
>FC is a snooze fest
>SC is 95% backtracking
>3rd is barely relevant spin-off
>>
>>3661217
I found FC refreshing because it doesn't hit you with the world-ending threat at the beginning of the game like 99% of RPGs. I didn't mind the backtracking in SC because it let you see how the cities from the first game had changed as a result of your actions. I did find it a bit annoying in the third game, but the story was good enough that I didn't mind too much.
>>
>>3661217
wtf are you talking about sky 3rd is like one of the most relevant games in the entire series even the newest game released in japan 15 years after 3rd referenced it a ton
>>
>>3660988
>first game is average
>everything after is shit
there I fixed it. Falcom is mid.
>>
>>3661589
>sky 3rd is like one of the most relevant games in the entire series
In the context of the Sky trilogy alone it isn't.
>>
>>3660988
Literally because Falcom decided to sell out and chase a bunch of PSP-era trends.

>https://dengekionline.com/article/202406/8382

Third question after the screenshot of Agnes and Van standing near Van's car:
>Please tell us more about how the Trails series became consumer-oriented.

>Kondo: First of all, at the time, sales of PC packages were getting tougher. Also, before Trails of Zero, we had released a PSP version of Trails in the Sky FC, but sales didn't grow much. However, the PSP also became a big hit around the time the PSP 2000 came out, and around that time the PSP version of Trails in the Sky SC was also released, and the phenomenon of FC and SC selling at the same time occurred... Around this time, the number of users increased dramatically, so we thought, "It's okay to shift our focus to consumer games," and from Trails of Zero onwards, we only focused on consumer games.

>Another reason was that RPGs at that time were more science fiction-oriented, and there weren't many so-called pastoral games. So we had the intention of shifting in that direction, and we made various moves, such as asking Katsumi Enami to be our illustrator. Crossbell was imagined as a fairly modern worldview, so although it is smaller in scale than the Kingdom of Liberl, we thought it would be okay for it to be technologically advanced in many ways. I think we were able to make a big switch because of the timing of the work's change and the transition of our production environment. In that sense, "Trails of Zero" was a turning point for the series.
>>
>>3661597
If you consider the original trilogy average what do you consider good?



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