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In FrogComposband is it a good idea to dual wield as a swordmaster? Reading the readme it makes it sound like it isn't, because you can't reach master in dual wielding, only expert. But if a sword master isn't good at dual wielding, what else is?
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I'm feeling really, really lazy right now so I can't be bothered to boot it and check, but I'm almost certain Ninja and Samurai both have good dual wielding capabilities. Potentially some of the weapon master specialisations too but don't quote me on that one.
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why is it called that?
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>>3663125
ask reddit
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>>3663125
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>>3663201
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>>3662719
Is dual wielding ever not a trap in a roguelike?
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>>3663245
It's been a while since I last played Nethack but IIRC if your class can reach max proficiency in dual wielding it's your best option, it does an absurd amount of damage
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>>3663245
If you have the right weapons to synergise with your build there's no reason not to in path of achra, barring builds that are explicitly built around two handing/being unarmed. I think it's alright in Qud too.
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>>3663216
software genealogical etymology is kino, fatass
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>>3663619
>software genealogical etymology is kino, fatass
Oh yeah? What's GNU stand for, faggot?
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>>3663637
gross nerd utensil
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>>3663648
in other words, your puny little incel shrimp dick?? shut the fuck up you fuckin homophile you're done.
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>>3663774
>screenshot of babby's first roguelike
heh, fatass
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>>3663255
When does damage output ever really matter in a roguelike? You have to burn permanent resources in all the biggest fights, your sustained costless damage per turn almost never really matters. The best build is basically always something that prevents dying in 1 turn of lowered attentiveness.
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>>3664475
Doing consistent damage means you don't need to burn said resources just to stay alive. Killing something before it can kill you is generally a good way to stay safe in video games in general. Especially since many roguelikes include status effects that will fuck you if a fight goes on too long.
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>>3664475
There are lots of times where you want high damage so you can kill enemies asap. I don't remember any from Nethack atm it's been a long time since I last played it, DCSS has orbs that you want to get rid of quick and probably other stuff, I also haven't played that in years
High damage is especially important in Frog and *bands in general though. There are enemies that can summon and fill the whole level, there are breaths like nexus that can scramble your stats, time and mana storm that you can't resist, etc. For those you want high enough damage to kill them asap. You still want somehow high damage for even normal high uniques so you don't have to grind for a million consumables for every fight
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>>3665874
While writing this post I remembered DCSS has torment. I think that was mainly 3+ rune stuff, I don't remember if it comes up in a 3 rune game at all but you want to kill enemies that can torment you asap



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