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What I mean is the attack and defense system, what kind of unique mechanics would you add, the only interesting thing I saw was a fangame called stellar bonds.
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The only thing I can think of is taking the battle plugs and having them recharge quicker if you land excellents.
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>>3665319
Yo! thats a good one, I'm surprised it's not like that in the game, but maybe the characters would become very powerful if they could do that many times in a boss fight.
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>>3665284
Maybe allow the use of both jump and hammer (similar to how boswer did it). For instance a boss throws a ball and a bro jumps on it, then it turns spikey then the same bro hits it with hammer. Maybe too complicated since now you have to use all 4 face buttons.
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>>3665372
I don't think it's very difficult, but only if you simplify it to 2 buttons being the same for hammer and jump, only change when Mario or Luigi change animation.
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>>3665284
Keylocker has quite a few unique mechanics and it's sort of the same style, but with grid movement.
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>>3665284
Idk maybe a class system. That makes every rpg better.



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