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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>decided to pick it up after months of shilling (pic related)
>voice acting runs out 2 minutes in
>the entire game consists of about 3 colours (brown, grey and "stained bathroom tiles" green)
>enemy AI just b-lines for you until whatever attack it has equipped is in range, then stops and spams attack until you're out of range, repeat
>combat is literally just "spam left click until enemies fall over, if one of your 3 bars runs low pause and drink a potion to instantly refill it, repeat"
>you have to manually left click every corpse that appears and click "delete corpse" every single time, otherwise the game breaks
>enemies get stuck on terrain
>summons get stuck on terrain
>no companions (because they'd get stuck on terrain, painfully obvious when you get a quest to escort an NPC from point A to B)
>flying enemies get stuck on the skybox
>NPCs can't open closed doors
>NPCs don't know they can't open closed doors so they just run in place trying to path through the door
>>
>>3668533
But at least the quests are creative right?
>first side quest
>go to bar
>"hurr durr im a corrupt soldier and a menace to society i shake down a whimpy guy for cash, will you help me yes/no?"
>it's actually a yes/no, there is no option to help anyone other than the criminal
M-maybe the faction quests are good?
>go to mage guild
>collect 20 mushrooms
...
>turn mushrooms in
>"ok now go into this cave and kill all the bandits there"
>think "this has to be, at the very least be at least as interesting as a skyrim dungeon, with either multiple entry points or some kind of gimmick like caged wolves you can release or whatever"
>it's a linear cave with a single wall texture repeating with the aforementioned combat and enemy AI to be relied on for "fun"
>next one better be good
>"take this fake gem and swap it for a real one at that lady's drawer, i'll call her to come to me so she's not looking"
>no option to help the lady that's being stolen from for no good reason, just a yes/no
>NPC is scripted to walk there and back
>if you do the objective and turn the quest in before the lady completes her path, she gets stuck in place, which can be in the middle of a corridor, blocking the way forever
Maybe this guild is just particularly bad?
>go to fighter guild
>kill 3 rats
I'm not doing that. One last hailmarry, maybe the quests direct you to the shitty dungeons and the ones you stumble into are the good ones?
>pic related
THIS is the game this board has been shilling since it's inception? Is this some elaborate ARG? A social experiment?
>>
the only difference between mother 3 juxtafag and morrowind schizo is that people actually recognize, mock, and ignore the former yet take this moron's bait every single time
but you're smarter than that, right, anon reading this post?
you're not ACTUALLY gonna give this guy a (you), right?
>>
>>3668537
What are you talking about?
Sorry, is this part of this bizzare ARG you've constructed around this game? Pretending people who played this shit game are mother 3 fans or something?
Please enlighten me, which part of my posts were "bait"? It's all factually accurate and can be easly checked as it's all in the starting area of the game.
>>
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>>3668542
Boggles my mind how this came out 2 years EARLIER.
Gothic
>NPCs have a schedule they fulfill each day and dynamically react to what's happening around them
Morrowind
>NPCs stand in the same spot 24/7 or walk around aimlessly 24/7, reacting to every crime the same way by instantly treating the player as public enemy number 1 to be killed on sight
>they also ignore every other criminal element, inclduing the assasin that can attack you every time you sleep
>>
Yeah Oblivion is peak Elder Scrolls. Sorry gen-x, we're putting your dadcore games to rest. The setting of Morrowind is certainly cool, but it's cool when you're daydreaming about it, not when you're actually playing the game.
>>
>>3668544
becomes way less cool once you read hindu mythology and realise just how plagarised it is
>>
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>>3668533
jesus what a fag
>>
>>3668571
>>3668566
very engligtening pair of posts
>>
>>3668553
>mythology
>plagarised
Damn didn't think India took out copyrights on their 4 thousand year old IP.
>>
>>3668544
Gen-X is Daggerfall, not Morrowind, kiddo.
>>
>>3668610
outside of legal contexts "to plagiarise" doesn't outright mean to do so criminally
that's how "self-plagiarism" (copying an older work of your own and passing it off as new material) can be a term, despite obviously not being theft
>>
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>>3668533
Why not play BG3 or the new Dragon Age game? Lots of nuslop with plenty of colorful HD graphics, quest markers, hand-holding and DEI for you to enjoy, my child.
>>
>>3668615
Who's the author of Hinduism?
>>
>>3668624
https://en.wikipedia.org/wiki/Vedas#Vedic_texts
just because it was transmitted orally and then written down by anonymous scholars doesn't mean you can pass it off as your own work, someone or some collective at some point clearly came up with it, unelss you actually believe they were stories descended from creation or whatever
>>
>>3668617
>>3668566
prophetic
>>
>>3668615
What if there were Indians employed at Bethesda who were working on the game? Would it then be considered self-plagiarism?
>>
>>3668637
Are you retarded?
If a christian was to retell the parts of the bible but try to pass it off as his own creation to an unfamiliar audience, it'd still be plagiarism and a complete hackjob.
>>
>>3668625
I see, you have no idea about any of this. Carry on.
>>
>>3668639
>If a christian was to retell the parts of the bible but try to pass it off as his own creation to an unfamiliar audience, it'd still be plagiarism and a complete hackjob.
But what if for example you changed some elements? Like you renamed the church into a Chantry, and you make Jesus to be a woman?
>>
>>3668624
>Who's the author of Hinduism?
Brahman?
>>
>>3668643
>there is no singular author attached to these texts therefore i can pretend i came up with it myself and get all the credit, pretending it's original work
>>
>>3668644
changing some names and superficial elements around is exactly how you get away with plagiarism
if you're doing some kind of mel brooks style "what if the hero in a western was a black guy" twist then you should state your influences. mel brooks never claimed to have come up with the idea of the wild west.
>>
There's a lot more references than just "hinduism" in Morrowind, it's a virtual collage of ideas from all sorts of things. Dune is a big influence on the plot, with a false Messiah backed by an implanted prophecy and Ashlanders as Fremen analogues. I don't think they were attempting to pass anything off.
>>
>>3668647
I don't see why not. What are the authors that died 4000 years ago gonna do about it? Sue you?
>how DARE you rename our pantheon. I'll see YOU in court.
>>
>>3668544
>Oblivion is peak Elder Scrolls
Good bait kek.
>>
>>3668647
Religious texts are plagiarized by nature then. Groups of men copying each other's ideas and passing it off as divine revelation.
>>
>>3668650
>it's okay because it's legal
third world mindset
>>
>>3668649
>Dune is a big influence on the plot, with a false Messiah backed by an implanted prophecy and Ashlanders as Fremen analogues. I don't think they were attempting to pass anything off.
Which in itself was based on plenty of other works which were ultimately based on every historical event between the rulers/elites and the oppressed/revolutionaries, meaning they plagiarized the entire human history.
>>
>>3668653
>third world has a functioning rule of law
Lol. Lmao even.
>>
>>3668654
Everything is ultimately the work of the Monad. We are all under copyright threat. Repent!
>>
>>3668656
Indeed, anon. I repent for my transgression against the Monad. May he bless and forgive us all.
>>
>>3668637
>What if there were Indians employed at Bethesda who were working on the game?
That is now. This was then.
>>
>>3668533
>I trusted /vrpg/
There's no one respectable on /vrpg/ left. Only the cringiest idiots imaginable. This is the worst place on the entire internet to find rpg recommendations and I'm not exaggerating. Even resetera knows more than who's left now.
>>
>>3668711
where did the good posters go?
>>
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>>3668738
>>3668711
Some of them remain. One dude recently recommended me a genuine 9/10 (maybe im still in the honeymoon phase) RPG I not only haven't played, but haven't heard of. (Knights of the Chalice 2)

Some patricians with pedigree still remain, their voices are just burried deep beneath anime/jap faggots, porno game coomers, morrowind casuals and other stupid fucking sub humans.

I haven't been posting for a couple years myself. Came back recently since I deleted all my social media, to scroll a bit in free time.
>>
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>>3668533
Sorry, I'm just going to keep playing Morrowind because it's still my favorite game of all time.
>>
>>3668738
Well after the i nitial wave they just go back to their boards that is years(?) ago now. Then you get the okay posters but they get turned off by the "we have our own board" faggots who said that three (four) times in a row now. Then those faggots left because it turns out they are parasitic attention whores. now you just got the same guys who post about the games they like which doesn't translate to being good.
>>
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>>3668533
It's simply a game that is not for everyone. And I don't mean that as an insult. It literally got greenlighted as a project from the beginning to be as alien to existing High Fantasy worldbuilding norms as possible. The result is a fairly unique RPG game, true, but also a game that will never appeal to the majority of High Fantasy fans.
Because it is quite niche by choice.

And then comes its age, rigidness and technical shortcomings, compared to what we have nowadays, to worsen the situation. And the cherry on top is the unsatisfying combat where on one hand it gets treated dynamically (the attack has to be initiated and clicked by you) yet on the other it takes agency from the skill of the player and gives it to the game (damage and percentage to hit).
Morrowind is a...weird game. But like all niche games with something to say, it has acquired a strong cult over the decades.
>>
>>3669238
none of the criticism in the OP was about the "le unique setting", it's all extremely basic stuff any commercially released video game should comply with like "enemies shouldn't get stuck in the skybox"
nobody ITT has said anything about it being "too quirky"

You say "it's not for everybody" but who the fuck is a game where NPCs can't navigate the terrain for? Lobotomites?
>>
>>3668533
So I start this game, steal everything in the town and armory, steal the elf's money out the tree, and bounce to balmora. On the way I run into the mage falling from the sky. In Balmora I join the thieves guild and do a quest in a mine. I steal everything in Balmora. I explore and find a cave with some wraiths that rape me. I quit.

How do I stop from being filtered by wraiths unironically?
>>
>>3669675
There is no way this is an honest post.
>>
>>3669679
it's real.
>>
>>3669675
>How do I stop from being filtered by wraiths unironically?
Wraiths are immune to normal weapons and you need to either use a magic weapon, or a weapon that is silver quality or higher.
>>
>>3669675
>I steal everything in Balmora
then equip the fucking sword, noob
>>
>>3668533
Veterans of the game speedrun because the game lets you do that and will acknowledge it.
>>
>>3669433
I know there are purists, but just use openmw
I'm almost sure that navmesh gets generated even if you don't use mods, and that'll solve the enemies being stuck problem 99/100 times
NPCs will also be able to navigate the terrain with navmesh on
>>
>>3669790
>le mods fix it
>mods don't actually fix it
either name mods for the remainer of the so far named issues or admit that it's applying a bandaid to a decapitation at best
>>
>>3671178
the navmesh is generated with zero mods in place for an app which aims to replace the games engine
most issues cannot be solved without mods, everyone knows that and its the reason why nexus still exists
no one can get Bethesda to improve, they still employ Emil after all hes done
you don't have to worry anymore though, Bethesda, like ubicunt and biowhore are on their way to being gutted and sold for parts anyway
better games exist anon, go play them
however know that none of them will be perfect
>>
>>3671192
>they still employ Emil
Is there a better writer in the industry you know by name they could hire?
>>
>>3671216
anon, they had Lawrence Schick write the most lauded expansion of an otherwise soulless mmo known as ESO
the problems at bgs are deeper than Emil by now, it'll be a mercy kill but micropenis will hesitate to bring down the guillotine like ea did with biowhore and ubicunt should've just killed itself
go play better games, and if you really do wanna get into morrowind, you'll have to accept the shortcomings and avoid the usual pitfalls by modding the game and making it better
bgs has shown it cares nothing about fixing their own games so its your decision at this point to either stop bitching, mod it and play the game cause it kinda has a pretty good main story or move on with your life even if its more fun to bash it like a baby seal with a nail bat
>>
>>3671224
Different anon.
Shick is busy with ESO, then.
>>
>>3668617
>They hated Him because he spoke the truth .jpg
>>
>>3671227
no, its worse. he left, for some reason or the other..I don't remember what truly happened since even I know better than to play absolute shit colored slop
people blamed him for a long time till he went on and bg3 released and now everyone realizes what bgs let slip from under them
bgs isn't coming back, think of it as a timebomb cause the explosion is gonna lit the skies up brighter than 4th of july
>>3671178
I'll just wait patiently, and play my pirated morrowind/fnv copies (cause i sure as fuck am not gonna contribute to emils salary) with a shit tonne of mods
these mods are incidently the strong suit of Bethesda games to a certain extent, cause modders at least allow you to change their games into something better
think of it as having the capability of homebrewing dnd on your computer
>>
>>3671248
>since even I know better than to play absolute shit colored slop
Anon, it has its flaws, but this is a pretty harsh way to describe Baldurs gate 3, the critically acclaimed game of the year, don’t you think
>>
>>3671249
lol, that was funny, NGL
until I realized Bethesda released shartfield to compete with it, and now the joke is kinda funnier
>>
>>3671250
The crazy thing is that Larian rushed BG3 out the door unfinished and with tons of cut content in order to beat Starfield to market. I knew tons of people excited for BG3 but I don’t know a single person who thought Starfield was going to be good. Even people who like Bethesda games just replay the old ones.
>>
>>3671253
its only cause of two things
1. everyone thought they were competing with skyrim part 2. and part 1 was really goddamned successful enough to get Todd & co. a lotta cash from micropenis
2. investors
for what its worth, I'm pretty okay with them moving on from bg3 to their space game+dos3
>>
>>3668533
I had fun in my first playthrough but I have no desire to replay it.
Meanwhile I want to replay Skyrim all the time and I'm always disappointed.
>>
>>3668533
now to try to visualize an apple when you close your eyes
>>
>>3672888
You're the NPC blindly following what youtubers and /v/irgins tell you is "patrician" you ape.
>>
>>3673263
>youtubers
woowoowoo
newfag alert
woowoowoo
>>
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>>3673264
>hurr durr im such a le oldfag i totally have not consumed youtube ever im so 2002 pilled i would never watch youtube since 2006
you're only proving the point about fake elitism bullshit, when you're called out for you retreat back into that shell and can only spam more crap about how you're so oldschool and cool and the others are so new and le bad
>>
>>3673263
You can't visualize an apple??
>>
>>3674918
thinking everyone gets their opinion from youtube is newfag projection 101. it's just the way it is, because oldfags predate video sharing sites.
>>
>>3671248
>people blamed him for a long time
Didn't he go out of his way to defend lore retcons in eso and saying players shouldn't expect writers to respect established lore?
I don't know what writing he was responsible for, and I don't care either. But I do know that if you say shit like this you shouldn't be surprised if people think it's your fault when bad writing and retcons happen.
>>
OP is a massive faggot. Morrowind is the only good game in the series. Skyrim is okay, but very mediocre. Oblivion is a solid 5/10 only redeemed by a few interesting quests, but just like Skyrim, it's a mile wide and an inch deep.

The point-blank-miss ancient combat hasn't aged well, and the NPC/enemy movement could be buggy early on, but openmw and a few QoL mods open the game up.
I'm not going to argue with you about whether or not it's good, since you're a pedantic fucking twat and most of your grievances revolve around glitches that I've never even encountered. It's not linear and cinematic enough for you, you'd probably hate Kenshi too. Rube
>>
>>3668533
Im glad you hate it. Don't talk about it again so bethesda never decides to remake it. Just play oblivion and skyrim and pretend morrowind doesnt exist.
>>
>>3668533
>>voice acting runs out 2 minutes in
You n'wah.
>>
>>3668533
fuck off todd
i'd rather replay this one and daggerfall for the 100th time than even watch a review of the globo-homo boring trash your make these days
>>
>>3668542
Every criticism of morrowind's combat:
>iron dagger from the census office on a character with no short blade skill
>no consideration of stamina consumption or ; low stamina = lower hit chance, high stamina = higher hit chance
>attacking random npcs for no reason while not equipped for combat
To give context, Morrowind's combat is suppose to be an RPG combat system where your character's skill determines the outcome rather than the timing of your inputs as a player. Being designed to be more in line with RPGs. RPG combat is about preparation and character building. You are rewarded for preparation and the proper application of mechanical knowledge. i.e. The player uses a weapon they actually have skill in, then they use any number of potions and spells to help with their combat ability like fortify attack, sanctuary (to increase evasion chance), etc. In which case you can kill the enemies fairly quickly with no little or no issues.
>v Gothic
An action rpg, i.e. a timing game, i.e. dance-dance revolution but with two buttons instead of four.
>press dodge when you see right animation frame
>press attack button after avoiding attack when obvious opening is presented
>repeat until you screw up too much and get killed or you kill the single enemy
>>
>>3675619
germans and poles hate him

but he's right
>>
>>3675103
I'm not OP, but its bold of you to assume God "19fps on consoles is enough" Howard won't be able to remake this game if he tried to
>>
>>3668533
>>flying enemies get stuck on the skybox
cliff racers deserve it
>>
the whole reason i haven't bothered finishing this game at all, and never will, is that you basically need to read an entire wikipedia to learn how to play it, and as a result i already know how to minmax it, just grind alchemy for fucking ever then enchant all your equipment until you're more unkillable than god, and you can waltz through what you need to do in the main quest and beat it

it has some interesting ideas, and i really liked the part where you just facecheck into a dungeon that instagibs you, reminds me of zelda 1 (although they at least give you a heads up on the intended order to go) but the major/minor skill system is completely flawed, you actually want your main skills to be minor skills so you don't trigger level ups that get you no stats
>>
>>3676621
>just grind alchemy for fucking ever
You don’t need to use alchemy at all.
>then enchant all your equipment until you're more unkillable than god
You don’t need to use enchanting at all.
>it has some interesting ideas, and i really liked the part where you just facecheck into a dungeon that instagibs you
What dungeon is this?
>but the major/minor skill system is completely flawed, you actually want your main skills to be minor skills so you don't trigger level ups that get you no stats
You do not need to do this at all.
>>
>>3676621
>you basically need to read an entire wikipedia to learn how to
>minmax
I think that "need" is actually a symptom of autism. You don't have to be afraid of level ups. It's okay.
>>
>>3676621
I never read a single Wiki on the game but it doesn't take a genius to know Enchanting is OP as fuck
>>
>>3671178
What an autistic post of such a unique style. I've never seen someone screencap and cross off their own bullet points like this
>>
>>3676661
i'm a high functioning autistic savant who grew up on the tryhard games like quake and brood war, so yes, you are 9001% correct
>>
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>>3676636
i can't fucking remember, i played this game on release

pic related to previous post, and btw, how many of you have ever gone 50-3 in an 8 man quake ffa?
>>
>>3676698
I played the shareware single player.
>>
>>3676697
I'm guessing the minmaxing "journey" itself is the fun part. I can't imagine anyone having fun with what they end up with, since it's basically a broken easy mode.
I don't understand how the time spent on minmaxing is justified, really.
>>
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>>3676712
mmm, i could wall you forever, but this i do have to say, which i posted in the other elder scrolls thread you guys got going

skyrimeme, i'm never gonna play again, because every time skyrimeme gets remade, progressively and progressively less mods get remade with it, and it takes longer and longer for SKSE to exist, but oblivion, all i'm gonna need is the +5/+5/+5 mod and i'll be in for a good time, because i'll be able to play the game as intended and not need to minmax at all

as far as i'm concerned, the goal of elder scrolls to figure out how to become completely and totally indestructible
>>
Mods are like condoms, if you need one you suck at the game.
>>
>>3676729
last time i installed a mod it was quake 3 to play on servers with the stupid grappling hook which completely ruined the design and flow of the maps. really lame. never fucking with any "mods" since.
>>
>>3676730
based
>>
>>3676729
how does a mod that makes all the women super hot make you suck at the game

most of the mods i used in skyrimeme made the game so overwhelming difficulty it was basically like a turn based rpg where i had to very paranoidly quicksave every 5 seconds to make progress because the tl;dr was unlimited followers, 4x enemies, and 4x/4x damage for physical, 8x for magical, so everything one shot everything unless they were a giant or dragon

also, as far as quake went, there's mods like osp and cpma, which just gave the game more features that were very helpful, and cpma made the game a LOT harder
>>
also, there's something i did in both oblivion and skyrimeme that i hope gets a lot of (You)s

i completely and totally banned myself from using fast travel, and i actually beat the main quest on xbox 360 this way, the only time i ever beat the main quest, so the true dragonborn in the lore of my skyrim world is a fucking khajit stealth archer alchemist
>>
>>3668542
one is a soulslike the other is an rpg
>>
>>3676729
mods are like sex toys, sure the regular game is fun, but blindfolding a hogtied girl and spanking her with a buttplug is its own kind of flavour
>>
>>3676735
Give a no reload playthrough a try. Better challenge, since you can't just savescum battles until you win.
>>
>>3676749
how is it possible to die in skyrim? you just chug potions in frozen time.
>>
>>3676760
>he uses potions in RPGs
lol, lmao
>>
>>3676765
>he hoards
lol, jewbrain
>>
>>3676766
>not selling all your consumables
NGMI
>>
>>3676767
>he hoards gold
lol, it's skyrim, there's nothing to buy
>>
>>3676760
On higher difficulties enemies can do enough burst damage to kill non-minmaxed characters, and potions can become too scarce. Especially with magic wielders it's good to rely on wards. Dragon priests can fuck you up.
>>
>>3676775
>potions
>scarce
>alchemy tables everywhere
you guys use mods to fix the game, the mods are your weird little self-imposed rules on how you play the game.
>>
>>3676760
effect over time potion mod

that was when i was done with skyrim for good. before i bought skyrim what the fuc they call the third release, no, SKSE wasn't ready to go, and there was no potion mod

something essential i forgot about my load order, is the monster mod and some magic mod i forgot its name, where it added a ton of superbosses, and some special encounters that only spawned at night, and because of the simplified needs mod and an 8 hour day-night cycle (24 hours crashes the quests for some reason) you needed to immediately go the fuck to sleep in your tent right as soon as the sun set or you were gonna be in a rough fight

also, when have 20 hot women to gear, suddenly the endgame economy, no, you never have enough septims to work with, and you can't even find enough ebony/glass armor to give everyone, and you have to prioritize who gets what
>>
and by rough fight, you gotta understand, you have 20 hot women and my pet cat khjaro at my back, and this pack of randomly 1-4 generated enemies move faster than sabre cats and 1 shot everything, and if YOU get one shot, it's done, and also, this song starts playing, to let you know it's go time

https://youtu.be/5h6XdGvw53M
>>
>>3676749
that's completely incompatible with my refusal to use fast travel

there was a skyrimeme comfy playthrough i did where i roleplayed a hunter, stayed level 1, never activated the main quest, rarely stopped into two, just lived off the fat of the land and explored

sometimes i would just save, type tgm, tai, and go see the sights
>>
>>3676769
>he doesn’t use the console to give his gold to beggars and the church
Bruh
>>
>>3676779
>weird little self-imposed rules
Playing a role
>>
>>3676781
jesus christ, this song has been throwing my vitals through the roof just listening to it, 146/86 pulse 122, i must have ptsd from all these boss fights
>>
>>3676788
there's no "role" in no reload or turning up the damage scaling and not using optimal perks/items/effects to allow you to be one shot. it's a self-imposed mechanic to fix the game's lack of interesting design.
>>
alright, let's listen to something comfy instead

https://youtu.be/ueAoUtacdNw
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>>3676791
the closest i ever got to what he wanted, was i treated skyrim like an arcade game, where after collecting a certain amount of followers and respectable equipment, without dying once ever, i activated the main quest, and had 3 dragons spawn at exactly high noon, and just tried to see how long i could survive before it was completely and totally impossible to make any more progress even with savescumming

i got to like level 15 or something then i basically checkmated myself heading to an area where i lured into a giant camp but then i had no cover to avoid dragon breath and there too many dragons coming at me from all angles to use wards and even ethereal couldn't bail me out, because there were 6 of them finally, then there 9, then i was ok, that was fun, checkmated by todd horward
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>>3676791
But there's roleplaying in not practicing alchemy with every character
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>>3676799
yes, you can easily buy potions too
there's no role in not using them. it's anti-roleplay metagaming to have your character not use any means to survive.
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>>3676802
Sure, use them, make them, buy them. And if you want to spend your time stockpiling potions, go ahead.
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>>3676736
>i completely and totally banned myself from using fast travel
Based atmosphere absorber.
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>>3676743
>hogtied spanking
How?
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>>3676779
>you guys make the game more enjoyable for yourselves
Yes.
I'm glad you were (barely) able to realize that.
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>>3677100
yes, that's what mods do. make the game more enjoyable. that's my point. i pity you being unable to follow the conversation.
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>>3677110
Not using one of the skills in a RPG is not modding. If that is something that needs to be pointed out..
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>>3677117
when you choose to go no reload, you are modifying the base experience, playing the game to suit your tastes. that's exactly what a mod is and you could easily make one to help reinforce it...
you should stop embarrassing yourself like this. let it go.
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>>3677121
>playing the game to suit your tastes. that's exactly what a mod is
No, you don't need modifications. The save system is already there to use as you see fit, like many other options and features.
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>>3676833
It's amazing how hogtied nowadays just means tying hands and feet together from behind when the original meaning of the verb referred to pic related.
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>>3676760
>how is it possible to die in skyrim?
Potions don't prevent being oneshot.
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>>3677140
Except fortify health and resistance potions
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>>3677140
name 1 thing that 1 shots you at full health
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>>3677162
Uninstall wizard
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>>3677165
trite, unoriginal and doesn't even make sense
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>>3677162
I know for a fact that dragon bites on legendary oneshot you in smilodon unless you've reached 300 health and armor cap.
I haven't played vanilla in so long I have no idea what can do that there.
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>>3677172
I remember dying to bandit chiefs, mages, traps in vanilla. Besides, it isn't uncommon to face multiple opponents at once.
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>>3677166
Asshurt, buttmad, and all over a joke.
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>>3677126
you don't need personal rules. the modification system is already there, to use as you see fit..
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>Mods letting romanian anti-morrowind schizos threads stay up for 15 days
This board has really fallen huh.
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>>3677307
>uhhh just mod it
at that point you might as well install a good game
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>>3680131
>uhh just bump it
at this point you might as well make a good thread
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>>3677307
Why do you need mods for that?
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>>3680181
need has nothing to do with it, that's the point. the modification system is part of the game that players can use to make their experience more enjoyable.



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