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Post your favorite build you've ever played, preferably in image form.

Also, if you're willing:

>favorite town
>favorite music
>favorite dungeon
>favorite npc
>favorite bossfight
>favorite food item
>favorite sprite
>>
No
Allowing generals on the board was a mistake. The janny who had that smartass idea should face consequences most dire.
>>
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>>3686391
>>
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>>3686382
>favorite town
sgs because i get a nice bed there and its relatively safe
>favorite music
savage battle
>favorite dungeon
black crawler
>favorite npc
yngwar
>favorite bossfight
abomination
>favorite food item
core city chips
>favorite sprite
shroomling chomper
>favorite build
spear guy where i went thru the game trying out all the unique spears and finally ended up with the lemurian spear.
>currently playing
crossbows. pretty chill way to play.
>>
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>>3686406
>relatively safe
its by far the safest in the whole game
there was one murder, but it was due to things that happened before either person came to the place
the institute is also very safe, but you never know what kind of experiment you might get pulled in for, and they seem to lose soldiers pretty often, also a certain event happens there and then its very not safe
also also they're inventing awful technologies that will lead to a worse future, whereas sgs is just trying to get by

>savage battle
I love invasions and I love the music for them, its very fitting
>black crawler
the one with the black crawler? not the gorsky fight I assume
the dungeon itself is nothing special; kinda spoopy, though that end cavern is pretty neat
>yngwar
I think he's a piece of shit, but he's the least shit of them I suppose
most interesting dialogue interaction in the game though
>abomination
shame it didn't get its own sprite and spawning animation/noises
that was a very interesting encounter, especially if you can't just facetank it
>core city chips
the yellow ones? I like those too; one of the few food items I dont just sell
most people like the hardcore ones though
>shroomling chomper
unexpected, but this is why I like to ask; I dont think ive ever seen anybody express admiration for any of those mushrooms
>spear guy/lemurian
probably the best spear to make a build of is the glaive, imo
I used the lemurian on a melee/guns non-crafter on hard once; mainly while on a jetski
used a sword otherwise
its such a neat weapon but its not quite buildworthy
>crossbows
my first build was xbows
its the way to go for patient planners
you get to have good dex/agi/int with high per; you dont really miss out on anything in the game except str checks and I guess will/social stuff if you dont invest in them
>>
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>>3686422
>black crawler
yeah, not the gorsky fight. It's simple but I like using NVGs, throwing flares, setting traps and hunting down deathstalkers that just stung me. also cool boss and oddity.
There's way more interesting dungeons in the game desu
>chips
the hardcore ones are better but I just felt like saying the normal ones lol. and i would probably like normal chips more than spicy ones irl.
>chomper
yeah idk it's such a goofy but evil looking enemy. the mouth on it reminds me of mouth on wanamingos in fallout 2.
>lem spear
the only reason why I wanted to try it was because one of the patches had it benefit from high technicalities lol. it also has 200 energy capacity which is cool i guess. I don't remember high end crafted spears having that kind of energy
>>
>>3686382
>>favorite town
Core City
>>favorite music
Expedition main theme/title music and Tchort's boss battle music
>>favorite dungeon
Water Treatment Facility
>>favorite npc
Dude
>>favorite bossfight
Tchort because its an actual boss fight and not just a super strong enemy with a lot of HP
>>favorite food item
rathound barbecue
>>favorite sprite
Nothing I've really ever thought about honestly, I guess just the game's 2D sprite art in general, I don't like the 3D being used for Infusion.
>>
>>3686382
I considered giving less basic bitch answers, but nah, let's keep it honest. But some of these are such no-brainers that because of them we end up missing all the good things we also enjoy.

>favorite town
SGS in general, but as a quest hub and location the Institute can't be beaten.
>favorite music
Awakening of the Ancient
>favorite dungeon
Arke Power Station
>favorite npc
Ezra
>favorite bossfight
Tchort. Honorable mention goes to Kharon.
>favorite food item
Root Soda
>favorite sprite
Tchortling Sowers, who are by the way also my favorite critters.
>>
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>>3686430
the normal ones look like bags of Lays, which I like

>look like wanamingos
holy shit, they do
I bet that was an inspiration

>>3686433
>Expedition main theme/title music and Tchort's boss battle music
final boss is my favorite
exped main theme is kino; I remember the first time I heard it it reminded me of some track from parasite eve 2
oh, wait, if you mean the main menu music then nvm; I'm thinking of when you're on aegis island

>Water Treatment Facility
aha, me too
its very tight and welldone; lots of routes, has a certain logic to its layout
some nice hand-placed loot, randomization of enemies/theme, multiple ability checks
I also like depot A and the west storage depot

>Tchort
Ive always thought the tchort fight needs more layers to it; like if you had to go through a catwalks map of tentacles and gas clouds and shit to even get to where you can attack tchort
or if you *had* to take out the tanks to kill him for good; otherwise he just respawns via the regen
as it stands, most builds just go straight for him and nova

>bbq
the most basic food
Ive always thought it has a neat little theme; like it could have just been "rat steak" or something but they made it a shiskabob

I also thing 3D is uglier, but Im excited about characters being visually accurate and more detailed
>>
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>>3686439
>Awakening
another anon with good taste
>Arke
its pretty neat
I like how its a puzzle you have to solve, but damn its annoying and can be so grindy depending on your build
the iris core is one of the coolest looking areas in the game, and the whole dungeon has several unique visual things (like iris, the generators, the cameras, the recharge stations, etc)
the basement secret is one of my favorite areas as well
>Root Soda
my favorite as well, both mechanically and aesthetically
my self-insert would drink root soda and eat hopper steaks, with the occasional CC chips
>Sowers
they're ugly and they make an awful noise, but their spit mechanics are pretty neat
dealing both acid and bio is a bitch if you dont have the right gear
>>
>>3686442
>wait, if you mean the main menu music then nvm; I'm thinking of when you're on aegis island
A lot of the music in the DLC are just different variations of the main theme like the savage battle and pirate base music
>>
>>3686445
did you ever notice the similarities between the arena music and the final boss music?
>>
I have a question too: give me your favorite
>Attack!
dialog option.
>>
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>>3686382
posting my own
>favorite town
foundry
>favorite music
tchort, honorable mention to sewers, foundry, mushroom forest, arch island
>favorite dungeon
water treatment plant, honorable mention to depot A and west storage depot
>favorite npc
old jonas
>favorite bossfight
favorite boss is Aran, and my favorite fights are black crawler assault and dandyjack/steelhead, but for actual fights that include a boss, im gonna say starting a fight with grim in his cabin during negotiations
>favorite food item
root soda, honorable mention to hopper steak and CC chips
>favorite sprite
leper overcoat, honorable mention to spec ops and the blonde coretech smg guy
>>
>>3686453
ah, theres so many and I can't remember them all
off the top of my head, at GMS:
>"Who are you?"
>"I'm your worst nightmare!"
>>
>>3686455
The leper coat is pretty fucking cool but I rarely use it, which always makes me sad.
>>
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>>3686459
yeah Ive never actually used it
its just too generalist to be useful
>>
>>3686455
>Foundry
Want to elaborate on that?
>Old Jonas
So much experience, ironically one of the youngest to have this amount of knowledge. It's too bad that we can't ask him if he knows a guy named Leo.
>leper overcoat
Leper overcoat is very aesthetic. It's one of those armors I really want to use one day, but I haven't found the right excuse yet. Maybe after Praetorian and Vathosphore. Yeah. Definitely after that.
>>
I just conquered the DC with my hemo psi wizard and killed Tchort in 1 turn without doing the mutagen puzzle, bastard was more resilient to the plasma beam than I thought he'd be even after eating pickled psibrains and using trance.
>>
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>>3686476
>Want to elaborate on that?
I love the music, and the red/maroon/brown sheetmetal/perforated-metal walkways, the differing floor levels, the buildings being tall and having roofs and catwalks, the orange/yellow low-lighting, the molten metal
its just comfy
plus the town itself is actually pretty good, the downsides being the air pollution, mine dangers, shitty mayor, and a few murderers (including oculus)
if you could own evelyns house afterwards, that'd be just about the perfect place to live in the whole game imo

Old Jonas is a total bro, as well as a total G despite his humble attitude

Leper armor can't be nimble, can be jugg but not as well as sea wyrm, the bio reduction just isnt very useful, and of course it hugely tanks your persuasion. It just doesnt do anything better than anything else; getting bio immunity is already easy.
>>
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>>3686476
>It's too bad that we can't ask him if he knows a guy named Leo.
Yeah what's up with that? You can tell him that it was Tchort he saw when he explored the DC years ago but you can't tell him about Leo, you can even ask Dude if he was an old biocorp scientist as well, speaking of Dude I wasn't able to ask him about his past after I came back from the DC on the playthrough I'm on even though I read the computers at the residential building, what could've I have possible missed?
>>
>>3686500
No idea. That dialog option still fires for me, but I'm looking at an older save.
>>
>>3686500
maybe you need to do tithonius labs too?
>>
>>3686509
I did, I always go there to get that hydraulic piece for the gate.
>>
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>>3686382
The oil rig
Foundry theme
Balor's camp
Seeger(expedition camp techie)
Compound training room
Chips
>
>>
>>3686525
>Seeger
Unexpected input.
>>
>>3686528
>>3686525
I like stealing all of his coffee when he's not at his tent.
>>
>>3686493
ok styg

I think if infused leper armor counted as serrated (like metal armor + a serrated blade), that might do it
its 35% base AP, -15% from nimble = 20% for lightning punches
but any meleer might want it
>>
>>3686382
>>favorite build you've ever played
versatility knife/pistol/throwing
>>favorite town
junkyard
>>favorite music
idk man, it's all great
>>favorite dungeon
depot A
>>favorite npc
morde
>>favorite bossfight
still noob
>>favorite food item
iguana on a stick
>>favorite sprite
trenchcoat
>>
Best theme is gray army imo. Only problem is that the base only has that one song so it gets old fast

Second favorite is the science one that plays in Hecate and other places like that
>>
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>>3686569
those are popular favorites
I just dont get the appeal of grey army, but scientific I can understand
>>
>>3686586
I like listening to grey army and protectorate when I commute irl. I like that marching military vibe. Plus grey army has that cool chanting in the second half.
>>
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>>3686597
I dont care for either of those, but what I do like is "storm" and "bust" from opposing force
I think bust is the one I really like
"military precision" from base game HL is good too
>>
>>3686600
>opfor ost Holy shit how the fuck were you also thinking about those tracks I have those on my phone too holy shit lol
>>
>>3686602
>pic attached
oh wait heh that makes a lot of sense
>>
>>3686525
>Foundry theme
a fellow man of culture
>>
>>3686614
>and doesn't have anything unique besides some useless grenade
Chemhaze is incredible.
>>
Is there ever any reason to not join Coretech other than RP reasons since Coretech has the best merchant? Praetorian Security is the same as other generic gun sellers except he doesn't buy any and doesn't have anything unique besides some useless grenade, all JKK have are those useless goggles only good for a persuasion boost, meanwhile Coretech is the earliest you can get the plasma grenade blueprint and they have high quality electronic items.
>>
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>>3686614
jkk is best for oddities, if youre trying to get them all
praetorians have the hardest quests, if you want a challenge
they also get a monolith if you care about that
the jkk tattoo is good if you want to pass all persuasion checks without actually investing any points into persuasion
and the praetorian tattoo is good if youre a tank but also not a protectocuck
chemhaze is good if youre a psigger and are concerned about getting hit

coretech has the best merchant and the easiest quests
>>
What do you guys do with the Gunslinger if you wanna do the void battle in Heavy Duty? Is it safe to leave him behind the train the whole time?
>>
>>3686382

>favorite town
Rail Crossing, it has all the traders in the same tile and a good variety
>favorite music
The faceless song, i forgot the name but you know which one
>favorite dungeon
The Mall full of Lunatics in Upper Underrail
>favorite npc
Dan and Sabban because they actually help. My most hated is Gorsky, because his questline is bulllshit and his only objective is setting up a garbage shop in some shithole
>favorite bossfight
The canibal guy and his killer bot
>favorite food item
Cave Hopper Steak
>favorite sprite
Psycokinetic Proxy
>>
>>3686653
buzzer is two maps away though
>>
>>3686654
But i mean it in the base form, before doing any quest.
>>
>>3686455
Switch to strength. Be a man.
>>
I still don't know if hammers are memes or not
>>
>>3686698
>if hammers are memes
100%
>"DUDE MUH STR LMAO" -every hammerfag
>Consumes a truckload of AP per swing. As a result, has incredibly poor movement options and a terrible kill-per-turn ratio, no matter how much damage they can deal per swing (they're still falling behind designated crit builds btw)
>Requires high CON to be viable in a game where CON is a safe dump stat for over 90% of builds
>Balor nerf, but it wasn't ever that good considering the amount of investment required before you're finally able to reliably wield the damn thing without guzzling down adrenaline after adrenaline
Probably the best thing about Hammers is the Quake, though it's hard as fucking shit to get if you're just walking out of Depot A so you might want to wait a bit.
>>
>>3686706
>where CON is a safe dump stat for over 90% of builds
Actually I'm being slightly disingenuous. Survival Instincts exists, but people play those the way you play a 3 CON sissy that took the psi pill.
>>
>>3686706
>Requires high CON to be viable in a game
I'm playing a 3 con agility hammer build and doing fine
>>
>>3686706
I never played hammer and i can't understand how can someone kill one of those groups of 4-6 lunatics/lurkers with it. It feels like i need a dozen different actions to be able to survive the first turn unless i have a strong grenade at hand, but there are people that can do it with juat a hammer that can swing twice per turn?? HOW??
>>
>>3686720
>my shit build is not a shit build because I know how to abuse vanishing nades
Thank you, now stfu.
>>
>>3686743
No vanishing grenades bud. Don't even know where to get those
>>
>>3686482
Any final thoughts on the run? If I remember correctly this was your first time going psychosis, right?
>>
Are incendiary and cryo pistols worth anything compared to acid?
>>
>>3686825
>fire
Best damage if your target can be feared
>cold
Best CC that almost nothing is immune to
>>
>>3686739
lunatics are very dangerous as a hammer, because they have some TCers and you have basically no defense against them unless youre a reduction tank
lunatic psychopaths in particular are the bane of hammer runs; they hit you with that double doppleganger bullshit

lurkers aint shit; if youre having trouble with lurkers you need to quit playing hammers

>>3686698
its a tricky question
yes they suck compared to other weapons, but you can still play through the game just fine
>>
Happy new year zoners
>>
>>3686819
It was definitely better than the 3 con tranq builds I used to do, I remember when I last did a tranq build on hard mode I ended up dropping it during Black Sea expedition since the savage invasions were too much for me to handle but I already went through the main quest on that one so I didn't mind dropping it. Investing in TM was a waste of 70 points though, I never needed to use stasis or psycho-temporal contraction. Those are only really needed for Dominating or if using some other build with TM.
>>
>>3687015
Big anniversary coming up.
>>
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How does it feel to not be the stealthy one you sick bug fuck.
>>
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>>3687118
See you in 2 turns?
you'll be in hell in 2 turns
>>
>>3687121
How do these fuckers always disappear? Are the ceilings really that low enough for them to climb onto with their tail?
>>
>>3687146
dont think about it too hard; its an abstraction
but generally I'd say yes; you dont encounter crawlers in places that give a feeling of being big and wide own
contrast with DC where the faceless gaunts anime-jump into the sky; those maps feel like the ceiling is waaaaay up there
>>
>>3687148
>own
*open
wtf
>>
>>3687148
What is it about high-tech societies that make people go ninja? And how do Faceless reproduce, we never see a single female.
>>
>>3687156
>we never see a single female
that you know of

but we have no idea, nothing in the game talks about this
>>
>>3687160
Well I don't think their sprites are unisex and all Faceless we talk to are male. And that covers every type of Faceless except Gaunts.
>>
>>3687170
again, that you know of
maybe faceless women, if they exist, have the same shape and proportions as the men
I mean, the various beasts we encounter in the game don't have different sprites for each gender
>>
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>>3686382
How do i finish this quest before 2026? (i can't use the machinegun in the protectorate mecha)
>>
>>3687175
The first generation were made from humans though, they must still have had standards. So there's no way in hell their race wouldn't have died out right then.
Jokes aside, I just remembered that mutagen makes you sterile.
>>
>>3687177
use the drill and the rockets
do you have gas grenades?
>>
>>3687177
Kill your enemies. Zone them so they cannot hit you. Move dammit.
>>
>>3687177
>>3687187
>>3687192
ok, i must be in the Top 50 dumbest people on Earth at least. I killed all of them without the mecha only to discover that the mecha could launch missiles, which is independent of the gun skill.
>>
>>3687148
That particular map that anon is in though looks pretty open compared to the usual places you'd find them, especially with the lake.
>>
>>3687253
its not a lake, its a river
anyway you see a pillar right there; to me that implies that the ceiling isnt far away
>>
I want to make a big dumb strength focused caveman. Am I better off going hammer or spear?
>>
>>3687280
big and dumb is hammers
spears want somewhat more balanced stats; hammers can live without cheap shots and expose weakness

"caveman" implies leather armor and toughness, so we're going with a reduction tank
you're gonna want 10 con (12 eventually, optimally) and 7 will (for stoicism, which you'll spec, and eventually fight response)
ancient rathound leather armor and boots (or tabis), mushroom brew
if you dont put any fabric on your armor, you'll get the cool sprite

>conditioning (with 5 specs) = 20% mech/heat/cold reduction
>stoicism (with 5 specs) = up to 36% reduction to every type of damage
>infused ancient rathound armor and footwear = 10% mech reduction
>mushroom brew and lifting belt = 10% mech reduction
>aegis drug = 15% reduction to every type of damage, lasts 8 turns and has no cooldown
thats max mechanical reduction right there, basically permanently

the only downside is you're slow and can't afford escape artist
you can put springs in your boots to have some mp, and eat jumping beans with spare ap
>>
I hate that you have to do Phreak's quest to be able to fight the Abomination. Everyone usually bitches about the phone boothes but what I can't stand have to do more is flipping those switches on the electrical floors.
>>
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>>3687377
why dont u just enter combat, run over to the safe tile, and flip the switches.
>>
>>3687378
Because Styg made it so you can't enter combat in that map when the electricity starts running, unless it was that gauntlet room I'm thinking of but knowing Styg he did that for both of them to counter cheesing.
>>
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>>3687383
Idk about gauntlet, but it still works here
>>
>>3687383
but you can
>>
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still have zero clue what this wit nosek guy was talking about
>>
>>3687402
humanity was created
>>
>>3687405
Oh.
>>
>>3687280
Hammers are the as dumb as it gets. Not much goes into them, they're raw damage with few feats. Pummel is the only hammer specific feat that is a universally good choice, especially if you can spec into it because a full specialization in AP reduction=a free attack with *most hammers. Heavyweight and super slam are situational build-wise, and even with the most ideal builds to take advantage, they're still middle of the road. Imo the strength of hammers is how many general feats you can afford because almost all hammer specific feats aren't worth it.

There's a lot of hammer builds out there, look them up and decide which one contorts to you. That said, if you want big and dumb, building for Balor's hammer is about as dumb as it gets. It was laughably blunt, no pun intended, and you will feel like a gorilla running it. What I did:
>Max STR every level to 16, eat rathound BBQ or mushroom brew, wear regalia, and choose increased STR for your veteran feat to max out at 20 STR, the requirement to wield Balor's hammer without any penalties
>You need mobility
>Dodge/evasion, at least 8 CON (preferrably 10) to be hard to kill since YOU WILL be in prolonged combat since you're using a fuck huge AP cost weapon
Btw, AP cost reduction Pummel spec WILL NOT allow for a free attack with Balor's Hammer because you're basically swinging Mjolnir.

Spears are interesting, but as other anon said, they tend to thrive off of more hybridy builds. I suppose you could do a raw melee spear build, though imo it simply wouldn't be as good as a hammer. The raw damage just isn't there, even with Imaple. Spears are very good with throwing, but that isn't a caveman at that point. When I hear "caveman", I think of raw, physical power. You'll one shot most things with Balor's Hammer, and if you crit you will feel deal enough damage to have to scrape the poor miserable fool off the ground.
>>
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>Vivian
>Always a pipeworker
>Never a pipe layer
>>
>>3687383
Any electric current already running will finish running its course. You just have to wait it out.
>>
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>>3687402
>>
>>3687542
what if i licked and touched all of them
>>
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>>3687548
>>
is it possible to change the sprites so my character can look like the sniper girl?
>>
How can Neural Overload stop someone from being frozen solid?
How can you hurt a Forcefield's feelings?
How can a Psionic Proxy be warmed by fire and slowed by sticky oil?

Psionics, how do they work?
>>
>>3687698
>Psionic Proxy
Is that ever even useful for anything? It can only copy telekinetic punch and you need to spend a feat to make it viable with that daze effect.
>>
>>3687701
It's situation. I did a PK only build and it was extremely useful. It also mimics implosion, so proxy + implosion + punch was an absolute nuke for any big, single target. The damage can also be decent once you get your will high enough. It also mimics force emission for monk builds
>>
>>3687701
Very. But wrong Psionic Proxy.
>>
>>3687710
Why couldn't the player character learn to do this?
>>
>>3687714
not old enough, apparently
>>
>>3687701
It enables Ambush with no failure chance (unlike flares and grenades).
>>
>>3687701
tk punch, force emission, and implosion
also ambush, yeah
>>
>>3686382
>favorite town
SGS. Love the music, the comfy feel, the NPCs. The only two people I hate are Tanner and Gorsky, for obvious reasons. One of those problems sorts itself out, and I sort the other one out at Core City when I accidentally plant a hammer in the back of fuck face's head since he loses his SGS allegiance by then and it doesn't make them hostile.
>favorite music
Drop Zone
>favorite dungeon
Tough. Probably fighting the gang for Gorsky.
>favorite bossfight
Carnifex
>favorite food item
Rathound BBQ
>favorite sprite
Ancient rathound leather armor without an overcoat
>favorite build
Some variation of hammer, probably. Tough to say because I've never played anything I hated.
>currently playing
I just finished my 18 constitution throwing build.
https://underrail.info/build/?HgcJAxADAwUAAMKgAAAAADlMAABQwpbCllo-wpYAAAAAcWBgUGMIFlU-JzBAHy8mKMKDwrJzceKdoAHioYcE4qmiCt-8
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>>3687806
>https://underrail.info/build/?HgcJAxADAwUAAMKgAAAAADlMAABQwpbCllo-wpYAAAAAcWBgUGMIFlU-JzBAHy8mKMKDwrJzceKdoAHioYcE4qmiCt-8
Why?
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>>3687820
It was funny

Nothing could hurt me. I allowed Carnifex to beat up on me for several turns just to make sure the audience got their money's worth.
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>>3687843
3 plated tungsten armor as well?
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>>3687844
Yessir

I don't remember if I had a regen vest yet or not, I wasn't even max level when I did the fight so probably not. It was a funny playthrough. I did a blitz grenadier build a long time ago and I usually had to run for my life while my nades were on cooldown. With my gigatitan 18 CON build I literally just sat around eating all the damage, and asking for seconds.
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How does DR/DT actually work? Wiki says that it will pick one or the other, but I've heard other people say it will pick DT first, then DR after DT is taken into account
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Are Ti-Chrome spears even worth it? What the fuck can you do with 17 AP cost vs 19?
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>>3687913
>but I've heard other people say it will pick DT first, then DR after DT is taken into account
those people are retarded and cant read
the game tells you exactly how it works
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>>3687937
Where does it do that?
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>>3687940
if you go to the combat statistics tab, click defense, then hover the mouse over any of the "resistances" numbers
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>>3687932
17 + 17 = 34; 2 attacks when dazed
17 + 17 + 17 + 17 = 68; 4 attacks with adrenaline
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>>3687806
>hates gorksy
>doesnt hate vera
oof, not lookin good

>drop zone/carni/bbq/A rat armor
alright, you pass

the black crawlers fight isnt a "dungeon" though
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>>3687678
yeah.
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>>3686698
They are not, hammers are legit, just not as broken as other melee weapons
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>>3688156
At this point every weapon type is legit, which is good.
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>>3687963
>17 + 17 + 17 + 17 = 68
you could switch out one of those for a tungsten spear stab for 70
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>>3688033
Its funny when Eidein tells you he's busy with 'important work' when talking to him at the pool table.
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>>3686698
Depends on what you mean by "meme". Knives are still the undisputed best melee weapon just because DEX and crit stacking has always been broken as fuck. Hammers are definitely not the worst melee weapons though because spears and swords exist.
>inb4 I catch soliloquys for knocking spears/swords
They're still viable. I'm also talking from a pure melee perspective, so I don't need to hear about spear throw either.
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>>3688243
sword has a higher potential, but that potential is wasted because knives are plenty good enough already
Im a swordfag and I acknowledge that knives are better because they're more reliable

however, I have not taken either through the compound yet; on dom you may need the swords higher potential
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>>3688246
I forget what it was, but a while ago some anon ran a calculation on the odds of Flurry consecutively hitting and how many times and it was laughably low. I'm sure someone lurking has a screenshot or something. I have no idea about if anon's math was sound or not because I'm retarded, but I can tell you I believe it. Everyone knows 95% chances in Underrail aren't actually 95%, and everyone knows Flurry robs more people than a rabid nigger in a New York subway.
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>>3688250
ive gotten to 20 onslaught like 50 times
even twice in the same battle before

but its stupid to say that swords are bad because its unlikely you'll get to 20 stacks
when even just like 3 or 5 stacks matches opportunist
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I don't mind that swords are shit in this game, they're always so overrated in other games where they usually end up being the best weapons. Besides this isn't medieval fantasy setting.
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>>3688257
thats bait, but I'll take it
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>>3688257
>Besides this isn't medieval fantasy setting.
it effectively is, though

>magic
>monsters
>wild west setting
>swords, throwing knives, crossbows, leather and metal armor
thats D&D; just because it also has guns doesnt invalidate it
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I'm a retard so could someone give me basic sneak+knife build without psi. Preferably with lockpicking, pickpocketing and hacking. And basic guide how to do combat with it. I've done only tin can AR.
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>>3688302
you dont really need a guide, its very basic
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>>3688302
I know you said you are retard, but how can you be so much of a retard that you need someone to spoonfeed you that you need to put points in dex, agi, meelee, stealth, get the knife feats and stealth feats? Why do you need a pre-made build for something so straightfoward?
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>>3688306
You seem like you know a lot more than me and you haven't picked my favorite feat: cut-throat. Is it actually bad? I never ran a pure knife build, only hybrid and for it seems like a must have. Why am i wrong?
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>>3688310
its bad because it costs 25 ap, and has several requisites
for 25 ap you could probably just kill em normally
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Tungsten or Super Steel?
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>>3688326
SS if you have +180 quality plates
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>>3688302
Knives are the best and easiest melee builds out there, even without psi. And it isn't even close.

Just have DEX at 14 by max level, at least.
>Why?
DEX lowers your AP cost to attack, and ups your chance to crit. Marginally, but still, ever little bit counts.

Beyond that, have some agility for sneaking, and that is pretty much all there is to it. Look at the feat list on the character builder and decide where else you'd like to spread. Ripper and Expose Weakness are good ideas, but depending on how you play, neither are necessary.

DEX and stealth is what makes knives the objectively best melee weapon in the game. You're always going to be attacking first, which means if you're smart, that'll also be last.
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>>3688186
>At this point every weapon type is legit, which is good
Can some old fag tell me which weapon types used to suck. I only did 1 run as a sniper back when the game had no map or dlc and never tried anything else past depot a
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>>3688378
handguns, like the normal bullet ones were fucking garbage useless before they were given a bunch of feats to make them into their own playstyle. same thing with throwing knives.
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>>3688378
From what i remember: Handguns, knives and crossbows were literally impossible to use on Dominating
I remember people trying to use throwing knives as their main weapon too since it had so many feats to them but also complained they couldn't use them on Dominating dificulty
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>>3688327
It's like 20 DT less than Tungsten though?
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>>3688424
Then why the fuck you did not specify for what you will use these plates?
I can't read your fucking mind.

But yes if you want to have high DT you use tungsten.
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>>3688430
But why wouldn't you? Isn't DT better than DR?
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>>3688470
Yes and No.
DR is better to absorb all damage
DT is to not get debuffed by special attacks, such as crippling strike

Depends your build and what you're going for.
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>>3688385
>crossbows were literally impossible to use on Dominating
never the case

in fact I think every kind of weapon, including pistols and T knives, were in fact viable but most people didnt know what the fuck they were doing
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>>3688481
I distinctively remember many people crying over crossbowmen npcs being a pain in the ass to fight but being very underpowered in player hands, i think it was because you needed to invest in a lot of different skills to play
Or maybe because the build revolved around traps that you needed to set and pick up at the end of the fight
And also a lot of crafting is involved to make poisons and such, which takes a lot of time and money
Basically a lot of effort to do, at best, mid damage, the crossbow build at the time didn't have super big damage or good defence and it was more of a "Traps" build than a Crossbow build
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Uhhhhhhhh so how young was his wife then if his oldest sons had moustaches?
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>>3688033
how? please enlighten me
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>>3688619
nah, im pretty sure people just didnt know what they were doing
ambush/deadly snares, elemental bolts, crit power, pneumatic green cyclon, mk3 shock bolts, special tactics, a few other non-essential feats
you can kill a tightly-packed group of enemies with a single bolt

people just didnt know what they were doing
I played xbows on my first two runs and I found them to be plenty good enough, but I definitely wasnt aware of the real power options/tactics
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Are non tin can AR builds viable
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>>3688695
ha
hahahahaha
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>>3688695
>AR
You answered your own question
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>>3688470
If all you care about is mechanical protection, tungsten is the best
its also heavier for heavyweight/heavy metal

supersteel has really good energy defense too (up to immunity), and is a lot lighter for if you're not maxing your plates and want to get below some armor penalty threshold
it also has a different sprite

for weapons, tungsten is generally superior, but SS has a niche or two depending on the weapon type
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>>3688692
>I played xbows on my first two runs
May I ask why?
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>>3688736
long range, silent, 1hko's, lots of cool bolts
I like having high per, good dex/agi/int
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>>3688784
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>>3688784
arent you pigeonholed into traps when playing xbow? i never bothered with that build cause i cba to use traps, i would do it with grenades tho
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>>3688788
no
lots of people refuse to use traps
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>>3688678
What area is this, that random shack in the caves that rathounds invaded and killed everyone?
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>>3688942
Old Ib's Homestead, a few maps north of Silent Isle. Very comfy, but it's hard to explore without genociding the entire family.
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>>3688788
No, but personally I find crossbows more fun if you use traps alongside them.
May as well play snipers if you want to play trap-less.
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https://underrail.info/build/?HhADCAoDAwMAAGoAwqDCoMKgwqAAAABxAAAAZQAAAAAAAMKgwqAkOVBjDUQtCEHCgR88Lx3Ctnl84p2gBeKhhwTio5MF4qiwAd-8

Viable on hard?
Plan is to drink milk/rathound barbeque and wear regalia for total 20 strength and wear metal boots for beefy dirty kicks.
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>quality 151 Regenerative Vest
>quality 155 Aluminized cloth
>quality 182 Blast cloth
Blessed Warehouse Block 2, you did not let me down.
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Man waterways and rig are WAY too stingy with xp for how annoying and long it is to get through
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>>3688946
Huh I never knew there were other maps you could explore from Silent Isle, I've never really bothered to go back there on my jet ski.
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what's the weapon that fits a stealth sneak-thief style build the most?
I want to make a thief but can't figure out what weapon to use since it's a modern style setting and I only play fantasy games.
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>>3689002
Knife and combat gloves
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>>3689002
Crossbow so you get all the cool special bolts to play with, just like Garrett.
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>>3689002
Sword, bow and arrows.
Unfortunately there are only crossbows and machetes here, not counting a single unique claymore and a katana. So you'll have to make do with knives and the crowbar.
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>>3689012
>>3689010
>>3689007
I'm not a fan of how special crossbow bolts use quickslots so I guess I could go knoife.
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>>3689021
Yeah that shit is retarded, why aren't they just part of the ammo slot like for guns?
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>>3689071
Old design that never got fixed.
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>>3689071
I don't get the hate. Using three or four different bolts in the same turn is pretty neat. What else would you even keep in your slots as a xbow fag besides the occasional throwing net?
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>>3689120
A Cloaking Device and a Coral's charm
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>>3689120
I want to use grenades too.
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>>3689120
grenades and flashbangs
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How should I go about making a "martial artist" character? Would PK be even worth the investment?
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>>3689284
You dont psi, go hard on STR, DEX and AGI if you go barefist
If you plan to go gloves go DEX and AGI
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I HATE the fucking gauntlet so much, but it's 6 XP.
Literally humiliation ritual.
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>>3689284
Full dex PK barefist monk is pretty fun on all difficulties. No psi gets pretty rough on dom though.
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I heard silenced weapons suck, is that true? I was thinking of making a pistol guy and am wondering if making a secondary silenced pistol is worth the trouble.
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I'm taking the 18 CON pill. What's my best option?
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>>3689377
They are.
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>>3689284
https://underrail.info/build/?HgsJBwMDBwYAAE4AwqAowqBoADgAAC9oDEcAAMKgAAAAwqBHK085aRQGIBMSBypORMKBaMK2wrkD4p-EAeKmuAPirKAF4qyqBt-8
you might have to use a knife at low levels
>>3689332
Bare fists aren't as good on DEX because you don't get any benefit above 12 for AP cost reduction. Crit is nice but you can get better results if you park DEX at 9(5 AP with lightning punches and tabis) and get STR for the damage multiplier, you penetrate DT better too. All-In is really powerful as it gives the dex to reach 4 ap fists on tougher fights(+ will if psi like the above build, that's 3 damage stats)
>>3689377
It's worth it in some situations where you need to kill something without alerting enemies in other rooms or behind corners, taze the guy or dirty kick if you can't kill him in a single turn. Balor's Camp has patrolling enemies in the tunnels behind buildings, Gerhard is alone in his room.
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>>3689378
https://underrail.info/build/?HgkHAxADAwUAAMKgAAAAADhbTgBLwoJ4Yj3CgQAAAAByTVsIY1AWMD5VJy8mwoNAKB_CsnNx4p2gAeKhhwTiqaIK37w
This is what I've come up with. It is dom viable with meta knowledge and patience. Wear the thickest tungsten plates you can find at all times, carry the highest quality nades you possibly can, and be ready to mask spacebar burning turns waiting to kill shit. The build is novel and I can't take full credit. It was inspired by some build called 'The Titan' back in the day. Once you get your feet under you it is humorous watching everything in the game struggle to deal with denting you.
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Any way to farm all-ins?
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>>3689391
Is this the suicide bomber demo belt build? If no then why not just pump str to 11, take brute aim and pump the rest into per for a nade launcher build?
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>>3689377
I love the refurbished mini izu to kill isolated guards without alerting anyone on a gun build.
Doesn't even need a single smg perk to be effective, just high guns.
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>>3689284
https://underrail.info/build/?HgcPCgMDAwUAPQDCoMKgwqBQAAAAAAAAAA8AAAAAAAAAACQmOSBCTgYHEhMDSzxHwoXCs0Pin4QB4qKNA-KnlwPfvg

here's a build thats solid without being super OP
pk is worth the investment, but you're already really tight on feats and you dont actually need it
feats not in order

>>3689324
5 exp

>>3689377
they "suck" because laser pistols are better and only marginally louder
but you can make silenced weapons do the job; they are good enough, just not the best

>>3689397
the gambler event happens every so often; just keep checking back
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>>3689475
>Vile weaponry
Does it use bear traps?
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>>3689493
serrated gloves on one hand
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>>3689475
>>3689386
What's the stat spread at the beginning like?
I may be a bit too retarded to not just dump one stat.
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>>3689567
9 dex 10 agi
or
10 dex 9 agi
you have to raise one at the expense of the other at some point; depends on when you want blitz, really
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I hate how ultra MAD Monks are in this game. The fact they have an entire PSI school devoted to the playstyle blows my mind, because a Will investment just makes them even MORE spread too thin.
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>>3689606
they're not really
not more than most builds
if not for dex vers, pistols and smgs would be the maddest
now feats do require a lot of feats to be optimal

force user is nice, but I dont think its worth spending 4 ability points for
but if you had 7 will anyway for some reason then sure
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>>3689613
>now feats do require a lot of feats to be optimal
*now monks
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>>3689606
Psychokinesis is rather trash with them after the update that forced psifags to use inhalers.
The force emission damage doesn't scale well with difficulty and can't crit.
Making a 9 con crit machine with 80-90% fixed chance + all the avalible crit damage feats and 18 dex allows you to rape shit with metal gloves in 2 hits on dominating and zap around the map with fancy footwork due to infinite MP.
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>>3689623
What the fuck was Styg thinking with the force wall update? Why the fuck should the entire thing come down when an enemy only destroys one of them?
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>>3689625
Yeah it makes the thing utterly useless.
Before it was a great way to get 2 turns of a breather.
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>>3689625
it was too strong before, but he nerfed it too much I think
I still havent used it since the nerf; it may not be as bad as the mouthbreathers say
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>>3689623
>Psychokinesis is rather trash with them after the update that forced psifags to use inhalers
No it isn't you god damned moron
Why do people keep saying this? PSI is still far and away the most powerful playstyle. Inhalers are still way less resource heavy than ammo and durability
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>>3689613
>not more than most builds
You mean *builds*, or weapon types specifically?
I would say that pure unarmed is easily the most attribute reliant "weapon" in the entire game, by far. Not only are bare fist fighters heavily dependent on having comparable STR to a Sledgehammer wielder, they need a comparatively high DEX between 9 or even 12 (assuming you don't use All-In, but exceptions tend to prove the rule) to boot. And that's just for the weapon *itself*. You still need enough INT to grab Expose Weakness, which Unarmed needs more than any other build, and since the DEX investment beelines you towards Lightning Punches, 4 extra points in Agility is an obvious no-brainer.
I mean wow, that's fucking tight. You can't really make good use of Blitz if you opt for more AGI because it cuts into your essential damage stats, forget leveling CON past 5, and you can't even utilize Psychokinesis properly, unless you're content with roleplaying a paraplegic sickly martial artist (Reminder: Every point you take out of STR DIRECTLY cuts into Corporeal Projection)!
>if not for dex vers, pistols and smgs would be the maddest
This is fairly true. At least they don't have weird PSI hybrid options though.
>force user is nice, but I dont think its worth spending 4 ability points for
I'm not a schizo that plays PSI builds with 3 Will that aren't TM dips. Not that I do run TM mind you, just making a salient point.
>>3689623
>Making a 9 con crit machine with 80-90% fixed chance + all the avalible crit damage feats and 18 dex allows you to rape shit with metal gloves in 2 hits on dominating and zap around the map with fancy footwork due to infinite MP.
I have no issue with combat gloves. They're a lot like knife builds, except they get some neat toys from putting a few points into STR.
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>>3689657
Before the nerf psi monk just had "free" damage ontop of the melee, after it's a waste of resources since its chip damage at best. The update also made it harder to overcome damage resistance so you want to focus on one big number instead of multiple sources that all get reduced individually.
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>>3689625
>Why the fuck should the entire thing come down when an enemy only destroys one of them?
I don't get that either. Why not just give the Forcefield a total health bar instead? It's weird to see them focus down a single "pillar".
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>>3689606
the issue here is that underrail doesn't have a max-stat cap. If 10 all you could invest into a stat, being MAD wouldn't be an issue.
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>>3689677
The actual problem is that game is using D&D-esque attributes (where 3 represents the theoretical lowest point of a human's capabilities and 18 is the pinnacle), while completely misrepresenting what they're intended to abstract by having 5 points act as a human baseline instead. It doesn't make any sense.
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>>3689668
As someone who tried to do a balance between PK and punching i can confirm, it was a miserable experience and by the end i was just spamming bear traps to get by.
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>>3689723
we all know by now that hammer wizards are the actual muscle wizards of underrail.
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>>3689625
Here's the thing. You can target a segment with Electrokinesis, and then that segment will bounce it to the enemies outside, effectively letting you attack from behind your Force Field. And since the entire field collapses when one segment dies, you can seal off a choke point, cast Destabilization on a segment, and make it blow up.
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How much perception do I need on a nade launcher build
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>>3689567
for the psi build start with 8 STR 9 DEX 6 AGI 6 WIL 5 INT
Level 4 WILL, 8 AGI, 12 STR, 16 INT, 20/24/26 STR
Let's say you put those WILL/AGI points at character creation, now you have to play the whole early-mid game with -2 strength to get a tiny mobility/initiative and minor psi damage boost, when both fists and psi could be more powerful in tandem(imagine running out of ap and an enemy is on low hp when he couldve been dead if your damage rolled higher from a point in strength, how will that agility help now?)
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>>3689324
>Amazement!
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>>3689324
Most of the time i have a bit of trouble with the psy beetles and carnifex, maybe acid dude if i'm not fast enough.
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>>3689896
You are thinking arena, gauntlet is the shitty key hunt with RNG trial rooms
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>>3689910
Oh that fucking thing, i tried it once and never did it again.
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https://underrail.info/build/?Hg4DBgoDBwMAAAAAwqDCoMKgMgAAAADCi8KLAAB_AAAAAE_CoGokX1ANwpQ5Y8KsRB8IJyZhfMKyc-KdoAHioYcE4rOYCt-8

r8/h8
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>>3689935
Where's the spear throw? Throwing the spear in the last mf is the best part of spears
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>>3689766
Huh, just for that i'm trying solo PK.
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>>3689964
Just finished a Solo PK run. It's extremely powerful. You'll handle everything outside of coil spiders fine
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>>3689935
No spear throw? Fully specced Impale but no crit power? Come on bro
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>>3689766
I never knew you could target your own walls.
Do you have a build for that combo?
Would something like this work?
https://underrail.info/build/?HgMDCgMDEAgAAAAAAAAAADxaAADCoMKgCsKgwqAAwqDCoAAAAMKgJDkrPz0qZMK9R2cKLhwUV8K3csKK37w
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>>3689935
>str build with bodybuilding, stoicism, AND sprint
Unbelievably based. Lack of Spear Throw hurts, but you're going with a theme and I respect that. Get Critical Power though, no reason you have 10 points in Impale otherwise.
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>>3689935
>int: 3
Jej
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>>3690102
Vivian...why?
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>>3690134
you take a shot at the king, you best not miss
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Is pure psi build good for a beginner? Should i go blind or read some guides?
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>>3690155
Yeah. You can go in blind as long as you play on or under Hard, which is what you should do anyway.
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>>3690155
psi is the easiest way to play, especially for a newb
hard oddity blind, ideal first playthrough
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>>3690155
Sure
Metathermics is the most brainless psi school in the game. It's almost entirely direct damage spells. I'd go all in on that or choose metathermics with thought control as your support skill.
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Stupid random idea that won't happen but I wish Styg would add a system similar to Runescape with melee that would function similar to changing ammo types does for firearms.
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Can a Spear + Thought Control build be viable on dominating? (No stealth, no throwing, no traps). In my mind it's dogshit in theory, especially since TC is completely useless versus bots, but you guys always seem to know something i don't. I already played PK and the other two psi schools look boring as shit.
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>>3690182
it will be in Infusion inshallah.
>Perform a stabbing attack with a knife that deals 100% of weapon damage with additional 22 armor penetration. Costs 300% stamina and takes x1.35 the time.
https://youtu.be/HmPsCNMuUg8?feature=shared&t=960
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>>3686382
>only 1 person posted their favorite build in image form
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>>3690175
I remember making my first MT build. Got fire beam, exit stealth to blast some random zoner only to see literal 1s and 0s float on top of him. Never did a MT playthrough eversince.
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>>3690257
>used unoptimized pyrostream on a guy wearing antithermic armor
>gets upset and quits
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Are there any juicy pickpocket targets in core city for xp?
Apart from faction emblems I have not found anything so far.
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>>3690185
Viable if you go tank since no stealth on spear is pretty damn rough. You should try to avoid fights with large groups of robots but 1v1 with one is still viable with a thunder tungsten spear and weakness exploits.
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>>3690267
theres only a few in the whole game

blanket in drop zone has one
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>>3690270
damn I got memed, but at least i can solve a few quests in a different way now
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>>3690271
its a great skill, you didnt get memed
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>>3690273
How great are we talking here? I don't think its as useful as hacking or lock-picking, the other designated "get free money" skills because they can open doors and such
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>>3690277
you can stuff early for one
>earlier money
>earlier drugs (including ones you cant make yet, like advanced hypos)
>earlier upgraded haxxors
>earlier oddities
that in itself makes it pretty nice
at least one unique item, off the top of my head
then there are the quest applications; it makes several quests much easier or at least cheaper
and a few oddities that you cant otherwise get without murder

lockpicking is just money, some not very special loot, + easier routes
hacking is the most useful one

I often play higher dex characters so it makes sense to dump 40-50 points in them
>>
It's so stupid that execute does not work from stealth, it's not worth picking up as it.
A stunned or incapacitated target can either be left alone when other enemeis need to be dealt with or can be finished off easily anyway if you got oppotrunist without the 5 AP extra cost.
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>>3690277
>>3690283
oh, and pickpocket also often gets you keys, so it can open doors
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>>3690283
>>3690286
oh, another thing
you can pickpocket people you know you're going to fight, if they arent hostile yet
to deprive them of ammo and meds
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>>3690284
its the worst special attack feat for pistols, but still worth taking imo
tase a boss or other tough enemy, execute em with special attack bonuses
if youre a psi hybrid, you get many other cheap stun/incap options
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>>3690291
I melt bosses in 1-2 turns with the deagle and rapid fire point blank, no need to waste a feat for that.
>>
>>3690293
you can use rapid fire and point blank on the bosses henchmen now
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>>3690294
Nah not worth it, the stun for execute can fail, the boss can resist and now I have to waste more AP and resrouces to fix this.
The deale is consistent, it dazes and often stuns ontop of that, good shit.
I'll get the AP down to 9 per shot with bullettime soon.
>>
>>3690298
ok
>>
How viable is Spear+Shield in dominating? How good is Riot Gear+Shield in general?
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>>3690302
spear+shield is possibly the worst build in the game
riot is only good for some builds in rare situations; dont build a build around it
if you want to use it sometimes, fine; thats basically what its for
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>>3690299
it just werks
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>>3690331
>SI
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>>3690331
Preston is like 1:1 how I imagine the protagonist looks like.
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>>3690307
Using a spear(or hammer) with -15% damage while holding a shield should've been baseline, iron grip can stay but it reverts the damage nerf. Also doesn't make sense that having a shield reduces spear throw damage, typically you only use 1 hand to throw one.
Can't wait to see if Infusion will have ballistic or multipurpose shields.
>>
>>3690171
>psi is the easiest way to play
Yes and no. New people who want to play psi often want to play PURE psi, and that is much more difficult until you get serious gear.
>>
>>3690374
I dunno
cryokinesis and NO cant miss
cryokinesis is long range, NO can go through fences
that gets you through the first two quests pretty easily
by gms you can have a good tacvest and kevlar balaclava and be basically immune to damage
>>
>>3690380
I still can't get through the early psi beetle building easily with pure psi and i've been doing those runs for a while, i always end up needing a molotov or two.
>>
>>3690383
should be trivial since you have premed by then
just use the doors
>>
>>3690386
I usually make it there at level 4, do you start scavenging around for loose oddities after turning the lights on at the outposts?
>>
>>3690388
you can easily be lvl 2 before starting outposts just by grabbing some near sgs, and 3 by the end of it
im usually right at 4 or just past it when I start the fight in the warehouse
you *can* just head on towards junkyard and snatch up a bunch more, but even without that im usually lvl 4
>>
>>3690395
Not him, but none of that is going to help someone just starting out. A new player will not know where to find easy oddities, or think of bringing molotovs for hopper catching. Boosters and inhalers eat up most of your money at the start so buying grenades is not an obvious move unless you already know you'll be needing them.
>>
>>3690401
>or think of bringing molotovs for hopper catching
ishyddt

>buying boosters and inhalers
bro what
how is anybody spending all their money on those? get the blueprints and make them yourself, we're talking 1st level skillpoint requirements
psiggers dont really have anything else to spend money on that early
>>
>>3690401
You go into the caves by that rathound room or the streets?
>>
>>3690414
from south to north:
the rat room with the upper caves entrance; you can easily sneak into it for one
the ironhead map has one in that little room, you dont even need stealth, you just need to time the patrols
one map north of romans map, in the trashcan
and in the first underpassages map if you have 6 per (no need for stealth or fights)
if you dont have 6 per, then you go kill hoppers

after the outposts, you can get the beetle oddities (with luck), the trilobite on the map south of mordre
there are two oddities on the warehouse entrance map, three if youre lucky
then theres one just inside in that room with the shelves

you can also go do the underpassages before the warehouse, theres I think two in the 2nd map; one in the AR guys room, and one in the rat room, but you need a smidge of lockpicking for both of those
>>
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>>3690409
>how is anybody spending all their money on those?
You tell me. Shrooms are also not so abundant that you'd be able to mass produce meds.
>>
>>3690431
you can buy shrooms from bret but ive never done that; not sure how much they are
still, theres three just in the outposts (more with certain random caves) and they respawn every half hour or something
theres a few more in the cove and just past it
>>
>>3690432
>you can buy shrooms from bret
Nah, no one at SGS sells shrooms.
And remember, you only get two psi abilities for free, three at most. You need three catalysts for a single inhaler, a tank that costs as much as a booster, the blueprint that costs as much as an inhaler, and you must have had the foresight to invest in Chemistry, and this will net you maybe one or two inhalers at that point.
>>
>>3690439
whatever man
I played a psigger a while back and I never had to buy any
>>
>>3690440
Good for you I guess. But the point is, if a psi runs out of inhalers it won't be able to fight. As far as rough first six levels go, psi ranks on the higher end. Definitely not one of the easiest for a blind first playthrough.
>>
>>3690446
for idiots
but idiots are gonna struggle no matter what
>>
love the high schooler slav teen banter always ongoing in these threads.
>>
>>3690155
Yes, it was even better pre-nerf for beginners.
>>
Oddity seems to only be useful when you're starting your build since you don't need much to level up so you can go scavenge a few levels before even doing the outposts. But I always end up way underleveled since I can't ever find enough even when trying to explore every area. You'd also be forced to do almost every quest, I usually do them except the Protectorate/Free Drone questline because I hate both of them, same with Phreak's quest I don't want to keep doing that phonebooth and electrical floor crap.
>>
>>3690478
I hit 30th on a run where I didnt join an oligarch, didnt do arena, didnt join aegis or pirates, and didnt join the institute

you can get to 30th before going to DC or the compound

theres about two levels worth of exp past 30th on oddity, not counting the mutant quest
>>
>>3690478
Yeah it also doesn't reward you for clearing some annoying areas.
Like the waterways are pure fucking cancer with some builds and you only get like 5 XP through the whole 6+ or so maps that are filled with all sorts of nasty shit including a boss fight and several jetski encounters.
You have electro spiders, mutants, mutant dogs, muties with snipers and bows, plasma turrets, jetskis, the exoskeleton boss.
On classic you can easily get 1-2 levels even if you are relativley high level, decent reward imo.
>>
Ever since Expedition I haven't been able to bring myself to attack mutie communities. I don't even kill them in Depot A anymore. What a hassle.
>>
>>3690487
Mutie Refuge muties are the only decent ones, and those two muties you find during the Praetorian quest in the sewers, the rest are no different than bandit scum like Iron Heads who attack you on sight for no reason.
>>
>>3690520
theres also booth and the non-hostile mutie random encounter
>>
If I want to replay this game, are there any new fun builds to try out? How is a superheavy-minigun build?

t. finished it with assault rifle tin can first time and Psi second time (before Psi got slammed with nerfs because Styg thinks nerfing builds in singleplayer game is logical)
>>
>>3690573
>How is a superheavy-minigun build?
not very fun
heavy guns are total overkill
AR tincans are overkill, these are even worse

the most fun builds are psi melee hybrids
>>
Can I make a sword wizard
>>
yes
>>
>>3690520
You never hear about mutie gangs raiding anyone. Most of them just sit in some ghetto until a scavenger wanders by and takes an interest in their barrels.
>>
>>3690657
tony says something about how you can take a wrong turn into the core city sewers and get killed by a mutant
but there arent any mutants there, so he must mean muties
>>
>>3690667
Mutie isn't really a scientific term. The Faceless were also called mutants by the HE scientists.
Zaman does mention that mutants often wander into his lair though, if you go there as a mutant.
>>
>>3690673
huh
I only remember him saying he cant eat you things
>>
>>3690678
Good thing someone recorded it because I don't feel like checking this again myself:
https://www.youtube.com/watch?v=vxwqEVz4v00
Though who knows, maybe it's all the same shit to Zaman too.
>>
https://underrail.info/build/?HhADBgoDAwUAAEMAwqDCoMKgWgAAAABvAAAAbwAAAAAAwqBvJDlQDRJjLQhEYMKBHzwmfMKyc-KdoAXin4QB4qGHBOKjkwXfvA

This build dom viable? Was thinking I'd use infused ancient rat leather and eventually switch to bison with a spiked tungsten hammer.
>>
>>3690714
It's good. Getting Thick Skull at level 4 is much more preferable though. I also personally prefer specc'ing Super Slam, but that's just me.
>>
>>3690714
unless you're particularly attached to leather armor, consider this
https://stygiansoftware.com/forums/index.php?topic=10715.0
>>
>>3690725
>hammer build with dex
gayest thing i've ever seen.
>>
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>>3690714
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>>3690745
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>>3690748
I was gonna make a dex sword vs str sword like that but
>doesn't care if he misses a flurry, kills enemy with regular attack anyway
is as far as my creativity got before giving up
>>
>>3690748
>ear piercing Yell
kek
>>
>>3690748
Non psi can hammer? Where the hell does the mobility come from? Feel like on anything higher than normal you'd get CC'd to death
>>
>>3690762
sprint, refunded by hit & run
when sprint is on CD, you still have jumping bean and the drifter tattoo
>>
>>3690762
>Where the hell does the mobility come from?
Sprint. Also you dont need MP when you have sheer tankiness.
>Feel like on anything higher than normal you'd get CC'd to death
Skill issue
>>
>>3690762
>Non psi can hammer? Where the hell does the mobility come from?
NTA but mobile cans are a thing. Nimble + Armor Sloping (with spec) + Body Weight Training and go a long way, and you can still have just enough to throw in Juggernaut too, without compromising much in the way of mobility.
>>
>>3690767
>Also you dont need MP when you have sheer tankiness.
Every tin can sissy says this until they have to throw on a rat suit when they encounter their TC bvlls.
>>
>>3690775
12 CON says "Hi"

If anything acid entanglement is the real issue
>>
>>3690775
not reduction tanks
they dont give a fuck
>>
Now do I actually build a tank? Never played with more than 3 CON
>>
>>3690839
First step: You get 10 CON or more.
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>>3690839
>Now do I actually build a tank?
10 CON at the start. Decide very early on whether you're going to opt for 6 AGI for Sprint or 7 WIL for Stoicism. If you're going for a spray-and-pray Tin-Can though, then it's whatever.
>>
>>3690839
12 CON by level 30 for bodybuilding. You need:
Thick Skull
Stoicism
Juggernaut
Conditioning
Fast Metab/Doctor (ideally both because they stack)

It's worth spec'ing into Conditioing for the insane damage negation. Wear quad Tungsten. Take either Tempered Elec or Tempered Acid when it's all said and done. You will not die. Ever.
>>
>>3690775
If your con is 12 and will is at least 7 there's a good chance you resist TC fuckery. Not to mention that's assuming melee tanks don't have means to attack first or close the gap. They do.
>>
>>3690861
You're not level 30 when hitting the Lunatic Mall
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>>3690865
True, but you're at least level 16
Anyone who is leaning on tankiness is definitely rocking Stoicism though, which means 10 con 7 will minimum. And a hammer build is probably going to have at least 12 strength by then. Those are good odds to resist negative status effects. Not to mention psi fags are the only thing you need to focus on a quad tungsten stoicism conditioning build. Nothing else can do much more than slightly inconvenience you. You're a walking refrigerator.
>>
>>3690868
Sorry, but I don't buy the idea of your fat level 16 shit-heap of metal with 3 AGI walking into the Lunatic Mall somehow managing to focus down every Lunatic Psychopath before a horde of doppelgangers commit nonstop ass rape.
>>
>>3690884
Make a pure can hammer and try it for yourself.
>>
Alright I'm going to build a tungsten hammer. Should I spec into Stoicism? 0.1% negation seems miniscule
>>
Are MGs viable?
>>
>>3690770
>armor slopping (with spec)
NTA, Are we talking 1 plate crafting, 1 super steel with tungsten support, or 1 tungsten with supersteel support? Haven't tried the so called mobile can b4.
>>
>>3690924
In my (limited) experience with cans:
Last stand is amazing to spec into. You get 3 turns of a free health refill. It can make morphine actually useful to kick a fight off with.

Juggernaut and Fast Metabolism are always safe bets to spec. More health / more healing is never bad on a tank.

Depending on if you're reduction maxing, Conditioning is good to spec. I may be wrong, but I believe it is the only way to hit 100% mech resistance without drugs.

Stoicism is additive. I've never spec'd it, but I could definitely see why it'd be nice.

Making a hammer can, Jugg and Super Slam specializing makes the most sense to me. You're both becoming harder to kill and upping your damage.
>>
>>3690924
>Should I spec into Stoicism? 0.1% negation seems miniscule
Yes, it may look small but it will give you A LOT of damage reduction
>>
>>3690930
You spec Stoicism, Last Stand Duration, Expose Weakness +1 turn duration and Pummep AP cost
That's the correct way to hammerfag
>>
I'm looking for more games with good character building like Underrail, anyone got anything?
>>
>>3690884
>>3690865
When people talk about lunatic mall, are they talking about the place with the cats?
>>
>>3690965
Unfortunately, there's nothing quite like underrail. And the sequel ain't gonna be like underrail either from what I've seen.

That said, while I can't say anything about good games here are some games with character building autism that I played:
>pathfinder kingmaker and wrath of the righteous
>Horizon's Gate (FFT style character building, not sure if counts)
>tome4 (roguelike)
>bg3 with mods
>>
>>3690976
They mean the place where you get the statue to join the institute.
>>
>>3690977
I remember trying out tome some years ago and thinking "man I wonder what Underrail would be like with this combat".
>>
>>3690980
Oh right yeah, that place. I only got there on normal, never made it far enough on dom, no idea how hard it is.
>>
>>3690987
I'm not a fan of roguelike style turns (not sure the proper term) honestly. It just feels wrong that walking 5ft takes the same amount of time as a regular action.
>>
can someone explain why I should take taste for blood on a spiked hammer build? I've seen people rave about it before, I don't recall why
>>
>>3690992
Me neither, to be honest. I think the specific thing that made me consider this was enemy turns not taking an eternity to resolve. You see at the time my brain was full of beach raids and locusts and I was open to any solution.
>>
Store is closed
>>
>>3690998
it works really well if you can isolate some weak enemy, hit him a bunch with leather spiked gloves or a nail bomb to get stacks, then have a damage buff for the rest of the fight(assuming you get a melee kill each turn to maintain it)
>>
>>3690998
You can stack a bunch of bleeds with nail bombs. Just open by throwing one of them and you'll get loads of stacks. Or maybe you can use cryo orb if you don't like Free Drones.
>>
>>3690865
you can very easily be lvl 26 before fighting any lunatics
with temp elec, stoicism, and aegis, the damage from dopplegangers wont be shit
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>>3690992
>It just feels wrong that walking 5ft takes the same amount of time as a regular action.
From the video it looks like every action has a specific time "cost", and enemies will freeze mid action/wait for the next "turn" if your action is faster than theirs. In very simplistic terms, it's a Real Time system with a forced Pause every time your action has been resolved.
>>
https://underrail.info/build/?HhADAwoDCAMAAGwAwqAAADgAAAAAwpHCkQDCkcKRAAAAAE3CoMKLX1BjCA1VLUQOH2BUwoEnwrJzceKdoAHioYcE4quGBeKrkAXfvA
Dom viable?
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>>3691007
oh my gosh, it's Altermann.
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>>3691036
Nein, I am not him.
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Total stygger death.
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>>3691032
yes. Dirty kick is such a waste though. just take quick pockets and smack a taser on it.
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>>3691026
I don't really understand what happens at the part where he is fighting the first spitter. At first he takes a shot and then the spitter shoots back. So far so good. But then he moves up the ramp, and suddenly the same attack with the same weapon and the same stance becomes a two turn action and the spitter shoots him before it goes off. I must be missing something here but I'm not sure what. Is it because he turned around?
>>
I really wanted to explore Tartarus though.
>>
>>3691061
It's really simple, as it's explained in the forum post the time is continuous and never resets, it's merely paused.
Stop thinking in turns or Actions, and use instead seconds as units (which can be broken down further). Every action you take has a specific time cost and the same is true for your enemies.
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>>3691076
No, I mean what is the yellow bar? As far as I can see he is not doing anything different compared to the first shot.
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>>3691061
yeah, because he ran up the ramp first
that took time
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>>3691059
>Dirty kick is such a waste though.
How the fuck is a stun CC that lasts for 2 whole turns a "waste"?
>just take quick pockets and smack a taser on it.
You can use both a taser and dirty kick, and quick pockets is fucking useless.
>>
>>3690998
You get one stack per kill, if yo are consistant on your killing, it will add quickly
>>
>>3691141
>quick pockets is fucking useless
if you dont have throwing, maybe
I always have to choose between taser/nets/flashbangs or stingballs or EMPS/any other nade; since I wear a three slot belt I have to drop one of those
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>>3691164
Kicking the balls is still better than tasing.
>>
>>3691170
no, they each have their place

taser cant miss, but can be resisted
dirty kick can miss, but cant be resisted
dirty kick does a lot of damage (potentially), but requires a feat and costs 15 ap
taser doesnt do much damage, but "only" costs a utility slot and "only" costs 10 ap

for the majority of characters, even those with melee skill, the taser is the better option, though yes you can absolutely benefit from both
>>
>>3691174
>but requires a feat
Unlike your quick pockets taser loadout, right?
>>
>>3691174
I never use dirty kick on my high dex fister or knifer because chances are cheap shots incapacitate will trigger and that has no cooldown or a immunity turn after it wears off while also only costing the base melee attack AP.
The 6 turn cooldown is also a dealbreaker, once per combat skill basically unless you use infused rathound boots.
>>
>>3691186
its a deal breaker for me mainly because its 15 ap no matter what
if im strong and wearing metal boots and my attacks are slow anyway, sure, why not
but my high dex melee guys have tasers, nets, lucky cheap shots
if they're psi they have even more; its just too expensive for what it gives
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>>3690573
Pure TM. Have fun.
>>
>>3686382
I don't have an image, but high dex riot + spear, with quick-tinkering and grenadier and psycho-temporal acceleration.

>favorite town
mutie refuge
>favorite music
core city, arab bazaar ftw
>favorite dungeon
ice tower
>favorite npc
six or gorsky; its a toss-up
>favorite bossfight
ice ghost
>favorite food item
cooked burrower egg
>favorite sprite
stealthy leather overcoat
slavic hobo thug
>>
I don't care about the mechanics of dirty kick, I just like kicking zoners in the nuts.
>>
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>>3691326
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>>3691312
>six
Six is a fuckin a**hole. I'm just trying to talk to him but he gets all fucking fresh, responds rudely and initiates combat for no reason, worst of all is the pipeworkers at Occulus around us immediatly side with him without even knowing what's going on.
>>
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>>3686382
>finally get around to this game since last month that's been on my backlog for ages
>can't stop making new builds right after core city arena
is there a viable riot gear w/ shield + pistol build? I'm playing on hard and I want to try doing a high movement speed SWAT themed build with gun-fu since it sounds cool, but I feel like I have to spread my attributes so fucking thin to get any decent shield and pistol feats
>>
How to do metathermics? Which spell do I focus on for my headband? Seems like Cryo-orb is the best; how do I take advantage of that?
>>
>>3691439
You going tranquility or psychosis?
Either way robots are going to be the bane of your existence so make sure to have a way to deal with until you can get plasma beam.
>>
>>3691059
Dirty kick is one of the best feats in the game. A free stun, mostly for 2 turns, is based as fuck. Especially on cans with metal boots.
>>
>>3691439
Thermics is the most straightforward psi school. Just have some throwing skill for EMP and HE nades to deal with bots until plasma beam is available
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>>3691441
Probably Tranquility. Seems like it would go well with Thermodynamicity
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>>3691439
Thermodynamics is great for preserving AP regardless of whether you pick tranquility or psychosis
Pyromaniac facilitates fights with living enemies significantly but be on the lookout for targets that are immune to fire
Hypothermia is just a great CON debuff that you can easily get with either orb or by spamming cryokinesis
Cryogenic induction is there if you are going pure MT the longer frozen times and the extra stack of hypothermia could save your ass, if you are using another school i recommend PK since with this feat Cryostasis and implosion have a bit of a insta kill synergy with this feat
Besides orb and plasma beam you are probably not going to use the psis learnt from mentors a lot destabilization lets you turn PK's shields into bombs if you wanna double down on synergies and barrier helps out a lot during expedition
Gas grenades don't break cryostasis and they stack with hypothermia
Pyrokinetic stream is the closest to cryokinesis as a spammable heat equivalent but you gotta bent backwards a bit to get the most of it, either use it when you're almost out of mana/AP but before using a psi booster/adrenaline or as a "finisher" or if you have pyromaniac and all of your enemies can be hit by the stream then you can also use up all your points to nuke them and get guaranteed burns on all of them, it even may be worth investing on stream while crafting headbands, although you could go with cryokinesis or orb too, you can't go wrong with either.
>>
>>3691454
Oh and if you are running both hypothermia and pyromaniac be careful not to remove your own debuffs by hitting the same guy with the opposing element, you won't get hypothermia on a guy that's on fire and i think you can't set a guy with hypothermia on fire either
>>
Hammers
>>
>>3691451
With psycho you can clear a whole group of enemies with cryo orb and psionic mania.
>>
>>3690839
There's 3 different tank spheres.
Reduction tanks are the tankiest and don't give a fuck about most things. By end game you're a titan and can get pimp slapped by God himself and not notice. You take stoicism, conditioning, and specialize them while you're at it. Other than that, wear the heaviest tungsten you can. You're wheelchair bound but nothing can hurt you. AR, shotgun, or hammer are all acceptable weapons for this type of Chad. This is my personal favorite btw.

Then there's the nimble can. I don't like this because you're not truly great at tanking or being mobile. It also takes a while to truly get off the ground. The idea is a middleground between mobility and tankiness. I'd personally prefer being godly in one or the other. But you want armor sloping, and even specialize it. And super stell w/ tabis, nimble, and bodyweight training. You won't really be in full stride until level 20 or thereabouts. It isn't a bad build, though. Just not my cup of tea.

Then there's leather dodge/evasion tanks. These use shit like pig leather, or even siphoner jumpsuits + big CON. You aren't tanky in the sense that you're hard to kill, more so hard to hit with a big health pool to boot. I've seen some people run ancient rathound leather and stacking reduction on these builds, but I don't personally like it. You're again this weird hybrid like the humble nimble can.

I personally prefer going balls to the wall with what I'm building. If I want to be a tank, I want to be the tankiest mfer in the Underrails. For that reason, I have taken the reductionist pill.
>>
>8000 hp
Oh.
>>
>>3691513
What if enemies aren't grouped together? What if I have a shitload of waves to clear in a native invasion?
>>
>>3691720
>waiting for them to invade
>not invading them
You call yourself invictus?
>>
>>3691764
Not him but you do have to do the mandatory first invasion, also in my playthroughs sometimes they manage to pull another invasion while I'm purging them or the pirates during the rescue mission.
>>
>>3691770
If you do your counter assault before going for the chip they won't have "time" for an other invasion.
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>>3691770
True about the first on but I never had an invasion happening during a purge.
>>
>Locked (hacking 0)
for what purpose
>>
>>3691797
To make you suffer.
>lockpick a locker
>it had a lockpick in it
>>
>>3691797
where? the training room?
>>
>>3691803
Tanner's office
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>>3691806
ah, kek
>Go ahead, faggot, hack it, I dare you
>>
>>3691808
Has anyone ever hacked it at the end of the game? Is there anything even unique in there?
>>
>>3691863
One is empty, the other had a coal. Thanks, Tanner.
>>
Am I playing MT wrong? It feels kind of weak. Cryokensis is a solid spamable, but damage on Pyrokensis sucks, Pyrokenetic stream saps all of my AP and PSI while Cryo-orb is useless outside of a massive group
>>
>>3691892
Are you doing a tranq or psycho build? tranq is pretty weak and the general consensus for fights especially on higher difficulties is that you should be more of a glass cannon killing enemies before they can even act. Pyrokensis + psionic mania is pretty solid on psycho builds for clearing out a group before you get cryo orb. Pyrokenetic stream isn't that useful, its only good for tranq builds since it can't do critical damage and also you'd need pyromaniac to make it worth using for the AP and psi cost so you could at least have a chance of setting your enemies on fire, of course though if its just 1 enemy there are better and cheaper moves to use and for groups they'd all have to be in a straight line to get them all.
>>
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>>3690748
>Fem protag is built to be the most neurotic woman ever
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>>3691915
I feel personally attacked
>>
>>3691915
Paranoia helps with stealth builds?
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>>3691920
If your stealthing your prob gonna see other stealthfags trailing behind especially for higher per characters.
And initiative buff can have you go first before them
>>
>>3691920
stealth is best when paired with detection
>>3687121
>>
>>3691892
Pyrokinetic stream is a little finicky , since it doesn't have a cooldown you can use it multiple times in a turn by waiting until you're almost out of psi and using it before you take a booster, also like the other anon said, unless you are using psibands to boost it's damage and running it on a tranq build you're better off using something else.
>>
>>3691901
Tranq. I was told Psychosis is worse on DOM since everything can survive your crits
>>
>>3691958
So Pyrokensis? Tbh the damage on that has felt kind of lakc lister so far. 100-150 damage at level 15 on DOM isn't really cutting it
>>
I've only ever done tranquility runs, how different are they from psychosis? Do you really need 8 CON for hemopsychosis?
>>
>>3691973
Hemo is 7 con
Generally you either go 9 for SI and Last Stand, or 6 AGI for sprint
>>
>>3691915
this reminds me that whenever i pick up poisoned crossbow bolts I audibly groan and then slot them into my belt and then suffer for the next few fights where I force myself to use them instead of oneshotting ppl with shock or firebolts lmao
WHAT DO YOU MEAN YOU ONLY WANT TO BUY TWO BOLTS WHO BUYS ONLY TWO BOLTS I CAN SELL YOU LIKE TWNETY POISONED CROSSBOW BOLTS FUCK
>>
>>3691984
It just feels so weird investing that much on CON for a psi build but i guess i'll give it a try.
>>
>>3691989
I felt it was weird was well at first but hemo is really useful for conversing psi points and reserves, the game basically hands out health stims and bandages like candy. I went with 6 agility for sprint which was helpful.
>>
>>3691989
It means you can actually survive getting hit
>>
>>3691938
>stealth is best when paired with detection
Unfortunate that every (pure) melee stealth build has to dump perception to be viable.
>>
>>3692003
Speaking of, anyone else find it really disappointing that perception is just "the gun stat" despite how it perfectly ties into the lore of psionics?
>>
>>3686382
>favorite build
quad tungsten 12 constitution hammer with 0 stealth and 0 throwing.
>favorite town
SGS or Camp Hathor for comfy factor. Probably SGS. The main theme there lives rent free in my head.
>favorite music
SGS theme or Drop Zone
>favorite dungeon
I will catch flack but idgad, it's Depot A before it got gimped. I loved how it used to serve (and still does to the uninitiated) as a sort of crucible for build strength. Not to mention I love smashing mutie scum.
>favorite bossfight
Balor, even though I am kind of salty he sends his stooges instead of 1v1'ing you which I feel would match his personality.
>>
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Is this the only place where you can get psychokinetic chain? I don't really wanna fight these dudes for it, partially because i like the idea of chill lunatics but also because Synesthete is built like a fucking tank.
>>
Best leather armor for tankiness without too much AP?
>>
>>3692035
Pig, preferably from Fatso
>>
>>3691991
What's your initial stat spread with this build if you wanna go 9 con? do you use level ups to get it there?
>>
>>3692038
What makes Pig better than Bison?
>>
>>3692035
Depends on what tankiness you're looking for. Ancient rathound leather has good resistance, pig armor gives you more health, bison is a direct upgrade from pig (but comes later). Really depends on your build.
>>
>>3692046
Different anon, I started with 9 con, used the first ability point to raise int to 10, the rest went into will as normal.
>>
Do the healing bonuses of fast metabolism and doctor stack?
>>
>>3692113
Yes.
>>
>>3692113
>>3692115
Adding to this, Doctor doesn't increase healing effectiveness, it increases the base healing of drugs. So a 40 hypo becomes a 50 hypo, and then that gets increased by the Fast Metabolism bonus, so you end up with 62. And if you for example eat fried siphoner tongue, that raises your healing effectiveness to 140, meaning the hypo will heal 70.
>>
>>3691915
>accidentally bump into her
My wife.
>>
Which uniques do you uys use regularly?

>wasteland hawk
free stun and dazes in melee range goes very well with gunfu build

>the claw and powerfist
Amazing for early level monk builds before you can craft some supersteel gloves.

>dehumanizer
Absolute beast for knife build due to quickly stacking taste for blood and the fear effect that goes well with brutality

>SVD
great for snipers before you craft your spearhead
>>
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https://underrail.info/build/?HgYDDQMNAwXCoAA4AADCoMKgMgAAAABkDmYAZAAAAABYwqDCgiQ5RBlBw6PDpEcnw6ImKB0PwqV0deKhuAXipYoC4qa4A-K_pAXfvA

Any chance in hell this is DOM viable?
My idea is: Max dodge, max evasion stacking via skills and debuffs, including YELL and SHELL SHOCK. Basically, scare the fuck out of everyone so bad they can't hit me.
>>
>>3692048
Pig has less Armor Penalty per DR ratio than Bison, meaning that you can move way freely than Bison at little tankiness cost
Infused Pig has more HP bonus per SS fiber ratio than Bison, you end having more HP wearing a good infused Pig leather armor than Infused Bison, you will see if you ever infuse Fatso's pig leather with a 180 quality SS fiber

If you genuinely care for cold resistances, by all means go Bison, otherwise Pig is better
>>
>>3692048
Mainly it's weight since you can't get bison high enough to trigger jug so it's better to have as low a penalty as possible unless taking heavy weight.You also you get more health from infused pig than you can from bison.
It you were allowed to get it too 50% penalty bison would of been by far the superior choice
>>
>>3692014
No. It's also secrets, detection, and the occasional dialogue check. It's fine.

>>3692130
jackknife, obviously
kukri for a bit if I dont have EW
quake is the best hammer
red dragon is the best sword
black blade is great vs mutants and natives
hoddurform is the best psi weapon, and is good for stealth
pretty much always carry the powerfist for the str bonus that only costs 3 pounds
sonocaster obviously
I ran an n16 build once that also used that sniper rifle you get in the beasts cave, as well as a lemurian blaster
ripper glove and dehumanizer are great for tfb
I used the brno from level 1 to the end on a heavy guns build, the 7.62 unique is great too
>>
>>3692130
Jacknife, the lockpick bonus is always nice to have, also whenever i do a pistol run i always end up going cowboy mode with the revolver, i just wish you didn't have to kill Wyatt for it.
>>
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Almost. Ah well.
>>
>>3692263
I've been trying this and con only do about 80 ish even with force user, am i doing something wrong?
>>
>>3692266
Probably just low skill. Destab reaches 100% at 140 skill, but on Dominating Forcefield also takes a while to catch up to the bloated enemy HP.
>>
>>3692193
yeah but most likely it's not going to work quite as you're hoping. mostly because everything will be dying too quick for all the other shit to matter.
>>
>>3692218
>No. It's also secrets, detection, and the occasional dialogue check. It's fine.
Aka shit that is completely inconsequential for every non-gun build, especially because they can huff like 5 drugs at once.
>>
>>3692311
I'm currently running a 3 PER pistol build, so even for that it can be skipped.
>>
>>3692014
Imo PER should give additional Crit Chance (instead of DEX), as your character would be able to identify the weak points of an enemy.
DEX can give extra (melee) Crit Damage instead.
>>
>>3692222
You didn't kill him, anon. He died by pure accident when he accidentally stumbled into that massive field of explosive traps you accidentally dropped by accident.
It would be a shame to let his gun rust.
>>
Would you sell Ezra out to him in exchange for his gun?
>>
>>3692362
Never.
Hail Ezra!
>>
>>3692362
What? Sell Erza out to who? Or do you mean telling Erza about Wyatt which would probably end up with one of them dying if they met again?
>>
>>3692362
Yeah probably. Man deserves his revenge.
>>
>>3692362
No way.
>>
>>3692362
The revolver is actually pretty trash, only good to occupy one of your slots until you can craft a good hammerer with rapid reloader.
>>
>>3692405
I wouldn't say it's trash
>>
>>3692407
It is.
6 bullets, insane AP cost and its only boon is a once per combat free shot.
It has higher than average crit chance but no bonus crit damage.
It's shit and a waste of a slot in mid/lategame
>>
>>3692410
Once you get crafting online yeah it's trash. But it's nice to have early on
>>
>>3692412
That's exactly what I said in my initial post, bre
>>
>>3692311
ok

>>3692410
if its trash, then it doesnt matter that its trash
theres a fellow discord tranny who has whooped the games ass, including the hardest fights, with nothing but the revolver and other non-crafted gear (he didnt use a single blueprint the entire game).
https://www.youtube.com/watch?v=bRzzWLeglNA&t=1194s
>>
>>3692528
>keeps spamming focus stim and supersoldier drug
he didn't beat the game.
>>
>>3692531
cope
>>
>>3692532
seethe
>>
>>3692531
>"spamming" supersoldier drug
>on a non-crafter build
sure thing, sweaty
>>
>>3692531
How can you spam something that exists in extremely limited quantities? You can't use it every fight unless you can craft it yourself.
>>
>>3692536
>>3692537
Cheating obviously
>>
>>3692410
>AP is too much on a pistol build
>have tons of AP saving feats and Dex
Is it possible anon you just had a shit build for using pistols...
>>
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>>3692539
obviously
>>
>want to make a sword guy
>autism can't deal with how split up sword feats are and always feel like I am missing out on something
>>
>>3692550
parry/riposte are shit
they're like riot shields; theyre just not worth it
decapitate is good if youre playing an inferior strength sword build
ripper is overkill

just take flurry and onslaught
>>
>>3692550
>>3692551
I got 6 dex just for parry and riposte and i surely regret it.
>>
Are all unique weapon simply trash compared to crafted?
>>
>>3692575
Outside of roplaying i think so, haven't had much experience with the heavy weapons.
>>
>>3692577
>The old world firearm guy in Rail Crossing
>Add a blacksmith npc in Foundry that improves unique melee weapons
>Make the upgrade mechanic have 3 or 4 levels, so every unique can still be viable late game
It is literally that simple, why does the Stigger hate fun so much?
>>
>>3692575
They were before, now i think they have some unique properties that at least give you something to think about, maybe carry one on your off hand if its compatible with your build to see how it goes?
>>
>>3692582
Why does he also add uniques in very late game areas like Deep Caverns?
>>
Why the fuck does destabilization get turned off by chilled? It puts you in such an awkward scenario where you have to use another fire psi to detonate the thing which fucks with thermodynamicity and your only options for most of the game are pyrokinesis and pyrokinetic stream, are you supposed to just use grenades for it?
>>
>>3692575
Melee and LMGs/the minigun is are fine.
The uzi and tommy gun are different enough to mess around with. Prob same for the 5mm assault rifles. Never tried bows.
Thumper goes hard as a primary or secondary.
The unique plasma and energy pistols suck for their lack of crit sonocaster is just a jackhammer. Only stunner is good for it's utility and low AP cost
>>
>>3692593
If the guy is at low health you can still get the explosive off if it kills them. But once you get plasma beam there should be no trouble in trigger it.
Hell are you going pure MT or multi school/have a sidearm
>>
>>3692598
I'm juggling MT and PK skills i can detonate it with punch and electrokinesis, it still bothers me how counteractive to it's own school it is.
>>
>>3692575
They're good enough to justify not taking crafting skills.
>>
How much effective stealth do I need to not get instant spotted by late game enemies, grim jetters and snakemen and such? I am thinking of making a stealth juggernaut but I don't want to go all that way just to find out that the 120ish stealth I'd be left with after armor penalty and head/footwear bonus isn't enough.
>>
>>3692600
It has to be to balance thermodynacity, else that would be insanely busted
>>3692615
At the time of Expedition, Gray Army Snipers had the highest detection (need 160 stealth) but I think some Exosoldiers might have higher
>>
>>3692575
Only because rapid reloader is OP.
>>
>>3691938
>11 perception
>paranoia
>fine tuned
>+100% detection goggles with night vision goggles
>death stalkers still appear without warning
>hidden lunatics still bump me out of stealth and win initiative
Detection is useless, just like Resolve, the way Styg programmed stats is shit. Stealth is best paired with a big fat stacked initiative, max dex paranoia trigger happy jkk jacket root soda, so that you always win the bumps.
>>
Would mono school work for psychosis or do i need to take multiples?
>>
>>3692273
It's starting to do more damage now but it's still gets a little awkward to place the destabilization, I've been trying to target the sections closer to enemies to maximas the blast radius but it can be tricky at times, do you just target the "back" of your barriers?
>>
>>3692680
min 2 schools imo but you might as well go quad for utility since there's really no penalty if you build it right
>>
>>3692682
Ideally you want only one tile between you and the enemies. That isn't so hard to do, you place the first row over the enemy, and you occupy the third on the other side. The second ideal is letting the enemies take it down themselves, so even if they survive they've at least wasted AP in the process. If it doesn't seem like they are going to make it you can Implode the Forcefield to nuke its health without destroying it.
>>
>>3692687
>That isn't so hard to do, you place the first row over the enemy, and you occupy the third on the other side.
Ah, I didn't think of that, thanks.
>>
Is Overclock spec worth it? 20% critical damage for 10 spec points really doesn't seem worth it when a spirit staff gives 40%, and a maxed out headband for a single school gives 100%
>>
>>3692616
Some of the robots with the Exosoldiers have true vision so that also messes things up
>>
>>3692694
Its probably better to use the spec points for psycho for more crit chance.
>>
>>3692575
I like the grenade launcher you get from depot a. Almost feels like cheating how early you can upgrade it too
>>
>favorite town
Hathor. putting on/ the Regalia is like playing peekaboo with a object permanence defficient toddler.
>Favorite music.
Gray army
>favorite dungeon
Arena
>favorite npc
Tony
>favorite bossfight
the crossbow dickhead with his 2 rathounds at the begining of the game.
>favorite food item
Octopus stick.
>favorite sprite
Balor. hope to be as big as that fucker in Infusion.
>>
I think I'm going to roleplay a zoner that was in the right place at the right time and somehow got picked up by SGS. Reckon it will need to be a spear build because the spear has always traditionally been the weapon of the peasant. Just trying to figure out a name now, usually zoners are named something that is some variation of garbage, toxic sludge, or other wastes.
>>
>>3692757
Names in the running for my zoner right now:
>Rick Nasty
>Trench
>Big Sewage
>Joe Sludge
>Muck
>Sludge
Right now looking at a 16 STR, 12 CON impale/bodybuilding spear w/sprint. I like the idea of my guy being some kind of freak raised in the Core City sewers that drank literal sewage and somehow got freakishly big size and strength like a ninja turtle.
>>
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I need help with a knife build in Dominating, its the first time i play a knife character and the first time i play on Dominating
I know i need a lot of crit chance and crit damage, what are my sources of crit chance besides more dex and focus stim?
>>
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>>3692768
>>
>>3692789
Recklessness, core chips, you could remake the build around sitting below 30% health and use the survival instincts buff permanently but a stiff breeze will still kill you
>>
>>3692789
Infused rathound leather, hardcore chips

Additionally, I would recommend 9 CON for survival instincts.
>But 9 CON just for one feat... Is that worth it?
Yes. SI knife is tried and true, if you're crit maxing (which on knives, you should be) it is absolutely worth it. If you're going 5 INT for expose weakness, it isn't much of a stretch to grab weaponsmith, too.

SI knife is very strong, you don't even need to be a temporal manipulator fag to make it run buttery smooth on DOM. Beyond crit stacking, all you really need is sprint and stealth. 14 DEX is minimum cost of entry.
>>
>>3686382
>favorite build
Fully specialized impale focused spear, max dodge/evasion with infused fatso armor and spiked pig boots for beefy dirty kicks.
>favorite town
Camp Hathor. Great spear perk, fun questline, max comfiness.
>favorite music
SGS main theme
>favorite dungeon
Arena
>favorite npc
Ditch
>favorite bossfight
Carnifex, very close second for Balor. I love the spectacle of Carnifex, I love the fortress siege feeling of taking on Balor.
>favorite food item
Burrower burger
>favorite sprite
Ancient rathound leather, no overcoat
>>
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It's time to start my DOM pure strength melee spear run
>>
>>3692819
>>3692816
Its a bit weird being injured throughout the game just to make the build work, but okay
>>
>>3692855
Yeah, personally i hate it.
>>
>>3692647
>death stalkers still appear without warning
>hidden lunatics still bump me out of stealth and win initiative
skill issue, works on my machine
>>
>>3692752
arena is not a dungeon
why are people having trouble with what dungeons are?
>>
>>3692831
>spiked pig boots for beefy dirty kicks
ooh, sorry anon
leather boots dont grant a bonus to dirty kick

>arena
ffs
>>
Is it possible to go back into the Tchort institute after going through Deep Caverns? I tried taking the Utility Station shortcut but the room outside where there are 2 guards stationed got caved in. I'm guessing you'd have to kill all the Protectorate soldiers since it doesn't look possible to stealth through.
>>
>>3692990
you cant get in
if you cheat your way in, battle-trance faceless are still there
>>
>>3692990
I could go back through Utility Station through a save that was made before the Stairmaker was added. It's pretty bizarre. Infinitely spawning Faceless are locked in their eternal battle with the still living Tchortists.
>>
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>>3686382
Drop Zone. Drop Zone. Depot A. Casino monitor room guard. Crawler caves. Root Soda. Leather Overcoat (Other).
>>
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SGS privare room...home
>>
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>>3692647
This is correct. Perception is mostly kinda shit, and harper is bald & gay.
>>
>>3692647
>11 perception
>paranoia
>fine tuned
>+100% detection goggles with night vision goggles
in that pic, he has 12 per, paranoia, fine-tuned, and +60% goggles, yet he detected the stalker and got in its face while it was still green
either your stealth sucks or youre running around too fast in stealth
or youre low level, maybe
>>
>>3686382
>town
core, vibrant and good quality of life if not poor
2nd would be the floating bar if it was a inn
>music
greyarmy base
>dungeon
abyssal station if that count
>npc
dude
>bossfight
tribal chief because he turn into a ghost and it force you to innovate in most builds to do any dmg on him if you have the item for it
>food
all the alcohol mixes
>>
>>3692850
Speccing crit power would be better
>>
>>3693030
He may not have the Dex for cheap shots if he's a Dex is gay type. So it's considerably less crit
>>
>>3692819
Do you leave AGI at 5 or do you invest points on it?
>>
>>3693017
What is this, RPG maker?
>>
>>3693063
yep
>>
>>3693064
looks almost the same except the computer desk should be against the wall and you also forgot the leaky water pipe unless there aren't any assets for that.
>>
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The fuck is this shit? Does anyone use it?
>>
>>3692768
Trench is a great name. It's toughy, gritty and scummy all at the same time.
>>
>>3693074
I don't even consider random uniques because I know I'll never get them. Can't build around something I can't have.
>>
>>3693074
Looks strictly inferior to infused greater siphoner tabis
>>
>>3693087
you wont hit +40mp with gfrog tabis
and you wont be immune to caltrops
also anybody can use this, crafter or not
>>
>>3693091
Yes you will? If you settle for bare minimum quality you might not be able to. Mine have like 50
>>
>>3693097
post a pic
>>
>>3693091
>anybody can use this
7 AGI is a pretty steep requirement, even assuming "anybody" can get it
>>
>>3693109
cant leave anything unsaid with you autists
>>
>>3693074
Trabquility builds i guess? They only care about the movement points on tabis and i don't think the AP cost applies to PSI abilities.
>>
>>3693074
Good for walking around the map if x5 speed isn't fast enough for you.
>>
Level 15. Trying to get to level 16 for plasma beam
Any places with easy chunks of oddities to pick up? Already cleared out Foundry
>>
Just binged underrail for a week and now I do not want to play it at all. I didn't even finish expeditions or start heavy duty. I hate when this happens.
>>
>>3693285
did you have fun
>>
>>3693074
>+1 AP cost for attacks
It's trash, especially for melee since you can get nearly infnite MP from hitting things.
And this lets you hit things less.
>>
>>3693286
Yeah. I used cheat engine though to edit some stats, so I can't rightly say that I'm a hard core dominating pipe grinder, but yes, it was good fun. Best exploration in a crpg imo.
>>
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