Oops I chose the evil path again
>>3690495Honestly the worst Avellone OC, should have given us the option to kill her during the prologue
>>3690495Honestly the best Avellone OC, should have given us the option to kill her during the prologue
>>3690495Honestly the most average Avellone OC, should have given us the option to kill her during the prologue
Wow, he's literally me
>>3690522checked>>3690755CHECKED>>3690531even if you could slay her it'd take you to a game over screen
>>3690771>lucky 7swow check and mate! most blessed thread itt
>>3690808>even if you could slay her it'd take you to a game over screenBased and BG3-pilled.
Ngl I don't gaf about kreia I just wanted to keep britneyposting
Just spent the last 6 hours modding KotOR1, haven't played it in at least 15 years.I know KotOR2 was more nuanced, but I could never bring myself to go dark side, with just how cartoonishly juvenile the dark choices were. Hopefully one of the dialog mods makes Revan feel like less of a faggot if he goes dark side.
>>3691254I would not call Tyranny a good game at all but at the very least being an evil didn't make you sound and look like a retard
>>3691259Interesting, I'll check it out after running through both KotORs.I have no recollection of Jade Empire one way or the other outside of the drunken Fist fighting style. How were evil choices there?
>>3691254desu I feel like KotOR2 allowed you to play the dark side in a lot more of a nuanced way at least through the usage of the influence system and the fact that you could do the light side path options while also denying light side altruistic choices so you can play a more "manipulative" style of evil. You still had murderhobo options obviously but there was more proper reason to do it (warping your allies alignment and unlocking new dialogue options with them)
Honestly did not enjoy KotOR 2 as much as 1 but i want to be smothered by Kreia while she gives me yet another lecture.