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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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Can't wait to get killed by bullshit psi-beetles again.
>>
I hope this game lets me buttstroke or pistol whip enemies.
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>>3828619
>SavescumRail 2
No, thanks.
>>
>>3828619
Can't wait to see how little he cares about melee builds like when he made weavers.
>>
>>3828619
Actually really excited, fugg
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>>3828619
but i want it immediately right now this instant
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I fight constant Underrail!
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>>3828926
Just don't save scum then...
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>>3828619
Swords better not be RNG bullshit again.
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>>3829925
YOU WILL ENJOY YOUR
>flurry missed
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>>3828619
I can't remember did the original release in EA?
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You don't actually think Underrail Infusion is going to be a good game, do you?
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>>3830051
>>3830049
LOWERCASE ANON?
>>
Bring back Shroomhead styg you coward
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>>3829050
my melee build handles weavers just fine
skill issue
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>>3831443
real question is how will melee do against those flying bug things in the infusion alpha gameplay
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>>3828926
And yet, plenty of people have done ironman DOMINATING runs.
>>3829925
I mean, the change in turn format alone should massively mitigate how damaging a flurry miss would be. Both the time it takes to ramp up flurry and the downtime when you miss should be drastically shorter theoretically.
>>3831853
Melee already be benefits greatly from throwing and special attacks, so I imagine it will be that. I imagine things like throwing nets or spear tosses will ground flying opponents. Wouldn't surprise me if the Yell equivalent has a similar function.
>>
>>3831853
poorly
he's already said you'll basically have to take throwing or something
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>>3832016
oh interesting. you know i got the feeling that styg wants the player to just go with the flow and rng this time and not minmax.
>>
>>3832040
styg wanted that for underrail too
>>
>>3832053
well i think he's going to make it actually happen this time, and idk how to feel about that
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>>3832056
we'll see
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>>3832040
If he's intent on adding tedium to every aspect of the game then no one is going to do that.
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I can't wait to go nuts gear-queering and autistically selecting which firing mode and stance to use against each enemy.
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>>3828619
They ditched the cozy pixel graphics for some soulless generic 3d assets
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>>3832575
the tradeoff is the game is actually 3d now and everything your character wears/wields is visible on the screen
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>>3832541
The pockets look so retarded.
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>>3831871
>And yet, plenty of people have done ironman DOMINATING runs.
I was gonna just say some goofy shit like "relatively many of people are into having their balls crushed and that doesn't make it any less weird" but I'll entertain it with a little more sincerity.
Plenty of people, relatively speaking, have played any number of games in any number of wacky ways - from just speedrunning, to modding in a difficulty beyond even the highest, to blindfolded, to using a DRR mat or something. None of that has any impact on whether someone else considers the game enjoyable, just as your 'plenty' vibing with the ball-crushing equivalent has no impact on whether that Anon, or I, consider Underrail to be a mess only possibly enjoyable IF you savescum your way through it. Sure, filtered and all that, but I assure you we aren't alone in bouncing off Styg's bullshit.
>>
>>3832577
the game could be in ascii for all I care,

On release (not ea) I expect all that underrail 1 had + more. If I get less, cut mechanics due to time/money constraints etc., Im out until they add it in the future updates.
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>>3832600
>but I assure you we aren't alone in bouncing off Styg's bullshit.
we don't care; this game isn't for you

>>3832607
from what we've heard so far, it's entirely more
it wont have personal vehicles though, and its *supposed* to have less OP player options so the crybabies will have aneurysms
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>>3832541
styg is finally going to give me playable innawoods
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I've got 1000 hours in Underrail but Styg has stinkydumb retard ideas about combining CRPG gameplay with time-pressure action (ie. Utility Tower, Eye of Tchort, serpentine graveyard, expedition raids) along with stinkydumb pain for the sake of pain that convinces me Infusion is gonna be unfun shit. Especially as he's spent all his energy going full autismmaxxx for his own new and certainly buggy engine instead of being concerned with making a good game.
>>
>>3832617
I have a feeling infusion is going to be more fast paced in some areas because of the time sensitive shit and you're going to just have to accept that your gear isn't optimal. Idk what to really expect, my brain immediately tells me fallout 1 and pathologic but sped up?
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>>3832617
>Utility Tower, Eye of Tchort, serpentine graveyard, expedition raids
These are all great. And if the game is smaller in size which I believe he said is the goal then I probably won't find it to be an issue.
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>>3832648
utility tower is interesting, but i'm glad the whole real time boss while we're scuttling around doing the puzzle is a one time thing in the entire game. i agree with the rest, i think they're all pretty cool. sometimes i think it's good to set a different playing field and have the player get pushed out of their comfort zone.
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>>3832648
also silent isle, arke power station, tithonus laboratory, exploding barge event, gas the drones, and fucking THE GAUNTLET

>these are all great
no
>>
>>3832767
yes
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>>3832767
I think all of those are fine. I don't care for the gauntlet tho
>>
>>3832617
>>3832767
Native graveyard and Tithonus lab don't have time pressure. I guess graveyard does if you fuck around, but if you don't loot every grave then the ghosts don't spawn so you can stay there forever.
Exploding barge doesn't count, it's impossible to fail unless you're actively trying to.
>>
>>3832617
What's with the baby speak?
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>>3832575
>cozy pixel graphics
looks like shit, faggot. retarded contrarians are nostalgic for indie pixel slop released a decade ago now lol
>>
>>3832575
>>3832880
They've never been pixel graphics in any case. They're 3d models that have been screenshotted and turned into sprites. If you look closely you can see guns clipping through clothes in half of them, you think someone drew that by hand?
>>
I both dread and look forward to playing the game. I do want the higher complexity and the not-roguelike turns system but I know for a fact I will bitch about the timed quests or randomized fuck yous with hacking and whatnot.
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>>3832880
>Retarded controons nostalgic for unity3d mobile asset slop
Face it, there's no winning with indiefags. Ai will reironiclly save you from your own slop
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>>3832541
Looks actually decent. Cant wait to make a cute girl in tacticool gear.
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anything to know about the EA? length scope price date?
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I thought it was gonna be Underrail 2 now
>>
all of those locations work on the same feature of "you get fucked if you don't gook click fast enough through the location" which shows Styg's obsession with time pressure on cRPG gameplay. Fully expect Infusion to be the case of having 25 simulturns of action to clear a room of 12 enemies the whole way.
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>>3832617
>time trash in crpg
And my whole hype is gone.
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>>3832966
Most of them are fine. It's only utility tower and Arke that fucking suck. And I think I read utility tower was designed by Yogi who isn't even part of the team anymore.
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why ea if dev doesnt give a shit about feedback. nobody wants that timeshit in
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>>3832968
if you look at any screenshots (like the autism max new hacking minigame) they all feature a giant clock top front and center on the UI, ie. a ticking timer, because that's the cRPG gameplay he's going for
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>>3832607
This.

All he had to do was make a 1:1 copy paste of all the skills, items, inventory, crafting system and then work from there.

Balance changes to said systems, new maps, new enemies, new lore, better 2d sprites (maybe hd). Most players would be happy with that and he would save himself from a lot of work that could be used to add content and refine the already existing mechanics.
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>>3828926
It's refreshing to see a 4chan user admit that they are themselves literally the entire problem. Congratulations on your self-awareness, and now go kill yourself.
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>>3832648
Infusion will be smaller than Underrail?! Is that actually true?
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>>3832989
I like how the new crafting system looks. No limit on parts but they all have bonuses and penalties. Much better than the current system where most of the attachments are pointless because you only get two in total and some of them are obviously the best.
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>>3832858
the ghost will spawn even if you dont touch anything, but touching things speeds it up

exploding barge is bugged and the devs know about it as of a month or two ago

>>3832994
yes, smaller but a lot more randomized and replayable
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>>3832992
Shouldn't you be working on your tedium simulator, stygger?
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>>3832981
Cant you just side-step all this clock shit with savescumming?
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>>3833079
probably somewhat
but who knows what kind of mechanics he's cooking up
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>>3833081
I mean, at the end of the day its the game he wants to make. And people decide if they want to play it. If that time stuff gets annoying even in the slightest then i will just not bother. There are plenty other games to play.
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>>3833086
if people dont like underrail then they shouldnt play it, I agree
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>>3832186
fun is not good for you, suffering is.
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>>3832965
It is.
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>>3833091
did he get cucked or something? or has he realized that making a game that feels good to play is harder than a game that feels bad to play?
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>>3833105
>did he get cucked or something?
yeah, he's a serb. born in misery, molded by it, very slavic mindset and necessarily so.
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>>3832053
>styg wanted that for underrail too
Why did he generate a feat system where the main goal is to stack as many singular positive modifiers for your given weapon of choice then?
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What are some tips for stepping into playing Dominating? I keep fumbling before even making it to Depot A, playing on normal is basically letting the game play for you compared to this.
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>>3833197
>the main goal
as you see it
its actually a midwit move to focus completely on offense when you can kill anything in the game by like lvl 15 or 20; youre supposed to branch out into defense and utility and cover your bases

>>3833200
just adapt for what you're facing, think things through
its really not very hard if you actually pay attention to the game
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>>3833201
>its actually a midwit move to focus completely on offense when you can kill anything in the game by like lvl 15 or 20; youre supposed to branch out into defense and utility and cover your bases
The point is there's no real reason to spread weapon feats past the single one you'll be wielding all game. Having defensive/utility feats doesn't change the fact the game is designed around (intentionally or unintentionally) building around one specific means of dealing damage.
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>>3833208
ah, well whats wrong with that?
thats pretty much how it works in real life
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>>3833210
well it's not exactly the sort of design that facilitates "using what you find", now is it? also yes some specialize, but generally having various side weapons on hand to suit separate situations helps as well.
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>>3833211
a lot of builds use a different secondary weapon, but its almost always the same weapon skill for both
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>>3833200
spam molotov until you start connecting the dots on how to solve things
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>>3832880
Nah underrail's pixely visuals are solid for the most part. I am tentatively excited for 3d tho
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underrail pathologic will be good
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>low level so I actually need to get Edgar to help kill Rathound King
>him saying coming back later to learn how to hunt makes a lot more sense when we have to go back to Hathor first
Wait, is this how it was always meant to go? This flows a lot better than him saying come back later and then me instantly talking to him again and getting the feat. Maybe I've been doing it wrong by going solo all this time.
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>>3833438
Idk I always kidnap sarine
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>>3833438
if the dumb fucker could survive the fight im sure a lot more people would see this
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for a second i thought infusion was like some shit where electronic arts invests in games and turns them pozzed i was like damn the underrail guy sold out?
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>>3833438
You can ask someone to help you? I have been killing rathround king all by myself. I have no idea of who the fuck is edgar.
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>>3828619
All the teasers and trailers don't inspire confidence, it's all a bunch of shit that takes dev time but doesn't add to the gameplay or is actively detrimental to it like the animations to put on shoes or something.
What the fuck are they thinking? Nobody played underrail for graphics, why focus on them now?
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>>3839214
its also not going to run on my potato notebook. I can't get over this.
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>>3839203
The guy who give syou the fucking quest dude
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>>3828844
Sorry, you'll need at least 14+ STR/DEX to make hitting enemies with the butt of your pistol semi-viable.
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>>3839214
He's trying to become more of an artist than an autist.
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>>3841313
I think it'd be really cool if you could use your pistol to shoot bullets at guys. Like, if you could shoot at them? With your pistol? Instead of melee. Like turn the melee weapon into a kind of like light ranged weapon. That way you'd get the best of both worlds with a melee weapon that doubles for ranged attacks.

If you could find some reason to want ranged attacks, though, I guess.
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>>3839214
Because it's not being focused on. It's being showcased because we already know what Underrail is like to play. We want to know what additional features and things will be added on top of the previous game.
More immersive graphics isn't gonna hurt anything.
>>
Has this shit come out yet? I want to hurry and start my mass refund campaign to tank the game's rating and cost him money.
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>>3841350
>It's being showcased because we already know what Underrail is like to play.
To be fair I'd like to see more about how the flying enemies work. Will melee characters be screwed?
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I've had the itch to play this game again for a third run. I'm thinking of doing a playthrough using environmental protective suits only. So fire proximity suit -> biohazard suit -> blast suit if I feel like it.
What kind of build should I go for? I could be an asshole that burns myself alive with molotovs and metathermics, but what else would you recommend? I don't know where to start when it comes to feats since it's been a few years.
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>>3841355
>third run
he just a lil babee

>suits
since hitting 100% bio or total threshold fire for molotovs with antithermic at like 99 quality and explosions aren't a threat so all the thing the suits do can be achieved simultaneously without the penalties it sounds like you're just doing a minor handicap run while there's a couple dozen actually interesting playstyles you can explore
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>>3841355
make a chem pistol build maybe? don't even know if its viable, but I assume it is.
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>>3841354
>>3832016
>>
>>3841450
blob pistols are some of the best weapons in da game
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>>3841450
everything is viable
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>>3828926
just dont savescum then idiot
early on I use to do it all the time then one day I stopped and it made overall games way more fun just rolling with my in-game choices
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>>3832577
yeah this and it seems actual character creation is coming I remember a dev blog showing off body customization.
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https://x.com/stygdev/status/1965543627800855026
>bolt action rifle
styg what are you doing
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>>3842732
wtf lol. surprised its not a sub category under snipers
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>>3841450
Chem pistols scale well and importantly they target non-physical resistances which almost nothing in the game really has much resistance against. They also do status effects. And the same skills let you poison traps and blades. The only thing you might struggle against is robots but... I mean... like... get a fucking EMP grenade and move on with your life.
The game has been beaten on the hardest difficulty with nothing but a spear. So. Stop using the term "viable".
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>>3843066
come on anon, is not unreasonable to ask if something is viable when it comes to videogames, not everyone is an autist that has been here for a decade and has beaten the game 61561549 times, also watching youtubers doing ebin dominating speedruns on the side

if you played other games, you know how it is
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>>3839214
it's pretty clear that he's decided to make an imsim instead of an rpg if you've been looking at all of the dev logs posted so far
>>
probably for the best. the "rpg" in underrail is meager at best.
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>>3843789
True. The people playing builds in Underrail would probably be happier with a good roguelike.
>>
So many subhumans got filtered by this masterpiece
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>>3828619
>soon
He hasn't even began designing, let alone implementing the psi system yet, so it can't be that soon.
>>
Is there any way to leave the institute after the tremors have started? I got found out by the big titty bitch and I've killed everyone. I'd really like to get out and resupply because I know once I go down that elevator I'm in the end game.
>>
>>3844046
Fuck it. I'm pretty sure there is no way out. I've looked everywhere. Maybe because I have 3 PER there is something I'm not seeing. I'm going to try to hide while I wait for the elevator and just run for it when it arrives. I've got about 60 throwing knives on me. And I don't wanna use any more than I have to.
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>>3844046
there is a way out of the institute
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>>3844095
The way in/out through utility station 6 only works if you opened it from the other side, which he presumably didn't do. So he is indeed trapped.
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>>3844103
no, thats the way back in
theres always a way out
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>>3844104
Well please tell us what it is then.
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>>3844105
its a fucking HOLE IN THE GROUND YOU GODDAMNED RETARDS
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>>3844106
Yeah, smartass? I've done that. When I get there it basically says 'you think it's about 6 feet deep. You decide not to jump in right now'
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>>3844106
Hole stops working once you aggro the Institute. I assume it's to stop people trapping themselves outside. Even though that stopped being possible once they added the back way in.
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>>3844116
>>3844117
Huh. I figured that would be the case BEFORE they added utility station 6; I bet they just forgot. I'll make a suggestion thread about that.
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>>3843813
>would probably be happier with a good roguelike
NOOOOOOOO NO NO NO NO NO NO
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>>3843813
Absolutely fucking not. Imsim I'm fine with, but not roguelike.
I'm not very keen on more randomization either. The only way I could see that work is if the story supported it in some way. Like, if you were an agent of Hexagon entering the MR-virtualized mindscape of a cryo-frozen NFT technocrat, tasked with recovering the coded signal to the Abyssal Acorn, then even heavier randomization would make perfect sense. Otherwise fuck that noise.
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>>3843813
absolutely.
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>>3839214
isn't styg Serbian? Aren't his people all about poorfag gaming? why bloat it?
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>>3845144
>Aren't his people all about poorfag gaming?
Ironically, no. It's a european thing coming from 90-s where people used to measure how good the game is by its graphics, and it's still staying strong to this day. Styg is no exception, he wants his game to look good cause in his mind it'll make others think that Infusion is a good game, even though in reality he already failed that fight by not being AAA.
>>
I'm doing a perception/will/int build with energy pistols. Refuse to use the dex/versatility cheat.
>>
Anyone willing to post that pic of the MC saying "My parents didn't love me enough" or something after Ray asks you why you have a girl's name?
>>
I haven't played Underrail in a long time, apparently (non-energy, non-chemical) pistols and throwing knife builds are good now?
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>want to do a stunner build
>suffer through the early game
>go straight for it
>save the Gunslinger and get it
>shoot one enemy
>immediately lose interest
Well, so much for that.
>>
>>3845417
yep
pistols are probably the strongest weapon at endgame
>>
>>3844116
Well, I did it. I murdered the whole institute and went straight to DC. Tchort is dead. Didn't bother with the mutagen bullshit. A good spear throw got him down to half hp and a few more pokes got him under 35%, then finished with throwing knives.
>>3845417
Yeah, anything living and not super heavily armoured just melts against throwing knives. I just did a full throwing build and used spear throw to take down anything knives wouldn't penetrate.
>>
>>3845450
Well.... they used to not scale very well. Now they kind of do if you over-specialize in Dex to pump the damage : AP ratio. But they aren't necessarily the right tool for every job. They still struggle against high damage threshold targets as they should. The main problem is that 90% of the targets in the game are not heavily armored and 90% of the rest are robots that you use an EMP to kill. And the few remaining heavily armored creatures you can just use traps or grenades to deal with.
This isn't really a point in favor of pistols so much as it is an explanation of why higher damage weapons have a soft cap on their usefulness. You just do not need a thousand damage on one shot from a weapon you can't really use in the rest of the fight, for example.
So pistols occupy a tactical niche of "I need a weapon that doesn't take ALL of my AP to fire" and "can still use in melee combat" and "this skill applies to lots of weapons" (Guns). The AP scaling from Dex is kind of a unique perk for pistols and other light weapons which used to just not be very good at all due to the ratio.
>>
How much of a pain in the ass would a no crafting run be? I wouldn't mind the unique weapons, but I feel like the armor and lack of throwables would be an issue.
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>>3845813
depends on the weapon but its entirely doable, and it frees up gob of skill points for other shit

ive done a mostly non-crafting run, mainly I just made myself a taser and ammo
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>>3845821
oh, and middling drugs as well (mainly just jumping bean; the rest hardly matter)
>>
Are there any mods that remove the dodge/evasion cap?
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save scums going to save scum
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>>3845827
>mods
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>>3845725
>over-specialize in Dex to pump the damage : AP ratio
>They still struggle against high damage threshold targets
>just use traps or grenades
??
try using some of the picrel. maybe even rapid fire, too.
>>
>>3845835
anon fell for memes
the best pistol builds dont max dex; I think they get 14, and they're not vers
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>>3845831
Yeah you know those fan modifications of games to correct the dev's mistakes and improve the game?
>>
>>3845841
lol
lmao
>>
>>3828619
can't wait to see all the retarded minigames he added
>>
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>>3845417
pistols have a dumb scaling curve. They suck for the entire game and then finally they don't and now it's a one-trick wonder. Honestly all the other guns options surpass it, especially stuff like SMGs, because OTK on the final boss is almost the least important difficulty hurdle in the game.

Throwing Knives have similar scaling with less feat requirement and being 100% throwing focused means endlessly spamming other insane and OP options like poisons and molotovs along the way.
>>
>>3845840
so it's better to split points between dexterity and perception? I thought pistols could get away with a lower perception due to the ignoring evasion thing
>>
>>3845979
they can get away with it, but its not necessarily optimal
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>>3845425
It's stupidly fun to use
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>>3845841
The game is perfect
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>>3846258
Beck to the cave with you, Styg.
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>>3845417
firearm pistols are about top-3 ranged weapons. pretty much only GL and AR are clearly better. aimed shot .44 will kill mostly anything early game, rapid fire will kill mostly anything all game.
>>3845840
yeah. 14 is the breakpoint for 7 ap bullet time shots. next stops are at 17 and 20, pretty steep point investment.
>>3845979
perception is nice. makes for a lot smoother early game with aimed shot and higher accuracy, easy to boost with salad, juice, etc. honey too, unless going for ambush, but it gets a bit too fiddly at lower ranges for me to bother with. sharpshooter is a nice damage boost, so at that point might as well get scrut too, so you'll be sir crit-a-lot regardless.
>>
*coughs*
>>
>>3845827
idk why styg doesn't just do a diminishing returns system instead of having these fake and gay hard caps.
>>
>>3845417
>pistol
>le run up close to people and never actually use them for their intended purpose as a side-arm you pull out at mid-range
I don't like pistols.
>>
>>3849905
You don't have to get close. Staying away means you can use ambush and ignore evasion from that, and the huge crit chance boost means you do good damage too. They work fine as a ranged weapon.
>>
>>3846693
Written by somebody who has never used smgs and energy weapons, clearly. Pistols are inferior in every way until full build and used point blank.
>>
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>>3850212
That is all untrue. You just have a skill issue.
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>>3850260
Chempistols also clearly outperforms firearm pistols until the very end. It's really among the worst
>>
so much time is going in all those new minigames everyone will be sick of on their 2nd playthru I'm worried
>>
>>3850358
Styg said there will be fewer opportunities to hack or lockpick, but that the rewards will be bigger to compensate.
>>
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Styg says Infusion will have more immersive sim elements and you will be less reliant on having an OP build.
>>
>>3850957
Early Underrail always felt like isometric Deus Ex to me anyway so I don't mind Infusion taking that direction.
>>
>>3828619
He's adding hordes of bathounds to fly towards you when you get elevation.
>>
>>3850969
I'm happy with this change too. I was more interested in the immersive elements of 1 than the minmaxing elements.
>>
>>3850957
Styg wanted to nerf the op builds and you still have plenty that are busted, he knows we like a bit of powertripping here and there
>>
>>3850983
>Styg wanted to nerf the op builds
All he'd have to do is nerf TM.
>>
>>3850987
yeah about that...
>>
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>>3850957
Extremely based. "Build autism" and Styg's very own balance autism ruined the fucking game. Who knew balancing your game around people going to the forums and copy&pasting a 3 END max agility build entirely built around abusing the turn based combat & AI's line of sight with grenadier, time manipulation and (insert preferred flavor of firearm) was actually a dogshit fucking idea, and the only thing it achieved was fucking over everyone who isn't a guide reading, meta-slaving niggerfaggot and actually tries to roleplay in this supposed roleplaying game.
>>
>>3851547
take your pills, karen
>>
>>3828619
new thread >>3851406
>>
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>>3828619
My body is fucking READY.
>>
>>3851548
where's the lie doe
>>
is it out yet
>>
>>3850957
I like both so this is fine by me
>>
bump
>>
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Environments have a bit more color now and it's finally beginning to resemble Underrail, but I'm so going to miss the hand drawn portraits. They added so much personality to the game.

>>3854622
It looks like they've made solid progress since last years' gameplay video, but not even the countdown to EA is soonâ„¢ yet.
>>
>>3828844
Pls no stroke the butt anon, das gae.
>>
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>>3833200
Kiting and line of sight are key on DOM. Bear traps, caltrops, even landmines if you want. Create chokepoints and funnel the enemies through them. Keep your movement/routes of retreat unrestricted while restricting enemy movement as much as possible. Stun, fear, EMP robutts, tasers, flashbangs. UR mobs LOVE the smell of Napalm C in the morning.

Most builds don't really come online until 16 or so, around the time you should be completing Foundry.
>>
is it out yet
>>
>>3857859
https://x.com/stygdev/status/1977841502622736403
the stygger just said on xitter that it's going to be at least a year
>>
>>3858372
>it's going to be at least a year
Guess that's one reason to put rope back in the closet.
>>
>>3858372
Can't believe I got my hopes up for something a little bit sooner-ish.
>>
i hope that disassembling those 12+ part weapons won't fuck up the part quality and doesn't require any feats
there better be some weird as fuck weapons like a greatbow, ghetto pneumatic junk launcher or just fusion cannon 2
>>
https://stygiansoftware.com/infusion/devlogs/12-graphical-improvements.html
https://stygiansoftware.com/infusion/devlogs/13-new-crafting-ui.html
https://www.stygiansoftware.com/infusion/devlogs/14-low-tech-high-tech-rifles.html
>>
How are y'all expecting the econ'o'roni gonna fuction. I remember he wanted to add a theiving penalty or something but what I really like to see is bartering feats being obtained outside of leveling.
Because nerfing yourself just to sell or get merchant to have more moolah sucks when feat starved on certain builds. Something like milestones FNV or AOD has can be give it plus it can give varity to solving stuff peacefully so murderhoboing isn't the go to
>>
>>3860648
I just think the game should give you a feat point every like four or five levels that can only be spent on utility/flavor stuff. Just enough that every build can pick a couple, but not enough that you wouldn't have to sacrifice real feats points if you wanted a more utility-focused build.
>>
>>3860660
Prob then with that they'd have to seperate combat and noncombat skills like how AOD does it. Considering to theres a lvl cap on the highest skill value it prob wouldn't be to bad.
Combat skills are the least skill intensive ironically considering most focus on just 1
I think some feats though should be unlocked after a skill threshold. Like dissamble could be unlocked at 25 skill automatically but it scales with skill. Something like you don't lose quality at 100 effective skill but at 25 skill it has a 50% quality drop using it. Prob add a comparison icon as well to see the stats
>>
>>3859891
He should put some more color in the game. Few of the images have some of that kind of thing, like the metal fans glow blue (or purple). Maybe get some reds and greens in there, too. Doesn't have to be over the top flashy shit with neon signs or whatever, just something that gives it some more ambience.
>>
>>3860648
Terribly, just like in the first game, because he proved that even with years of updates and an entire discord's worth of documentation from players he still couldn't get it working the way he wanted it to.
>>
>>3860773
>I think some feats though should be unlocked after a skill threshold.
Not automatically unlocked, but I could see that work as acquired outside of leveling feats. Even in Underrail there were plenty of characters that could have acted as trainers if you are on good terms and you have the skill.
>>
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>>3860783
I like this one. But yeah. Infusion desperately needs more color.
>>
>>3860648
lower floor, higher ceiling
like, if youre a dumbshit normie who can't read it'll probably be hard enough to filter you just on that
but if you dive into the mechanics you'll probably be robbing stores blind and having 10 times as much loot as you could ever use
>>
>>3860812
I mostly ment it for stuff like locking, hacking, or the stealing feats if he bring em back.
Things like burgular, ninja looter, salesman honestly could be tied to their skill which gets better the higher it is. Just have it be lesser starting out compared to in Underrail unless invested
>>
>>3860897
Thinking of it something like if your 20 pts above a certain hacking/locking lvl the faster you do them. Similarly you pickpocket faster people with lower detection rates could be implemented if he reconsiders the mini-game thing he may add.
Or at least it makes things easier to solve if your above the lock skill that it autosolves when above X amount. You could aslo now crit fail them aswell
Buying stuff could just be if you spend/bought X amount while at X mercatile you can persuade them to trade with more money/it just comes with merc checks
>>
hax https://www.youtube.com/watch?v=rlawf5Qtsjg
>>
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>>3863276
I can't disagree with Styg's logic this time. The cool factor is just too strong.

Also, apparently Infusion will take place in a single city? So the scope of this game might actually remain small enough that it could serve as a stepping stone for the real sequel, as it was planned from the start? That would be a pleasant surprise.
>>
>>3863599
>Also, apparently Infusion will take place in a single city?
I had a theory a few years ago that it will take place in hexagon
but thats been debooonked by stygger himself
he says it will take place in a new area that we dont know about yet; afaik he never said anything about a city
>>
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>>3863719
In the youtube comments.
>>
>>3863720
horizon confirmed
>>
>>3863723
Has to be somewhere between South and North Underrail if it has charons and US dollars as the main currencies. The Faceless capital used to be a common guess, but I think Styg personally debunked that too.
>>
>>3863727
he did, a long time ago

core city is between south and north underrail, and you can find underrail money in the grey army base, so it doesnt have to be immediately adjacent (though I suspect it will be)
could be east underrail
>>
>>3863599
>>3863720
This has the feeling of an impending video game disaster to me. Like Styg is legitimately too far up his own ass
>>
>>3863793
I think its the exact opposite
he's about to usher in a whole new era of vidja
we're about to step through a singularity
>>
>>3863793
Yeah, you kids are too young to remember the 90s when devs had free reign to try out weird shit. A huge number of absolute bangers came out in like a 5 year period; it was like the wild west.
>>
>>3863802
96-2001. I'm not a kid too young to not remember. I'm an adult old enough to remember all the flops between 96 and 2025
>>
>>3828619
I'm just wondering if they're going to patch out every good build, making it obsolete because they want the game to feel harder and not that they made an error on leveling and gear acquisition.
>>
>>3863816
the mechanics are going to be different enough that the "builds" you know aren't going to apply anymore
>>
>>3863819
Is the game going to be so different that it's really not going to be underrail 2 and could be called anything? Like Silent Hill F and Vampire the Masquerade Bloodlines 2?
Silent Hill F felt more like Onimusha, and VtMB2 felt more like Dishonored.
>>
>>3863823
the mechanics are different enough that what worked in underrail 1 wont work in infusion

for instance, you cant spend 130 ap and 200 mp before your enemy can lift a finger anymore
>>
>>3863793
>>3863813
Have some faith in the power of Slavic autism.
>>
>>3863793
Everything about Infusion reminds me of the Copper Dreams disaster, although this game is already in a far better shape than CD has ever been. And if he doesn't crash and burn then this feature certainly will be something that will help him stand out.
>>
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>>3863793
A legitimate concern. We'll see.
>>
>>3863952
By the way who is going to make the build tool for Infusion?
>>
>>3863969
>By the way who is going to make the build tool for Infusion?
>>
>>3863983
Hardcore.
>>
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>>3863983
>>
>>3863984
I actually use notepad++ or excel, depending on the game, but it's the same principle
>>
I hope there is a lot of content, I did not play underrail during the early access period
>>
>>3864428
It was built over time. Iirc the first demo had outposts and GMS, the first EA version had Junkyard and Depot A, then the major updates went like Rail Crossing, Camp Hathor, Foundry, Core City, and finally the Institute ending with the elevator fight. DC was the only major addition left for release.
>>
>>3854385
sync
>>
https://store.steampowered.com/app/694320/UnderRail_2_Infusion/
>>
>>3866810
Styg ffs why did you harvest my email address and then not even send a fucking heads up about this. Or anything. At least send me a postcard. Man....
>>
>>3866810
>cooking confirmed
I hope that anon who always complained about not being able to fry hopper meat is happy now.
>>
Will Infusion be on Gog as well? I want to ___buy from there instead.
>>
>>3867389
Styg confirmed that 1.0 should be. He also mentioned that he will look into GOG's Early Access alternative, though who knows if he'll actually go for it.
>>
>>3867254
Now if we can just get fishing it will be 10/10.
>>
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>>3863793
retards like you should be kept as far away from (my) vidya as possible
Styg is based and more rpgs should have micro-mechanics embedded into them
>>
>>3867583
gay + bald.
>>
>Styg wants to add co-op to Underrail 3
Scavenger and Southgater team up semi-confirmed?
I hate co-op though.
>>
>>3868006
first ive heard of this
got a source?
>>
>>3866810
We're prob not getting the godmen conclusion so whats the big plot/lore reveal gonna be
>>
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>>3868082
Here.

>>3868114
We knew from the start that this was going to be a stand-alone DLC turned full game. Styg began working on this like way before Expedition even came out, which he also initially wanted to be a stand-alone, so I sort of always assumed that both are ACoNR-related. One gets the hardware, the other the signal, or something like that. And since he teased that Hexagon might be involved with this story I stick to that assumption for now.

I really fucking hope that we get the Godmen story after this though. As annoying as it is, I totally understand that he doesn't want to tackle North Underrail with a fresh engine, but I really want him to get around to it eventually.
>>
>>3867583
>micro-mechanics
lol
>>
i hope we throw Six down a garbage chute and drop an anvil after him
>>
The new game looks good, but why did Styg fall for the powerfatty psy-op that you're strong if you're built like a bloatmaxxed retard? Or do you only have that physique if you neglect literally all of your agility.
>>
>>3868640
Agility and Constitution, rather.
>>
>>3868640
pretty sure thats max str/con, min agi, yeah.

Str + agi looks like an anime goon
>>
>>3868646
Isn't Constitution literally just stamina in Infusion though? Or is it still meat points too.
>>
>>3868654
should still be meat points too
>>
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>>3868654
>you will not be able to pick [your physique] freely, but instead, your visual body type will correspond to your physical attributes: strength, agility, and constitution.
>Strength will make you bigger
>while agility will make you leaner.
>Constitution has a more complex interaction with your visual appearance as it is both a measure of physical sturdiness and endurance.
So yeah, you might have to pick between larp and minmax if you care about your appearance.
>>
>>3868663
Nordic ubermensch to the middle left is peak performance.
>>
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>>3868663
>average sledgehammer build (female)
>>
>>3828619
I thought swordhaven ilthe bg1 clone is coming next month?
>>
So wait, which one is going to be the morbidly obese manlet, the 3 STR 3 CON 3 AGI vanilla cave wizard, or the 3 STR 9 CON 3 AGI hemo psycho?
>>
>>3868958
I dont think con is fat, just thicc
>>
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>>3869241
>>
>>3868958
Anon is asking the real questions here.
>>
>>3868663
Max constitution let's go.
>>
>>3870110
An 18 CON bloatmaxxer should not be able to dash around everywhere while his fat folds clamp down on his arteries and causes immense stress on his heart.

This is why combining stamina and bulk/durability is a terrible idea.
>>
>>3870110
He's waiting for his mobility jetski
>>
>>3832617
>I've got 1000 hours in Underrail
Opinion discarded.

Obsessive fans have literally the worst takes.
>>
>>3833200
>What are some tips for stepping into playing Dominating?
Don't.
>>
>>3868161
>>3868006
I guess that would make the gloria ending non-cannon.
>game 3 is both protagonists teaming up to take down tanner
>>
>>3870308
Take down... Tanner?
I want to bully Six, leave Tanner alone.
>>
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>>3832617
See, I ain't super psyched on the changes to the turn based system, but the game featuring hard time limitation means it's going to be certified kino.
Fallout 1
Pathfinder Kingmaker
And now, finally, Underrail joins the ranks.
It will make the plebs shit and piss their pants in rage and frustration.
I look forward to reading the negative reviews.
>>
>>3870308
Yeah, originally there wasn't even an option where Aran's prediction of it inevitably ending up in Hexagon couldn't come true. But it's not like they can't pull a
>getting destroyed there was not the Acorn's event, so it teleported away or some greater force did it lmao
if they want to continue with that story.
>>
>>3870313
>the game featuring hard time limitation
It won't. The timer is for NPC schedules and shit.
>>
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>>3868640
Listen here you faggot, picrel is what peak male physique looks like, any other statement regarding the issue is abs worshiping, twinkoid cope.
>>
>>3870315
It's got a giant fucking clock with the date in the UI.
It's gonna have hard time limits.
It has to.
Those are the rules.
>>
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>>3868663
>high technicalities
>>
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>>3870318
Naw, sorry.
>>
>that hacking system
>Styg wants to port Infusion to consoles
Does not compute.
>>
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>>3870322
I hope the Croats finish the job.
>>
>>3870312
You literally have to take up Tanner's legacy if you want to save SGS from a mass exodus, and Six still wants me to believe that he is an irredeemable piece of shit?
>>
>>3870337
the 300 year old cyborg can't deal with some fucking lurkers?
>>
>>3870316
Nice love handles, tubby.
>>
>>3870338
Not sure I'm following, but. It was Tanner, not Six, who orchestrated the events that lead to the destruction of Tchort. Six even says this himself. It's only his faggot speculation that he wanted the Cube for himself, meanwhile in reality he could have teleported in and out at almost any point before DC because Six with all all of Oculus' spying tech at his disposal couldn't even figure out he was squatting at SGS all this time.
>>
>>3870350
I'm talking about ezra.
We don't actually know much about tanner other than he's weaker than six and needs to hide from him.
>>
>>3870352
Ah okay, my bad. Dunno what his game is so that's also hard to explain. Is he retired and doesn't give a fuck anymore? Is he still working with Kirill and Slavkovic? Has he betrayed them and now works alone? Was he just too intrigued by Tanner to skip town? Despite all we know about him the man's a mystery.
>>
>>3833200
It's not too hard as a stealth character at least when you have a chance to prepare and pick your battles. Just play smart and have a good source grenades and molotovs. I made it to level 19 on my first dominating run without dying a single time as a stealth shotgun dude before i got bored.
>>
I will never put a single precious point into stealth
NEVER!!!!
>>
>>3871296
based and siphonermanpilled
>>
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>>3871302
>he doesn't know
>>
>>3833200
DOM requires cheese, and it's the main reason I haven't touched it since reaching Tchort on my TM pistoleer dom run. Your game pace is significantly slower, you have to abuse anything and everything. Prep arenas before combat by spamming bear traps and caltrops. Prioritize equipment and abilities that stun, incapacitate, or otherwise gimp mobs. Also, it doesn't hurt to have beaten the game a few times so your game knowledge is high. Beyond that, there's tons of builds on the forum specifically geared for the difficulty. Some people outright hold your hand in the build guide and tell you exactly where and when to allocate skills, what quests to do and in what order, what equipment to craft/BOLO for.
>>
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>>3872785
hilariously skill issue'd.
>>
I am genuinely 100% convinced that this game will not be anywhere near as good as Underrail was.

The graphics no longer being nice sprites is the first sign (3D is always more effort, and the footage showed so far looks like asset flip tier).

The real caution warning though is the infusion (pun intended) of what looks like the worst aspects of Stygs egomaniac punishment first design into every layer of the game. Instead of lockpicking and hacking being easy skill checks, they now have dedicated minigames that take in the case of hacking literal minutes. Instead of there being no timed quests, now EVERYTHING is apparently a timed quest. Instead of merely having to wait for vendors to refresh, you now have to find them at a specific period of the day. Instead of having a fun game, it looks to now be filled in every single way with tedious, unfun design philosophy that the playerbase has pushed back on in Underrail for years.
>>
>>3850957
this is a good sign the game will be shit. when he says you will be less reliant on having "OP builds" he's really saying that there will be NO OP builds. it's the ultimate version of his balance autism and downward spiral that began with the psi nerfs.
>>
>>3872785
>Prep arenas before combat by spamming bear traps and caltrops.
these are generally considered scrub stuff these days, but gas not so much
>Prioritize equipment and abilities that stun, incapacitate, or otherwise gimp mobs.
as opposed to just click attack?

the guy who beat the game with a crowbar recently beat the game without using a single item; no weapons, no armor, no utilities, no medicines or drugs or bandages or anything
he was metagaming like mad, obviously, I'll grant you that
>>
>>3872900
>he's really saying that there will be NO OP builds.
Good
>>
>>3872900
Call me crazy, but I think he just means the game will discourage the player from making every single character a complete idiot savant with hyper min-maxed stat arrays, and stacking feats on their respective weapon/psionics school of choice to one shot everything.
>>
>>3872785
>DOM requires cheese
https://www.youtube.com/watch?v=qW35bBYblqY
suck my big frog dick
>>
I am fine with not being able to instakill everything if everything is unable to instakill me
more tactical game? stygg needs to allow for more mistakes and lenience for bad rolls to be made
>>
>>3832767
Gauntlet was absolute AIDS and the horribly explained puzzles on top of having to use a loadout thats not yours is just retarded.
>>
Is it true that Styg plans on getting rid of TM?
>>
>>3874882
Not exactly. It's true that he is getting rid of it for now, but it could still come back in a DLC. The reason it is getting the axe now because he wants to give psi more out of combat utility like mindreading, telekinesis, etc. and TM would need a lot of work to do justice.
>>
>>3874666
95% :)
>>
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>>3872895
give it a few years and he's gonna cave in to the demand to remove arbitrary time-wasters, like he did for time travel and game speed up
>>
>>3874882
can't just port things directly to the new system
in fact, the game wont have psi at all at early access, and it wont have TM unless he does an expansion for it
it only has pistols, ARs, sniper rifles, plasma rifles, knifes, swords, and sledges at the moment; he says he'll add other weapons later
>>
>>3874968
>the game wont have psi at all at early access
Can't be, psi is planned for next year and EA is still a year and a half away. What the EA actually will not have at launch is the stealth system.
>>
>>3874968
how are you even able to type things when you can't read. pure luck?
>>
>>3875050
im not on the stygcord
I saw him say "it wont have psi at first" somewhere, so he must have mispoke or changed his mind
>>
>>3875116
I recall chem pistols being in EA as well.
>>
>>3875116
You must have misread because he said it like a dozen times on Steam and in youtube comments that he'll be tackling psi soon.
>>
>>3872895
>The graphics no longer being nice sprites
Oh my heckin' ugly pixelated slopperino, Infusion is RUINED
>>
>>3875229
nta, but i like sprites better, too. much more soul.
>>
>>3875229
I really loved those MS Paint icons though. Dumb colorful things. No wonder Styg scrapped the oddity menu, you can't replicate that silliness with 3D renders. But man, that shit was charming and I'll miss it.
>>
>>3850957
Yep completely fine with this. As long as at least a minor amount of build comprehension is there and were not into the Fallout 4 tier of character building I am fine with that. I will say character building for anything under DOM is piss easy if you are paying attention.
>>
>>3875229
Do you think people come here to read clueless midwits spout unfunny memes
>>
>>3828619
Psi beetles aren't guaranteed for infusion yet. So far, it has rathounds, crawlers, slimes, bats, mole crickets, spitter gnats, and siphoner *leather*. It may never have them; they said it will have some of the same monsters, but not all of them.
>>
>Lockpicking minigames
>Gave up on balancing a TB system for a roguelike simultaneous turns system
>Time-limit on quests to add forced replay value
>Gave up on timeless sprites for an early 2000 style 3D that makes it look like a browser game
>U1 composer left
>Instead of learning from your players that used cheatengine not for combat, but to skip the tediousness of the first game, double down on it.
>LOCKPICKING MINIGAMES
Mock me today and when the game releases and its mid incarnate, pretend you saw the writing on the wall all along.
>>
>>3875904
There are plenty of people in this thread pointing out that the game could be anything from a disappointment to a disaster.
>>U1 composer left
I don't think this one is the stygger's fault, the guy just doesn't want to work on OSTs anymore
>>
>>3875904
ive seen gobs of doomerism like this from people; you guys have no vision
I think we're about to witness the birth of a new star
>>
>>3875688
>unfunny memes
You mean like sprites being better than 3D
>>
>>3875904
>U1 composer left
The only actual worthwhile addressment in that diatribe.
>>
>>3875904
>Time-limit on quests to add forced replay value
There is no fucking time limit on quests, that isn't the purpose of the clock.
>>
>>3875904
lmao, he added a lockpicking minigame? what a faggot.
>>
>>3876019
>>3875904
lockpicking is fun irl the minigame should be just as hard as the top tier locks desu
>>
>>3854385
sync
>>
>>3828619
where is it
>>
>>3854385
sync
>>
>>3875904
Lockpicking minigames is triple aaa wokeslop, I thought this was our game chudbros
>>
>>3878687
>>3881383
>>3882013
>>3884776
lmao
fucking sad
>>
>>3854385
sync



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