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What's the best build and difficulty for first playthrough? Some people were telling me dominating and just playing slow
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>>3851406
Pick Dominating
Classical XP
3 STR 10 DEX 3 AGI 10 CON 3 PER 5 WIL 6 INT
-Always max Throwing
-Always max Dodge
-Always max Evasion
-Chemistry until 19
-Mercantile until 118
-Hacking until 72
-Lockpicking until 44
-Mechanics until 92
-Biology until 104
-Tailoring until 100
-Electronics until 49
-Persuasion until 44
-All remaining points into Intimidation
Feat Order:
1. Quick Pockets
1. Pack Rathound
2. Thick Skull
4. Grenadier
6. Salesman
8. Hypertoxicity
10. Fatal Throw
12. Remote Surgeon
14. Ripper
16. Escape Artist
18. Nimble
20. Conditioning
22. Fast Metabolism
24. Yell
26. Major Supplier
28. Increased Will
30. Stoicism
Always put points into DEX

Backup checkpoint save every level up. Discover. Explore.
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>>3851406
>Discover. Explore
>gives an exact build order that spans the entire game
Sounds like the game is shit and its fanbase is full of delusionals.
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>>3851406
Figure out for yourself anon. Discovering what works is where a bit part of *fun* in this game exists. And lots of things *can* work.
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>>3851447
You have no idea what you don't know. That build is just training wheels to encourage a person to discover and explore. He will come back for a second run, or more
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>>3851406
just play normal difficulty with oddity xp and choose a weapon type you like to specialize in.
>>3851431
consider suicide
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>>3851582
>just play normal difficulty with oddity xp
Literally telling him how to have the most miserable time, not even styg likes oddity and normal is still difficult enough to frustrate but easy enough to trick someone into thinking they're just not brute forcing it hard enough
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>>3851406
if you want to see the most content you and have a reasonably pleasent time you should to an AR-thought control build like the one posted here (https://stygiansoftware.com/forums/index.php?topic=6057.0). Dominating is not good for a first playthrough because the economy sucks if you do not know waht you are doing, I would stick to normal with normal XP.
>>
Definitely don't do dominating on your first try, it is meant for experienced players.
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>>3851665
Oddity is the correct way to do a first time playthrough.
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>>3851767
Oddity doesn't even work for 65% of playstyles, so no.
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>>3851769
>if I don't have hacking and lockpicking I will lose one whole level over the course of the entire game thus missing a my second veteran feat which will be a totally build defining +15% damage to monsters
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>>3851774
More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourself

The only thing oddity is actually good for is anticombat pre-knowledge minmaxers
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>>3851788
>More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourself
Well that's just nonsense. The only drastic example of a subterfuge skill being essential to get a lot of XP early on is for the Core City faction oddities, but even those are trivial to get later on.

The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block. At least with Classic you're always a bit overleveled.
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>>3851789
>The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block.
Isn't that pretty much what was already said? There's so much a newbie simply won't know he needs to not get trapped while on oddity xp, while a metagamer can preplan oodles of free xp with nothing more than a flare to scare rathounds and some door trick.
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>>3851793
>Isn't that pretty much what was already said?
It has nothing to do with picking up those skills is my point. They barely matter.
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>>3851796
They matter a lot, without them you just get less xp and fall behind
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>>3851406
Oddity Normal
Do whatever you want if you are the type to experiment but focus on 1-2 weapon/psi types.
If you just want to get through the game go tactical vests with assault rifles and throwing
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>>3852178
also
If you don’t like the idea of collecting little trinkets to get XP instead of just killing shit for XP then switch to classic. I personally play classic most of the time now but oddity is worth experiencing imo
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>>3851406
the greatest challenge is not the difficulty or build
it is in fact the determination to stay awake long enough to finish the game, after a while you will hit that funk where your build doesn't change much and combat becomes stale
but story I hear you say
on some level there is some compelling mystery but even that will fizzle out and become somewhat predictable
if anyone tells (You) how they love the game, ask them how many times they started playthroughs and how many times they have actually finished it
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>>3852183
whats fucked up is that ive played underrail to completion, all sidequests (except the fishing one idgaf about fishing) and dlc and dc (this was before hd came out) at least 10 times. i didnt have a job at the time too lol. i just like doing the same shit over and over again while looking at different sprites
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>>3852183
that said, you're right that difficulty and build aren't a challenge, at least not after the first playthrough. it's more about tedium (if you plan to craft, and i guess the travel system, and respawning wildlife as well probably). if you really like the combat, artstyle, worldbuilding, music ,etc whatever underrail has to offer, then replaying the game is like a relaxing ritual. otherwise, i can imagine it would be sleep-inducing
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>>3851406
I really dont know what build is best for new players, but psi is super easy to play, you just need to figure out a good way to handle robots
knives are straightforward and can handle anything, but you need to know how the game works first I think
hard oddity, regardless
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>>3851406
Play AR build on Normal with Classic XP. You probably won't even need crafting: prices are generous enough on Normal that you'll be able to buy ammo and repair kits and ARs drop from many enemies. SMGs will carry you early on, too.
You can either pump Dodge+Evasion or use heavy armor depending on what kind of defense you like better. Many people tend to play heavy armor, but Normal is lenient enough that Dodge+Evasion will be useful without 10+ AGI.
As to what Feats you will need, get all that are highlighted with "Assault rifle" in search and also make sure to get Opportunist + Suppressive Fire combo, since it boosts the damage from your most used attack and adds AoE debuff to it, and Sprint for mobility. Allocate stat points according to those feats' requirements. The rest depend on what kind of defense you decide upon.
Additionally, you might want to try grenade launchers since they also come with Guns skill and are useful in many situations because of encounter design. They don't need much investment, just search Depot A for Thumper and you're set.
Have fun!
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>>3852664
Everyone handles robots the same way: EMP grenades.
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>>3853105
EMP grenades are just the tool that almost everyone can use.
But in short list:
Psi has Temporal Distortion and most things PK, melee has expose weakness and shock/energy weapons, guns has high AP AP weapons and shock/energy, Throwing has (ironically) has a lot more than EMP grenades with one of the best with corrosive acid, and crossbows have shockbolts.
Also once you realize industrial bots can't melee you if you walk two squares away and will only flamethrower which can be very easily mitigated nearly completely and all the other bots are kinda a joke you can actually get pretty sloppy with them.
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>>3851406
I generally like pistol builds the most, and can sometimes sneak a sniper in it.
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>>3852183
>ask them how many times they started playthroughs and how many times they have actually finished it
Four completionist pre-Expedition runs, one completionist post-Expedition run, but since the game grew really huge over the years now I always pick between Expedition or the main quest to keep a steady difficulty curve. Completed seven this way. Two runs I started during work had been abandoned because I had to stop playing for an extended time, and also a handful that were never meant to be full runs anyhow, I just branched them off from existing builds to test some things.
As the other anon said going through the motions can be quite relaxing.
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>>3853105
i hit them wth hammer
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>>3852183
>it is in fact the determination to stay awake long enough to finish the game,
That is what i struggle with in most modern RPGs like take PIllars for example. Jsut sooo many boring text and other things thrown into you that i just cant force myself to return at some point.
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>>3852183
If you've already decided what your build is going to be, you don't really need to play the game. Most builds are all about one particular weapon or having a max level character. But when you get those things, there's nothing left to do.
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>>3852183
Everything up until surface levels is good, then it becomes tedious. Some interesting parts mixed in there, but the all the shit involving the cultists is dumb.
>>
>I can't do this alone. Take over some of my men.
>gives you 3/4 of his troops
Bruh. At that stage why not let me take command of all of them. Subcognator my ass.
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So, did Pigman finally move on from underrail? Haven't heard anything from him in a long time.
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>>3851406
forgot previous thread >>3828619
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>>3852183
Pretty much. Expedition has some cool stuff though, and that kept me interested enough to finish the game eventually. Playing blind on dominating also helped.
>>3853450
Kek, true. All the meaningful gameplay is in the build planner.
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>>3853450
Complete nonsense. Why don't you just die? Once you understand you're gonna die one day, you may as well just kill yourself and spare yourself the tedium of all that meaningless whatever that you'd have to trudge through to get there. Just kill yourself right now and you'll be done. You've already decided you're gonna die, so just skip all the work and do it now.
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>>3851431
>Classical XP
WRONG
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>>3851406
if you're a noob? idk whatever. I went normal, 10 WP, 10 INT, 3 everything else (maybe 4 Con? i can't remember how many points you get) with Paranoia and Snooping for rp. It's a shame there are basically no opportunities to rp in the "rpg."
If you want something fun.
>balors hammer (or just any sledgehammer)
>18 strength
>rathound regalia, rathound BBQ (strength buff + mobility)
>tabi boots (mobility)
>whatever you want from there
just come up with an idea and try make it work. Idk about starting on DOM. maybe hard would be better but I haven't played in a while so I'm not sure. I just went normal then bumped up the diff as I got better.
>>3851767
>the intended experience is scrounging around core city for 5 minutes just to level up twice
>then do it again for foundry but only for 3 minutes this time
>actually, just do it the whole game cause you never know when that random barrel will have +1XP
if you're a noob it's annoying and feels totally random. If you're a vet and know where all the oddities are it's an annoying task you have to complete every playthrough. Oddity is genuinely so fucking ass. I'm playing a game about killing shit, that's 99.99% of the game, let me level up from that.
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>>3854212
hammers are solved, anon. apparently you can ignore all advice and just stack STR/CON and enough points for will to get stoicism, and you'll just laugh off literally everything the game throws at you. hammer wizard is a meme.
>>
I am the one person who cares more about the story and worldbuilding
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>>3854596
I tried that and got assblasted in abandoned waterways and anything other than strongmen in expedition. It was alright then just super plateaud too early
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>>3851406
I only beat it once and I did it without solving the final boss puzzle by investing in crafting and higher crits.
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>>3851406
Spear with a dash of 10 agility and max evade/dodge on the side. The most op melee in the game and super easy for noobies to pick up on how broken it is.
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>>3855044
Nah. Wouldn't still be here if I wasn't in love with this game as a whole, but same. It's beyond exciting that Infusion will finally give us something new to talk about.
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>>3851406
Crossbow trapper with Psi (Perception plus Will) to see maximum content in a single playthru. DOM, Oddity.

>ask them how many times they started playthroughs and how many times they have actually finished it
Finished once pre-Expedition era. I have started a dozen builds but get burnt out somewhere in Expedition (half or three-quarters of the way through) and go to another game. Restart-itus is more real in this game than anywhere else I've encountered.
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>>3856727
>DOM
Terrible advice. The game is hard enough on your first playthrough.
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>>3856727
>Crossbow trapper with Psi
kino

>DOM, Oddity.
ewwww
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>>3855812
This sounds like the most intentional of misleads to a new player ever
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>>3856727
>>3856748
Not him but I've done exactly that BUT I knew where all the oddities were and used oddity collecting to level up "for free" to avoid any weak spots in the character growth. It was very strong. Not the strongest, but satisfying and capable.
>>
I like classic because I like killing everything that gets in my way and getting stronger for doing so.
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>Empowered [insert psi skill]
>Grants you the empowered invocation ability that increases the [insert psi] skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.
Jesus what a shitty description. How the fuck are you supposed to divine from this that it takes 35% of your unmodified skill and adds it as a flat bonus to your effective score instead of increasing either your effective or base score by 35%?
>>
So what *did* Styg envision with the TM school, exactly? I feel like he put it in the game to offer weak builds/bad players a crutch to get through the game with, but it also just makes good builds even better than they already are? It's really weird.
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>>3857072
in his mind, its an augmentation school for hybrids, with a delayed-gratification theme for more mature users
which immediately falls apart the second you get contraction and stasis

Whatever though; my tm sword builds are the most fun things ive ever played.
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>>3857072
>>3857239
He prob wanted a support school. Only thing is it led to it combat skills being to trash to take while the support skills to busted to ignore
Having a remote detonate function for distortions would make it not perma tied to a support role.
Stasis honestly prob a mistake he didn't think through. He likely intended it to stack distortions than for it to be the get out of jail free card.
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>>3857239
How is TM swords?
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>>3857690
one of the strongest melee builds
the most fun build ive ever played
it has a low floor but a very high ceiling; if youre lucky it can snowball into a fucking monster, but one miss and you're back to nothing
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>>3856770
The main problem with classic is that you'll smash face-first into the level cap before you're even halfway through the game.
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>>3857877
I unironically like this. It's basically saying "You've hit the limit of your human body, now you'll have to play your cards with no additional pulls". And it's not like you're immortal after hitting the level cap, especially with all the shit Heavy Duty and Deep Cavers throw at you.
>>
Anyway, are they planning anything for the 10th anniversary? New update, surprise DLC, releasing the source code (hahaha), finally revealing the Biocorp logo, anything?
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>>3858109
>releasing the source code
Phahaha. Oh man that's a GOOD one!
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>>3854596
That's not what he asked, and while that is one very strong way to play hammer, I don't think its optimal. I think the 95% ap tank with sprint and hit & run and escape artist is the way to do it, and just use specialist armors for certain enemies. The only ones you are really weak against are thot patrol psiggers with their mental breakdowns, dopplegangbangs, neural overloads, and psps. Even then though, if you can get bullhead, morphine, and aegis up beforehand you can defend against them, especially with your regen vest and last stand.
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>>3851406
My first playthrough I went agility/constitution/dex, that's it. It's strong, knives and throwing are reliable, you don't need to do psi or crafting (although crafting dramatically buffs the power of your equipment and psi has best utility).
You can use the excess points to do simple stuff like level Throwing every lvl and take Three-Pointer at lvl 8, so your grenades have a crit chance which will only get higher every level.

However, if you put 2 or maybe its 6 points in intelligence, you do get access to two essential knife feats, one that lets you pierce armor (you will fight so many robots, bro), and another that adds a flat crit damage bonus to your knife attacks plus stun chance.
My suggestion, go with that. Use the points you get from putting agility to 6 instead of like 8 or something for the int. Look at the feats based on their stat requirement, maybe you don't care about Thick Skull with 10 con, maybe you're fine with 6 for Fast Metobolism.

But generally yeah you'd be looking at knives, throwing, traps which you'll start to need around level 10, lockpicking as you desire, all of which will get boosted by dex which is also your main damage stat, and so you will need fewer skill point investment in those skills as the game goes on.
Then you can get everything else as needed, including stealth (technically only need as much as your tailored armor can make up for), psi (you can get strong crowd control right at the start, but you lose max hp as a psi user), crafting (super good, but requires you to research the wiki to discover the earliest opportunities you have to get specific items, and at the beginning before the game opens up and you can farm xp on classic diff, at the beginning where specific things like for instance siphoner armor can be farmed at a specific face, and given those drops yield a certain quality, you could for example rush some tailoring to make sure you craft that for buff posion resist in the next areas.
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>>3857956
mmmm...... ehhh.... I think I understand what you are going for, but that falls apart immediately when you remember that this guy is fighting his way through HUNDREDS of combats, always outnumbered, and defeating strange alien monsters that no one else in Underrail can deal with. And he's probably psychic.
So maybe the whole "it's realistic" argument isn't one you should try to invoke.
The actual complaint wasn't even about realism anyway, it was about the arbitrary power cap being so low compared to the xp income. Since scaling is completely arbitrary, too (you can just make monsters keep up with the scaling), then there's not really a mathematical reason to even have a cap in the first place. Or alternatively, the xp rate could be retuned with a single simple coefficient.
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>>3858313
>go to 10 will
>become immune to tcniggers
it's that easy
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>>3858434
lmao, you mean 12 con and 26th+ lvl
even then only for a few turns
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>>3858448
no I mean 10 will and 14th level
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>>3858449
yeah bug, that doesnt make you immune to electricity damage, which will still rape you to death
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>>3858451
if you cast locus tc users will literally not use spells on you while the buff is up
test it yourself on lurkers or oversappaters
they will literally melee you instead
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>>3858452
actually doing this the I learned serpentborn just cast implosion and telekenetic punch at you so you need enough tank to survive those
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>>3858452
depends
I just fought some faceless while having bullhead up and they still use NO on you
lurkers dont cast spells; youre thinking lunatics
lunatic psychopaths are probably coded to kill with their knives over using NO, since they are a hybrid build
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>>3858454
right
I think locus is different though
on the rare occasions where you do get hit with overload it does maybe 20% of normal damage
I think it gives you an insane amount of resolve when you activate it that messes with their AI
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>>3858109
If anything, it'll be some nerfs.
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>>3858454
The AI doesn't react to Bullhead and Locus the same because the latter is literal immunity to the entire TC school. Though it does depend on the enemy. Humans won't bother, but for example a psi beetle will still try to cast Interruption.

>>3858453
Yeah, sometimes Locus can backfire really hard when the enemy is multi-school.
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>>3858552
if youre immune to incap they wont throw incaps at you
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>>3858652
Interruption is something they do attempt though. And it doesn't achieve shit because Locus gives you blanket immunity to TC.
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>>3858702
honestly the only reason why locus isn't seen as the most broken feat is because of the 10 will requirement
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>>3858702
ok well when you are on bullhead they dont
just like how greater coil spiders dont use emp if you dont have any charge and psi beetles wont use interruption if you dont have psi and wont use disruption if youre not holding a ranged weapon
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>>3858705
For what it's worth, the effectively 2 turn duration isn't very long. And it can only prevent doppelganger gangbang, if they are already there you are still fucked.
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>>3858709
getting hit with any incap, stun, or tc ability is usually a death sentence anyway
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>>3858733
That's why you have to kill everything on the screen in your first turn.
>>
Underrail is more about strategies than builds. Ie. Coil Spiders are the most bs thing ever until you wear a galvanic tac vest and tiny recharge the weakest taser ever each turn.

If you never learn the strategies you will believe everything is about 3 con one-turn kill the screen builds and quickloading every failed init roll and 5% miss.

Ironically all those builds and quickloads do is bury the discovery of strategies even farther and that's how people stay claiming shit like TM Swords is the best melee build. In reality TM swords is a meme and the guy yelling you that will and con are worth it even without specialization is right, because that's the guy who doesn't have to reload when a TC pipeworker got to act.
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>>3858769
https://www.youtube.com/watch?v=0-pDoFv93s4
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>>3858769
>will is worth it even without specialization
fucking what?
lmao, this nigga thinks resolve does anything
hell, con without specialization is almost as bad
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>>3854596
>hammer wizard is a meme
https://underrail.info/build/?Hg4DAwwDBwQAwokAwqAAAABcAAAAZ2cRYmIAwqAAAEwvTCtQY2kULVVfCGAmVDxLYsKuwp7Cm3HCtnPinaAF4qOTBeKrhgXfvg

straight superior to the standard tank build, since it can kill from a distance sometimes
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>>3861716
For hammer wizard I did MT wizard for added explosions but that was more a pigberserker playstyle.
Still exo aura was the best get off me tool there and the free premed orb great for tfb stacks.
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>>3861760
well, the str synergy with pk makes a lot of sense for hammer builds, and all the stuns/immobilizers keep enemies still so you can catch up and bonk past their dodge

but MT makes a lot of sense too because you can reach out and tag people across the map despite being slow as fuck
I think pk is better but mt works
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>>3851406
>What's the best build and difficulty for first playthrough?
Everything is viable. The game does get more difficult the more you spread out your build, but as long as you don't make something completely absurd you'll be good.

For guns, I usually recommend a mobile glass cannon shotgun. If you build right, you will always get to go first in combat and you can quite literally run circles around everything. Just shoot everything point blank range for massive damage and run behind a pillar or wall in the event you didn't kill everything. For melee, I like hammers. No explanation needed, they're the most straightforward of all melee weapons. Big damage, high action point cost. Just make sure you have mobility and survivability because you need to actually survive long enough to get within skull bashing range. For psi, a first timer can't go wrong with metathermics. Pretty much just direct damage spells, but you can absolutely pick up an additional psi school once you understand how it works.

For difficulty, normal or hard on oddity for a first time playthrough. Dominating requires more meta game knowledge to make work.
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>>3861716
>no expose weakness
based, finally someone recognizes how incredibly overrated this meme feat is.
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>>3862082
its not a meme, its just not necessary
if you have 5+ int and an empty feat slot, go ahead
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>>3851454
its not fun whenever you have to restart completely. this game desperately needs a respec
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>>3862112
>have to
nope, you just want to
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>>3861716
thick skull level 1 is a meme
swap it with conditioning
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>>3862131
the non-veteran feats arent in order
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>>3862138
I also don't understand spec points in conditioning
you will be so resilient to heat and mech by that time anyway
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>>3862148
to make up for the lack of brew
really nothing else to take thats as good
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>>3862148
nta but it's probably because it's non-linear scaling in mechanical DR that can appoach 85% DR, while nearly naked. Morphine stacks and when you increase the DR % from, say, 80% to 81% is reducing the actual damage you take by 5%. The last few points are the most valuable
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>>3862156
30% balors heavy metal specced
15% aegis
5% brew
5% lifting belt
22% conditioning specced
36% stoicism specced

you can hit the cap naked pretty easily
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>>3862156
>get hit for 400
>armor reduces that to 20
>conditioning and belt reduce that to 17
>conditioning spec reduces it to 16
am I missing something?
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>>3862166
taking 1 or 2 less damage per attack adds up since you get hit constantly as a tank
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>>3862166
Yeah
You're wearing heavy armor. MP obliterated, stealth, dodge and evade in the negatives.
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>>3862027
I find its all about pumping evasion if your going for destab super slams. Can clear rooms if wombo comboing with orb because of dymaticity making you heavily AOE for a melee build which is nice.
Going tranq can work with it for the initial spam. Destab is 0AP with both feats throwing orb first, even using aura first orb becomes something like 10AP to use
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>>3862207
my experience with using destabilization is that it does way less damage than a grenade for 30 psi and a spell slot
maybe it's better with a low dex build
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>>3862209
Destab is based on enemy health so ideally you'll target the highest HP enemy. You only need like 130/140 effective to max it so you can leave MT at 90 just to have plasma beam in your pocket.
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>>3862209
you can trigger it with a grenade and get two explosions at once
>>
Will I like underrail if I don't much care about combat build autism?
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>>3863258
Possibly, if the worldbuilding really clicks with you.
But you might learn to love the combat anyway.
>>
>Evelyn after drugging the max STR/CON + Stoicism hammerchad
https://www.youtube.com/watch?v=ZkUrJ0wn1ng
>>
https://underrail.info/build/?HhADAwcDCgQAAGkAwqAAAABfXwAAeMKHAABGwqAAAEsAwqBkKwgoXw0tVUTCh2AhJlA_PMK2wrt4w47CnuKhmwLio5MF4qa4A-KrhgXfvA

halfway through the arena matches with this
it's pretty fun so far, there is something special about the synergy with mental breakdown dirty kick and enrage is good for killing things out of my reach
>>
>>3863258
Yes. In fact, you will enjoy the game far more because you will play it for what it is instead of looking for exploits.
>>
>>3851406
Ideas for a George Floyd build/run?
>>
>>3863492
18 will because he was a brave and strong african-american
>>
>>3863492
swordfags build is just "I did too many drugs"
>>
>>3863508
that's just harperfags autism with icons.
>>
Anyway Biocorp did literally nothing wrong.
At least until their final death spiral, that is.
>>
>>3863258
Probably not. World is neat, but writing is mostly just not interesting. Safe to drop as soon as you feel like it.
>>
>>3863492
any low int low will build where you use herculese and die and then praetorians get blamed for it
>>
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>>3863330
>in the year 2025 of our Lady Gaga
>using physical meat and matter
>ISHYGDDT
>Oh shit, black dragon poison...
>>
>>3863258
You absolutely should not indulge in the build autism. Fuck that shit.
Play the game the way it's intended: build your character the way you feel like you want, don't look everything up beforehand. The game provides you more than enough information in a clear manner to make informed choices for yourself.
And the game is not so difficult that it actually requires any kind of optimization. You can literally beat the entire game with nothing but a knife and bear traps if you really wanted to.
>>
>>3863518
There's no arguing that the writing is ESL as fuck. But for those with a very specific type of lorefag 'tism Underrail's writing is like crack cocaine.
>>
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>>3863636
>You can literally beat the entire game with nothing but some of the most powerful equipment it has if you really wanted to.
Whoa!
You can also beat it without any items whatsoever besides those absolutely needed to finish quests with.
>>3863529
kek
>>
All rise and take off your infused siphoner leather hats for the pure TM anthem.
https://www.youtube.com/watch?v=MK6TXMsvgQg
>>
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I actually did it guys, after five years..
>>
>>3864876
>5 years
Did you build a bear trap fortress for literally every fight?
>>
>>3864953
No, just took long breaks.
>>
>>3864876
>ripple crossbow
pure masochism
good work
>>
>>3865197
who said ripple? he just has distortion
he probably doesnt understand the glory of stasis, or he fell for that old meme of "just get 55 tm bro"
>>
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>>3864955
I know that feel. Think i was around level 16-18 in my first dominating run and preparing to fight the beast. Probably continuing when christmas holidays come around
>>
I always assumed it was the case, but to be sure: enemies have their accuracy reduced by lighting conditions as well, right?
>>
>>3866388
every enemy works on the same rules that you do other than crawlers with their sting then invis bullshit
>>
>>3866468
And anything with psi powers.
>>
So I should basically have my nvgs turned on in combat all the time, right.
>>
>>3866692
if you are using a ranged weapon and your hit chance is low then turn them on
they drain batteries like crazy
>>
Do NVG's do anything than light up the screen green?
>>
>>3866742
darkness reduces ranged accuracy and stealth/trap detection
>>
https://store.steampowered.com/app/694320/UnderRail_2_Infusion/
>>
>That's it for now. In the coming weeks we have some work to do on Underrail 1 (check it out on Steam as well) as it's nearing its 10 year anniversary
Tchort be praised, more nerfs incoming!
>>
with my shit luck i just know i'll wander into infusion's equivalent of the crawler cave on my first spelunk
>>
>>3866696
>>3866742
Okay yeah it's kinda crazy, I feel stupid for not turning them on during combat because my accuracy just went up like 20% lmfao while i'm in caves
>>
>>3866812
https://youtu.be/Z_t523XO1Qo
Can't wait
>>
Make your bets for the anniversary.
>>
>>3863515
the only thing biocorp did wrong was not finishing the job
>>
>>3866877
he turned hacking into Sysadmin Simulator
>>
>>3866877
This looks way better than the original game already. Hyped.
>>
>>3866896
God, if you had asked me how Underrail could be made better, I don't know if I could have realistically envisioned anything significantly improved over the game as it currently is. The hype is so difficult to control within myself, I want it so bad.
>>
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>>3851406
The Uninstall build is the best one.
>>
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how is a normal hammer wizard supposed to deal with the mall
I guess I should have taken my armor off at least
>>
>>3867101
You have lots of corners to deal with lunatics, just lure them in, sneak in, and put traps like bears or frag mines
>>
>>3867101
none of them are heavy hitters; its better to make something like infused insulated antithermic ancient rat armor instead
that combined with a shield will protect you from elemental damage and their puny mechanical attacks
then you just need a way to reduce their bullshit neural attacks, like tempered electricity/stoicism/aegis
>>
>>3866877
those 2 first musics are ok but the rest is a worrying downgrade
>>
>>3867247
can't be helped
josh culler doesnt want to work on video games anymore
>>
>>3867247
None of the music will be used apparently. Styg just grabbes some leftover tracks he had for the trailer, but the game will be pure ambience with some drones.
At least mostly. Styg also mentioned something about wanting unique themes for important characters. That sounds like something that would go right against the immersive shit he is otherwise shooting for, like why would music suddenly start playing when Hexagon ninja v2 opens his mouth, but eh.
>>
>shard is lodged in that faggot's ass
Yeah, no way in hell, not doing this. You win this time, Shadowlith. See you next run.
>>
>>3867252
>>3867255
that sucks
Underrail's ost added a lot to the immersion
>>
>>3867255
Huh, weird.
If he did a sort of thing that has a theme play for like 30 seconds and then fades out, maybe he can get that mix of ambience and ost but idk.
>>
>>3867252
he makes some pretty sick breakbeats though https://www.youtube.com/watch?v=EeMASi7IGrU

>>3867255
yeah these are just placeholders, i imagine he'll be getting the guy who did the music for Heavy Duty, which was still decent.
>>
>>3866877

what the FUCK is that hacking mini game, am i gonna have to learn bash scripts in order to play the fucking game?
>>
>>3867471
yes and for the next mutagen puzzle you will have to get a bachelor's degree in biochemistry and molecular biology
>>
>>3867471
play a hacking typing game called Hacknet to prepare
or just don't level hacking, whatever
>>
>>3854234
sync.
>>
>you no longer have to OD on spores to find the roots
What the fuck is this bullshit, Styg? Whatever happened to your principles?
But this just goes to show that I haven't genuinely explored the forest in AGES. Haha, how could have that happened, I wonder...
>>
>>3867471
no, but it helps. you'll get the babbys first GUI haxxors too.
>>
>>3871119
You don't? Are you sure? I'm pretty sure you can't get to the lower level without ODing on the spores. I've only beaten Deep Caverns 15 times I would be surprised if I didn't know
>>
>>3872358
they updated deep caverns a couple years ago
theres a way to get down there manually now
>>
>>3872358
There's a hole in one of the more remote caves now. You get a warning that it's a one-way trip, but you can just jump down there and that's it. You can still OD on the spores after that to get the spinning hallucination thing, that in turn drops you in that area's northernmost cavern.
>>
>>3854234
sync
>>
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New and improved hammer wizard.
>>
I'm playing as a Psi user with throw because regular grenades seem nice. I found the thumper grenade launcher and some ammo for it while doing the junkyard quest. Can I use it well even with no gun skill investment? I just want to shoot through doorways, cramped rooms and maybe even at solitary turrets that my chain lightning can't bounce off of.
Asking because I remember achieving decent results with grenades at low levels before I started putting points into throw.
>>
Psychokinesis or thought control for a shotgun build? I already have temporal manipulation but want a second psi school just because
>>
>>3878006
pk for sure
get 30 for electrokinesis and grounding
>>
>Some people were telling me dominating
No, I wouldn't recommend that for a first timer. You'd have to follow a guide. Even if you're experienced with classic rpgs, there's meta knowledge, build order, items, etc. that you need to know. Following a guide kills a first time playthrough imo, Underrail is a pretty good game and it's best experienced blind. Play on Hard, play with Oddity XP.
>What's the best build and difficulty for first playthrough?
Everything is viable, just play what you'd normally enjoy in these kinds of games. There is a difficulty spike in Depot A, which happens roughly 3-5 hours in. It isn't that Depot A is hard, it's that the game doesn't do a fantastic job at walking you through how your character should play. The first few hours are very straightforward, almost painfully so (especially on subsequent playthroughs). So up to Depot A, you can kind of fumble fuck your way through even if you have no idea what you're doing. Depot A, even after a series of nerfs from the developer, stops that quick, fast, and in a hurry and that is where you have to finally play how you've built. Essentially, if you're building hard for being sneaky and hitting first, you need to play to that hard starting from Depot A and on. If you're building to be tanky, play to that. Etc. It isn't a hard game, just know what you want your guy/girl to be from the start and build accordingly. You do not need to follow a build guide, in fact, you should not on a first time playthrough.
>>
>>3866877
I like everything minus the art style. Even the art style I don't hate, just will miss the OG look and feel of portraits and such.

Beyond that, I have reservations about the hacking and lockpicking. I'm of the opinion every hacking/lockpicking minigame in any game is not fun. I'd rather it just be a flat skill check that I either pass and get in, or I do not.
Lastly, gear/gun autism is also something I'm somewhat on the fence of. I like being able to customize gear, however, the more components available, the more that opens up to some things just flat out being better options than others. Meanwhile, there is more shit/useless stuff floating around in the loot pool/vendor inventory to cycle through, thus (at least in theory if it works similarly to how it worked in classic Underrail) you have a harder time finding what you want. For example, modern FPS games usually do this bullshit where they have droves of attachments which very slightly fuck with gun stats. Instead of having a vertical grip that will drastically better recoil control, you get like 7 of them that marginally do X, Y, or Z. It's gay. I'd rather just have a handful of attachments that drastically change a weapons behavior/function, all in different ways. I've been suggesting it for a while, and for all I know styg already addressed this, but there really should be a custom order function with high level vendors. You can pay out of the nose for high quality, specific things to appear in a vendor's inventory, at the tradeoff of it being very expensive.
>>
Every build I have ever done was a tincan or infused leather wearer. I want to finally take the vest pill. Was thinking a shotgun hybrid build, can't decide between riot or standard vest. Thoughts?
>>
>>3879709
riot is niche; it only stands out in the early game and against melee-only enemies like animals

standard vests are much more general; a good sturdy or regen/laminated/psi beetle/antithermic vest offers pretty decent protection vs the most common threats, and it will boost your psi a little bit too

antirifle vests cuck most gun users pretty hard, through snipers, AR crits, and .44 hammerers can still fuck you up, and of course crossbows faggots with their aimed shots and shock bolts will still cuck you

im running a build right now that will use a nanocomposite vest while drinking all-in, but thats lategame
>>
>>3851431
>-Mercantile until 118
Don't smoke crack
>>
>>3879784
nta
the highest check is 110
but for getting money from selling particular things, its 140
but unless youre no-cheating a full set of ss armor with reinforced ss metal gloves, and buying the dev and tricking it out, and you also want to flesh out the house, I can't imagine anybody really needs merc for money
>>
>>3879798
To unlock the special secret inventory of certain shops, you need sufficient mercantile. The Oculus shop is probably the most important, by far (quality 160+ components, IIRC), but I don't remember what threshold unlocks it. The wiki probably will have that information, it's pretty well filled out.
>>
>>3878006
Temp is not useful if you aren't going for a combat style that thrives on stall tactics. If you're a hardcore trapper abusing flee-and-stealth methods, then Temp can have time to actually compliment how much time you're wasting by detonating stacks on targets while they're all clumped up in a choke point. But in general, it's just not a very good category of powers.
Why? Because it doesn't actually DO anything that you need from psi powers. There just isn't a reason to spend an hour in combat EVERY single time you enter combat. Oh, two rathounds and initiative just started, I guess I have to wait another fifteen minutes before I can keep going... again. Psychokinesis and Thought Control both have FAR more utility and crowd control and will literally do four to ten times as much damage per round or per psi point. They also compliment a wide variety of builds and playstyles. Metathermics can actually function to completely replace weapons entirely.

The only thing relevant about Temp is the cooldown management, and that's just a single solitary psi power. There just aren't any significant use cases for any of the rest of its abilities. It's just a shitty collection of stuff that doesn't do anything.
>>
>>3879874
The highest inventory tier unlock check is 105 but nobody really cares about that vendor, the only vendor tier unlock that people care about is settled up at 95. There are also two very very very profitable Mercantile checks later that are worth getting up to 120 Mercantile skill for (one of them going up to 140), or at least settle up to 100 effective skill at.

>>3879784
Mercantile going that high is for QoL on better prices and better offloads with Salesman and Major Supplier. The build is generously powerful and has the space to allot all those extra points and feats (goodness, it even picks up fast metabolism, because sitting in your own gas cloud wearing a regeneration vest and tchort scrubber wasting turns is a legitimately strong and noob-friendly strategy at this CON level, even on Dominating), and for a new player that doesn't know where all the Deathstalkers are beforehand, firebombing their way through caves needs to be as painless as possible. Mercantile also synergizes with Persuasion, which is mostly for RP except for one special point in the game, which can be cleared at 150 with that point spread if the player is smart and knows how to maximize bonuses, and the recommended skill investment into Persuasion accomplishes exactly that.
>>
>>3851431
these harper builds just keep getting worse.
>>
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Unique weapon sprites!
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>>3880010
You don't care about the Oculus vendor having quality 160+ stuff??? Which merchant has better quality stuff on offer?
>>
>>3879880
Why try to force this. You just like arguing?
>>
>>3880853

Styg added this?
>>
>>3880979
It will be in the 10th anniversary patch.
>>
>>3880887
Only needs 95 to unlock that, and that's the only one ppl care about, I covered that. The 105 is in the university, and they're more specialized and not really much better (similar to Core City faction merchants, they're niche high end.)
>>
>>3880920
Do you just like arguing?
Why do you get so upset when you encounter someone who doesn't just completely agree with everything you say?
Sometimes in life you'll meet people and they just won't agree with your opinions. And sometimes it'll be because you were just wrong about something. Sometimes it'll be because you need to learn something so they're trying to enlighten you.
That's how life works.
>>
>>3879880
did you somehow miss the one that gives you adrenaline and sprint at the same time
recurrence can be pretty good too if you have a way to do one big instance of damage to a boss or a naga or something
>>
>>3881115
Adrenaline shots are not rare, anon. They're only slightly less common than health hypos, and you end up selling those by the hundred before you reach level 10...
>>
Just have and use both....
>>
Can you guys recommend good tattoo options for a 4x school psionic mania user? I'm new and I checked the wiki, and Shadowlith looks like its endgame content, its pretty rough so far so I think a boon now would be better than something way later.
Protectorate seems nice and feels like it might synergize with hemopsychosis, but I'm working for coretech. Can I double dip quests to get it? Coretech's endgame merchants seem nicer though.
>>
>>3881303
SGS tattoo. literally the best tattoo
>>
>>3881314
Le ebin troll
>>
>>3857877
I dont find that would be a problem, in most RPGs you finally get a well rounded character toward the end or in the last quarter.
You dont really get to play and enjoy acting in a way your toughguy from the mid to end game where most of the action and kino happens.
>>
>>3851582
>just play normal difficulty with oddity xp and choose a weapon type you like to specialize in.
this guy nailed it.
>>
>>3881369
After a few playthroughs with "classic" xp and comparing against oddity, it definitely feels really weird to use oddity because it's not like any other xp system in gaming. And there's a constant nagging sensation of feeling like you need to explore everything and do everything or else you're "behind".

But the truth is that classic xp will overlevel you by a lot. You'll be like level 20 before you even get to Core City. If you use oddity, then you are definitely incentivized to explore and stuff, but it's a slower leveling rate overall so you don't trivialize the game before you're halfway through it. As a pleasant side effect, when you discover an oddity in a trash can you feel that pop of dopamine so it keeps the looting and snooping feeling fresh as you go.

It'll feel weird. It'll feel frustrating at first maybe. But oddity is probably the healthier way to play the game in the long run.
>>
>>3881499
addendum: I dunno if there's a Cheat Engine table that works with oddity xp?
>>
>>3881499
same
at first I was like "pfffft, no thanks" and did classic for a few levels
then I thought about it some more and was like "eh, I'll try it out; it is the intention afterall"
and I never went back
>>
>>3881316
Not trolling. It's literally the best tattoo.
>>
>>3881499
>>3881504
Classic > Oddity.
The Oddity idea just doesn't work. If you are doing it on your first playthrough, you can easily get softlocked on higher difficulties because you don't know you needed x or y skill to get enough Oddity XP to keep going, while combat drains all your resources.
On the flip side if you know how to route with Oddity, you have to take 20+ minutes looting the same specific unlabeled trashcans after 3 train rides, and you just skip ahead in level ups without actually having to test your skills. Meanwhile, combat still feels like something you should just always avoid. There's also literally nothing less fun than sinking points into a subterfuge skill in the hopes that backtracking for an hour through stuff you couldn't get through earlier might pay out even more oddity XP than you just invested. Oddity XP builds get a ton of playstyle overlap with each other because of this, while Classic XP inherently has more flexibility.

Given that combat is the best part of Underrail, classic XP is better.
>>
>>3881603
There isn't anything *wrong* with classic style, per se, it's just that there's too much xp if you're using it so you end up trivializing the game by accidentally overleveling. Since there are functional Cheat Engine tables that only work with classic mode, you can fix the problem at least.
I disagree about the "softlocking" fear you have, though. You can literally beat the entire game at level 5 with nothing but crafting skills and trapping. If your build is underperforming, it's not because you're using oddity really. It's because you don't really quite know what you're doing to build a character that will play the way you want to play. You might be making a build that's really not supposed to behave the way you're behaving.
And no you can't "soft lock" yourself. You just need to explore and kill stuff and talk to people and do quests. You can't just sit and camp out in one little area thinking you're gonna get all the collectibles. Is it possible to get *all* the collectibles? Well. No, it isn't. There are some which are mutually exclusive with each other, and others which won't show up because that random mini dungeon didn't generate in your run. Do you need *all* the oddities to level up and beat the game? No. You don't. Do you need to hit the level cap before you have fun? No. You don't. Do you need to hit the level cap to beat the game? Definitely not. Do you need to optimize to beat the game? No. Do you need to optimize to play the specific way you want to play? Maybe, but not usually. Can you beat the game with a 1 strength naked punch monk? Well. Yeah, but not by punching things... Because you made a guy with 1 strength. See?
>>
What's the point of lockpick / hacking timers other than to waste your time? What's the point of slow vs faster stealth movement and wasting a perk just to have your time wasted slightly less? That perk - quicker walking while stealthed - is like an admission of bad game design. And I can see some of you trying to defend this by claiming you get advantages in stealing something if you're able to do it faster but come the fuck on, underrail isn't Metal Gear. That is my main pet peeve about the game, closely followed by tons of perks tied to a specific weapon which makes build diversification impossible on Hard and Dominating. Want to use shotgun? Well here's 5-6 mandatory perks otherwise your DPS will plummet. Same with sniper. Same with any weapon. Get a weapon, get railroaded into a perk system that is actually quite rigid. The only choice you have then is whether to cheat by using PSI or not.
>>
>>3881992
interloper
>run around a corner, enter stealth
>next turn, pop back out from the corner and snipe a nigger

its not our fault you're too stupid for this game
>>
>>3881992
interloper helps you avoid enemy patrols
>you need high dex and leading shot to play shotguns which means you need less perception and can have a more diverse build
>can work with crit leather armor or just full tungsten tank
>or you can just play a super steel speed tank with barrel stare and max perception and ignore leading shot entirely
>>
>>3882119
so you can play shotgun in two modes, wonderful.

>>3881996
both of you ignore that you can avoid enemy patrols by virtue of having high stealth and that interloper remains just something that gives you more convenience at humongous cost of wasting a perk.

i forgot to add - there's also a perk that lets you arm traps faster.
>>
>>3882125
interloper is ok
you can take it on stealth builds that have room for it

>heavy and light armor is the same
>there are only like 100 "viable" builds in this game
cry about it
>>
>>3882127
i'm talking about weapons taking half the perks. you're railroaded into a single type of weapon playstyle. in that sense, fallout 1, which is supposed to be simplistic game compared to underrtism, has a ton more depth.
>>
>>3881992
Stealth detection is based on time among all the other factors, so the quicker you get through something the higher chance you stealth through without getting spotted. This means faster lockpick and other timers would mean you could bypass more things with stealth. Interloper is a bad feat at higher difficulties, but not for the reason you think; it's just that it's almost never necessary to take Interloper for the speedup when there are consumables and abilities that will give the sufficient clutch movespeed bonus without wasting a feat.

As for the weapon stuff, you're only as specialized (ie. railroaded) as you want to be and feel the need to be. Melee swapping between Sledge, Sword, and Spear for the occasion is often optimal, same with sniper, etc. Your complaint is kinda moot
>>
>>3882277
What weapon do you use with sniper build? Because once you take a shot and they rush you, you lose a lot of AP if you swap.
>>
>>3882132
What the hell?? You know you can just ... not buy a perk, right? You don't *have to* buy every single perk related to whatever weapon you like. You can't just ... not do that if you want to. I don't really understand how you're having this problem. Are you just stupid, bro?
>>
>>3882281
You use sniper rifles, of course. And traps.

Bear traps, specifically. Sneak to a good place, put a nest of bear traps down, hide behind your bear traps and caltrops and snipe them down with one-shots. It's literally the easiest, safest way to play the game. It was so fucking dominating that the entire build got several nerfs back to back to bring it more in line with other playstyles and it's *still* head and shoulders above every other playstyle. Poison the bear traps and caltrops for extra fun if you feel like it but it's not strictly necessary if you're using a sniper rifle.

The only place this playstyle suffers is in cramped conditions for certain specific encounters. That's why Telepathy / Thought Control is often combined with it to give you safe point-blank range crowd control abilities. As a psi school, it also combines well with stealth builds due to being able to drop vision and escape. But if you do combine psi with it, then you have a few equipment issues to keep in mind: the headband will compete against night vision goggles, making you vulnerable to stalker bugs (manageable if you know where they are), and heavier armor (all the psi-synergistic armors are "medium" at the lightest) will impede your stealth. If you have the spare points to whip up a good cloaking device that can help to make up for some of the difference. Another issue you might run into is affording the stats for it all, so you'll probably skimp on hit points which isn't a big deal once you get energy shields.
>>
>>3882295
Do you get that instantly arm trap perk? Thanks for the writeup. Also if going for a pistol build (energy or chem, whatever), is STR at 3 the best choice?

I'd like to play sniper but I don't know if laying traps would become boring after a while.
>>
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>>3882299
quick stinkering is very powerful. but making "nests" of bear traps is cringe. try sniper + smg, it's fun and good.
>Also if going for a pistol build (energy or chem, whatever), is STR at 3 the best choice?
it nearly always optimal. steadfast aim is ok for plasma pistols or whatever, but very expensive statwise being literally the only feat you get unless going for some metal armor or shield bash memes.
>I'd like to play sniper but I don't know if laying traps would become boring after a while.
it is, so just don't, and shoot them instead. you can kill many dudes per turn with spearhead and shitting spree. or maybe get the quick dickering, and grenadier or whatever if you're worried. shit, throw in tm for a good measure. can still go 3 or 4 int with it np.
>>
>>3882125
im not ignoring shit
yeah its convenient, but unless youre playing a pacifist you only take it for the ability to set up snipe attacks
>>
>>3882299
grenade launchers are pretty good with them
gets rid of all the low hp trash
>>
>>3882299
The trap tinkering talent that lets you place and arm a trap while "in combat" is mandatory... on literally ANY build that EVER plans to use traps. And in my personal opinion, there aren't many builds that don't get huge benefits from being competent with traps. There's lots of traps in the game and some of them are extremely deadly to stumble into, and they are at the least taxing on your supplies to recover from them.

I'm not super wild about pistols.... You need extreme Dex investment to make them worth it (in terms of damage per AP), and in that case then energy pistols are the best because of their damage type (rarely resisted and good scaling from Int, which is a stat that scales more important things like electronics for shields and headbands or chemistry / medicine for poisoned bear trap shenanigans). The main problem with low strength builds is the lower carry capacity which you will constantly be dealing with. But if you're not a pack rathound, then it's not crippling.

This is not a hack-and-slash game. It's a game about stealth, planning and tactics. You can devise a build that lets you just mindlessly run into a room and start shooting. But that is a very specific playstyle that has fairly specific gear and supplies requirements. Snipers are extremely powerful but now they also require some specific playstyle / equipment adjustments to get the most out of them, compared to how overwhelming they used to be. And that's for the best. No one's going to know what you'll enjoy except for you. You have to understand yourself to decide what you want to do. No one can do that for you. Go play the game, dude.
>>
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>>3882401
If your gonna do a 3 str build. Don't get crippled as you lose most of your movement points due to being over encumbered.
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>>3882299
snipers dont need traps
xbows dont NEED traps, but if youre gonna play an xbow build, you ought to use traps imo; its the best build to do so
>>
>>3883158
No one "needs" traps. No one "needs" anything. Bear traps and caltrops strongly compliment the sniper playstyle, though, because they are the primary means of keeping distance from victims after you've begun combat. Otherwise you're wasting like ten turns for every single kill just to get through a group of guys. In that sense, what synergizes the best with snipers is just... not fighting anything ever and just sneaking past every enemy. If you're using oddity xp, then go for it. If you're using classic, then you're giving up xp by doing that. But to be very fair, you get WAY more xp than you need if you're playing classic mode, and lots of enemies drop oddities you will need...
Crossbows synergize with traps very well because 80% of crossbow power is in the special bolts, including poisoned bolts, and if you're gonna be skilled with poisons (there are some really really good ones...), then you may as well apply those poisons to your bear traps and caltrops, too.
I still haven't found a real use for explosive mines. They're too loud and they just don't do enough damage to be worth it since they don't immobilize victims at all. Special mines like acid blobs, freeze and incendiary and so forth, are too clumsy to really use, too. Maybe bio gas mines? But they're kind of fussy to make and heavy to carry around, and not reusable. Like, they DO stuff... but the logistics of actually using them is just too tedious for me.
>>
I want to make a pure, non-psi, Tungsten Hammer build. My goal is to be immortal. Viable or silly? I imagine my hardest challenge will be actually getting to the enemy. I want to fucking PUMP constitution, and wear the heaviest armor possible. Basically a walking, talking, pissed off refrigerator. I would like to keep strength at 10 for the sake of pumping con, but I'm worried (A) my gear will be too fucking heavy and (B) I simply won't hit hard enough.
>>
>>3883387
everything is viable. the most difficult part would be to not get bored to death irl. might have hard time with big t too, but that depends.
>>
>>3883387
there are two builds for that
one can move, the other is immortal
you have to choose
>>
Been doing a shotgun build again and kinda sad we don't have good uniques for it besides maybe the sawed off that is different enough. Wished Styg put a trench gun in instead 2 mediocre combat shotguns.
That prob and just 2 unique ammo types would make them feel a bit more special. Hopefully in Infusion we can get more ammo varity for them and have some special ammo be avaliable for multiple calibers
>>
>>3883468
Everyone is immortal until they run out of health hypos. Also energy shields can soak several times as much hp as you can actually have in your red bar.
>>
>>3883743
lmao, do you play on normal?
you can use 1 hypo per battle, unless its a long battle
ive seen energy shields up to about 2k capacity, but you can have that much health or more, even on dom
>>
>>3883747
LOL LMAO EVEN ROFLCUNTINGCOPTERZWAFFLEZ! Do you play on dom? How are you doing damage while pumping your hp to 2k? No wonder you're having long fights, anon. You need all that hp just to survive long enough for your toothpick to whittle down the rathounds. It's either that or you don't play on dom. Or you cheat the fuck out shit with Cheat Engine and then pretend you're legit playing.
>>
>>3883695
Shotgun is generally just poo-y

I've been doing >>3851431 out of curiosity and ngl this is easy
>>
>>3883840
For me they can get absurd damage but your main big dick move is gonna be most often next turn if your not TM abusing/AP maxing with the Tyranny.
Generally I find regular shotties better in most circumstances, but holy hell does gun-nut invalidate the combat uniques by a mile.
Versatility shotgun been pretty fun so far with the clever and sawed off
>>
>>3883695
Combat shotties are pretty garbage. All Styg had to do to make them way, way better was give them an additional attachment option in crafting and make the shell count make sense. Bursting 2 shells if that is all you have remaining shouldn't cost the same AP as bursting 4-5. This factor alone makes them inferior to pumps, because the shell count on all the combat shotguns will not even out to enable you to always fire a full burst and give you the most bang for your buck. Reminds me a lot of people's main gripes with miniguns, where it really sucks you have to waste so much ammo on the occasion you leave something on 1HP.
>>
>>3884147
>Versatility shotgun
but why? I will give shotguns another run, maybe I missed something, but my takeaway from shotgun was that they're pretty low on the totem pole for how much needs to be invested into them, on both the levelup screen and in resources
>>
>>3883387
I made a tc character with 8 str and a sledgehammer and was able to clear the power plant with that.
It was funny running out of psi and just bonking someone for a kill.
Consider using a bioscrubber in your 18 con build.
>>
>>3884187
>Clever and leper poison
EW as well with the sawed off gimick of 2 shells at the same time rekts shit if you go MT for shattering. You can bum rush the sawed off just going in and out the haunted medical area without angering Aegis. Your more similar to a gun-fu build on blasting people in the face so you can hold off on leading shot.
Prob can play more around with other knives or the clemore to set dudes evasion to 0.
>>
>>3883387
>My goal is to be immortal.
>>3883468
okay, if youre choosing immortal
you want 12 con, 7 will
conditioning, stoicism (+5 specs), fast metabolism with regen vest, thick skull, tempered (electricity) at 26th, bodybuilding at 28th or 30th
tungsten helmet/armor/boots, reinforced with tungsten where possible, paddings are dense foam
for some enemies/fights, super steel armor is better, but its very very expensive
drink mushroom brew, have plenty of aegis and morphine and know when to use it

there you go, youre as immortal as they get
>>
>>3884231
You can be even more immortal by just not launching the game at all. That way you'll literally never die, not even after black holes evaporate and protons decay.
>>
>>3884214
sounds very interesting, can you post me a build?
>>
>>3884283
Aight sure I have a older save of it but you could add TM or change MT to PK. I think I just got dirty kick earlier your point though you can use the shiv/jackknife to farm for incaps before blasting earling on too
https://underrail.info/build/?HgYGBwMMBAjCoAAAADcAADdBQVAUS3AuUFoAAG4AHgAoKzkkJsKwEsKPwqMeCioNGQbCluKgvAXisqYF4rewBd-8
>>
>>3884295
I'm not too convinced on shivving for cheap shots on a shotgun build (couldn't I, like, get by on commando-grenadier flashbangs and tasers with higher reliability?), but expose weakness and metathermics with the sawed-off looks like a sick combo. I'm going to duplicate your version very closely first after I finish this current build
>>
>>3884352
More or less I was meming by the end trying out weopens since I wasn't sure what to add but realistically any low AP melee is good to poke with if you just need to kill a boss or industrial bot if you go MT. Mostly used the cleaver thoughout the run, shiv was for EWing industrial and Nagas.
>>
>dabs on invinctus first try even when he cheats the initiative roll dom
>>
>>3851406
So I looked into the code of this game how the RNG is calculated, and it seems to be like this: if the UI says 95 %, the actual chance is 50 %. If the UI says anything other than 95 %, it's 0 %.
>>
>>3884609
I knew it.
>>
>>3884609
>psi chads win again
>>
>>3884609
fully and completely a skill issue.
>>
>>3884775
yup
I get to 20 onslaught in damn near every battle, sometimes twice
>>
>>3862082
Why is expose weakness bad?
>>
>>3884832

they are just faggots and use kukri instead
>>
>>3884832
It's not bad, but completely superfluous for hammer builds.
Use Firecracker Caps for the rare enemies where EW would've been "necessary" and you're going to be good.
>>
>>3884832
This is accurate. >>3884876
My last hammer build, I didn't have expose weakness and just swung a Firecracker cap when I rarely had to have that extra edge in overpowering resistance.
I bonked my way through Strongmen probably easier than I had done before with Sledge. I cut INT for the build because it wasn't needed if it didn't need Expose Weakness, but it resulted in a secondary problem I didn't expect; low Intellect meant crafting really high end was locked out and the build was just plateaued in strength and fights only getting tougher.

I'll have to do a better build next time, but I still won't get Expose Weakness.
>>
I wanted to do a "sword & shield" build, but with dex as the main stat since my last playtrough was spear. Could this lukewarm mess of stats be fun?
>>
>>3885084
No, it's one of the most ass builds in the game and a noobtrap. shield gear just blows
>>
>>3885084
I've done shield builds before and generally there too feat and spec intensive on the shield part if you the want shield bash to do decent damage.
Unless your focusing on the sword part parry is just too ass to use so your better flurry swording with vil weopenry on the tribal sword.
>saddest part is Magnar has the demoman charge
>but such techniques are not for zoners to learn
>>
>>3885194
Not to mention that Boxing Gloves in the second weapon slot that's swapped to before you end turn invalidate over half of the blocking feats.
>>
>>3885199
block amounts stack though
>>
I like to barter for the best gear.
I hate the merchant system. Time-gating RNG rolls was probably the worst idea Styg implemented.
I like shopping for the best gear.
Ola is probably the best merchant, better than Constantine.
I like buying the Persuasion goggles from him. They can have a bonus between +10 and +30. That's 20 possible values, and I want the +30. That's a 1/20 chance. On average, he has 4 goggles in his inventory each refresh. That means there should be a 20% chance on each refresh he might have what I'm looking for.
In practice I think it'll take me 25+ visits. Why the fuck is the RNG like this?
Who fucking knows.
It takes forever.
I could settle on a +29 and just put 1 more point in Persuasion, but I have sunk-cost gambling fallacy brain.
On the plus side, he also has other excellent possible items; extremely high quality regenerative vests might appear, extremely high quality boot springs might appear, and 21 stealth and 40 stealth balaclava's and ninja tabis.
I have a couple of more stops before DC, so I might still get it, but on this run, I'm going to have to settle on +29s.
Fuck merchants.
>>
>>3885205
block is an RNG roll damage threshold boost but for melee only (and even then some melee is false melee, like industrial bots). some average gear like a tact vest or metal armor + boxing gloves and the 100% block for 20 extra melee DT for even a versatility build will reduce even some of the strongest melee damage to tiny values. Each source of block rolls independently, if they succeed then the DT is stacked additively. You can't stack parry, boxing gloves, or spear guard together, riot shields are horrible tradeoffs and don't work with spears without picking the biggest noobtrap feat in the game, Guard also sucks (hmmmmmm I wanna 35% chance to block 28 melee damage, about 9.8 average but doesn't work if they cheap shot me or RNG fuck me with crits so I'll still get raped by the average knife as I get carved like a chump and does nothing vs. the 80% of the game that doesn't use melee, good feat investment), which leaves stacking with high investment Metathermics only.

blocking is the worst
>>
>>3885215
For me its all in on bash or nothing for shield. You get respectable numbers with tungsten and with TM you have 2 free moves if your tranq. Can reach 1000 or more with full stacks, prob best with a PK monk or kniverfag since the more general feats work on it. Expertise functions weirdly though, on higher end shields the upper damage on the first strike is usually much higher you never low or high roll the amount it should show
>>
>>3885208
just add a system where you can order high quality parts for a (25%?) markup of the value than if the item had showed up in the inventory normally
why can't you tell the machinists at the protectorate base to make you(or ship it via wartrain) the best possible upper receiver money can buy
>>
>>3885274
yeah I had the same kind of idea. there are a good half-dozen better ways to have made things and he went with something unrealistic, annoying, and time-gated
>You can only sell 6 guns!! unless you wait enough time in real life, then you can just sell as many as you want
>>
>>3885283
Selling being limited is perfectly fine, however.
It's always stupid when a game lets you force merchants to buy all your crap for no reason other than you being the main character, at least this way they get to choose which type of item and the quantity they need. Not perfect but I'll take it.
>>
>>3885240
8 str Shiv-Expertise Tungsten Shieldbash build? only need 10 dex and tabi to put a (poisoned) Shiv on 4 AP. Can do 9+1 eel sandwich for 10 dex. That's a lot of freed up ability score points. maybe a fancy footwork+cheap shot at least 5 shivs for 20 AP into a shield bash nuke each turn, while being tonked up to 10 CON or other stuff.
>>
>>3851406
Is there actually any other way to deal with death stalkers than reloading and then getting lucky with traps, torches or flashbangs? They're such a massive fuck you to the player that I'll give a thumbs down review for the game as a fuck you to the dev even though I have almost 100 hours in it.
>>
>>3885307
Honestly you can go many different knifes for it to maximize the bash damage.TfB also effects the bash so getting MT is great if you just going for shiv pokes. Did more a captain America build with the claw with Vil weaponry. Had to forgo lighting punches for tungsten
>>
>>3885338
They're the stupidest blackest critters in the entire game.
After you break their stealth (burst fire, flares, grenades, yell, cave magic, etc.) they won't move if you break line of sight. You should be able to easily handle them assuming you have one corner to hide behind.
Also having more detection never hurts.
>>
>>3885359
The way to deal with them is to reload a save, build a trap fort and blow up a grenade to alert and lure them in. It's gamey and tedious. It's quite possibly the worst designed enemy in any game ever.
>>
>>3885363
I just facetank their ambush then kill them.
>>
>>3885363
>The way to deal with them is to reload a save
Skill issue and a waste of time
>>
>>3885338
They're a brilliant way of punishing / limiting the brute force "stomp in and kill everything" type of builds. Every build has encounters they struggle with.
You need Night Vision goggles with Motion Tracking lenses. How good, depends on your baseline Perception / Detection. Turn on the green so they can be seen, boy. Once you see their shadow moving around you can immediately initiate combat and either target them directly (depending on their proximity and your detection) or throw a flare to pop them out of stealth. Bear Traps are your friend. Caltrops are your friend. Fucking carry bear traps and caltrops, jesus fucking christ it shouldn't need to be said.
>>
>>3885283
Nonsense. There is no valid way to justify merchants buying unlimited equipment from you. Go to a pawn shop and try to sell everything you own all at once and see what they say to you.
>>
File: expertisefuckery o.webm (2.29 MB, 1000x1000)
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shield bash testing on 70 block shield with no stacks. Has mostly 6 spec in bash damage and 4 in boarding at lvl 28.
Weirdly when specing the damage it does change to reflect it but I'm doing something like 40 or 50 more damage out of no where from the highest roll
>>
>>3885208
Why bother adventuring? You can just go directly to the best shop available and suddenly you have perfect equipment. And after your equipment is perfect you no longer have any reason to go anywhere or do anything...
The time gate on shop refresh is already too lenient considering how high quality their goods usually are. They should halve the quality of offered merchandise.
>>
File: fullTfB.mp4 (3.26 MB, 768x480)
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3.26 MB MP4
No idea why the punching bag doesn't give boarding up stacks it does bleed and get vile stacks though
>>
>>3885414
Why have shops at all?
>>
>>3885414
Shouldn't you be busy balancing your next game, Stygger?
>>
>>3885274
>or ship it via wartrain
faceless blockade
>>
File: cathartic.png (955 KB, 1920x1080)
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>>3885338
>>
>>3885421
Certainly not to trivialize the game by just giving you everything.
>>
>>3885442
So don't have them.
Sounds like shops are at odds with exploration being tied to progression, especially in a game with crafting.
>>
>>3885084
Shields blow in terms of strength. I did do a sword and shield hoplite build a while ago. It took a long time to get off the ground, and even when it gets going, it isn't "good". Fun? Sure, in so much as it is something different. You have to spread your points out a lot, even more so if you do a sword and board build since a lot of the good sword feats are behind DEX. If you're determined to do it, you can absolutely be kitted with the essentials before Depot A. I managed to do so, at least. Just be prepared to lean heavily on nades and nets to carry you.

>>3884832
NTA, but it isn't. It is overrated, however. You get 1 turn of use out of it basically on a hammer build. Spec'ing into it isn't a bad idea, but then again you are then using a specialization point to make a not needed feat useful, where it could be used somewhere else.
>>
>>3885208
>I want the +30
Ok.
>I MUST have the +30
Actual mental illness.
>I have sunk-cost gambling fallacy brain
Sounds like a (you) problem.
>>
>>3885274
That goes against the philosophy, and it's also not good design. Might as well just edit in the items.
>>
>>3885454
Tedium isn't good design.
>>
>>3885456
So roll with the punches and work with the shit you get, instead of tediuming yourself. Like, free your mind, man.
>>
>>3885411
But they do buy unlimited equipment from you. In Underrail, you just have to stand there and stare at them for an hour.
>>
>>3885414
There's a handful of different systems that could have been done for merchants that would
1- actually be believable
2- actually be fun
3- actually be balanced.

There's no point in wasting breath defending the current setup because the current setup fails all three.
>>
>>3885457
Tedium is a core part of Underrail's design philosophy, it's right there in the screenshot you posted.
>>
>>3885459
>actually be believable
I don't see what's unbelievable about every shithole bodega in postapocalyptic underground boonies not having pristine mint-quality plasma cores in stock at all times.

>actually be balanced.
I don't see what's "unbalanced" about the current stores and how making maximum quality components would make them more balanced.

>There's a handful of different systems
Let's hear them.
>>
>>3885462
>large scale trader with hundreds of charons to spend
>only wants to buy a single pair of boots
>but if you stand around in front of him for an hour, he magically might want to buy more stuff
Extremely believable and realistic system
>>
>>3885464
Would you prefer merchants refreshing once a real-time month?
>>
>>3885467
Do you think that would be more believable?
>>
>>3885462
>>3885467
You're still stuck in "defend the current" because you can't conceptualize literally anything else. Poor form.

Here's the most basic non-retarded alternative

Step 1 believability: Get rid of the 1 hour restock. It's literally just arbitrary time-gate on unlimited stock.
Step 2 balanced: the game intends for you to sell and buy items after restocks, so the current limits on what RNG's into a stock and what doesn't isn't sufficient. An alternative could be that they have one large, non-RNG stock and looking-to-buy-list that matches what it would be like if they had several restocks all at once.
>>
>>3885469
>You're still stuck in "defend the current" because you can't conceptualize literally anything else.
Not really. I don't think the current system is zomgawesum, but I think it's perfectly functional and you need legit mental illness to be bothered by how shops work currently. Mentally well-adjusted players see 2-5 restocks of every shop they use through the entire playthrough and don't feel buck broken if they don't find a max roll component or have an unsold pair of boots left.

>Get rid of the 1 hour restock
>An alternative could be that they have one large, non-RNG stock and looking-to-buy-list that matches what it would be like if they had several restocks all at once
That just means you can get a lot more and sell a lot more at once, which only serves to eliminate both money scarcity, and component and consumable scarcity. You just get guaranteed shit and tons of it. How is that "more balanced" or "more fun"? At the same time, I fail to see how shops that never restock are more believable than those that restock with an abstracted frequency.
>>
>>3885476
there is no scarcity. there is only time-gated. Like afk your computer limitation. there is no scarcity. you are failing to understand this. it's unlimited, but annoying. it accomplishes nothing. the current system is not scarce (because it's unlimited). the current system is not real (because vendors just RNG unlimited stock on the passage of real-life time). the current system is anti-fun (because it is time-gated).

there is no scarcity (it is unlimited)
it is anti-fun (it is time-gated)

the very very simple alternative proposed is
1- actually scarce
2- not anti-fun
>>
>>3885476
Now you're arguing that it's functional, which is true, but defending a system as being functional isn't exactly high praise. A system being functional doesn't mean it isn't flawed, or that improvements can't be made. Being functional does not make it believable, or balanced, or fun. It wasn't designed to be believable or fun, because Styg doesn't care about either of those things, it was designed to balance resource availability to the player - and, frankly, does a poor job of it (without even mentioning the other systems like pickpocketing which make a mockery of that entire intended goal)
>>
>>3885481
>Like afk your computer limitation
>there is no scarcity
>it's unlimited
If you are a mentally ill autistic faggot who knows in advance that he can get a specific quality N component in this given shop and he can't breathe if he doesn't get it, yeah.

Normal players just take what they can, they don't know the shop stock in advance and don't start a playthrough with a plan for crafting weapon X at quality Y with modifications Z at a certain level. For them shops are an additional scarce and unpredictable source of components which can somewhat compensate what they didn't manage to find from looting.

For a normal, sane player, changing shops to offer a lot more materials and consumables and making them all guaranteed just means that all scarcity if lost for him, which is neither balanced nor fun nor believable.
>>
>How is that "more balanced" or "more fun"?
Some niggas will truly defend merchant runs and you just don't know what to tell them because their conception of fun is arbitrary time wasters for a limited amount of realism.
>>
>>3885508
everybody on their first playthrough if they've chosen a build that isn't psi or melee, before they get out of the depot, learns they have to wait for restock rounds to buy enough ammo.

normal
sane
players
immediately
question
the
logic
of
it
>>
>>3885515
The delusion of styg niggers (or as I call them, styggers) is beyond compare.
>>
>>3885524
Is that why only spergs like you complain about it?
>>
>>3885524
>everybody on their first playthrough if they've chosen a build that isn't psi or melee, before they get out of the depot, learns they have to wait for restock rounds to buy enough ammo
Um no. I literally haven't done that once.
>>
>>3885515
all "rpg" mechanics are time wasters. you might prefer visual novels instead.
>>
>>3885524
Should have doubled all gun damage but made bullets scarce and accuracy low.
>>
It sucks he pussied out on the time mechanics in Infusion. Would have been a good way to force the player to make do with what they have if they couldn't just sit around waiting for restocks.
>>
>>3885583
Why have shops at all?
>>
Holy fuck the devs of this game should be shot. Unskippable cut scenes that last forever and ever and ever and ever and ever.
>>
>>3885612
You can skip them if you press alt and F4 at the same time.
>>
>>3885618
wtf I love underrail now
>>
>>3885550
What a profound statement
>>
>>3885612

use cheat engine like the rest of us and speed it up.
>>
Is there any point to fighting the faceless and fucking up relations with them or is if purely detrimental to your playthrough
>>
>>3885653
None except to be funny and loot I guess... except the fact its DC your fighting em at
>>
>>3885583
>It sucks he pussied out on the time mechanics in Infusion.
Is that even pussying out if he never intended to do that in the first place? He was saying it from the very start that he doesn't want time limits on quests. He was saying it from the day he first posted that screenshot of the clock. That shit is just a less arbitrary way to do restocks, random events and other timed mechanics we already had. And because he wants to do NPC schedules for some fucking reason although I can't fathom why he'd want to.
>>
>>3885707
A time limit on quests means you have to hurry to do it before the quest fails. That isn't the same thing as needing to wait a bit before a merchant refreshes inventory. Like, not even fucking remotely similar.
I'm sorry that you're having such a difficult time with all these simple, obvious, easy things in life but maybe you should kill yourself?
>>
>>3885524
Why would you ever even need to buy ammo?? You end up with thousands and thousands of extra rounds before you even hit Core City.
>>3885569
Which... is how the game currently is? Or were you being sarcastic?
>>
>>3885481
Fucking moron. Insufferable. Just use cheat engine and set all your stats into some arbitrary number. Most of the stats are probably 16 bit integers or something. Just set them all in the millions and watch cut scenes.
>>
>>3885459
>There's a handful of different systems that could have been done for merchants that would
Ok. Describe them. Tell us how you think you'd do if you were a game designer. Tell us. What exactly are those systems and how do they work? Be specific.
>>
>>3885458
Ok. Then what are you complaining about? You have exactly what you wanted already. So why are you fucking complaining?
>>
>>3885454
Styg is so peerlessly based.
>>3885456
Suffering isn't tedium. It's proof of work. You want stuff, you have to work to get it. Otherwise there isn't a fucking game. Tedium and suffering are not the same thing. Period.
Now, about your mental illness, if you can't even sit down to pay attention to a video game for fifteen goddamn minutes, you need to call your local emergency room and get an ambulance to hurry to your front door. That is serious profound disability levels of neurological dysfunction there, potentially indicating a late stage brain tumor or stroke.
Or brain rot.
>>
>>3885817
There's zero suffering in playing a video game. It's just a retarded shut-in dev being pretentious and you suckling at his balls because you lack a father figure.
>>
>>3885818
You're the one begging him to pay attention to you and do completely stupid, counterproductive stuff to make you happy.
And as for game design, you don't know what you're talking about. At fucking all. And not just because he's the one's who made an acclaimed video game and you are NOT.
>>
>>3885819
I'm not, it's just commenting on his pretension. He's free to believe in his own bullshit, just as you are. Nothing can be done for you kids who are completely disassociated from real work and finding meaning in tedious vidya as surrogate job. There's a whole industry profiting from you guys, after all.
>>
>>3885812
Who the fuck said they were similar, you cretin?
All I'm telling you is that if you expected time limits on quests, that's on you, because Styg very clearly said, from the very fucking beginning, that that was not his intention with the clock. It exists so that shops can close for the night and random events can trigger only at a specific time of day for immershun.
>>
I'm doing research on this game and I need help from some of the veterans here: I need to know the first point in time the game was in a somewhat finished state. The game released in 1.0 build on December 18th, 2015, but the demo and alpha builds date as far back as 2012. The 0.1.5.0 alpha build supposedly seems to be complete enough to play and I was wondering if anyone here had any experience with it. If the game was still a glorified demo at that point, what about the early access version from 2013 that made it's way onto Steam? Or the 2014 builds? When was the game mostly finished from start to finish or at least feature complete?
>>
File: all better.png (86 KB, 237x236)
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PSA: underrail crybabies are going to kys themselves on the 18th

everybody else: if you just started a build or are about to, stop and wait
shit just got real
>>
>>3886043
>When was the game mostly finished from start to finish or at least feature complete?
When the 1.0 build released. Unless you were a beta tester, but iirc epeli was the only one.
>>
>>3886058
I'm looking at a 0.1.6 walkthru right now on youtube, and it is a 6 parter series, about 6 hours of gameplay. While obviously unfinished, it does look similar enough to the final product, which is pretty impressive considering the 3 year period between the alpha builds and the finished product. For now, I will add the 0.1.5 alpha build date to my project as the "initial release". Those who backed the game got to play it, so might as well.
>>
>>3886062
The game mechanics didn't change much, that's true. Obviously the oddity system didn't exist yet, merchants didn't have limits either, but otherwise things were pretty stable during the alpha years. For the most part it was just getting content patches, building things incrementally. If anything, the most dramatic changes happened well after the 1.0 release.
>>
>>3886067
That's the picture I'm getting, it was mostly the same game over the years of development but with more features and content added in, alongside a good helping of bug fixes. For what it's worth, Kenshi is in a similar spot, as it is in a 2013 spot rather than the 2019 as it's official release date would make you think since it's mostly a stable sandbox from the first early access release with more and more content added over time until the arbitrary 1.0 release, for a game which has no definitive "main story" and just lets you do whatever anyways.

Speaking of the alphas, do you know what was the earliest build where you could finish the main quest of the game from start to finish? I figure it's the actual 1.0 release but it could be earlier.
>>
>>3886070
1.0. The last public alpha ended with you taking the Institute elevator.
>>
>>3885816
how are you that dense? I don't want unlimited shopping for AFK hours. that's cheesy, bad game design. it should be limited shopping and AFK hours meaning nothing
>>
>>3886092
>it should be limited shopping and AFK hours meaning nothing
Like it already is?
>nooo but if you afk enough time you can get items of 153 quality instead of 148 quality!!11!
Keep your 'tism in check, nobody forces you to afk like a retard.
>>
>>3886094
all false. the merchant system is shit, fucking stygnig
>>
>>3885274
Even if he were to do that he would definitely make it so it has a wide range like super steel.
>>
>>3886052
More nerfs to average weapons while the top tier stuff stays untouched I presume
>>
I know Styg claims that he wasn't inspired by Metro 2033, but I always assumed that he was full of shit. Well. After actually reading it, guess I was wrong. I refuse to believe that he wasn't at least aware of it existing, but the two really aren't all that similar.
>>
>>3886134
its complicated, but no
>>
>>3886157
nobody cares
>>
>>3886134
sounds about right lol
in a game where you can throw down caltrops and gas grenades and kill targets without even aggroing them styg has a pretty funny idea about balance in his 'super special' single player RPG
>>
>>3886162
you do
thanks for replying
>>
>>3886052
At least give us a hint
>>
>>3886165
Who cares though. We'll see it on the 18th anyway.
>>
>>3886165
some broken stuff that most players rely on is getting nerfed
some new stuff is getting added that you may want to build around
dom gets even harder (on top of player changes)
but some things are getting buffed a bit, things that needed it

this update is the biggest change of any update since ive started playing, at least
>>
>>3886170
Sounds like bullshit, I don't believe you.
>>
>>3886170
there is no patch. god u stygniggers are mental
>>
>>3886170
Styg promised a small patch. This doesn't sound like a small patch.
>>
>>3886164
i haven't played this game in years :)
i simply smell a larp ;)
>>
>>3886174
>>3886175
>>3886178
screencap this so I can laugh at you in 12 days
>>
>>3886179
>two more weeks
>>
>>3886179
You already blew it, get lost and save face
>>
>>3886179
you aren't very busy in december, huh?
>>
>>3886181
>>3886182
>>3886183
bots always post in threes; would anybody really bother to bot underrail threads?
is the butthurt that strong?
>>
>>3886184
stygnig in full schizo mode now.
major patch will fix his game after 10 years in just two weeks
source: just trust me bro
everyone who disagrees with what's real in his head is a glowy industrial bot
>>
>>3886186
UDS
underrail derangement syndrome
>>
>>3886184
how many licks does it take, anon?
>>
>>3886186
We do know that a patch is coming in two weeks, but t is meant to be something small to celebrate the anniversary. I mean come the fuck on, Styg only spent about a month on it. On Steam he did mention that localization tools are in the works, no idea if that's something planned for the 18th though.
>>
>>3885426
you now have a reason to do deep caverns before the DLCs
>>
>>3886206
You already have a reason, you get to flex and say that you fought and killed Big T when you're looking to join the Expedition.
>>
>>3886104
Your little testes got stomped so hard. I know, I'm just as surprised to discover you had them, but try to keep your high pitched whining to a lower volume cause it's fucking annoying.
>>
>>3885274
The entire point of Underrail is that it is post-apocalyptic. It's a setting in which society has collapsed so dramatically, so completely, that despite things like laser pistols society is still in a state of paleolithic barbarism in terms of organization, politics, art and historical preservation. It is this contrast which is being emphasized in literally every aspect the game. Cobbling together your tools from whatever random shit you scrounge up like a... cave man... knapping flint to make a hand axe.
It's so bluntly on the nose, I just don't know how you really managed to find out about the game without immediately understanding the premise.
>>
>>3886263
>everyone is scrounging mudslappers because it makes my point work and I confuse all cRPGs with guns as being fallout clones!

in reality you start off the game in a 7 level high-tech complex with competent and well supplied doctors, engineers, scientists, administrators, and soldiers, and you end the game by resolving a conflict between the nu-Borg and some aliens. In-between you interact with several extremely organized and well-supplied factions that operate with abundant civility and normalcy. There are at least two universities, mass public transportation. Does free healthcare and life insurance sound post-apocalyptic to you? Because that exists in Underrail, but not in my pre-apocalyptic real life.

A real player clues in pretty quickly that it's not post-apocalyptic at all. Strange and underground and alien, and the game even tells you that the worst of what you experience comes with the territory of the far flung boonies that is South Underrail. If it WAS the developer's intent that this was an actual post-apocalyptic cRPG, they failed spectacularly. Just like a real player clues in pretty quickly that the merchant system is clearly half-baked.

>the entire point of Underrail is...
throwing grenades
>>
>>3886276
>you start off the game in a 7 level high-tech complex with competent and well supplied doctors, engineers, scientists, administrators, and soldiers
Yes, because you're a hero. And Tanner is one of the Godmen orchestrating events on the world.
And this is specifically to contrast SGS against neighboring communities like Junkyard and Camp Hathor.
You're arguing in bad faith, anon. Enough. You're done here.
>>
>>3886302
He's right tho, it's literally not post-apocalyptic.
>>
>>3886302
Calling Underrail post-apocalyptic is very misleading. It might be, on the grand level of things, but we don't even know for sure. The reality inside the game is just the aftermath of a regular civil war, nothing apocalyptic about that.
>>
>>3886363
its post-post-apocalyptic
>>
>>3886477
a cataclysm happened that forced humanity underground
oligarchic megacorporations are the governments, and they rule with an iron fist
sometimes they war with each other, genociding people
then the one where you live collapsed bigtime, the implication is most people died
then a smaller version of the same one grew from the ashes and ruled again
then that one was deposed in a civil war about 20 years ago
you are scavenging in the ashes of the ashes of the ashes of the old world; there is no rule of law outside of the stations, and even then its not great
horrible magical monsters roam around all over the place, psychos prey on people left and right, technocrats perform awful experiments on people en masse, a tyrannical army is trying to take over your region, and of course the satanic outer void is bleeding through into your world and has been for centuries

just because you can walk into a station and talk to normal people and buy shit doesnt mean its not post-apocalyptic
I think you're just blinded yourself to all the signs; trash and barrel fires everywhere, gangs and bandits and monsters everywhere, people talking about not drinking the water or breathing the air and wearing respirators even in stations, everybody outside a station is armed and usually armored, people with punk hair and tattoos and piercings are all over the place
hell, even in the stations you hear horror stories, think of Tonys backstory or Gorge's son or Patrick Pierce's experiences
>>
>>3886534
>trash and barrel fires everywhere, gangs and bandits and monsters everywhere, people talking about not drinking the water or breathing the air and wearing respirators even in stations, everybody outside a station is armed and usually armored, people with punk hair and tattoos and piercings are all over the place
That's just daily life in Middle Eastern Europe
>>
>>3886536
I wont argue that

but if you look at fallout and say "apocalyptic" then you should look at underral and say "underground apocalyptic"
if you dont, youre a liar
>>
>>3886538
If the entirety of Fallout took place inside a Vault with no knowledge of the outside world then it wouldn't be post-apocalyptic either. Whatever happened on the surface, it has zero bearing on Underrail. Wars and fallen empires don't equal apocalypse.
>>
>>3886542
yes it would
you're in the vault and dealing with the vaults conditions due to the apocalypse
>>
>>3886542
>Whatever happened on the surface, it has zero bearing on Underrail.
unreal
im arguing with a liberal, which makes me the real idiot

I cede the argument; have a nice day, sir
>>
>>3886546
I could have phrased that better. Not a repeat of FO1's story, just a story set inside a Vault. A totally isolated habitat. There's a reason it used to be speculated that Underrail was a colony on some other planet before Expedition added more context. And even now there is nothing stopping Styg from pulling a "the surface is actually completely fine" twist, if he wanted, because we have no way of knowing, because Underrail is that isolated.
>>
>>3886555
the ice tower implies that the surface is frozen, as in theres probably not even atmosphere
then you have hints about flotts or some other spess snek eating the sun
>>
>>3886556
It's left ambiguous where the ice tower leads though. And the spess snek thing is probably not meant to be taken literally either. Going by the NFT tablets if anything happened to the Sun, that was well after either Underrail or Lemuria was finished, and it wasn't the reason for the migration.
>>
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>>3886165
You're getting unique sprites for unique weapons and that's it
>>
>>3886604
hahahaha
I cant wait to rub your retarded nigger faces in it when it drops
>>
>>3886604
Actually hueg and great update if that's all there is to it
Can't wait to see half the sprites turn invisible because he forgot weapon/outfit combinations
>>
>>3886617
>hueg
Damn right. Can't wait for the install size to double.
>>
>>3886617
>>3886619
ohhhh, NOW I understand your behavior
wink wink, hush hush
>>
Tbh I just want unique sprites for SGS NPCs.
And maybe one person in that godforsaken shithole who wants to talk about The Compound.
>>
>>3886604
Now if only the unique shotguns wouldn't all blow chunks
>>
Underrail sucks.
>>
Shut up Six. Go away.
>>
>>3886542
>the total collapse of civilization and life on the surface of the earth as we know it with the remnants of humanity forced underground isn't an apocalyptic scenario
what a pedantic faggot.
>>
>>3886542
>If the entirety of Fallout took place inside a Vault with no knowledge of the outside world then it wouldn't be post-apocalyptic either.
I want you to read this out loud to yourself three times, and reflect on how silly you’re being.
>>
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>>3886678
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>>3886052
But i want to start a new playthrough nooooow
>>
>>3886156
>- Mhm, mister Styg, having learned something of your role-playing game, I just can't help but wonder if have any familiarity with the acclaimed Metro 2033 novel and and it's sequels. You've read them, haven't you?
>- No. Have you?
>- No.
>>
>>3886170
Obvious fake news, Styg would never nerf TM enough to actually matter.
>>
>>3886851
: )
>>
>>3886170
Will he finally nerf the gypsy woman?
>>
>>3886932
a little bit, actually
but not directly; you're just going to see her a bit less often
>>
>>3886849
True story.
>>
>>3886937
I don't even mind the gypsy. I just don't think that Booth should be random.
Not even for minmaxing purposes, it's just nice when the game acknowledges your various accomplishments.
Shame that the most flavorful ones like talking philosophy with the Ferryman, going on a journey with Dude, or calling yourself a member of the exosoldiers didn't make the cut. Regardless of the boon getting one of those would have been nice.
>>
Having a constant general about a simple singleplayer game is crazy to me. No wonder this thread is so boring and full of mental illness.
>>
>>3887014
I kind of mind Coral. She's a Mary Sue like the Ferryman. Not nearly as insufferable, mind you, but she's obnoxious as a bullshit trap option. And I don't fucking like not knowing how effective my equipment is. Is it 5%? Is it 15%? Fucking tell me.
>>
>>3886604
Will robes finally get stats? It's complete bullshit that they don't give you any benefit to psionics at all. -2 Perception for NO FUCKING REASON.
The weird psi cult is all wearing robes. All the weirdo psionics in the game wear robes. How come robes don't give me a bonus to psionics???
As if it wouldn't be a significant tradeoff to wear them instead of armor in the first place, just like it's hard to justify wearing a headband instead of nightvision goggles.
>>
>>3887075
there are psi-boosting robes in the game
>>
>>3887081
I think there's ONE in the entire game that you get from one of the Tchortist bosses? And it's a really really shitty item?
>>
>>3887081
>>3887084
https://stygiansoftware.com/wiki/index.php?title=Tchortist_Noble_Robe
So, yeah. Garbage. It even has an armor penalty without giving any protection. Fucking insane.
>>
>>3887084
its one of the best psi armor slot choices
>>
>>3887121
Except for it not being armor at all. You know? The most important thing about armor? In that it... armors... you...??
You know you can craft armor with psi beetle shells, right? And when you do, not only does it boost your psi, it also protects you from, like, bullets. And shit.
Damn, anon, have you even played the game??
>>
>>3887156

yeah but then you look fucking retarded the entire game with that. much better to have drip
>>
>>3887024
It's not a constant general faggot, people just have this much to fucking say about this shitty FUCKING stealthnigger gameplay.
>>
>>3887092
>>3887121
>>3887156
Psi tactical vests are pretty good but the robes have less total armor penalty, require zero crafting, and +1 will is extremely hard to come by. The robes are excellent as a very offensive option which is the MO of the psi-builds anyway, and dedicated psi-builds are probably the easiest things for the strength to play in the game. How can you argue with that?
>>
>>3887214
>laughs in tesla armor
>>
>>3887214
I'm just so fucking amazed how you can be wrong about so many things. Not just like a little wrong, but extremely wrong.
>>
>>3887198
The rathounds and robots are all very scared of your lewks, Seantay Runway.
>>
>>3887217
prove it
>>3887216
meme gear
>>
It's all moot. The single best chest armor is Padded Infused Cave Hopper Leather Overcoat from Cave Hopper graveyard leather and Abandoned Waterway cloth and padding. Ninja gear > all.
>>
>>3887240
>one of the strongest uniques in the game
>meme gear
>>
>>3887240
Uhhhhh the burden is on you to show how the one single infamously bad cosmetic robes are better than the famously OP armor that's explicitly designed to be very obviously the best armor in the game.
>>
>>3887259
best armor is something crafted. Tesla is extremely niche and crippling if it runs out of battery power.
>>
>>3887351
So we agree the best armor is not the fucking robes.
>>
>>3887351
>goes from being metal armor with 5% penalty to metal armor with 40% penalty
>extremely crippling
>takes 40 turns minimum to run out of energy
>>
>>3887214
I sometimes run with the riot vest for the better health increase you get from study vests. Though the robes are only really a option on TC builds.
Regen and tank psi can argue for the HD exo-skeletons especially medic for blood mages
>>
>>3887024
it's great. sure it's 50% of harper posting, but then you get stuff like >>3887217
and even in two threads at the same time!
>>
>>3887492
>50% harper posting
maybe 2%
I dont generally bother arguing with the nonstop stream of retards; only when I'm in a good mood
there are people here who imitate me because its good bait
>>
>>3887495
so you admit you're trolling outside of /b/
>>
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>lmaoing at the anons who think the anni update isn't gonna be anything big
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>>3887876
>Was going to start a new dominating playthrough during the christmas holidays
>My autistic brain wants me to wait for this update to come out
Life is suffering
>>
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Just started a new run as a sniper/grenade launcher couple of days ago, so is there a patch coming out or not??
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>>3888024
yes
>>
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>>3888034
Well, looks like I gotta finish this run and start a new one straight after. That'll probably be a pure psi run. Funny, this is maybe my thrid or fourth run (I can't remember) and never even give psi a fair shake. Lel
>>
>>3887956
It's coming on the 18th so it should be perfect for you then.
>>
>>3851431
This is objectively the strongest from start to finish build I've ever played.
>>
>>3888037
TL;DR: pure psi isn't possible like it used to be before the nerf. You don't have the slots.
The problem with pure psi runs is that there's a hard cap on the number of slots you can have. And you can't fit enough different powers in your repertoire to be able to use it as your only weapon. If you try, the increased cost will eat you alive because you can't afford to sustain that throughput long enough to kill an encounter when you're paying 130% psi points. Metatherm is probably the most self-sufficient, or maaaaaaaaaybe a specialized psychokinesis punch monk, but then you're using punches more than your psi so it's not really a pure psi build is it... Thought control and tempmanip just cannot do the job. Thought control can't deal with robots without grenades. Tempmanip just can't do much of anything unless you're playing on easy peasy mode due to the tanking you have to do while waiting for your stacks to blow up.
You always always always end up having to use weapons and grenades to do stuff. That isn't pure psi. And if you're gonna have to shoot and throw stuff anyway, why bother wasting points on psi?
The nerf was overly harsh. Maybe some nerf needed to happen, arguable. But what happened just crippled psi so dramatically that you can't even justify it on any build anymore.
>>
>>3888410
>the increased cost will eat you alive because you can't afford to sustain that throughput long enough to kill an encounter when you're paying 130% psi points
nah you can doctor's pouch a booster every 2-3 turns or something not even including the other drugs you can prebuff with or feats you can pick up. Psi vest and muffler psi-band go really far too.
>>
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>>3851406
this is fucking stupid
>>
>>3888410
I don't want to insult you anon, but those sound like some dominating/oddity XP -problems. I will never play dominating or oddity XP. If I do a run, it's either on normal or maybe on hard, with classical XP on. Hence why I disagree with you, but only to a slight degree. What you say is true, but not as detrimental as you make it out to be. Of course I'll invest in other skills as well, like throwing, so I can reliably use grenades for example. I just haven't decided yet which psi school will be my main one. I'm debating between metathermics and psychokinesis (with electrokinesis being the focus), I'm not sure yet.
>>3888424
Exactly. The options obviously are there.

However I've thought about as a joke about creating the ultimate galaxybrain character with max will and max int, maxed psi, charisma and crafting skills, but it looks a bit too retarded. With too hamstrung early game, so I'll leave it as an idea.
>>
>>3889034
>those sound like some dominating/oddity XP -problems
Nah, they are retard problems.
I used quad psi just fine on DOM (oddity obv) without issues, and it's probably the strongest build you could play as well. When anons are complaining about psi nerf they're admitting to play the patch notes instead of the game.
>>
>>3889102
I thought as much, kek.
>>
>>3888410
>TL;DR: pure psi isn't possible like it used to be before the nerf.
Anon are you fucking retarded or fucking retarded?
>>
>>3888410
I mean you could always blood mage and honestly you could just go 2/3 schools for most situations
If your using TM as an attacking skill you better be memeing or 2 school TC tranq build
>>
>>3889034
Max Wil and Int prob work well for a energy pistol build with TM. I think only thing you need is Aimed shot.
>>
>>3889156
If you maximize int/will you can invest and play any psi school, no need for weapons at that point...
>>
>>3888907
It is, but I like it. It's just so cool as a concept. Even if the execution is ass.
But I played Heavy Duty for the story so take my opinion with lots of salt.
>>
>>3889177
Kinda thinking they wanted to go full brainiac. They mentioned crafting and if they're putting that much into electronics to max it as a meme to have it matter. Prob put power management and all the psi crafing too while they're at it.
>>
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>>3889225
Naah man, I meant making a character with maxed will first, maxed int second, and all psi schools maxed. But that means my crafting subterfuge skills would be practically non-existant.
That could (atleast on paper) result in a character (at level 30) with 18 will, 10 int, rest of the stats 4. And effective 350 in all psi schools.
>>
I feel like instead of a hamfisted psi-slot nerf, he could've just made Mind-manipulation and Temporal psionics Int-based instead. As well as having better chances to evade psionic attacks.
>>
>>3889231
>crafting subterfuge skills would be practically non-existent
With 10 int 18 will and 3 in everything else you're further ahead in points than most builds. Quick calculations says that 58 hacking, 88 lockpicking, 74 mechanics, 69 electronics, 79 biology, 80 tailoring, 33 persuasion, and 38 mercantile will reach all the highest breakpoints in skill checks and crafting. ie. the following:
130 no-tool hacking, 125 lockpicking, 160 mechanics, 180 electronics, 130 biology w/o house access, 160 tailoring, 150 persuasion, 85 mercantile.
121 skill points left over.
Stealth can be handled by just swapping to stealth gear for any stealth moments, pickpocketing and traps skills can just be ignored.

I'd personally cut TM down to min level for the TM utility psi that you want from it and doesn't care about TM skill level, cut way back on biology because DC drugs are rarely worth the bother and instead you already have everything you actually care for at 80 effective biology, settle for lower crafting quality to shave more points and go down to 120 or 115 effective lockpicking, and cram all the skill points into max Yell-Intimidation (18 Will scaling and freedom to hold a scary stick in your hands, it's like 0 AP cost 3 turns of critters having only 10% to 30% chance to hit you) and then into evasion or something.

My instinct tells me this is all way overoptimizing because any single psi-school is already top end build with their ability to "solve" problems, while 18 wil 10 int all-Psi has multiple effective psi-schools at 400+ with 7 slots to equip.
An easy top tier build, really.
>>
>>3889274
Fair enough, I was just memeing about.
>>
>>3887516
no, you're just too retarded to read
you MOD FAGGOT
>>
>>3889274
I told you guys not to plan builds until it drops
>>
>>3889231
Why have most things not Wil or Int at for 4? You could at least have sprint or Max slots at 12 Int having Per, Str, Con, and Dex dumped. Or at least get enough Con for fast metabolism
>>
>>3889385
As I said, I was just playing around with this concept for sheer meme value. I doubt I'm gonna play anything like this.
>>
>>3889560
Alright, just thought you gonna go the other route of only having Wil and Int dumping all else to 3
>>
>>3889560
Not sure too if you have HD though that one helmet you get there could be something to mess around with. Pretty sure it mess with your vision from what I've heard though
>>
>>3889609
Yeah I know about it, but fuck no. seems too drastic for my taste.
>>
>>3889609
That's a bit of an understatement. Although the only thing it'd need to not be a total joke item is a visor toggle like turning on NVGs to activate the bonuses.
>>
>>3886604
But will he add sprites for the Steel Dragon
>>
>>3890428
Does it really matter because you can't obtain it for use in a regular playthrough anyway..?
>>
>>3890443
Doc M has a scrapped dialog option that shows that at some point encountering Kirill in a regular playthrough was considered. Too bad that never panned out.
>>
>>3890456
Wait what?
WHAT!?
>>
>>3890443
That doesn't stop me from using it.
>>
>>3890493
What the fuck you on about, nigga?
>>
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>>3890459
Just a discarded idea.
>>
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>>3890692
>>
>>3890692
>>3890694
I don't understand why Styg made meeting Kharon mutant path exclusive.
Overall there are there some missed opportunities and points of expansion that would round out the game very nicely. With this being one of them. I understand you can't spoon feed all the answers and that Styg probably wants to keep some things ambigous, but come on man. Maybe I'm alone in this but there is quality in quantity.
>>
>>3890762
>Maybe I'm alone in this but there is quality in quantity.
There's a lot of stuff already and you can easily dump a hundred hours playing a single character, at some point you need to stop or the game becomes bloated with relatively low effort content.
>>
>>3890774
>at some point you need to stop or the game becomes bloated with relatively low effort content
I felt this way about Phreak. The game gives you a quest to find him at some point once you examine anything related to him, but I still don't understand what the "intended" way of figuring out his location is. As far as I know there's nothing pointing to you having to use NV goggles in a specific spot in Core City. The other two ways meanwhile are just happening to have very high PER or drug abuse. And the questline puzzles are kind of ass to do, while the unique rewards and loot from the new areas are something that don't necessarily benefit high PER builds despite it making the puzzles easier. How his route leads back to main quest also feels completely incidental. Felt like someone's random OC inserted into Underrail.
>>
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>>3890774
I understand your argument, but I don't fully agree, especially in the case of an CRPG. For me personally (and I'm sure there is a good chunk of people who share this sentiment) what makes Underrail excellent isn't the combat, the build variety or mechanical details of it's writing/plot, no... What makes it excellent is the abstract atmosphere of mystery, apathy and dread of a setting that is extremely hostile, yet inviting in the sense that you just want to uncover all of it's secrets.

Getting into Deep Caverns, the Compound, the Black Sea or the "Fun Pyramid" and to a lesser extent the Institute are just few of the places to evoke this feeling of wanderlust and discovery.
>>
>>3890783
Quantity is only a good quality if it doesn't degenerate into bloat.
Asking for bloat is how you don't get what you like about the game.
>>
>>3890785
Where/What is the line between bloat and not bloat?
If we for example take what anon above said, once again I agree. But only to an extent. His introduction is clear; to be able to continue the main storyline without the siding with any of the oligarchs in that regard, he serves his purpose. But... the rewards do feel a bit lackluster.

Perhaps what I'd do, or would have done if I were in Styg's shoes would have been that if certain conditions were met or so on; you could have invited him to the "Fun Pyramid" for an extra reward, which would mirror his fate if you finish any of the oligarch questlines.
When all is said done though, his introduction in my book is easily a net positive, regardless of flaws.
>>
>>3890762
When it comes to Kharon, there is such a biting irony to his mutant path exclusivity that it ends up working perfectly as a conclusion to his story. Perhaps even better than as a teaser for some future appearance... but it would be a blatant lie if I said that I don't desperately wish for a chance to talk to him under less unusual circumstances.
>>
>>3890798
>When it comes to Kharon, there is such a biting irony to his mutant path exclusivity that it ends up working perfectly as a conclusion to his story. Perhaps even better than as a teaser for some future appearance...
I assume you mean the one where you side with the other Mutants or the one where everyone is dead and talking with cryopod man just ends the game straight to the main menu?
>>
>>3890801
No, I mean this more in a general sense of decay and fading into irrelevance. 200 years of hiding in caves, and for what? Ezra is managing email servers, Kharon is not any closer to achieving a breakthrough, and cryo man is stuck in a condition he was against more than anything.
>>
>>3890808
100 years, and im not so sure
what are the odds that ezra just happens to live in the station that the MC comes through and therefor influences the events that happen in the game?
>>
>>3890808
Ah, I see. I thought you meant
The fact that he is a genius psionic badass, experimenting on mutagens who ultimately gets killed by a retard mutant (You) and his hobo mutie comrades wielding shanks and crossbows.
But fair enough, I digress. What you said actually reminds me a bit of a theory I've been thinkng about
[spoile]I think atleast part of the reason why Six is just an annoying and arrogant autist is for that same reason of regression. He might have cool tech and he can oneshot you with his plasma blade; but ultimately at the time the game takes place he is just a Godmen equivalent of a janitor who has to clean up loose ends. While Tanner is doing whatever the fuck he wants.
>>3890812
There SHOULD be some kind of thought control check if certain conditions are met where confronting him would actually open some kind of dialogue tree with regarding old biocorp at the later half of the game, like post DC.
>>
>>3890812
Slightly under 200, but who's counting. What are the odds? Who knows, it's not like any of them are in a hurry to spill. I think there is enough ambiguity here that concluding their storyline here and bringing them back for a greater purpose works equally well. However without Kharon showing up at all in this game, the latter would be far more likely.
>>
>>3890816
hold up; I thought old biocorp fell about 100 years ago
>>
>>3890816
You have to remember anon that there are others as well from that time. One high level Psionic researcher and one unfotunate mutie (who you can't get anything out of) and an incomplete entity who technically should have some insane amounts of knowledge/history at their disposal.
As a quick reminder there are also areas in Hollow Earth which you can't explore or access, Tartarus Prison for example and Eidein's private quarters within Cytosine Outpost
>>3890822
I think it was more than that. The Hollow Earth Incident happened 189 years from the game (and 182 years post descent), according to the wiki.
>>
>>3890826
alright
him gassing depot A was 100 years ago then
in my head they were both 100 years ago, but I knew there was *a* 100 year ago event regarding ezra
>>
>>3890815
That too. The one where he lives and inherits your artifacts is even more cruel. Kharon is so singularly focused on his goals that it blinds him to all the other events happening around him, and by the time he realizes that, it's already too late.

>Six
Azif's damage control at least implied that he didn't always have such a stick up his ass. We meet him right when he realizes that his decade-spanning 4D chess move just went up in flames in a spectacular fashion. But what you said could be part of it too, it would certainly make sense.
>>
>>3890826
Tartarus has been No.1 on my Want To Explore list for so long I almost forgot about it.
>>
>>3890833
>We meet him right when he realizes that his decade-spanning 4D chess move just went up in flames in a spectacular fashion.
What do you mean specifically, I don't remember on the top of my head.
>But what you said could be part of it too, it would certainly make sense.
Essentially to elaborate a bit. Bunch of godmen arrive on earth, then only 4 are left; Six is one, Tanner is one, one of them is eaten by Tchort and one of them is unknown (my guess is General Melek). Six represents tradition and by proxy regression. He is loyal, bound by certain rules and before he can do anything else he has to clean up loose ends and potential threats like eliminating tchort and Tanner, but he can't do it himself (because of the rules mentioned above) he needs human agents to do it (You). Meanwhile Tanner represents chaos, opportunity, freedom. He doesn't care anymore, he just wants to live in peace amongst the humans and to put it simply, just do his own thing. By this logic General Melek (if he is the third) represents order and structure, like Tanner he might have turned his back on his people, but not as a nobody, but as a ruler/conqueror.
>>3890835
I think there was one more in DC, I just don't remember.
But I digress, for me it's the another (formerly) Omega controlled stucture which you can't access. (Main gate has no power) and no entrances from lower caves/waterways.
>>
>>3890840
only three were sent; one of the visions mentions this
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>>3890843
Not quite. I'm rechecking the visions on the wiki.
The DC ones, mention the departure of the Godmen, but nothing about how many. It's the "Fun Pyramid" one that mentions and I quote: "...They lament as they learn their fate. Morbid curiosity makes them descend. You feel hatred and anger as they die. Three are now all that remain", emphasis on the word "now"
Other clues include Tchort taunting you how they wanted to eat another one of these things, but instead have to settle for you instead. and the stasis pods in the institute west wing.
My guess is that a slightly larger group, say 20 or 30 perhaps were sent on the mission to cure the godmen, and in order for them to embark on this journey and survive this malady that aflicts them, they turned to cybernetics. By the time they arrive on earth, follow humanity underground and construct the pillars and the fun pyramid, their numbers twindle, eventually to 4 (some time before the events of the game) and by the events of the game, to 3.
This would also explain specifically beyond the main story motivation why space autist wants you to do what he wants to do and why he can't do it himself. By devouring a single godmen, and having the ability to genetically evolve, Tchort has now become a legit threat on the medium to long term.
I fucking love this game.
>>
>>3890840
>What do you mean specifically, I don't remember on the top of my head.
The main quest. The earthquake cockblocked Six out of an easy job and instead he was stuck cleaning up after his own mess. He was so buttmad he killed an Oculite who looked at him wrong and Azif feared even he would have to bail before Six goes on a murder spree.

I have nothing to back this up with, but I honestly don't believe that Tchort ever interacted with any of the Godmen. At most Tchort is a vector through which a Leviathan infects our reality. And as such he might have access to ancient memories from the Godmen-Leviathan war similarly to how we experience Godmen memories as visions.
>>
>>3890849
>>3890851
tchort might just be speculating on the taste of godmen brains, we dont know for sure either way
>>
>>3890851
>>3890855
I think it is a little more nuanced than that
Tchort is originally just a freak accident, an amalgamation of flesh when Old Biocorp personel got dumped into the mutagen tanks during the hollow earth incident. But the thing is that we can safely speculate that there must have been some powerful (psionic wise) and smart beings among the scientists and apex technocrats, if Ezra, Kharon are anything to go by. But that freak accident gave Tchort the ability to rapidly evolve by incorporating new genetic material and thus evolving, HOWEVER it takes time (as alluded by Eidein, explaining the process works in "cycles"). Check out again what he says when you meet. https://www.youtube.com/watch?v=0EGgC5UldJY
Sure it might be speculation, but I think it's more than that, given the stasis pods you find in the west wing, where you meet space autist again.

All in all, this would explain why he has become a threat who has to be dealt NOW. A powerful, super intelligent entity with VAST psionic potential in all fields and knowledge across all advanced fields of science who has now gained Godmen DNA, and the Cube (a piece of very advanced technology, used as a power source, according to the Faceless) Heck I wouldn't be surprised THAT there was some Leviathan/Void influence there aswell through some of the Biocorps staff..
>>
Another anon here and going completely off the top of my head here since it's ages from when I last played, but how I recall understanding Godmen and Leviathans is that they possibly experience time differently or exist at multiple timelines at once. Tchort's birth is very mundane all things considered as Azif mentions, but Six is unable to deal with himself, so perhaps it's much more powerful on a different timeline, or it has already become a full blown world destroying Leviathan in the future. Six also mentions in DC something about "frames" or some shit when he insists on the protagonist being the one to kill Tchort, and I'm not sure if I'm remembering wrong, he also implies that if the protagonist fails then another version or "frame" of him will handle it instead. In Expedition DLC there's also the optional Ferryman philosophy schizoramble where you can claim that you feel like you've already died multiple times, hinting at possible timeline shenanigans.
>>
the game is 10 years old stop spoiler tagging nobody new plays this shit
>>
>>3890900
Those are good points anon.
Indeed the implication heavily points to the fact that Godmen observe time in a different, non linear fashion, safe speculation would be that this has to do with their psionic potential (and by proxy mastery of temporal manipulation; even player has access to "precognition" as an ability). Six' mention of frames most likely has to do with that. Meaning that their mastery of "precognition" for lack of a better term allows them to see the most probable different outcomes of the near future, in layman's terms like psionically amplified game theory. As for the conversation with the Ferryman this can support it, but the fact that the dialogue options only require intelligence, and not psionics would/could suggest that it's just an easter egg-y 4th wall break with daoist philosophy sprinkled in.
I could be wrong of course, Styg works in mysterious ways.
>>3890905
Zone off, pipeworker.
>>
>>3890900
ive heard if you get to that point without dying, its a different dialogue
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>>3890908
Haven't seen anything like this. However, it wouldn't surprised me and it would be cool.
>>
anyone got an updated cheat table?
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>>3891086
letmegooglethatforyou.jpg
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>>3891316
None of the ones I found had a functioning item editor.
>>
>>3891532

the one on the last page does just takes a minute to learn how to use it
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>>3888410
>5 years and thousands of posts later whining about the weaker psi builds being nerfed is still going strong
I'm tired boss
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>>3891782
Good, faggot devs patching their games for years is equally gay.
>>
>>3891782
>weak builds getting nerfed is good game design
>>
>>3891838
Plasma beam was not a thing back then but sure Psi of all things is nerfed
>>
>>3890905
Jokes on you. I suggested it to a friend and he has 20+ hours played during the past week
>>
>>3890905
You're gonna have a lot of fun if you survive the existential panic of discovering that the world has been around for a while and most people are a lot older than you while still being able to learn and grow and enjoy things they haven't encountered before.
But my personal recommendation is that you kill yourself the day after you graduate because no one wants to be around if they aren't legally required (and paid) to tolerate you.
>>
Underrail as we know it might be completely changed tomorrow.
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>>3892698
it sure is
you know how lots of players suffer from Psinerf derangement syndrome?
get ready for a few more forms of that
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>>3892700
>lots of players suffer from Psinerf derangement syndrome
Can't call those people players when they don't even play the game
>>
>>3892698
>>3892700
>>3892701
>>3892698
>>3892700
I never understood the whining about nerfs regarding psionics... Take Thought control for example, yeah? Once you gain a certain level, you are capable of one shotting an entire room of enemies with a AOE neural overload crit. Or with metathermics, a single plasma beam does the same. Even on harder difficulties?
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>>3892700
>get ready for a few more forms of that
Nadebres, TMbres, Epistolbres, trapbres... we got too cocky.
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>>3892717
>Nadebres, TMbres, Epistolbres, trapbres
of those, just TMbres actually
Epistolbres got big indirect buffs
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>>3892722
Fine, I'll bite. Did Styg finally make TM interesting to play, or is it just nerfs? I used it once on a full psi and once on a hybrid then never again because shit was boring.
>>
>>3892724
stasis got a nerf, thats it
stasis requires more strategy to use, and it scales with skill now
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>>3892728
Fuck, I don't give a shit about Stasis but I was hoping for at least one new contextually useful ability. What a letdown.
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>>3892728
>stasis got a nerf, thats it
A nothingburger then. Every build is using TM for the global CD reduction and free AP anyways.
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>>3892735
retard take
stasis is the strongest tm ability
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>>3892702
tranquility psi was pretty cool even if it was worse than mania
I get why psi was nerfed so every character didn't just run pk+tm but killing the "throw everything and the kitchen sink" playstyle happened because of it
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>>3892736
Maybe, but only Recurrence can break rocks.
>>
>>3892736
>need to beat most of the game to get it
>overkill for most fights so you don't use it because it just drags things out
I often overcap tm anyway.
>>
>>3892741
lol
you can get stasis at like lvl 10 or 12 just playing normally
and even not, its not far into expedition; maybe 1/3 of the game

and its definitely not overkill on dom
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>>3892736
Maybe, but every 3 WIL build is still going to pick up TM regardless of this change for what is essentially a second improved adrenaline shot and faster cooldowns on literally everything.
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>>3892743
>playing normally
>beat carnifex and clear the mall at level 10
why are you lying
I don't understand
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>tfw I refuse to play/invest in psionics unless, my build by default revolves around psionics
Bless my autism.
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>>3892749
beat carnifex?
clear the mall?
what do those have to do with getting stasis?
>>
>>3892750
Hybrid builds are the most fun builds
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>>3892753
Beyond lobbin' grenades, I'm not really that interested.
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>>3892753
yes, psi hybrid melee builds are the most fun
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>>3892751
right just open dude's locker to get any spell you want my bad obviously everyone does it that way
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Psi beetle brains should be consumables with a single cast of weak NO.
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>>3892762
NTA but there's several ways to get Stasis.
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>>3892774
unlocking the expedition, clearing the first raid, getting phils arm, then doing research or health center is just going to be way more exp than joining the institute
imagine doing all of that and being level 12
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>>3892775
imagine doing phreaks quests immediately after depot A
wow so hard
fucking retard
>>
>>3892778
>playing normally
>fighting industrial bots and greater coil spiders in a secret area at level 10
>>
man, this thread went full discord zoomer
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>>3892780
actual skill issue holy hell
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>>3892763
The beetle brain jar shouldn't be a random event.
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>>3892780
you can just skip the bots, or let them fight the crawlers while you run by
you dont have to fight any coil spiders at all, as long as you can sneak past them
kind of the whole point of adding phreak to the game was to give the player a pacifist option
>>
>>3892785
if you took 1000 playthroughs how many people would have joined the institute at level 10
maybe at 10000 you'd get above 0%
>>3892743
>you can get stasis at like lvl 10 or 12 just playing normally
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do these enemies ever stop spawning?
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>>3892786
you dont need to join the institute
you just need to watch the tchortists grab the cube
I dont know why this is giving you an aneurysm
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>>3892788
what does that have to do with anything
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>>3892784
RNG casting kind of suits a random event item better. But it does prove that those brains could be rigged to cast something. And NO is the only thing any beetle can cast without help from others, so a weak but predictable, possibly crafted consumable that can kill doppelgangers could be more useful than a cast and hope for the best type of thing.
>>
>>3892786
Are you being intentionally retarded right now and only talking about first playthroughs
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>>3892787
Yeah when they all die.
But stop killing my bros please.
>>
Has anyone made a legit build around the industrial exoskeleton/exo-soldier armours?
>>
>>3892797
the tc one is just good
I saw someone else use the combat one to get a crazy amount of movement points
>>
>>3892790
you said join the institute at lvl 10
that has nothing to do with what we're talking about
>>
>>3892797
industrial, yes
str vers heavy guns/sledgehammer, or just hammers but with TM
either way, balors in one hand with specced heavy metal defense

somebody designed a max-healing technomedic tank build, but its kind of a meme build
>>
>>3892799
I think it'd be funny to have like a combination of the industrial one from Drilldozer, combined with jumping stilts. I dunno how you'd fill the rest. Maybe a sledgehammer build with Balor's hammer.
>>
>>3892801
we are talking about buying stasis from franz right after depot a
>>
>>3892804
no, try reading it again
>pasquale
>>
>>3892802
Minigun or fusion cannon in the other?
Based roboretard.
>>
>>3892806
you're probably best off with a good lmg, like a 25 ap ratchet, or one of the uniques like that 7.62 one
but minigun works

I wouldnt use the fusion cannon; ap cost is too high for being dazed and you stand a decent chance of killing yourself with a flub
>>
>>3892735
>>3892736
both right and both wrong. it's not even an argument. Stasis is OP as fuck because turn 1 stasis on yourself to extend all your buffs one turn and make enemies waste all their shit on you, but TM is a free ez enhancement even without it.

>>3892749
You can get Stasis from RNG Constantine inventory at 85 mercantile, which is very very easy to unlock, but you'll be level 12-13 just from the quest XP immediately after depot. If I'm *really* interested in getting Stasis early this is how I've done it every time.

>>3892780
you can avoid the coil spiders or just kill them with a galvanic vest, trickle charging something each turn so they waste turns weakly EMPing you, pulling them one at a time, scaring them with molotovs, etc. You can make the industrial bots and death stalkers fight each other because it's a blue grid into that room so you don't even need to stay for the action. Just drag them over with noise then leave and wait for the stalkers to die, then you just walk through. Even if you catch the attention of the surviving bots you can easily outrun them and mitigate their fire damage and close the door behind you. I do super early Phreak quest for quick access to the lab (partnered with Oculus I'll get my huxkey pretty early) and then kill Phreak for his glove all the time.

There's no getting around Lunatic Mall though so fast Institute at low level isn't really a thing without MUCH MUCH bigger cheese. I roughly remember trying to TNT distract them which bombs the game to 3 FPS because of pathfinding and trying to stealth nab the figurine somehow but it's completely ridiculous.
>>
>>3892797
I did a sledgehammer with TM and the Industrial Exo and it sucked. Like B-tier.
>>
>>3892804
>>3892805
Interesting. I completely forgot Pasquele got his inventory updated after running through the research laboratory.
>>3892816
>>
>>3892818
you didnt have heavy metal and I bet you didnt have 7 agi with sprint and H&R
you probably also didnt use balors or spiked tichrome+quake
probably didnt have tfb
>>
>>3892821
I had all of that except for heavy metal. The suit can't be recharged in combat and likes to run out of charge. As soon as you're out of charge you're just fucked, and all for what amounts to a +3 strength suit with otherwise shitty stats.
>>
>>3892825
between the str boost and the speed boost, your fights should be over fast, or faster at least
im not trying to be argumentative but I think ur not doin it right
>>
>>3892825
It's a bit of a shame I admit that a good chunk of unique items cannot be in any way, shape or form be upgraded even if you've invested a lot into crafting. It is just a missed opportunity. It would be cool to refurbish the exoskeletons, lemurian spear, chainsword etc.
>>
>>3892829
My experience was that by the time I was killing Drilldozer, my fights were about as fast as they're going to get. The +3 strength is additive damage on sledge not multiplicative, so at that stage it was only ~13% damage boost.
>>
>>3892816
I find just going back and forth from the Rathound kings lair to get a jetski easier.
The spooky clinic can be stealthed immediately if you don't join Aegis
>>
>>3892797

I did a build with the TC one and did it with 6 strength to not have the negative stats. Build was fun but TC/TM gets kinda boring after a bit though but I was able to kill everything with relative ease. getting swarmed by strongmen was my only real challenge.
>>
>>3892892
So how did you end up killing strongmen and non biological enemies? Nades/Traps/Temp?
>>
>>3892907

Yup, no traps but EMP MK3 grenades, temporal distortion + continuum ripple, I would usually swap to a TM headband if I knew I was going to fight robots.
>>
seeing build theorycrafting just makes me wish there was a save editor for this game so I could test shit out freely
>>
I bought this game on Black Firday and now managed to finish it. The build I ended up with turned out quite good. Some enemies get shot, some zapped, and others stabbed.
https://underrail.info/build/?GwMQBwMDBApLwpEAwpEAAGRLJQAZTksmL0YAXwBfAAA8K085wqMXJlFbw5IZwodLwoUxw5HCs8Kbwq0awp7iqLsD4rWuBOK9hAXfvg
>>
FUCKING SEND THE PATCH ALREADY
DO IT
DO IT NOW
>>
>>3892889
wait wait wait the early junkjet jetski is a chance to happen from coming back from the rathound king, and isn't an automatic trigger from solving the rathound king? I assumed it spawned guaranteed once you dunked on the rathound king and had nothing to do with anything else.

I'm generally anti-stealth because it's sort of the ultimate skill of the game until the very very end(and has extreme utility even then), so I'm kinda biased against all stealth builds. I'm in the double digits of dominating game completions, and after the first couple of stealth-included build I won't put a point into stealth if it isn't taking Ambush
>>
>>3893067
its been there for me every single time after finishing RK quest
>>
>>3893068
The hardest part of the RK quest is the Burrower pre-quest (on dominating). FUCK burrower warriors when you're still at low skill points
>>
>>3893071
They're easier to kill than Ancient Rathounds
>>
Patch doko?
>>
>>3893213
Probably when the Winter Sale begins?
Iirc Underrail also released later in the afternoon (EU time) so maybe then? Dunno.
>>
Release was 15:01 Serbian time. If that's what we are waiting for then less than an hour to go.
>>
Happy birthday to my favorite game of all time.
>>
Patch is out!
>>
>Intelligence now influences the speed at which the player gains level. For oddity system this is accomplished by reducing the oddity requirements at appropriate levels, while in classic mode the amount of experience gained is modified. The effect is not drastic, but should be noticeable.
Huh?
>>
>Added new grenade launcher loading/reloading sounds
>Added new shotgun loading/reloading sounds
Neat. Was going to do a shotgun / nade launcher character and give dominating a go
>NPCs health is now increased by 100% (up from 50%) on Dominating difficulty
>Reduced damage of grenade launchers across the board by about 20%
Fugg
>>
Holy shit, Vivian is confirmed male.
>>
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Anyone else is getting white bars? Could be just a proton issue.
>>
>Added Polymath (intelligence 8) - Immediately grants 15 skill points and additional 5 skill points at every subsequent level.
Retarded feat
>>
>>3893271
You can take that on character creation.
>>
>>3893272
That doesn't make it any less retarded.
>>
>>3893273
What's retarded about it?
>>
>>3893273
The only thing retarded about it is the diminishing return. Trading a starting feat for 160 skill points is great. Trading a late game feat for 50, not so much.
>>
>>3893277
the worthwhile late game feats for a high int build being?
>>
>>3893276
Trading feats for skill points instead of keeping skill points gains fixed like it has been since release.
>>
>>3893071
just get a tacvest with an armor plate, kevlar clava, kevlar tabis, and a low or low/low shield
if you stack DT, burrowers aint shit
its even easier as melee with boxing gloves

the warriors will still hurt you, but you can at least focus on them
>>
>>3893283
I don't think there's anything wrong with that. You just have to be smart about it.
>>
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Good job Styg
>>
>>3893287
>some broken stuff that most players rely on is getting nerfed
Didn't happen.
>this update is the biggest change of any update since ive started playing, at least
Still loads of bull shit. But you could've started playing after HM release so who knows.

2/5, the nigger here is (You)
>>
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150-155ish components

efficient shields have about 25% lower capacity, but shields in general got a buff
>>
nerfing dex and stasis is epicsauce but he forgot lmgs
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>>3893287
Nothing that mattered got buffed. Your meme heavy punch build isn't important.
>>
>>3893294
>216/213 skill required
Uh, I guess the extra skill points feat might be a tax you have to pay now.
>>
So you should be able to reach close to 40 natural psi regen? Not bad. Not bad.

>Exothermic Aura now burns off throwing nets and webs that entangle the invoker
Finally! No more fucking coil spider webs.
>>
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>>3893298
not quite
if you're a typical 5 or 6 int-er, you have to invest a lot more points into your crafting skills if you still want the highest quality shit, and you aren't smart enough for polymath

if you're 8+ int, its somewhat less of an issue anyway, because of your int bonus (at lvl 30 with maxed skills, somebody with 8 int has 30 higher crafting skills than 6 int; 10 int is 60 higher)
I think in practice most people are going to just settle for lower quality stuff; it has diminishing returns at higher qualities anyway
epistolchads win hard with this update
>>
>>3893303
Huge W for pure psi too. 16 is not a tremendously important feat slot, trading that for 15 more specialization points and by extension faster unlocks is sweet as fuck.
>>
>>3893303
>I think in practice most people are going to just settle for lower quality stuff; it has diminishing returns at higher qualities anyway
I will min-max even harder to be able to squeeze and extra +1 damage. But yeah, that's probably the way it's going to go.
>epistolchads win hard with this update
True. I do like the option to get extra spec points, not all builds need that but some (like epistols) do gain a lot from that trade.
>>
>>3893303
I think this is mostly something that hits people mentally instead of something that actually matters in the grand scheme of things. Even on DOM the best quality shit is massively overkill unless your build is a meme who needs the crutch.
>>
>[Heavy Duty] The Gunslinger will no longer give you a certain item unless you reached a certain point in the Compound quest together
nooooooooooo my free overpowered pistol
>>
>>3893304
you can still only put in 1 point put level; so like if you're level 17 you can only put up to 2 points in a particular specialization
basically you can level two different ones at once, or later on you can powerlevel one faster

>>3893308
I basically agree
I never take merc because its overkill, but even then, my typical endgame gear just went out of reach; q150ish stuff
except for psiheadbands, for some reason
those are harder but not much so

I'll either have to settle for like q120-130ish stuff at endgame, or scrounge up more points for crafting
>>
>>3893315
>I'll either have to settle for like q120-130ish stuff at endgame
I think 120+ across the board is more than enough to clear any content so yeah that's fine. This is a big blow to crowbar enjoyers I guess? Plus, basically any build can throw nades which were left untouched.
>>
>Big T is still only 8k on Dominating
Why did you lie Styg.

>>3893315
>you can still only put in 1 point put level
Yeah, just noticed it. Very arbitrary restriction, but leveling two at once is still really good. Especially with how many of them need 10 in total.
>>
>dom is harder (its a semi Apex Hardcore now)
>crafting nerf
>stasis nerf
>efficient shield nerf (counterbalanced by general shield buff and amplified buff)
>expose weakness nerf
>cheap shots nerf
>fancy footwork/hit & run nerf
>light weapons nerf
>ap cap nerf
>nade launcher nerf
>toxic gas nerf

>int buff
>melee emitter buff
>silencer buff
>force field buff
>warmed up nerf
>heavy punch buff
>cut throat buff
>pummel buff
>expanded psi/regen buff
>headlamp buff
>>
>new sprites
cool
>knives dumpstered
ok sure
>more dom HP bloat on everything because of discord autists complaining its not hard enough
not ok, why would anyone think that's what the game needs
>>
>>3893326
boss hp is unchanged
dom makes it 400%
this new change brings everybody else from 150% to 200%
>>
>>3893330
Ah right, I got confused since it used to have the 150% hp before it was made a boss.
>>
>>3893283
It just educated from fallout pretty much except
>>
>>3893287
>its linux, yeah
At least it only happens with the new shader. Going back to legacy fixes it so I'm good.
>>
>>3893336
same
I prefer legacy anyway
>>
>>3893335
Not quite.
The reason why I dislike it is because Underrail worked really well by keeping a fixed amount of skill points (and action points for the matter), giving each character a shared baseline to work from.
Low INT in Underrail still means getting less effective INT-dependent skill values, therefore having to invest more into those specific skills on a lower INT character. A variation in skill points gain as well is superfluous.
>>
>saving newton goes from pulling teeth to giving yourself a root canal
>>
Hold on. Did Meditation get a silent nerf? It should give 25 psi points but I'm only getting 15.
>>
>>3893347
Never mind, old save. For some reason it only gives you 15 until you take the psi nerf pill.
>>
>>3893339
Honestly depends how feat starved you are. 8 Int is quite an stat investment early if you do not need to pick up certain feats Asap or plan to tank
>>
>>3893351
I can see it helping quad psi which has a lot of psi feats it wants but otherwise having high int reduces the amount of skill points you want anyway.
Imagine taking this on my 18 int stealth fusion cannon build.
>>
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Besides those changes to difficulty, looks like a good patch.
>>
>>3893353
QRD on the fusion cannon?
I never did heavy duty
>>
>>3893367
it's kind of boring
it's a grenade launcher that one shots everything that you can get without too much hassle as soon as you get the drill parts
>>
>>3893364
Agreed.
>>
>want to try out uniques with a tard build for once
>want to also try out 10 INT autism build with new feats
fug
>>
>>3893202
Ancient Rathounds get broken by poorly tossed poisoned caltrops and molotovs. trivial

>>3893364
not really. it's just a bunch of stygger autism panic over people turning his game into a bitch and his desperate attempt to "fix" this by injecting a bunch of numbersbloat.
>>
>>3893367
something like this
https://underrail.info/build/?HgcDBgMIAxBawqAyAADCoMKgwqAyAAAjHmQAADIAAADCoB4ALSskKDnCmsOjKilNwoXDosKHPw8nwrR44rSUBd-8

I think this is just better than the heavy armor versions of fusion cannon.
>>
>>3893202
not when 6 regular burrowers are on you
it was already one of the quests I just didn't do until much higher level
>>
>>3893369
>>3893386
can you just sneak through heavy duty and grab the cannon then get out?
>>
>>3893390
yes
getting out after you grab it is annoying but doable
tnt might help
>>
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>>3893381
Funny. Because on the one hand I've seen people (in this thread) and in the past make the claim that it's autistic players in discord whining about DOM being too easy, prompting Styg to make it harder. And on the there are people like you claiming Styg himself is autistic, wanting ot people play his game in a very specific way, prompting him to make changes that "kill fun". This same shit also happens when people debate or try to talk between oddity XP and classic XP. So which is it then?
Not that it matters to me ultimately, as I've said earlier, in this thread, I will never play neither oddity or anything above normal difficulty. Why? Because the excellence of this game isn't the build variety or draconian combat encounters. It is the atmosphere of the game, in a setting that is bizzarre, mysterious and dreadful. Yet it compels you to go on and discover its secrets regardless of its dangers. In short I wanna enjoy and immerse myself in a quality cRPG instead of trying to maximize any given number autism. There are aother games for that.
>>
>>3893390
Yes but it isn't easy. Finishing the DLC and grabbing it then might be easier if you don't care about the end result.
>>
>>3893394
>now need 90 mechanics to turn this garbage set of 92 quality plates into throwing knives instead of 74

lmao this is some true stygger shit
>>
>>3893392
>>3893396
Thanks I appreciate the spoonfeed, might try it out with these new int changes
>>
>>3893397
0 value post
>>
>>3893401
>noooooo you can't just point out that styg uses numbers bloat to punish people who play his game
>you must discuss the philosophy of the game with the ferryman!!

stfu styg
>>
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>>3893409
>>
>>3893379
Same but kinda have restart my geared out shotgun build. Maxing dissamble early is less frustrating, Not sure whether I to try maxing gun-nut, ballistics, or barrel stare in some combination
>>
>>3893388
I always do it shortly after Depot A. It's much less trouble than getting to the Rathound King.
>>
is rocket launcher gud?
>>
>>3893427
Where can you find it?
>>
>min AP is 5 instead of 4
Why would he buff knives like that
>>
>>3893433
NTA I bought a blueprint from constantine
>>
>>3893394
the atmosphere of this game is trite and the worldbuilding is nonsensical. it's like that show lost, all buildup, all hype, no meat. smoke and mirror writing from an autist.
>>
>>3893439
he's retarded.
>>3886134
>More nerfs to average weapons while the top tier stuff stays untouched I presume

this anon called it perfectly 2 weeks ago
>>
>>3893456
not quite
pistols (at endgame anyway), nade launchers, and ARs were the top 3 imo
two of them just got nerfs
knife and arguably fist were the strongest melee; now they may not be

but you knew that
>>
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>>
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>>
>>3893482
i was just about to ask whether the back blast did damage behind you after seeing the gif
>>
>>3893461
you cant make incendiary grenades from it, in case you were wondering
>>
>>3893482
STR requirement looks a bit too high for a recoilless gun.
>>
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>Beast of Burden
Based.
>>
>>3893499
its not the recoil, its the size and weight
>>
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>>3893497
>>
>>3893482
>destroy a cluster of natives with a nigtrillion damage rocket explosion
>Aegis trooper gets hit for 5 heat damage, turning the faction hostile
>>
>>3893508
only if he's standing right behind you

here's a fun idea: enemy is right next to you in combat
turn around and shoot the ground on the other side of yourself from him; he gets hit with backblast AND the full rocket damage
>>
>>3893504
>its the size
Move and shoot penalty already covers this.
>and weight
It already has a weight stat. Besides, you're not holding it at arms length, it's something which rests on your shoulder. Even a skinny weakling like me can easily carry that much with relative ease.
8 STR is how much you need to swing without issues huge sledgehammers, so 10 just to carry a hollow tube (4 tubes in this case) doesn't really feel like it's internally consistent.
>>
>>3893514
you have to carefully manage that weight in order to aim, and quickly move it into position and stop any forward momentum and yada yada yada
balors hammer has a weight stat too
>>
>>3893515
>balors hammer
Is a melee weapon that you need to swing around, therefore it's massive weight does inform the need of superhuman strength score to properly swing it around.
I'm not saying that rocket launchers shouldn't have a STR requirement, but it shouldn't be that high. Don't know if that's only that one unique that is obscenely high in requirements, tho, still haven't had the opportunity to play this patch.
>>
Trying remember but pretty sure crafting feats don't increase the worth of the item...
>Styger hotfix this with what ever buggs the update has
>>
>>3893518
non-unique launchers are 8 str unless it's a maul which is 11, not sure if there's another unique
>>
>>3893460
SMGs have always been better than ARs and they went untouched. Pistols suck until very endgame and got worse. Fists nerfed more than knives but knives were cheaper investment to be best melee anyway. Yet psi builds and throwing still rule the game
>>
>>3893514
PAY THE STRENGTH TAX FOR THE MEME WEAPON REEEEE
>>
>>3893523
That sounds more reasonable, but they should probably be maybe 1-2 lower for my personal taste.
Not that it really matters since any decent Heavy Guns build should probably have 11 STR anyway.
>>
>>3893518
>>3893523
its the second highest, yeah
they go as low as 7 iirc
>>
>nerfs literally everything
wow, styg
>>
>>3893524
nah, I think ARs are better
regardless, SMGs did get touched, learn to read
>>
I legitimately don't get Styg at all. He's just making the game worse
>>
>>3893538
except psiniggery, which got buffed. I always felt that styg was a total hack that lucked into a decent game, and now we know it for real just before he pushes his sequel
>>
Thank god I finished my speedy fisticuffs campaign before this patch, I don't even know if it would be viable anymore after some of these changes.
>>
>>3893524
heavy punch will be a big buff to metal fists and probably a buff to unarmed
leather gloves and knives got shafted
>>
>>3893597
>chem grenades nerfed
>25% more hp on everything
have fun doing the beast on any low/medium damage build
>>
why did he just completely gut knives
>>
>>3893628
gonna have to go all out now
>cave ear caltrops
>gas
>incendiary nades
>bear traps, at least a few
>acid guns/vials
>white phosphorous rockets
>nets, grounding, any roots available
anything to add ground damage or clog them up for longer
>>
>15% DR reduction for robots with EW
lol what a joke
>>
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>>3893482
M202 FLASH.
The real one used incendiary rockets, so I guess you should be using those for maximum authenticity.
>>
this meta shuffling thing really works on developmentally challenged people, doesn't it? you'll continually be engaged with the same tired game from periodic mathematical adjustments and lateral feature additions.
>>
>>3893628
trust me you won't even notice the toxic gas grenade nerf. I was just using the "nerfed" versions earlier today clearing out the savages. enemies will still huff right up to 20 stacks and take gigantic damage.
>>
>>3893628
The patch notes say NPCs got more hp. That doesn't mean animals, right? Or does it?
Fuck it, I'll go check.
>>
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>>3893699
ok nevermind
>>
>>3893523
gleam is 10, scepter is 10, maul is 11, all the others I've found are 8.
gleam seems pretty good if the guy who sells it always stocks 10 rockets per refresh (didn't confirm) because each rocket doubles as a napalm grenade.
fixing it takes a 110 super steel, a launcher scope, and a foregrip, then you get all 4 tubes.
>>
Is dex unarmed that good? Why did this nigger nerfed it?
>>
>>3893772
>Why did this nigger nerfed it?
Because he doesn't actually know how he wants his game to play, and he spends all his time listening to retards on Discord for feedback.
>>
>>3893772
unarmed was buffed and nerfed but the 5 AP change shouldn't affect it at all
>>
>>3893691
Oh, absolutely.
>>
>Was going to go to 6 or 7 INT for shotgun run
Guess i could go to 8 and give the new skill point feat a try
>>
>int now makes you level faster
wew
>>
>>3893894
So between that and the perk that gives you a million skill points, how crazy is intmaxxing now?
>>
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>>3893904
I'm about to find out
>>
>>3893904
The exp difference isn't that huge, but on oddity every little bit helps. On the other hand on classic you probably wouldn't even notice it.
>>
>>3893904
its just one more skill worth of points; 15 at 1st level, an extra 5 every level after
and from what we've seen, the xp bonus is 1 or 2 less exp required for each level
I played 8 int and it was 1 less per level (except one level it was 2 less and one it was 0 less; might be a bug), with 10 int sometimes its 2 less
>>
So how painful is early game on Dom now? My mid to late game builds are handling the hp bloat reasonably well, but I can't imagine the first dozen levels being any fun.
>>
>>3894031
Saving Newton now is absolute ass
>>
>>3894031
>>3894041
oh now, I had no trouble using the door and mollies like always
>>
>>3894043
the hard part was always getting inside the building
there isn't much you can do to help a level 3 character get through it
25% more hp on the bandits for the oculus quest also makes it much harder to hit level 4 before going
>>
>>3894077
riot gear from the under passages, stealth, and nets
get a beetle by itself, sneak up on it, net it
you now have like 3 turns to kill it quietly while it cant really hurt you
if you have to fight 2 at once, throw a molotov at the chokepoint with the fence and water crossing, make em run through it and maybe fear them

I did it without much trouble
>>
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>playing on dom
>playing on oddity
>>
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>AR spam build still untouched
>nerf literally any remaining fun builds instead
Yeah not updating, I'll stay on 1.2.0.17.
>>
>Failed to save the game
That's a new one for me. And I've gotten many more zone transition failures than I used to.
>>
Has anyone checked if the dex nerf
affected versatility?
>>
>>3894415
of course it does
>>
>>3894328
Sounds about right, didn't he fix some elusive save related bug.
>>
Trying to get a fusion cannon/rocket launcher build going on DOM and holy fuck is the 50% health increase ever a pain in the dick. I should be in the clear once I find a way past the sentry bots in GMS but I'd be 100% fucked if I hadn't gone with mercantile with how many molotovs and nades I've needed so far.
>>
>>3894320
>there's a crawler in the upper left corner of that image
I never noticed that until now. I've seen that picture for years
>>
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>>3894320
>>3894761
SHHHIIIIIIIIIIIIIIIIIIIT
>>
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>>3894320
I really appreciate the art people make for this game
>>
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Crafting feats should increase the value of your gear
>>
>>3895066
This is such a dogshit feat, it should increase the LOWER damage range, on average it barely makes a difference with the upper limit.
>>
>>3895070
I making a shotgun build that benefits more from it since my upper damage gets boosted by 200% dumping a dude.
>Still hotfix too>>3895066
increase sell price of feat enhaced weapons/armor when Styger
>>
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What feature you hope the game has (but probably won't)?
>Importing saves from the first game
>>
>>3895994
More cool environments (or bigger). More weird/cool shit like the tribe grave area and the lemurian underwater areas in expedition, or like the deep caves, or the frozen tower, things like that. Don't get me wrong, normal caves and rails are fine, and you need them for other areas to feel special, but seeing them over and over for 90% of the game can be a bit boring (not to mention the same songs over and over). I figure infusion will be the same as the first game in that regard, though. Speaking of the lemurian stuff, those sprites were really nice and I think I would've preferred more 2d stuff like that, not sure about the whole 3d transition.
>>
>>3896050
I agree with you regarding the special feel of the areas. Take the deep caverns, the whole game it has been teased to you, along the mysteries of Old Biocorp and the Faceless etc.
And when you finally end up in there... Oh boy, you know you're in the big leagues know. The place feels... Dreadful, and dangerous, you just feel it.
>>
>>3895994
Mod support, duh.
>>
>>3893681
thats all it can use
I thought that was a weird decision on stygs part; im glad he had an actual reason for it
>>
>>3896050
Infusion seems like its going to be mostly urban/industrial. We see "cave camo" on some armors, but haven't seen any actual caves yet.

I once predicted infusion would take place in hexagon and be one big city world. I think I was on the mark, except solidon (or whatever its called) instead of hexagon
>>
Damn I expexted more activity after a new controversial patch, but I guess people just stopped giving a fuck.
>>
>>3896432
It made 100 people come back? RPGs could be fun but sounds too gimmicky and more nerfs and more HP bloat discourage people from replaying.
>>
>>3896432
I only had fun playing with high dex/mobility builds and this nerf gutted them. I won't be playing again or buying Infusion
>>
>>3896460
they're still very strong, just not as buttfuckingly OP anymore
>>
>>3896432
people are busy around christmas
>>
>>3896432
It isn't that controversial, not in the way the psi update was. Psi update radically changed the way psi is played, while these are just some number adjustments, not that different from previous nerfs. And since there is no new content, as in no new quests or areas, there is no reason to start a new run unless you want to try something with high int or the rocket launcher.

tl;dr toasting with Dude to the anniversary would have brought back more people than just a regular patch

>>3896436
Those are not bad numbers though, all things considered. We haven't had anything comparable since Heavy Duty.
>>
>>3896432
There's very little new to see. Just twiddling some numbers around, a new secret, and grenade launchers vol 2. Meh.
New sprites are cool and all, but most uniques are still just as bad as they always were
>>
>>3896508
>a new secret
Tell me more.
>>
>>3896432
I'm back even though i have 1200 hours on this already

Maybe this time i'll finish the game
>>
>>3896510
Very smelly.
>>
>>3896510
Take some c4 with you.

||Prepare for lurkers.||
>>
>>3896808
>>3896859
Where do I look?
Is it DOM exclusive?



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