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Can't wait to get killed by bullshit psi-beetles again.
>>
I hope this game lets me buttstroke or pistol whip enemies.
>>
>>3828619
>SavescumRail 2
No, thanks.
>>
>>3828619
Can't wait to see how little he cares about melee builds like when he made weavers.
>>
>>3828619
Actually really excited, fugg
>>
>>3828619
but i want it immediately right now this instant
>>
I fight constant Underrail!
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>>3828926
Just don't save scum then...
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>>3828619
Swords better not be RNG bullshit again.
>>
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>>3829925
YOU WILL ENJOY YOUR
>flurry missed
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>>3828619
I can't remember did the original release in EA?
>>
You don't actually think Underrail Infusion is going to be a good game, do you?
>>
>>3830051
>>3830049
LOWERCASE ANON?
>>
Bring back Shroomhead styg you coward
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>>3829050
my melee build handles weavers just fine
skill issue
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>>3831443
real question is how will melee do against those flying bug things in the infusion alpha gameplay
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>>3828926
And yet, plenty of people have done ironman DOMINATING runs.
>>3829925
I mean, the change in turn format alone should massively mitigate how damaging a flurry miss would be. Both the time it takes to ramp up flurry and the downtime when you miss should be drastically shorter theoretically.
>>3831853
Melee already be benefits greatly from throwing and special attacks, so I imagine it will be that. I imagine things like throwing nets or spear tosses will ground flying opponents. Wouldn't surprise me if the Yell equivalent has a similar function.
>>
>>3831853
poorly
he's already said you'll basically have to take throwing or something
>>
>>3832016
oh interesting. you know i got the feeling that styg wants the player to just go with the flow and rng this time and not minmax.
>>
>>3832040
styg wanted that for underrail too
>>
>>3832053
well i think he's going to make it actually happen this time, and idk how to feel about that
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>>3832056
we'll see
>>
>>3832040
If he's intent on adding tedium to every aspect of the game then no one is going to do that.
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I can't wait to go nuts gear-queering and autistically selecting which firing mode and stance to use against each enemy.
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>>3828619
They ditched the cozy pixel graphics for some soulless generic 3d assets
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>>3832575
the tradeoff is the game is actually 3d now and everything your character wears/wields is visible on the screen
>>
>>3832541
The pockets look so retarded.
>>
>>3831871
>And yet, plenty of people have done ironman DOMINATING runs.
I was gonna just say some goofy shit like "relatively many of people are into having their balls crushed and that doesn't make it any less weird" but I'll entertain it with a little more sincerity.
Plenty of people, relatively speaking, have played any number of games in any number of wacky ways - from just speedrunning, to modding in a difficulty beyond even the highest, to blindfolded, to using a DRR mat or something. None of that has any impact on whether someone else considers the game enjoyable, just as your 'plenty' vibing with the ball-crushing equivalent has no impact on whether that Anon, or I, consider Underrail to be a mess only possibly enjoyable IF you savescum your way through it. Sure, filtered and all that, but I assure you we aren't alone in bouncing off Styg's bullshit.
>>
>>3832577
the game could be in ascii for all I care,

On release (not ea) I expect all that underrail 1 had + more. If I get less, cut mechanics due to time/money constraints etc., Im out until they add it in the future updates.
>>
>>3832600
>but I assure you we aren't alone in bouncing off Styg's bullshit.
we don't care; this game isn't for you

>>3832607
from what we've heard so far, it's entirely more
it wont have personal vehicles though, and its *supposed* to have less OP player options so the crybabies will have aneurysms
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>>3832541
styg is finally going to give me playable innawoods
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I've got 1000 hours in Underrail but Styg has stinkydumb retard ideas about combining CRPG gameplay with time-pressure action (ie. Utility Tower, Eye of Tchort, serpentine graveyard, expedition raids) along with stinkydumb pain for the sake of pain that convinces me Infusion is gonna be unfun shit. Especially as he's spent all his energy going full autismmaxxx for his own new and certainly buggy engine instead of being concerned with making a good game.
>>
>>3832617
I have a feeling infusion is going to be more fast paced in some areas because of the time sensitive shit and you're going to just have to accept that your gear isn't optimal. Idk what to really expect, my brain immediately tells me fallout 1 and pathologic but sped up?
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>>3832617
>Utility Tower, Eye of Tchort, serpentine graveyard, expedition raids
These are all great. And if the game is smaller in size which I believe he said is the goal then I probably won't find it to be an issue.
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>>3832648
utility tower is interesting, but i'm glad the whole real time boss while we're scuttling around doing the puzzle is a one time thing in the entire game. i agree with the rest, i think they're all pretty cool. sometimes i think it's good to set a different playing field and have the player get pushed out of their comfort zone.
>>
>>3832648
also silent isle, arke power station, tithonus laboratory, exploding barge event, gas the drones, and fucking THE GAUNTLET

>these are all great
no
>>
>>3832767
yes
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>>3832767
I think all of those are fine. I don't care for the gauntlet tho
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>>3832617
>>3832767
Native graveyard and Tithonus lab don't have time pressure. I guess graveyard does if you fuck around, but if you don't loot every grave then the ghosts don't spawn so you can stay there forever.
Exploding barge doesn't count, it's impossible to fail unless you're actively trying to.
>>
>>3832617
What's with the baby speak?
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>>3832575
>cozy pixel graphics
looks like shit, faggot. retarded contrarians are nostalgic for indie pixel slop released a decade ago now lol
>>
>>3832575
>>3832880
They've never been pixel graphics in any case. They're 3d models that have been screenshotted and turned into sprites. If you look closely you can see guns clipping through clothes in half of them, you think someone drew that by hand?
>>
I both dread and look forward to playing the game. I do want the higher complexity and the not-roguelike turns system but I know for a fact I will bitch about the timed quests or randomized fuck yous with hacking and whatnot.
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>>3832880
>Retarded controons nostalgic for unity3d mobile asset slop
Face it, there's no winning with indiefags. Ai will reironiclly save you from your own slop
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>>3832541
Looks actually decent. Cant wait to make a cute girl in tacticool gear.
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anything to know about the EA? length scope price date?
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I thought it was gonna be Underrail 2 now
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all of those locations work on the same feature of "you get fucked if you don't gook click fast enough through the location" which shows Styg's obsession with time pressure on cRPG gameplay. Fully expect Infusion to be the case of having 25 simulturns of action to clear a room of 12 enemies the whole way.
>>
>>3832617
>time trash in crpg
And my whole hype is gone.
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>>3832966
Most of them are fine. It's only utility tower and Arke that fucking suck. And I think I read utility tower was designed by Yogi who isn't even part of the team anymore.
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why ea if dev doesnt give a shit about feedback. nobody wants that timeshit in
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>>3832968
if you look at any screenshots (like the autism max new hacking minigame) they all feature a giant clock top front and center on the UI, ie. a ticking timer, because that's the cRPG gameplay he's going for
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>>3832607
This.

All he had to do was make a 1:1 copy paste of all the skills, items, inventory, crafting system and then work from there.

Balance changes to said systems, new maps, new enemies, new lore, better 2d sprites (maybe hd). Most players would be happy with that and he would save himself from a lot of work that could be used to add content and refine the already existing mechanics.
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>>3828926
It's refreshing to see a 4chan user admit that they are themselves literally the entire problem. Congratulations on your self-awareness, and now go kill yourself.
>>
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>>3832648
Infusion will be smaller than Underrail?! Is that actually true?
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>>3832989
I like how the new crafting system looks. No limit on parts but they all have bonuses and penalties. Much better than the current system where most of the attachments are pointless because you only get two in total and some of them are obviously the best.
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>>3832858
the ghost will spawn even if you dont touch anything, but touching things speeds it up

exploding barge is bugged and the devs know about it as of a month or two ago

>>3832994
yes, smaller but a lot more randomized and replayable
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>>3832992
Shouldn't you be working on your tedium simulator, stygger?
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>>3832981
Cant you just side-step all this clock shit with savescumming?
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>>3833079
probably somewhat
but who knows what kind of mechanics he's cooking up
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>>3833081
I mean, at the end of the day its the game he wants to make. And people decide if they want to play it. If that time stuff gets annoying even in the slightest then i will just not bother. There are plenty other games to play.
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>>3833086
if people dont like underrail then they shouldnt play it, I agree
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>>3832186
fun is not good for you, suffering is.
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>>3832965
It is.
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>>3833091
did he get cucked or something? or has he realized that making a game that feels good to play is harder than a game that feels bad to play?
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>>3833105
>did he get cucked or something?
yeah, he's a serb. born in misery, molded by it, very slavic mindset and necessarily so.
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>>3832053
>styg wanted that for underrail too
Why did he generate a feat system where the main goal is to stack as many singular positive modifiers for your given weapon of choice then?
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What are some tips for stepping into playing Dominating? I keep fumbling before even making it to Depot A, playing on normal is basically letting the game play for you compared to this.
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>>3833197
>the main goal
as you see it
its actually a midwit move to focus completely on offense when you can kill anything in the game by like lvl 15 or 20; youre supposed to branch out into defense and utility and cover your bases

>>3833200
just adapt for what you're facing, think things through
its really not very hard if you actually pay attention to the game
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>>3833201
>its actually a midwit move to focus completely on offense when you can kill anything in the game by like lvl 15 or 20; youre supposed to branch out into defense and utility and cover your bases
The point is there's no real reason to spread weapon feats past the single one you'll be wielding all game. Having defensive/utility feats doesn't change the fact the game is designed around (intentionally or unintentionally) building around one specific means of dealing damage.
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>>3833208
ah, well whats wrong with that?
thats pretty much how it works in real life
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>>3833210
well it's not exactly the sort of design that facilitates "using what you find", now is it? also yes some specialize, but generally having various side weapons on hand to suit separate situations helps as well.
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>>3833211
a lot of builds use a different secondary weapon, but its almost always the same weapon skill for both
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>>3833200
spam molotov until you start connecting the dots on how to solve things
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>>3832880
Nah underrail's pixely visuals are solid for the most part. I am tentatively excited for 3d tho
>>
underrail pathologic will be good
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>low level so I actually need to get Edgar to help kill Rathound King
>him saying coming back later to learn how to hunt makes a lot more sense when we have to go back to Hathor first
Wait, is this how it was always meant to go? This flows a lot better than him saying come back later and then me instantly talking to him again and getting the feat. Maybe I've been doing it wrong by going solo all this time.
>>
>>3833438
Idk I always kidnap sarine
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>>3833438
if the dumb fucker could survive the fight im sure a lot more people would see this
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for a second i thought infusion was like some shit where electronic arts invests in games and turns them pozzed i was like damn the underrail guy sold out?
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>>3833438
You can ask someone to help you? I have been killing rathround king all by myself. I have no idea of who the fuck is edgar.
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>>3828619
All the teasers and trailers don't inspire confidence, it's all a bunch of shit that takes dev time but doesn't add to the gameplay or is actively detrimental to it like the animations to put on shoes or something.
What the fuck are they thinking? Nobody played underrail for graphics, why focus on them now?
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>>3839214
its also not going to run on my potato notebook. I can't get over this.
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>>3839203
The guy who give syou the fucking quest dude
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>>3828844
Sorry, you'll need at least 14+ STR/DEX to make hitting enemies with the butt of your pistol semi-viable.
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>>3839214
He's trying to become more of an artist than an autist.
>>
>>3841313
I think it'd be really cool if you could use your pistol to shoot bullets at guys. Like, if you could shoot at them? With your pistol? Instead of melee. Like turn the melee weapon into a kind of like light ranged weapon. That way you'd get the best of both worlds with a melee weapon that doubles for ranged attacks.

If you could find some reason to want ranged attacks, though, I guess.
>>
>>3839214
Because it's not being focused on. It's being showcased because we already know what Underrail is like to play. We want to know what additional features and things will be added on top of the previous game.
More immersive graphics isn't gonna hurt anything.
>>
Has this shit come out yet? I want to hurry and start my mass refund campaign to tank the game's rating and cost him money.
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>>3841350
>It's being showcased because we already know what Underrail is like to play.
To be fair I'd like to see more about how the flying enemies work. Will melee characters be screwed?
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I've had the itch to play this game again for a third run. I'm thinking of doing a playthrough using environmental protective suits only. So fire proximity suit -> biohazard suit -> blast suit if I feel like it.
What kind of build should I go for? I could be an asshole that burns myself alive with molotovs and metathermics, but what else would you recommend? I don't know where to start when it comes to feats since it's been a few years.
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>>3841355
>third run
he just a lil babee

>suits
since hitting 100% bio or total threshold fire for molotovs with antithermic at like 99 quality and explosions aren't a threat so all the thing the suits do can be achieved simultaneously without the penalties it sounds like you're just doing a minor handicap run while there's a couple dozen actually interesting playstyles you can explore
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>>3841355
make a chem pistol build maybe? don't even know if its viable, but I assume it is.
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>>3841354
>>3832016
>>
>>3841450
blob pistols are some of the best weapons in da game
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>>3841450
everything is viable
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>>3828926
just dont savescum then idiot
early on I use to do it all the time then one day I stopped and it made overall games way more fun just rolling with my in-game choices
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>>3832577
yeah this and it seems actual character creation is coming I remember a dev blog showing off body customization.
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https://x.com/stygdev/status/1965543627800855026
>bolt action rifle
styg what are you doing
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>>3842732
wtf lol. surprised its not a sub category under snipers
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>>3841450
Chem pistols scale well and importantly they target non-physical resistances which almost nothing in the game really has much resistance against. They also do status effects. And the same skills let you poison traps and blades. The only thing you might struggle against is robots but... I mean... like... get a fucking EMP grenade and move on with your life.
The game has been beaten on the hardest difficulty with nothing but a spear. So. Stop using the term "viable".
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>>3843066
come on anon, is not unreasonable to ask if something is viable when it comes to videogames, not everyone is an autist that has been here for a decade and has beaten the game 61561549 times, also watching youtubers doing ebin dominating speedruns on the side

if you played other games, you know how it is
>>
>>3839214
it's pretty clear that he's decided to make an imsim instead of an rpg if you've been looking at all of the dev logs posted so far
>>
probably for the best. the "rpg" in underrail is meager at best.
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>>3843789
True. The people playing builds in Underrail would probably be happier with a good roguelike.
>>
So many subhumans got filtered by this masterpiece
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>>3828619
>soon
He hasn't even began designing, let alone implementing the psi system yet, so it can't be that soon.
>>
Is there any way to leave the institute after the tremors have started? I got found out by the big titty bitch and I've killed everyone. I'd really like to get out and resupply because I know once I go down that elevator I'm in the end game.
>>
>>3844046
Fuck it. I'm pretty sure there is no way out. I've looked everywhere. Maybe because I have 3 PER there is something I'm not seeing. I'm going to try to hide while I wait for the elevator and just run for it when it arrives. I've got about 60 throwing knives on me. And I don't wanna use any more than I have to.
>>
>>3844046
there is a way out of the institute
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>>3844095
The way in/out through utility station 6 only works if you opened it from the other side, which he presumably didn't do. So he is indeed trapped.
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>>3844103
no, thats the way back in
theres always a way out
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>>3844104
Well please tell us what it is then.
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>>3844105
its a fucking HOLE IN THE GROUND YOU GODDAMNED RETARDS
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>>3844106
Yeah, smartass? I've done that. When I get there it basically says 'you think it's about 6 feet deep. You decide not to jump in right now'
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>>3844106
Hole stops working once you aggro the Institute. I assume it's to stop people trapping themselves outside. Even though that stopped being possible once they added the back way in.
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>>3844116
>>3844117
Huh. I figured that would be the case BEFORE they added utility station 6; I bet they just forgot. I'll make a suggestion thread about that.
>>
>>3843813
>would probably be happier with a good roguelike
NOOOOOOOO NO NO NO NO NO NO
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>>3843813
Absolutely fucking not. Imsim I'm fine with, but not roguelike.
I'm not very keen on more randomization either. The only way I could see that work is if the story supported it in some way. Like, if you were an agent of Hexagon entering the MR-virtualized mindscape of a cryo-frozen NFT technocrat, tasked with recovering the coded signal to the Abyssal Acorn, then even heavier randomization would make perfect sense. Otherwise fuck that noise.
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>>3843813
absolutely.
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>>3839214
isn't styg Serbian? Aren't his people all about poorfag gaming? why bloat it?
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>>3845144
>Aren't his people all about poorfag gaming?
Ironically, no. It's a european thing coming from 90-s where people used to measure how good the game is by its graphics, and it's still staying strong to this day. Styg is no exception, he wants his game to look good cause in his mind it'll make others think that Infusion is a good game, even though in reality he already failed that fight by not being AAA.
>>
I'm doing a perception/will/int build with energy pistols. Refuse to use the dex/versatility cheat.
>>
Anyone willing to post that pic of the MC saying "My parents didn't love me enough" or something after Ray asks you why you have a girl's name?
>>
I haven't played Underrail in a long time, apparently (non-energy, non-chemical) pistols and throwing knife builds are good now?
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>want to do a stunner build
>suffer through the early game
>go straight for it
>save the Gunslinger and get it
>shoot one enemy
>immediately lose interest
Well, so much for that.
>>
>>3845417
yep
pistols are probably the strongest weapon at endgame
>>
>>3844116
Well, I did it. I murdered the whole institute and went straight to DC. Tchort is dead. Didn't bother with the mutagen bullshit. A good spear throw got him down to half hp and a few more pokes got him under 35%, then finished with throwing knives.
>>3845417
Yeah, anything living and not super heavily armoured just melts against throwing knives. I just did a full throwing build and used spear throw to take down anything knives wouldn't penetrate.
>>
>>3845450
Well.... they used to not scale very well. Now they kind of do if you over-specialize in Dex to pump the damage : AP ratio. But they aren't necessarily the right tool for every job. They still struggle against high damage threshold targets as they should. The main problem is that 90% of the targets in the game are not heavily armored and 90% of the rest are robots that you use an EMP to kill. And the few remaining heavily armored creatures you can just use traps or grenades to deal with.
This isn't really a point in favor of pistols so much as it is an explanation of why higher damage weapons have a soft cap on their usefulness. You just do not need a thousand damage on one shot from a weapon you can't really use in the rest of the fight, for example.
So pistols occupy a tactical niche of "I need a weapon that doesn't take ALL of my AP to fire" and "can still use in melee combat" and "this skill applies to lots of weapons" (Guns). The AP scaling from Dex is kind of a unique perk for pistols and other light weapons which used to just not be very good at all due to the ratio.
>>
How much of a pain in the ass would a no crafting run be? I wouldn't mind the unique weapons, but I feel like the armor and lack of throwables would be an issue.
>>
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>>3845813
depends on the weapon but its entirely doable, and it frees up gob of skill points for other shit

ive done a mostly non-crafting run, mainly I just made myself a taser and ammo
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>>3845821
oh, and middling drugs as well (mainly just jumping bean; the rest hardly matter)
>>
Are there any mods that remove the dodge/evasion cap?
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save scums going to save scum
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>>3845827
>mods
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>>3845725
>over-specialize in Dex to pump the damage : AP ratio
>They still struggle against high damage threshold targets
>just use traps or grenades
??
try using some of the picrel. maybe even rapid fire, too.
>>
>>3845835
anon fell for memes
the best pistol builds dont max dex; I think they get 14, and they're not vers
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>>3845831
Yeah you know those fan modifications of games to correct the dev's mistakes and improve the game?
>>
>>3845841
lol
lmao
>>
>>3828619
can't wait to see all the retarded minigames he added
>>
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>>3845417
pistols have a dumb scaling curve. They suck for the entire game and then finally they don't and now it's a one-trick wonder. Honestly all the other guns options surpass it, especially stuff like SMGs, because OTK on the final boss is almost the least important difficulty hurdle in the game.

Throwing Knives have similar scaling with less feat requirement and being 100% throwing focused means endlessly spamming other insane and OP options like poisons and molotovs along the way.
>>
>>3845840
so it's better to split points between dexterity and perception? I thought pistols could get away with a lower perception due to the ignoring evasion thing
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>>3845979
they can get away with it, but its not necessarily optimal
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>>3845425
It's stupidly fun to use
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>>3845841
The game is perfect
>>
>>3846258
Beck to the cave with you, Styg.
>>
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>>3845417
firearm pistols are about top-3 ranged weapons. pretty much only GL and AR are clearly better. aimed shot .44 will kill mostly anything early game, rapid fire will kill mostly anything all game.
>>3845840
yeah. 14 is the breakpoint for 7 ap bullet time shots. next stops are at 17 and 20, pretty steep point investment.
>>3845979
perception is nice. makes for a lot smoother early game with aimed shot and higher accuracy, easy to boost with salad, juice, etc. honey too, unless going for ambush, but it gets a bit too fiddly at lower ranges for me to bother with. sharpshooter is a nice damage boost, so at that point might as well get scrut too, so you'll be sir crit-a-lot regardless.



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