What's the best build and difficulty for first playthrough? Some people were telling me dominating and just playing slow
>>3851406Pick DominatingClassical XP3 STR 10 DEX 3 AGI 10 CON 3 PER 5 WIL 6 INT-Always max Throwing-Always max Dodge-Always max Evasion -Chemistry until 19 -Mercantile until 118 -Hacking until 72 -Lockpicking until 44 -Mechanics until 92 -Biology until 104 -Tailoring until 100 -Electronics until 49 -Persuasion until 44 -All remaining points into IntimidationFeat Order:1. Quick Pockets1. Pack Rathound2. Thick Skull4. Grenadier6. Salesman8. Hypertoxicity10. Fatal Throw12. Remote Surgeon14. Ripper16. Escape Artist18. Nimble20. Conditioning22. Fast Metabolism24. Yell26. Major Supplier28. Increased Will30. StoicismAlways put points into DEXBackup checkpoint save every level up. Discover. Explore.
>>3851406>Discover. Explore>gives an exact build order that spans the entire gameSounds like the game is shit and its fanbase is full of delusionals.
>>3851406Figure out for yourself anon. Discovering what works is where a bit part of *fun* in this game exists. And lots of things *can* work.
>>3851447You have no idea what you don't know. That build is just training wheels to encourage a person to discover and explore. He will come back for a second run, or more
>>3851406just play normal difficulty with oddity xp and choose a weapon type you like to specialize in.>>3851431consider suicide
>>3851582>just play normal difficulty with oddity xpLiterally telling him how to have the most miserable time, not even styg likes oddity and normal is still difficult enough to frustrate but easy enough to trick someone into thinking they're just not brute forcing it hard enough
>>3851406if you want to see the most content you and have a reasonably pleasent time you should to an AR-thought control build like the one posted here (https://stygiansoftware.com/forums/index.php?topic=6057.0). Dominating is not good for a first playthrough because the economy sucks if you do not know waht you are doing, I would stick to normal with normal XP.
Definitely don't do dominating on your first try, it is meant for experienced players.
>>3851665Oddity is the correct way to do a first time playthrough.
>>3851767Oddity doesn't even work for 65% of playstyles, so no.
>>3851769>if I don't have hacking and lockpicking I will lose one whole level over the course of the entire game thus missing a my second veteran feat which will be a totally build defining +15% damage to monsters
>>3851774More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourselfThe only thing oddity is actually good for is anticombat pre-knowledge minmaxers
>>3851788>More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourselfWell that's just nonsense. The only drastic example of a subterfuge skill being essential to get a lot of XP early on is for the Core City faction oddities, but even those are trivial to get later on.The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block. At least with Classic you're always a bit overleveled.
>>3851789>The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block.Isn't that pretty much what was already said? There's so much a newbie simply won't know he needs to not get trapped while on oddity xp, while a metagamer can preplan oodles of free xp with nothing more than a flare to scare rathounds and some door trick.
>>3851793>Isn't that pretty much what was already said?It has nothing to do with picking up those skills is my point. They barely matter.
>>3851796They matter a lot, without them you just get less xp and fall behind
>>3851406Oddity NormalDo whatever you want if you are the type to experiment but focus on 1-2 weapon/psi types. If you just want to get through the game go tactical vests with assault rifles and throwing
>>3852178alsoIf you don’t like the idea of collecting little trinkets to get XP instead of just killing shit for XP then switch to classic. I personally play classic most of the time now but oddity is worth experiencing imo
>>3851406the greatest challenge is not the difficulty or buildit is in fact the determination to stay awake long enough to finish the game, after a while you will hit that funk where your build doesn't change much and combat becomes stale but story I hear you sayon some level there is some compelling mystery but even that will fizzle out and become somewhat predictable if anyone tells (You) how they love the game, ask them how many times they started playthroughs and how many times they have actually finished it
>>3852183whats fucked up is that ive played underrail to completion, all sidequests (except the fishing one idgaf about fishing) and dlc and dc (this was before hd came out) at least 10 times. i didnt have a job at the time too lol. i just like doing the same shit over and over again while looking at different sprites
>>3852183that said, you're right that difficulty and build aren't a challenge, at least not after the first playthrough. it's more about tedium (if you plan to craft, and i guess the travel system, and respawning wildlife as well probably). if you really like the combat, artstyle, worldbuilding, music ,etc whatever underrail has to offer, then replaying the game is like a relaxing ritual. otherwise, i can imagine it would be sleep-inducing
>>3851406I really dont know what build is best for new players, but psi is super easy to play, you just need to figure out a good way to handle robotsknives are straightforward and can handle anything, but you need to know how the game works first I thinkhard oddity, regardless
>>3851406Play AR build on Normal with Classic XP. You probably won't even need crafting: prices are generous enough on Normal that you'll be able to buy ammo and repair kits and ARs drop from many enemies. SMGs will carry you early on, too. You can either pump Dodge+Evasion or use heavy armor depending on what kind of defense you like better. Many people tend to play heavy armor, but Normal is lenient enough that Dodge+Evasion will be useful without 10+ AGI.As to what Feats you will need, get all that are highlighted with "Assault rifle" in search and also make sure to get Opportunist + Suppressive Fire combo, since it boosts the damage from your most used attack and adds AoE debuff to it, and Sprint for mobility. Allocate stat points according to those feats' requirements. The rest depend on what kind of defense you decide upon.Additionally, you might want to try grenade launchers since they also come with Guns skill and are useful in many situations because of encounter design. They don't need much investment, just search Depot A for Thumper and you're set.Have fun!
>>3852664Everyone handles robots the same way: EMP grenades.
>>3853105EMP grenades are just the tool that almost everyone can use.But in short list:Psi has Temporal Distortion and most things PK, melee has expose weakness and shock/energy weapons, guns has high AP AP weapons and shock/energy, Throwing has (ironically) has a lot more than EMP grenades with one of the best with corrosive acid, and crossbows have shockbolts. Also once you realize industrial bots can't melee you if you walk two squares away and will only flamethrower which can be very easily mitigated nearly completely and all the other bots are kinda a joke you can actually get pretty sloppy with them.
>>3851406I generally like pistol builds the most, and can sometimes sneak a sniper in it.
>>3852183>ask them how many times they started playthroughs and how many times they have actually finished itFour completionist pre-Expedition runs, one completionist post-Expedition run, but since the game grew really huge over the years now I always pick between Expedition or the main quest to keep a steady difficulty curve. Completed seven this way. Two runs I started during work had been abandoned because I had to stop playing for an extended time, and also a handful that were never meant to be full runs anyhow, I just branched them off from existing builds to test some things.As the other anon said going through the motions can be quite relaxing.
>>3853105i hit them wth hammer
>>3852183>it is in fact the determination to stay awake long enough to finish the game,That is what i struggle with in most modern RPGs like take PIllars for example. Jsut sooo many boring text and other things thrown into you that i just cant force myself to return at some point.
>>3852183If you've already decided what your build is going to be, you don't really need to play the game. Most builds are all about one particular weapon or having a max level character. But when you get those things, there's nothing left to do.
>>3852183Everything up until surface levels is good, then it becomes tedious. Some interesting parts mixed in there, but the all the shit involving the cultists is dumb.
>I can't do this alone. Take over some of my men.>gives you 3/4 of his troopsBruh. At that stage why not let me take command of all of them. Subcognator my ass.
So, did Pigman finally move on from underrail? Haven't heard anything from him in a long time.
>>3851406forgot previous thread >>3828619
>>3852183Pretty much. Expedition has some cool stuff though, and that kept me interested enough to finish the game eventually. Playing blind on dominating also helped.>>3853450Kek, true. All the meaningful gameplay is in the build planner.
>>3853450Complete nonsense. Why don't you just die? Once you understand you're gonna die one day, you may as well just kill yourself and spare yourself the tedium of all that meaningless whatever that you'd have to trudge through to get there. Just kill yourself right now and you'll be done. You've already decided you're gonna die, so just skip all the work and do it now.
>>3851431>Classical XPWRONG
>>3851406if you're a noob? idk whatever. I went normal, 10 WP, 10 INT, 3 everything else (maybe 4 Con? i can't remember how many points you get) with Paranoia and Snooping for rp. It's a shame there are basically no opportunities to rp in the "rpg."If you want something fun.>balors hammer (or just any sledgehammer)>18 strength>rathound regalia, rathound BBQ (strength buff + mobility)>tabi boots (mobility)>whatever you want from therejust come up with an idea and try make it work. Idk about starting on DOM. maybe hard would be better but I haven't played in a while so I'm not sure. I just went normal then bumped up the diff as I got better.>>3851767>the intended experience is scrounging around core city for 5 minutes just to level up twice>then do it again for foundry but only for 3 minutes this time>actually, just do it the whole game cause you never know when that random barrel will have +1XPif you're a noob it's annoying and feels totally random. If you're a vet and know where all the oddities are it's an annoying task you have to complete every playthrough. Oddity is genuinely so fucking ass. I'm playing a game about killing shit, that's 99.99% of the game, let me level up from that.
>>3854212hammers are solved, anon. apparently you can ignore all advice and just stack STR/CON and enough points for will to get stoicism, and you'll just laugh off literally everything the game throws at you. hammer wizard is a meme.
I am the one person who cares more about the story and worldbuilding
>>3854596I tried that and got assblasted in abandoned waterways and anything other than strongmen in expedition. It was alright then just super plateaud too early
>>3851406I only beat it once and I did it without solving the final boss puzzle by investing in crafting and higher crits.
>>3851406Spear with a dash of 10 agility and max evade/dodge on the side. The most op melee in the game and super easy for noobies to pick up on how broken it is.
>>3855044Nah. Wouldn't still be here if I wasn't in love with this game as a whole, but same. It's beyond exciting that Infusion will finally give us something new to talk about.
>>3851406Crossbow trapper with Psi (Perception plus Will) to see maximum content in a single playthru. DOM, Oddity.>ask them how many times they started playthroughs and how many times they have actually finished itFinished once pre-Expedition era. I have started a dozen builds but get burnt out somewhere in Expedition (half or three-quarters of the way through) and go to another game. Restart-itus is more real in this game than anywhere else I've encountered.
>>3856727>DOMTerrible advice. The game is hard enough on your first playthrough.
>>3856727>Crossbow trapper with Psikino>DOM, Oddity.ewwww
>>3855812This sounds like the most intentional of misleads to a new player ever
>>3856727>>3856748Not him but I've done exactly that BUT I knew where all the oddities were and used oddity collecting to level up "for free" to avoid any weak spots in the character growth. It was very strong. Not the strongest, but satisfying and capable.
I like classic because I like killing everything that gets in my way and getting stronger for doing so.
>Empowered [insert psi skill]>Grants you the empowered invocation ability that increases the [insert psi] skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.Jesus what a shitty description. How the fuck are you supposed to divine from this that it takes 35% of your unmodified skill and adds it as a flat bonus to your effective score instead of increasing either your effective or base score by 35%?
So what *did* Styg envision with the TM school, exactly? I feel like he put it in the game to offer weak builds/bad players a crutch to get through the game with, but it also just makes good builds even better than they already are? It's really weird.
>>3857072in his mind, its an augmentation school for hybrids, with a delayed-gratification theme for more mature userswhich immediately falls apart the second you get contraction and stasisWhatever though; my tm sword builds are the most fun things ive ever played.
>>3857072>>3857239He prob wanted a support school. Only thing is it led to it combat skills being to trash to take while the support skills to busted to ignoreHaving a remote detonate function for distortions would make it not perma tied to a support role. Stasis honestly prob a mistake he didn't think through. He likely intended it to stack distortions than for it to be the get out of jail free card.
>>3857239How is TM swords?
>>3857690one of the strongest melee buildsthe most fun build ive ever playedit has a low floor but a very high ceiling; if youre lucky it can snowball into a fucking monster, but one miss and you're back to nothing
>>3856770The main problem with classic is that you'll smash face-first into the level cap before you're even halfway through the game.
>>3857877I unironically like this. It's basically saying "You've hit the limit of your human body, now you'll have to play your cards with no additional pulls". And it's not like you're immortal after hitting the level cap, especially with all the shit Heavy Duty and Deep Cavers throw at you.
Anyway, are they planning anything for the 10th anniversary? New update, surprise DLC, releasing the source code (hahaha), finally revealing the Biocorp logo, anything?
>>3858109>releasing the source code Phahaha. Oh man that's a GOOD one!
>>3854596That's not what he asked, and while that is one very strong way to play hammer, I don't think its optimal. I think the 95% ap tank with sprint and hit & run and escape artist is the way to do it, and just use specialist armors for certain enemies. The only ones you are really weak against are thot patrol psiggers with their mental breakdowns, dopplegangbangs, neural overloads, and psps. Even then though, if you can get bullhead, morphine, and aegis up beforehand you can defend against them, especially with your regen vest and last stand.
>>3851406My first playthrough I went agility/constitution/dex, that's it. It's strong, knives and throwing are reliable, you don't need to do psi or crafting (although crafting dramatically buffs the power of your equipment and psi has best utility). You can use the excess points to do simple stuff like level Throwing every lvl and take Three-Pointer at lvl 8, so your grenades have a crit chance which will only get higher every level. However, if you put 2 or maybe its 6 points in intelligence, you do get access to two essential knife feats, one that lets you pierce armor (you will fight so many robots, bro), and another that adds a flat crit damage bonus to your knife attacks plus stun chance. My suggestion, go with that. Use the points you get from putting agility to 6 instead of like 8 or something for the int. Look at the feats based on their stat requirement, maybe you don't care about Thick Skull with 10 con, maybe you're fine with 6 for Fast Metobolism. But generally yeah you'd be looking at knives, throwing, traps which you'll start to need around level 10, lockpicking as you desire, all of which will get boosted by dex which is also your main damage stat, and so you will need fewer skill point investment in those skills as the game goes on.Then you can get everything else as needed, including stealth (technically only need as much as your tailored armor can make up for), psi (you can get strong crowd control right at the start, but you lose max hp as a psi user), crafting (super good, but requires you to research the wiki to discover the earliest opportunities you have to get specific items, and at the beginning before the game opens up and you can farm xp on classic diff, at the beginning where specific things like for instance siphoner armor can be farmed at a specific face, and given those drops yield a certain quality, you could for example rush some tailoring to make sure you craft that for buff posion resist in the next areas.
>>3857956mmmm...... ehhh.... I think I understand what you are going for, but that falls apart immediately when you remember that this guy is fighting his way through HUNDREDS of combats, always outnumbered, and defeating strange alien monsters that no one else in Underrail can deal with. And he's probably psychic.So maybe the whole "it's realistic" argument isn't one you should try to invoke.The actual complaint wasn't even about realism anyway, it was about the arbitrary power cap being so low compared to the xp income. Since scaling is completely arbitrary, too (you can just make monsters keep up with the scaling), then there's not really a mathematical reason to even have a cap in the first place. Or alternatively, the xp rate could be retuned with a single simple coefficient.
>>3858313>go to 10 will>become immune to tcniggersit's that easy
>>3858434lmao, you mean 12 con and 26th+ lvleven then only for a few turns
>>3858448no I mean 10 will and 14th level
>>3858449yeah bug, that doesnt make you immune to electricity damage, which will still rape you to death
>>3858451if you cast locus tc users will literally not use spells on you while the buff is uptest it yourself on lurkers or oversappatersthey will literally melee you instead
>>3858452actually doing this the I learned serpentborn just cast implosion and telekenetic punch at you so you need enough tank to survive those
>>3858452dependsI just fought some faceless while having bullhead up and they still use NO on youlurkers dont cast spells; youre thinking lunaticslunatic psychopaths are probably coded to kill with their knives over using NO, since they are a hybrid build
>>3858454right I think locus is different thoughon the rare occasions where you do get hit with overload it does maybe 20% of normal damageI think it gives you an insane amount of resolve when you activate it that messes with their AI
>>3858109If anything, it'll be some nerfs.
>>3858454The AI doesn't react to Bullhead and Locus the same because the latter is literal immunity to the entire TC school. Though it does depend on the enemy. Humans won't bother, but for example a psi beetle will still try to cast Interruption.>>3858453Yeah, sometimes Locus can backfire really hard when the enemy is multi-school.
>>3858552if youre immune to incap they wont throw incaps at you
>>3858652Interruption is something they do attempt though. And it doesn't achieve shit because Locus gives you blanket immunity to TC.
>>3858702honestly the only reason why locus isn't seen as the most broken feat is because of the 10 will requirement
>>3858702ok well when you are on bullhead they dontjust like how greater coil spiders dont use emp if you dont have any charge and psi beetles wont use interruption if you dont have psi and wont use disruption if youre not holding a ranged weapon
>>3858705For what it's worth, the effectively 2 turn duration isn't very long. And it can only prevent doppelganger gangbang, if they are already there you are still fucked.
>>3858709getting hit with any incap, stun, or tc ability is usually a death sentence anyway
>>3858733That's why you have to kill everything on the screen in your first turn.
Underrail is more about strategies than builds. Ie. Coil Spiders are the most bs thing ever until you wear a galvanic tac vest and tiny recharge the weakest taser ever each turn.If you never learn the strategies you will believe everything is about 3 con one-turn kill the screen builds and quickloading every failed init roll and 5% miss.Ironically all those builds and quickloads do is bury the discovery of strategies even farther and that's how people stay claiming shit like TM Swords is the best melee build. In reality TM swords is a meme and the guy yelling you that will and con are worth it even without specialization is right, because that's the guy who doesn't have to reload when a TC pipeworker got to act.
>>3858769https://www.youtube.com/watch?v=0-pDoFv93s4
>>3858769>will is worth it even without specializationfucking what?lmao, this nigga thinks resolve does anythinghell, con without specialization is almost as bad
>>3854596>hammer wizard is a memehttps://underrail.info/build/?Hg4DAwwDBwQAwokAwqAAAABcAAAAZ2cRYmIAwqAAAEwvTCtQY2kULVVfCGAmVDxLYsKuwp7Cm3HCtnPinaAF4qOTBeKrhgXfvgstraight superior to the standard tank build, since it can kill from a distance sometimes
>>3861716For hammer wizard I did MT wizard for added explosions but that was more a pigberserker playstyle. Still exo aura was the best get off me tool there and the free premed orb great for tfb stacks.
>>3861760well, the str synergy with pk makes a lot of sense for hammer builds, and all the stuns/immobilizers keep enemies still so you can catch up and bonk past their dodgebut MT makes a lot of sense too because you can reach out and tag people across the map despite being slow as fuckI think pk is better but mt works
>>3851406>What's the best build and difficulty for first playthrough?Everything is viable. The game does get more difficult the more you spread out your build, but as long as you don't make something completely absurd you'll be good. For guns, I usually recommend a mobile glass cannon shotgun. If you build right, you will always get to go first in combat and you can quite literally run circles around everything. Just shoot everything point blank range for massive damage and run behind a pillar or wall in the event you didn't kill everything. For melee, I like hammers. No explanation needed, they're the most straightforward of all melee weapons. Big damage, high action point cost. Just make sure you have mobility and survivability because you need to actually survive long enough to get within skull bashing range. For psi, a first timer can't go wrong with metathermics. Pretty much just direct damage spells, but you can absolutely pick up an additional psi school once you understand how it works. For difficulty, normal or hard on oddity for a first time playthrough. Dominating requires more meta game knowledge to make work.
>>3861716>no expose weaknessbased, finally someone recognizes how incredibly overrated this meme feat is.
>>3862082its not a meme, its just not necessaryif you have 5+ int and an empty feat slot, go ahead
>>3851454its not fun whenever you have to restart completely. this game desperately needs a respec
>>3862112>have tonope, you just want to
>>3861716thick skull level 1 is a memeswap it with conditioning
>>3862131the non-veteran feats arent in order
>>3862138I also don't understand spec points in conditioningyou will be so resilient to heat and mech by that time anyway
>>3862148to make up for the lack of brewreally nothing else to take thats as good
>>3862148nta but it's probably because it's non-linear scaling in mechanical DR that can appoach 85% DR, while nearly naked. Morphine stacks and when you increase the DR % from, say, 80% to 81% is reducing the actual damage you take by 5%. The last few points are the most valuable
>>386215630% balors heavy metal specced15% aegis5% brew5% lifting belt22% conditioning specced36% stoicism speccedyou can hit the cap naked pretty easily
>>3862156>get hit for 400>armor reduces that to 20>conditioning and belt reduce that to 17>conditioning spec reduces it to 16am I missing something?
>>3862166taking 1 or 2 less damage per attack adds up since you get hit constantly as a tank
>>3862166YeahYou're wearing heavy armor. MP obliterated, stealth, dodge and evade in the negatives.
>>3862027I find its all about pumping evasion if your going for destab super slams. Can clear rooms if wombo comboing with orb because of dymaticity making you heavily AOE for a melee build which is nice.Going tranq can work with it for the initial spam. Destab is 0AP with both feats throwing orb first, even using aura first orb becomes something like 10AP to use
>>3862207my experience with using destabilization is that it does way less damage than a grenade for 30 psi and a spell slotmaybe it's better with a low dex build
>>3862209Destab is based on enemy health so ideally you'll target the highest HP enemy. You only need like 130/140 effective to max it so you can leave MT at 90 just to have plasma beam in your pocket.
>>3862209you can trigger it with a grenade and get two explosions at once
Will I like underrail if I don't much care about combat build autism?
>>3863258Possibly, if the worldbuilding really clicks with you.But you might learn to love the combat anyway.
>Evelyn after drugging the max STR/CON + Stoicism hammerchadhttps://www.youtube.com/watch?v=ZkUrJ0wn1ng
https://underrail.info/build/?HhADAwcDCgQAAGkAwqAAAABfXwAAeMKHAABGwqAAAEsAwqBkKwgoXw0tVUTCh2AhJlA_PMK2wrt4w47CnuKhmwLio5MF4qa4A-KrhgXfvAhalfway through the arena matches with thisit's pretty fun so far, there is something special about the synergy with mental breakdown dirty kick and enrage is good for killing things out of my reach
>>3863258Yes. In fact, you will enjoy the game far more because you will play it for what it is instead of looking for exploits.
>>3851406Ideas for a George Floyd build/run?
>>386349218 will because he was a brave and strong african-american
>>3863492swordfags build is just "I did too many drugs"
>>3863508that's just harperfags autism with icons.
Anyway Biocorp did literally nothing wrong.At least until their final death spiral, that is.
>>3863258Probably not. World is neat, but writing is mostly just not interesting. Safe to drop as soon as you feel like it.
>>3863492any low int low will build where you use herculese and die and then praetorians get blamed for it
>>3863330>in the year 2025 of our Lady Gaga>using physical meat and matter>ISHYGDDT>Oh shit, black dragon poison...
>>3863258You absolutely should not indulge in the build autism. Fuck that shit.Play the game the way it's intended: build your character the way you feel like you want, don't look everything up beforehand. The game provides you more than enough information in a clear manner to make informed choices for yourself.And the game is not so difficult that it actually requires any kind of optimization. You can literally beat the entire game with nothing but a knife and bear traps if you really wanted to.
>>3863518There's no arguing that the writing is ESL as fuck. But for those with a very specific type of lorefag 'tism Underrail's writing is like crack cocaine.
>>3863636>You can literally beat the entire game with nothing but some of the most powerful equipment it has if you really wanted to.Whoa!You can also beat it without any items whatsoever besides those absolutely needed to finish quests with.>>3863529kek
All rise and take off your infused siphoner leather hats for the pure TM anthem.https://www.youtube.com/watch?v=MK6TXMsvgQg
I actually did it guys, after five years..
>>3864876>5 yearsDid you build a bear trap fortress for literally every fight?
>>3864953No, just took long breaks.
>>3864876>ripple crossbowpure masochismgood work
>>3865197who said ripple? he just has distortionhe probably doesnt understand the glory of stasis, or he fell for that old meme of "just get 55 tm bro"
>>3864955I know that feel. Think i was around level 16-18 in my first dominating run and preparing to fight the beast. Probably continuing when christmas holidays come around
I always assumed it was the case, but to be sure: enemies have their accuracy reduced by lighting conditions as well, right?
>>3866388every enemy works on the same rules that you do other than crawlers with their sting then invis bullshit
>>3866468And anything with psi powers.
So I should basically have my nvgs turned on in combat all the time, right.
>>3866692if you are using a ranged weapon and your hit chance is low then turn them onthey drain batteries like crazy
Do NVG's do anything than light up the screen green?
>>3866742darkness reduces ranged accuracy and stealth/trap detection
https://store.steampowered.com/app/694320/UnderRail_2_Infusion/
>That's it for now. In the coming weeks we have some work to do on Underrail 1 (check it out on Steam as well) as it's nearing its 10 year anniversaryTchort be praised, more nerfs incoming!
with my shit luck i just know i'll wander into infusion's equivalent of the crawler cave on my first spelunk
>>3866696>>3866742Okay yeah it's kinda crazy, I feel stupid for not turning them on during combat because my accuracy just went up like 20% lmfao while i'm in caves
>>3866812https://youtu.be/Z_t523XO1QoCan't wait
Make your bets for the anniversary.
>>3863515the only thing biocorp did wrong was not finishing the job
>>3866877he turned hacking into Sysadmin Simulator
>>3866877This looks way better than the original game already. Hyped.
>>3866896God, if you had asked me how Underrail could be made better, I don't know if I could have realistically envisioned anything significantly improved over the game as it currently is. The hype is so difficult to control within myself, I want it so bad.
>>3851406The Uninstall build is the best one.
how is a normal hammer wizard supposed to deal with the mallI guess I should have taken my armor off at least
>>3867101You have lots of corners to deal with lunatics, just lure them in, sneak in, and put traps like bears or frag mines
>>3867101none of them are heavy hitters; its better to make something like infused insulated antithermic ancient rat armor insteadthat combined with a shield will protect you from elemental damage and their puny mechanical attacksthen you just need a way to reduce their bullshit neural attacks, like tempered electricity/stoicism/aegis
>>3866877those 2 first musics are ok but the rest is a worrying downgrade
>>3867247can't be helpedjosh culler doesnt want to work on video games anymore
>>3867247None of the music will be used apparently. Styg just grabbes some leftover tracks he had for the trailer, but the game will be pure ambience with some drones.At least mostly. Styg also mentioned something about wanting unique themes for important characters. That sounds like something that would go right against the immersive shit he is otherwise shooting for, like why would music suddenly start playing when Hexagon ninja v2 opens his mouth, but eh.
>shard is lodged in that faggot's assYeah, no way in hell, not doing this. You win this time, Shadowlith. See you next run.
>>3867252>>3867255that sucksUnderrail's ost added a lot to the immersion
>>3867255Huh, weird. If he did a sort of thing that has a theme play for like 30 seconds and then fades out, maybe he can get that mix of ambience and ost but idk.
>>3867252he makes some pretty sick breakbeats though https://www.youtube.com/watch?v=EeMASi7IGrU>>3867255yeah these are just placeholders, i imagine he'll be getting the guy who did the music for Heavy Duty, which was still decent.
>>3866877what the FUCK is that hacking mini game, am i gonna have to learn bash scripts in order to play the fucking game?
>>3867471yes and for the next mutagen puzzle you will have to get a bachelor's degree in biochemistry and molecular biology
>>3867471play a hacking typing game called Hacknet to prepareor just don't level hacking, whatever
>>3854234sync.
>you no longer have to OD on spores to find the rootsWhat the fuck is this bullshit, Styg? Whatever happened to your principles?But this just goes to show that I haven't genuinely explored the forest in AGES. Haha, how could have that happened, I wonder...
>>3867471no, but it helps. you'll get the babbys first GUI haxxors too.
>>3871119You don't? Are you sure? I'm pretty sure you can't get to the lower level without ODing on the spores. I've only beaten Deep Caverns 15 times I would be surprised if I didn't know
>>3872358they updated deep caverns a couple years agotheres a way to get down there manually now
>>3872358There's a hole in one of the more remote caves now. You get a warning that it's a one-way trip, but you can just jump down there and that's it. You can still OD on the spores after that to get the spinning hallucination thing, that in turn drops you in that area's northernmost cavern.
>>3854234sync
https://underrail.info/build/?Hg4DAwwDBwQAwokAwqAAAABcAAAAZ2cRYmIAwqAAAEwvTCtQY2kULVVfCGAmVDxLYsKuwp7Cm3HCtnPDgOKdoAXio5MF4quGBd--New and improved hammer wizard.
I'm playing as a Psi user with throw because regular grenades seem nice. I found the thumper grenade launcher and some ammo for it while doing the junkyard quest. Can I use it well even with no gun skill investment? I just want to shoot through doorways, cramped rooms and maybe even at solitary turrets that my chain lightning can't bounce off of.Asking because I remember achieving decent results with grenades at low levels before I started putting points into throw.
Psychokinesis or thought control for a shotgun build? I already have temporal manipulation but want a second psi school just because
>>3878006pk for sureget 30 for electrokinesis and grounding
>Some people were telling me dominatingNo, I wouldn't recommend that for a first timer. You'd have to follow a guide. Even if you're experienced with classic rpgs, there's meta knowledge, build order, items, etc. that you need to know. Following a guide kills a first time playthrough imo, Underrail is a pretty good game and it's best experienced blind. Play on Hard, play with Oddity XP. >What's the best build and difficulty for first playthrough?Everything is viable, just play what you'd normally enjoy in these kinds of games. There is a difficulty spike in Depot A, which happens roughly 3-5 hours in. It isn't that Depot A is hard, it's that the game doesn't do a fantastic job at walking you through how your character should play. The first few hours are very straightforward, almost painfully so (especially on subsequent playthroughs). So up to Depot A, you can kind of fumble fuck your way through even if you have no idea what you're doing. Depot A, even after a series of nerfs from the developer, stops that quick, fast, and in a hurry and that is where you have to finally play how you've built. Essentially, if you're building hard for being sneaky and hitting first, you need to play to that hard starting from Depot A and on. If you're building to be tanky, play to that. Etc. It isn't a hard game, just know what you want your guy/girl to be from the start and build accordingly. You do not need to follow a build guide, in fact, you should not on a first time playthrough.
>>3866877I like everything minus the art style. Even the art style I don't hate, just will miss the OG look and feel of portraits and such. Beyond that, I have reservations about the hacking and lockpicking. I'm of the opinion every hacking/lockpicking minigame in any game is not fun. I'd rather it just be a flat skill check that I either pass and get in, or I do not. Lastly, gear/gun autism is also something I'm somewhat on the fence of. I like being able to customize gear, however, the more components available, the more that opens up to some things just flat out being better options than others. Meanwhile, there is more shit/useless stuff floating around in the loot pool/vendor inventory to cycle through, thus (at least in theory if it works similarly to how it worked in classic Underrail) you have a harder time finding what you want. For example, modern FPS games usually do this bullshit where they have droves of attachments which very slightly fuck with gun stats. Instead of having a vertical grip that will drastically better recoil control, you get like 7 of them that marginally do X, Y, or Z. It's gay. I'd rather just have a handful of attachments that drastically change a weapons behavior/function, all in different ways. I've been suggesting it for a while, and for all I know styg already addressed this, but there really should be a custom order function with high level vendors. You can pay out of the nose for high quality, specific things to appear in a vendor's inventory, at the tradeoff of it being very expensive.
Every build I have ever done was a tincan or infused leather wearer. I want to finally take the vest pill. Was thinking a shotgun hybrid build, can't decide between riot or standard vest. Thoughts?
>>3879709riot is niche; it only stands out in the early game and against melee-only enemies like animalsstandard vests are much more general; a good sturdy or regen/laminated/psi beetle/antithermic vest offers pretty decent protection vs the most common threats, and it will boost your psi a little bit tooantirifle vests cuck most gun users pretty hard, through snipers, AR crits, and .44 hammerers can still fuck you up, and of course crossbows faggots with their aimed shots and shock bolts will still cuck youim running a build right now that will use a nanocomposite vest while drinking all-in, but thats lategame
>>3851431>-Mercantile until 118Don't smoke crack
>>3879784ntathe highest check is 110but for getting money from selling particular things, its 140but unless youre no-cheating a full set of ss armor with reinforced ss metal gloves, and buying the dev and tricking it out, and you also want to flesh out the house, I can't imagine anybody really needs merc for money
>>3879798To unlock the special secret inventory of certain shops, you need sufficient mercantile. The Oculus shop is probably the most important, by far (quality 160+ components, IIRC), but I don't remember what threshold unlocks it. The wiki probably will have that information, it's pretty well filled out.
>>3878006Temp is not useful if you aren't going for a combat style that thrives on stall tactics. If you're a hardcore trapper abusing flee-and-stealth methods, then Temp can have time to actually compliment how much time you're wasting by detonating stacks on targets while they're all clumped up in a choke point. But in general, it's just not a very good category of powers.Why? Because it doesn't actually DO anything that you need from psi powers. There just isn't a reason to spend an hour in combat EVERY single time you enter combat. Oh, two rathounds and initiative just started, I guess I have to wait another fifteen minutes before I can keep going... again. Psychokinesis and Thought Control both have FAR more utility and crowd control and will literally do four to ten times as much damage per round or per psi point. They also compliment a wide variety of builds and playstyles. Metathermics can actually function to completely replace weapons entirely.The only thing relevant about Temp is the cooldown management, and that's just a single solitary psi power. There just aren't any significant use cases for any of the rest of its abilities. It's just a shitty collection of stuff that doesn't do anything.
>>3879874The highest inventory tier unlock check is 105 but nobody really cares about that vendor, the only vendor tier unlock that people care about is settled up at 95. There are also two very very very profitable Mercantile checks later that are worth getting up to 120 Mercantile skill for (one of them going up to 140), or at least settle up to 100 effective skill at.>>3879784Mercantile going that high is for QoL on better prices and better offloads with Salesman and Major Supplier. The build is generously powerful and has the space to allot all those extra points and feats (goodness, it even picks up fast metabolism, because sitting in your own gas cloud wearing a regeneration vest and tchort scrubber wasting turns is a legitimately strong and noob-friendly strategy at this CON level, even on Dominating), and for a new player that doesn't know where all the Deathstalkers are beforehand, firebombing their way through caves needs to be as painless as possible. Mercantile also synergizes with Persuasion, which is mostly for RP except for one special point in the game, which can be cleared at 150 with that point spread if the player is smart and knows how to maximize bonuses, and the recommended skill investment into Persuasion accomplishes exactly that.
>>3851431these harper builds just keep getting worse.
Unique weapon sprites!
>>3880010You don't care about the Oculus vendor having quality 160+ stuff??? Which merchant has better quality stuff on offer?
>>3879880Why try to force this. You just like arguing?
>>3880853Styg added this?
>>3880979It will be in the 10th anniversary patch.
>>3880887Only needs 95 to unlock that, and that's the only one ppl care about, I covered that. The 105 is in the university, and they're more specialized and not really much better (similar to Core City faction merchants, they're niche high end.)
>>3880920Do you just like arguing?Why do you get so upset when you encounter someone who doesn't just completely agree with everything you say?Sometimes in life you'll meet people and they just won't agree with your opinions. And sometimes it'll be because you were just wrong about something. Sometimes it'll be because you need to learn something so they're trying to enlighten you.That's how life works.
>>3879880did you somehow miss the one that gives you adrenaline and sprint at the same timerecurrence can be pretty good too if you have a way to do one big instance of damage to a boss or a naga or something
>>3881115Adrenaline shots are not rare, anon. They're only slightly less common than health hypos, and you end up selling those by the hundred before you reach level 10...
Just have and use both....
Can you guys recommend good tattoo options for a 4x school psionic mania user? I'm new and I checked the wiki, and Shadowlith looks like its endgame content, its pretty rough so far so I think a boon now would be better than something way later.Protectorate seems nice and feels like it might synergize with hemopsychosis, but I'm working for coretech. Can I double dip quests to get it? Coretech's endgame merchants seem nicer though.
>>3881303SGS tattoo. literally the best tattoo
>>3881314Le ebin troll
>>3857877I dont find that would be a problem, in most RPGs you finally get a well rounded character toward the end or in the last quarter.You dont really get to play and enjoy acting in a way your toughguy from the mid to end game where most of the action and kino happens.
>>3851582>just play normal difficulty with oddity xp and choose a weapon type you like to specialize in.this guy nailed it.
>>3881369After a few playthroughs with "classic" xp and comparing against oddity, it definitely feels really weird to use oddity because it's not like any other xp system in gaming. And there's a constant nagging sensation of feeling like you need to explore everything and do everything or else you're "behind".But the truth is that classic xp will overlevel you by a lot. You'll be like level 20 before you even get to Core City. If you use oddity, then you are definitely incentivized to explore and stuff, but it's a slower leveling rate overall so you don't trivialize the game before you're halfway through it. As a pleasant side effect, when you discover an oddity in a trash can you feel that pop of dopamine so it keeps the looting and snooping feeling fresh as you go.It'll feel weird. It'll feel frustrating at first maybe. But oddity is probably the healthier way to play the game in the long run.
>>3881499addendum: I dunno if there's a Cheat Engine table that works with oddity xp?
>>3881499sameat first I was like "pfffft, no thanks" and did classic for a few levelsthen I thought about it some more and was like "eh, I'll try it out; it is the intention afterall"and I never went back
>>3881316Not trolling. It's literally the best tattoo.
>>3881499>>3881504Classic > Oddity.The Oddity idea just doesn't work. If you are doing it on your first playthrough, you can easily get softlocked on higher difficulties because you don't know you needed x or y skill to get enough Oddity XP to keep going, while combat drains all your resources.On the flip side if you know how to route with Oddity, you have to take 20+ minutes looting the same specific unlabeled trashcans after 3 train rides, and you just skip ahead in level ups without actually having to test your skills. Meanwhile, combat still feels like something you should just always avoid. There's also literally nothing less fun than sinking points into a subterfuge skill in the hopes that backtracking for an hour through stuff you couldn't get through earlier might pay out even more oddity XP than you just invested. Oddity XP builds get a ton of playstyle overlap with each other because of this, while Classic XP inherently has more flexibility.Given that combat is the best part of Underrail, classic XP is better.
>>3881603There isn't anything *wrong* with classic style, per se, it's just that there's too much xp if you're using it so you end up trivializing the game by accidentally overleveling. Since there are functional Cheat Engine tables that only work with classic mode, you can fix the problem at least.I disagree about the "softlocking" fear you have, though. You can literally beat the entire game at level 5 with nothing but crafting skills and trapping. If your build is underperforming, it's not because you're using oddity really. It's because you don't really quite know what you're doing to build a character that will play the way you want to play. You might be making a build that's really not supposed to behave the way you're behaving.And no you can't "soft lock" yourself. You just need to explore and kill stuff and talk to people and do quests. You can't just sit and camp out in one little area thinking you're gonna get all the collectibles. Is it possible to get *all* the collectibles? Well. No, it isn't. There are some which are mutually exclusive with each other, and others which won't show up because that random mini dungeon didn't generate in your run. Do you need *all* the oddities to level up and beat the game? No. You don't. Do you need to hit the level cap before you have fun? No. You don't. Do you need to hit the level cap to beat the game? Definitely not. Do you need to optimize to beat the game? No. Do you need to optimize to play the specific way you want to play? Maybe, but not usually. Can you beat the game with a 1 strength naked punch monk? Well. Yeah, but not by punching things... Because you made a guy with 1 strength. See?
What's the point of lockpick / hacking timers other than to waste your time? What's the point of slow vs faster stealth movement and wasting a perk just to have your time wasted slightly less? That perk - quicker walking while stealthed - is like an admission of bad game design. And I can see some of you trying to defend this by claiming you get advantages in stealing something if you're able to do it faster but come the fuck on, underrail isn't Metal Gear. That is my main pet peeve about the game, closely followed by tons of perks tied to a specific weapon which makes build diversification impossible on Hard and Dominating. Want to use shotgun? Well here's 5-6 mandatory perks otherwise your DPS will plummet. Same with sniper. Same with any weapon. Get a weapon, get railroaded into a perk system that is actually quite rigid. The only choice you have then is whether to cheat by using PSI or not.
>>3881992interloper>run around a corner, enter stealth>next turn, pop back out from the corner and snipe a nigger its not our fault you're too stupid for this game
>>3881992interloper helps you avoid enemy patrols>you need high dex and leading shot to play shotguns which means you need less perception and can have a more diverse build >can work with crit leather armor or just full tungsten tank>or you can just play a super steel speed tank with barrel stare and max perception and ignore leading shot entirely
>>3882119so you can play shotgun in two modes, wonderful.>>3881996both of you ignore that you can avoid enemy patrols by virtue of having high stealth and that interloper remains just something that gives you more convenience at humongous cost of wasting a perk.i forgot to add - there's also a perk that lets you arm traps faster.
>>3882125interloper is okyou can take it on stealth builds that have room for it>heavy and light armor is the same>there are only like 100 "viable" builds in this gamecry about it
>>3882127i'm talking about weapons taking half the perks. you're railroaded into a single type of weapon playstyle. in that sense, fallout 1, which is supposed to be simplistic game compared to underrtism, has a ton more depth.
>>3881992Stealth detection is based on time among all the other factors, so the quicker you get through something the higher chance you stealth through without getting spotted. This means faster lockpick and other timers would mean you could bypass more things with stealth. Interloper is a bad feat at higher difficulties, but not for the reason you think; it's just that it's almost never necessary to take Interloper for the speedup when there are consumables and abilities that will give the sufficient clutch movespeed bonus without wasting a feat.As for the weapon stuff, you're only as specialized (ie. railroaded) as you want to be and feel the need to be. Melee swapping between Sledge, Sword, and Spear for the occasion is often optimal, same with sniper, etc. Your complaint is kinda moot
>>3882277What weapon do you use with sniper build? Because once you take a shot and they rush you, you lose a lot of AP if you swap.
>>3882132What the hell?? You know you can just ... not buy a perk, right? You don't *have to* buy every single perk related to whatever weapon you like. You can't just ... not do that if you want to. I don't really understand how you're having this problem. Are you just stupid, bro?
>>3882281You use sniper rifles, of course. And traps.Bear traps, specifically. Sneak to a good place, put a nest of bear traps down, hide behind your bear traps and caltrops and snipe them down with one-shots. It's literally the easiest, safest way to play the game. It was so fucking dominating that the entire build got several nerfs back to back to bring it more in line with other playstyles and it's *still* head and shoulders above every other playstyle. Poison the bear traps and caltrops for extra fun if you feel like it but it's not strictly necessary if you're using a sniper rifle.The only place this playstyle suffers is in cramped conditions for certain specific encounters. That's why Telepathy / Thought Control is often combined with it to give you safe point-blank range crowd control abilities. As a psi school, it also combines well with stealth builds due to being able to drop vision and escape. But if you do combine psi with it, then you have a few equipment issues to keep in mind: the headband will compete against night vision goggles, making you vulnerable to stalker bugs (manageable if you know where they are), and heavier armor (all the psi-synergistic armors are "medium" at the lightest) will impede your stealth. If you have the spare points to whip up a good cloaking device that can help to make up for some of the difference. Another issue you might run into is affording the stats for it all, so you'll probably skimp on hit points which isn't a big deal once you get energy shields.
>>3882295Do you get that instantly arm trap perk? Thanks for the writeup. Also if going for a pistol build (energy or chem, whatever), is STR at 3 the best choice?I'd like to play sniper but I don't know if laying traps would become boring after a while.
>>3882299quick stinkering is very powerful. but making "nests" of bear traps is cringe. try sniper + smg, it's fun and good.>Also if going for a pistol build (energy or chem, whatever), is STR at 3 the best choice?it nearly always optimal. steadfast aim is ok for plasma pistols or whatever, but very expensive statwise being literally the only feat you get unless going for some metal armor or shield bash memes.>I'd like to play sniper but I don't know if laying traps would become boring after a while.it is, so just don't, and shoot them instead. you can kill many dudes per turn with spearhead and shitting spree. or maybe get the quick dickering, and grenadier or whatever if you're worried. shit, throw in tm for a good measure. can still go 3 or 4 int with it np.
>>3882125im not ignoring shityeah its convenient, but unless youre playing a pacifist you only take it for the ability to set up snipe attacks
>>3882299grenade launchers are pretty good with themgets rid of all the low hp trash
>>3882299The trap tinkering talent that lets you place and arm a trap while "in combat" is mandatory... on literally ANY build that EVER plans to use traps. And in my personal opinion, there aren't many builds that don't get huge benefits from being competent with traps. There's lots of traps in the game and some of them are extremely deadly to stumble into, and they are at the least taxing on your supplies to recover from them.I'm not super wild about pistols.... You need extreme Dex investment to make them worth it (in terms of damage per AP), and in that case then energy pistols are the best because of their damage type (rarely resisted and good scaling from Int, which is a stat that scales more important things like electronics for shields and headbands or chemistry / medicine for poisoned bear trap shenanigans). The main problem with low strength builds is the lower carry capacity which you will constantly be dealing with. But if you're not a pack rathound, then it's not crippling.This is not a hack-and-slash game. It's a game about stealth, planning and tactics. You can devise a build that lets you just mindlessly run into a room and start shooting. But that is a very specific playstyle that has fairly specific gear and supplies requirements. Snipers are extremely powerful but now they also require some specific playstyle / equipment adjustments to get the most out of them, compared to how overwhelming they used to be. And that's for the best. No one's going to know what you'll enjoy except for you. You have to understand yourself to decide what you want to do. No one can do that for you. Go play the game, dude.
>>3882401If your gonna do a 3 str build. Don't get crippled as you lose most of your movement points due to being over encumbered.
>>3882299snipers dont need trapsxbows dont NEED traps, but if youre gonna play an xbow build, you ought to use traps imo; its the best build to do so
>>3883158No one "needs" traps. No one "needs" anything. Bear traps and caltrops strongly compliment the sniper playstyle, though, because they are the primary means of keeping distance from victims after you've begun combat. Otherwise you're wasting like ten turns for every single kill just to get through a group of guys. In that sense, what synergizes the best with snipers is just... not fighting anything ever and just sneaking past every enemy. If you're using oddity xp, then go for it. If you're using classic, then you're giving up xp by doing that. But to be very fair, you get WAY more xp than you need if you're playing classic mode, and lots of enemies drop oddities you will need...Crossbows synergize with traps very well because 80% of crossbow power is in the special bolts, including poisoned bolts, and if you're gonna be skilled with poisons (there are some really really good ones...), then you may as well apply those poisons to your bear traps and caltrops, too.I still haven't found a real use for explosive mines. They're too loud and they just don't do enough damage to be worth it since they don't immobilize victims at all. Special mines like acid blobs, freeze and incendiary and so forth, are too clumsy to really use, too. Maybe bio gas mines? But they're kind of fussy to make and heavy to carry around, and not reusable. Like, they DO stuff... but the logistics of actually using them is just too tedious for me.
I want to make a pure, non-psi, Tungsten Hammer build. My goal is to be immortal. Viable or silly? I imagine my hardest challenge will be actually getting to the enemy. I want to fucking PUMP constitution, and wear the heaviest armor possible. Basically a walking, talking, pissed off refrigerator. I would like to keep strength at 10 for the sake of pumping con, but I'm worried (A) my gear will be too fucking heavy and (B) I simply won't hit hard enough.
>>3883387everything is viable. the most difficult part would be to not get bored to death irl. might have hard time with big t too, but that depends.
>>3883387there are two builds for thatone can move, the other is immortalyou have to choose
Been doing a shotgun build again and kinda sad we don't have good uniques for it besides maybe the sawed off that is different enough. Wished Styg put a trench gun in instead 2 mediocre combat shotguns. That prob and just 2 unique ammo types would make them feel a bit more special. Hopefully in Infusion we can get more ammo varity for them and have some special ammo be avaliable for multiple calibers
>>3883468Everyone is immortal until they run out of health hypos. Also energy shields can soak several times as much hp as you can actually have in your red bar.
>>3883743lmao, do you play on normal?you can use 1 hypo per battle, unless its a long battleive seen energy shields up to about 2k capacity, but you can have that much health or more, even on dom
>>3883747LOL LMAO EVEN ROFLCUNTINGCOPTERZWAFFLEZ! Do you play on dom? How are you doing damage while pumping your hp to 2k? No wonder you're having long fights, anon. You need all that hp just to survive long enough for your toothpick to whittle down the rathounds. It's either that or you don't play on dom. Or you cheat the fuck out shit with Cheat Engine and then pretend you're legit playing.
>>3883695Shotgun is generally just poo-yI've been doing >>3851431 out of curiosity and ngl this is easy
>>3883840For me they can get absurd damage but your main big dick move is gonna be most often next turn if your not TM abusing/AP maxing with the Tyranny. Generally I find regular shotties better in most circumstances, but holy hell does gun-nut invalidate the combat uniques by a mile.Versatility shotgun been pretty fun so far with the clever and sawed off
>>3883695Combat shotties are pretty garbage. All Styg had to do to make them way, way better was give them an additional attachment option in crafting and make the shell count make sense. Bursting 2 shells if that is all you have remaining shouldn't cost the same AP as bursting 4-5. This factor alone makes them inferior to pumps, because the shell count on all the combat shotguns will not even out to enable you to always fire a full burst and give you the most bang for your buck. Reminds me a lot of people's main gripes with miniguns, where it really sucks you have to waste so much ammo on the occasion you leave something on 1HP.
>>3884147>Versatility shotgunbut why? I will give shotguns another run, maybe I missed something, but my takeaway from shotgun was that they're pretty low on the totem pole for how much needs to be invested into them, on both the levelup screen and in resources
>>3883387I made a tc character with 8 str and a sledgehammer and was able to clear the power plant with that.It was funny running out of psi and just bonking someone for a kill.Consider using a bioscrubber in your 18 con build.
>>3884187>Clever and leper poisonEW as well with the sawed off gimick of 2 shells at the same time rekts shit if you go MT for shattering. You can bum rush the sawed off just going in and out the haunted medical area without angering Aegis. Your more similar to a gun-fu build on blasting people in the face so you can hold off on leading shot.Prob can play more around with other knives or the clemore to set dudes evasion to 0.
>>3883387>My goal is to be immortal.>>3883468okay, if youre choosing immortalyou want 12 con, 7 willconditioning, stoicism (+5 specs), fast metabolism with regen vest, thick skull, tempered (electricity) at 26th, bodybuilding at 28th or 30thtungsten helmet/armor/boots, reinforced with tungsten where possible, paddings are dense foamfor some enemies/fights, super steel armor is better, but its very very expensivedrink mushroom brew, have plenty of aegis and morphine and know when to use itthere you go, youre as immortal as they get
>>3884231You can be even more immortal by just not launching the game at all. That way you'll literally never die, not even after black holes evaporate and protons decay.
>>3884214sounds very interesting, can you post me a build?
>>3884283Aight sure I have a older save of it but you could add TM or change MT to PK. I think I just got dirty kick earlier your point though you can use the shiv/jackknife to farm for incaps before blasting earling on toohttps://underrail.info/build/?HgYGBwMMBAjCoAAAADcAADdBQVAUS3AuUFoAAG4AHgAoKzkkJsKwEsKPwqMeCioNGQbCluKgvAXisqYF4rewBd-8
>>3884295I'm not too convinced on shivving for cheap shots on a shotgun build (couldn't I, like, get by on commando-grenadier flashbangs and tasers with higher reliability?), but expose weakness and metathermics with the sawed-off looks like a sick combo. I'm going to duplicate your version very closely first after I finish this current build
>>3884352More or less I was meming by the end trying out weopens since I wasn't sure what to add but realistically any low AP melee is good to poke with if you just need to kill a boss or industrial bot if you go MT. Mostly used the cleaver thoughout the run, shiv was for EWing industrial and Nagas.
>dabs on invinctus first try even when he cheats the initiative roll dom
>>3851406So I looked into the code of this game how the RNG is calculated, and it seems to be like this: if the UI says 95 %, the actual chance is 50 %. If the UI says anything other than 95 %, it's 0 %.
>>3884609I knew it.
>>3884609>psi chads win again
>>3884609fully and completely a skill issue.
>>3884775yupI get to 20 onslaught in damn near every battle, sometimes twice
>>3862082Why is expose weakness bad?
>>3884832they are just faggots and use kukri instead
>>3884832It's not bad, but completely superfluous for hammer builds.Use Firecracker Caps for the rare enemies where EW would've been "necessary" and you're going to be good.
>>3884832This is accurate. >>3884876My last hammer build, I didn't have expose weakness and just swung a Firecracker cap when I rarely had to have that extra edge in overpowering resistance. I bonked my way through Strongmen probably easier than I had done before with Sledge. I cut INT for the build because it wasn't needed if it didn't need Expose Weakness, but it resulted in a secondary problem I didn't expect; low Intellect meant crafting really high end was locked out and the build was just plateaued in strength and fights only getting tougher.I'll have to do a better build next time, but I still won't get Expose Weakness.
I wanted to do a "sword & shield" build, but with dex as the main stat since my last playtrough was spear. Could this lukewarm mess of stats be fun?
>>3885084No, it's one of the most ass builds in the game and a noobtrap. shield gear just blows
>>3885084I've done shield builds before and generally there too feat and spec intensive on the shield part if you the want shield bash to do decent damage. Unless your focusing on the sword part parry is just too ass to use so your better flurry swording with vil weopenry on the tribal sword.>saddest part is Magnar has the demoman charge>but such techniques are not for zoners to learn
>>3885194Not to mention that Boxing Gloves in the second weapon slot that's swapped to before you end turn invalidate over half of the blocking feats.
>>3885199block amounts stack though
I like to barter for the best gear.I hate the merchant system. Time-gating RNG rolls was probably the worst idea Styg implemented.I like shopping for the best gear.Ola is probably the best merchant, better than Constantine.I like buying the Persuasion goggles from him. They can have a bonus between +10 and +30. That's 20 possible values, and I want the +30. That's a 1/20 chance. On average, he has 4 goggles in his inventory each refresh. That means there should be a 20% chance on each refresh he might have what I'm looking for.In practice I think it'll take me 25+ visits. Why the fuck is the RNG like this? Who fucking knows.It takes forever.I could settle on a +29 and just put 1 more point in Persuasion, but I have sunk-cost gambling fallacy brain.On the plus side, he also has other excellent possible items; extremely high quality regenerative vests might appear, extremely high quality boot springs might appear, and 21 stealth and 40 stealth balaclava's and ninja tabis.I have a couple of more stops before DC, so I might still get it, but on this run, I'm going to have to settle on +29s.Fuck merchants.
>>3885205block is an RNG roll damage threshold boost but for melee only (and even then some melee is false melee, like industrial bots). some average gear like a tact vest or metal armor + boxing gloves and the 100% block for 20 extra melee DT for even a versatility build will reduce even some of the strongest melee damage to tiny values. Each source of block rolls independently, if they succeed then the DT is stacked additively. You can't stack parry, boxing gloves, or spear guard together, riot shields are horrible tradeoffs and don't work with spears without picking the biggest noobtrap feat in the game, Guard also sucks (hmmmmmm I wanna 35% chance to block 28 melee damage, about 9.8 average but doesn't work if they cheap shot me or RNG fuck me with crits so I'll still get raped by the average knife as I get carved like a chump and does nothing vs. the 80% of the game that doesn't use melee, good feat investment), which leaves stacking with high investment Metathermics only.blocking is the worst
>>3885215For me its all in on bash or nothing for shield. You get respectable numbers with tungsten and with TM you have 2 free moves if your tranq. Can reach 1000 or more with full stacks, prob best with a PK monk or kniverfag since the more general feats work on it. Expertise functions weirdly though, on higher end shields the upper damage on the first strike is usually much higher you never low or high roll the amount it should show
>>3885208just add a system where you can order high quality parts for a (25%?) markup of the value than if the item had showed up in the inventory normallywhy can't you tell the machinists at the protectorate base to make you(or ship it via wartrain) the best possible upper receiver money can buy
>>3885274yeah I had the same kind of idea. there are a good half-dozen better ways to have made things and he went with something unrealistic, annoying, and time-gated>You can only sell 6 guns!! unless you wait enough time in real life, then you can just sell as many as you want
>>3885283Selling being limited is perfectly fine, however.It's always stupid when a game lets you force merchants to buy all your crap for no reason other than you being the main character, at least this way they get to choose which type of item and the quantity they need. Not perfect but I'll take it.
>>38852408 str Shiv-Expertise Tungsten Shieldbash build? only need 10 dex and tabi to put a (poisoned) Shiv on 4 AP. Can do 9+1 eel sandwich for 10 dex. That's a lot of freed up ability score points. maybe a fancy footwork+cheap shot at least 5 shivs for 20 AP into a shield bash nuke each turn, while being tonked up to 10 CON or other stuff.
>>3851406Is there actually any other way to deal with death stalkers than reloading and then getting lucky with traps, torches or flashbangs? They're such a massive fuck you to the player that I'll give a thumbs down review for the game as a fuck you to the dev even though I have almost 100 hours in it.
>>3885307Honestly you can go many different knifes for it to maximize the bash damage.TfB also effects the bash so getting MT is great if you just going for shiv pokes. Did more a captain America build with the claw with Vil weaponry. Had to forgo lighting punches for tungsten
>>3885338They're the stupidest blackest critters in the entire game.After you break their stealth (burst fire, flares, grenades, yell, cave magic, etc.) they won't move if you break line of sight. You should be able to easily handle them assuming you have one corner to hide behind.Also having more detection never hurts.
>>3885359The way to deal with them is to reload a save, build a trap fort and blow up a grenade to alert and lure them in. It's gamey and tedious. It's quite possibly the worst designed enemy in any game ever.
>>3885363I just facetank their ambush then kill them.
>>3885363>The way to deal with them is to reload a saveSkill issue and a waste of time
>>3885338They're a brilliant way of punishing / limiting the brute force "stomp in and kill everything" type of builds. Every build has encounters they struggle with.You need Night Vision goggles with Motion Tracking lenses. How good, depends on your baseline Perception / Detection. Turn on the green so they can be seen, boy. Once you see their shadow moving around you can immediately initiate combat and either target them directly (depending on their proximity and your detection) or throw a flare to pop them out of stealth. Bear Traps are your friend. Caltrops are your friend. Fucking carry bear traps and caltrops, jesus fucking christ it shouldn't need to be said.
>>3885283Nonsense. There is no valid way to justify merchants buying unlimited equipment from you. Go to a pawn shop and try to sell everything you own all at once and see what they say to you.
shield bash testing on 70 block shield with no stacks. Has mostly 6 spec in bash damage and 4 in boarding at lvl 28. Weirdly when specing the damage it does change to reflect it but I'm doing something like 40 or 50 more damage out of no where from the highest roll
>>3885208Why bother adventuring? You can just go directly to the best shop available and suddenly you have perfect equipment. And after your equipment is perfect you no longer have any reason to go anywhere or do anything...The time gate on shop refresh is already too lenient considering how high quality their goods usually are. They should halve the quality of offered merchandise.
No idea why the punching bag doesn't give boarding up stacks it does bleed and get vile stacks though
>>3885414Why have shops at all?
>>3885414Shouldn't you be busy balancing your next game, Stygger?
>>3885274>or ship it via wartrainfaceless blockade
>>3885338
>>3885421Certainly not to trivialize the game by just giving you everything.
>>3885442So don't have them.Sounds like shops are at odds with exploration being tied to progression, especially in a game with crafting.
>>3885084Shields blow in terms of strength. I did do a sword and shield hoplite build a while ago. It took a long time to get off the ground, and even when it gets going, it isn't "good". Fun? Sure, in so much as it is something different. You have to spread your points out a lot, even more so if you do a sword and board build since a lot of the good sword feats are behind DEX. If you're determined to do it, you can absolutely be kitted with the essentials before Depot A. I managed to do so, at least. Just be prepared to lean heavily on nades and nets to carry you.>>3884832NTA, but it isn't. It is overrated, however. You get 1 turn of use out of it basically on a hammer build. Spec'ing into it isn't a bad idea, but then again you are then using a specialization point to make a not needed feat useful, where it could be used somewhere else.
>>3885208>I want the +30Ok.>I MUST have the +30Actual mental illness. >I have sunk-cost gambling fallacy brainSounds like a (you) problem.
>>3885274That goes against the philosophy, and it's also not good design. Might as well just edit in the items.
>>3885454Tedium isn't good design.
>>3885456So roll with the punches and work with the shit you get, instead of tediuming yourself. Like, free your mind, man.
>>3885411But they do buy unlimited equipment from you. In Underrail, you just have to stand there and stare at them for an hour.
>>3885414There's a handful of different systems that could have been done for merchants that would1- actually be believable2- actually be fun3- actually be balanced.There's no point in wasting breath defending the current setup because the current setup fails all three.
>>3885457Tedium is a core part of Underrail's design philosophy, it's right there in the screenshot you posted.
>>3885459>actually be believableI don't see what's unbelievable about every shithole bodega in postapocalyptic underground boonies not having pristine mint-quality plasma cores in stock at all times. >actually be balanced.I don't see what's "unbalanced" about the current stores and how making maximum quality components would make them more balanced. >There's a handful of different systemsLet's hear them.
>>3885462>large scale trader with hundreds of charons to spend>only wants to buy a single pair of boots>but if you stand around in front of him for an hour, he magically might want to buy more stuffExtremely believable and realistic system
>>3885464Would you prefer merchants refreshing once a real-time month?
>>3885467Do you think that would be more believable?
>>3885462>>3885467You're still stuck in "defend the current" because you can't conceptualize literally anything else. Poor form.Here's the most basic non-retarded alternativeStep 1 believability: Get rid of the 1 hour restock. It's literally just arbitrary time-gate on unlimited stock.Step 2 balanced: the game intends for you to sell and buy items after restocks, so the current limits on what RNG's into a stock and what doesn't isn't sufficient. An alternative could be that they have one large, non-RNG stock and looking-to-buy-list that matches what it would be like if they had several restocks all at once.
>>3885469>You're still stuck in "defend the current" because you can't conceptualize literally anything else.Not really. I don't think the current system is zomgawesum, but I think it's perfectly functional and you need legit mental illness to be bothered by how shops work currently. Mentally well-adjusted players see 2-5 restocks of every shop they use through the entire playthrough and don't feel buck broken if they don't find a max roll component or have an unsold pair of boots left.>Get rid of the 1 hour restock>An alternative could be that they have one large, non-RNG stock and looking-to-buy-list that matches what it would be like if they had several restocks all at onceThat just means you can get a lot more and sell a lot more at once, which only serves to eliminate both money scarcity, and component and consumable scarcity. You just get guaranteed shit and tons of it. How is that "more balanced" or "more fun"? At the same time, I fail to see how shops that never restock are more believable than those that restock with an abstracted frequency.
>>3885476there is no scarcity. there is only time-gated. Like afk your computer limitation. there is no scarcity. you are failing to understand this. it's unlimited, but annoying. it accomplishes nothing. the current system is not scarce (because it's unlimited). the current system is not real (because vendors just RNG unlimited stock on the passage of real-life time). the current system is anti-fun (because it is time-gated). there is no scarcity (it is unlimited)it is anti-fun (it is time-gated)the very very simple alternative proposed is1- actually scarce2- not anti-fun
>>3885476Now you're arguing that it's functional, which is true, but defending a system as being functional isn't exactly high praise. A system being functional doesn't mean it isn't flawed, or that improvements can't be made. Being functional does not make it believable, or balanced, or fun. It wasn't designed to be believable or fun, because Styg doesn't care about either of those things, it was designed to balance resource availability to the player - and, frankly, does a poor job of it (without even mentioning the other systems like pickpocketing which make a mockery of that entire intended goal)
>>3885481>Like afk your computer limitation>there is no scarcity>it's unlimitedIf you are a mentally ill autistic faggot who knows in advance that he can get a specific quality N component in this given shop and he can't breathe if he doesn't get it, yeah. Normal players just take what they can, they don't know the shop stock in advance and don't start a playthrough with a plan for crafting weapon X at quality Y with modifications Z at a certain level. For them shops are an additional scarce and unpredictable source of components which can somewhat compensate what they didn't manage to find from looting. For a normal, sane player, changing shops to offer a lot more materials and consumables and making them all guaranteed just means that all scarcity if lost for him, which is neither balanced nor fun nor believable.
>How is that "more balanced" or "more fun"? Some niggas will truly defend merchant runs and you just don't know what to tell them because their conception of fun is arbitrary time wasters for a limited amount of realism.
>>3885508everybody on their first playthrough if they've chosen a build that isn't psi or melee, before they get out of the depot, learns they have to wait for restock rounds to buy enough ammo.normalsaneplayersimmediatelyquestionthelogicofit
>>3885515The delusion of styg niggers (or as I call them, styggers) is beyond compare.
>>3885524Is that why only spergs like you complain about it?
>>3885524>everybody on their first playthrough if they've chosen a build that isn't psi or melee, before they get out of the depot, learns they have to wait for restock rounds to buy enough ammoUm no. I literally haven't done that once.
>>3885515all "rpg" mechanics are time wasters. you might prefer visual novels instead.
>>3885524Should have doubled all gun damage but made bullets scarce and accuracy low.
It sucks he pussied out on the time mechanics in Infusion. Would have been a good way to force the player to make do with what they have if they couldn't just sit around waiting for restocks.
>>3885583Why have shops at all?
Holy fuck the devs of this game should be shot. Unskippable cut scenes that last forever and ever and ever and ever and ever.
>>3885612You can skip them if you press alt and F4 at the same time.
>>3885618wtf I love underrail now
>>3885550What a profound statement
>>3885612use cheat engine like the rest of us and speed it up.
Is there any point to fighting the faceless and fucking up relations with them or is if purely detrimental to your playthrough
>>3885653None except to be funny and loot I guess... except the fact its DC your fighting em at
>>3885583>It sucks he pussied out on the time mechanics in Infusion.Is that even pussying out if he never intended to do that in the first place? He was saying it from the very start that he doesn't want time limits on quests. He was saying it from the day he first posted that screenshot of the clock. That shit is just a less arbitrary way to do restocks, random events and other timed mechanics we already had. And because he wants to do NPC schedules for some fucking reason although I can't fathom why he'd want to.
>>3885707A time limit on quests means you have to hurry to do it before the quest fails. That isn't the same thing as needing to wait a bit before a merchant refreshes inventory. Like, not even fucking remotely similar.I'm sorry that you're having such a difficult time with all these simple, obvious, easy things in life but maybe you should kill yourself?
>>3885524Why would you ever even need to buy ammo?? You end up with thousands and thousands of extra rounds before you even hit Core City.>>3885569Which... is how the game currently is? Or were you being sarcastic?
>>3885481Fucking moron. Insufferable. Just use cheat engine and set all your stats into some arbitrary number. Most of the stats are probably 16 bit integers or something. Just set them all in the millions and watch cut scenes.
>>3885459>There's a handful of different systems that could have been done for merchants that wouldOk. Describe them. Tell us how you think you'd do if you were a game designer. Tell us. What exactly are those systems and how do they work? Be specific.
>>3885458Ok. Then what are you complaining about? You have exactly what you wanted already. So why are you fucking complaining?
>>3885454Styg is so peerlessly based.>>3885456Suffering isn't tedium. It's proof of work. You want stuff, you have to work to get it. Otherwise there isn't a fucking game. Tedium and suffering are not the same thing. Period.Now, about your mental illness, if you can't even sit down to pay attention to a video game for fifteen goddamn minutes, you need to call your local emergency room and get an ambulance to hurry to your front door. That is serious profound disability levels of neurological dysfunction there, potentially indicating a late stage brain tumor or stroke.Or brain rot.
>>3885817There's zero suffering in playing a video game. It's just a retarded shut-in dev being pretentious and you suckling at his balls because you lack a father figure.
>>3885818You're the one begging him to pay attention to you and do completely stupid, counterproductive stuff to make you happy.And as for game design, you don't know what you're talking about. At fucking all. And not just because he's the one's who made an acclaimed video game and you are NOT.
>>3885819I'm not, it's just commenting on his pretension. He's free to believe in his own bullshit, just as you are. Nothing can be done for you kids who are completely disassociated from real work and finding meaning in tedious vidya as surrogate job. There's a whole industry profiting from you guys, after all.
>>3885812Who the fuck said they were similar, you cretin?All I'm telling you is that if you expected time limits on quests, that's on you, because Styg very clearly said, from the very fucking beginning, that that was not his intention with the clock. It exists so that shops can close for the night and random events can trigger only at a specific time of day for immershun.
I'm doing research on this game and I need help from some of the veterans here: I need to know the first point in time the game was in a somewhat finished state. The game released in 1.0 build on December 18th, 2015, but the demo and alpha builds date as far back as 2012. The 0.1.5.0 alpha build supposedly seems to be complete enough to play and I was wondering if anyone here had any experience with it. If the game was still a glorified demo at that point, what about the early access version from 2013 that made it's way onto Steam? Or the 2014 builds? When was the game mostly finished from start to finish or at least feature complete?
PSA: underrail crybabies are going to kys themselves on the 18theverybody else: if you just started a build or are about to, stop and waitshit just got real
>>3886043>When was the game mostly finished from start to finish or at least feature complete?When the 1.0 build released. Unless you were a beta tester, but iirc epeli was the only one.
>>3886058I'm looking at a 0.1.6 walkthru right now on youtube, and it is a 6 parter series, about 6 hours of gameplay. While obviously unfinished, it does look similar enough to the final product, which is pretty impressive considering the 3 year period between the alpha builds and the finished product. For now, I will add the 0.1.5 alpha build date to my project as the "initial release". Those who backed the game got to play it, so might as well.
>>3886062The game mechanics didn't change much, that's true. Obviously the oddity system didn't exist yet, merchants didn't have limits either, but otherwise things were pretty stable during the alpha years. For the most part it was just getting content patches, building things incrementally. If anything, the most dramatic changes happened well after the 1.0 release.
>>3886067That's the picture I'm getting, it was mostly the same game over the years of development but with more features and content added in, alongside a good helping of bug fixes. For what it's worth, Kenshi is in a similar spot, as it is in a 2013 spot rather than the 2019 as it's official release date would make you think since it's mostly a stable sandbox from the first early access release with more and more content added over time until the arbitrary 1.0 release, for a game which has no definitive "main story" and just lets you do whatever anyways. Speaking of the alphas, do you know what was the earliest build where you could finish the main quest of the game from start to finish? I figure it's the actual 1.0 release but it could be earlier.
>>38860701.0. The last public alpha ended with you taking the Institute elevator.
>>3885816how are you that dense? I don't want unlimited shopping for AFK hours. that's cheesy, bad game design. it should be limited shopping and AFK hours meaning nothing
>>3886092>it should be limited shopping and AFK hours meaning nothingLike it already is?>nooo but if you afk enough time you can get items of 153 quality instead of 148 quality!!11!Keep your 'tism in check, nobody forces you to afk like a retard.
>>3886094all false. the merchant system is shit, fucking stygnig
>>3885274Even if he were to do that he would definitely make it so it has a wide range like super steel.
>>3886052More nerfs to average weapons while the top tier stuff stays untouched I presume
I know Styg claims that he wasn't inspired by Metro 2033, but I always assumed that he was full of shit. Well. After actually reading it, guess I was wrong. I refuse to believe that he wasn't at least aware of it existing, but the two really aren't all that similar.
>>3886134its complicated, but no
>>3886157nobody cares
>>3886134sounds about right lolin a game where you can throw down caltrops and gas grenades and kill targets without even aggroing them styg has a pretty funny idea about balance in his 'super special' single player RPG
>>3886162you dothanks for replying
>>3886052At least give us a hint
>>3886165Who cares though. We'll see it on the 18th anyway.
>>3886165some broken stuff that most players rely on is getting nerfedsome new stuff is getting added that you may want to build arounddom gets even harder (on top of player changes)but some things are getting buffed a bit, things that needed itthis update is the biggest change of any update since ive started playing, at least
>>3886170Sounds like bullshit, I don't believe you.
>>3886170there is no patch. god u stygniggers are mental
>>3886170Styg promised a small patch. This doesn't sound like a small patch.
>>3886164i haven't played this game in years :)i simply smell a larp ;)
>>3886174>>3886175>>3886178screencap this so I can laugh at you in 12 days
>>3886179>two more weeks
>>3886179You already blew it, get lost and save face
>>3886179you aren't very busy in december, huh?
>>3886181>>3886182>>3886183bots always post in threes; would anybody really bother to bot underrail threads?is the butthurt that strong?
>>3886184stygnig in full schizo mode now.major patch will fix his game after 10 years in just two weekssource: just trust me broeveryone who disagrees with what's real in his head is a glowy industrial bot
>>3886186UDSunderrail derangement syndrome
>>3886184how many licks does it take, anon?
>>3886186We do know that a patch is coming in two weeks, but t is meant to be something small to celebrate the anniversary. I mean come the fuck on, Styg only spent about a month on it. On Steam he did mention that localization tools are in the works, no idea if that's something planned for the 18th though.
>>3885426you now have a reason to do deep caverns before the DLCs
>>3886206You already have a reason, you get to flex and say that you fought and killed Big T when you're looking to join the Expedition.
>>3886104Your little testes got stomped so hard. I know, I'm just as surprised to discover you had them, but try to keep your high pitched whining to a lower volume cause it's fucking annoying.
>>3885274The entire point of Underrail is that it is post-apocalyptic. It's a setting in which society has collapsed so dramatically, so completely, that despite things like laser pistols society is still in a state of paleolithic barbarism in terms of organization, politics, art and historical preservation. It is this contrast which is being emphasized in literally every aspect the game. Cobbling together your tools from whatever random shit you scrounge up like a... cave man... knapping flint to make a hand axe.It's so bluntly on the nose, I just don't know how you really managed to find out about the game without immediately understanding the premise.
>>3886263>everyone is scrounging mudslappers because it makes my point work and I confuse all cRPGs with guns as being fallout clones!in reality you start off the game in a 7 level high-tech complex with competent and well supplied doctors, engineers, scientists, administrators, and soldiers, and you end the game by resolving a conflict between the nu-Borg and some aliens. In-between you interact with several extremely organized and well-supplied factions that operate with abundant civility and normalcy. There are at least two universities, mass public transportation. Does free healthcare and life insurance sound post-apocalyptic to you? Because that exists in Underrail, but not in my pre-apocalyptic real life.A real player clues in pretty quickly that it's not post-apocalyptic at all. Strange and underground and alien, and the game even tells you that the worst of what you experience comes with the territory of the far flung boonies that is South Underrail. If it WAS the developer's intent that this was an actual post-apocalyptic cRPG, they failed spectacularly. Just like a real player clues in pretty quickly that the merchant system is clearly half-baked.>the entire point of Underrail is...throwing grenades
>>3886276>you start off the game in a 7 level high-tech complex with competent and well supplied doctors, engineers, scientists, administrators, and soldiersYes, because you're a hero. And Tanner is one of the Godmen orchestrating events on the world.And this is specifically to contrast SGS against neighboring communities like Junkyard and Camp Hathor.You're arguing in bad faith, anon. Enough. You're done here.
>>3886302He's right tho, it's literally not post-apocalyptic.
>>3886302Calling Underrail post-apocalyptic is very misleading. It might be, on the grand level of things, but we don't even know for sure. The reality inside the game is just the aftermath of a regular civil war, nothing apocalyptic about that.
>>3886363its post-post-apocalyptic
>>3886477a cataclysm happened that forced humanity undergroundoligarchic megacorporations are the governments, and they rule with an iron fistsometimes they war with each other, genociding peoplethen the one where you live collapsed bigtime, the implication is most people diedthen a smaller version of the same one grew from the ashes and ruled againthen that one was deposed in a civil war about 20 years agoyou are scavenging in the ashes of the ashes of the ashes of the old world; there is no rule of law outside of the stations, and even then its not greathorrible magical monsters roam around all over the place, psychos prey on people left and right, technocrats perform awful experiments on people en masse, a tyrannical army is trying to take over your region, and of course the satanic outer void is bleeding through into your world and has been for centuriesjust because you can walk into a station and talk to normal people and buy shit doesnt mean its not post-apocalyptic I think you're just blinded yourself to all the signs; trash and barrel fires everywhere, gangs and bandits and monsters everywhere, people talking about not drinking the water or breathing the air and wearing respirators even in stations, everybody outside a station is armed and usually armored, people with punk hair and tattoos and piercings are all over the placehell, even in the stations you hear horror stories, think of Tonys backstory or Gorge's son or Patrick Pierce's experiences
>>3886534>trash and barrel fires everywhere, gangs and bandits and monsters everywhere, people talking about not drinking the water or breathing the air and wearing respirators even in stations, everybody outside a station is armed and usually armored, people with punk hair and tattoos and piercings are all over the placeThat's just daily life in Middle Eastern Europe
>>3886536I wont argue thatbut if you look at fallout and say "apocalyptic" then you should look at underral and say "underground apocalyptic"if you dont, youre a liar
>>3886538If the entirety of Fallout took place inside a Vault with no knowledge of the outside world then it wouldn't be post-apocalyptic either. Whatever happened on the surface, it has zero bearing on Underrail. Wars and fallen empires don't equal apocalypse.
>>3886542yes it wouldyou're in the vault and dealing with the vaults conditions due to the apocalypse
>>3886542>Whatever happened on the surface, it has zero bearing on Underrail.unrealim arguing with a liberal, which makes me the real idiotI cede the argument; have a nice day, sir
>>3886546I could have phrased that better. Not a repeat of FO1's story, just a story set inside a Vault. A totally isolated habitat. There's a reason it used to be speculated that Underrail was a colony on some other planet before Expedition added more context. And even now there is nothing stopping Styg from pulling a "the surface is actually completely fine" twist, if he wanted, because we have no way of knowing, because Underrail is that isolated.
>>3886555the ice tower implies that the surface is frozen, as in theres probably not even atmospherethen you have hints about flotts or some other spess snek eating the sun
>>3886556It's left ambiguous where the ice tower leads though. And the spess snek thing is probably not meant to be taken literally either. Going by the NFT tablets if anything happened to the Sun, that was well after either Underrail or Lemuria was finished, and it wasn't the reason for the migration.
>>3886165You're getting unique sprites for unique weapons and that's it
>>3886604hahahahaI cant wait to rub your retarded nigger faces in it when it drops
>>3886604Actually hueg and great update if that's all there is to itCan't wait to see half the sprites turn invisible because he forgot weapon/outfit combinations
>>3886617>huegDamn right. Can't wait for the install size to double.
>>3886617>>3886619ohhhh, NOW I understand your behaviorwink wink, hush hush
Tbh I just want unique sprites for SGS NPCs.And maybe one person in that godforsaken shithole who wants to talk about The Compound.
>>3886604Now if only the unique shotguns wouldn't all blow chunks
Underrail sucks.
Shut up Six. Go away.
>>3886542>the total collapse of civilization and life on the surface of the earth as we know it with the remnants of humanity forced underground isn't an apocalyptic scenariowhat a pedantic faggot.
>>3886542>If the entirety of Fallout took place inside a Vault with no knowledge of the outside world then it wouldn't be post-apocalyptic either.I want you to read this out loud to yourself three times, and reflect on how silly you’re being.
>>3886678
>>3886052But i want to start a new playthrough nooooow
>>3886156>- Mhm, mister Styg, having learned something of your role-playing game, I just can't help but wonder if have any familiarity with the acclaimed Metro 2033 novel and and it's sequels. You've read them, haven't you? >- No. Have you? >- No.
>>3886170Obvious fake news, Styg would never nerf TM enough to actually matter.
>>3886851: )
>>3886170Will he finally nerf the gypsy woman?
>>3886932a little bit, actuallybut not directly; you're just going to see her a bit less often
>>3886849True story.
>>3886937I don't even mind the gypsy. I just don't think that Booth should be random.Not even for minmaxing purposes, it's just nice when the game acknowledges your various accomplishments.Shame that the most flavorful ones like talking philosophy with the Ferryman, going on a journey with Dude, or calling yourself a member of the exosoldiers didn't make the cut. Regardless of the boon getting one of those would have been nice.
Having a constant general about a simple singleplayer game is crazy to me. No wonder this thread is so boring and full of mental illness.
>>3887014I kind of mind Coral. She's a Mary Sue like the Ferryman. Not nearly as insufferable, mind you, but she's obnoxious as a bullshit trap option. And I don't fucking like not knowing how effective my equipment is. Is it 5%? Is it 15%? Fucking tell me.
>>3886604Will robes finally get stats? It's complete bullshit that they don't give you any benefit to psionics at all. -2 Perception for NO FUCKING REASON.The weird psi cult is all wearing robes. All the weirdo psionics in the game wear robes. How come robes don't give me a bonus to psionics???As if it wouldn't be a significant tradeoff to wear them instead of armor in the first place, just like it's hard to justify wearing a headband instead of nightvision goggles.
>>3887075there are psi-boosting robes in the game
>>3887081I think there's ONE in the entire game that you get from one of the Tchortist bosses? And it's a really really shitty item?
>>3887081>>3887084https://stygiansoftware.com/wiki/index.php?title=Tchortist_Noble_RobeSo, yeah. Garbage. It even has an armor penalty without giving any protection. Fucking insane.
>>3887084its one of the best psi armor slot choices
>>3887121Except for it not being armor at all. You know? The most important thing about armor? In that it... armors... you...??You know you can craft armor with psi beetle shells, right? And when you do, not only does it boost your psi, it also protects you from, like, bullets. And shit.Damn, anon, have you even played the game??
>>3887156yeah but then you look fucking retarded the entire game with that. much better to have drip
>>3887024It's not a constant general faggot, people just have this much to fucking say about this shitty FUCKING stealthnigger gameplay.
>>3887092>>3887121>>3887156Psi tactical vests are pretty good but the robes have less total armor penalty, require zero crafting, and +1 will is extremely hard to come by. The robes are excellent as a very offensive option which is the MO of the psi-builds anyway, and dedicated psi-builds are probably the easiest things for the strength to play in the game. How can you argue with that?
>>3887214>laughs in tesla armor
>>3887214I'm just so fucking amazed how you can be wrong about so many things. Not just like a little wrong, but extremely wrong.
>>3887198The rathounds and robots are all very scared of your lewks, Seantay Runway.
>>3887217prove it>>3887216meme gear
It's all moot. The single best chest armor is Padded Infused Cave Hopper Leather Overcoat from Cave Hopper graveyard leather and Abandoned Waterway cloth and padding. Ninja gear > all.
>>3887240>one of the strongest uniques in the game>meme gear
>>3887240Uhhhhh the burden is on you to show how the one single infamously bad cosmetic robes are better than the famously OP armor that's explicitly designed to be very obviously the best armor in the game.
>>3887259best armor is something crafted. Tesla is extremely niche and crippling if it runs out of battery power.
>>3887351So we agree the best armor is not the fucking robes.
>>3887351>goes from being metal armor with 5% penalty to metal armor with 40% penalty>extremely crippling>takes 40 turns minimum to run out of energy