[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vrpg/ - Video Games/RPG

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


πŸŽ‰ Happy Birthday 4chan! πŸŽ‰


[Advertise on 4chan]


File: 338.jpg (27 KB, 341x512)
27 KB
27 KB JPG
What's the best build and difficulty for first playthrough? Some people were telling me dominating and just playing slow
>>
>>3851406
Pick Dominating
Classical XP
3 STR 10 DEX 3 AGI 10 CON 3 PER 5 WIL 6 INT
-Always max Throwing
-Always max Dodge
-Always max Evasion
-Chemistry until 19
-Mercantile until 118
-Hacking until 72
-Lockpicking until 44
-Mechanics until 92
-Biology until 104
-Tailoring until 100
-Electronics until 49
-Persuasion until 44
-All remaining points into Intimidation
Feat Order:
1. Quick Pockets
1. Pack Rathound
2. Thick Skull
4. Grenadier
6. Salesman
8. Hypertoxicity
10. Fatal Throw
12. Remote Surgeon
14. Ripper
16. Escape Artist
18. Nimble
20. Conditioning
22. Fast Metabolism
24. Yell
26. Major Supplier
28. Increased Will
30. Stoicism
Always put points into DEX

Backup checkpoint save every level up. Discover. Explore.
>>
>>3851406
>Discover. Explore
>gives an exact build order that spans the entire game
Sounds like the game is shit and its fanbase is full of delusionals.
>>
>>3851406
Figure out for yourself anon. Discovering what works is where a bit part of *fun* in this game exists. And lots of things *can* work.
>>
>>3851447
You have no idea what you don't know. That build is just training wheels to encourage a person to discover and explore. He will come back for a second run, or more
>>
>>3851406
just play normal difficulty with oddity xp and choose a weapon type you like to specialize in.
>>3851431
consider suicide
>>
>>3851582
>just play normal difficulty with oddity xp
Literally telling him how to have the most miserable time, not even styg likes oddity and normal is still difficult enough to frustrate but easy enough to trick someone into thinking they're just not brute forcing it hard enough
>>
>>3851406
if you want to see the most content you and have a reasonably pleasent time you should to an AR-thought control build like the one posted here (https://stygiansoftware.com/forums/index.php?topic=6057.0). Dominating is not good for a first playthrough because the economy sucks if you do not know waht you are doing, I would stick to normal with normal XP.
>>
Definitely don't do dominating on your first try, it is meant for experienced players.
>>
>>3851665
Oddity is the correct way to do a first time playthrough.
>>
>>3851767
Oddity doesn't even work for 65% of playstyles, so no.
>>
>>3851769
>if I don't have hacking and lockpicking I will lose one whole level over the course of the entire game thus missing a my second veteran feat which will be a totally build defining +15% damage to monsters
>>
>>3851774
More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourself

The only thing oddity is actually good for is anticombat pre-knowledge minmaxers
>>
>>3851788
>More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourself
Well that's just nonsense. The only drastic example of a subterfuge skill being essential to get a lot of XP early on is for the Core City faction oddities, but even those are trivial to get later on.

The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block. At least with Classic you're always a bit overleveled.
>>
>>3851789
>The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block.
Isn't that pretty much what was already said? There's so much a newbie simply won't know he needs to not get trapped while on oddity xp, while a metagamer can preplan oodles of free xp with nothing more than a flare to scare rathounds and some door trick.
>>
>>3851793
>Isn't that pretty much what was already said?
It has nothing to do with picking up those skills is my point. They barely matter.
>>
>>3851796
They matter a lot, without them you just get less xp and fall behind
>>
>>3851406
Oddity Normal
Do whatever you want if you are the type to experiment but focus on 1-2 weapon/psi types.
If you just want to get through the game go tactical vests with assault rifles and throwing
>>
>>3852178
also
If you don’t like the idea of collecting little trinkets to get XP instead of just killing shit for XP then switch to classic. I personally play classic most of the time now but oddity is worth experiencing imo
>>
>>3851406
the greatest challenge is not the difficulty or build
it is in fact the determination to stay awake long enough to finish the game, after a while you will hit that funk where your build doesn't change much and combat becomes stale
but story I hear you say
on some level there is some compelling mystery but even that will fizzle out and become somewhat predictable
if anyone tells (You) how they love the game, ask them how many times they started playthroughs and how many times they have actually finished it
>>
>>3852183
whats fucked up is that ive played underrail to completion, all sidequests (except the fishing one idgaf about fishing) and dlc and dc (this was before hd came out) at least 10 times. i didnt have a job at the time too lol. i just like doing the same shit over and over again while looking at different sprites
>>
>>3852183
that said, you're right that difficulty and build aren't a challenge, at least not after the first playthrough. it's more about tedium (if you plan to craft, and i guess the travel system, and respawning wildlife as well probably). if you really like the combat, artstyle, worldbuilding, music ,etc whatever underrail has to offer, then replaying the game is like a relaxing ritual. otherwise, i can imagine it would be sleep-inducing
>>
>>3851406
I really dont know what build is best for new players, but psi is super easy to play, you just need to figure out a good way to handle robots
knives are straightforward and can handle anything, but you need to know how the game works first I think
hard oddity, regardless
>>
>>3851406
Play AR build on Normal with Classic XP. You probably won't even need crafting: prices are generous enough on Normal that you'll be able to buy ammo and repair kits and ARs drop from many enemies. SMGs will carry you early on, too.
You can either pump Dodge+Evasion or use heavy armor depending on what kind of defense you like better. Many people tend to play heavy armor, but Normal is lenient enough that Dodge+Evasion will be useful without 10+ AGI.
As to what Feats you will need, get all that are highlighted with "Assault rifle" in search and also make sure to get Opportunist + Suppressive Fire combo, since it boosts the damage from your most used attack and adds AoE debuff to it, and Sprint for mobility. Allocate stat points according to those feats' requirements. The rest depend on what kind of defense you decide upon.
Additionally, you might want to try grenade launchers since they also come with Guns skill and are useful in many situations because of encounter design. They don't need much investment, just search Depot A for Thumper and you're set.
Have fun!
>>
>>3852664
Everyone handles robots the same way: EMP grenades.
>>
>>3853105
EMP grenades are just the tool that almost everyone can use.
But in short list:
Psi has Temporal Distortion and most things PK, melee has expose weakness and shock/energy weapons, guns has high AP AP weapons and shock/energy, Throwing has (ironically) has a lot more than EMP grenades with one of the best with corrosive acid, and crossbows have shockbolts.
Also once you realize industrial bots can't melee you if you walk two squares away and will only flamethrower which can be very easily mitigated nearly completely and all the other bots are kinda a joke you can actually get pretty sloppy with them.
>>
>>3851406
I generally like pistol builds the most, and can sometimes sneak a sniper in it.
>>
>>3852183
>ask them how many times they started playthroughs and how many times they have actually finished it
Four completionist pre-Expedition runs, one completionist post-Expedition run, but since the game grew really huge over the years now I always pick between Expedition or the main quest to keep a steady difficulty curve. Completed seven this way. Two runs I started during work had been abandoned because I had to stop playing for an extended time, and also a handful that were never meant to be full runs anyhow, I just branched them off from existing builds to test some things.
As the other anon said going through the motions can be quite relaxing.
>>
>>3853105
i hit them wth hammer
>>
>>3852183
>it is in fact the determination to stay awake long enough to finish the game,
That is what i struggle with in most modern RPGs like take PIllars for example. Jsut sooo many boring text and other things thrown into you that i just cant force myself to return at some point.
>>
>>3852183
If you've already decided what your build is going to be, you don't really need to play the game. Most builds are all about one particular weapon or having a max level character. But when you get those things, there's nothing left to do.
>>
>>3852183
Everything up until surface levels is good, then it becomes tedious. Some interesting parts mixed in there, but the all the shit involving the cultists is dumb.
>>
>I can't do this alone. Take over some of my men.
>gives you 3/4 of his troops
Bruh. At that stage why not let me take command of all of them. Subcognator my ass.
>>
File: SNORT (2).png (15 KB, 200x193)
15 KB
15 KB PNG
So, did Pigman finally move on from underrail? Haven't heard anything from him in a long time.
>>
>>3851406
forgot previous thread >>3828619
>>
File: piss.gif (55 KB, 285x360)
55 KB
55 KB GIF
>>3852183
Pretty much. Expedition has some cool stuff though, and that kept me interested enough to finish the game eventually. Playing blind on dominating also helped.
>>3853450
Kek, true. All the meaningful gameplay is in the build planner.
>>
>>3853450
Complete nonsense. Why don't you just die? Once you understand you're gonna die one day, you may as well just kill yourself and spare yourself the tedium of all that meaningless whatever that you'd have to trudge through to get there. Just kill yourself right now and you'll be done. You've already decided you're gonna die, so just skip all the work and do it now.
>>
>>3851431
>Classical XP
WRONG
>>
>>3851406
if you're a noob? idk whatever. I went normal, 10 WP, 10 INT, 3 everything else (maybe 4 Con? i can't remember how many points you get) with Paranoia and Snooping for rp. It's a shame there are basically no opportunities to rp in the "rpg."
If you want something fun.
>balors hammer (or just any sledgehammer)
>18 strength
>rathound regalia, rathound BBQ (strength buff + mobility)
>tabi boots (mobility)
>whatever you want from there
just come up with an idea and try make it work. Idk about starting on DOM. maybe hard would be better but I haven't played in a while so I'm not sure. I just went normal then bumped up the diff as I got better.
>>3851767
>the intended experience is scrounging around core city for 5 minutes just to level up twice
>then do it again for foundry but only for 3 minutes this time
>actually, just do it the whole game cause you never know when that random barrel will have +1XP
if you're a noob it's annoying and feels totally random. If you're a vet and know where all the oddities are it's an annoying task you have to complete every playthrough. Oddity is genuinely so fucking ass. I'm playing a game about killing shit, that's 99.99% of the game, let me level up from that.
>>
>>3854212
hammers are solved, anon. apparently you can ignore all advice and just stack STR/CON and enough points for will to get stoicism, and you'll just laugh off literally everything the game throws at you. hammer wizard is a meme.
>>
I am the one person who cares more about the story and worldbuilding
>>
>>3854596
I tried that and got assblasted in abandoned waterways and anything other than strongmen in expedition. It was alright then just super plateaud too early
>>
>>3851406
I only beat it once and I did it without solving the final boss puzzle by investing in crafting and higher crits.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.