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What's the best build and difficulty for first playthrough? Some people were telling me dominating and just playing slow
>>
>>3851406
Pick Dominating
Classical XP
3 STR 10 DEX 3 AGI 10 CON 3 PER 5 WIL 6 INT
-Always max Throwing
-Always max Dodge
-Always max Evasion
-Chemistry until 19
-Mercantile until 118
-Hacking until 72
-Lockpicking until 44
-Mechanics until 92
-Biology until 104
-Tailoring until 100
-Electronics until 49
-Persuasion until 44
-All remaining points into Intimidation
Feat Order:
1. Quick Pockets
1. Pack Rathound
2. Thick Skull
4. Grenadier
6. Salesman
8. Hypertoxicity
10. Fatal Throw
12. Remote Surgeon
14. Ripper
16. Escape Artist
18. Nimble
20. Conditioning
22. Fast Metabolism
24. Yell
26. Major Supplier
28. Increased Will
30. Stoicism
Always put points into DEX

Backup checkpoint save every level up. Discover. Explore.
>>
>>3851406
>Discover. Explore
>gives an exact build order that spans the entire game
Sounds like the game is shit and its fanbase is full of delusionals.
>>
>>3851406
Figure out for yourself anon. Discovering what works is where a bit part of *fun* in this game exists. And lots of things *can* work.
>>
>>3851447
You have no idea what you don't know. That build is just training wheels to encourage a person to discover and explore. He will come back for a second run, or more
>>
>>3851406
just play normal difficulty with oddity xp and choose a weapon type you like to specialize in.
>>3851431
consider suicide
>>
>>3851582
>just play normal difficulty with oddity xp
Literally telling him how to have the most miserable time, not even styg likes oddity and normal is still difficult enough to frustrate but easy enough to trick someone into thinking they're just not brute forcing it hard enough
>>
>>3851406
if you want to see the most content you and have a reasonably pleasent time you should to an AR-thought control build like the one posted here (https://stygiansoftware.com/forums/index.php?topic=6057.0). Dominating is not good for a first playthrough because the economy sucks if you do not know waht you are doing, I would stick to normal with normal XP.
>>
Definitely don't do dominating on your first try, it is meant for experienced players.
>>
>>3851665
Oddity is the correct way to do a first time playthrough.
>>
>>3851767
Oddity doesn't even work for 65% of playstyles, so no.
>>
>>3851769
>if I don't have hacking and lockpicking I will lose one whole level over the course of the entire game thus missing a my second veteran feat which will be a totally build defining +15% damage to monsters
>>
>>3851774
More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourself

The only thing oddity is actually good for is anticombat pre-knowledge minmaxers
>>
>>3851788
>More like of you don't have enough lockpicking and hacking and stealth and pickpocket and perception you don't get enough xp and fall behind the xp curve and get stuck before you can even build enough game knowledge to help yourself
Well that's just nonsense. The only drastic example of a subterfuge skill being essential to get a lot of XP early on is for the Core City faction oddities, but even those are trivial to get later on.

The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block. At least with Classic you're always a bit overleveled.
>>
>>3851789
>The actual problem is that on Oddity, a lot of builds don't even come online until like level 14 or even 16, and that's a big problem if you don't have a planned route to be ahead of the XP curve before hitting a road-block.
Isn't that pretty much what was already said? There's so much a newbie simply won't know he needs to not get trapped while on oddity xp, while a metagamer can preplan oodles of free xp with nothing more than a flare to scare rathounds and some door trick.
>>
>>3851793
>Isn't that pretty much what was already said?
It has nothing to do with picking up those skills is my point. They barely matter.
>>
>>3851796
They matter a lot, without them you just get less xp and fall behind
>>
>>3851406
Oddity Normal
Do whatever you want if you are the type to experiment but focus on 1-2 weapon/psi types.
If you just want to get through the game go tactical vests with assault rifles and throwing
>>
>>3852178
also
If you don’t like the idea of collecting little trinkets to get XP instead of just killing shit for XP then switch to classic. I personally play classic most of the time now but oddity is worth experiencing imo
>>
>>3851406
the greatest challenge is not the difficulty or build
it is in fact the determination to stay awake long enough to finish the game, after a while you will hit that funk where your build doesn't change much and combat becomes stale
but story I hear you say
on some level there is some compelling mystery but even that will fizzle out and become somewhat predictable
if anyone tells (You) how they love the game, ask them how many times they started playthroughs and how many times they have actually finished it
>>
>>3852183
whats fucked up is that ive played underrail to completion, all sidequests (except the fishing one idgaf about fishing) and dlc and dc (this was before hd came out) at least 10 times. i didnt have a job at the time too lol. i just like doing the same shit over and over again while looking at different sprites
>>
>>3852183
that said, you're right that difficulty and build aren't a challenge, at least not after the first playthrough. it's more about tedium (if you plan to craft, and i guess the travel system, and respawning wildlife as well probably). if you really like the combat, artstyle, worldbuilding, music ,etc whatever underrail has to offer, then replaying the game is like a relaxing ritual. otherwise, i can imagine it would be sleep-inducing
>>
>>3851406
I really dont know what build is best for new players, but psi is super easy to play, you just need to figure out a good way to handle robots
knives are straightforward and can handle anything, but you need to know how the game works first I think
hard oddity, regardless
>>
>>3851406
Play AR build on Normal with Classic XP. You probably won't even need crafting: prices are generous enough on Normal that you'll be able to buy ammo and repair kits and ARs drop from many enemies. SMGs will carry you early on, too.
You can either pump Dodge+Evasion or use heavy armor depending on what kind of defense you like better. Many people tend to play heavy armor, but Normal is lenient enough that Dodge+Evasion will be useful without 10+ AGI.
As to what Feats you will need, get all that are highlighted with "Assault rifle" in search and also make sure to get Opportunist + Suppressive Fire combo, since it boosts the damage from your most used attack and adds AoE debuff to it, and Sprint for mobility. Allocate stat points according to those feats' requirements. The rest depend on what kind of defense you decide upon.
Additionally, you might want to try grenade launchers since they also come with Guns skill and are useful in many situations because of encounter design. They don't need much investment, just search Depot A for Thumper and you're set.
Have fun!
>>
>>3852664
Everyone handles robots the same way: EMP grenades.
>>
>>3853105
EMP grenades are just the tool that almost everyone can use.
But in short list:
Psi has Temporal Distortion and most things PK, melee has expose weakness and shock/energy weapons, guns has high AP AP weapons and shock/energy, Throwing has (ironically) has a lot more than EMP grenades with one of the best with corrosive acid, and crossbows have shockbolts.
Also once you realize industrial bots can't melee you if you walk two squares away and will only flamethrower which can be very easily mitigated nearly completely and all the other bots are kinda a joke you can actually get pretty sloppy with them.
>>
>>3851406
I generally like pistol builds the most, and can sometimes sneak a sniper in it.
>>
>>3852183
>ask them how many times they started playthroughs and how many times they have actually finished it
Four completionist pre-Expedition runs, one completionist post-Expedition run, but since the game grew really huge over the years now I always pick between Expedition or the main quest to keep a steady difficulty curve. Completed seven this way. Two runs I started during work had been abandoned because I had to stop playing for an extended time, and also a handful that were never meant to be full runs anyhow, I just branched them off from existing builds to test some things.
As the other anon said going through the motions can be quite relaxing.
>>
>>3853105
i hit them wth hammer
>>
>>3852183
>it is in fact the determination to stay awake long enough to finish the game,
That is what i struggle with in most modern RPGs like take PIllars for example. Jsut sooo many boring text and other things thrown into you that i just cant force myself to return at some point.
>>
>>3852183
If you've already decided what your build is going to be, you don't really need to play the game. Most builds are all about one particular weapon or having a max level character. But when you get those things, there's nothing left to do.
>>
>>3852183
Everything up until surface levels is good, then it becomes tedious. Some interesting parts mixed in there, but the all the shit involving the cultists is dumb.
>>
>I can't do this alone. Take over some of my men.
>gives you 3/4 of his troops
Bruh. At that stage why not let me take command of all of them. Subcognator my ass.
>>
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So, did Pigman finally move on from underrail? Haven't heard anything from him in a long time.
>>
>>3851406
forgot previous thread >>3828619
>>
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>>3852183
Pretty much. Expedition has some cool stuff though, and that kept me interested enough to finish the game eventually. Playing blind on dominating also helped.
>>3853450
Kek, true. All the meaningful gameplay is in the build planner.
>>
>>3853450
Complete nonsense. Why don't you just die? Once you understand you're gonna die one day, you may as well just kill yourself and spare yourself the tedium of all that meaningless whatever that you'd have to trudge through to get there. Just kill yourself right now and you'll be done. You've already decided you're gonna die, so just skip all the work and do it now.
>>
>>3851431
>Classical XP
WRONG
>>
>>3851406
if you're a noob? idk whatever. I went normal, 10 WP, 10 INT, 3 everything else (maybe 4 Con? i can't remember how many points you get) with Paranoia and Snooping for rp. It's a shame there are basically no opportunities to rp in the "rpg."
If you want something fun.
>balors hammer (or just any sledgehammer)
>18 strength
>rathound regalia, rathound BBQ (strength buff + mobility)
>tabi boots (mobility)
>whatever you want from there
just come up with an idea and try make it work. Idk about starting on DOM. maybe hard would be better but I haven't played in a while so I'm not sure. I just went normal then bumped up the diff as I got better.
>>3851767
>the intended experience is scrounging around core city for 5 minutes just to level up twice
>then do it again for foundry but only for 3 minutes this time
>actually, just do it the whole game cause you never know when that random barrel will have +1XP
if you're a noob it's annoying and feels totally random. If you're a vet and know where all the oddities are it's an annoying task you have to complete every playthrough. Oddity is genuinely so fucking ass. I'm playing a game about killing shit, that's 99.99% of the game, let me level up from that.
>>
>>3854212
hammers are solved, anon. apparently you can ignore all advice and just stack STR/CON and enough points for will to get stoicism, and you'll just laugh off literally everything the game throws at you. hammer wizard is a meme.
>>
I am the one person who cares more about the story and worldbuilding
>>
>>3854596
I tried that and got assblasted in abandoned waterways and anything other than strongmen in expedition. It was alright then just super plateaud too early
>>
>>3851406
I only beat it once and I did it without solving the final boss puzzle by investing in crafting and higher crits.
>>
>>3851406
Spear with a dash of 10 agility and max evade/dodge on the side. The most op melee in the game and super easy for noobies to pick up on how broken it is.
>>
>>3855044
Nah. Wouldn't still be here if I wasn't in love with this game as a whole, but same. It's beyond exciting that Infusion will finally give us something new to talk about.
>>
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>>3851406
Crossbow trapper with Psi (Perception plus Will) to see maximum content in a single playthru. DOM, Oddity.

>ask them how many times they started playthroughs and how many times they have actually finished it
Finished once pre-Expedition era. I have started a dozen builds but get burnt out somewhere in Expedition (half or three-quarters of the way through) and go to another game. Restart-itus is more real in this game than anywhere else I've encountered.
>>
>>3856727
>DOM
Terrible advice. The game is hard enough on your first playthrough.
>>
>>3856727
>Crossbow trapper with Psi
kino

>DOM, Oddity.
ewwww
>>
>>3855812
This sounds like the most intentional of misleads to a new player ever
>>
>>3856727
>>3856748
Not him but I've done exactly that BUT I knew where all the oddities were and used oddity collecting to level up "for free" to avoid any weak spots in the character growth. It was very strong. Not the strongest, but satisfying and capable.
>>
I like classic because I like killing everything that gets in my way and getting stronger for doing so.
>>
>Empowered [insert psi skill]
>Grants you the empowered invocation ability that increases the [insert psi] skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.
Jesus what a shitty description. How the fuck are you supposed to divine from this that it takes 35% of your unmodified skill and adds it as a flat bonus to your effective score instead of increasing either your effective or base score by 35%?
>>
So what *did* Styg envision with the TM school, exactly? I feel like he put it in the game to offer weak builds/bad players a crutch to get through the game with, but it also just makes good builds even better than they already are? It's really weird.
>>
>>3857072
in his mind, its an augmentation school for hybrids, with a delayed-gratification theme for more mature users
which immediately falls apart the second you get contraction and stasis

Whatever though; my tm sword builds are the most fun things ive ever played.
>>
>>3857072
>>3857239
He prob wanted a support school. Only thing is it led to it combat skills being to trash to take while the support skills to busted to ignore
Having a remote detonate function for distortions would make it not perma tied to a support role.
Stasis honestly prob a mistake he didn't think through. He likely intended it to stack distortions than for it to be the get out of jail free card.
>>
>>3857239
How is TM swords?
>>
>>3857690
one of the strongest melee builds
the most fun build ive ever played
it has a low floor but a very high ceiling; if youre lucky it can snowball into a fucking monster, but one miss and you're back to nothing
>>
>>3856770
The main problem with classic is that you'll smash face-first into the level cap before you're even halfway through the game.
>>
>>3857877
I unironically like this. It's basically saying "You've hit the limit of your human body, now you'll have to play your cards with no additional pulls". And it's not like you're immortal after hitting the level cap, especially with all the shit Heavy Duty and Deep Cavers throw at you.
>>
Anyway, are they planning anything for the 10th anniversary? New update, surprise DLC, releasing the source code (hahaha), finally revealing the Biocorp logo, anything?
>>
>>3858109
>releasing the source code
Phahaha. Oh man that's a GOOD one!
>>
>>3854596
That's not what he asked, and while that is one very strong way to play hammer, I don't think its optimal. I think the 95% ap tank with sprint and hit & run and escape artist is the way to do it, and just use specialist armors for certain enemies. The only ones you are really weak against are thot patrol psiggers with their mental breakdowns, dopplegangbangs, neural overloads, and psps. Even then though, if you can get bullhead, morphine, and aegis up beforehand you can defend against them, especially with your regen vest and last stand.
>>
>>3851406
My first playthrough I went agility/constitution/dex, that's it. It's strong, knives and throwing are reliable, you don't need to do psi or crafting (although crafting dramatically buffs the power of your equipment and psi has best utility).
You can use the excess points to do simple stuff like level Throwing every lvl and take Three-Pointer at lvl 8, so your grenades have a crit chance which will only get higher every level.

However, if you put 2 or maybe its 6 points in intelligence, you do get access to two essential knife feats, one that lets you pierce armor (you will fight so many robots, bro), and another that adds a flat crit damage bonus to your knife attacks plus stun chance.
My suggestion, go with that. Use the points you get from putting agility to 6 instead of like 8 or something for the int. Look at the feats based on their stat requirement, maybe you don't care about Thick Skull with 10 con, maybe you're fine with 6 for Fast Metobolism.

But generally yeah you'd be looking at knives, throwing, traps which you'll start to need around level 10, lockpicking as you desire, all of which will get boosted by dex which is also your main damage stat, and so you will need fewer skill point investment in those skills as the game goes on.
Then you can get everything else as needed, including stealth (technically only need as much as your tailored armor can make up for), psi (you can get strong crowd control right at the start, but you lose max hp as a psi user), crafting (super good, but requires you to research the wiki to discover the earliest opportunities you have to get specific items, and at the beginning before the game opens up and you can farm xp on classic diff, at the beginning where specific things like for instance siphoner armor can be farmed at a specific face, and given those drops yield a certain quality, you could for example rush some tailoring to make sure you craft that for buff posion resist in the next areas.
>>
>>3857956
mmmm...... ehhh.... I think I understand what you are going for, but that falls apart immediately when you remember that this guy is fighting his way through HUNDREDS of combats, always outnumbered, and defeating strange alien monsters that no one else in Underrail can deal with. And he's probably psychic.
So maybe the whole "it's realistic" argument isn't one you should try to invoke.
The actual complaint wasn't even about realism anyway, it was about the arbitrary power cap being so low compared to the xp income. Since scaling is completely arbitrary, too (you can just make monsters keep up with the scaling), then there's not really a mathematical reason to even have a cap in the first place. Or alternatively, the xp rate could be retuned with a single simple coefficient.
>>
>>3858313
>go to 10 will
>become immune to tcniggers
it's that easy
>>
>>3858434
lmao, you mean 12 con and 26th+ lvl
even then only for a few turns
>>
>>3858448
no I mean 10 will and 14th level
>>
>>3858449
yeah bug, that doesnt make you immune to electricity damage, which will still rape you to death
>>
>>3858451
if you cast locus tc users will literally not use spells on you while the buff is up
test it yourself on lurkers or oversappaters
they will literally melee you instead
>>
>>3858452
actually doing this the I learned serpentborn just cast implosion and telekenetic punch at you so you need enough tank to survive those
>>
>>3858452
depends
I just fought some faceless while having bullhead up and they still use NO on you
lurkers dont cast spells; youre thinking lunatics
lunatic psychopaths are probably coded to kill with their knives over using NO, since they are a hybrid build
>>
>>3858454
right
I think locus is different though
on the rare occasions where you do get hit with overload it does maybe 20% of normal damage
I think it gives you an insane amount of resolve when you activate it that messes with their AI
>>
>>3858109
If anything, it'll be some nerfs.
>>
>>3858454
The AI doesn't react to Bullhead and Locus the same because the latter is literal immunity to the entire TC school. Though it does depend on the enemy. Humans won't bother, but for example a psi beetle will still try to cast Interruption.

>>3858453
Yeah, sometimes Locus can backfire really hard when the enemy is multi-school.
>>
>>3858552
if youre immune to incap they wont throw incaps at you
>>
>>3858652
Interruption is something they do attempt though. And it doesn't achieve shit because Locus gives you blanket immunity to TC.
>>
>>3858702
honestly the only reason why locus isn't seen as the most broken feat is because of the 10 will requirement
>>
>>3858702
ok well when you are on bullhead they dont
just like how greater coil spiders dont use emp if you dont have any charge and psi beetles wont use interruption if you dont have psi and wont use disruption if youre not holding a ranged weapon
>>
>>3858705
For what it's worth, the effectively 2 turn duration isn't very long. And it can only prevent doppelganger gangbang, if they are already there you are still fucked.
>>
>>3858709
getting hit with any incap, stun, or tc ability is usually a death sentence anyway
>>
>>3858733
That's why you have to kill everything on the screen in your first turn.
>>
Underrail is more about strategies than builds. Ie. Coil Spiders are the most bs thing ever until you wear a galvanic tac vest and tiny recharge the weakest taser ever each turn.

If you never learn the strategies you will believe everything is about 3 con one-turn kill the screen builds and quickloading every failed init roll and 5% miss.

Ironically all those builds and quickloads do is bury the discovery of strategies even farther and that's how people stay claiming shit like TM Swords is the best melee build. In reality TM swords is a meme and the guy yelling you that will and con are worth it even without specialization is right, because that's the guy who doesn't have to reload when a TC pipeworker got to act.
>>
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>>3858769
https://www.youtube.com/watch?v=0-pDoFv93s4
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>>3858769
>will is worth it even without specialization
fucking what?
lmao, this nigga thinks resolve does anything
hell, con without specialization is almost as bad
>>
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>>3854596
>hammer wizard is a meme
https://underrail.info/build/?Hg4DAwwDBwQAwokAwqAAAABcAAAAZ2cRYmIAwqAAAEwvTCtQY2kULVVfCGAmVDxLYsKuwp7Cm3HCtnPinaAF4qOTBeKrhgXfvg

straight superior to the standard tank build, since it can kill from a distance sometimes
>>
>>3861716
For hammer wizard I did MT wizard for added explosions but that was more a pigberserker playstyle.
Still exo aura was the best get off me tool there and the free premed orb great for tfb stacks.
>>
>>3861760
well, the str synergy with pk makes a lot of sense for hammer builds, and all the stuns/immobilizers keep enemies still so you can catch up and bonk past their dodge

but MT makes a lot of sense too because you can reach out and tag people across the map despite being slow as fuck
I think pk is better but mt works
>>
>>3851406
>What's the best build and difficulty for first playthrough?
Everything is viable. The game does get more difficult the more you spread out your build, but as long as you don't make something completely absurd you'll be good.

For guns, I usually recommend a mobile glass cannon shotgun. If you build right, you will always get to go first in combat and you can quite literally run circles around everything. Just shoot everything point blank range for massive damage and run behind a pillar or wall in the event you didn't kill everything. For melee, I like hammers. No explanation needed, they're the most straightforward of all melee weapons. Big damage, high action point cost. Just make sure you have mobility and survivability because you need to actually survive long enough to get within skull bashing range. For psi, a first timer can't go wrong with metathermics. Pretty much just direct damage spells, but you can absolutely pick up an additional psi school once you understand how it works.

For difficulty, normal or hard on oddity for a first time playthrough. Dominating requires more meta game knowledge to make work.
>>
>>3861716
>no expose weakness
based, finally someone recognizes how incredibly overrated this meme feat is.
>>
>>3862082
its not a meme, its just not necessary
if you have 5+ int and an empty feat slot, go ahead
>>
>>3851454
its not fun whenever you have to restart completely. this game desperately needs a respec
>>
>>3862112
>have to
nope, you just want to
>>
>>3861716
thick skull level 1 is a meme
swap it with conditioning
>>
>>3862131
the non-veteran feats arent in order
>>
>>3862138
I also don't understand spec points in conditioning
you will be so resilient to heat and mech by that time anyway
>>
>>3862148
to make up for the lack of brew
really nothing else to take thats as good
>>
>>3862148
nta but it's probably because it's non-linear scaling in mechanical DR that can appoach 85% DR, while nearly naked. Morphine stacks and when you increase the DR % from, say, 80% to 81% is reducing the actual damage you take by 5%. The last few points are the most valuable
>>
>>3862156
30% balors heavy metal specced
15% aegis
5% brew
5% lifting belt
22% conditioning specced
36% stoicism specced

you can hit the cap naked pretty easily
>>
>>3862156
>get hit for 400
>armor reduces that to 20
>conditioning and belt reduce that to 17
>conditioning spec reduces it to 16
am I missing something?
>>
>>3862166
taking 1 or 2 less damage per attack adds up since you get hit constantly as a tank
>>
>>3862166
Yeah
You're wearing heavy armor. MP obliterated, stealth, dodge and evade in the negatives.
>>
>>3862027
I find its all about pumping evasion if your going for destab super slams. Can clear rooms if wombo comboing with orb because of dymaticity making you heavily AOE for a melee build which is nice.
Going tranq can work with it for the initial spam. Destab is 0AP with both feats throwing orb first, even using aura first orb becomes something like 10AP to use
>>
>>3862207
my experience with using destabilization is that it does way less damage than a grenade for 30 psi and a spell slot
maybe it's better with a low dex build
>>
>>3862209
Destab is based on enemy health so ideally you'll target the highest HP enemy. You only need like 130/140 effective to max it so you can leave MT at 90 just to have plasma beam in your pocket.
>>
>>3862209
you can trigger it with a grenade and get two explosions at once
>>
Will I like underrail if I don't much care about combat build autism?
>>
>>3863258
Possibly, if the worldbuilding really clicks with you.
But you might learn to love the combat anyway.
>>
>Evelyn after drugging the max STR/CON + Stoicism hammerchad
https://www.youtube.com/watch?v=ZkUrJ0wn1ng
>>
https://underrail.info/build/?HhADAwcDCgQAAGkAwqAAAABfXwAAeMKHAABGwqAAAEsAwqBkKwgoXw0tVUTCh2AhJlA_PMK2wrt4w47CnuKhmwLio5MF4qa4A-KrhgXfvA

halfway through the arena matches with this
it's pretty fun so far, there is something special about the synergy with mental breakdown dirty kick and enrage is good for killing things out of my reach
>>
>>3863258
Yes. In fact, you will enjoy the game far more because you will play it for what it is instead of looking for exploits.
>>
>>3851406
Ideas for a George Floyd build/run?
>>
>>3863492
18 will because he was a brave and strong african-american
>>
>>3863492
swordfags build is just "I did too many drugs"
>>
>>3863508
that's just harperfags autism with icons.
>>
Anyway Biocorp did literally nothing wrong.
At least until their final death spiral, that is.
>>
>>3863258
Probably not. World is neat, but writing is mostly just not interesting. Safe to drop as soon as you feel like it.
>>
>>3863492
any low int low will build where you use herculese and die and then praetorians get blamed for it
>>
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>>3863330
>in the year 2025 of our Lady Gaga
>using physical meat and matter
>ISHYGDDT
>Oh shit, black dragon poison...
>>
>>3863258
You absolutely should not indulge in the build autism. Fuck that shit.
Play the game the way it's intended: build your character the way you feel like you want, don't look everything up beforehand. The game provides you more than enough information in a clear manner to make informed choices for yourself.
And the game is not so difficult that it actually requires any kind of optimization. You can literally beat the entire game with nothing but a knife and bear traps if you really wanted to.
>>
>>3863518
There's no arguing that the writing is ESL as fuck. But for those with a very specific type of lorefag 'tism Underrail's writing is like crack cocaine.
>>
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>>3863636
>You can literally beat the entire game with nothing but some of the most powerful equipment it has if you really wanted to.
Whoa!
You can also beat it without any items whatsoever besides those absolutely needed to finish quests with.
>>3863529
kek
>>
All rise and take off your infused siphoner leather hats for the pure TM anthem.
https://www.youtube.com/watch?v=MK6TXMsvgQg
>>
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I actually did it guys, after five years..
>>
>>3864876
>5 years
Did you build a bear trap fortress for literally every fight?
>>
>>3864953
No, just took long breaks.
>>
>>3864876
>ripple crossbow
pure masochism
good work
>>
>>3865197
who said ripple? he just has distortion
he probably doesnt understand the glory of stasis, or he fell for that old meme of "just get 55 tm bro"
>>
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>>3864955
I know that feel. Think i was around level 16-18 in my first dominating run and preparing to fight the beast. Probably continuing when christmas holidays come around
>>
I always assumed it was the case, but to be sure: enemies have their accuracy reduced by lighting conditions as well, right?
>>
>>3866388
every enemy works on the same rules that you do other than crawlers with their sting then invis bullshit
>>
>>3866468
And anything with psi powers.
>>
So I should basically have my nvgs turned on in combat all the time, right.
>>
>>3866692
if you are using a ranged weapon and your hit chance is low then turn them on
they drain batteries like crazy
>>
Do NVG's do anything than light up the screen green?
>>
>>3866742
darkness reduces ranged accuracy and stealth/trap detection
>>
https://store.steampowered.com/app/694320/UnderRail_2_Infusion/



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