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>Styg finally stops being stingy and pulls the stick out of his ass
>enables the dev console by default and opens up the game for modders
>game instantly becomes 10x more enjoyable than ever before
I can't believe it took this faggot 10 years to realize that cheats and mods can only benefit a single player game
>>
>>3931144
He did it because Cheat Engine has had functional tables for the game for years and years now, so there was no point in pretending anymore.
The reason he was resistant was because of the fucking attitude of vermin like you and other wannabe modders. He didn't want anime loli tiddies in his art like what happened to Darkest Dungeon. He didn't want shitty weeaboo nonsense in his art, like Skyrim. He didn't want stupid dumbed down god mode cheats being passed off as if it was legitimate accomplishment, like what happened with the Pathfinder games.
And he didn't like your fucking attitude of entitled toxicity. You don't own his work. You aren't entitled to anything. He doesn't have to do anything just because you want him to.
If you want someone to do you a favor, you need to be respectful of them, their work and their time and energies. Not harassing him. Not lecturing him. Not whining at him. Not badmouthing him even in the dankest cesspits of the internet like 4chan.
You rotten, stinking, worthless, greasy shit.
>>
>>3931156
Are you frustrated?
>>
>>3931156
Tamiore pls
>>
>>3931163
You need to work on your social skills, anon. That isn't frustration. It's disgust.
>>
>>3931156
Don't care faggot, I want to be able to test my builds without devoting 60 hours of my life to getting to the point in the game where its supposed to come online, only to realize that it doesn't work because of a bug. Quality of life trumps every single gay garbage point you just tried to make, and Stygger finally understands that.
>>
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>>3931165
>That isn't frustration. It's disgust.
>>
>>3931144
>opens up the game for modders
He did not do this.
>>
>>3931165
Please lurk a minimum of 20 years before posting.
>>
>>3931175
>>3931190
Guess how we can tell you're underage. Go on. Guess. Hint: you weren't alive in 2006.
>>
>>3931193
>>3931190
>>
>>3931193
>we
>>
>>3931193
Can you take serbian cock out of your mouth before typing, I can't hear you
>>
>>3931156
Damn... you sound mad.
>>
>>3931202
Wouldn't it be so much easier to just... not obsessively lurk threads about a game you don't like? Like. If you didn't like it... you could just... ignore it and not participate in conversations about it. That'd be so much easier than camping threads.
>>
>>3931197
>>3931199
>>3931210
Sure. Sure.
>>
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>NOOOOOOOOOOOOOOOOOOOOOOOOOOOO STOP CRITICIZING MY MASTERRRRR
>STOP STOP STOP STOOOOOOOOOOOOOOOOP
>>
>>3931271
Obsessing that much over something you don't like isn't normal or healthy, anon. You can just go do something you like instead. Why don't you do that? You'd be happier getting involved with something you enjoy instead of poisoning yourself with rage over something you hate. Go do that. Go do it now. You can literally just go do anything else right now. You have that choice. You have permission to do something you like instead of being here right now.
>>
>>3931256
Riddle me this, newchama. How is he lurking the thread by posting in it?
>>
>>3931156
Are you the weirdo who tried logging into my nexusmods account and when that failed, attempted to reset the password?
>>
>>3931156
NIce copypasta.
>>
>>3931156
based and redpilled
>>
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>>3931272
>You can just go do something you like instead.
You mean exposing demented bootlickers like you? Why yes, I greatly enjoy that.
Do you think I care about a 10 years old serbian kusoge? I'm here to expose your pathetic circus for what it is and your meltdowns in here and other places only encourage me and other people to rightfully remind you every single day that you're a fucking clown.
>>
>>3931319
Fanboys often think people who post about a game negatively are dedicated "haters" that expend vast stores of time and energy "seething" over some particular piece of media, rather than simply people making posts on the internet. It's fascinating.
>>
I mostly want to think of ways in making low Int equal to the buffs high Int got.
Feats that req you be at 3-4 Int
Some that are just idiot savant stuff to boost crafting skills and getting feats, While another could be a stat up and earlier veteran feats at 16 with another stat up once as a spec but can't get polymath or specialist. Req could be having 10 Con and 10 STR being avaliable at lvl 1
Another fun Feat could be at Low Int (3-4) double 1 crafting feat ability or 2 by half their value
>>
>>3931374
why limit to just low int, do it for all stats
>>
>>3931397
Maily thematic reasons. Thinking the double effects for crafted gear be available only after getting an Idiot savant feat for the specific type of gear mech, elect, tailor, etc...
Wrote it before but whole idea is you get 10 Int for the purposes of crafting in 1 field and those associated feats reqs also get lowed by 3 so you can get em.

Plus Int already got major buffs was thinking of ways to force low Int runs to be not as painful
>>
>>3931156
Seething
>>
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>>3931374
>>3931414
I haven't forgotten you my friend. I finished testing pic related and the other 4 craftskills a short time ago. I know you'd probably prefer something stronger, but this bonus is the equivalent of about 6.5 Int, so you never need to worry about Hypercerebrix, plus you get a little bonus on top. And it's not like it costs you the same as a regular Feat. I don't really want to make the game easier, just more varied.

With the 9 new custom Feats I've added, and 6 more to go, the Feats list is looking embarrassingly patchy, so I'd better try taking another swing at figuring out how to assign proper Feat Icons, even reusing old ones if I can't bring in new ones would be better than a blank spot.

I do also have a thought for a real Feat to add, this one not a Utility Feat, but a full blown useful one (I hope - but also not too useful):
>RELENTLESS (req CON 8) - while initiative is less than (x), take 15% reduced damage during the first turn of combat. Additionally, mitigate 10 of the Daze Action Point, and 20 of the movement point penalty. Spec points: 0/2 each point increases AP mitigation by 2.5, 0/2 each point increases MP mitigation by 5
Not sure if anyone might have opinions on that.
>>
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>>3932502
Turns out icons were really easy. I guess I've figured out how to bypass all the external files, and just catch it all as it feeds the executable. Which also means I can actually do item edits now, though placing new ones about is still well beyond me. Also, maybe there's a reason to place things in external files, and I'm going to cause slowdowns or something. Still, pretty good for my retard no-code brain. For now I need to finish my utility Feat plans.

Here's another fun one before bed.
>>
>>3931319
Yeah you're just like the AI generated handsome hyper-muscular guy! What an iconic ideal of Man you are! Wow! Thank you for sharing your profile pic with us! We all think you're sooooo fucking sexy and intelligent. Please, please keep posting! Please!
>>
>>3931274
>>3931282
>>3931290
Imagine.
>>
>>3931144
too late too little
>>
Kill yourself styig you nigger Siberian faggot
>>
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>>3932625
>Which also means I can actually do item edits now
I actually just had an idea involving that. What do you think of the prospect of some type of tactical grenade similar to flashbangs but for applying the daze effect rather than incapacitation? Daze is a cool effect, but one you so rarely get to actually use in combat due to the limited and fairly build-specific sources of it. Interestingly, the wiki states that you're meant to be dazed for several rounds if you get flashbanged while using night vision, although I can't recall any enemies who wear night vision goggles ever actually toggling on the night vision mode while in combat.
Incidentally, is there any way to change that and make them activate night vision at the start of combat if they have it? It would greatly increase the accuracy of those enemies of course, but also open up some new tactical considerations by making them susceptible to daze from flashbangs which I think would be quite neat and add a bit more depth to combat, making NVGs similar in style to the recklessness perk in the sense of granting enhanced offensive capabilities at the cost of increased vulnerability, with things like balaclavas or helmets being the safer, more stable option.

In any case, to get back to the original topic - I think the chemhaze grenade you get from praetorian security would be the perfect base for the idea of a daze grenade. You could simply add an AOE daze effect to the existing grenade's initial blast and call it a day. In fact, I wonder why it doesn't already do that given how the chemhaze grenade's niche (inhibiting the combat effectiveness of multiple enemies) is far outshined by the common flashbang. (1/3)
>>
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>>3933152
Compared to the chemhaze as it is, the flashbang outright incapacitates enemies rather than merely reducing their accuracy somewhat, which isn't really sufficient against enemies who can deal a ton of damage if they do hit like snipers or stun/incapacitate you like crossbowers and various melee users, which often leads to death due to you missing your turn. I suppose flashbangs can sometimes be resisted, but unless that happens during the course of a long battle, most people will probably just quickload and throw it again. Being considered a tactical grenade despite spec ops not reducing its cooldown, the chemhaze shares its cooldown with the flashbang, meaning you'd probably be better off using one of those in most situations where you might want to throw a chemhaze. Additionally, the flashbang has tremendous utility as a means to forcibly end combat for escape and recovery purposes if you enter stealth while all hostiles are incapacitated. And as the cherry on top, the flashbang is widely available for purchase and easily craftable, while its inferior counterpart is locked behind joining praetorian security.

All of that would change if the chemhaze grenade simply inflicted a daze effect in addition to the accuracy debuff from the gas. Flashbangs would still have their niche of course, but there'd be situations where you might actually prefer to toss a chemhaze instead, such as when you want to disable enemies without worrying about attacks ending the effect prematurely, or against enemies with very high fortitude and resolve or those who are otherwise immune to flashbang effects and want something with greater consistency. Also, I think the praetorians providing access to a daze-inducing riot control style grenade that could act as an improved alternative to flashbangs under certain circumstances would be fitting given their role. Their faction was always the most underwhelming in my opinion, so this change could help even the playing field. (2/3)
>>
>>3933154
As for the specific details regarding the balancing of this proposal, the idea I have in mind is for the daze effect to be applied only from the initial grenade blast rather than the gas it leaves behind. I think the effect itself should be guaranteed to apply rather than being chance based like immolation or being able to be resisted through fortitude and resolve like flashbangs, given the numerous key advantages of the latter which I laid out in my previous post. As for the duration, I had three ideas: the first is to simply make it a static number, such as 1 or 2 turns. The second is to make it a random number of turns between 1-2, which would add a little bit of variation to the effect while still allowing the item to fill its new niche of being a disabling grenade that's less dramatically powerful than flashbangs but more consistently reliable and preferable in certain situations. My third idea is to set the base duration to 3 rounds, but to allow that number to be reduced by enemy resolve or fortitude, whichever one it is that's used to resist flashbangs. The end result would be that low level enemies or those who are more fragile than normal would be affected for the full three rounds, your average opponent who isn't particularly strong or weak would generally be affected for 2 rounds, and uncommonly resilient and imposing enemies like heavy and more elite troops or higher level opponents like certain bosses or the snake transformed tribals in the black sea would only be dazed for a single round.

Personally, I'd prefer either the second or third idea for duration should you decide to try implementing this. It'd also be nice if the cooldown of chemhaze grenades could be reduced by spec ops in the same way flashbangs are. In any case, what do you think of this proposal? I'm also keen to hear other people's thoughts and suggestions. (3/3)
>>
>>3933155
>>3933154
>>3933152
NTA but if chemhaze had the suppression effect or better shell shocked it be alot better.
Just lowering accuracy doesn't do as much as even what blinding poison or even cave ear caltrops can do
>>
>>3933170
It could have thing like -20% going to -40% (acting like gas) on all combat skills and have affected get hit with -2AP per tile movement
>>
>>3933170
Yeah, the effect as it stands is far too underwhelming to justify throwing one over a flashbang. I like the idea of them applying shell shocked. In that case, how about having a base daze duration of either 1 round or 2 rounds with resolve/fortitude shortening it to 1, with the initial blast applying a few stacks of shell shock? I think I'd still prefer to throw a flashbang in basically all circumstances if it were only the chemhaze gas effect plus shell shock, but if you threw in a short guaranteed daze to go along with it, it might make me want to actually join praetorian security to get my hands on some. In that case, you'd end up using them over flashbangs when all you want to do is dampen the enemy's fighting power, with flashbangs being preferable for escaping combat, activating specific abilities like cut throat which require the enemy to be incapacitated, or for when you want to be able to take on a group of enemies one by one without their friends interfering at all.

Debuffing the enemy's combat potential isn't really something you do that often since it's usually better to just go all-in on dealing damage and alpha striking everything down, so I'm rather eager for a utility item like this that could enable you to approach combat in a different way.
>>
>>3933187
I think it being its own unique version of it would be better so you can stack debuffs if you can. Maily the gas applies the skill reduction debuff
For stuff like native assualts, warehouse and just several enemies rushing, lowering dodge and evasion for oncoming dudes be great. If anything it could be a thing were it dazes all caught in the initial blasts but can daze any else stacking up the gas debuff when entering. Say it takes 5 stackes to get the max debuff and at max debuff become dazed for 1 turn
>>
>>3933187
I don't know whether you'd want to keep vhemhaze the same as shelled shock lowering both defensive and offensive combat effectiveness or just offensive with the daze effect added
>>
>>3933192
>If anything it could be a thing were it dazes all caught in the initial blasts but can daze any else stacking up the gas debuff when entering. Say it takes 5 stackes to get the max debuff and at max debuff become dazed for 1 turn
I like that. You could use it defensively by throwing it into a chokepoint before combat begins, sort of like an instantly spreading toxic gas grenade except more engaging since you'd actually be fighting the enemies instead of just waiting for them to get contaminated and then blowing them up. It'd also be pretty helpful for builds that rely on dodge and evasion, especially on dominating where enemies have higher skills and therefore accuracy than normal, and just for dealing with dominating's increased enemy count and difficulty in general.
>>
>>3933201
Only thing is I'm not sure how well impleting the daze on max stack be coded. If anything prob have it read something like became dazed at 5 stacks lose 1 stack next turn. Entering the gas can reapply daze if still in the gas or going back in from 4 stacks. Stacks of chemhaze go down by 1 each turn til stacks are gone
>>
>>3933201
High Con could also make stacks go down by 2 each turn but are still applied the same regardless of Con and can't be resisted
>>
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Post your base of operations. Not that wage cage in SGS, not that shit hole far off to the resident area. Post your real base.
>>
>>3933170
Suppression should stay on burst weapons, else risk losing its identity. Another shell shock application tool would be cool for sure, but do GLs really need it?

>>3933155
I think it's a great idea, well thought out. I don't think vanilla chemhaze is useless, but it's definitely not as strong as flashbang, so there is a gap for a tank-oriented utility variant. Plus it dovetails nicely with Relentless/Thick Skull, as you probably noticed, given tanks' propensity for dropping grenades at their feet. And you know what, fuck coretech. So, just a pretty damn good thought. Option 3 sounds right to me, pending a little investigation into enemy fortitude values, since daze is quite strong. Best thing, I don't think it's tough to implement. I'll put it on the list.

However, I may not get to it. My interest is fading, for now, and I want to focus on trying to actually update to the new version once the Utility Feats are done. It's getting warmer out and soon I will become busy until next winter. Whenever I mod a game and people give me great ideas I tell them to give it a shot themselves. Underrail may not be the best game to start with, but if the devs are serious about providing support, I bet some kind of item or zone editing tools are near the top of the list, given the files are already separate. So hang on to the idea regardless.

>>3933192
>>3933199
In terms of chemical weapons that make enemies more vulnerable I don't think much is going to top gas grenades. Cryo would be the defensive/CC version, it could probably use some love.
>>
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>>3933212
>Post your real base.
>>
>>3933215
I think cryogranades should let you freeze dudes instantly if shoot or exploded after being thrown if anyone is a small radius of the can. Certainly would make em different from being a worse version gas
>>
Does this mean someone can finally make a mod to bring back the old PSI system without having to play on legacy mode missing out on all the new content since the nerf?
>>
>>3933225
That was done weeks ago. It hasn't been updated to work on the new update yet (maybe ever). I'm sure someone else could do it though. I don't know why no one ever did, desu
>>
>>3933215
>I think it's a great idea, well thought out.
Thanks. Seeing you mention daze regarding the relentless feat reminded me how scarce that effect really is, and I thought an item like that would pair excellently with that feat as you said.

>Best thing, I don't think it's tough to implement. I'll put it on the list.
That's great to hear. I didn't want to give you too much extra trouble since you're no doubt busy with existing work, but I wanted to run it by you in case I ended up forgetting about it later.

>However, I may not get to it. My interest is fading, for now, and I want to focus on trying to actually update to the new version once the Utility Feats are done.
All good. I'd rather you take your time and not risk getting burnt out, since I like many of the ideas you've come up with and implemented so far. Thanks for your feedback in any case.
>>
>>3933228
Say what? You mean I could've enjoyed being a psionic god this entire fucking time?
>>
>>3933212
I use the barrel in the middle of the core city shopping district. The dumpster next to the gun store in the junkyard is also mine. You don't really need anything else. The shopping district is especially convenient because it's right next to a portal.
>>
>>3933255
You mean containers don't wipe / regenerate??? Is that any and all containers or just those and the ones in your house?
>>
>>3933255
same
>>
>>3933258
Containers never refresh, and because your house can get robbed in a random event, it's actually safer to dump everything in a barrel compared to your home.
>>
>>3931156
Seething brony.
>>
>>3933292

house can only get robbed if you are a jew and never paid for proper security
>>
>>3933385
I got my own security right here
>pats groin holster

>>3933111
They sent him to Siberia and he returned... An indie game Dev. The Revenant.
>>
>>3931156
Preach it brother, i too remember being 14 and thinking about how others engage with their entertainment and how they treat my favorite internet persona was the most important thing in the world.
>>
>>3933385
Yeah, but you want to have no security so the weebnigger ambushes you in your house instead of chasing him around.
>>
>>3931156
>mods are bad because:
>some people might use sexy mods and this somehow enrages me
>some people who are already cheating with CE will mod the game to cheat in a more comfy way and this somehow enrages me
>[inane rant and dev cocksucking]
Legit retardation.
>>
>>3933403
>inane rant and autofellatio
Whereas you're enraged because you want to goon over 16x16 pixels of anime lolis and you're too lazy to use Cheat Engine, and so you're enraged...
No one has sympathy for you. Go goon over your AI-generated toddlers quietly somewhere else.
>>
>>3933420
NTA but is this some sort of freudian slip
>>
>>3933420
>no u
Yeah, legit retardation.
>pedophilia out of nowhere
This alone already speaks volumes about (you).
>>
>>3933420
Stygger cucked out and bent the knee, so what are you even mad about?
>>
>>3933455
Styg announced the intent to support modding, but did not provide a de-obfuscated version of the executable, which is the main obstacle facing existing mods. Two mod makers displayed a lack of gratitude, leading to >>3931156 >>3931272 >>3931282 >>3933420
>>
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>Clear lunatic mall without dying a single time
>JK LOL there was 1 TC guy still hiding in stealth who just rapes you before you get a chance to act with mental breakdown, bilocation and neural overload and now you get to do it all again because you didn't instantly save after dropping combat
>>
Hey mr modder, if youre still here, can you make armor sloping additive instead of multiplicative?
>>
>>3933212
I use SGS and the core city home simply because storing your stuff on the streets and barrels is devolved nigger behavior
>>
>>3934074
I mean, if you're not pumping your Detection enough, you just have to accept that it's gonna be the weakness that gets you killed sometimes. That's how the game works: you have weaknesses that you have to take into account as you're playing. You are in absolutely fucking full and complete control over your weaknesses all throughout the game.
Put some motion detecting goggles on and / or pump your Perception. Or accept that you get ganked by stealthers sometimes. Those are just two of your options. Other options include things like paranoid flare throwing and trap setting.
>>
>>3934144
>autistic retard who dreams of being white
Yeah, this is the Undergay thread.
>>
>>3934176
>"OOK OOK AAK AAK!"
Settle down zoner. Not my fault you live in a barrel.
>>
>>3934144
>devolved nigger
Oooooo look boys, we got a fucking tchortrist over here.
>>
>>3931156
got the lowbrow midwits/autistoids seething kek
>>
>>3934223
No one is seething but you. Project less. It's annoying.
>>
>>3934209
How would gender dysphoria even work when Tchorts are already basically hundreds maybe thousands of people presumbly shoved in a mutagen blender.
>>
>>3934144
Based. Only jeets have a designated squatting street
>>
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>>3934096
I'm still here. The mod's not popular at all (20 downloads total), but I enjoy posting updates, so I'll continue to return to these threads as long as I have something to post.

>can you make armor sloping additive
I could, but I won't.

>but I want to be a mobile tank!
See pic related. The Riot Gear Rework fulfills this archetype.

>but I want to do something funny with serrated blades or spikes!
Fair, but those things can be addressed on their own.

>but I want to be a god of tankiness, and have speed, all while wielding the biggest strongest weapons!
Use cheats creatively to achieve your vision.
>>
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Got this working today, it's #17 of the edited or new utility Feats. It was a good request, but I guess enthusiasm can cut both ways, eh?

Once #18 is done, I can finally move on to updating to the new version, which hopefully I can manage correctly and swiftly enough. It will be nice in that I can completely drop all the old modded-in dev console stuff and move to the official one. At that point I'll upload my project files and it will be easy for people to mod the mod, if they feel like it, and I can set it down for awhile.
>>
>>3934529
Prob not many downloads since most bravely hearing styg is fine with them. Besides some of the more barebones ones I think your the first I'm hearing able to do feats.
So it might take time before people realize they could mod the game further.
>>
>>3934529
I'm waiting for it to be ported to the current update, but I'm very curious to try it out. If it proves impossible to port, however, I'll just downgrade, obviously.
>>
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>>3931156
>Styg is amongst us with the biggest truthnuke
>>
>>3931290
>NIce copypasta.
Do people not fucking know what copypasta means anymore?
>>
>>3934726
People do. The Zoomer children don't.
The actual problem here is that there is no mechanism remaining in society by which they can be meaningfully and permanently harmed as punishment for their deformities and deficiencies of character.
But I encourage you to devise and deploy any.
>>
>>3934726
Please lurk for a minimum of 250 years before posting.
>>
>>3934559
Maybe. Better to fly under the radar. Still glad I uploaded it, never used to do that.

>>3934559
Of course it's possible. I just need to try harder.
>>
>>3934774
That's not a copypasta you fuckin retard
>>
The map in this game is fucking garbage. I can actually maneuver in Fallout 1 and 2 just fine and their map system is 10x superior. What the fuck is the developers problem?
>>
>>3934944
>That's not a copypasta you fuckin retard
Yes. That is the point.
>>
>>3934947
And water is wet. What the fuck was even your point?
>>
>>3934965
You don't remember when people would post "nice pasta, bro" to retards making pointless walls of text?
>>
>>3934968
And those were newfags. And you're one of them. On 2/25/2026 you revoke your right to being an oldfag. Any future posts containing any old-school 4chan references and memes has been completely void. Have a nice day faggot.
>>
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>>3934971
>doesn't recognise meme
>has to have meme explained to him
>immediately launches into "I-I'm not a newfag, y-you are!" defence
BSC >>3934774
>>
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>>3934971
>>
>>3934971
kek
nice try newfag
>>
You guys have so much energy
>>
>>3934971
Holy fucking based
>>
>>3934944
Irony begets irony.
>>
>>3934975
Oldfag response.
>>3934977
>>3934985
Ultra newfag responses.
>>
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So that's finally done and uploaded. I got the list up to 20 in the end. I will start on updating to the new version next. I just checked out that version of the console and it seems to be fine for what I need. I expect this will take a long time to update and test out, regardless.
>>
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>>3935139
damn i had no idea ppl were moddingthis game now. neat.
>>
Hey mister modder, is it possible to swap the models of super steel armor and praetorian peace keeper armor? Custom SS is strong but looks like ass while praetorian is the opposite so i want to put on super steel while looking like praetorian armor.
>>
>>3935302
SS is the best looking metal armor, though, even if Praetorian looks better.
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>>3935318
It's the "best looking" metal armor because all the other ones is just that ass by contrast. I like minimalism but holy shit is the stock metal armor basic.
>>
>>3935325
True, but Praetorian looks better because it was designed later when Styg had more time and effort to spend on unique equipment designs (and presumably a more talented/experienced artist or at least concept designer). The basic metal armor is influenced by the Panzercop armor from Jin-Roh, too - one of the portraits is a direct homage. Now that I think of it, I'm surprised we never got a blued steel heavy armor option.
>>
>>3935332
>The basic metal armor is influenced by the Panzercop armor from Jin-Roh.
Maybe it is but then it's a fail job if it's true since the stock is too basic compared to the complexities of the wolf armor. It doesn't help that the player just looks like pic-related all the time. Maybe stock will look better once you stuff a fat muscular bloke into it but we're gonna have to wait for infusion to find out
>>
>>3935338
No, I agree. I'm just saying I understand why the armor is so basic since most designs were more basic back then, if he was making the game from scratch now I imagine he'd make it more detailed. I would've liked to see a model update but then you'd have the issue where players would screech because the old one had more soul or whatever. Like you said, it'll be interesting to see how Infusion implements it.
>>
>>3935302
Yes, it is possible to swap IDs in the code just like I do for Feats. However, you shouldn't have to. I'm not at my computer, but I think you can just go into the files and rename the sprites. I believe that sort of modding is considered more halal/kosher, so you could also go and ask publicly on the Discord or forums and they would probably help you out. It's almost on the level of custom portraits, I think.

>>3935345
Equipment display in Infusion looks awesome. I don't think doing another pass on the UR models would be worth the time or money involved in re-arting such a massive sprawling game, but then I'm not the guy who just went out and did it, made his own shit from scratch. You gotta respect the massive amount of care and love put into continuing to update the dream project decades after starting. I hope he never has to stop, just keeps running into the horizon forever.
>>
so you're saying with the power of modding, i can make all of the exos really good?
>>
>>3931156
Sounds like he's a fag
>>
>>3935593
Whatever that means. When you just use random words to mean anything at all, no one else can understand you. It's ok if you have a limited vocabulary in English, but maybe you should consider just not trying to talk on an English language forum.
>>
>>3935596
your shit's all retarded, bro
>>
I haven't played a legit game of underrail in years. Every run through after my first few I refuse to deal with the tedium and just give myself money or increase my item count to not deal with that slog.
>>
>>3935872
There's a lot of little things or design philosophy parts I don't like that I would easily look to mod out if given the option, but I figure that's just fundamentally a matter of preference. I was never a big fan of highly fine tuned builds over just picking character abilities for thematic reasons though.
Aside from the weird control freak patches, the only thing that really bothered me about the game was random chances of a quest being in or not. Then again I haven't played since a little after Expedition came out
>>
>>3935889
>the only thing that really bothered me about the game was random chances of a quest being in or not.
Case in point: boost lab vs booth vs (retch) coral.
>>
>>3935612
yuh you do be doh, dat's fuckd up yo, fr fr no cap, shiet
>>
>>3935889
>>3936123
With the console I usually just spawn in certain items after I reached a certain point because something couldn't spawn.
Mostly two headed mutant oddity or the uniques that relies on dungeons spawns for builds... cause really Chrono repeater, Unprojector, Rusted Maker, and random spawn uniques sucks to try an build around and won't spawn. Or I just spawn in the DC Uniques cause I like to actually use em after finishing Depot A
>>
>>3931156
You lost. Your games crash btw, I left you a negative review.
>>
>>3931182
hop on the 'dex lil bro
>>
>>3933212
The Aegis Corp camp tent, i switch between it and the docks there and the ones in Core City to drop stuff when i dont want to use the house.
>>
>>3934945
In FO1 and 2 you are not traveling through individual cells in the desert to go from one city to another, you travel over a map, get hit with the occassional random encounter and boom you are there.
Assymetric Fallout worked with boxes for areas yes but the boxes werent nearly as evident as they are in Underrail where nearly every envirrorment feels like a tiny box you are in. There's also too many loading screens, not every area transition in FO1/2 required a fade out.
>>
>>3936209
Maychance I wish not to hop on your dix. Considerith thou such?
>>
>>3935139
Idk if you're accepting feedback on your changes but.
1. Ballistics - the level scaling is too good, that's 18DT for a feat, insanely good for metal armor/tec vest/riot gear
2. Beautiful Bowels - Too powerful, maybe could use a reduction in duration, could maybe use a increase in con score needed to take this too
3. Hand Loader - This should just be a blueprint you can find that lets you do this, i think this suffers the same problem disassemble has.

Overrall i think the changes are for the most part good and i'm looking forward to try the mod.
>>
Is it finally possible to mod in some basic death animations for explosives and energy weapons? I hate how enemies just fall over and bleed out even when I'm killing them with lasers and rocket launchers and I refuse to use those weapons for that reason. I want to gib enemies and turn them into piles of ash like in Fallout.
>>
>player model, no matter the gear, all strike the same virgin incel walk for ease of animation and modeling.
>still comes in different sizes anyways so can't even mod and swap something like super steel armor and praetorian.

Bravo, styg.
>>
>>3936845
Always happy for another set of eyes to check for oversights. Besides, I can't stop you from posting or criticizing, so go ahead.

>Ballistics
This is actually a description issue. The new Ballistics isn't meant to affect Metal Armors. I'll update the description next upload, but basically the goal is to add some scaling to tac vests and riot gear. They are good early but fall off hard later. I may still want to cap the scaling at level 20 or make it every third level, but it requires actual play testing to be fine tuned. Also, these are designed around Oddity and HybridClassic, which means level 30 is quite advanced. At that point threshold is much less relevant compared to resistance.

>Beautiful Bowels
I don't think further increasing tedium on this will meaningfully reduce its power. The whole concept may be unbalanced, but it's very fun. At least it requires 6 Con, like a little mini survival instincts type cost.

>Hand Loader
I can't currently place items in the world or even create blueprints, just crafting menu options that are hidden until you unlock the Feat. Anyway, I think this one is more personal preference... Personally, I want Burst users to pay for convenience.

I could be wrong about everything. Thanks for your thoughts.
>>
>>3936915
>>
>>3936915
When people said this game was based off older Fallouts Styggot forgot to mention he also took inspiration from Fallout 3 (loading screen galore, shitty posture syndrome across all NPCs)
>>
>>3936947
Pffff hahaha. Got a little split personality disorder there?
>>
>>3931156
https://youtu.be/a8MZBUoQt68
>>
>>3936970
The loading screens take half a second. Literally half of a second. Cry more.
>>
>>3936970
>people said this game was based off older Fallouts
That's how you know they're retarded since the similarities are superficial.
>>
>>3936123
Thankfully, now, even on a 'normal' play through, I can use the console to check if the locations spawned at the start and load a save.

~
goto dun_cc_stattoo
ENTER

or
goto dun_lup_boostlab

Just need to walk to the exit. If you load the next zone, you're golden. If the game crashes to main menu, try again.

The amount of times I got neither and presumably got Coral instead was ridiculous. Felt like Coral was a 50% chance. That or the exits just didn't work properly. Didn't get boost lab after 15~ tries but then got it 3 times of the next 4 attempts. Thought the rocks might have been blocking the exit but the character can load the next zone just fine over both possible exits. In either case I'm never leaving it up to chance again.

Also:
goto stationalpha-level5
If you just want to dip in for a stattoo and dip out to SGS and don't care about sullying your play through using Commands or some shit.
>>
>>3936187
>didn't even get that reference
It's weird how third worlders joined the generation wars thing.
>>
>>3937170
They think they're part of the team
>>
>>3937170
unc
>>
How come it's always "unc"? Why not "daddy"?
>>
>>3937233
The zoomers say unc
The zoomettes say daddy
>>
>>3937170
>reference
Further proof that we're living in that reference.
>>
>>3937183
Everybody's on my team. Especially my enemies.
>>
Any ideas how to fix motor cognitive transference and predation TC skills.
I think first thing to change is making Transfer cost 5AP so going Tranq lets it be a free move. Than change the psi cost to half and killing the target you tranfered refunds half the psi and gives a 10% up to 25% damage buff for weapens/unarmed scaling with TC for 2 turns.
For predation I think it being able to over fill your psi bar/reserves be fun or it granting +5AP on kill be great with LOC and AOE weapons/MT
>>
>>3937559
Also on thinking of it predation being able to let you overheal while Hemo is active is something that should be a synergy. Also having it benifit from fast metabolism and other healing increasing gear. Just having it be capped at 50% of max health overhealed at 200 skill but starts at 10%
Other TC thing that be funny is Mental subversion giving psi ghosts the chance to stun or incap with the chance increasing with sunversion percentage. Going as high of 40% when max
>>
>>3937233
pajeets call old people uncles and aunties.
>>
Where are the files for coral and booth? I want to get the stat increase
>>
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As much as I wish things were as they were before, I doubt things will be rolled back or mods will come out anytime soon. I must adapt. My fist must live on. I must crush my enemies again. I must perfect the fist once more.

And heavy punch has finally become something beautiful.
>>
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>>3937823
No, I must go... EVEN
FURTHER BEYOND
>>
>>3937823
>>3937824
oh, i found the mod
HERE WE GOOOOOOOOOOOOOO
>>
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You cannot be hit if your enemy is already dead.
>>
>>3937821
search for:
dun_cc_stattoo.obj
gc_gypsy.obj

Specifically they're in Underrail > data > fragments in 2 different files.
>>
>>3931156
>.t raging zoomer retard
>>
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Jesus Christ. Is Fancy Footwork even worth taking anymore?
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>>3937880
Can't believe I'm saying this but fucking wrestling is a vastly greater early game feat now compared to fancy footwork. It's that goddamn bad
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>>3937884
I'm serious
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>>3937885
Holy fuck.
>>
>>3937880
You play like ass. Try new strats and take force projection while the build is still fresh.
>>
>>3937823
since the ap cap for attacks is now 5 going 9 dex is kinda wasteful nowadays
you could go 8 dex and consume eel sandwiches to hit 9 dex.
>>
>>3937957
disgusting psitroon
>>3937965
ah yes
eel sandwhich instead of the vastly superior bison milk
>>
I dislike psi conceptually
>Give yourself AIDS and hit a bong regularly and you too can have magic powers
I'll stick with the automatic weapons and grenade launchers.
>>
>>3938238
ok.
>>
>>3938238
with psi slots and capacity, psi has been so severely nerfed the health debuff is completely unnecessary at this point
>>
>>3938275
Then every character would be a psi character
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>>3938277
no, because then enemies would do exponentially more damage with psi-cognitive interruption
besides, most people dip into psi anyway
>>
>>3938277
nta but every character now basically is. Even people who would never use PSI take it for TM and stasis shit because they can't resist the lure of perfectly tanking damage no health required.
>>
>>3938285
now it's just for contraction
it's funny because people also used to put points into psychokinesis for force field
>>
I remember Pig telling me with max strength, fists don't even need expose weakness to shred through even the 4 nagas
>>
>>3931156
Tamiore why do you dicksuck styg this much
>>
>>3938282
Which enemies use psi-cog interruption? The black dragon poison from what'shername in foundry doesn't cause damage, it's just a status effect during the quest.
>>
>>3938319
I think some lunatics use it, ive had a few of them hit me with it while clearing the mall in Upper Underrail.
>>
Fists have never felt so weak, but I'm getting there. I think I'll hold off expose weakness until I absolutely cannot progress without it. Damage is more important. I'll get improved unarmed before combo and critical power to boost up cheap shots' bonus
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She thought she was going to honeypot murder me. But I murder raped her.
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>>3938329
Could also be because I decided to forgo expertise. That seemingly meager bonus damage is looking mighty nice right about now
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Now that's what I'm talking about
>>
Even with a rathound barbecue and adrenaline, I can't do shit to armored enemies. Gonna have to postpone Critical power to make up for my mistake
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I want old Fancy Footwork back so bad
holy shit, this fight was fucking painful
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>>3938354
Rest well, Ancient One.
You are strong
>>
>>3938340
It's definitely that. Any rapid hit character I've played has felt so weak in early game without Expertise.
>>
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i miss old fancy footwork with all my heart
>>3938367
Yeah, it's probably expertise. Doing decent damage without but holy fuck. Enemies just won't die
>>
>>3933255
>not using the barrels next to the gun shop
one for crafting materials one for my hoard of guns and repair kits
>>
>>3937575
lots of npcs have mental subversion and the ghosts are deadly enough on both the pc and npcs
I like the idea of predation as a way to get psi back since the CC psi spells cost so much psi
maybe just a TC cost reduction to make it not "mandatory infinite boosters"
>>
Either goliathus beetles were buffed or expertise did far more than i realized it did in getting fists damage through because even with expose weakness, i could barely do enough damage
i will never be unfaithful again
>>
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Fuck you, Silas
>>
Is this a challenge run? Why go fist all the way? Why not pick up a spear or hammer before the the build goes online?
>>
>>3938211
>calling the chad psimonk troonshit.
I'd say you're projecting if it weren't for the fact you haven't put a single point into TC or Pk.
>>
>>3938487
You simply would never understand.
>>3938491
My devotion. My drive. And my purity.
All surpass yours.
>>
>>3931156
>He didn't want anime loli tiddies in his art like what happened to Darkest Dungeon. He didn't want shitty weeaboo nonsense in his art, like Skyrim.

My hero. Based beyond belief!
>>
>>3938398
I know but I like it since it makes ghosts funnier. The real problem with you summing ghosts is bosses massive dodge buff on Dom. So countering that with TC alone make it feel better and be a reliable stunning option to help GTFO early on when your not oneshotting
>>
>>3938398
If anything too not sure how easy or hard adding spec points are but it could be something only you can do and the TC bosses. Subversion doesn't have anything even now for specs
>>
>>3938398
Only other suggestion about mitigating the dodge problem ghosts have is subversive lowering dodge by the subversive percentage. It be great for meleefags picking TC
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Expertise, my beloved.
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>>3938517
I only use ghosts with bear traps to fuck up early game bosses. NO does a fine job killing later on.
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>>3931156
Jesus Christ imagine being this guy , must be agony being this bitter and miserable.
>>
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I'm trudging through the update for the new version. I dread doing the big messy files made early on, like HybridClassic, It's gonna be a disaster. But I feel confident now saying that it will get done. It's probably 30-35% there.

No new modules after this until passion reignites. One exception: will add a modifier in the config file to increase/decrease XP gain by a percentage (set by you) so you can reach level 50 if you want, or play normal classic slow version.
>>
>>3938590
If you hadn't felt so called out, you wouldn't have bothered to respond.
>>
if i ever play this game again ill do tc tm maybe.
>>
>>3938702
thank you very much for your efforts mod-anon.
>>
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Deathstalkers giving you trouble? You still have the last one you attacked selected? Click to attack their portrait, and you will walk right over to where they're teleport stealthed and attack
try it
>>
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Due to expose weakness nerfs, I can no longer demolish you.
For that reason, I'll just lock you in here for now
>>
>>3938769
pretty normal honestly
chop chop is brutal
>>
>>3938765
Meta knowledge has gone too far. I only know what my character knows!
>>
>>3938765
Man, looks like melee needs another nerf.
You now incur 300% of the enemy's mechanical resistance and threshold
>>
What the fuck was even the point of changing crafting values?
>>
>>3938773
Styg will pay for this humiliation
>>
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Oh, you worthless piece of shit
>>
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>>3938797
WORTHLESS TRASH DIGGING MONGREL
>>
>>3938774
It's a good thing nobody does anything meta in this game like laying traps in places you know you're going to have a fight in, extremely calculating skill point allocations after careful research, murder hobo behavior, or save scumming. I mean imagine if everyone did that, and then the creator balanced the game around that. It would be a nightmare
>>
>>3938845
hahahahaha
>>
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Finally, someone with honor. Who fights the true way. The only way.

I, REX, NAME YOU THE STRONGEST!
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I will respect the true way. I will take back what the boatman has taken from us. You have my word. I will never forget you for as long as I live, Carnifex.
>>
>>3938875
if you are going to rp this much you might as well have a custom portait
>>
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The true power of the fist is revealing itself to me. I will make you proud, Carnifex.
>>3938881
but this random portrait is already radiating what the kids are calling "aura"
>>
>>3931156
>his art
>>
>>3938906
"art"
>>
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I tried sandbagging the Black Crawler fight to get Gorsky killed, but the muties finished him off for me and him them.
goddamn, it went on for like ten minutes
>>
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Another traveler of the path. But his methods are impure. Oh well. Time to teach him a lesson

also does styg seriously think three women would want this fag?
>>
>>3938980
>2k lets him leave the dropzone behind and move into the residential district
I once wrote a writeup about how much stygian coins are actually worth that didn't take this into account. The Thalloski dad says giving you 400 if you hand rub him is a lot. And, going by this comparison, 400 is 1/5th of the money needed to live an upperclass Underrail life.

A single plate of super steel is 3k. Essentially, you are spending several fortunes worth for endgame equipment
>>
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My strength will destroy this world
>>
>>3939021
>booth is nice and has a lot of flavor but not a big deal power wise
>coral exists just to annoy you
>add a new event that gives +1 to any stat, eclipsing the other events
what did he mean by this
>>
>>3939045
thank god for mod anon
>>
>>3939045
shadowlith's +2 to psi regen is surprisingly good
>>
The new specialist and polymath feat has me thinking
>6 con minimum full psi (4 dex and 4 agi for no skill drawbacks)
>future orientation, premeditation, and tranquility all specced for AP reduction and cooldown
>psychostatic electricity bonus to crit maxxed
>>
Is expanded psi capacitance finally worth taking?
>>
>>3939155
Is your mom worth a fuck?
>>
>>3939155
No not really though with modding it could be fix later... Prob let it great you an ability to move your reserves immediately to your main psi bar like a free booster every 3 turns. Fast metabolism could also boost the amount given
>>
>>3939155
Now looking at it I didn't see the post here >>3935139 already adjusteding it but I'm not sure how that compares in action
Either way base game Psi capacitance very medicore considering all psi bar increaseing feats practically also increase your psi reserve as well
>>
>>3939197
Prob can instead move this idea to mantra or meditation
>>
Without adrenaline or spec points, fancy footwork at best gives 38 MP. This is better than Sprint's flat 30, but has the caveat of needing to land first. Hit and Run might actually give the most MP out of them all at this point. 25 + 12(?) + 6 + 3 = 46
>>
>>3939287
of course, that needs you to kill your enemy
So the most reliable out if them all is sprint
>>
never understood why this retarded dev straight up nerfs playstyles in his single player rpg.
>>
>>3939299
discord trannies

meanwhile, no one complains about grenade launchers clearing entire rooms with a single blast
>>
>>3939318
I mean they got "nerfed" its just they're still AOE gods thats obliterates dudes that aren't the tankyest or evadiest fuckers ever. And even then 1 stun or flashbang means its Joever 90% of the time
>>
>>3939328
meanwhile, melee builds can no longer do shit to robots
>>
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I forgot how shroomheaded psi was now
>>
its not even a hard game, just tedious and unfun. a shame, because it has potential. i personally dont care to make an effort to mod a game, vanilla or bust. and if a game is almost impossible without min-maxxing to a degree, its barely an RPG in the first place
>>
>>3939611
The atmosphere is great, if you're into it, the setting and lore serviceable and the game was actually fun before the psi rework, a real underground hero's journey.
>>
>>3939611
the dev has let the whole 'epic super hard game' schtick poison his mind so everything he does makes the game considerably more unfun or tedious. ive gotten to the end of dominating once (the entire final boss area is horrendously designed) and wouldnt do it again. this game is fine on expert with classic XP
>>
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>>3939611
The game doesnt requires min-maxxing
i finished the game with a build that had 7 on most of all stats in dominating difficulty

i guess i should replay this build since we have a cool epic random dungeon that gives a +1 stat boost, this way i'd get 7 on all stats
>>
>>3939318
discord circlejerks, where the dedicated fans and developer ego reinforce each other, are a thing across gaming, but it's also leaving out the influence of how patches keep a game "relevant" in the eyes of some people, especially those who want to form a "community" around a game. there's absolutely a purity test too, where every "OP" strategy must be denigrated by the "hardcore".

but, the real thing is that nerfs are easymode for game design in the face of fears of a solved game. it's a sign of a dev with no new ideas.
>>
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BABYLON WAGES WAR ON BABYLON
BABYLON VANQUISHES THE EVIL OF BABYLON
>>
>>3939650
It's an object lesson for game developers and Fromslop players alike: "hard" is not inversely related to fun, quality of life and lack of tedium.
>>
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where's the lasercat only run
>>
Is Telekinetic punch worth it? I could use more armor in my INT build, but hitting a single target with a huge punch seems to be a disadvantage, thoughts?
>>
>>3939805
God no. I don't think even Pig got much use from TK as a corporeal monster
>>
I finally got specialist, and I realized just how shitty most psi feats actually are.
A fucking 30% critical bonus damage increase. One that you can't double with critical power. That, if you invest full spec into, at best turns it into 50% bonus damage.

Contrast to psychostatic electricity, which has the best pay off of any psi feat spec with a maximum of 50% chance to crit if you stack electrokenesis hits besides future orientation's downside negation. Psycho-temporal acceleration gives you a second adrenaline with less drawbacks and bonus MP, so it's mandatory but that bonus 2 ap from max specc is fucking useless. Just like the 2 less AP from full tranq spec, except it needs 10 spec points.

Cyrogenic induction lets you shatter enemies, which is... Eh. I took it purely for roleplay reasons and I liked the concept. Same with Pyromaniac, which is fucking useless 90% of the time since you can just throw a grenade for added crowd control besides burn. Cyrokinetic orb and plasma beam don't benefit or need any feat to begin with. Thermodynamacity is retarded. Metathermics got absolutely fucked on that end

I guess mental subversion has a new niche with the hybrid melee TC builds, but it was still really useless. Locus of Control has endured in spite of Styg's numerous nerfs, but you'll only ever use it once a fight even with specc. If only Cerebral Trauma wasn't so lackluster

Continuum Ripple is absurd though. Even without specc. Just spam TD until time cancer is real and you're the cause
>>
I'm liking Mutant because I can crank up carry capacity and haul around all my favorite heavy weapons with ammunition.
>>
>>3939868
you mean custom difficulty?
>>
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>>3939805
I don't see what armor or INT have to do with it, but TKP is pretty great, especially with proxy, and chains. Maybe not so good without force user and/or corp projection.
Absolutely one the most fun builds was a shitty PK tincan str sword mage (no flurry, just decap). Instakills almost anything, silent, AOE (often instagibs) with chains...
Didn't have much difficulties at any point. Mostly just praet warehouse was pretty challenging.
>>
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What a ridiculous crutch.
If you had stuck to the true path, you would've stood a chance, Balor.
But you must defeat Carnifex to, and he would've torn you apart in the first few seconds
>>
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okay, i'm kind of mad my fists don't do anywhere near this amount of damage on the first turn
>>
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>>3939928
Now this is just infuriating
>>
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I thought this would be trouble, but I should have never doubted my fists. The power of the hammer nearly led me astray.
also, bone breaker does way more than it seems to, i swear to god
>>
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>>3939929
You could play a metal armor heavyweight boxer and you'd crit hard like that with your fists
>>
>>3940003
>pnuematic
uh huh
>>
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Make no mistake
you are the challengers here
>>
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>>3940048
Carnifex was my only rival.
>>
>>3940058
How's super punch btw? Is the 3 turn cooldown a problem?
>>
>>3940062
It's neat, I guess? Like, I made a mistake getting it so early. I would've really benefited from expertise and expose weakness more than it. The 3 turn cooldown is kind of fucking retarded. It's like Styg knew Heavy Punch was shit but had no idea how to make it special. So he just boosted its damage and gave it a cooldown to give it the appearance of a sort of special move. And it is when you manage to crit on top of the combo bonus with the heavy punch bonus. But is it what heavy punch should be? Nope. Get it when you've got all your other feats, I guess. Or after you get combo.
>>
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I should make a crit hammer berserker build.
>>
>>3940068
Heavy punch at least got way better specs for it
>>
I remember the super soil spiders giving 900 exp when killed. Did styg nerfed it to stop power-leveling?
>>
>>3940089
They give less xp the more you kill of them though I haven't done classic XP yet from the update
>>
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>>3940073
not really
>>
>3 CON and MAD as fuck just for the opportunity to perform with inferior results to a knife wielder
lol fistcucks
>>
>>3940110
Still alot better than just crit damage increasing since cheap shots and crit power specs are by far superior there.
>>
>>3940110
Kinda also tanking into account specialist for builds that can fit it. You could have combo giving an extra 25% bonus and a 50% bonus from heavy punch by lvl20
>>
>>3940127
>10 fucking int on a melee build
>>3940124
lol
lmao

funny joke, junkie fag
make sure to wipe your mouth when your latest mark finishes in it
>>
I don't think I've ever seen a knife build here outside of those old 1 AP shiv meme builds before styg nerfed it
>>
>>3940237
With the high technicalities buff electroshocks are better. Anyways fists go too is PK so your ain't suffering in terms of damage from that route
And swords practically cream themselves on immediately being able to spec both a max AP reduction on flurry and half crit power by lvl 20
>>
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>>3940251
My fists do not need your putrid alien magic
>>
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MY FISTS ARE STILL STRONG!
DO YOU HEAR ME, BOATMAN?!?!
I WILL NOT FALL!
i honestly have no idea how i'm going to do the 4 naga fight
i might have to postpone that until i have improved unarmed combat and increased strength
holy shit
>>
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Yeah, this is just impossible at this point.
I think I'll carry balor's around for these because it deals way more damage
>>
just get to level 50 bro
https://youtu.be/gE1r2BAt6ls
>>
i legitimately wonder if mechanic and feat rollback mods are going to be a thing

i would have a handful of nickles for all the broken things styg has introduced and rendered completely useless
>>
Why can't you all just be tincan nuketube chads like the rest of us?
>>
>>3940283
Not with the recent update. 238 mech for super steel armor; get the fuck out of here, styg.
>>
>>3940306
lol, what?
>>
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>>3931144
>custom difficulty settings
That is all I needed.
>>
>>3940332
did you lower enemy's health?
>>
>>3940346
Yeah, and player health since it seems to start at 150%.
You can actually hit "RESET" and have it adjust to any specific difficulty's values.
I mostly just want to screw around trying a few fun things this time around.
>>
>>3940349
You do realize you can muck around with the console as you play now, right?
>>
>>3940355
I saw that in the patch notes, I still have to see what commands are available by default.
>>
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As uncertain as I am, my pure fists are still superior to your gloved alien magic.
>>
>>3940306
Wait, what's the new crafting skills softcap?
>>
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What the fuck?
>>
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>>3940388
only about a ten quality difference is worth twenty fucking more skill points?
>>
>>3940385
Just over 300
>>
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>>3940393
What the fuck is wrong with this slavic dipshit.
Then why the fuck have equipment anywhere near this quality in the first place? You can't achieve this without a ridiuclous amount of intelligence. Holy shit.

I may as well just roll back at this point. What is this horse shit? All he's done is make the game worse and worse just because of some ridiculous notion of balance he has no fucking idea of what should look like.
>>
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>>3940395
part 1
wait for the next
>>
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>>3940396
What was this faggot fucking thinking?

I could take Psi getting nerfed. He was going to introduce new powers, try to make niche abilities used more. And then niche abilities were just never fucking used at all because why on earth would you waste a precious slot on some retarded barrier or flamethrower that used up all your AP?

And now this?
What's even the point?
>>
>>3940306
>>3940388
>>3940389
>>3940393
>>3940395
>>3940396
>>3940397
>people gush about crafting and how broken it can be
>arbitrarily raise the upper limits to an absurd fucking degree just because
>>
To put this into perspective, most tincan playstyles stay at 5-6 int. Even with all the ball knowledge (pill, john's special, workshop) even if every plate you produce is of rinky dink 150 quality which is the bare minimum with all 4 SS refining chips, you are still not making your endgame armor until effectivly level twenty fucking nine. That is fucking insane. Stygger and his discord troon enablers are fucking insane.
>>
>>3940670
>You can't make your endgame armor until... Endgame?????
>WHO IS RESPONSIBLE FOR THIS??? DISCORD GRANNIES????
>some builds can do it earlier? I'm talking about most builds! BUILDS SHOULD FEEL THE SAME!!! ITS FUCKING INSANE!!!
>>
>>3940710
End game gear should be accessible at level 24 even at 6 int. That's how you reward players who know ball (pill, belt, lab). Imagine a newbie doing this. What are you going to do with 8-9 int on a tincan build, you dumb fucking nigger?

Let's say you want to do a lightweight armor sloping mobility hit and run plate armor build. Tichrome is dogshit most of the time and therefore, not worth sloping. Tungtsen too heavy which defeats the purpose. Your dumb jiggaboo ass would probably smugly say just slot in 1-2 extra SS plates instead of all 3 for lower mechanical. Well then that's 3-9k spent on armor thats's not end game. And by the time you have enough skill points, that's another 12k spent and that's assuming every one of the plates you made rolled a 150 minimum for the 238 cost. I'd call you a spear-chucker as well but that would require at least 5 int to graph an energy edge onto the thing.
>>
>>3940715
>DUHHH end game gear should be accessible before end game even when not sp-sp-speshulized!!!!!!
>I DESERVE IT ITS MY REWARD!!!!!!!!
>I do lightweight builds with multiple layers of heavy armor :)
>Spend money on the endgame money sink? No sir, not for me, I don't want to play the game. Yes, I know I could get the money, I just don't want to
>also I want it before endgame. I deserve it!
>UHHH SPEARS HAHA WHAT ELSE CAN I SAY 5 INT LMAO
>>
>>3940724
>didn't even try to refute anything. Just spews niggerbabble.
I accept your concession.
>>
>>3940732
>HURRDURR
>mememebblublluebellulu
>AAAAAAAHHHHHHHHHH MOM SAYS I WON BYEEEE CONVERSATION OVER
>>
>>3931156
I dont even play this game but you sound really mad, bro.
>>
>>3940715
sloped builds can just not use plates
the crafting cost increase to pure tincan is brutal
>>
Mutant difficulty, level 50 cap it is.
>>
>>3940745
Just got the multiplier working that will actually enable you to reach 50. Although, I guess you could just use console commands.
>>
yeah, i'm done
he ruined the game for me
>>
Tin Can Energy Pistol?
>>
>>3940757
if you're going tincan and energy weapons, fusion cannon
>>
>>3940758
I was thinking of doing Heavy Duty first and using the special energy cannon to slaughter savages in Expedition.
>>
>>3940756
just use console commands, bro

psetskill mechanics 300

Do what you think is fair.

>>3940758
what are the Fusion Cannon feats?
>>
Seems that using console commands doesn't stop you from getting achievements. Or at least it doesn't put a black mark on your save file or anything. Got the adrenaline cheevo on a character I've used dozens of commands on.
>>
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Quick update for the low single digit # of people who care, but the mod update is going well. It is very nearly done. It's not really difficult, just time consuming and tedious; par for the Underrail-design course, eh?

Anyway, as you can see from pic related, I took a break and snuck a few new things in there after all. I plan on getting the chemhaze daze effect in as well, and probably also some kind of Survival Instincts edit. Gotta do something about SI, then I can leave Con alone. The whole update should be out by the end of the week.
>>
>>3940761
If I have to cheat to do what I could do previously, i lose all motivatio
>>
>>3940761
>what are the Fusion Cannon feats?
Disassemble to reverse engineer it in the first place. High-technicalities, Tricky Trajectory, Heavy Metal, and Power Management.
Practical Physicist is unnecessary but funny to have on top of all that.
>>
>>3940767
He couldn't even finish the sentence. Terrible shame.
>>
>>3940744
Yeah but thats how this conversation started. Some guy asked why wont anyone play tincan and this is why.
>>
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>>3940771
the skill increase required as values get higher makes no logical sense other than you don't want people to use high quality gear
and in that case, why have any in the game in the fucking first place?

this is so arbitrary it hurts
>>
>>3940772
There's very few tincan builds that are fun to play. Fusion cannon, megamind warlocks, and Neo tincan hammerer. Everything else is crippled by the crafting. If i craft my shit at level 29. It's safe to assume all the shit i want to spank with my fancy gear is already killex for exp. Quite the backwards logic.
>>
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One of your 3 free picks with the Utility Feats system
>>
>>3940777
Where can i get your mods again?
>>
>>3940773
exactly
>>
>>3940781
Nexus. Won't work with the latest update until at least a few days so maybe don't bother starting now. Will post again when it's ready.
>>
>>3940784
pwease fix everything
i will love you forever
>>
>>3940767
same, but in my case I used console commands from the start for my character (to simulate my own Attribute system) so using more commands to, say, get the N16 without killing any protectorate, wasn't a big deal.

You could consider doing the same. Maybe there's a build you wanted to try but couldn't quite get all the feats and attributes you wanted.

There's no command to add feats, though, so you're still hard limited to 17 feats (or 27 at level 50).

psetstat strength 1
>>
fuck it
i'm maxxing the level cap and giving myself as much xp until i reach the skill level i need
if styg wants to play it like that, fine
>>
i'll just give myself xp for when i feel like it afterward
>>
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yeah
it's fucking over
i'm just done at this point
>>
>>3940772
>>3940773
>>3940783
You can already craft gear that trivializes content at your current level, if you keep your crafting skill capped out at every level.
The reason the highest quality components require you to have skill level is obvious, intuitive and logical. You're being fucking stupid.
Just give yourself infinite hp and action points and stop pretending you have any kind of valid opinions about the game.
>>
>>3940756
Bye, Felicia.
>>
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>>3940802
>>
>>3940802
>if you keep your crafting skill capped out at every level.
i wonder why people think this restricts builds and limits playstyles
>>
>>3940773
fusion cannon is better without heavy metal imo
rip my 3 int minigun build though
>>
>>3940801
your crowbar sir.
>>
>>3940804
You're the one who wants to be able to just press an "I win!" button and have the credits play, anon. That's your hairdo. That's your lunch. In a fucking spongebob meme, no less... To you, covid was middle school.
>>
>>3940815
if i wanted that, i would've just played stealth AR or sniper
>>
>>3940805
The build and playstyle of being able to craft superior equipment is not a limitation on other playstyles or builds because it is its own build and playstyle. You shouldn't be able to have all the benefits of that playstyle while playing a different build. You should have to pick and choose your build to suit your playstyle. You shouldn't be able to have everything or what's even the point of tracking skill points in the first place?
You're whining because you want to be able to do all the things all at the same time. And that's just not reasonable or balanced. You're the problem. It's your desires which are wrong. Styg just patched the game to fix an unresolved exploit that you were abusing. Get over it.
>>
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>>3940819
>unresolved exploit
>the mechanics he put in the game
>untouched for ten years
>>
>>3940821
>arguing with a shitposter saying that 3 con stealth is fine but high con no stealth needed severe nerfs
>>
maybe you'll be more at home with your ridiculous justifications in the circlejerk that supports you
>>
>>3940822
lol what
>>
i still remember he added psi slots specifically to add more tedium
>>
Anon had a moment
https://www.youtube.com/watch?v=cR15v7TRzrM
Understandable though.
>>
>Dominating encounters
>100% enemy health
>console command 1 attribute per level (costs 2 points for 11+, for balance ;)
>500% vendor buying power
>200% carry capacity
>anime waifu pic
ahh, yes, this is perfect. Thank you Styg.
>>
i'm sure your absolute endgame gear will come in real handy against tchort who has every attack type
>>
>>3940819
>The build and playstyle of being able to craft superior equipment is not a limitation on other playstyles or builds because it is its own build and playstyle. You shouldn't be able to have all the benefits of that playstyle while playing a different build
This would be a decent point if he buffed all of the uniques and not nerf them before slamming everyone with the crafting nerf. Now tell me, you absolute nigger, which came first, the unique buffs or crafting nerf? Is most of the melee uniques being ass "reasonable or balanced"? Is putting on your late game gear, realizing 85% of the game's contents is already cleared because you needed the exp for skill points good game design?
>>
>>3940836
I legitimately don't think there's a single unique besides red dragon that outperforms a decently crafted weapon, save maybe old Balor's (which still had the problem of not spreading enough damage).
The firearm uniques in particular were absolute dogshit. Sledge gave the most useless hammer its own dungeon for little reason than a small narrative. I think fist uniques are the best purely because the Claw exists. The Glaive is okay for when you can get it but falls off a cliff. I suppose the swords have a decent rival with the claymore providing unbalancing and red dragon being ridiculous but you can only get red dragon after going through all of expedition or aggroing core city. Knives are so pointless.
>>
Melee builds were already the weakest and most spread out ones. Why the giganerf?
>>
>Melee
Damn, what am I going to do to this tanky enemy? I have to get a feat just to do any damage.
>Ranged
lol, W2C go brrrrrrrrr
>>
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>>3940843
>crossbows
>>
>>3940846
clearly you've never played one or you'd know they can just crit through mech resist and do massive damage with shockbolts, fire bolts, or even acid bolts
>>
>>3940847
I will never forget clearing Fort Apogee with one at level 20
>>
>>3940847
>25 ap for 78 average electrical damage if you use the best bolts
and you make fun of melee having low damage
>>
>>3940849
>he doesn't know
>>
>>3940851
117 at level 25 with spec points?
>>
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>>3940852
elemental damage from bolts can crit, and it's amplified by your active crit damage bonus
>>
Has anyone tried killing every single faction and colony and end the game to see what happens?
>>
>>3940930
nothing
styg never considered adding in those endings
>>
>>3931156
FPBP
>>
>>>/v/734526513
>>
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>>3940936
Discord tranny has nothing when confronted about the uniques and balancing so he crawls into another thread to argue :)
>>
>>3940955
>same gif he used
brutaaaaaaal
>>
>>3940837
Clever is a decent knife but that because like the kukri "which got massively nerfed" its debuff can charge up any of your other power moves without getting a feat
>>
>>3940959
oh yeah, cleave breaks bones
>>
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>>3940839
Depends on the melee build
I finished the game recently with a 10 int 17 str swordsman and high technicalities boosting your energy edge damage was insanely good lol
often times i wasnt even using flurry, i could one shot lower health mobs with a single hit of my super steel machete
pic related, 170q super steel, 150q energy edge.
>>
>>3940973
>miss
>>
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>>3940981
i can afford to miss, 10 int lets me craft high quality metal armor lol
>>
>>3940985
>miss
>>
>>3940989
F9
>>
>>3941010
touche
>>
>>3940837
>the most useless hammer
Guarded by invisible giant rape beetles, the tincan's worst enemy
Styg simply hates his players
>>
>Expose Weakness allowed some weapons to largely ignore their innate disadvantage when fighting robots, which should serve to offset their general high damage and utility. Hence the change to this ability.
ah yes
because xbow, minigun, and ar are so disadvantaged everywhere else


jesus fucking christ
>>
I'm frustrated another series I loved was ruined by its own creator
>>
Anyone figure out how to add this from the console? I can't figure it out and want to do a run with it.

https://www.stygiansoftware.com/wiki/index.php?title=The_Steel_Dragon
>>
>>3941083
Really only pistols benifited from picking up EW when going range. Even then W2C still beats out anything melee alone could do against armor
>>
>>3941124
as one anon put it from styg not knowing why everyone glass cannony uses rathound regalia, styg doesn't play his own game
>>
>>3941126
Styg could of at least give us 2 specs to revert the robot penalty or change the specs to scale with every Int above 5.

I swear if he got but hurt about the shiv butter knife thing where all he had to do was make it so any amount of damage had to go through first. At least than all you need to do is make sure you got a electroshock attachment but Kukri could of stayed the same when hitting
>>
>>3941193
I'm positive he just got mad at the guy that did the crowbar dominating run.
>>
tc tm kinda fun... wish innervation wasn't a thing lol, but hey mass inducing rage and exploding ppl with time or some shit is cool.
>>
>>3941216
he would be a petty retard like that wouldn't he
>>3941315
i want all of it back now
styg is clearly fucking retarded and playing favorites to the extreme
>>
>>3941316
i need a brain transplant. hell i need like 2 more brains attached to my brain so i can play with all my fucking toys goddamn it lol.
>>
>>3941318
>"Now in terms of adding more management to the psi build, one could argue that this is adding unnecessary tedium, but if look back (sic) at the history of Underrail's development you will find that we do tend to add these sort of complexities and restrictions to our mechanics as we flesh them out. Player is intended to pay attention and do some busywork in order to keep his character going "
>>
Chainsword is a decent side weapon that ignores half of enemy mech resistance, if you're going fist or knife. If your strength is high enough, balor's is also on the table
>>
like darkest dungeon 2, infusion is going to turn out shit becsuse the dev didn't understand their own game
>>
>hmmmm maybe i was too harsh on anon for calling im ultra nigger. Maybe the uniques aren't as bad as i remembered.
>i want to play a low iq chainsword build now, maybe it-
>special attack eats up all 50 AP and the full energy cost even if the target dies on the first hit.

Nvm i'm always right. Fuck styg and his discord trannies.
>>
>>3941365
You know, I don't think the crafting nerf would be so bad if uniques were good in any capacity. But they're not. The vast majority are practically fucking useless.
>>
>refurbished guns have the same durability, even if you handed over high tier parts
lol
lmao
>>
>>3941374
That's a fantastic fucking idea. All unique weapons should require a speciffic part and their damage scales depending on the quality of the part. Like chainsword requiring super steel plate for the teeth and some electronic part to make it's special attack work like flurry. Or you get your 0 AP pummel back on balor's provided you have the right parts. Styg is too much of a dumb nigger to do that though.
>>
>>3941375
Maybe mod anon can do that.
God, I fucking hope modders can fix everything that went wrong with Underrail. It's just depressing at this point. This was my favorite game ever made. No, seriously. I've probably finished it more than I have any other game, and it's just a chore now. What was rewarding and challenging is just punishing. It started slow and then just ramped up. Deathstalker Crawlers making it specifically so you can't antidote your way out of stun, the repair kit autism, Psi being neutered beyond belief, all the fucking melee nerfs now, and what was absolutely the last straw in making the one thing that most distinguished Underrail from all other games was fucking with crafting values because fuck you.
>>
>>3941365
unique melee weapons arent that bad for the most part actually
hammer -
quake is good for aoe dmg
balor is good for dmg
mindcracker is dogshit
fist -
the claw - great to apply both bleed and contaminated
power fist - outpaces crafted gloves and you can make a build around this without issues since it has both a pneumatic hammer and a electroshock generator
ripper - made for stacking bleed
sword -
claymore - sweep is great and the extra range lets you hit serpents from good spots
cutlass - have this as a side weapon if you're running parry/riposte to get 3 free attacks each turn
chainsword - can easily kill nagas
red dragon - 300% crit dmg
black blade - elemental dmg scales with your weapon dmg, 300 durability doesnt means much when the durability loss is % based
spear -
spears and shit and so are the uniques LOL
knife -
jackknife - made to pass lockpick checks
kukri - now with a nerfed expose weakness the kukri replaces that feat on knife builds
dehumanizer - made for stacking taste for blood
butcher cleaver - good str scaling, can make a build around this
wicked hook - 3 turns stun
>>
>>3941392
>spears and shit
no they're not
>>
>>3941395
spears are great as long as you don't focus on actually hitting enemies in melee
>>
>>3941398
lol what
>>
the nerf to expose weakness is irrelevant as long as you use chainsword or balor's
>>
>80% chance to hit is still 40% chance to
>>
>>3941407
I don't want to use Chainsword or Balor's. I want to demolish things with my bare fists.
>>
>>3941392
Spears uniques are the most utility focus weapons. Skearder spear and javs though are my go too. Lemurian spear is alright but should of also benifitted from a couple gun feats when shooting.
Ambush not working is a shame nor is it unable to use kneecap shot which would of let you get TfB stacks in. I mostly want it to be able to do something stupid like beimg able to use rapid fire on the thing at increased energy cost
>>
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lol
lmao
>>
>expand carry weight to 1000%
MWAHAHAHAHAAHAHAHA
>>
>>3940801
whats the matter exactly?
>>
>>3940397
>What's even the point?
people were easily beating the game via super strong equipment, many of whom were getting it very early via high merc and beelining to the strongest merchants or guaranteed spots
also people were only partially investing in crafting skills to do so

now you cant do that so much

also amplified low shields are the new meta
>>
>>3941594
even after maxxing strength and expert unarmed, my damage is shit even with expose weakness against robots
>>3941596
and so fucking what?
some people who know the game like the back of their hand knew how to make it easier?
wow, no fucking way
>>
It's just amazing to me you now have to buy DLC to raise the level cap and get access to hypercerebrix to make endgame gear with an average (5-7) intelligence character.
>>
>>3941599
you dont need maxed equipment to win, relax

and as for the robot; good
you shouldnt be able to punch a giant metal robot to death barehanded
then again, looks like you're not critmaxxing
>>
>>3941601
what DLC?
>>
>>3941603
>you dont need maxed equipment to win, relax
You don't need a house to live, relax.
You don't need a game to play, relax.
You don't need a brain to have a body, relax
>>
>>3941606
you dont need a mansion
you dont need cheat codes
you dont need to be a genius
>>
>>3941605
Expedition.
There is no way you're going to get enough XP to get to 30 in the base game naturally without deliberately farming, which no one would ever do. That's waiting like half a fucking hour IRL every time.
>just cheat, lol
Then why the fuck even bother playing the goddamn game?

And it seems the cocksucking faggots have come out of the woodwork to defend their discord daddy.
>>
>>3941603
>you shouldnt be able to punch a giant metal robot to death barehanded
Meanwhile shotguns can blast an extra-dimensional energy ghost into oblivion because lol tungsten carbide.
>>
>>3941608
the base game caps at 25th, regardless
anyway, just dont expect to craft top-tier shit as a midwit

>>3941611
cant fists still kill it?
>>
Crafting was an unresolved exploit, you see.
>>
it makes no sense for your energy guns to shoot harder just because you're smarter, so high-technicalities shouldn't exist
>>
Styg really doesn't like fun.
>>
>>3941617
No, he just listens to a select group of people who play his game and no one else. And, of course, the game is worse for it. Look at what happened to Fear & Hunger. Dev made a discord and then his sequel is a dogshit unfinished mess with a tranny in it.
>>
>>3941619
not as much as you'd think
while he has implemented many of our suggestions, he's also done a ton of shit I would never have suggested; he's his own animal

>>3941616
they dont shoot harder, you just know how to use them better
>>
>>3941620
then i don't hit the naga really hard
i hit key weakpoints of its body because robots more than people have key weak points
>>
>>3941620
>he has implemented many of our suggestions,
Seriously, fuck you.
Kill yourself
>>
>still getting baited by 1 person saying that low damage builds needed to be nerfed and 0 stealth was too strong
>>
>>3941629
never account trolling to what can just as easily be explained by sheer retardation
>>
>>3941622
Pathetic.
>>
>>3941622
stay mad, loser
>>
>check reddit
>mostly happy, the people who aren't happy get shot down with arguments from reddit + forums crowd
>check 4chan
>mostly piss mad
it really do be like that.
>>
>>3941656
>plebbit agrees with me
I need to go shower
>>
>>3941608
With the new exp system, you can actually get to level 28-29 before hitting tchort if you know what you're doing. Provided, you have like 10 int so more int faggotry.

The problem is heavy duty.
Since crafting is gutted, the new meta is to rush 100 stealth to sneak into the dark continent to either retrieve powerful parts or a decent pre-made weapon. Also it gives quite a hefty sum of exp for basically walking around. I wonder if this hand rubbing is intentional
>>
>>3941656
>checks reddit.
>>
>>3941669
it's kinda useful
>>
>>3940801
the way i dealt with industrial bots on my unarmed guy was to use a crowbar off-hand with firecracker caps + expose weakness

on arke i mostly stealthed out to avoid fighting them, overral sucks
guess stockpilling on corrosive acid in dc would be a good idea too
>>
>>3941706
I assume he doesn't want to sully himself with the impurity of using any of that or just having a decent electroshock sledgehammer on hand.
>>
>>3941656
you're not allowed to have your own opinion or advocate for ypurself on redd*t much like trooncord
>>
i will never forgive the boatman
>>
Who else /ShoddyShotgun/ here?
I literally always grab it as my starting weapon by eating some stolen underpie to boost my persuasion, even when I'm not specced into guns
>>
>>3941706
if you cannot solve every problem in a game with any one chosen solution, it's a terrible shitty awful game.
>>
>>3941833
Grenadier continues uncontested in its brokenness
but you know what melee should incur 200% of mechanical threshold
>>
>>3941833
>if you cannot solve every problem in a game with any one chosen solution, it's a terrible shitty awful game.

the game gives you plenty of tools to solve everything, you are choosing to simply ignore the other tools out of your own volition
>>
you shouldn't be able to gun down an eldritch god with rifle bullets or mecahs
everyone should take psi to have to damage nagas, dreadnaughts, and tchort
>>
Gonna have to agree with him on this, fist of larp anon. Even Carnifex, honorable as he is, used a net before pummeling you.
>>
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Been playing more after cheating my skills to make gear like you used to be able to.

words cannot describe how dirty i feel
>>
>>3941925
You're acting like he was doing major damage to you with the net.
Like a net was a real weapon type.

What, does he do heat damage through rope burns?
>>
>>3941926
Wow that thing looks ridiculous
>>
>>3941930
it is balor's hammer
the tooth sledge probably looks worse
>>
>>3941929
You can say the samething about expose weakness or an emp grenade. Nets do trigger opportunist
>>
>>3941934
so does suppressive fire
how does your enemy being scared of getting hit make them take extra damage?
>>
New pummel is pretty good since you can theoretically door trap an npc forever with nets with something as low as 50 throwing until all of his friends or dead
>>
Oh hey, the one black CRPG tuber commented on this whole debacle
>>
>>3941997
derp
https://www.youtube.com/watch?v=Pk4TALnpAQs
>>
>>3941997
>>3941999
>sides with the serb
seriously, when the fuck did it become the consumer needs to bend over backwards for the producer instead of the customer knows best?
>>
I just found out you can give the acorn to Bernard, and he'll fucking burn the thing into oblivion.
>>
>>3931156
I don't remember making a post this based
>>
>>3941833
>if you cannot solve every problem in a game with any one chosen solution, it's a terrible shitty awful game.
isn't this like exactly the opposite of what styg thinks?
>>
Should STR and CON be merged into a single stat? I don't like it when they're two separate stats in non-fantasy games
>>
>>3942031
It would make the fortitude stat less retarded and match the resolve stat.
But at the same time strength/con (vigor) builds would be ridiculously tanky and damaging. And styg would blow a gasket if melee gets anything near the level of his precious dakka
>>
>wiki links Wasi's doppelganger mania as the sickness that overcame the godmen
Huh?
>>
>>3941997
>>3941999
Guy is real black
>>
AAA MY HEAD IS BURNING
>>
>>3942040
Has anyone actually found a practical use for Cerebral Acidization when nuking with the normal Oyetsppaeter staff is better?
>>
>>3942043
>Cerebral Acidization
i was surprised to learn this was a real thing
>>
>>3942045
>Brain Tissue Acidosis
what the fuck
>>
>>3942053
pH levels be like, fuck this shit
>>
man the rat armor is so useful
>>
>>3942060
>extra carry weight
>extra MP
>immunity to fear (this is legitimately one of its best features on dominating when enemies' yell will reduce your attack to zero)
>>
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I just realized Dude's description of his visions are a lot like Six trying to describe what made him think Tchort was important.
>>
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>>3942119
He even refuses to use destiny to describe events that need to happen.
>>
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Ah, the beetle's only natural enemy
Itself
>>
I understand why force field has health but how the fuck do you force your way through frozen fucking space-time?
>>
>>3942060

yet stygger can't figure out why people like it
>>
>>3942195
considering what he did to melee builds, i'm fairly certain he's never actually tried any out
>>
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be free, my child
>>
>>3942212
lol what
>>
how does anyone even get to the hanging rat bar withotu geting turbofuckmindraped by those beetles
>>
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You will cease to exist in four seconds and 49 miliseconds
>>3942235
Crawler Caltrops, LoC Enrage, Flashbang, and Napalm Grenade.
>>
>>3942237
i was trying to make a dumb joke about every npc in the bar and hwo they even made it in there. should just be a massive wall of dead beetles outside the bar
also
>all those temporal distortion stacks
lel
>>
>>3942239
they all stealth to it

i need to put on a show for the spectators
>>
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Neutered, restrained, and degraded the Psion remains a god among mortal men
>>
>>3942031
Try it.

psetstat Constitution 10
>>
>>3942250
They really should add a miss chance to spells to balance it out
>>
>>3942325
watch your psi abilities always miss and the eneemies' always land
>>
>>3942235
How do you not know about grenades and caltrops, anon?
>>
>>3942031
Why should they be merged? Why should they be the same thing? Bodybuilders still catch influenza and cancer. Power lifters actually have fucking awful cardiovascular health, terrible on endurance tasks or for example climbing at high altitude. Super-lean vegetarians have the longest life expectancy. Endurance athletes like runners and bikers and swimmers have lower rates of cancer and obvious cardiovascular disease or diabetes, for example.

Strength and constitution are very very very clearly and definitely two distinct and different things.
>>
>>3942453
well, no
you see, actual workers vastly surpass body builders
https://www.youtube.com/watch?v=rNwve0x6Mkk
>>
>>3942453
>Bodybuilders still catch influenza and cancer. Power lifters actually have fucking awful cardiovascular health, terrible on endurance tasks or for example climbing at high altitude.
Roids will do that to you.
>Super-lean vegetarians have the longest life expectancy.
According to fucking who? Animal proteins are vital for brain function and overall development. Vegetarianism and veganism are active self-harm and child abuse when forced on children.
> Endurance athletes like runners and bikers and swimmers have lower rates of cancer and obvious cardiovascular disease or diabetes, for example.
Don't ask how well their joints are doing
>>
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Wait, mod anon already reinstated old psi?
>>
>>3942453
So you're saying a vegan or jogger can eat a rocket launcher or sledge hammer to the face better than the former, you dumb nigger?
>>
>>3942453
Don't runners look like shit and are more prone to cancer cause they train under the sun all day?
>>
>>3942526
Wait WHAT?! STYGGER GOT MOGGED BY A RANDO?!
>>
>>3942453
>Super-lean vegetarians have the longest life expectancy.
That's plain untrue. Pure vegetarianism is very unhealthy - its practitioners suffer weakened bone structure, frequent headaches, have a higher risk of developing chronic diseases and have much lower muscle density.
>>
>>3942535
It needs to be updated
>>
>>3942526
please reverse the expose weakness nerf
i will suck your dick
>>
>>3942553
I don't want that.

>>3942526
It's cleaner in the new version (as are many of the updated files). Still breaks the ui a little though. Don't open the innervation menu and you'll never notice.
>>
>>3942576
>I don't want that.
to unnerf expose weakness or?

does legacy psi work on previous saves or nah?
i don't think i activated the options through the config, unless you wanted them to be done through notepad+
>>
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How rude.
>>
>>3942585
There is nothing that amuses me more than Styg technically being responsible for raising pedophile population.
>>
>>3942526
God bless mod anon
Please revert the psi reserve change if you can, Styg making it so that you need to manage the magic brain juice was the pettiest part of the psi-rework to me.
>>
>doesn't work retroactively
my disappointment is immeasurable and my day is ruined
if i'm doing this correctly anyway
im not seeing the utility feats
>>
>>3942588
Considering Styg only applies the psi reserve thing to you (look at the enemy's classic untouched psi bar) it might be easy or harder
>>
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kill all ze psiniggers
>>
>>3942448
you're telling me barry and dragan are spending muiltiple grenades just to drink at that SHITTY BAR?!!!
>>
>>3942603
the reward is bragging rights
>>
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How do I learn to make mods, I want to make all the gay ass riot gear shields and some of the dlc leather armors cooler.
>>
>>3942608
bison's got ze drip
and can get you through utility tower
>>
>>3942609
yeah that's the one time i used bison armor. other than that, heartbreaker for locusts
greater siphoner dodge evasion.
never really found a use for sea wyrm or leper or the crab shields tho
>>
>>3942611
just use the CAU armor for locusts and sea serpents
it's fucking phenomenal for expedition
>>
>>3942615
oh yeah true.
>>
there's an error when it tries to load the plug in
>>
>you can give yourself siphoner ability with console
SIPHONERMAN BUILD NOW
>>
>>3942626
kek
>>
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>>3942580
>does legacy psi work on previous saves or nah?
The way it works is by auto-innervating spells when you learn them, so no, any spells you've already learned on a save will be lost forever.

Don't install it now, it isn't updated. I'll upload the updated version when I get home and have some time to update the requirements and install list and whatnot. You're kinda jumpy man, and offering to suck cocks, are you a tweaker?

>>3942588
>Please revert the psi reserve change
That is way too minor of an effect for a big change. You can just use the console command playergiveitem !psiinhalant^1 999 and use them after every fight. It's not worth me taking on a big mod project to save you 5 seconds, I already have limited free time.

In general, I'm not interested in reversion mods. Legacy Psi makes sense because it's already sort of in the game and this is just an update to the new branch. I want to keep the game fresh for myself (and maybe people like me I guess) who want to change things up, not turn it into stale bread to be pecked at by noisy old roosters. That said the Expose Weakness change is probably very easy and I may get it in anyway, just as an option. I don't think it can be easily cheated, off the top of my head.

>>3942608
You just have to figure it out, It's not that hard. I'm not a programmer, just a tradesman/technician. Anyone who isn't one of those people that can't figure anything out for themselves can do it.
>>
>>3942630
>You're kinda jumpy man, and offering to suck cocks, are you a tweaker?
i just want these retarded "balance" fixes gone
>That is way too minor of an effect for a big change
pwetty pwease, anon?
>>
>>3942630
>>3942633
https://youtu.be/i8q74BIw-4Y&t=7
>>
>>3942636
>age-restricted
oh my fucking god
can i share a single goddamn fucking funny clip link without having to download and upload it to fucking catbox?
>>
>>3942630
>That is way too minor of an effect for a big change
Understandable, figured I'd shoot my shot. I was mostly kvetching about Styg stapling a nonsensical resource requirement onto the cave wizard build.
Out of curiosity, how hard is it to change/add stuff anyway?
>>
>>3942630
this is ridiculous and I don't expect anyone to actually do it but I'd rather see legacy psi baked into tranquility/meditation than something that you can just turn on
psi slots don't affect any of the best psi builds and the reason they were added was to limit non-psi builds from using a bunch of utility spells which had the side effect of shitting on quad psi
>>
>>3942641
all anyone ever did was abuse force field and then psycho-temporal acceleration and stasis
styg changed absolutely nothing
the nerf was specifically to pure psi
>>
>>3942639
A resource, mind you, that specifically applies to you and no one else
>>
>>3942642
pure psi isn't nerfed at all and is incredibly powerful
no one runs forcefield and stasis anymore
>>
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>>3942636
its okay bro i opened the link and watched the entire thing
>>
>>3942646
Nor exothermic aura, nor cyro shield, nor thermodynamic destabalization, nor psi-cognitive interruption, nor psuedospatial projection
Every niche ability psi had became completely useless and actively detrimental when slots were implemented.
>>
>>3942649
holy fuck, my sides
bless you
>>
>>3942651
>two of the strongest spells in their school
>niche
>useless
>detrimental
>two spells not worth the ap to cast but I would totally cast them if I had the spell slots bro
I can understand why someone that stopped playing psi 10 years ago might think this way.
>>
>>3942655
>doesn't name them
>>
>>3942656
do you really need to be told that aura is insane?
oh it just makes you immune to melee and heat for 3 turns
>>
>>3942626
You mean the suck suck 9000? How good is the scaling and cooldowns?
>>
>>3942661
What? Bro, you're not going to be immune to bullets and melee enemies will charge right through to fuck you up anyway.
>>
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>>3942662
3 turn cooldown, 40 ap
if u put a melee weapon in your hand it boosts the damage of the first tick of damage/hook, did about 100 when I had the chainsword in my hand. idk how it works aside from that, hmmm i guess i should have fun with all the other abilities lol.
this was on normal difficulty
>>
>>3942674
>herself
that's some technique
lotta practice
>>
>>3942676
>>3942674
Wait, how come she's called Ripper?
>>
>>3942679
she's the virgin killer herself
>>
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>>3942679
i named that character ripper because she uses the chainsword, and that's the last melee character i made.
>>
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don't think the pig charge works... unfortunate
>>
>>3942611
sea wyrm is the optimal armor for the black marsh, the DC labrynth, and most acid fights in general (mutants, acid hunters)
>>
>>3942738
>40% armor penalty
no
>>
>>3942738
>and most acid fights in general (mutants, acid hunters)
why not just mutant dog leather
>>
>>3942803
it's worse
siphoner is good against acid puddles, mutant dog can minimize acid spray damage, sea wyrm provides good protection, and CAU provides the absolute best
>>
another day of reluctantly doing phreak questline
>>
>>3942811
reluctantly?
>>
>>3942639
I doubt anyone looked at the change and thought vancian spells slots were what the system needed, but the resource requirement makes senseto bring the playstyle's attrition and maintenance rate more in line with that of others. SMG users feel like real gun nuts obsessed with maintaining their weapons, and it feels different playing that way. It's nitpicky mechanics like that which make players feel very involved and close to the game, and frankly, I think the crack smoking flavour they used for psi is funny as hell. Suits the setting & tone perfectly. If you liked it more before, that sucks, and if it was as easy as flipping a switch I would add it as an option for you, but I disagree that it's nonsensical.

Difficulty is subjective. It's like any other diy project working on your house or car, but no material costs or safety hazards. And despite the lack of danger, the designer decided, for some reason, to tamper-proof it somewhat.

>>3942641
That sounds like a pretty good system for the spammy psi build option. Would be cool to have Tranquility unlock extra slots as you go down its feat line. I don't know how to expand the available slots past 11 without breaking the innervation UI, though. Also I'm taking a big break after this.

The optimization problem with psi abilities is the same one I tried to address with Utility Feats. You can't let players have everything all at once, and you'll never properly balance every single ability or feat against every other one, so it makes more sense to have the character pay different costs for weaker feats/abilities.

>>3942685
You can't make it work. It calls AI because it needs to calculate distance and move the character on its own. It doesn't work as a player ability. I initially tried building Shield Charge off of pig charge, but gave up and built it off Sprint instead.
>>
>>3942815
>I disagree that it's nonsensical.
good on you
you're wrong
it wasn't there before and the excuse given as to why it exists in the first place is laughable, especially when your enemies don't operate by the same system at all
>>
>>3942803
it cant get to 100% resistance
also its mechanical resistance/DT is poopoo
>>
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CAU supremacy
>>
>>3942813
dont like coil spiders
dont like the electricity room engaging combat to move around
dont like listening to bloop bleep and hitting fucking red rathound button combo whatever
>>
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>>3942822
>dont like coil spiders
pic related
>dont like the electricity room engaging combat to move around
Eh
>dont like listening to bloop bleep and hitting fucking red rathound button combo whatever
That's the only "bad" part.
you just have to memorize the noises
and i have those guitar strings and drone sounds stuck in my head for the rest of my life
>>
The updated version is uploaded. Editing Nexusmods pages sucks.

https://www.nexusmods.com/underrailexpedition/mods/32
>>
>>3942818
>dies to mechanical damage
infused sea wrym armor + tabis
bioscrubber + irongut
enjoy the same immunity to bio and acid but also dont die like a bitch to the first heavy-hitter to look your way, or a horde of locusts
>>
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>>3942829
i wuv u
have nice cute rathound cuddles
>>
>>3942832
what fucking heavy hitter is going to do that much mech damage alongside acid and bio damage to you ?
as for locusts, just kill them fast enough it's not that hard
>>
>>3942829
Do I have to rename the executable dev console gave?
>>
>>3942839
No, in fact you can delete that one. If you're fully updated, just copy your current underrail.exe to another place, rename it, and then move it back.
>>
>>3942836
mutants, deep worms
in the marsh: strongmen, a horde of locusts, siphoners (their succ will still get you), crabs, and once you get into the quarry there are spiders
>>
>>3942840
I still get a plug in error from your config. Did I fuck up the installation process or do I need to enable something?
"loadfromremotesources" is the error given
>>
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this seems kinda dogshit
>>
>>3942844
It is.
All the new abilities Styg added, besides plasma beam, to try and justify the psi slots were absolute trash
>>
I think downloading visual studio might have fucked with things. Going to uninstall and see what happens. Man, I hate mods when it comes to weird shit like this. At least it's not that one weird esoteric issue in Shadowrun Hong Kong where the game will refuse to launch if you don't have cloud saves enabled
>>
>>3942852
and nope
i have no idea how to enable this or where to
uuuuuugh
>>
>>3942852
>>3942843
Are you trying to just run the game with the mod, or open the project files to modify the mod? I just now reinstalled fresh, followed the install instructions, and booted into the game fine.

If you are just trying to play with the mod:
>Are you on GOG or steam version of the game?
>Are you launching from BepInEx.NET.Framework.Launcher.exe?
>All of these need to be inside the base Underrail folder: BepInEx(folder), underrail-1.3.1.2.exe, BepInEx.NetFramework.Launcher.exe
>>
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>>3942845
sigh. at least i have this cool beetle brain in a jar that never does what i want it to do
>>
>>3942843
Wait, are you just trying to open the flippyswitchy.cfg file? Right click open with notepad
>>
>>3942865
Run the game with mod
>Steam
> BepInEx.NET.Framework.Launcher.exe
>inside the base folder
>>
>>3942870
No, I already figured that out from doing xenia mods before.

This is the specific error.
[Error : BepInEx] Error loading [underrail plugin 1.0.0]: System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Underrail\BepInEx\plugins\underrail.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Underrail\BepInEx\plugins\underrail.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
>>
>>3942876
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at BepInEx.Bootstrap.BaseChainloader`1.LoadPlugins(IList`1 plugins)
>>
>>3942879
>>3942876
Oh, looks like a security error. Paste it into chatgpt or any other AI and they should give you better instructions than I can right now. I'll check back in a few hours if it's still not working. Think you just have to remove som security blocks from the plugin.
>>
>>3942885
ah
see, this is what i'm talking about
the problem ends up being this ridiculous thing you'd never consider because why the fuck would it be a problem?
>>
>>3942816
>>3942815
>every time my enemy uses 700 psi in a fight I get pissed
this is the other reason why I don't like entertaining these people
>>
>>3942891
what
>>
>>3942898
anon complaining npcs don't have psi reserves
>>
>>3942908
rude
they also regenerate 40 psi points
>>
What did us Psionic Gods do to you, mod anon? Dab over your need for durability and bullets with our sheer mind magic?
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And just like that and the bonus utility feats as well as the ones to make up for semi-autos getting burst for free, anon's underrail is superior to Styg.
>>3942921
Don't be mean to our savior.
Even if the explanation behind psi reserves is still ridiculous and they only apply to you.
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I'm actually fine with it if it provides a bonus like this. The issue was it seemed to be there for the sole purpose of tedium. And now it's interactive, like how you could change bullet type and different magazine sizes.
>>
I always thought the stupidest part about innervation wasn't psi reserves but that you needed to magically imprint abilities in your brain to do it and then imprint a different one over it while not forgetting it but also having different types fuck with your circuitry despite logic dictating that every seperate ability would fuck and add on to it, each being a different form of reality manipulation fundamentally despite drawing from the same principles
>>
I'm appreciating the utility feats a lot
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You know, there should be a survival instinct version for psi reserves for psychosis fags. Guranteed crit at the cost of health? What about increased crit damage or raised crit chance if close to the end of your psi tank? Really weigh into the blood for profit aspect. Give hemopsychosis a reason to get picked up.
>>
>>3942921
>Dab over you
Yeah, pretty much. It's the hooting and fussing and whining.

>>3942887
It's just your computer trying to keep you safe from the big scary internet. Did you figure it out? Should be as simple as right-clicking the plugin (underrail.dll, stored in Underrail/BepInEx/plugins), checking/unchecking the unblock, and hitting apply. And if you get the same error for other files, do the same thing. Only if you trust me, of course.

>>3942977
Sounds neat. Expanding the Psychosis/Tranquility build lines.
>>
>>3942816
Enemies not operating on the psi-reserve system makes sense because it'd be more work for styg to hook it up for them when there's never really a situation where they'll realistically run out.
My problem with the psi-reserve change and the reason I call it nonsensical is because it doesn't really add anything to the game except the tedium from managing another resource.
Styg could have achieved the same endpoint in a slightly more interesting way by rebalancing psi-costs to encourage the use of psi-boosters, forcing players to choose whether they should spend their boosters in a specific situation.
Instead it's just a matter of popping a psi-inhaler every few fights.
>>
>>3943038
>Yeah, pretty much. It's the hooting and fussing and whining.
lol
lmao
>>
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Styg still hasn't corrected this guy.
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Seriously, it cannot be understated how much psi slots restricted psions. I forgot how much damage cyrokinesis did. How cyrostasis can be a quick robot stun if they've already been EMP'd, shocked, or raised their shields too quick. Even fucking TKP.

With psi slots, you'll only ever use a select few powers. The same ones every time because they're more reliable to have. You will never use these otherwise lukewarm abilities.
>>
>>3943058
>Styg could have achieved the same endpoint in a slightly more interesting way by rebalancing psi-costs to encourage the use of psi-boosters, forcing players to choose whether they should spend their boosters in a specific situation.
But you already have to abuse psi boosters. Future Orientation is a good pick almost precisely because it allows you to get boosters one turn quicker
>>3943038
>Sounds neat. Expanding the Psychosis/Tranquility build lines.
Despite being mutually exclusive, they don't have enough depth to justify it. Psychosis in particular is fucking brutal if you're going omni-psi. And full specced Psychostatic is vastly superior and pretty much the only feat worth speccing for as psi goes. Psionic Mania is good though. Not sure it justifies the ridiculous increased cost but it's still really good

Psychosis rewarding risky play and Tranquility rewarding safety focused play does seem like the way to go. Hell, Psychosis is going to be exclusively using Plasma Beam, Cyrokinetic Orb, Pyrokinesis, Neural Overload, and the Electro abilities anyway. Tranquility giving extra slots would've been good and understandable.

Instead, Styg just fucked psi as a whole
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What to choose? I'm leaning toward lucky mutant as a quasi explanation for my absurd psionic ability. Inherent genetic perfection
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>>3943202
I wonder what the lunatic hallucenations are like
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This is fine.
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The changes to riot gear are making me interested in trying it out since it never felt like it was worth the tradeoff
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>>3931156
>>
>>3943289
I'm sure if you keep responding to yourself it'll make you seem like less of a bootlicker
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It was a ten year unresolved exploit that just so happened to be a major game mechanic.
>>
>>3943290
>>3943292
samefag
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>>3943297
>>
>>3942868
Beetle jar would of been cool if it could save your last used psi ability or inverts abilities by spending one of the dozen mentor you collected
But like most things that kill hype to use items or skills is Styger need to "balance" even the most mediocre thing that RNG dependant
>>
>>3943329
i member when rapid reloader would actually let you shoot twice instead of giving you a chance to

god, what the fuck is styg's idea of balance when AR can still burst everything to death?
>>
Pigman is a level 17 Brazilian man
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>>3943451
is he still here?
>>
Hey modanon, is your mod only available for gog clients or does it works with steam too?



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