Is there room for a kenshi thread on VRPG or is the game all talked out?Hopes for kenshi 2? Latest mod you've tried out? Cool stories from your playthrough?
I played for a few hours, was a robot. Built a shack near town, lured the eventual bandits towards the bar and let them deal with the fighting. But got badly hurt and repairing myself was expensive and there was nothing to do in the world but mine and kill bandits so I uninstalled
I've tried it several times, got about 60 hours of it. Had my fun but it's not a terribly interesting game. Looking forward to the second game when it comes out sometime after the second coming of Christ.
>>3934576I don't have high hopes for Kenshi 2first they decided to make it in Unreal Engine 4, then abruptly they switched to 5Chris flip flops between tasks and positions(first as director then back to orogrammer), hires literal unicycle street performer off the street with zero coding experience to work on his game(it is on their website)not much to say about sister (brother) as a writer, time will tell2-3 screenshots and 1 blue sky accountthat's all the news they have about Kenshi 2
>>3934990I worry if it'll even come out at all. I feel like this'll be a situation where the game is never good enough for them and they piss away every last dollar they have and then close. From what little I've seen of the guy in interviews Chris seems like kind of a pussy so I have a hard time thinking he can direct a team.
>>3935052First kenshi took a decade to finish, I don't see why it would be any different for the second
Kenshi is a cool game but it'd be a lot cooler if it didn't have to load every 5 seconds
Kenshi was lightning in a bottle and I don't think the devs for kenshi 2 understand what made people like it. For that reason I'll stick to the first and live in the past, like a proper loyal skeleton.
>>3935200describe the lightning anon
Lot of interesting mods have come out for it recently.
>>3935348Of course, but first describe your favourite game.
>>3937889That's random, but ok.I don't have one, I just like open world rpgs like Morrowind, isometric ones ala Avernum and lots of metroidvanias like la mulana, Zexion, super junkoid, mio etcI like them because theyre good.
>>3937888Which ones? I know I've seen that star wars overhaul around more lately so I assume it got an update.
>>3934576>Hopes for kenshi 2?I have none. I don't think Chris has any clue what he's doing.
My friend just showed me this, has anyone fucked around with it yet?https://github.com/The404Studios/Kenshi-OnlineI want to try it, but the fact it has Claude listed as a contributor mixed with anything involving networking gives me cold feet.
I got filtered hard by it. It was a literal sandbox with no direction. As a result I really struggled with it. Lack of an endgame really makes it hard to revisit. I enjoy a good sandbox but Kenshi has no structure the way you play never feels right or wrong just empty. Meanwhile Rimworld I don't have this problem with.
>>3938422There's a few new ones using Re-Kenshi. One for way more inventory slots for fashion and another that lets you smoke hashish.
>>3939126Cat-lon is basically the final boss. Kinda. He fills that narrative and mechanical niche.
>>3939126Rimworld forces events upon you whether you want them or not, Kenshi doesnt. If you just never leave a settlement nothing will happen.
>>3939168Even if I explore the world as the game has no structure what the hell am I supposed to do. Everyones answer in Kenshi is normally to just become a murder-hobo and thats boring after the first time.
I will start playing it only to get a qt scorchlander gfSurely cant be that hard? My only rpg experience is morrowind
My favorite start is two bugmen, a prince and a worker who I imagined were exiled from their hive and captured by the holy nation. The worker is like the princes valet. Spending every night stealing bread, grinding running till you can make a run for it, and for whatever reason it’s always the worker who escapes first while the guards catch the prince, so later he has to break back into the slaver compound to rescue his master. The rest of the game is the standard steal everything and run around with bags full of rocks to train, and there is no real reason to do that again for 40 hours.
>>3939126same, got around 2K hours on the rim and 1/10th that on kenshiI like to describe Kenshi as a sandbox with no sandEven modders can't completely save it due to limitations
>>3939043>C++>LLM generatedI wouldn't.>With C it's easy to shoot yourself in the foot, with C++ it's a lot harder, but you blow your whole leg off
I have too many people on my team thanks to my addiction for freeing prisoners Where can I take them so the unworthy will be culled
>>3941413Gut will kill your dudes and also put them to use hauling beak thing eggsMaybe take a trip to leviathan coast fro the science and let the cannibals weed them out on the way there
>>3940947>with C++ it's a lot harder, but you blow your whole leg offPretty old quote. I've programmed in c++ with Qt, and I've never had that issue, probably because of Qt in and of itself. When you program everything as an API; its really difficult to blow your leg off.
>>3939126Kenshi desperately needed a handful of simple early and lategame questsOr repeatable jobs of some sort
>>3939770It's not too hard you could recruit one nearly anywhere You will have to imagination-station the GF aspect as no social system really existsOne of my favourite player characters is a Greenlander man who subsists off of simple desert cactus farming and dustwichs who lives in a simple shack outside Heng with his himecut scorchlander gf and spends his spare time playing around with making junkbows
>>3939126The entire point of a sandbox is that they have no direction. By definition. If it has a direction, it isn't a sandbox. That's what distinguishes open world games from sandboxes.
>>3939191Murder hobo is just the tutorial portion of the game. Once you begin to build a base you're entering mid game. International politics and conquest / extermination are the end game.
>>3946887It has those already. Securing a reliable food supply and not dying in the process is the first and most obvious quest....Oh, you mean you need a big glowing "!" hovering over an NPC's head? Kill yourself.
>>3934576Mechanically speaking heavy weapons are better if you have two targets (Every fight)
>>3934990>UR5lol it's over already
>>3947044No I mean like what Chris-san himself said multiple times during development that he wanted "repeatable jobs" as things through the game, but he never managed to complete because he was browbeat into developing Kenshi 2 by his sister and fatherFuck off and take you own advice you fucking cocksucker
>>3939126There are bosses all around the map that will smoke you in a 1v1 fight if you're not at a certain level of power. The bounty hunter quests which require to kill or arrest those bosses are basically the main story quests.
>>3934576>Is there room for a kenshi thread on VRPG or is the game all talked out?There was a general once upon a time.>Hopes for kenshi 2? 404, hope not found. I wish them luck but I do not believe in them. >Latest mod you've tried out? Native Stylize, which is fantastic. Some new animations for weapons, waystations, minor stuff. There's one for Western cowboy guns in might try out, unless they're busted.>Cool stories from your playthrough?Just raided that library in western Vain, what started as a stealth mission became a kerfuffle in the jungle due to a nearby beaker nest. Quickly devolved into dragging any nearby animals into the growing melee; spiders, gorillos, boners, whatever wandered close. Heavily abused the AIs aversion to water. By the time I got the door open the flies were deafening, and I didn't get engineering research or anything, just maps of places I already knew about. I guess I'll head out there.On that note, what's the name of the mod that makes the flies quieter? I don't want them totally gone because they reveal bodies, but they're loud as hell. They sound like they're inside your headset. I've been patient, but after that last fight I can't take it anymore.
>>3934576>katana or martial arts or you're wasting xp !!!I get it is a meme but katanas are legit shit weapons. The downward strike is garbage and nodachi is the only katana that doesn't completely suck ass as a weapon and even then it is not particularly good.If you want to train Dex use a weapon that does primarily cut damage while not sucking, like naginata.
>>3939126Wander around the landTradeBuild a farmGet strongerFight bossesBecome a ninja and kidnap bosses insteadetc.There's a lot to do in Kenshi.>Lack of an endgameThe ashlands, Cat-Lon, destroying the UC, acquiring every meitou weapon. That's endgame enough.
>>3950114Because you can main crossbow and use the katana as a sidearm. And crossbow bleeding is the most effective way to kill a lot of tough targets once everything is armored all to hell with a billion hit points.
>>3950242Short cleaver is a much better sidearm. You could also just do crossbow + martial arts which works great.
>>3950265It’s been a while since I played, but I think crossbow / martial arts doesn’t work for some reason…
>>3950269>mfw no arbalestkata
There's a lot about Kenshi I like, but some it's just unfinished. I assume Kenshi 2 means there will be two unfinished games
>feudal japan style combat>no dual wield>mods are absolutely horrendous at implementing it>"just not doable with the engine limitations.">rpg mechanics>nothing beyond "+0,1% attack speed">no perks>modders : "just not doable with the engine limitations.">Mayortown minigame>except no mayoring>mods are horrible at implementing economy/diplomacy simulations>"just not doable with the engine limitations.">check out dev diary/AMAs on reddit>Chris : "so yeah I made like, the best shit ever. No biggie."
In a world of AAA sloppa, a few innovations and fun lore go a long way.
>>3950929The worst part is, I don't think Chris has any idea why people play his game. Kenshi 2 is going to suck. If it ever even comes out.
>>3950948>I don't think Chris has any idea why people play his gameMany such cases.
>>3934576/keng/ diedare you guys now here?
>>3953083I hope more find their way. I knew it would happen eventually.
>>3953640I forget, does /vrpg/ allow generals like /vst/ and /vm/ do?It could be revived here, if so.
>>3953681There's been plenty of long running threads that are generals in all but name. I wouldn't be too concerned.
>>3953681Only for porn games
>>3946704>When you program everything as an API; its really difficult to blow your leg off.That's true, as long as the API is fairly well built, you don't have to worry too much about screwing things up.
>>3950929>just not doable with the engine limitations.That's the sad part, there's a lot of cool stuff that CAN be done with how the world reacts to events and choices, but beyond that it's really little more than an automated combat sim.Would be nice if we could get the game open sourced.
It's weird how we're only getting these QoL mods now.Like someone just woke up one day and thought "maybe we should put RE_Kenshi on the workshop".
>>3950929>>3950948>>3954026Kenshi is really a special game for special people.
>>3934576Want to start a new game, which should I do?>HN citizen start, form a cult of narko, topple HN>Rock bottom start, make friends with the rebels and peasants, topple the UC for muh freedom>Reaver start, build my murder gang, blow up the anti-slavers and the UC (for their inefficient slavery practices)>yet another slave start where my brick shithouse ninja slave tosses all the guards into cages and wanders the wastes aimlessly with their hiver slave friend
>>3939126>tfw caught between Rimworld, Dwarf Fortress, and KenshiAlthough I really like how I can assume direct control of colonists in Rimworld, the game filters me on map generation because no Z-levels, their hill/mountain generators are too fucked for my autism, and the dev seems to hate fun if it's not specifically the "story" he pictured. While I love the features and complexity of DF, I dislike how many citizens you end up having to manage and managing the military has always annoyed me. Kenshi is always a fun time where I get to manage my squad of retards and try to not get eaten by beak things.I don't even know why my mind throws Kenshi into this mix of games, it is basically a completely different genre if you don't engage with settlement building.
>>3934576Dexterity is actually worthless for anything but cutting weapons and crossbows. Weapon class and equipment affecting combat speed make a way bigger difference overall. Going out of your way to train dexterity is just a waste of time in a game that already wastes way too much of your time as it is. You can test it yourself by making a custom start with the FCS with two identical characters with stats all set to 60. Give one 1 dex and the other 60 and give both a merc club and let them fight it out four or five times. You will see the difference in combat speed is just barely noticeable and has no effect on the outcome of the fight. Then give the guy with 1 dex a horse chopper and watch him wreck the guy with 60 dex and merc club.
>>3954068Always assumed that it was on purpose so that you can't easily store more "unwieldy to pack" things like polearms, and to force you to either take along some shitty 1x1 items to fill that awkward vertical that you usually get.
>>3955922I think going out of your way to train dexterity is worthless more because you'll get it fighting anyway. Something like strength will progress really slowly if you aren't actively trying to push them, but you're always going to be parrying (or you're using unarmed and you still getting dex exp). Dex will always be useful for damage on weapons with cutting at least.