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Which JRPG would you say is best in regard to storytelling?
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>>3955147
Final Fantasy 8
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VI is so overrated.
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>>3955147
JRPG's suffer from the idiosyncranies of Japanese culture. There's always something that feels off from a western perspective and it's hard to care about the story because of that. I guess I liked FF VI and FF X fine.
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I haven't played a lot of JRPGs myself, finished the OG Xenogears recently and it stuck with me in a way that few games ever have
Shame about disc 2 being so blatantly unfinished though, would have been a 10/10 game if I'd gotten to actually play through the last act instead of having it summarized via text dump
Hopefully the other Xeno games are of similar quality, I haven't gotten around to trying them yet
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>>3955207
not with that asspull badguy and shit love story
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FF7, Tactics, FF10
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>>3955260
I agree, Xenogears is on a league of its own. To me it's on par with Russian classics.
Anyway, Xenosaga is worth playing (especially 3), but i think it's more rushed than Gears. You don't have a disc 2 situation, but from the 6 planned episodes, we got 3 games, but actually, the story only covers a smaller part
Xenoblade, it's Xenogears/Xenosaga but for a wider audience, the themes are still there, but under tons of fetch quests and the tone is drastically different and simpler.
Aside from Xeno games, i didn't play much, but i like FFVI
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>>3955190
This meme fits more with how autistic CRPGs are
Unfortunately, JRPGs are more popular
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>>3955190
>>3955424
Never got this meme. You ever play D&D, or literally any other tabletop RPG? Gameplay is fundamentally the same thing, except you choose what actions to take on your turn from a fancy GUI menu rather than announce them verbally. This is how RPGs have been played since their inception, if you don't see the appeal then RPGs just aren't for you.
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>>3955426
> if you don't see the appeal then RPGs just aren't for you
Why the gatekeeping?
Like you can acknowledge how RPGs look like to non-number cruncher game fans while still enjoy playing them.
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>>3955430
>I don't like this thing!
>Well it's probably not for you then
>wtf, why are you gatekeeping?!
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>>3955436
>I don't like this thing!
Who said this?
>Well it's probably not for you then
Yes, you said it for no reason. I didn't said "I don't like this thing".
>wtf, why are you gatekeeping?!
Yes, I said it.
What's the point?
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>>3955147
FFVIII, easily.
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>>3955454
...
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>>3955260
>>3955346
Xenogears a shit
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>>3955454
Whatever.
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>>3955426
It's a meme made by and for ADHD kids mad at games that don't provide constant visual stimulus so they don't fall asleep 5 seconds into a game, hence the retarded zoomernigger slang plastered on the picture
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>>3955147
FFX pretty much nailed it. Masterclass on how to do it well.
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>>3955190
>Mom I posted it agajn
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>>3955231
I know what you're saying but they're still better than western sodomite simulators.
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>>3955147
Most of you faggots don't even understand what storytelling is and shit your pants the moment a game is not a movie.
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>>3955231
>There's always something that feels off from a western perspective
Maybe if you are a dumb amerimutt.
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>>3955833
This. Truly, the biggest issue is that JRPGs never were about "telling a story". They were about "going on an adventure". The events that occur in the game, the overworld, the progression system, and the characters (if it even had them and didn't just use blank slates) were largely just there to create a framework of a game within which the player was encouraged to use their imagination to create a story.

You're not supposed to sit there and literally watch a movie while you hold a controller. We lost our way, here.
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>>3955147

Games are about choice. Choice is at odds with good story telling.

I think it's better to ask which games have good stories than which ones tell stories well.
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>>3955147
Probably Chrono Trigger.
The main campaign is very streamlined; the characters are unique, interesting, and feel very intuitive right out of the tin; and when the game opens up after the Ocean Palace you're free to do as little of the side quests as you please; and the rewards for doing the quests are worthwhile.

None of the quests feel stupid. The fact it's a time-travel narrative means it makes sense to just side quest in act 3 because you can just warp to the moment Lavos attacks. Meanwhile other JRPGs have this awkward ludo-narrative dissonance where the main villain is threatening to blow up whatever, his finger is on the big red button... and instead of our heroes going to deal with that, they're off playing games in the Gold Saucer. The villain loses so much gravitas if the odds of him doing something horrific don't have an air of immediacy but the villain loses gravitas if the heroes can afford to ignore the immediacy. At the same time the players want to go do whatever and don't want to be railroaded the entire story. So it's a tricky balancing act of concocting the perfect storm of a scenario in which it makes perfect sense for the heroes to be free to do what the player wills but that the villain is almost certainly going to win and win soon.

Chrono Trigger is the only game I know/played of that pulls it off. I'm sure there are other games that do too, I probably just haven't played them.



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