[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1649037296577.png (324 KB, 410x546)
324 KB
324 KB PNG
A toast, gentlemen! To the Empire! In this thread we discuss the game Empire At War, which was recently updated to become 64-bit. Most of us these days are playing one of the several total overhaul mods that significantly change the game like EaWX and AoTR.

https://store.steampowered.com/news/app/32470/view/5455609499987684896?l=english

Discuss:
>destroying rebels
>crushing rebels in trash compactors
>shooting rebels out of airlocks
>bombing rebels with TIE bombers
>annihilating rebel fleets with Imperial Star Destroyers
>shooting down rebel X-Wings with TIE Defenders
>capturing rebel planets
>sending Super Star Destroyers to fight stacks of corvettes and frigates
>>
I have not played since the 64 bit update. How much better does it run nowadays? I imagine some intensive mods work better?
>>
>>1643693
To be honest I haven't played it since the update either. It dropped out of nowhere when I was in the middle of a long campaign and made my save incompatible unless I revert to the older version so I haven't checked it out. From what other people are saying the game is more stable and crashes less, multiplayer skirmish doesn't desync as often. Maybe there's a few performance improvements, not sure.
>>
>>1643693
>>1643698
It runs rather well, and the mods seems + base game seem more stable imo. You can finally do muliplayer skimishes again.
>>
Lads the maps are too big for me it really confuses me, are the scenarios on the mod with Thrawn in any good or is it pretty much the huge grand campaign I can't really do just too big too much going on but I really enjoy the game too so it annoys me
>>
File: Comfy Zsinjpin.png (913 KB, 1280x975)
913 KB
913 KB PNG
Make way for the most powerful warlord.
>>
File: 1696911212543666.gif (2.18 MB, 640x480)
2.18 MB
2.18 MB GIF
>>1643737
I'm pretty sure there are smaller scenarios with like 40 or 50 planets in EawX right? I know how you feel about there being too much going on in bigger maps though. I used to play the From The Ground Up scenario often because in that mode you start with only a single planet and few units, so it's easy to keep track of everything.

Now a few updates ago the EaWX team went and redid all the scenarios, and basically what they did was they removed a lot of the starting units and buildings that each faction has and gave the factions extra money instead. So basically you have a lot less reorganizing to do at the start of the game and you're more free to build the stuff you want to build since you get extra money. That change made playing the bigger maps less unpleasant for me (I still love From The Ground Up though)

>>1643752
based and Zsinj pilled
>>
>>1643758
>>1643737
There's gonna be a focus on smaller, regional campaigns in the next update for TR.
>>
File: 20240105225619_1.jpg (453 KB, 2560x1440)
453 KB
453 KB JPG
Discovered this mod recently after not playing EaW for a decade. After dabbling a bit on different maps and getting my ass kicked, I did a run as Pentastar on the Stars Align scenario on captain.

I feel like this map was immensely rigged in my favor with a great starting position, the only dreadnought shipyard right next to my border and the AI being unable to deal with the Reaper and Vengeance. It was a nice and easy map to get used to the mechanics and building up an economy.

Eventually I just got into a habit of using the Reaper, Vengeance or Mandator III as a blunt hammer with a group of Venators behind it to supply more fighters and bombers. This worked for the most part except for the last few Rebel planets, which had a deathball of mixed capitals and smaller ships. On the ground I mostly cheesed land maps with Jerec, a bunch of those hovering turbolaser tanks, artillery and gunships.

I doubt I'll get away with doing the same thing on Admiral but this mod is super fun so far. Gonna try Eriadu on a smaller map next.

Thank you for reading my blog.
>>
File: 20240110101313_1.jpg (407 KB, 1920x1018)
407 KB
407 KB JPG
>take Maldroot planet with Grunger.
>Takes around 50% damage as they have a lot of heroes.
>Turns out that this neutral planet can just randomly attack me.
>Full fucking hero navy with an executor and interdictor.
>My executor is still pretty badly damaged.
>Well, fuck.
>Alright, maybe I can save it.
>Rush everything I have to their interdictor hero.
>Barely take out grav well hardpoint.
>2 engines remaining at good health.
>Fucking saved!
>Retreat still greyed out.
>What the fuck?
>Oh, right, its fucking Josef Grunger with his fucking unyealding trait.
>Meaning he cant retreat in the first place.
>I also have a full ground army there.
>Well, fuck.
>>
>>1643837
Nice, I was just about to start the exact same campaign. Are there any story quests that pop up in the middle of the campaign?
>>
>>1643871
All that happens is Kaine and a bunch of heroes joining on week 3. You can recruit two minor groups and integrate the IR, that's pretty much it.
>>
File: 1673957442633305.jpg (688 KB, 2101x2846)
688 KB
688 KB JPG
>launch TR campaign
>you have 20 heroes
>each one has their own gimmick and individual skills and purpose
>each one is a different ship class ranging from fighter to capital
>you own 20 barren planets
>each one with a tiny pitiful fleet and garrison incapable of anything
>remember you can't do anything except begin construction in pause mode
>remember the gameplay will mainly consist of having 1-2 planets under constant siege by tard enemy AI slamming their invasion fleets at your planet-traps
>remember the auto-resolve will kill off your most valuable units while manual fighting will be the same shitty cat and mouse game repeated infinitely until you get interdictors
>...and then you're still in fleet micro hell because you have to actually fight all these invasion fleets
>sigh
>close game
>uninstall
every time
>>
>>1643693
So so. Compatibility mode is no longer needed to improve performance, hardware mouse will no longer have a negative effect and mods won't crash the game as easily.
Aside from that performance is only slightly better imo. Smaller combats don't dip <30fps when fast forwarding but huge engagements in some mods and those 300 planet GCs still chug like a motherfucker.

>>1643752
Based

>>1643758
They do, the TR scenarios aren't as story heavy and scripted as in FotR but still work nicely for smaller games.
>>
>>1643888
You know you don't have to garrison every planet, right?
For easy defense, I recommend having one large fleet to defend a few nearby worlds, and leaving the others empty.
The AI will see the empty worlds and take the bait, wasting their resources by sending shitty fleets that you can clean up with your large fleet.
As for expansion, I suggest you look at it in region, ideally hoping to close campaigns wuth getting some good choke points. That should help.
>>
File: images.jpeg-1.jpg (10 KB, 189x267)
10 KB
10 KB JPG
>>1643752
Storytime - Thrawns Revenge(Anal Rape Edition)

>Start Campaign as Core Empire Era 1
>Consolidate Defensive planets around the core and abandon superfluous stuff
>So far stable despite being in a six front war constantly
>Decide to start hunting leaders in order to get era progression(era 3 empire OP crap)
>Zsijin conveniently decides to start taking abandoned worlds and skirmishing in my border
>Send my suicide trashfleet taskforce with trash admiral(any of the starting ships that don't fit my mainfleet templates)
>go deep behind enemy lines because Zsijin keeps running away
>finally manage to catch the bastard, but the bigger issue is how to even defeat such a Goliath with only a bunch of tech 1 mid/small size ships
>Send in the small interdictor(with small escort) as bait all the way on the corner in front of Zsijin
>He takes the bait and has his smaller ships go intercept
>I wait until the ssd is in the center map so he can't run from interdiction/is in interdiction range
>Immediately hyperspace in 200 points worth of frigates and corvettes on the side/rear of the SSD
>Destroy/focus the engines first so he can't turn to shoot me
>Titular anal rape time, I slowly whittle away until he's dead

And all this with only a 40% casualty rate. I'd call that a win in the Imperial Navies book.
>>
>>1643857
The Yevetha are a menace. The worst time was when I played Eriadu Authority in the Era 5 start and they invaded right when I had built up a semblance of an economy.

>>1643977
I miss when Zsinj started with his SSD. It makes hunting him ridiculously fun, and a good challenge to consolidating the galactic north.
>>
>>1644004
>The Yevetha are a menace.
A blight upon the stars. I would just send rotate my main fleets in and out of their space to weaken their home fleet, send stealth heroes and cheese ground invasions on their homeworld if I got lucky with bounty hunters and minor warlords
>>
File: SS+ rank pull.png (20 KB, 557x95)
20 KB
20 KB PNG
>only 0,1% how often can that ever happen
>it happens to me like a half hour later

Gacha Sector Authority
>>
File: AT-ST.png (2.3 MB, 1600x1200)
2.3 MB
2.3 MB PNG
>>1643888
You can now recruit and shit in pause mode
>>
>>1644337
>You can now recruit and shit in pause mode
I'm going to building under construction and unit in production all over the place
>>
File: 325214.jpg (111 KB, 907x900)
111 KB
111 KB JPG
It hurts too much to kill fellow Imps even if they belong to a different faction so I just play AotR
>>
>>1644558
You can think of them as mere rebels led by traitorous moffs using stolen imperial hardware.
>>
File: 20240111131721_1.jpg (345 KB, 1920x1018)
345 KB
345 KB JPG
Nothing like a mixed imperial/Hapan navy.
>>
>>1644337
yeah but you cant move units between fleets or issue orders.
>>
File: 20240111134722_1.jpg (282 KB, 1920x1080)
282 KB
282 KB JPG
Does anyone know why my saves are sorted like this? Normally the game sorts them by save date, but it looks completely random now.

Did anyone else experience this bug?
>>
>>1644744
Its a new years thing.
>>
Is anyone hyped for the Hutts to be released? Looking at the LP now and they seem interesting.
>>
>>1644762
I love their visual style.
I'm definitely playing a campaign when they drop.
>>
File: 1704655286455473.jpg (357 KB, 1500x1500)
357 KB
357 KB JPG
Army > Navy
>>
>>1644804
kill yourself groundcuck
>>
>>1644804
>Loses space battle
>Gets bombarded into oblivion
Nothing personal, armyfag
>>
>>1644762
>>1644799
I'm interested in their branching paths. Go full military or lean into organized crime,, I can't wait to try out the Darksaber along with Xim's old War-Robots. Sucks that the bots would be tied to garrisons, but I can imagine a submod will make them buildable.
>>
>>1644762
>>1644799
>>1644968
I'm hoping it's less disappointing than Hapan was, it should be since they have a lot more content and lore to work with
>>
File: 20240112104540_1.jpg (305 KB, 1920x1018)
305 KB
305 KB JPG
Time to avenge the Aggressor.
>>
File: 20240112105709_1.jpg (492 KB, 1920x1018)
492 KB
492 KB JPG
Executor fight.
>>
File: 20240112110721_1.jpg (143 KB, 1920x1018)
143 KB
143 KB JPG
And victory.
>>
File: 20240112120337_1.jpg (298 KB, 1920x1018)
298 KB
298 KB JPG
Does anyone else get Half Life Xen vibes from this map?
>>
>>1644245
>I've played 3 different CSA campaigns post Ship Market update and never got the Mandator
Scam.
>>
>>1644929
>>1644930
You can't conquer a planet without an army you fucking retards
>>
>>1645001
They feel like a speed bump at best. Most of the time they hunker down on Hapes while the Empire, the Teradoc Bros, and the NR throw hands over the transitory mists.
>>
>>1645121
It could be worse, you could keep spinning Ars Dangor with his Vengeance SSD for the Tier 1 integration or the Slader Raider for Zsinj's pirates.
>>
>>1644968
Afaik they aren't branching, just separate. So you can pursue both but just need to fulfill different requirements to advance them.
>>
>>1645173
You don't need to conquer a planet when their options are comply or be bombarded to oblivion.
>>
>>1645228
I never even played this game I'm just shit posting
>>
>>1645228
>t. Death star drive by enjoyer
>>
File: honk honk.png (845 KB, 1187x669)
845 KB
845 KB PNG
I love peacefully integrating other warlords.

Peacefully as in sending an assassination fleet and whack a fella.
>>
File: 1543728908596.jpg (201 KB, 1115x717)
201 KB
201 KB JPG
>>1645071
>Disney robbed us of seeing this in a movie
I'll never stop being mad about it.
Reminder that Disney killed off Wedge
>>
File: SW Base Delta Zero.png (3.1 MB, 1920x1014)
3.1 MB
3.1 MB PNG
>>1645228
We should get the option to Base Delta Zero a planet with a couple star destroyers.
>>
File: image (3).jpg (252 KB, 968x524)
252 KB
252 KB JPG
Can't wait to use these.
>>
>>1645498
its turbolasers don't do damage, but they steal your credits
>>
>>1645464
Lmao, looks like something from those brap tik toks. Awesome.
>>
File: Hutt_Armor.jpg (28 KB, 500x373)
28 KB
28 KB JPG
>>1645696
You can thank WotC for that.
>>
>>1645444
It will confuse Disney consumers, because they will see two triangles, instead of a triangle and a blob. The average Disney consumer cannot think further than the original ships and recent additions, any ships in the EU are some eldritch concept to them.

It's why we'll never see the New Class ships anymore or any other EU ships for that matter. It will just be A, X, Y-wings, Nebulan frigates and Moncal blobs.
>>
File: NebulaClassSD-EGTW.png (1020 KB, 1920x816)
1020 KB
1020 KB PNG
>>1645850
I don't really like the design of the endurance desu, the bridge seems way to huge and out of proportions. A similar problem with the Venator and Secutor imo.
The nebula doesn't have that issue.
>>
File: preator II carrier.jpg (68 KB, 289x331)
68 KB
68 KB JPG
I wish I could use the Preator II carrier outside the Pentastar. There is only the Impellor for the Empire.
>>
File: Comparison.jpg (489 KB, 3840x1400)
489 KB
489 KB JPG
>Chiss IVFs and mainbattle tanks are Cobra Hiss Tanks
>Their turbotanks are Mass Effect Makos
Still better than the Hapans.
>>
File: Venator.png (653 KB, 1920x925)
653 KB
653 KB PNG
>>1645873
>I don't really like the design of the endurance desu
Was about to say the same thing when I saw it.
>A similar problem with the Venator and Secutor imo.
The Secutor looks even worse, since it's just a giant pizza slice with a giant bridge on top, but the Venator is a kino design.
>>
For someone who never played, what is the best way to start? I just grabbed the gold pack on steam. Mods?
>>
>>1645998
For mods, I recommend EawX collection or Age of Legends
>>
>>1646013
Cool, I'm working through the tutorials. I'll check that next
>>
>>1644929
https://youtube.com/watch?v=JFteJlDJvqY&pp=ygUic2VyYmlhbiBhcnRpbGxlcnkgaXMgZ3VpZGVkIGJ5IGdvZA%3D%3D

>Ping and have Scouts spot areas
>Shell it to oblivion
>Ground battles in a nutshell
>>
>>1644930
>He didn't buy shield generators for his Fortress world. Skill issue.
>>
>be Greater Maldrood
>fun as fuck space combat with fleet tenders and Teradoc buffing smaller ships
>their ground combat works the same except their commanders are shit and garbage pathfinding ruins any attempt of hit-and-run tactics
Help, I'm getting filtered. How do I Greater Maldrood on land?
>>
>>1646737
Auto resolve, simple as.
Also, here's the threadly reminder:
Tavira's best girl.
>>
>>1646664
>Cuts off all shipments to and from the planet
Having an army makes things easier, but the army is straight-up useless without a navy to get them from planet to planet.

>>1646737
Get their vehicle tenders and they'll carry you throughout. My main army composition is:
2 tenders
2 4-M repulsor tanks
2 Swamp Speeders/Infantry Support Platforms
2 MAATs
2 infantry

The MAATs and infantry let me quickly reach the command points, where I can deploy the rest of my army in full. The rest is just an organized search-and-destroy where you use the tanks and tenders to take out heavy vehicles, the swamp speeders to take out infantry, and the MAATs for light vehicles. Infantry are optional (I find they slow the rest of the army down), but they're excellent against buildings.

>hit-and-run tactics
Don't use these. The Greater Maldrood's modus operandi is fast attack, not hit and run. The only time you want a unit to run away is when you need to get it in range of the tenders.
>>
>>1646737
A5 juggernauts, navy commandos, and repair tractors plus >>1646840 suggestions.
>>
>>1646770
>Auto resolve ground combat
Based, after your economy gets rolling combat no longer matters.

>Tavira's best girl
Giga based
>>
File: 1699048548907965.jpg (60 KB, 425x640)
60 KB
60 KB JPG
>>1643689
>AotR
>Imperial army troopers are the only infantry unit to scream in fear and pain when they're losing.
>Actively miserable before the battle even starts
I'm running an army of these guys in my current campaign. Feels like the best parts of the Solo movie.
Also Storm Commandos are fuckin super based. Wiped entire planets with a few squads.
>>
File: 20240115073400_1.jpg (449 KB, 1920x1018)
449 KB
449 KB JPG
Has anyone played the Stargate mod? It has a pretty interesting GC map depicting multiple galaxies. Is it good?
>>
File: 3464390.jpg (115 KB, 1897x1351)
115 KB
115 KB JPG
>>1647016
If I'd care about SW anymore I would be mad as hell thinking about all the potential spin-offs.
>>
>>1646770
1st time playing maldrood, when is she supposed to appear? Same for the Altor, didn't see it when I skimmed the ingame unit unlock guide.
>>
>>1647300
Pretty sure she'll just spawn in your roster at era 2 or 3.
>>
File: IsardMJBTEP.jpg (670 KB, 1043x1519)
670 KB
670 KB JPG
What was her problem?
>>
>>1647308
jeeze the uncanny valley Leonia Tavira
>>
>>1647334
There's very little good art of her, sadly.
>>1647016
I couldn't get into AOTR. Too esoteric for me
>>
>>1647356
There's a learning curve to AOTR, but it's great fun once you learn it. Units have a lot more variety and generally just feel better in AOTR compared to other mods, even great ones like EAWX. Factions also feel more distinct, and planet bonuses are much more fun.
It does play at a slower pace than EaWX, but I enjoy how that gives it a more deliberate feel.

You have to be willing to lose or restart a couple of times before you learn to play it, though. I'd recommend either Rebellion (if you can micro fighters and corvettes) or Empire to start; Black Sun is incredibly underpowered compared to the other two factions.
>>
File: 20240115150216_1.jpg (262 KB, 1920x1018)
262 KB
262 KB JPG
Finally finished my Zsinj campaign. It was fun, if not very auto-resolve oriented by the very end. I tried to rely as little on imperial ships as possible. Overall, Zsinj is objectively the best warlord.

Next I'm planning on doing an AOTR run.
>>
>>1647322
written as an expy for stackpole's ex-wife
>>
>>1647322
She lost legitimacy to the Central Committee
>>
>>1647016
Storm commandos are straight up busted. They might be the most powerful infiltrator unit on the game, which would be appropriate considering their tech requirements, build time, limit and cost.

>>1647425
>You have to be willing to lose or restart a couple of times before you learn to play
Agreed, I restarted a dozen playthroughs with the empire in 2.8 to find out what makes a good opening on hard.

Imo empire might be the best beginner faction solely due to their starting position and economy, especially on the old map.
Very concentrated with limited avenues of attack and unlike rebels they have access to mines.
>>
>>1647016
>Also Storm Commandos are fuckin super based. Wiped entire planets with a few squads.
What's the trick to using them? I tried attacking one planet, only for them to get ganked by a level 2 rebel base.

>>1647546
>They might be the most powerful infiltrator unit on the game, which would be appropriate considering their tech requirements, build time, limit and cost.
Empire seems to have the best elite units in general, but are balanced by tech requirements and cost. TIE Defenders are the best starfighters, AT-ATs the best breakthrough units, and so on.
>Imo empire might be the best beginner faction solely due to their starting position and economy, especially on the old map.
I'd agree. Their opening is still tricky due to their massive weakness to starfighters, but they get established very fast.
On the new map, they're also great because they can control most of the major hyperlanes (though the new map can be very overwhelming for a first playthrough).

Also, Executors and Bellators are so fun to use, they alone make empire the best.
>>
>>1646840
>>1646877
Thanks for the advice. I still don't particularly like the ground roster but it works.
>>
File: 20240115192119_1.jpg (238 KB, 2560x1440)
238 KB
238 KB JPG
>>1647634
Forgot my pic. The Infantry Support Platform were a godsend, they kill infantry so much faster than the rest of the roster.
>>
>>1647651
It's easy to underestimate just how useful light vehicles are until you try them once. It's basically the ground equivalent of an anti-fighter corvette.
>>
Waited too long as greater maldrood and now the remnant is throwing 10+ star destroyers at me, some of them being tectors, ISD IIs, and allegiances. I can bait out a few ISDs by themselves to get mauled by my Crimson Command Victory and strike cruiser spam, but then the rest of the fleet arrives, forcing me to try slugging it out or retreat. Do I just need to git gud at frigate micro?
>>
>>1648024
>retreat
Just retreat again and again. You don't need to win battles; you need to win the war.

If you're struggling, though, try to get a Tector or Altor yourself. Those are great damage sponges that let your frigates pump out more damage with less risk.
>>
>>1648026
Yeah I've got an Altor but my strike cruiser placement is what seems to be tripping me up (red tear drops in link rel, black are broadside crusiers, victories go in front of the strike cruisers) The front rank of strike cruisers start going down a bit fast when the rest of an ISD fleet arrives. I'm worried that putting the strike cruisers further back will prevent them from contributing much firepower.
https://files.catbox.moe/6g7mit.png
>>
>>1648034
Your Altor is both tough enough and has a large enough heal radius that you can move it further into the line of battle. It also has enough engines that it can retreat easily when damaged too much.

Use it like you would a Lucrehulk and it'll do good work.
>>
File: gitrkt.png (1018 KB, 1465x945)
1018 KB
1018 KB PNG
>>1644929
>>1644930
>groundcuck
>bombardment
>he doesn't know

https://youtu.be/P31fsYR9TWo?list=PLD42FF93B36D02C98&t=102
>>
Torpedo Spheres, yes or no?
They are supposed to be artillery ships, but since the AI doesn't spread out torpedo volleys to multiple hard points (no ship does) their DPS is laughable.
At long range they fire 2 volleys at the same hardpoint, with the second doing nothing.
Can I...can I mass torpedo spheres?
>>
>>1648186
They're basically "fuck your shields" ships to use against capitals and dreads. After the shields are down send in everything else.
>>
>>1648188
Something against SSD's then? Makes sense.
Also interdictor cruisers with that anti-missile field are amazing. Staple of any fleet for any faction for me now.
>>
>>1648186
Big yes although using more than one in combat is overkill, especially with their pop cost. They are basically siege artillery and are perfect against SSDs, beefy capitals like the home one and defense stations.
As >>1648188 mentioned, torpedo spheres just melt shields and while overkill is an issue clumped up hard points get deleted thanks to their AoE. If you micro their attacks, as in instantly clicking multiple hard points in a row, it can mitigate the damage loss but that takes a lot of attention.
>>
File: latest[1].jpg (5 KB, 102x269)
5 KB
5 KB JPG
>>1648051
Good luck building a siege generator AND a planetary shield (you need both) on every planet in order to not be pulverized in every engagement.
Army is and has always been cannon fodder to distract the enemy while you maneuver the big guns/guys that actually matter around them.
The army support guys are fine though, my headcannon is these guys going around throwing ammo/bacta
>try not to waste it
>use it in good health
>now get back there
>>
>>1648186
I've used them to break level 5 defense platforms, but I find them to be too much of a resource sink.
>>
>>1643689
is Empire at War Remake any good? Why am I so shit at this game?
>>
>>1648385
>Remake any good?
I'd argue no, imo 4.0 is the worst mod for EaW.
There are multiple retarded design decisions, shotty pathfinding makes tactical combat impossible, readability is ass, ground combat is fucked up at it's very core, etc.
>>
>>1648423
Thanks, I'll probably try Awakening of the Rebellion then
>>
Funny how camera angles give off the illusion that the same class of ship come in different sizes.
>>
>>1648485
Is that the Dreadnaught submod?
>>
>>1646770
Made for domination loss.
>>
>>1648561
Yeah.
>>
>>1643689
NOW HERE THIS!
>NOW HERE THIS!
ur a faget
>>
>>1648609
>NOW HERE THIS!
kek.
>>
File: 78978.jpg (119 KB, 1890x1191)
119 KB
119 KB JPG
>>1648609
>>1648640
NOW HEAR THIS
ALL TOASTERS, TOAST TOAST
>>
File: asdsadsada.jpg (143 KB, 1088x816)
143 KB
143 KB JPG
Anyone ever thought how many weeks you would be a navy officer before getting choked for your incompetence? I'd imagine my n°1 goal would be to just avoid being in the same sector as Vader/sheev altogether.
>>
>>1643689
in AOTR should I build freighters? I got like 3 gas miners so far so I'm good on that lol.
>>
>>1648777
>Anyone ever thought how many weeks you would be a navy officer before getting choked for your incompetence
I think surviving wouldn't be too hard, actually. Ozzel just refused to act according to Vader's orders. Veers and Piett both lived for a good long time, and Veers stood up to Vader (to cover for Ozzel) while Piett just followed orders and only died because of an A-Wing crashing into him.

>>1648873
Yes. Freighters are a key source of income if you have the pop cap and safe areas for shipping.
>>
>>1648873
>3 gas miners so far
>so I'm good on that lol.
Anon, you can never have enough of those, just like with regular mines.
>>
>>1649212
I mean I can only build like 2 per planet and there's only 4 maximum planets that can build em so 8 is the max.
>>
File: gang gang.jpg (16 KB, 409x250)
16 KB
16 KB JPG
>>1648777
The winning move is being part of Thrawn's gang.
>>
>>1649229
Thrawn'll still have his pet Nogri gut you if you fuck up and you show no signs of competence. On the flip side, if you fuck up really creatively you might get promoted.
>>
>>1649229
Why does Thrawn look like a blue Pierce Brosnan in this image
>>
>>1649356
Pierce Brosnan was a common fan casting pick for Thrawn. It was like picking Raul Juila for Trioculus.
>>
>>1648777
I'd join Zsinj or Veers
>>
>>1648777
Honestly, it seems that if you follow Vader's orders directly as he himself specifies, he probably won't choke you.

That being said, he may just send you to your death anyway.
>>
>>1643689
SCRAMBLE ALL REINFORCEMENTS
I REPEAT
SCRAMBLE ALL REINFORCEMENTS
>>
>>1649412
Vader is also keen on murdering those who fail him, given most rebels have plot armor going for them, you won't last long under him
>>
>>1650206
I like how in Awakening of the Rebellion you hear him start choking his men aboard the ship as his star destroyer takes more and more damage. fucking hilarious.
>>
File: 1698943328012214.jpg (83 KB, 506x576)
83 KB
83 KB JPG
>>1643689
The only thing I feel when shooting Hapans is recoil.
Those uppity dogs have meddled in Imperial affairs one time too many.
>>
File: Wario and friends.png (335 KB, 390x475)
335 KB
335 KB PNG
>>1647568
>What's the trick to using Storm Commandos?
Seconding this question. I never rolled them before but I keep hearing good things about them. What makes them so good?

Also are they worth it as Zsinj? He already has amazing troops in his Raptors.
>>
>>1650617
There's a sizeable difference between AotR Storm Commandos and TR Storm Commandos, I'd wager.
As for tips, really all I can say is bring a bare minimum of 2 regular platoons and 2 demo platoons. Ideally 3 to 4 demo platoons. Cloak lasts a long time and recharges almost instantly so don't be afraid to dip out of fights, or decloak to alpha strike a building then recloak to run off. SC demo teams have extremely powerful rockets but they have to reload between shots, regular SC platoons can handle most infantry, including other tier 3 infantry pretty easily, but casualties will mount after a while.
Deploy 2 regular platoons and 3 demo platoons as a raiding force and that should be able to handle most garrisons, provided you don't bum rush into enemy gun turrets.
>>
>>1650635
Ah, sorry, I'm dumb. I meant for TR. I am too much of a brainlet to enjoy AotR.
>>
>>1650189
NOW HEAR THIS
ALL HANDS, MAN YOUR BATTLESTATIONS
FIRE ON FLIGHT DECK AFT!
>>
What's you early-game fleet composition like?

Rate mine
>darth vader
>ozzel
>2 victory I star destroyers
>3/4 dreadnaught (4 if the enemy has more cruisers)
>3 carrack cruisers (2 if the enemy has more cruisers, 1 in reserve)
>1 ton-falk escort carrier
>2x bomber/2x tie fighter gozanti (1 tie fighter gozanti, the rest in reserve).
>>
>>1650918
What mod?
>>
>>1650947
sounds like Awakening of the Rebellion to me.
>>
>>1650947
AotR
>>
>>1650918
I advise more anti-fighter stuff.
>>
File: 20240119230727_1.jpg (299 KB, 1920x1018)
299 KB
299 KB JPG
Was this worth it? I'm rather new to AOTR so I'm still not sure whats considered that good of a trade. I figured taking Eriadu with its big ass income would be worth some losses.
>>
File: Lazy.png (258 KB, 470x381)
258 KB
258 KB PNG
I have always been a lazy TR player, here is the galaxy in 19 ABY with me as Greater Maldrood. Interestingly, I went down to the Core a few years ago to raid Remnant ship production and kill defense stations to give the New Republic a chance. NR has somehow lost the southern half of the core that they took after my raids and are having to deal with a revived Eriadu Authority.
>>
>>1643689
Am playing TR for the first time as pantastar on the smallest map (20-30 planets or so). I got some questions:
1. What to build on planets. If one cam mine I build mine, on a 4 intersection I build a trade port. Planets inside my teritory I build baracks/factories/ space crew buildings and if high base income a tax agency. If I can build special shipyards I build them, defense stations (golans ??) and planetary shield/ground air cannon/turbo laser on the border planets. There isnt really a better way no ??
2. What are some smaller heroes for ?? Theres a sadistic old dude called mox smth that is a space only heroe who has a frigate, and some other woman that at least gives 20% discount. I killed a empire woman hero in a normal fighter, what do those heroes do (there are 2 star destroyer heroes that are the backbone of my fleet and jerec and his sith aprentice are good at ground combat but what do I need a non respawning fighter/frigate hero for ??
3. Why are all ships moving sooo slow, even fighters/frigate barely move
4. Is there any good ground vehicle for pentastar ?? The flying gunship was cool but when thosd tanks/AT AT sneeze at them they die. My heavy tanks (the fat tie mauler) seem even worye than the normal mauler since they are slower and dont ever hit smth
5. Any good site where I can look up those special options (you cam integrate subjects, keane gets a super SSD if I do smth )??
>>
>>1651232
Maybe be a bit less bold with your infantry, but as long as your cool with losing whoever that hero is, not a bad trade.
>>
>>1650641
>TR Storm Commandos
They're a good support troop to go with your heavy armor with their repair abiliy and delete buildings with their flame throwers.
>>
File: Spoiler Image (275 KB, 410x434)
275 KB
275 KB PNG
>>1651229
Should I supplement fighters thorugh strike-carriers like the Gladiator or just go unga bunga with more ton-falks/gozanti swarm?
>tfw gozanti sounds like "the coomer" or "the one who cums" in my language
>>
>>1651348
>1
Build basic government buildings and space stations to fill out your infrastructure, and if you want to just fill slots barracks/academies or tax agencies if the planets base income is 200 or more. If it's a planet you intend to make a production site a labor camp with military buildings is also good.
>2
Depends on the hero, the one you mentioned sloshin has a great debuff ability on enemy units and has the Ruthless trait which gives 10% damage to all your allied units. Some heroes are kind of obsolescent with how many there are in the mod but checking traits and abilities is always the best way to gauge them.
>3
Double click on the map or if you're moving all units as one, or order ships to move individually. units will move only as fast as the slowest unit if you group move them with only one click.
>4
AT-DPs are great anti-vehicle damage but need meatshields in front. The TIE Crawler/Century Tank is good damage for a medium tank but isn't too special beyond that. The Nemesis gunship is terrific and is able to harass enemies greatly. The B5 Juggernaut is great for moving large swathes of your Enforcers to swarm the enemy fast too. AT-PTs are great scouting vehicles for anti-infantry purposes but they're a very standardized unit.
>5
Sadly no outside the in-game guides/tooltips or god forbid the teams discord, youtube guides are shit and the TR website is long out of date.
>>
>>1651232
>minor hero loss
While I admittedly don't care for Rieekan his 10% bonus for all units is nice and he won't respawn after dying.

>>1651348
>1. What to build on planets
1 tax agency basically works on all planets, unless they have 0 base income. If base income is 250 or higher 2 tax agencies and an influence building become viable. Company HQs if you can build them, barracks tlare a cheap way to fill empty spots.
There isn't that much to the building system desu.
>3. Why are all ships moving sooo slow, even fighters/frigate barely move
Might be because they try to match speed with other units in the group.
Afaik they are currently testing changes to space combat speed and acceleration but no clue how that will turn out.
>5. Any good site where I can look up those special option
You have those sidebar buttons and the hero tooltip or story event message can have I fo but it's not like there many heroes with upgrades either way.

>>1651514
Gladiators carry a strike loadout since the last update which makes them less useful for fighter superiority.
Early on I just use gozantis because they need no tech upgrades. If you have them IPVs and Ton-Falk are good for fights above your fleet.
>>
File: 1642719257099.png (177 KB, 711x555)
177 KB
177 KB PNG
why are modmakers such fucking faggots about respawning heroes? I'm just not going to use them at all if derpy pathfinding and a second of not paying attention can kill them any time.
>>
>>1651668
Because that way they aren't just free shit you can constantly throw at problems. Otherwise there would be no value in killing enemy heroes or keeping your own alive.
As a consequence they can also be stronger and have more tactical value.
If I kill Delvardus in his executor for example I want him to stay dead and not show up 3 weeks later in a new executor.
>>
Disney wars retroactively ruined all of Star Wars for me tbqh. Years ago if I heard EaW was being updated I would be all over that shit. Now I feel nothing.
>>
>>1650918
I do a couple Star Destroyers, a couple victories, then supplement with Ton-Falks and some gozantis to server as pathfinders. IPVs are great corvette killers, but they don't live all that long.

Two ISDs and two to three Ton-Falks will easily give you the fighter superiority you need to win battles in the early game.

>>1651232
Not used to playing the Rebels, but losing any ground hero is generally not worth it. Infantry (especially non-elite infantry) losses are inevitable.

>>1651668
The real problem is that weak non-respawning heroes become useless. Corvette and fighter heroes die rapidly if you don't micromanage them, which is just really boring.
>>
File: 20240120154804_1.jpg (409 KB, 1920x1018)
409 KB
409 KB JPG
So will this mission just auto complete?

>>1651387
>less bold with your infantry
Yea, I think I overestimate the power of their grenades. Those things can wreck.

>>1651659
>>1651771
Ah, fuck. And he had a good unit too. I guess I'll be more careful with them in the future.
>>
How does one get Imperial Escort Carriers in TR?
>>
>>1651785
It should complete after some time. Unless there's a new bug I wasn't aware of. It should also flip Naboo and Malastare to your control after some time.

In all honesty I never cared for Rieekan and his ground unit. If Iblis died I'd loose my shit and reload, especially in the early game.
If you lose a major hero as rebels it can also be worthwhile to reload, while they don't die and can be rescued you sometimes have to take some heavily defended planets, like coruscant, for that.
>>
>>1643689
I've only ever finished teh Imperial campaign and don't plan to play anymore
>>
>>1651806
The Storm Commando one? Roll the wheel of minor warlords joining you and hope you get them as a Tier IV reward
>>
File: PO08410.jpg (140 KB, 480x640)
140 KB
140 KB JPG
>>1651749
OK, just hear me out now...
what if you could recruit heroes back for a large hero fee? And SSDs stay destroyed?
>>
>>1652481
I would say suggest it but if you suggest it on steam Corey and the devs will just make fun of it on the discord and if you suggest it directly in discord it'll start a day long argument that'll get you chewed out and told no by grand autist himself if you're lucky
>>
>download mods
>try playing multiplayer against other complete noob
>nothing works, every strat I try results in me getting completely steamrolled

nope not feeling it
>>
Just lost Kuat in AotR (it wasn't cannon so I will be savescumming).
>>
>>1653061
>Not just doing an epic battle to reconquer one of the most important planets in the galaxy
Bro, where your roleplay at ??
>>
File: h37oTJ[1].gif (3.78 MB, 320x180)
3.78 MB
3.78 MB GIF
>>1653262
My headcannon is Empire always wins never loses and rebels get stomped every battle and chased like rats, simple as.
>>
>>1653318
That's a bit cringe, bro. The Empire is about tenacity. The first wave of Stormtroopers dies? Send in the next wave. The enemy are too entrenched? Send in the AT-ATs.
Rebels raid a key base? Take it back and launch a punitive expedition on one of their bases.
Rebels take Kuat? Go grab the Death Star and blow up Mon Cala.
>>
>>1653318
This is giga cringe, why dont you play with cheats if you always want to win ?? Having your back against the wall and preservering, looking back at your diffiulties and feeling pride in face of the adversary you had, thats something to hold dear in life, for only those experiences change a man
>>
>>1653328
>>1653332
Failure will not be tolerated, only victory
>>
File: 679769.jpg (19 KB, 637x358)
19 KB
19 KB JPG
Why yes I play empire on normal mode with slowest campaign speed so I can stop rebel scum even harder, how could you tell?
>>
Did they change Tan Maareks picture on the wik? I swear he used to be black.
Whatever, point being that man has killed everything I pointed him at and has completely trivialized Rebel fighters. Don't ignore those minor heroes, gents. They might not be Vader, but they can put in some work if you use em right. I pair Sergeant Fulik with Vader and they kill everything.
>>
>>1653318
>My headcannon is Empire always wins never loses
How can you have stories of Imperial heroism at the hands of its brave men without having losses to come back from?
>>
>>1653578
>Timmy, did grandpa ever told you about his heroic sacrifice in the war against the rebels ?? One time, when I was manning the automatic turbolaser cannon, I dropped my donut and soiled my brand new mixeal chorgans and I had to wait the entire afternoon to get them washed, so the admiral sas me with dirty boots and asked me if I stepped in shit
>>
File: 20240122223036_1.jpg (796 KB, 2560x1440)
796 KB
796 KB JPG
Scenarios like this are why I fucking love this mod.
>>
File: Battle of Orinda.jpg (424 KB, 1500x964)
424 KB
424 KB JPG
>>1653620
>>
>>1653620
>>1653622
>no picket ships when fighting SSDs
Ngmi

Aside from that, you're right. TR really goes hard.
>>
File: giphy_s[1].gif (69 KB, 366x274)
69 KB
69 KB GIF
In-game quotes that makes your shitter pucker up
>primary engine system is down
>space station taking damage
>our shields are gone
>>
>>1653658
usually all I hear is just screaming from my fighters getting blown up
>>
>>1653683
Some of these are burned in my brain
>I got one on me
>... OOOHHAAAAUGH
>>
>>1653709
ASS-DROIDS AHEAD, SWITCH TO DOUBLE FRONT!
>>
>>1653620
>Not ganking Kaine with a flotilla of Vengence class frigates and VSDs.
>>
>>1653646
>>1653795
I am admittedly very bad at fleet comp. My go to fleet is a Sorannan, 4 ISD-I/IIs and the rest filled with Lancers. Sometimes I add some Super Transports but the shit quality of their compliments really soured my opinion on them.

This particular fight happened at the end of an engagement where my Sorannan and ISDs blew up a Praetor and a bunch of Secutors. Kaine jumped in and finished my forces, after which I just jumped in Zsinj to assert dominance. The rest of my pop cap was taken up by my Keldalbe commander, 3 empty Super Transports and my Interdictor so I couldn't jump in anything else.
>>
>>1653874
complements*

That'll teach me to phonepost.
>>
>>1653658
>Mauler here.
>We'll clear the way for you!
>DEPLOYING STORMTROOPERS!!!
>I'm outta the fight, but I won't stay out!
>We're an assault tank, not a boat!
>>
>>1653874
>Super Transport
Yeah, the most lucky I got with them was some Cloakshapes, V-Wings, ARC-170s, and a couple N1s out of a pair of those ships. They're the gacha carriers for sure with Llon Banjeer boosting fighters.
>>
File: Maarek_stele.jpg (179 KB, 547x914)
179 KB
179 KB JPG
>>1653318
Holy cringe, that might be the worst take I've ever read on this board.

>>1653502
>Did they change Tan Maareks picture on the wik? I swear he used to be black.
You're right, what the fuck?
At least pre 2.9 they used a black dude for his portrait which is weird in itself because picrel is old.
>>
>>1653318
t. COMPNOR
>>
I love the mission system in FOTR. It gives you something to do, besides conquering. I especially liked the raid missions.

I also like to do raids myself, while I build my infra up. I take my offensive fleet and attack enemy planets with it, but I don't follow with ground force. Instead I procees with my fleet to another planet This is better than sitting idle until my infrastructure score is big enough.
>>
>>1651668
Permadeath heroes is much better than respawn. With permadeath it is actually satisfying when you keep your hearo alive. You actually feel the pain of loosing a hero.
>>
>>1654219
In my Maldrood Campaign, I did everything to keep Tavira alive. Others can die, but not my girl.

The lack of respawns definitely adds tension to the mods, so it's a good thing.
>>
>>1654219
>>1654259
I am not even sending 1 pop fighter heroes into battle, only the big boys. My small heroes all chill in my capital (except jerec) , only SSD and big ISD heroes get to fight
>>
>>1654302
Non-respawning heroes only make sense at the frigate level or above. Otherwise, they just die the moment you blink.

On land, it's ironically the opposite. Infantry heroes are generally the strongest and most valuable ones because of their abilities or their bonuses.
>>
>>1654323
Yea, not letting the falcon die cause some corvette hid under an ISD
>>
>>1654302
>Not sending my nigga Screed into the fight
>>
Any mods to fix how ships are spawned in battles involving a SSD class ship?
ESPECIALLY DEFENCE!
>have ssd over world
>enemy fleet warps in compact and ready to fight
>my fleet is spread out in a giant circle, anything in the front is dead before I can even look
>ssd is way in the back or way in the front and nearly dies
>>
>>1654531
Assuming you're the one attacking, you can make it so you only spawn with 1 ship of your choice on the map, and bring the rest from reinforcements as you see fit.
If you zoom in on the planet that your fleet is stationed on, you'll see a blue square field at the fleet screen. Drag a ship you want to the square, and boom, next time you attack, only it will spawn initially.

This trick sadly doesn't work on defense.
>>
File: star-wars-rogue-one.gif (2.29 MB, 498x206)
2.29 MB
2.29 MB GIF
>>1654537
It's a good trick to combine with an interdictor.
>>
>>1654302
What about ground? Infantry heroes like Jedi are often much faster than normal units. some even have the speed-up ability This allows me to quickly capture 2nd landng zone.
>>
>>1654259
They should make it so that if you lose your head honcho, another of your heros that is semi-plausible as being able to do it; takes over. Maybe add a lot of defections for character and planets that aren't that loyal, or heroes that would have tried to take over themselves.
>>
>>1654907
>defections
That sounds... messy

Although I do find it funny how "Zsinj's Empire" will still be called like that even if he's been dead for years. I had that happen in one of my campaigns, as I managed to snipe his SSD quickly, while taking a good while to take the rest of his planets.
>>
>>1654919
>That sounds... messy
Not really, the rebellion mechanic does 100% of the work already for planets, as they are set up with two factions that they will switch to when they rebel. The character defections would just be the same scripts used by the NR/GR for their command staff mechanics, or how the IR switches out heroes between "ages", the only differance is that you are telling the game to despawn the hero of one faction and spawn a hero in another one.

It would add additional flavour to the Warlords, though Zsinj's name still being plastered on the faction might be a bit awkward as he had no heirs or living relatives that we know of afaik.
>>
File: 20240124103435_1.jpg (378 KB, 1920x1080)
378 KB
378 KB JPG
Started a Zsinj campaign in Era 2. Having the CSA under your control is nice, but that also means no extra economic hero from rushing Centares.
Had my first big SSD battle between Zsinj and Kaine. Left the PA pretty crippled, and Iron Fist didn't even need repairs.
Small ships work wonders in conjunction with a good SSD.
>>
>>1647308
>>1647334
>>1647356

Apparently they couldn't decide if she was 20 or 35

>>1647322

Very good at playing the backstabbing musical chair games of internal politicking, very bad at actually leading an empire.
>>
>>1654944
Not sure that's how it works. Especially considering how hero upgrades are multiple separate heroes for example. Wouldn't suprise me if you had to make a copy of each hero for each possible faction to make that work.
>>
Anyone excited for the upcoming Hutts in TR and FOTR?
>>
>>1656016
No, because they will probably be like the Hapans, who now always start conquering everything around them.
>>
>>1656162
yellow fever is a powerful disease
>>
>>1656162
This. I enjoy the fact that the Hutts and Corellians are just neutral factions blocking expansion, but factions like the Hapans are nuisances that continue to be a pain in the ass until you kill them.
>>
>>1656162
In my experience the Hapan AI is mostly passive, only conquering like 1-2 systems at most.
That being said, a random ass obscure cluster like Hapes being a major faction is weird. At least the Hutts have a proper prescence on the galactic map, ans are generally quite relevant.
>>
Why isn't the Empire of the Hand considered to be a proper imperial warlord? They are imps, and yet they don't have the legitymacy mechanic.
>>
>>1656188
The Empire of the Hand is an Imperial splinter faction rather than a warlord faction. They never really claimed to be successors to the Empire, and instead tended to be more isolationist.
Compare that with the warlord factions, who all claimed the Empire's legacy for themselves.
>>
File: darksaber.png (1.12 MB, 800x1066)
1.12 MB
1.12 MB PNG
>>1656016
Not really no, because of what >>1656162 said. At most them getting the Darksaber as an SSD with nothing but a superlaser could be funny.
>>
>>1656188
Well, all imperial warlords split off after the battle of Endor. On the other hand, EOTH was funded before said battle by Thrawn, who acted on emperors orders.

Another thing is what >>1656190 said. Warlords' goal was to become the 'true' empire. EOTH goal was to prepare for vong.
>>
>>1656016
As CIS/rebels your goal is to free the galaxy.
As republic your goal is to achieve the canon outcome.
As imperial warlords your goal is to become the Dark Empire and destroy the rebels.
As Hutts your goal would be... IDK. Eat as much food as you can and be neutral for entire galactic history?
>>
>>1656398
In the old republic, there was a time after the Rakata empire when the Hutts were dominant. I believe Corey explained that the hutts will be mostly passive in their criminal mode, and *can* wake up to try to restore their empire if attacked too much, rather than just being warmongers from the start.
>>
>>1656016
I am. One of the things I really like about TR is that its filled with playable factions. Its almost like Total War if the campaign portion was real time and not led by CA so more factions is good. It'll be also nice to have another unique faction rather then another Empire. I also really love their ship designs. Can't wait to use them.

>>1656162
I kind of like that. It leads to different campaign scenarios with more types of enemies to fight along with extra replayability.

>>1656398
>As republic your goal is to achieve the canon outcome.
Or order 65.

>goal
Use the war to gain more power and influence, of course. Makes more sense then the CSA.
>>
>>1656398
>As Hutts your goal would be... IDK. Eat as much food as you can and be neutral for entire galactic history?
Accumulate mass and wealth that you can use to leverage to solidify your role as the Kingpins of Crime or bring back the glories of the overt Hutt Empire
>>
>>1656591
>full of playable factions
Agreed. The smaller factions are one of my favorite aspects of TR. Maybe it's just me, but other mods often turn me off almost immediately when I see just how much shit I have to wrap my head around, especially if the realms are dispersed.
In TR, it's wayyy easier to get into a campaign for me.

Also, having a diverse array of opponents, ships, strategies and rosters to fight makes the campaigns more fun. Can't wait for the Vong and the Kiliks.
>>
>>1655230
>Not sure that's how it works. Especially considering how hero upgrades are multiple separate heroes for example.
That is pretty much how it works, how many hero upgrades are there for the Warlord factions really?
>Wouldn't suprise me if you had to make a copy of each hero for each possible faction to make that work.
You have to, but a clone hero isn't all that expensive resource wise. Most if not all defecting heroes should be defecting to the IR unless there is a lore reason for why they would not do that, with the dudes who would start their own factions becoming neutral heroes or just getting deleted.
>>
>>1643689
Can anyone tell me which heroes can get upgraded ?? Kaine gets an SSD at a dreadnaught shipyard and so does wedge (nr star fighter) I think, anyone else ??
>>
>>1657189
General Hello There can be upgraded two times in FotR.
>>
>>1657189
There's an ISD hero that can be upgraded to a battlecruiser in era 7. He's part of the Imperial Remnant in era 1 at Bilbringi and stays alive in all other era scenarios.
>>
>>1657189
Delvardus can get a Praetor and the Night Hammer.
Zsinj his SSD.
Lando can get a Star Destroyer.
Voon Massa (Lucrehulk Hero) can get upgraded to a Lucrehulk battlecruiser.
Errant Venture becomes a solid Star Destroyer.

>>1657208
You mean Rogriss? He gets a Bellator in Era 7.
>>
>>1645173
And how are you getting to the planet without the Navy?
>>
>>1657278
We'll take the bus.
>>
>>1657208
>>1657209
Daala can get into the Knight Hammer for any post-Dark Empire Imperial regime so long as they integrated the Eriadu Authority. Same goes for Pealleon and the Reaper if the PA is absorbed although he can also get the Megador as an option.
>>
>>1657278
The same way the base game rebels does it, infiltration attacks.
>>
>>1657826
We're not talking about r*bels.
>>
>do Hoth invasion mission in AOTR
>have to wait 20 fucking minutes for the Executor
reee
>>
>>1658453
You can get it for free if you win the Endor mission
>>
>>1658458
Can you attack Endor before going through the whole death star chain? afraid to fuck it up lol
>>
>>1658468
You have to take Endor to complete the chain. The hardest part is taking Bevel Lemelisk back to Byss from the Maw installation.
>>
In AOTR is there a hard limit to how many units you can use in a raid fleet like in vanilla? in vanilla it's like 4.
>>
>>1658062
Imps can do it too in my own personal mod!
>>
>>1645850
>>1645873
The New Republic fleet could have been so kino if it wasn't for the political retards fucking everything up.
>>
>Three ISDs and an Interdictor
Most aesthetic fleet.
Thoughts on ISD 1 vs ISD 2?
>>
>>1659386
ISDs are too fragile for fleet engagements in Thrawn's Revenge. Kino in AOTR, though.
>Thoughts on ISD 1 vs ISD 2?
ISD2 every time. Better firepower, better endurance. The two things you need for a good capital ship. Its relatively fewer ion and laser cannons can be made up for through corvettes and frigates.
>>
>>1659388
What would you say are the best escorts for ISD2s? My bare bones fleet is three Star Destroyers and an Interdictor, should I add some Victory Class'?
>>
>>1659398
Which mod?
>Thrawn's Revenge
3 SDs and an Interdictor SD amount to roughly 140 pop cap, so you want ~80 pop cap of frigates and ~80 pop cap of small ships.
4 Victories work well, but Procursators and some Ton-Falks can also do good work.
For small ships, get 2-6 ship tenders, some carracks, and ~6 strike cruisers. Then fill the rest of your pop cap with either lancers (for static anti-fighter defense) or IPVs/Crusaders (for active anti-fighter).

>AOTR
Three SDs and an Interdictor SD occupy most of your pop cap, so you really just want some anti-corvette ships and an anti-starfighter corvette. Lancers are great due to their point defense, which the Raider-I lacks. For anti-corvette duty, either go with a Gladiator or some IPVs. If you have any left-over fleet pop cap, fill with a couple tenders.
>>
>>1643689
What's the strongest path for Black Sun? Droid Revolution?
>>
>>1659981
Yes. They get Luchehulks, which automatically makes them the best.
>>
>>1643689
Any good suppirt for a reaper fleet ?? I take 2 ton falks, a venator, acclamator, immobilzer and one tender, the rest buccaneers and tartans/ raider I for point defense. Feel that I am abit short on fighters, but I think I have enough small ships to kill enemy fighters fast enough
>>
File: kreia kroya.png (107 KB, 479x401)
107 KB
107 KB PNG
What went so right? What made Empire at War so popular that people are still discussing it and playing it almost two decades later?
>>
>>1660198
Star wars is a GOAT setting and eaw is the only game where you have giant space battles in this setting
>>
>>1659981
Droid Revolution and Zann Consortium are your paths for battles. Both give much stronger units. However, their eco is shit.
Xizor and the Hutts are your eco paths. I like Xizor because his defensive structures are very strong, and his freighters are great.

Generally, start with Xizor, build up your power base and economy, and then switch to Droid Revolution or Zann Consortium.
>>
>>1660198
it's the best star wars strategy game available that's modular at all, for better or worse
>>
>>1660198
Mods and lack of sequels.
>>
>>1660198
It lets you play as the Empire without moral faggotry or some gay ass defection story.
>>
>>1661387
Also lets you play the rebels as merciless warlords that slaughter billions and supress independant systems under rhe false flag of democracy
>>
File: 20240202202410_1.jpg (411 KB, 1920x1080)
411 KB
411 KB JPG
Rogriss and Pellaeon did a Hunt for the Viscount over Kuat. Had to execute a commando raid on the place before I could even consider attacking the Viscount, and Pellaeon was forced to withdraw after taking heavy damage.
Rogriss and the Dominion finished the job, however.
>>
>>1662281
How does pallaeon get a ssd ??
>>
>>1660198
Ease of modding and continued dev support which has fixed a lot of massive bugs and removed old hard-coded restrictions on certain features to make modding even easier. There was a period where the game nearly was dead due to some major game breaking bugs. When the source of those were found, the devs were contacted and they got ahold of Disney who let them release a hotfix. The community took off after that and Petroglyph have continued to release small hotfixes about once a year since then.
>>
>>1662849
Era 7, he can upgrade to either the Megador, a Mandator III, or the Reaper, an Executor.
>>
>>1662996
Thanks alot
>>
>>1643689
What's a solid rebel and pirate fleet comp for AOTR?
>>
>>1664490
>Pirates
Depends on who your leadership is.

>Zann Consortium
Kedalbes and Kandosiis are your frontliners. Awesome ships. Interceptor-IVs are even deadlier than base Interceptors, but they can be substituted by the smaller dungeon ships. Then you use Crusaders for point defense, and you have a solid line-up.
>Xizor
The refits are very good. Lots of firepower, but lacking in starfighter support. Complement them with corona screeners and some interceptors, and you'll do just fine. Much weaker than Zann Consortium, but your eco is better to compensate.

I haven't played the other two Black Sun factions nor have I played enough rebels to figure them out.
>>
>>1660020
Based, Lucrehulks rule.
>>
Is it possible to mod a file so command bonusses apply to the hero themselves? It's fucking stupid how it's better to keep Zsinj, Wedge or Iblis in smaller ships to get more coverage for your command bonus.

I know SSDs aren't optimal either but big triangle goes brrrr
>>
File: Zsinj Command Bonuses.png (56 KB, 663x822)
56 KB
56 KB PNG
>>1665897
I think they either already do that or it's hardcoded so they can't. pic related is Zsinj's code when in Iron Fist, the SSD.
>>
>>1665897
>Not giving your heroes the niggest big dick ship possible
Ngm
>>
File: 20240122223526_1.jpg (725 KB, 2560x1440)
725 KB
725 KB JPG
>>1666268
Oh, I am doing that. I just think it's stupid Zsinj is only commanding the 90 pops of fleet around him but not the 210 pops worth of Executor crew.

Also can you imagine how amazing someone like Grunger would be with a Command II + Warlord + Ruthless + Unyielding boosted Executor?
>>
>>1666543
Who's the worst Tier 1 SSD unlock? I'm torn between Grunger and Gronn?
>>
>>1667286
Grunger. Unyielding is awful for an SSD hero, since you can't replace it.
>>
>>1667286
Grunger, definitely. An Executor is good but Unyielding is just too big of a downside. Grunger's amazing command bonusses are wasted because he himself already takes up so much pop. If his command bonus at least applied to himself, you'd have a crazy boosted Executor with +30% damage and +25% damage reduction among other things.

Gronn is middle of the pack. The real winner is the guy with the Vengeance.
>>
I wonder if the individual hardpoints on hutt ships can take more of a beating than those of other factions or if the higher hull stats for hutt ships just mean that hardpoints go down as fast but the ship has a better shot at surviving a battle
>>
File: 20240208215709_1.jpg (230 KB, 1920x1018)
230 KB
230 KB JPG
What's your favorite Star Wars ship that you love to use regardless of what mod its in? For me, its the Lucherhulk.
>>
>>1667792
It's kind of the Reddit answer, but I do love Venators with an Imperial loudout.
>>
>>1667792
Providence
>>
File: 1527468475691.jpg (230 KB, 2560x1600)
230 KB
230 KB JPG
>>1667792
I'm torn between the Dreadnought heavy cruiser and the Bellator/Mandator SD line.
On the one hand, just a good, solid cruiser. On the other, probably the most aesthetic line of triangles ever produced by the SW fandom.
>>
File: Perfection.png (259 KB, 688x368)
259 KB
259 KB PNG
>>1667792
The Nebula's perfect for me. I'm just sad they basically vanished after the Black Fleet Crisis books.
>>
File: 20240202202418_1.jpg (312 KB, 1920x1080)
312 KB
312 KB JPG
>>1667792
Allegiance Battlecruisers. I love my big star destroyers.

>>1668482
Are you me? I was planning on saying the same thing. Dreadnoughts are aesthetic, too, since they are a bit more substantial than just a giant rectangle (looking at you, Carrack cruiser) and have some neat curves.
But Bellators and Mandators are kino. Also leagues more useful than an Executor, since they're faster and more flexible while still having the firepower and durability of an SSD.
>>
>>1667792
Bothan Assault Cruiser
>>
>>1645949
the venator is the sexiest ship star wars ever gave us
>>
>>1647016
a shame that stormtroopers being marines and there being actual army boys was never really a thing in the main movies. I get that the stormtroopers are too sexy to not use, but that's exactly why it's unfortunate their overuse led to them being a meme instead of a threat.
>>
>>1669722
>stormtroopers being marines
wut? that was never the case. Stormtroopers were supposed to be the elite infantry unit of the empire, as opposed to regular conscripts and troopers. But really it was all about having a skull-based helmet design rule of cool evil troopers.
>>
>play AOTR for a spell
>as the Empire with the full story campaign
>do the Maw mission arc, goes fine, move the scientist back and forth and park him in Byss and that's the end of that
>do the Muunilinst mission arc
>Yaga Minor rebuild mission bugs out
>okay.jpg
>now what do I do
>nothing happens
>just keep conquering I guess
>consolidate the top left first, then carve a path starting from the right and sweep from the right clockwise to the left
>hit the Hoth neighborhood
>beep boop mission arc time
>do what's asked, lose Ozzel as intended, conquer Hoth
>go to Bespin, conquer that
>now deploy Death Squadron over it to complete the mission
>what Death Squadron, I didn't get any Death Squadron, nor can I make one
>apparently I bricked up my entire campaign at some point

Great, just great.
>>
>>1670381
Death Squadron means Vader. That mission is weird though I agree.
>>
>>1670434
I did a small rollback, before Bespin, conquered it with autoresolve, plopped Vader on the planet and a little later it completed the mission. Weird.
>>
New FOTR version comes out on February 26. It will have Naboo unique units, new heroes and hutts faction. Are you excited?
>>
>>1672817
Not until I can play Galactic Battlegrounds Saga in Empire at war.
>>
>>1672817
I, for one, want to use Xim's War Robots.
>>
>>1672817
Maybe, still on the fence on whether I want to wait for the hutt unit roster to be a bit more complete.
>>
File: 1699683529318890.png (2.95 MB, 2560x1440)
2.95 MB
2.95 MB PNG
>>1643689
sealclubbing rebels with the executor will never not be kino
TRD
LONG LIVE THE EMPIRE!!
>>
File: sex.png (1.84 MB, 1920x1080)
1.84 MB
1.84 MB PNG
>>1667792
For me it's the Victory I in the role of pocket SD.
>>
>>1650222
>lord vader, we couldn't-- ACKK!!!
>>
>>1650222
I think that that happened in vanilla too.
>>
File: 20240215155052_1.jpg (214 KB, 1920x1018)
214 KB
214 KB JPG
>>
>>1674197
I thought he just had the tie advanced in vanilla but I could be wrong.
>>
>>1674474
He was in the TIE for vanilla EaW, but in FoC he got the Executor.
>>
File: 20240215184114_1.jpg (277 KB, 1920x1018)
277 KB
277 KB JPG
Most underrated ground vehicle?
>>
>>1674682
The Imperial TX-130 absolutely mogs most units in AOTR and is really only outclassed by the 2-M in very few situations like if the rebels are spamming ultra heavy tanks which rarely happens.
>>
File: 1701825780045343.png (1003 KB, 1157x868)
1003 KB
1003 KB PNG
>>1674682
I really like the AT-DT, it just makes sense.
It's basically a soviet SU-76.
I'm surprised they're actually disney made, they fit right in as Imperial Army equipment and in AOTR they're great for indirect fire.
>>
>>1674682
Anti-infantry vehicles. It's all too tempting to just spam more generalist tanks, but dedicated anti-infantry vehicles (especially as the empire) make your life so much easier.
>>
File: Wut.png (621 KB, 1920x1080)
621 KB
621 KB PNG
AotR guys are apparently keeping themselves busy
>>
>>1675640
Thrawns revenge or bust
>>
https://www.youtube.com/watch?v=hcBlAjykudQ
>>
>>1675640
>>1675694
Star Awakening Of The Clone Wars Wars eh? I wonder if it'll be better then the other 2 big ones.
>>
>>1675662
I have a soft spot for the Age of Legends mod.
>>
the game is extremely laggy when using proton, any linux users gotten better performance?
>>
File: 20240218211559_1.jpg (249 KB, 1920x1018)
249 KB
249 KB JPG
Durge is so cool I wish he was buffed.
>>
>>1677323
Durge+Ventress can easily carry commando raids in Fall of the Republic. He mogs most speeders and turrets, while Ventress slaughters the rest.
>>
>>1677323
>>1677529
Throw in a bounty hunter hero for fodder and some field bases, you'd set.
>>
>>1677147
imagine trying to game on linux LMAO
>>
>Thrawn's Revenge feels like a Total War game, where I am stripped of loreful units for the sake of factions and balance.
>Remake with Reshade ooks good for screenshots(picrel), and has interesting battle mechanics. Capital ships actually feel like capital ships compared to Thrawn's where they are throwaway line ships. But the campaign feels like a brain tumor eating away my sanity.
I want Thrawn's roster and camapign with Remake's graphics and battle. Why can't there be perfection.
>>
>>1678019
Play Awakening of the Rebellion. Full rosters with tons of diversity, but plenty of depth and capital ships feel like capital ships for sure. The campaign also mogs both TR and Remake.

Just be aware that it has a learning curve. Once you get the hang of it, it's hard to turn back, though.
>>
>>1678031
Black Sun isn't very fun to play, sadly.
>>
>>1678032
Black Sun is the hard mode faction, but the Empire and Rebellion are excellent.
>>
>>1676292

The Air units on land maps were a mistake, they're unbalanced as shit.

The rest of the mod is pretty good though, it reminds me of older versions of TR that felt good to play without being too bloated.
>>
File: 20240220134511_1.jpg (411 KB, 1920x1018)
411 KB
411 KB JPG
The dorito runs from the doughnut. Doughnut master race!
>>
>>1678146
I think it splintered off an old verison of TR. 2.0?
>>
>>1678031
>220 pop cap
Ridiculous. I am liking AOTR bu the low space cap is frustrating. Which XML file do I have to mod to up the limit? 4 to 5 hundred is the comfy zone between big battles without the game slowing down too much.
>>
>>1678901
Who ate the other Lucrehulk's donut?
>>
>>1679213
It's in the factions.xml file but raising it might fuck up balance a bit.
>>
File: 20240221155002_1.jpg (287 KB, 1920x1018)
287 KB
287 KB JPG
>Be Palpatine.
>Sith lord extraordinaire.
>For a millennia, the Sith have planned to rule the galaxy.
>The seeds have been planted and the Clone Wars begun.
>You play both sides, ensuring that the war goes your way.
>But wait.
>The newly formed Confederacy is doing good.
>Too good.
>They aren't supposed to be winning like this.
>Yet they are.
>World after world, the Republic crumbles despite your machinations.
>Eventually, you feel that this must be the Jedi's fault.
>Order 66.
>You can finally reveal yourself.
>Have Vader at your side.
>New Star Destroyers straight from Kuat.
>UNLIMITED POWER!
>But that doesn't stop the CIS.
>Ship after ship, droid after droid, they keep marching on.
>Despite your best efforts, and the death of your wayward apprentice Dooku, they breach the core worlds.
>Kuat falls.
>No more ISD's.
>And soon, Courescant is under seige.
>With the inexplicably suited Darth Vader and yourself leading the defense of the planet, you watch as millions of battle droids, led by General Grievous lands.
>You fight them off with all your might.
>Yet, they somehow defeat even your army and apprentice.
>You can only contemplate on what went wrong as you, the mighty dark lord of the Sith, is being gunned down by millions of B1's.
>>
>>1679823
The better timeline.
>>
>>1679823
Wouldn't Palpatine just, go dark and switch sides?
>>
File: Doom Droids.jpg (127 KB, 530x786)
127 KB
127 KB JPG
>>1679823
>>
>>1679823
kek, reminds me of those fanfics where grievous decides to ignore orders and just kill the chancellor, undoing decades of plotting.
>>
>>1679823
what could have been, the yuuzang vong would stand no chance against a galaxy spaning CIS
>>
>>1681692
Wrist rockets, HMP airstrikes, Wat Tambor's sick beats. Those BDSM Space Aztecs would crumple
>>
File: Surprise!.gif (1.13 MB, 480x357)
1.13 MB
1.13 MB GIF
>>1648051
Dumbass
>enemy has shield
>come out of lightspeed right on top of the system before they can get the shield up
>surprise.gif
>>
Anyone know how to properly mod the Thrawns Revenge Imperial units? The capital ships xml just doesn't work for letting you build some ships regardless of era, or for adding them to other factions, and I don't know why the fuck they made their xml system so fucking weird when they used to have everything sorted properly.
>>
>>1683495
Nevermind, turns out they turned that into the tech lua files in the scripts folder.
>>
New FOTR version coming out soon!

https://www.youtube.com/watch?v=GT3k5vyOiLI
>>
>>1684394
I think this one adds the Hutts and is being used as a test bed for Hutts in the other mods?
>>
>>1684475
Yea, its adding the Hutts along with some additions to the existing factions. I checked the EAWX Discord and apparently their going to add Hutts near the end of March to TR after this.
>>
>>1643689
Man what are good fighters to use for Black Sun at the start? I don't have any ship traders so I cant get the xizor ones. Just spam Z-95s?
>>
>>1684394
Is FOTR better than Republic at War or is it just more recent?
>>
>>1684678
republic at war is a discontinued mod with the depth of a puddle, FOTR is corey turbo autism galore in the clone wars era
>>
File: 20240226192033_1.jpg (279 KB, 1920x1018)
279 KB
279 KB JPG
So how is your FOTR Hutt playthrough going?

>>1684678
FOTR is like Thrawn's Revenge mechanic wise, but in Clone Wars. RAW is closer to vanilla in gameplay.
>>
>>1684690
God, yeah. I remember trying it eons ago and it was sheer pain.
>>
>>1684690
>>1684741
Thanks, that's good to know. I usually don't really like turbo autism mods, but I was surprised by how easy it was to deal with in TR.
>>
>>1684790
TR and FOTR have a way of streamlining that makes their more complex stuff easier to understand. I'd say their one of the simpler mods, really.
>>
I have fallen in love with the 3 random planet grand map on AOTR.
>rushing to grab those mining planets
>having to conquer Kuat and build it up myself for glorious ISD production
>SSD's have enormous range and can fire all of their guns
Most of all its how optimized the space battles are.
TR is a slog even at default pop values if enough fighters are around. I dread fighting the droid carrier ships.
>>
never played FOTR before, so let's see how it goes
0-3: republic
4-7: CIS scum
8-9: slugs
>>
>>1684947
>scum
You sound worse than a rebel traitor
>>
>>1684953
>Simping for the Cuckfederacy of InSithpendent Monkeys
Someone should be going to the same place the red skinned Sith did.
>>
>>1684947
CIS is best.
>>
>>1684981
>t. corrupt senator
>>
>>1684947
>interdiction mine
are you telling me that the republic gets free unlimited interdiction? i killed the one that spawned and another popped out right as i was retreating
>>
>>1685011
>t. Baneite welfare queen.
>>
File: 20240227081153_1.jpg (209 KB, 1920x1018)
209 KB
209 KB JPG
Surprised by how willing the Republic is to attack me in full force.
>>
>>1685086
You have to kill their fleet tenders. The CIS has the same thing, but it's not as bad because their tenders are giant ships rather than small corvettes.
>>
So should I get this game? How's the AI? And grand campaign? I guess I'll install that AotR mod or whatever.

t. shameless TW player
>>
>>1685436
>So should I get this game?
Yes
>How's the AI?
Depends on the mod. It's very beatable even at the highest difficulties, but it's not braindead.
>And grand campaign?
Fun, if you're referring to Galactic Conquest. Mods make it better.
>I guess I'll install that AotR mod or whatever.
Good taste, but AotR might be hard if it's your first try. I'd get started with the vanilla story campaigns and FoC to learn the game mechanics before trying out any mods.
>>
>>1685436
>AOTR.
Its the hardest and most complex mod. Certainly learnable, even by a beginner, but I would advise vanilla or one of the EAWX mods (TR/FOTR). TR in particular may be up your alley since its comparatively large faction roaster almost makes it like a Star Wars TW.

Just note that different mods and vanilla can often have vastly different mechanics so expect to change up your strategies a little if you switch mods.
>>
How is the new Hutt faction for FOTR overall?
>>
File: 1665612078017655.jpg (73 KB, 640x806)
73 KB
73 KB JPG
>ground troop only force arrives at my planet that has a station in orbit
>auto resolve cause they're just going to retreat anyways
>somehow manages to kill my station
>immediately launches an invasion
outfucking skilled by rng
>>
>>1685897
They probably had a hypervelocity gun or something.
>>
>>1685972
it was my planet
>>
>>1686015
Oh shit, sorry for my illiteracy, yeah you just got fucked then. Sorry about that bro.
>>
>>1685897
Yeah you can never autoresolve unless you're willing to lose all units and/or kill nothing.
One time I caught an enemy invasion force with my fleet containing an interdictor and autoresolved, fuckers blew up the ship and fucked off.

>>1686015
Technically that's not of importance. There can be bugs if a planet gets taken while building something. One time the AI conquered a planet of mine while I was building a hyper v cannon, when I came back to retake it I could use the cannon in battle.
>>
God, if Disney ever makes a spiritual successor to Empire At War, I hope the ground battle is CoH styled.
>>
>>1644804
>armytrooper
>ground fodder
lol lmao even
>>
>>1686196
A mix of Total War and the current system would be ideal. Something with a larger scale, and the clashes of TW units, but with the base building, maneuvers, and reinforcement of EAW would be crack. Then again I'm not sure if anything could run that for the next 20 years.
>>
File: 20240228130342_1.jpg (201 KB, 1920x1018)
201 KB
201 KB JPG
Dor'bulla is a very pretty ship. I adore it.
>>
>>1686196
I would settle for a reskin of CoH1. God, can you even imagine.
They fucked up CoH3 beyond recognition, any new game is going to be shit just like every SW game after disney acquisition
>>
>>1685443
I played AOTR as my first mod and it's really not bad at least on normal mode.
Empire is probably the easiest as long as you just spam fighter carriers like gozantis and ton falks to bolster your capital ships which kick ass.
>>
>>1686196
>CoH
Ew, atleast make it DOW1, the only good Relic game.
>>
Comming back to this game- What is the best, most vanilla like mod with upgraded graphics?
>>
>>1687073
I doubt there is such a thing like that, that is even compatible with the modern steam version.
>>
>>1687073
Everyone kinda has their favorites. Honestly I've enjoyed every one of them I've played but TR is my favorite mostly cause I grew up reading all the X Wing books set in that era.
>>
File: 20240302195823_1.jpg (236 KB, 1920x1018)
236 KB
236 KB JPG
Hutt ships are cool.
>>
bought this a little while ago and haven't played it yet, how is the game without mods?
>>
>>1689485
Good enough for ~30 hours, campaign rebel and imp on normal, then zahn campaign and gc rebels and imp (foc changes enough for it to be worth it)
>>
>>1685897
>>1686043
Autoresolve is trash in the game, and you can cheese it.
In an auto-resolve, each unit has attributed HP and attack stat. Both involved parties will have all their attack value summed up respectively, and then have the attack value evenly distributed between all opposing units. When said evenly distributed attack value surpasses the HP of a unit, the unit will die.
What this basically means is that you can auto resolve your way through the entire galaxy without losing a single unit once you get past the critical mass.
>>
>get used to C-9979 spam
>AI starts throwing praetors with a massive fleet of tenders at me
i kneel AI-sama...
>>
File: 1679525777889379.jpg (342 KB, 1920x1080)
342 KB
342 KB JPG
https://www.youtube.com/watch?v=GGU1P6lBW6Q
>>
>>1687073
The remake mod, no doubt
>>
File: 20240305212541_1.jpg (150 KB, 1920x1018)
150 KB
150 KB JPG
>>
I do love how asymmetrical the gameplay feels between the different factions in AOTR. The rebels have more of a rushdown strategy with fast vehicles that allow you to catch the enemy off guard before they can regroup and fortify a position while the Imperials have more of a slow and steady wins the race approach where they slowly push forward with AT-ATs to break heavy chokepoints.
>>
>>1692746
Thrawns Revenge is honestly lacking in that kind of stuff because both NR and Empire do the same shit(extremely slow vehicles that you have to tard wrangle alongside infantry).
>>
>>1692897
TR needs a serious Combat Overhaul.
>>
>>1692746
Don't forget the entirety of Black Sun, which is an extremely eclectic collection of mercenaries, old tanks, and whatever scrap vehicles (or droids) you can muster.

>>1692897
This is the reason why my two favorite factions in TR are Greater Maldrood and the Eriadu Authority. Their vehicles feel different and they actually have different playstyles.
>tard wrangle alongside infantry
TR makes me hate infantry so much. They take forever to move and accomplish barely anything of value outside of capturing points.
>>
>>1692954
Infantry get their ass eaten so easily it's hilarious. They're basically completely useless unless it's a hero that isn't completely surrounded by dozens of vehicles, or if there are a couple of them around to draw fire.
>>1692932
Just for the ground combat in my opinion. Space is still fun regardless of the fact that you have to get a submod to make missiles pierce shields.
>>
>>1692897
>>1692932
TR is basically a bunch of units that more or less do the same thing spread out among different factions.
Sure, they have different stats to enforce certain type of playstyle, which is pretty much the dev's headcanon.
>>
>>1692975
I've spent a couple hours looking at this trying to come up with a response that isn't agreeing, but I really have to until I start playing the other factions more often.
>>
>>1692975
it can be whatever the fuck it wants as long as it serves the gameplay and to be fair it does
>>
>>1687020
Hey, dow 2 wasn't bad at all!
>>
File: 20240306115445_1.jpg (538 KB, 1920x1018)
538 KB
538 KB JPG
Maul mando solder unique skin.
>>
>>1693538
Gay LARP nonsense.
>>
>>1693546
How so? That look actually appeared in The Clone Wars.
>>
File: 20240307115902_1.jpg (369 KB, 1920x1018)
369 KB
369 KB JPG
Engaging Separatist fleet.
>>
File: 20240307123042_1.jpg (293 KB, 1920x1018)
293 KB
293 KB JPG
Dor'Bulla vs Subjugator.
>>
>>1693550
clone wars ain't canon
>>
>>1692897
People tried bringing this up to Corey in the past only to get hit with "but we're not AoTR". Him and his dev team are limited by their autism and desire to be "unique" and fame whoring.
>>
>>1694247
lol what a fag.
Can't wait for the AOTR team to mog Corey in the Clone War era as well.
>>
My only problem with AOTR is that I cannot build old republic ships like Venators, Acclamators, and Secutors.
>>
>>1694820
There's a submod for buildable Venators, not sure about the others though. I think as the Empire if you capture Rothana, you can build Acclamators
>>
>>1694247
Stuff like that happens with modders often since they're dedicated to someone else's work and it eats them up. I don't blame him really, achieving something that monumental that will always be attributed to the original game would have anyone desperate for some validation of their time.
>>
Mods, delete this thread!
>>
>>1695733
It will be done, lord Anon.
>>
the inconsistency in unit voice effects in eawx is pretty jarring. some of them like the hand ships have absolutely amazing voice overs that feel professional, then ones like the hapan lady sound really different since they have different balance and effects like radio static. i know it's a bunch of volunteers recording on whatever microphone they have, but it'd be nice to make them a bit more consistent
>>
bunp.
What's a good fleet comp for CIS scum in Fall of the Republic? Thinking of trying it after playing AOTR
>>
>>1698748
I would advise using lots of Lucherhulks because those are the best ships in Star Wars.

But in all seriousness, something carrier focused does tend to work well for them. aux. carriers, providences and lucherhulks do provide very good fighter swarms for their costs and pop caps. They can also go more BB focused once they unlock Bulwarks and recusants are always good for fire support. Its a matter of how far you want to go with fighter spam, really. I personally like to save up my credits for an early subjugator and lucherhulk carrier. They are 2 big ships that complement each others weaknesses very well.
>>
>>1647546
>>1647016
I've always sucked at using infiltrators and preferred a combined arms approach with vehicle backup. What are some tips for using them besides using them on planets with a low number of slots?
>>
How do you get Garindan now as empire? I waited during the maw mission thing and he never showed up.
>>
>>1645464
This is retarded and I love it.
>>
>>1698848
>What are some tips for using them besides using them on planets with a low number of slots?
In AOTR, it's not the number of slots that matters generally, but the level of the garrison building. A tier 3 garrison will often be much worse than a planet with 7 slots and a tier 1 garrison.
>>
>playing as the good guys
>their ships are giant blobby turds

>play as the bad guys
>sleek, peak aesthetic pizza slices

Why is Star Wars like this?
>>
>>1700289
>good guys
>unmatching colours in uniforms, jist nor al trousers and shirtd

>bad guys
>peak full body scifi samurai armor in all white with demonic black eyes
>>
>>1700309
>just normal trousers and shirts
I hate that I cant edit my posts here
>>
Having fun as the hutts in fall of the republic, although their "heavy" ground vehicles do feel pretty squishy
>>
>>1669722
Stormies are used because helmets and armor make them less humane. I mean how could you root for the strong womyn character if she was slicing poor conscripts instead of SS soldiers of the Empire.
>>
>>1643888
Must suck being special needs like that, I hope someone finds a cure for your condition
>>
>>1653318
You have to be 18 or older to post here
>>
>>1656173
The way that Corey pushed the Hapans so far ahead of everything else in dev priority makes me think he's got some kind of obsession with them. Hutts and Corellians were teased about 2 years ago and just now are we seeing a playable Hutt release.
>>
>>1674682
CSA Strikebreaker.
>>
>>1700015
thanks that advice was immensely helpful lol
>>
Empire is overrated.
>>
>>1698848
just use them to destroy buildings (like ground to space cannons) or shield generators, then retreat before committing to a space battle and/or ground assault.
>>
>>1700310
its called responsibility
>>
>>1707468
(you) are gay but I do kinda agree in AOTR they're kinda boring compared to the rebels and pirates. Even if you do get the death star it's slow as fuck and for some reason palpatine and vader fuck off after that so you lose two heroes even if you win the battle of endor which is gay.
>>
>>1707468
As long as the mouse and game devs keeps pushing Empire and its grunts as a disposable fodder, it's never overrated as a player's faction
>>
>>1705529
I'm sure they were some Devs pet project that they really wanted to push.
>>
>>1705529
>>1711908
The team members largely work on what they feel like, and Corey had just gotten his tranny concept artist back (vallery valerie whateverie), so it was most likely just an instance of them striking while the iron is hot.
>>
>>1711927
The amount of trannies on that dev team really worries me considering how good the mod is so far.
>>
>>1712197
I'm sad it took them this long for the Hutts to join the brawl. I like them 1000x better than the Hapans, and just wait for the Corellians to carve up Hapan Space.
>>
>>1712254
Hutts are so fun to play. Personally I'm still very happy with the Dark Empire setup and mechanics they introduced to replace the old era system.
>>
>>1712254
Hutts are actually a complete faction on launch as opposed to Hapans so it makes sense they're more fun.
>>
>>1712254
Are Hutts actually fun to fight against? Haven't tried the new patch, but fighting the Hapans feels like pulling out nails.
>>
>>1712197
speaking of dev teams, ever since steiner left aotr it never got polished pretty well. the people managing it currently are doing an impressive job but he laid out a lot of the foundations from the beginning. maybe the republic of war remake can do some justice
>>
>>1712197
no one else has the time or is perpetually online enough to make mods these days lol
>>
>>1712197

Corey's a pretty good manager and keeps everything in line

>>1705529

I mean personally my guess is that it was just easier based on their size, and they had more relevance to the events in the timeline portrayed than the hutts (who just did their normal thing apart from one tard sperging out with the darksaber) or the Corellians (who wouldn't be relevant for another 30 years)
>>
>>1712197
>>1714291
The only issues I've ever seen from EAWX was Corey's autism which leads to weird situations and some of the dev team and more prominent (and autistic) discord people really REALLY hate AoTR and tried to start dumb feuds with them in the past which Corey had to defuse.
>>
>>1714366
>d some of the dev team and more prominent (and autistic) discord people really REALLY hate AoTR
That's news to me, although it makes sense when I really think about it.
>>1714291
I'd figure the Hutts playing a possible role in Revan's Revenge also accelerated their development.
>>
Hutt chads... tomorrow is the day
>>
>>1718274
Soon the hyperlanes will run red with Rebel and Imperial blood.
>>
So how's the update?
>>
>AI attacks with a praetor and 40 (forty) support peltas
>can't knock out a single hard point with 12 bomber squads due to the sheer amount of heal tanking going on
i thought cruel would be hard in a way that's at least fun, this is pure cancer
>>
>>1720451
It's never fun, even vanilla is pure CBT.
At best it's pure tedium at worst this kind of cancerous shit.
>>
File: 452.jpg (76 KB, 540x570)
76 KB
76 KB JPG
>AOTR mod
>Death Star questline bugged
>Thrawn questline bugged
Fucking shit fuck
>>
>>1720481
Vanilla is even worse, causd if you play good, you can defend your level 2 station against medium attacks but you will loose ut if you auto resolve. So i spend half an hour chipping at frigated wuth my bomber damage till they retreat so I dont loose the station. In the mods this cant happen, since the stations are 2 weak and bombers dont penetrate shields
>>
File: 20240408235532_1.jpg (527 KB, 2472x1412)
527 KB
527 KB JPG
>Corey figured out a way to put an entire "build your own galactic conquest" feature into his mod
Nevermind the dumbass slug people, this is the actual insane thing in this update people should be talking about. I couldn't even imagine having something like this even a few years ago. You're saying I can generate my own map any size I want, pick any factions I want, even change my unit roster? Play in FTGU mode on a map larger than 75 planets? You used to need a submod to do that. This is like giving a super train autist a pass to ride a steam locomotive or something. You can't just GIVE an autist this much power he'll never stop playing the fucking mod! I'll be here for another 10 years at this rate.
>>
>>1724846
>it's real
Corey-sama...
I kneel...
>>
Any Ideas on how to play the hutts on ground invasion ??
>>
>>1724846
It's so based, and yet I only found out thanks to this post.
>>
>>1724846
Holy shit, what the fuck? This might be the most impressive feat in the history of star wars mods
>>
>>1721153
Ok, so the DS questline wasn’t bugged. You have to conquer Hoth and Bespin before continuing. Wish there was some sort of indicator in the quest log. I had to search Plebbit for an answer
>>
>>1724846
TRbros, what custom campaigns will you be playing?
>>
File: 20240410143241_1.jpg (242 KB, 1920x1018)
242 KB
242 KB JPG
ISD's are pretty.
>>
>>1725438
AOTR is pretty shit in the story mission department, because you can unintentionally conquer almost the entire galaxy without even triggering one. Could use a "hey maybe you should look in this region" pointer.
>>
File: 20240410131538_1.jpg (268 KB, 1920x1080)
268 KB
268 KB JPG
>>1725683
Doing a campaign where I use the Crimson Empire regime heroes and a one planet start to play out a LARP scenario where an inquisitor goes warlord on the fringes of the Empire.

Roster is a hybrid of standard empire and PA-style carrier spam with a ground roster focusing on commando and mechanized units.

Made Eriadu Authority act as the "default" empire because I like them but never end up fighting them.
>>
>>1725877
Battle of Hoth was actually pretty cool. Now the map looks more like in the film with layered defenses and trenches. Vader also rekt Luke in a lightsaber duel there. A bit too early lore-wise. Then my fleet got destroyed in Endor along with DS2 and some other heroes. A bit bummed that it seems like it hasn't any major consequences on a campaign map though. No warlords or splinter factions. Business as usual except that the Emperor stopped bugging me with all the bs missions.
>>
Anybody else just play the base game on Normal? It's fun to stack stormtroopers and roll over planets.
>>
>>1726436
Ground combat is worse imo but space battle feels cleaner
>>
>>1727307
I don't really think anything good can be done with this era of floaty moonwalk every unit is a sphere RTS. I appreciate that it's at least simple and has a kind of *game* to it. The balance of defenses generating stuff to try and kill a limited invader pile by attrition.
>>
>>1727412
Friendly units having collision in ground battles is disastrous for the pathfinding. I would gladly see units clipping through each other if that meant that my AT-ATs don't have a seizure midway.
>>
>>1728096
>would gladly see units clipping through each other if that meant that my AT-ATs don't have a seizure midway.
This.
I really appreciated when AotR cut the collision model for spaceships down. Having ISDs fly through one another is way better than making a turn over half the map because a corvette was a bit too close.
>>
I fucking wish I could beat this Fall of the Republic so I could move back onto Thrawn's Revenge but christ. Being ping-ponged back as the seppie is suffering.
>>
>>1729025
at least it isn't the old clone era mod where the CIS ai would out produce you x100.
>>
>>1643693
Ever since the 64 bit update came out, me and my friend are unable to play multiplayer campaigns (and other modes) with each other. It kind of blows in that regard.
>>
>>1729028
I'm fine with that in all honesty, Considering its you know... a droid army.
>>
>>1643689
Thrawn's Revenge is better than the actual game.
>>
>>1729036
Nta but shit was cancer CIS would win by tanking your frame rate.
>>
>>1729043
I suffer from that already, 3 Venator's and my Space Donut just... man. lol
>>
>>1729036
Not when you have to fight 5 Lucrehulks every time they attack.

Only thing that made playing the Republic tolerable in that mod was the fact that hypervelocity guns were incredibly broken, so you could establish some impenetrable fortress worlds.
>>
>>1729151
I remember having to learn the fastest most optimal way to kill lucrehulks with minimal resources. 5-10 lucrehulks every couple minutes for the entire campaign until I eventually built up enough to push out. And I believe they also got those huge armor dildos and crescent shaped cruisers. Also fuck buzz bombs.
>>
File: Zrzut ekranu (688).png (1.02 MB, 1920x1080)
1.02 MB
1.02 MB PNG
I decided to finally play as the Empire in TR afer the new update. I was hesitant because of their terrible position right in the middle straight up to be attacked by everyone around.

In the first 100 cycles, I decided to go for mommy Isard, abandoned the scattered worlds that are impossible to defend, kicked out the Corellians, Rebels, Eriadu and Maldrood out of the core, and made sure each cluster bordering the enemy had a strong fleet to mop up enemy invasions.

Now that I secured my domain, I'm planning to expand to the north and beat Pentastar and Empire of the Hand first, since there's a bunch of passive factions to the easy that I won't have to defend my borders against. Lusyanka's a very useful tool, but it's not always enough alone to siege planets with lots of fortifications and a decent fleet, so we'll see how that goes.

When it comes to other factions, Zsinj absolutely got his ass handed to him by Pentastar and the Corpos, with like 2 worlds remaining mostly due to the stupidly hard siege of his capital. Both Eriadu and Maldrood and holding suprisingly strong for where they are.

How's your campaign going?

>>1729037
Well duh, it's the best mod, by far.

>>1729028
God, I fucking hated the old Clone wars mod. It was so damn tedious.

>>1725045
Autoresolve :^)
>>
>>1643689
I haven't played this game in years. I have really fond memories of playing against my brother when we were kids. Definitely going to pick it back up, thanks for reminding me OP
>>
>Somehow managed to turn the worst, most universally hated storyline into an exciting lategame goal and mechanic.
How did Corey manage to redeem the Dark Empire?
>>
>>1731016
The main reason Dark Empire is such a shitty storyline is because it comes out of nowhere. If it had build-up and hints throughout, it might have worked out somewhat. It was still a good enough story that Disney copied it for TROS (which did it even worse).

Thrawn's Revenge gives Dark Empire the build-up it needed, so it doesn't feel like a stupid twist out of nowhere. It also does the job of encouraging imperial infighting, which is extremely based and thematic.
>>
>>1731016
Dark Empire I is kino and one of the peaks of both the Expanded Universe and comics as an art form.
>>
File: Zrzut ekranu (689).png (2.45 MB, 1920x1080)
2.45 MB
2.45 MB PNG
Why does the AI build fleets of hundreds of tiny corvettes +1-2 star destroyers?
Unless the enemy's bringing literally just carriers and fighters it's a horrible fleet comp.
>>1731163
Kind of makes me wonder, would the warlords even want to submit to a resurrected Sheev? We know Kaine did, but would Zsinj be so willing?
>>
File: 20240419023351_1.jpg (408 KB, 2472x1412)
408 KB
408 KB JPG
>>1730320
I decided to play Pentastar Alignment, and I am not having a very easy time. The Empire has been poking me and took a few lightly defended planets. I just had to fight off a 250 pop Zsinj fleet coming in from Ciutric. My initial plan was to attack into the unknown regions and take the EOTH's planets because I figured they were probably the softest of all the different targets around me and I wouldn't be exposing myself to attacks from other factions as much but that has not been the case. It's an absolute slog, especially on the ground.
>>
>EVERY Hand planet has shield generators, turbolasers, and heavy artillery companies
Give me a fucking BREAK
>>
>>1733012
>>1733016
I personally just autoresolve all my ground battles.

What's your strategy for defending your sectors?
I have one large fleet protecting a few planets in short jump distances from each other. Hypervelocity on each border planet. This baits the AI into wasting their resources by sending shitty fleets to your "unprotected" planets. Then your actual fleet swoops in, and wipes them with no losses. It can be a bit tedious, but it ensures that the AI will basically never attack you with actual threatening fleets.
>>
>>1733019
It's basically similar to yours. I leave some kind of tasty looking bait in the form of a planet with no orbital structures and little on the ground, and wait for an enemy fleet to bite. Sometimes it doesn't quite work because they bring a 500 pop fleet anyway.

Occasionally I will setup a kind of chokepoint planet with nothing in orbit but with the ground fully built up and fully garrisoned with the best units, and I try to just bleed their invasions to death and make them leave. That tactic is not recommended for people who hate ground combat though. I stopped playing my last New Republic campaign more or less because I went insane fighting endless ground battles with the NR's extremely slow ground units. Ground battles are only tolerable when your faction has some kind of overpowered unit that kills everything
>>
>>1732982
>Screed's genius strategy involved crashing my game by deploying 150 corvettes
>>1733079
When it comes to playing Pentastar, their ground roster is kind of bad, mostly focused on mechanized forces. I do like their space roster because I'm a huge Venatorfag. Also, the Secutor is really sexy.

Aside from the ground part though, you are the best positioned warlord on the map, with only 2 angles you need to defend from. I feel like attacking the Hand may have been the wrong choice, as it doesn't lend you much more legitimacy - if you attack Zsinj, you can beat him up and integrate him for big legitimacy gains.
>>
>>1733085
>>1733079
I guess I should add that in my experience, HV guns can drastically alter the odds in your favor, even when facing 500 pop fleets.
Start by shooting the engines of one of the big threats, and it will arrive into the fight much later. Retreat behind your starbases and get a second shot in before the combat starts. The pop cap is 300, so having a whole bunch of enemy ships with 1-2 active hardpoints can be more beneficial than finishing them off just so the enemy can bring fresh reinforcements.
>>
File: Zrzut ekranu (691).png (1.52 MB, 1920x1080)
1.52 MB
1.52 MB PNG
>>1732982
>>1730320
So, this is me by the time of Dark Empire, though I have yet to build either of the new dreadnoughts. The annoying thing about this regime is that the upkeep of Palpy's personal cum pit costs a whole 3k a month. Jax's regime is alluring simply because of the lack of that stupid cost.

Since they were annoying me from the start, I gathered a large fleet and like 130 worth of ground troops to do a lightning strike on Hapes, and it was a complete success.

By this point, only Eriadu poses any serious threat to me, as they managed to take the entire galactic south and much of the west. I kind of feel bad for the Nu Republic, as they were supposed to be my biggest nemesis, so I think I'll leave them for last.
>>
>>1732982
>AI build fleets of hundreds of tiny corvettes
>high tier shipyards are rare
>low tier shipyards are on every planet
>low tier can't build anything bigger than frigates
>AI can build 20 corvettes in the time it takes to build a SSD
And presto.
Doesn't help that corvettes are cheap and have a low pop cost which combined with their auto resolve value makes the AI rate them highly. Add in the low cost and they also get build all the time with left over funds.
>>
>>1733019
Based autoresolve enjoyer. I'll always throw thousands of brave infantry soldiers into the meat grinder if that means I can avoid a battle.
>>
File: sketch-1713541468803.png (1.17 MB, 720x1356)
1.17 MB
1.17 MB PNG
>>1733184
Life ain't easy for the Imperial Army Troopers.
>>
>>1733085
>Screed's genius strategy involved crashing my game by deploying 150 corvettes
HE CAN'T KEEP GETTING AWAY WITH I!!
>>1732982
I think Zsinj would pay lip service to Palpatine, but would join with Carnor Jax to depose him and then enact another power grab against Carnor.
>>
File: Zrzut ekranu (693).png (2.28 MB, 1920x1080)
2.28 MB
2.28 MB PNG
Luv me Modular Task Force Cruiser.
What's your ship waifu? Hard mode: no SSDs
>>
>>1733806
Lucherhulks. I fucking love Lucherhulks.
>>
You guys are making this mod (Thrawn's Revenge right?) sound so fun and intricate, like a Three Chinkdoms game, with all your talk of the politicking and warlords and securing regions of the galaxy etc. When I tried it years ago I just started a game as thrawn there were barely more factions than the base game and I had a huge starting fleet with which I could roll over the galaxy instantly. It seems unrecognizable now

Can you recommend some starting maps/eras/scenarios/starting factions I could choose so I get the most out of it?
>>
File: Zrzut ekranu (694).png (3.06 MB, 1920x1080)
3.06 MB
3.06 MB PNG
>>1733180
>>1733112
>the fleet to surpass metal gear
>>1733832
Based. They are one of the best reasons to play the corpos.
>>1733834
Yeah, the mod has come a long way since the old days.

>Can you recommend some starting maps/eras/scenarios/starting factions I could choose so I get the most out of it?
If you' want to get comfy with the mod's system in a less overwhelming environment, you should try one of the historical campaigns. They don't have the legitimacy mechanic, but will let you get accustomed before the proper galactic conquests. I recall that Corporate Acquisitions and The Stars Align are good introductions to the mod.

However, if you want to experience the real Thrawn's Revenge from the get go, select Small Known galaxy as your first run. For easy factions to start with, I'd recommend Pentastar Alignment, Hutt Cartel or Corporate Sector Authority. Hapes Consortium isn't so bad either but they are weird.

The Galactic Empire is kind of the protagonist of the mod, with like 9 different regimes you can form, but they can be pretty overwhelming to play, being in the middle of the galaxy. That being said, all warlords get access to the latter half of the regimes, provided they form the Dark Empire.
>>
File: 20240420030314_1.jpg (359 KB, 2472x1412)
359 KB
359 KB JPG
>>1733085
>I feel like attacking the Hand may have been the wrong choice
Well it was definitely the wrong choice in terms of profit. Most of these planets make you no money except for Troukree. A lot of money and units invested for not very big returns, attacking Zsinj or the Empire immediately is a way better decision.
>>
File: 20240420031008_1.jpg (718 KB, 2472x1412)
718 KB
718 KB JPG
>>1733846
>Syca is one of the EOTH's last significant holdings
>it's a disgusting wet swampy bog, Pentastar troops melted by flamethrowers, bombarded from long range by Megamaser tanks and heavy mortars
>once we finally capture the planet, it only has a base income of 100 credits (although it does have a capital shipyard)
How fitting. Basically the entire unknown regions campaign in a nutshell: Blood, sweat and tears for little gain. At least this time all I lost was some infantry though, the siege tower soaked all the damage while the Nemesis gunships mowed down everything else.
>>
>>1733842
Thanks.
>they can be pretty overwhelming to play, being in the middle of the galaxy
For players who are new to Empire at War or even just to the mod? I'm fairly familiar with Empire at War. It's been a while since I've played it but I have like 5 or 6 vanilla galactic conquests under my belt so I know how the game works.
>>
>>1733850
>base income of 100 credits
Something I recently found out is that you can put 1 (one) tax agency on every single planet without dipping into the revolt risk chance, if you also build a moff palace. And it also helps with your infrastructure score.
>>1733862
Then you should probably be fine. Good luck and have fun, Anon-kun.
>>
File: 20240420041039_1.jpg (569 KB, 2472x1412)
569 KB
569 KB JPG
speaking of Lucrehulks, the CSA has arrived at my doorstep
>>
CSA is going absolutely FREAKOUT sicko mode on Zsinj, they carved a path all the way through his territory and into me. I think I will be seeing a lot of Lucrehulks in my future
>>
>>1733884
Well, it certainly is a keeper. Shame it cant be captured.
>>
File: Zrzut ekranu (695).png (1.2 MB, 1920x1080)
1.2 MB
1.2 MB PNG
>>1733842
I feel like I'm slowly nearing the end of the campaign. I secured the entire galactic west, assimilated Maldrood and pushed back the corpos. While I could take the last few worlds out, I want to let the New Republic eat them to grow stronger. My next phase of expansion will be striking at the massively inflated Eriadu from the south west.

I also deposed Palpy after building both of the SSDs, and I think I'll let the duumvirate of Isard and Jax lead the Empire into its final conquests. Daala is a cringe leader.
>>1733884
>>1733885
Yeah, they tend to do that against Zsinj.
>>1733908
Can't Thrawn specifically buiild boarding craft and capture enemy ships though? Or was this mechanic removed?
>>
>>1733846
The reason to attack the Hand isn't because it provides resources, but because it secures your flank. It lets you focus all your resources towards Zsinj and the Empire, rather than having to worry about a 200 strength attack from the Hand.

Also, if you want more money, make sure to build a shipyard, economic building (either trade port or the +50 pop colony), and a secondary defense. That'll let you double tax if you fill all build slots. Valc VII should easily net you 1500 a cycle, which will boost your economy significantly.
>>
>>1733867
To be fair, you are the Empire. The only planets that should be treated well are those that are essential or provide something unique, like Mandalore.
>>1733942
Wait, do shipyards increase your income?
>>
>>1733944
>Wait, do shipyards increase your income?
No, but the new influence mechanics can.

If you fill every space building slot, you get +1 influence.
If you fill every land building slot, you also get +1 influence.
4 influence is the amount you want to stay at or above, and the amount you have with a moff palace+tax.

Therefore, if you fill every space and land building, you can double tax without issue on every planet.
>>
>>1733806
Vic Stars and Providences
>>
>>1733944
>shipyards increase your income?
No, although a fully developed planet can help you build influence so you can plop tax centers up along with factories offsetting fleet costs.
>>
>>1733940
>boarding craft
They can be built by Thrawn, NR and Hutts in TR, but you cant board larger then around ISD sized ships without submods.
>>
I'm just waiting for the AOTR Independents submod to update so I can properly play as a minor faction in that mod
>>
I downloaded AotR for the first time after playing through the vanilla campaigns since it sounded like the big one.

Completely overwhelmed by everything. Is Thrawns revenge easier to get into? I started an empire campaign and i'm immediately handed 17 planets with different levels of tech (and the tech system is entirely different), 8 heroes, 10 fleets of new ships.
>>
>>1733867
>If you also build a modd palace
People dont build a palace on every planet ?? How else do I surpress the local polulation ??
>>
>>1734107
Tr has no tech levels, units roster epends on the time. Your will have less starting planets and fleets but more or less the same amout of heroes
>>
>>1734107
>Thrawns revenge easier to get into?
At its core, yes. TR still has many additional features and changes compared to vanilla, just like AotR, but you can't death spiral so easily.
>planets are more clustered for all factions
>start with more units
>no tech to worry about
>unit roles aren't as relevant for winning combat
AotR benefits way more from a good gameplan, especially with the new gigantic map, and shenanigans like retreat routes. Although repeatedly crashing and burning is an effective way to learn.
>>
File: 20240421030230_1.jpg (673 KB, 2472x1412)
673 KB
673 KB JPG
The invasion of Zsinj's space begins at Liinade III, where we run into a Sorannan class battlecruiser. Quite the scary ship, but there weren't very many supporting ships to back it up so I could focus my DPS onto it after they were dealt with.
>>
>>1734485
One of my Tectors barely escaped being destroyed. I almost lost two Acclamators and an Enforcer on my left flank but thanks to their emergency retreat ability I jumped them out. I checked the government panel and apparently Zsinj is still alive on the map somewhere, ideally I can put Kaine into his own SSD sometime soon...
>>
>>1734485
The Sorannan is a good ship to have backing up your Dragons, Assassains corvettes, and Neutron Stars.
>>
>>1734467
>Although repeatedly crashing and burning is an effective way to learn.

I need a campaign or intro or something that focuses on the step by step progression of planets/fleets/tech/economy in these games. When AoTR just hands me a fully established civ and just skipping all the steps it would take to build it from nothing, I just want to quit immediately. It's like starting an RPG at max level
>>
>>1734749
>>1734749
>something that focuses on the step by step progression of planets/fleets/tech/economy in these games
Perhaps I'll take a look at it next week and write something up.
Empire is pretty beginner friendly especially in the standard layout map.

>just want to quit immediately
Understandable, I will never forget how overwhelming it felt to start as West Rome for my first Attila:TW playthrough.
I'm glad I've been playing the mod since like 1.1 makes acclimating way easier.
>>
>>1733806
The Bakuran Destroyer, it's superior to pretty much every other ship in it's weight class in terms of shield strength and firepower. Plus, the model looks pretty cool.
>>
File: Tector my beloved.jpg (326 KB, 2560x1440)
326 KB
326 KB JPG
>>1733806
Tector, Tector, Tector
There is no finer star destroyer or capital ship.
Tector is love, Tector is destruction.
>>
>some zsinj stations get gunships as part of their garrison
>send them against some frigates so they can use their ion cannons and proton torpedoes to do some damage
>they explode without even getting close to the ship even though there's no anti-fighter ships around
what's the point of gunships? you have to build them separately, they're more vulnerable to turbolasers compared to fighters, slow, can be targeted by proton torpedoes from larger ships, and all around useless. i feel like they could be given the proton rockets from bomber squads so they could be used to supplement fleets that don't get many bombers without being a full replacement for carriers, but they still feel like they serve no roles other than cannon fodder
>>
Tartan Cruiser reporting.
https://youtu.be/bLfbh6fUspk?si=nQ2gF188Q9yNjHml
>>
Tried out the independents mod for AOTR and it's surprisingly fun playing as the generic independent planet's. Most of your units are mediocre and you have some neat battles play out
>>
File: Victory I.jpg (2.68 MB, 3840x2160)
2.68 MB
2.68 MB JPG
>>1733806
These little fuckers can turn the tide of battle with a few simple missile salvos
>>
>>1694208
THIS is real canon.
>>
>>1735205
is this from the guy who drew the wheel of time covers, or was it the portraits in the world of wheel of time book? truly hideous art
>>
>>1735205
>Too much Ketamine, I took.
>>
>>1735205
Is that suppose to be Mara? She looks like a meth head
>>
>>1735677
Yes.
>>
>>1735186
I underestimated these things once upon a time, probably because they were so shit in the base game. I don't underestimate them anymore. Btw did the New Republic get nerfed recently? It's been feeling harder to win with them as of late, like they do less damage or everything else has gotten tankier somehow.
>>
>>1735793
>New Republic get nerfed recently
Doubt it, can't see anything in the changelogs either. Probably just a consequence of changes to the GC layout, Hutts as additional faction, new units etc.
>>
>>1735793

NR just suffers from being spread all over the place without any solid core to fortify in or expand from. At least the IR has the core worlds to fall back on, NR has to rush Eriadu to survive now that the Hutts are in the mix.
>>
File: Zrzut ekranu (696).png (1.32 MB, 1920x1080)
1.32 MB
1.32 MB PNG
>>1733940
It is done. It was kind of a cake walk after I secured the south-east. Annoyingly, to get the end screen, I had to spawn Daala, as otherwise the Maw remains neutral, and you don't *technically* control the whole galaxy. Next up, I think I'll try the hutts, since they have a whole bunch of interesting mechanics and I love their ship designs.
>>1733954
The more you know, eh?
>>1733975
>>1735186
Based. VSDs are kino, and usually my priority target when defending against other imperials.
>>1734487
When an enemy is focus firing a ship of mine that isn't a damage sponge, I usually move it back behind the line when it goes below 80% hull, and advance with my bullet sponges. It can save you a few ddozen thousands credits across a playthrough.
>>1735205
Please, stick to /swg/ and don't pollute this thread with the constant drama.
>>1735793
>>1735834
>>1735965
Yeah, they should probably get a buff, in my campaigns they tend to struggle under the AI, which isn't appropriate as they should be the main antagonist of the mod.
Also, new bread?
>>
>>1736287
It's weird, for me the NR usually dies up in the Galactic north between the GM, Zsinj, and the CSA but they wipe out Eriadu and push towards coreward until they get towards Balmorra and the Graveyard.
>>
>>1736344
Delvardus is definitely a jobber, but it seems pretty fitting with respect to the lore that the NR consolidates the Galactic South while they hold onto ground in the Galactic North (especially around Mon Cala).

>>1735834
>>1735965
>NR has to rush Eriadu to survive now that the Hutts are in the mix
Hutts are a nerf for NR, since the NR AI used to conquer Hutt Space on its own in pretty much every game I've played. Now, they often still conquer the Hutts, but it takes longer and bleeds them.

>>1736287
>Yeah, they should probably get a buff, in my campaigns they tend to struggle under the AI, which isn't appropriate as they should be the main antagonist of the mod.
Main protagonist, you mean.
The NR's best buffs would probably lie with the modernization programs. I think their early roster is generally stronger than their later roster, since they lose strong units like the MC30 torpedo boat for units that don't make up like the Sacheen. It makes their roster feel really boring to play after you consolidate Eriadu.

>Also, new bread?
/vst/ threads are slow enough that it only makes sense to create a new one after this thread dies.
>>
>>1736626
>Main protagonist, you mean
Come on, Anon. Most TR players are here for the warlords and space triangles. Just compare the depth of the legitimacy, regimes and minor group integration to le choose your president/commander that the Nu Republic gets for their mechanics.
>>
>>1736626
>>1736287
>Delvarius is definitely a jobber
It was kind of funny how he died in my campaign. While I was cleaning up in the east, he randomly sent his SSD without any support to siege my "undefended" planet. The issue was, I had an SSD with a whole bunch of interdictors and a HV gun on standby.
So yeah, I killed him there and then. He died like 11 years before I bothered to destroy his faction.
>>
>>1736675
Good point, except the NR has the modernization program and other research to boot. The faction progress and development being a huge factor for making a faction feel important for players.
>>
>>1736675
>Most TR players are here for the warlords and space triangles
They're not even the antagonist in those cases, though. You're focused on killing the other warlords and Imperial Remnant, and by the time you've united them you've pretty much already won the game.

Killing the NR is a tedious formality at that point, because they can't oppose your industrial might. They're nothing like the scourge that is AOTR rebels, and instead feel closer to being the Black Sun analogue (ironically, now that the Hutts are here).
>>
>>1736815
Which is why they should get a buff.
I can't help but wonder if there's some way the devs could make them more challenging, and more rewarding to defeat, to prevent destroying the *actual* rebels being an annoyance.
>>
>>1735205
>the attempt on my life has left me scarred and deformed
>>
>>1736872
>more rewarding to defeat
Make defeating the NR count more towards legitimacy. As Imperial warlords, your top goals are killing the other warlord factions and taking a few core worlds (Coruscant/Carida/Kuat). The NR has no involvement with either of those cases, and the only warlord they really fight is Delvardus.

The CSA might also need to be nerfed or given a weaker starting position, because they really serve no role but preventing the NR from expanding in the Galactic North.
>>
>>1737673
You know, that would make sense. Giving an extra +1 legitimacy for conquering a rebel planet. Maybe also for important rebel worlds like Mon Cala?
"The guys that destroyed the rebels are the real empire" sounds like something that would lend the faction some gravitas.
A slight issue with this approach is how it relates to the Dark Empire. If you *have to* destroy the rebels to get Sheev's blessing or if it delays the regime until your warlord is ridiculously powerful then it kind of misses the point of the story.
>>1736719
Well, the more you know. Kind of weird that they are the only ones that actually research new Tech, while other factions just get new ships/ground forces.
>>
>>1738001
>If you *have to* destroy the rebels to get Sheev's blessing
That would certainly be wrong. I merely think the game should incentivize fighting the rebels more, but they should also be strong enough you can't destroy them or even cripple them before Dark Empire.
>>
>>1738198
>be strong enough you can't destroy them or even cripple them before Dark Empire
The question is, how do you do that without them also rolling over everyone they come in contact with? You know, without completely invalidating Eriadu and the Hutts.
>>
>>1738210
>how do you do that without them also rolling over everyone they come in contact with
Their problem is that they're only strong in the Galactic South. You have to buff their position in the Galactic North, since they struggle against the CSA and Zsinj.
I think Lianna is one of the biggest barriers there, since AI struggle to attack independent planets on top of the fact that independent planets are harder to take early game. That prevents NR from consolidating its northern planets, which leaves it stuck in Mon Cala. Giving the NR Lianna might help a lot with balancing things up there.

Similarly, they could get more bases near the Zsinj/PA territory, where there is no rebel presence. Planets like Dantooine would make sense as rebel bases. Being more spread-out would also make it easier to balance them, since that means they're allocating resources much less efficiently than a consolidated faction like the PA or Eriadu.
>>
Great fucking thread T B H . Got me to try this game again after years and the 64 bit update and mods have really breathed a lot of life back into this game.
>>
>the game projects the map depending on your PoV
>meaning it morphs the position of planets and hyperlanes if you pan the camera
REEEEEEE
So much for trying to stitch a map together to make it easier to explain AotR.

>>1737673
>Make defeating the NR count more towards legitimacy
Better not, big part of the legitimacy system was to incentivize focussing on the other warlords, especially the strongest one. Making the NR count more would be counterintuitive.

>>1738001
>Kind of weird that they are the only ones that actually research new Tech, while other factions just get new ships/ground forces.
Pretty sure it's mostly a lore issue. The new class modernization program of the NR and its ships were official part of the EU but anyone else arguably didn't have anything even close to it. Hutts have a bit but afaik not as extensive.
Another big part is how the NR makes it feel like you're transforming from a rag tag band of underdogs to the new top dog. Similarly to how it feels if you reform from the roman hoplites to manipel and marian legions.
Afaik the IR and warlords don't have anything like that in the lore and the roster changes in the mod is just switching one classic imperial ship with another. Part of the reason why the NR is still my most played faction despite being an empireboo.
>>
>>1738411
Good points. That would make them kind of a pain in the ass to play, being to spread out, but it isn't really a faction for me so whatever. I wonder if we could also get some enclaves that would be in the general Pentastar area.
>>1738443
Agreed. EAW threads are almost always very comfy.
>>
>>1738444
Yeah, it makes sense. The imperials had decades to establish a proper military and a doctrine, while the New Republic has to figure themselves out.
I think that the only actual innovations that the empire introduces are the modular task force line, and the dark empire stuff like world devastators and the Eclipse.
I guess there's also the weird droid tank that looks like a tower for ground forces.
>>
>>1738575
>That would make them kind of a pain in the ass to play, being to spread out
Would solely depend on how defendable those other holdouts are and how punishing it would be to lose/abandon them. Usually I just slug it out with Eriadu and forget about my other planets. That's partially because I have 2 Home One down there, already a decent amount of planets and my west and south being the map border making dfense easier.
>>
>>1738444
>Better not, big part of the legitimacy system was to incentivize focussing on the other warlords, especially the strongest one
For sure. The big problem is that you can easily do that without having to worry about the NR. Even as Eriadu, I could beeline for Coruscant and Kuat to become the biggest warlord without too much pain from the NR.

>>1738575
>That would make them kind of a pain in the ass to play, being to spread out
They'd still be less painful than the Republic or CIS in FOTR, where you can have 5-6 different fronts at once.
>>
>>1734749
Might be able to post a guide for basics and an empire start. Might need a bit of trimming though, already past 10k characters and not sure if I might not be glossing over things too much.

>>1738739
>The big problem is that you can easily do that without having to worry about the NR
True, NR in general has a lack of participation in the galactic thunderdome. At least with the Hutts we have another faction without pizza slices.
Ino Eriadu always ends with me having to gut the NR in the south leading to a game which solely consists of fighting ISDs, shit sucks.

>They'd still be less painful than the Republic or CIS in FOTR, where you can have 5-6 different fronts at once.
Also true, it's awful and part of the reason why I prefer the story GC in FotR.
>>
Wonder how the re release of Republic at War is going to be, last time I tried it probably almost 8 years ago I immediately got overwhelmed by the sheer amount of fighters and bombers.
>>
>>1738739
>They'd still be less painful than the Republic or CIS in FOTR
It why I drastically prefer TR to FOTR, despite being a massive droidboo. Luv me small, concentrated factions and lots of different types of enemies.
>>1739122
Last time I tried it, it was really fucking unfun. Stations spawning infinite acclamators is bullshit.
>>
>>1738444
>Afaik the IR and warlords don't have anything like that in the lore and the roster changes in the mod is just switching one classic imperial ship with another
Yeah, all of the Imperials get the Adaz destroyer in 12 ABY. Zsinj can use the Corona, Delvardous get an upgunned IVP, Maldrood buys the Goroth strike refit all around 10-12 ABY.
>>
>>1739615
Makes me hope that they set the galactic civil war mod close to the end of the clone wars. That way we could have both the switch from the republican to imperial military and the build up of the rebels from a bunch of isolated cells to an armed rebellion.
>>
>>1739716
That doesn't sound like the best fit for a game that's like 90% about combat.
That being said, Imperial Reign seems to be a very interesting take on the GCW era.
>>
>>1739739
>That doesn't sound like the best fit for a game that's like 90% about combat.
Possible l, I might have to just nut up and splice together a submod by myself relying on FotR.

>Imperial Reign seems to be a very interesting take on the GCW era.
How so? Did they mention some specific plans already? All I know about is that it exists as a wip.
>>
>>1739769
For one, we know that the empire will be split up into a bunch of different sectors, each being a playable faction. So you won't get to rule the thing as a whole.
Two, we know that it will be highly scripted and have a billion different quests.
>>
File: 1637943224572.png (282 KB, 411x455)
282 KB
282 KB PNG
>>1739964
>split up into a bunch of different sectors,
>highly scripted and have a billion different quests.
Hnnnnngg. Can't fucking wait.
>>
File: Untitled2.png (1.46 MB, 1919x1079)
1.46 MB
1.46 MB PNG
>>1643689
is my save bricked? the battle bar is gone and fleets can move around the map without ever engaging with one another
pretty sure it affects the ai as well
>>
>>1740210
Pretty sure that's a framework crash. Happens if you use the same save slot, so it's corrupted
>>
File: 965.jpg (330 KB, 720x720)
330 KB
330 KB JPG
>>1693538
Paul Blart Maul Cop
>>
File: anakin1.jpg (250 KB, 1024x622)
250 KB
250 KB JPG
>>1735205
I agree but jfc that art is HORRENDOUS.
>>
New thread?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.