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File: Rome vs Carthage.jpg (505 KB, 1865x820)
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Is there any greater feeling than conquering Carthage?
>>
Yes since you can usually stomp carthage out early into a campaign before they can become anything close to a challenge
>>
Many of you know that Rome 2 had a poor launch... but did you know that Creative Assembly created an entire free campaign and even included 6 FLC nations?

The free campaign was Imperator Augustus

The 6 FLC nations were:
Pontus
Seleucid
Bactria
Getae
Armenia
Massalia
>>
>>1723808
A wise move. Take their valuable city for yourself whilst removing a great threat. With them gone and the Greeks in a constant state of civil war then the rest of Europe will surely fall to Rome.
>>
Rome 2 also had a second set of DLC that was released after Total War Attila. The second set was developed by CA Sofia.

DLC set 1 from 2013 - 2014:
Greek States (pre-order dlc)
Nomadic Tribes
Caesar in Gaul
Epirus and Elephants
Beasts of War
Daughters of Mars
Hannibal at the Gates
Pirates and Raiders
Black Sea Colonies
Wrath of Sparta

DLC set 2 from 2017 - 2018
Empire Divided
Desert Kingdoms
Rise of the Republic
>>
Baktria possesses some invaluable faction effects. More money is always helpful and removing the public order malus from foreign cultures makes holding onto newly-conquered lands that much easier.

Maybe try a Baktria campaign if you have an itch for Rome 2.
>>
>>1723809
>Pontus
>Bactria
>Getae
>Armenia
>Massalia
who would want to play as any of these
>>
>>1723845
Play as Bactria if you want to LARP as the closest thing to Alexander's vision of a hybrid Greco-Persian power
>>
How do I not get filtered by DEI bros? I tried Rhodos and Scythia but could never get going anywhere within 100 turns
>>
>>1723806
>shit battles
>retarded AI
>inbred design
>shit campaign map
>shittily easy economy
Yep, it's Rome 2.
Good thing chuds and cretins are desperate and have no dignity or this trash fire would've died long ago.
Nobody should touch this tumor without DEI.
>>
>>1723877
Play Rome or Carthage for 1 campaign to learn how stuff works and you'll be flapping about with Rhodes in no time
>>
>>1723877
>>1723886
I didn't even know that Rhodos was a playable nation. They took over half of Syria in one of my Pontus campaigns.
>>
We are so back
>>
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Look at these stats. These Royal Peltasts are a melee/ranged hybrid.
>>
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Macedon has quite a challenging start to the campaign. They seem to be the weakest of Alexander's successor states.
But hey, at least we aren't barbarians.
>>
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Hm, we suffer a -30 penalty with Hellenic states which is quite terrible considering that about half the nations in our vicinity our Greeks. The Basileus of Macedon was able to secure a non-aggression pact with our neighbours north of the river - Getae. Epirus is not openly hostile to us but they do have 16 regiments of men standing outside our capital.
If only they would see reason and unite under the true heir to Alexander's empire.
>>
>>1723806
Do you have any favourite Rome 2 units? I think that the humble Hoplite takes the top spot in both my mind and heart.
>>
>>1723806
My favourite thing to do in TW is making historically accurate borders.
>>
>>1724299
Extremely based.
>>
>>1724267
Silver shield pikemen, pikemen are suck but those shields just look cool.
>>
>>1724267
for some reason I really really like the doggos, even if they cant do much and most of the times just run to the border of the map like retards, but managing to unleash them behind the enemy while they are fighting my troops and seeing how they tear apart their rear feels really great
>>
>>1723871
Why would I do that if the best hybrid already exists, the Seleucids
>>
>>1723886
It's around turn 30 and Carthage are too strong. Tips?
>>
>>1723806
Yes, dunking on civilized factions as Scythians
>>
>>1724262
>Macedonians
>not barbarians
lol
>>
The lead resource seems to provide all provinces with public order.
Wine and marble also provide factionwide public order... and you will never guess what Greece and Anatolia have.
>>
Do you like the Rome 2 soundtrack?
https://www.youtube.com/watch?v=YemA9nE0CEY
>>
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Let us imagine what the various factions in Rome 2 would be like if it was created by modern CA.

Seluicids/Sassanids/Parthia - Will probably have some gimmicky satrapy faction mechanic where you can have your satrapies attach their armies to yours. Will also have ways to forcefully make other factions their satrapies.

Celtics - Will have an extensive druid system that gives several buffs or maybe an expanded confederation mechanic.

Rome - Expanded auxiliary system. In real life, legions would have auxiliary legions attached to them. Also probably will have a romanization mechanic where you civilize barbarians and turn them into proper Romans.
>>
>>1723809
>FLC
Why are you using retarded CA marketing terms?
It was just content patches. This is a normal thing.
>>
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>>1724262
Honestly desu, I think you're missing out on a huge opportunity by not using Sarissa Cavalry/prodromoi in the early game. For every hoplite, you can have two prodromoi instead and they'll easily rack up 200+ kills in every battle with how eager the AI is to skewer itself on your pikes while causing mass routs of the early barbarian crapstacks. You're Macedon, after all, and the fact that you start the game with cheap lancer cavalry and an extra 20% charge bonus on top of that just for teh lulz isn't something to overlook. IRL, it was Macedon going all in on spamming phalanxes and being unable to raise enough good cavalry or solid medium infantry to support them which made them get trashed by Rome in the end. The classic Alexandrian army is pretty close to perfection when translated into the Total War formula.
>>1724267
The humbler theurophoroi. Square formation, javelins and good enough stats are exactly what I need to hold my flanks.
>>
>>1725958
Your Macedon looks really nice. Good luck in the inevitable war against the Seleucids.
>>
>>1725958
Should have sailed west and took out Rome.
>>
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>>1725967
Thanks desu. I predict it'll be anticlimactic, though, since I'm only on normal and I'm not actually sure where the Seleucid armies are. If I get bogged down, they may be able to raise some new armies in Egypt or Persia to counter me but I expect I'll just blitz their core land without a struggle.
>>1726046
Luckily(?), the Boioi have dealt with that for me. I took a glance west and it turned out that they own Rome now and are steadily advancing south and seem poised to kick the Romans out of Italy. Meanwhile, Syracuse owns Carthage and the Romans have been kicked over to Spain and Mauretania where they're fighting with the Arverni and all of the Iberian factions.

The Grey Death knocked out Egypt quite a while ago and seem to own most of Persia, but that hasn't translated into military power and I think I have way more soldiers in the field than they do. My current plan is to take Syria, Mesopotamia and maybe Egypt then call it there, since I don't think anyone else will be able to properly challenge me and I've still got the Seleucids alive in my Europa Barbarorum II Macedon campaign.
>>
>>1723806
Playing Attila.
>>
>>1723826
This makes no sense. It'd be like saying that the US gets no malus from public order when it invades a country because it itself is multicultural.
>>
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>>1725958
You might be on to something with the Pikemen. Absolute tyrants in narrow alleyways.
I did quickly look at the stats of the Sarissa Cavalry but I am uncertain if they are better than Citizen Cavalry.
>>
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I am trying to get somewhat accurate Alexandrian Empire borders as Macedon but I can't get this city to rebel. I think I am going to have to invest in production buildings just to reduce the public order.
The reason for the high public order is:
2 marble
2 wine
1 lead
2 of the philosophy technologies that increase public order
>>
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>>1726228
Sarissa cav are a cheap glass cannon that can kill way more than they're worth with some micro. I admit, I don't actually use citizen cavalry but I just can't imagine you'd be able to push them to the max when they have infantry stats meanwhile, properly cycle charging with prodromoi will rack up crazy kills whilst leaving them with minimum casualties. Of course, they're extremely squishy but if this is you >>1726297 then you should consider putting Thessalians in all your armies, who have even better charge bonuses while actually getting staying power.

For reference, my standard army comp is this:
>core units
5 shock cavalry + Companion general
6 pikemen
>flank
2 hoplites/theurophoroi
2 thorax swordsmen/Thracian warriors (I'm playing with an auxiliary mod)
>skirmishers
2 bowmen/slingers
2 Agrarararanian axemen/peltasts
When my infantry are in melee and not getting shot to shit by dumb fuck eastern slingers, I focus most of my effort on micro'ing the cavalry. In case it doesn't come across, I am a knight-spamming Medieval 2 player.
>>
Its so fun playing as a faction with pikes+great cavalry and/or great missile unites like Seleucids. It feels like you can take on anything. I have no doubt that I can even contend with Warhammer armies with no magic or monsters just through the strength of the phalanx and the charge of the companions or cataphracts.
>>
>>1726461
Whats the auxiliary mod please anon?
>>
I sure hope that the Greek administrators learn to stop fiddling with the books. It may cause them a problem in the next 2000 or so years.
>>
>>1726854
You worry too much. It's not like the mighty Hellanistic empires will owe money to the Germanics or anything.
>>
I wish that CA would have clarified how shields and armour work on the battlefield. Being able to view missile block chance and to understand just how much damage is mitigated by armour would be invaluable.
>>
>>1726943
afaik they are stats for dice rolls during combat. Thats how you can get locked into these slugfests with low tier units because every melee action is tracked individually.
>>
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Do you finish your campaigns?
>>
The Carthage Hannonid dynasty provides +40 relations with all factions. Even random barbarian tribes and Greek states have green relations with me.
>>
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>>1727278
ye
>>
>>1727278
I only finished Empire Divided as Aurelian and Rise of the Republic with Rome and Etruscans.
>>
>>1727962
>Rome
you didn't beat the game
>>
Are you playing or thinking about starting any Rome 2 campaigns?
I am yet to play Rome and I wish to verify if they are truly as powerful as some Anons say.
>>
>>1728002
It's the only canon faction, bud
>>
>>1728105
Lots of Macedon players in this thread. I wonder if they are the second-most popular faction in Rome 2?
>>
>>1728107
it's the perfect diadochos faction
>starts small so isn't overwhelming
>centralized start position
>can larp as alexander all over again
>main character energy
>>
>>1726852
https://steamcommunity.com/sharedfiles/filedetails/?id=1706704998
I've been using this one. Can't vouch if one is better than any other.
>>
>>1728002
>noooooo! you can't just play as Rome in Total War: Rome 2 !
nah, gonna start my 1000th campaign as rome to wipe out dirty barbarians.
>>
Don't you get a little tired of your Roman troops completely outmatching any and all opposition?
Wouldn't you prefer a challenging campaign?
>>
>>1728520
Romanoid virgins are no match for my Sabaean camel cataphracts. In my Saba playthrough, I immediately set sail for Rome after taking out Egypt. Their puny hastati and principes were broken by camels and their pathetic cavalry couldn't save them.
>>
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>>1728520
Rome should be more powerful in a direct conflict. It had the most powerful military, the most sophisticated government in the region (no shame on Greeks, very close second), and the in the end one of the most overpowering economies in the history of Humanity.

The problem is that Rome 1 and 2 don't actually give non-Roman factions any evolution of their own should they rise to prominence instead. Rome started out as Greekaboo tribals not much different than the Etruscans to their north, and all of their eventual military, legal, and economic prowess was hard won. If any other faction - be they barbarian, Carthaginian, Greek, or Eastern - charted a course of regional and then continental domination, they too would evolve over time to fit the mold of that challenge or fall apart from the failure to. This is one of the things I like about Attila, it actually does track the change from Late Iron Age to the beginnings of the Medieval for all factions - barbarian included.
>>
>>1728581
It is interesting to think who would have filled the void if Rome didn't succeed. Maybe Carthage or the Etruscans would have taken the mantle.

What do you mean about Attila showcasing the transition from Iron Age to Medieval Era? Does it have a good technology tree?
>>
>>1728577
Good, show those sword-wielders what's what. I have been obsessed with playing Greeks lately so I should probably try playing another culture group.
>>
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>>1723806
>>1723809
The game still being shit and boring af 11 fucking years later.

Also, the sieges still being shit af.
>>
>>1727278
I finished a campaign as Rome in normal and one as Egypt in legendary
However I used a mod that removes civil wars because fuck that gay shit
in retrospect maybe I shouldn’t have
>>
>>1728834
Civil Wars are easy to fix if you are willing to spend money on securing influence and sending rival family members on diplomatic missions.
The assache is checking the summary page every turn to make sure that the risk is at or close to 0%
>>
>>1728822
I wish we could burn the settlements down, but that came with Attila. I enjoy doing it in 3K but it's not the same. I want to destroy Alexandria o Rome, not some Chuangxaoping city...
>>
New to Rome2 and DEI.
I started as Macedon and went to take Naissos. This left Pella undefended besides the garrison but because it's walled I expected my army could return before the attitrition-suffering beseigers build rams etc. But they were able to straight away force combat, despite it saying my city can hold out for 16 turns. Anyone know wtf is going on?
Do settlement-less armies have superpowers?
>>
>>1729086
Fairly certain you get 4 ladders as default
>>
Is it easier to make mods/custom historical campaigns for RR or R2? I just want to enact a few battles from a specific period.
>>
>>1723806
Rome 2 and S2's combat feels really good. It's a shame the campaign, especially in R2 is such trash. Constant rebels and civil wars, political bloat, etc. TW has always had a foot in either door and suffered greatly as a result.
>>
Do you have a favourite barbarian faction? Iceni seems to be the easiest because of their defensible starting location.
>>
A hostile seafaring tribe invaded our fellow Gauls, they utilised horse and carriage on the battlefield to great effect - many of our brothers were crushed. The King of the Arverni tribe marches north and seeks to voyage across the great channel, putting an end to these raids.
These harbingers of destruction call themselves... the Iceni.
>>
Have you played any Rome 2 campaigns recently?
>>
Enslaving so many roman shits with my double barracks at Cosentia
>>
>>1730183
Where is Cosentia and what does the double barracks provide? Good job on enslaving Romans.
>>
>>1729114
For battles probably Rome 2, because the rosters are more varied and imo more historical
>>
>>1729879
Playing non-cavalry focused faction is so boring.
>>
>>1730205
Yeah, I just got it a few moments ago. DEI is also rather impressive. Mithridatic wars and being able to play as Sertorius sealed the deal for me.
>>
Playing Rise of The Republic has made me appreciate javelinmen. Everyone in Italy, especially Rome, has garbage tier cavalry with the only decent ones in later techs. Heavy infantry reign supreme here and the best way to take them down is by javelining them on the sides or back.
>>
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Damn, we just received our first reports from our surveyors. It turns out that the people of Britain have a lot in common with us Gauls. Who knew that a people divided by sea could yet be so united?
>>
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Not all resources are equal. If you play as the Romans then it might actually be wise to conquer Greece and Carthage before assimilating Northern Europe.
>>
>>1723845
>Getae
Why wouldn't I want to play as Thracian Barbs?
>>
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>>1727278
yes
>>
So we are probably in agreement that Rome itself is the single strongest faction in Rome 2 Grand Campaign... but who are the second and third strongest factions?
>>
>>1731574
If we're talking about player controlled factions probably Carthage and the Seleucid. If we're talking AI controlled for some reason Pergamon, Kush and the Suebi always seem to have become big players in my campaigns.
>>
>>1731606
>Carthage
Pikes > spears. Carthage sucks.
>>
>>1731606
I can vouch for Pergamon, Kush and Suebi all doing well in AI hands. Could be two reasons for this:
CA gives them additional AI cheats.
Their early game units are really good in autoresolve.
>>
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>literally every battle
>>
>>1731780
Firstly, true Romans don't use spears and secondly, where is your artillery?
>>
I prefer Europa Barbarorum desu
>>
>>1731610
Carthage has pikes and elephants. Lacking pikes in garrison which is unfortunate but you can teleport an elephant general around to help
>>
Hello first time posting, I'm stuck in an eternal war against Carthage, how do I defeat them? I find myself in a loop where I go back and forth to fight > siege > replenish over and over again in Sicily. I'm playing with DEI if that matter.
>>
>>1732021
I don't play DEI but maybe I can give you some tips.
Try to make peace with non-Carthage enemies and pull another army into the conflict.
Artillery makes sieges 10 times easier so make sure you have at least one in your sieging army.
A fleet might be helpful as they have incredible movement range and absolutely obliterate non-fleet armies in the water.
If you are still struggling at the time of this post then maybe post a screenshot of your map so we can see you geopolitical situation.
>>
Greeks > Barbarians > Romans > Nomads
>>
Is anyone else playing on Linux?
I get frequent crashes. Saving regularly mitigates the issue to a degree but no matter the settings, the crashes still occur.
>>
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First real campaign of DEI, never passed 30 turns in the others.
Currently on turn 100 with Baktria, not really understanding the supply system. I have the 2nd highest supply pit in Baktria, but in the summer my troops still face attrition in Maka and Karmania. I am converting a farm in Maka to a grain store just to hopefully circumvent this. I have a fishmonger in Karmania which allegedely provides supplies, but my army still gets eaten away.

Also just biding my time after a push to the ocean, solidying my infrastructure before plans to take on Parthia and Daha. I'm DA with Daha, and Parthia are their military allies.
The orange blob between me and seleucids are strong too
>>
>>1733041
Bactria is such a comfy nation, almost as safe as the Iceni. Have you had any epic battles in your campaign?
>>
>>1733090
No it's been pretty tame and patient. Baktria is very comfy, producing so many resources and being in map corner.
Big battles are to come, I'm upgrading the army and then tackling Parthia+Daha.
>>
>>1723806
Conquering Judea.
>>
Are there any tips in dealing with corruption?
>>
>>1733619
Promoting characters do grant factionwide corruption reduction and just raise your tax.
>>
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I dont get all these problems you are talking here sounds fake to me or I've become a master of this game idk.
This game is super easy it's boring as fuck. Just get legionary cohorts and beat all the game. Also it's starting to show it's age: building textures look like ps2 ones.
Attila is better. Same about they abandoned it and it's a buggy low performance mess. I would be playing Attila and Thrones of britannia 24/7 otherwise.
At least in Thrones you have to take care of replenishment and elite units as they are scarce. Not in Rome 2. Just get silver shield pikes and royal peltasts and you are good.
Also the UI is pure shit compared to Attila. It's ugly, unfinished, unpolished.
Attila feels like doom and despair. There's the harsh winter, the low fertility, the migrant tribes, etc.Nothing of that exists in Rome 2. There's no fertility or real nomad mechanics. Everyone has settlements, even the scythians.
In Attila religion matters, in Rome 2 culture is just a number. There's no historical events or scripts. You play as Augustus like everyone else. Nothing special, no events, nothing.
In three kingdoms you can become emperor of China and change your faction name. Not in Rome 2. It's a poorly scripted game. Just a sandbox with no historical path to choose besides missions. But missions are just "capture that settlement to get 1000 gold" LOL.
No diadochi wars scripts and events, no Punic wars events, nothing. Just pick a faction a LARP for yourself.
No difference between playing arverni or arevaci. Both are barbarians with no history behind them in this fucking game. It doesn't matter if you are king of Parthia or play with Athens: there's no spice or content here.
I go back to thrones of britannia, a real game. Unfinished and abandoned, but a real and fun game to play.
>>
>want to spice up campaign
>march Seleucid army to Britannia and abandon start location
>lose a few units in the first battle but keep pushing
>capture first province
>realize I'm currently making my third army and I still only own 1 province
>know the campaign is already won
>quit campaign
I don't know, maybe I'll try Suebi army of women or Saba mercenaries. Ardiaei seem to be the worst faction in the game with the weakest roster and useless campaign bonuses so maybe I'll give them a try.
>>
>>1733619
More Trade. Your merchants are incorruptible.
>>
>>1733863
Damn, I really need to pay more attention to the politics tab.

>>1733898
It is good to know that the merchants are diligent when it comes to paying their tolls... but there is one issue. Expanding empires may eventually run out of potential trade partners.
>>
>>1733894
Rome 2 definitely isn't a hard game. If variety is what you seek then maybe try one of the smaller campaigns or look into mods.
>>
Any reason not to go strategist > tactician > logistics on every general basically
>>
>>1733930
I always go middle tree for the campaign movement range and then the unit replenishment.
For agents I usually seek out the -1% corruption skills.
>>
>>1733930
There is not. Improving replenishment, armor and ammunition makes Logistics is too good to pass up. Logistics could possibly be beat out by combat buff skills but Tactician granting extra campaign movement range means I'll always pick the Strategist line.
>>
How do you fight siege battles as Rome?
>>
>>1734373
turn the battle difficulty down to Normal
>>
>>1734373
Usually I'll autoresolve it, but if i have to do it manually then bring infantry heavy army (preferably swords) with archer for their arc and some ballista or onager.
>>
>>1734373
Defense is one of the easiest factions to play because your Heavy Infantry is the best there is.
Attack? Autoresolve or get good at cycle charges.
>>
Why are the Greeks so fun
>>
>>1735208
Because of HOPLETAYS!!!
>>
Would you say that the Greeks are even more powerful than the Romans on the battlefield?
>>
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>mfw this happens
>>
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>>1737063
>mfw it happens again
This is OP... shame the diplomat is 67.
>>
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>>1737066
After being gifted 2 provinces, I plan to strike the orange blob from the south and quickly take the two cities which are isolated. Then I will attack Parthia from both sides.
>>
>>1737081
>he let baktria blob
>he didn't snipe egypt on turn 1
I hope that's singleplayer
vanilla or modded?
>>
>>1737085
I am Baktria anon... there are 2 previous images
>>
>>1737081
Is that Cimmeria who has taken about half of Anatolia? The Greeks that start in Crimea?
Also, nice to see that Macedon has good borders. Just a shame about their western flank.
>>
>>1737109
oh wow, went full tard there
you're doing great then
now roll over everyone with cataphracts and armored toots
>>
>>1737066
I love that image of the diplomat on the horse.
>>
>>1736161
Macedon is.
Pikes > spears > swords.
>>
>>1737081
Man, post your army composition. I always use pikes and swords, but I would like to use hoplites too. The problem is pikes>spears, and that's a shame.
Also, does somebody use skirmish cavalry?
>>
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>>1737147
It is indeed Arche Bosphorous. Macedon just took a settlement in anatolia and Hayk liberated Antheia
>>1737165
thanks, Bactria are a pretty easy faction with the army roster and the amount of resources they sit on. As you can see the orange blob is now removed. I'm going to prepare to take out the Daha and Parthian alliance
>>1737194
same.
>>1737527
Here you go. I tend to favour a good number of hoplites with 2 units of shock infantry, cataphracts and horse archers. I don't like using elephants, and rarely use seige artilery.
>>
bump
>>
It's Rome: Total War 2 you retarded fucking nigger. Can't even type the name of the game you play properly.
>>
>>1741774
Times change.
>>
>>1741774
lol retard
>>
>>1742099
Yes, you are a retard.
>>
>>1742106
Stop embarrassing yourself. Take the L and fuck off.
>>
>>1742114
Speak like a normal human being and not like a nigger.
>>
CA was right to abandon the historical fanbase.
>>
>>1727962
Based. I've never played as anything other than Rome in Rome 2 or Attila. When you have the best option available, why choose anything else?

Torille.
>>
>>1742125
Yeah, the historical fanbase has too high of standards, it's not good for their modern business model.
>>
You just know that there exists an Anon who has hundreds of hours in Rome 2 but has never once played Rome outside of the tutorial.
>>
>>1746252
why was this post deleted?
>>
>>1723808
>Intentionally avoid them so that we can have an epic Punic War later
>They die to their neighbors
*sigh*
>>
>>1746256
I think I messed up on using the spoiler tag. I was trying to hide that I really liked Greeks.
but to no avail
>>
>>1746263
ctrl+s
I really like Greeks which is why I'm scared to actually go to Greece to not ruin my opinion of them.
>>
>>1742125
Yeah remember when the TW fanbase would get mad about the predatory DLC and dishonest practices? Good thing Warhammer fans dont care.
>>
>>1746266
You're wrong, they do care. It reminds them of home.
>>
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>>1737690
After breaking the trade treaties with Daha and Parthia, I waited the 5 turn period and swiftly took over their territories enclaved in my lands with 4 full armies. Nearly all of their armies were away fighting the Seleucids, so it was very easy.

I'm tempted to start going north from Baktria and swoop down the Caucasus, rather than beginning the slog against Seleucia and eventually Ptolemys.
>>
>>1746443
Persia (Greek) looks comfy. Although, I do worry about that red nation in the Mediterranean.
>>
>>1746443
desu fighting the nomads might end up being an even worse slog, and rarely worth it (except for that one town in xvarazm)
why not punch through to the first mediterranean port for those sweet trade profits instead?
judging from the map, mesopotamia and the seleucid faction are the next logical targets
>>
>>1746528
yes, they actually declared war on me too KEK. Even though I won't be fighting them for another 100 turns...I hope.
>>1746533
Interestingly Hayk have conquered north and have Scythia. I took the Saka Rauka settlement to complete Xvarazm, so I will be going that way against Hayk and conquering down.
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>>1748772
It seems sending diplomats to rival nations is OP because even though they are unfriendly towards me, Hayk gifted me two settlements in Scythia. Almost tempted to stop using it but it's hilarious when it pays off.
Rome killed Carthage off and note Egypt on the Black Sea.
>>
Did you pick up any Rome 2 DLC during the sale? I got the Greek States.
>>
>>1733894
Played Ardiaei. Turns out the Marines and Thureos Spears are secretly over powered.

Both squads carry 5 javelins, have the larger melee infantry sized squads (compared to the smaller Peltast or Velites javelin squads) and are also spearmen so can handily fight cavalry. Once the melee starts you just get every unengaged squad to move forward, surround the melee and pelt the crap out of them.
>>
>>1728718
Late, but yes. Attila has a good tech tree. Many factions start out in late iron age and end in early Medieval. Even WRE ends up as a medieval kingdom/empire by the end.
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>>1750618
WRE unit roster is trash.
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>>1749897
I've really started to steamroll factions now. I'm friendly with Hayk so that gives me space to start getting towards the Mediterranean
>>
>>1749952
I always want to grab Rome II on a sale, but this shit is stupidly expensive even at 75% off. It's a 11 year old game and it still costs like $50.
Are any of the DLCs actually worth having, maybe I'll just get the standard edition.
>>
>>1751695
Rise of the republic and empire divided are good, there's also caesar in gaul if you like the period, there's also some culture pack so just pick whichever interests you.
>>
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>>1751525
Declared war on Egypt and took Petra and Jerusalem, also took settlements on the Black Sea
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>>1758158
What turn is it now? Since you've played it for a while.
>>
>>1758158
Very well played. But seeing your map reminds me why I prefer Rome 2 with 1 tpy.
>>
Im wrapping up an Epirus campaign.

Who should I play next:

Arverni
Parthia
Pontus
>>
>>1758512
Around 200

>>1758604
Thanks, I think Baktria is easiest DEI faction to play though.
>>
>>1758731
>Parthia
I love Parthia
>>
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>>1758158
Egypt is falling. Turn 257
>>
>>1761737
Big Red v Blue developing. Quite kino
>>
I wish that this game was a little bit harder. You get to the "blobbing" stage by about turn 20.
At least the battles are cool.
>>
>>1762722
Just edit the imperium efects in the db tables and make it more difficult.
>>
>>1723806
Uniting Gaul is a pretty good feeling. Also, playing AS Carthage is pretty dope because its difficult - spread out cities and each Spanish colony getting constantly attacked or rebelling because culture differences is hard early game.
>>
Defeating a quality army 10x your size with nothing but militia units will always be the best feeling in a total war game.
>>
So the DeI AI cheats with supplies too, huh. No point in raiding a boxed in 2 settlement faction with the expectation they'd starve when they just pull food out of their ass in the same way they pull the money to pay for three full-stacks out of their ass.
>>
Pikemen in the centre and Hoplites to the sides.
>>
Did the devs ever fix this game?
>>
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Name a better line holder than Hoplites.
>>
I've been having a strong urge to play a Rome game after playing Songs of Syx recently. Never actually touched any of the Rome TW ones specifically though, is Rome2 good? What about Atila? Is it worth going out of my way to pirate Rome1 and get it working on modern systems?
>>
>>1724582
I feel like this dlc and the women dlc was kinda a way to bring back the meme Hollywood units from Rome 1 for the people who wanted them.
>>
>>1769200
Attila is more kino if you play Rome 2 first. You gotta understand how different that game was from other total war games.
>>
>>1769212
It seems the the best consensus with Atitila, that it's less of a 4X and more of an empire survival type of game.
>>
>>1750621
Is this a joke?
>>
I have almost 100 hours in Rome 2 and I still haven't played as Rome.
>>
>>1725073
I really like the main menu theme. It's this nice of blend of hope and brutality. We can make the ideal world if we spill enough blood.
https://www.youtube.com/watch?v=J7YLmgpF8NE
>>
>>1725073
It's pretty underwhelming, attila on the other hand
>>
>>1723809
Why did Pompey even try?
>>
>>1723845
>Massalia
You can rush the Celts in Provincia and get gold + olive oil in just a few turns. If you expand north from there you'll have iron and timber as well.
>>
>>1777462
Disturbing grain supply or something.
>>
>>1777475
Resources mean nothing in this game. Just build farms + temples + military buildings in all provinces and you are good.
This game has no complex economy system.
>>
>>1723806
Is Hoplite really pronounced Hoplitay?
>>
>>1778377
Wish it did.

It implies it does but anything you do works so optimization is just something you do because you want to or because not doing so stresses you out.

Some techs are locked behind resources and iron and horses provide unit buffs but you can beat the game with Tier 1 & 2 units so, again, you only do it because you want to.
>>
>>1779205
Three Kingdoms was more complex while beign simple: you need food to upgrade cities, but too many huge cities will starve you.
Also Thrones of Britannia added food to recruit units and unlock elite ones.
I wish they keep developing 3K and forget everything else.
>>
>>1723809
I DON'T WANT TO PLAY AS PONTUS
>>
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My first ever RTW2 game, 60 hours in 231 BC winter. I decided whimsically also to give DEI a try too. Few questions with the one army=general though: how do you reorganize units if you ever felt the need to? I feel at odds and ends with my army composition and I'm trying to give it more thought, been rethinking my grand strategy regarding buildings, and legion reassement altogether because of supply systems. Moving into Hispania is turning out to be a logistics nightmare. I might just leave a single legion there,

Should I get over my autism of needing full stacks when my imperium limits allow? I'm usually never needing the need to crank treasury slider up in these games, I usually always left it on the second slider or the 1st if I could help it. I did struggle economically throughout the early turns and I'm still trying to figure out how to balance food/order and optimize economy further. I did read it in the DEI tooltip that generals can act as governors, but I didn't make sense of it until I started reading DEI advice that it was viable with character skills though.
>>
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World map so far. I realized I didn't actually complete the last sentence but I might leave the 6th legion there and pull back the others to southern Italy and spend the next few turns making maybe 2 full stacks of proper roman units and either downsizing the other two or do that governor-general thing. From there might just invade Carthage through Africa. Still sort of getting the hang of modern TW games on top of the DEI mod. My biggest gripe is you can't move mil units around without a general. I am feeling the mood to give Rome1 a try and maybe Med2 someday after this.

Also I wrote the 4th was surprising Siciily, but I meant Karalis.
>>
>>1723806
>nearly 11 years later
>still one of the top 3 most played total war games on steam
Rome never dies
>>
>>1779110
Even worse, the H was silent. It was pronounced Opleetey. In real life the Greeks and Romans weren’t British, they were a bunch of Eurospics.
>>
>CA never made an Alexander campaign, a British campaign, or a Caesar vs Pompey campaign
>The only campaign set in the ADs is a prequel to Attila where Rome is shitting and pissing itself
Why
>>
>>1733041
Some regions have "extreme summer" where you always take attrition. If your attrition report includes your cities garrison, this is the cause.
Also check your main settlement info, each region have different regional units (usually with a total maximum of 4) that you can include in your armies. It diversifies your armies and add a fun factor to your campaign.
>>
>>1779110
>>1782701
Fun fact, Caesar was pronounced exactly like German "Kaiser." (It’s the same word.)
>>
DEI Rome campaign going well. I left the Lusotanns unchecked to focus on Carthage and I was powerless to stop their 9k in 5 stacks rolling me the past few turns. I'm slowly creeping up through Numadia, and Lusotanna keep throwing their troop transports at my Quinqueremes. It's taking advantage of cheesing ai, but after reading a number of reading on historical campaigns around this era it puts into perspective how life is more bizarre than fiction, it's historically accurate that the ai is braindead in a way.
>>
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Game really decided to go all in on the stereotype.
Then again, they are by far the most loyal party. So there's that.
>>
>>1723809
buy an ad
>>
Feels goods man
>>
>>1723806
>intercept their armies at sea
>wipe them all out as defenseless transport ships
>send in the legions and cap all the cities unopposed
>>
>>1777462
Great Pompey Magnus need only stamp his feet and the legions will rise up to fight for him.
>>
>>1723877
DEI has some inherent problems.
>turned off AI food attrition and almost no occupation penalty.
>AI has insane bonus to income and can field 1.5 armies off of one settlemen
>Massive Garrisons, which only the AI really benefits from
>AI camps inside settlements with full stacks and inflated garrisons
>some factions have such weak starts that you have to cheese the AI to leave their settlement so you can actually capture it.
>AI will avoid battles as much as possible if they aren’t guaranteed a decisive victory
>AI doesn’t defend regions and will just blitz your settlements if you are attacking them, and since they have no occupation penalty, they can do this much faster than you.
>Since AI can’t manage all the new subsystems, whenever you capture a new city, your food supply collapses.
>70% of skill tree is worthless for most characters

You have to abuse the fuck out of the ambush stance to make DEI playable because that is the only way the AI won’t know where your armies are 24/7. The devs even advocate you play this way. The best part of DEI is the pops system how it forces you to make a diverse army.
>>
>>1784774
Is Para Bellum better?
>>
>>1784774
>The best part of DEI is the pops system how it forces you to make a diverse army.
Imo the problem with regional units is that all armies will end up looking the same, unless you roleplay. I also don't like the massive garrisons DeI has.
Many units are also very ugly
>>
>>1723877
Try a easier nation. Baktria is always a favorite for me.
>>
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I tried to be friends with Rome...
>>
Installed DEI. First game, playing as Sparta. Unsure what to do. I built a full stack, researched some tech and declared war on Athens. Put my army into an ambush but they aren't taking a bite despite having two full stacks on my one. I assume replenishment will also take from my population so I'm not spamming stacks, plus money would be tight.
>>
Is there ever a single reason to use a scorpio over a ballista?
A ballista has better range, can shoot over your units, can destroy walls. A single unit usually gets me between 150-200 kills in an open field battle. Well worth the minor campaign movement penalty.
>>
>defending from a siege
>enemy captures a random victory point
>150 ticks go down in 1 minute
Who the fuck designed this game lmao?
>>
>>1785989
Been a while since I played DEI Sparta. I think the strat is go capture as much land around Athens as you can, because it's low hanging fruit and you need to build your strength up to take Athens head on.

Sparta's roster relies on a lot of high class population too, so use lots of cheap fodder on your front line to eat charges and missiles so your 1st class population doesn't take the hit.
>>
>>1787155
Yeah I took Athens and the Athenians have 16 units left. They attacked me and my reinforcement pathfinding got fucked, I thought I could still win and then >>1787144 this unfun mechanic happened.
>Sparta's roster relies on a lot of high class population too, so use lots of cheap fodder on your front line to eat charges and missiles so your 1st class population doesn't take the hit.
That's what I've been doing, I also heard exhaustion matters a lot and fodder helps exhaust the enemy I guess. I hire the swordsmen-javelin guys a lot, their melee attack is decent and they can flank and rack up kills. I won my first (DEI) battle with 4:1 k/d ratio against superior numbers so I probably did decent, though the battle AI was surprisingly good.
For some reason my pops drop (at least the "foreigners" class, sometimes other ones as well), the game doesn't really tell me why.
>>
>>1787157
>For some reason my pops drop (at least the "foreigners" class, sometimes other ones as well), the game doesn't really tell me why.
Newly captured territory will be almost entirely foreign pop, which will have a significant negative growth malus, while your local pop will have growth buffs. Foreign pop will steadily degrease until it stabilizes, but the stable target is quite low.

Pop from your culture shouldn't vanish for no reason. Maybe you had an injured army replenishing in that region?
>>
>>1787157
Exhaustion debuffs are significant. It's worth doing things like walking instead of running when moving up your army before they clash, and cycling exhausted troops out of combat if you have a line of reserves available.
>>
>>1787166
>Pop from your culture shouldn't vanish for no reason
There is probably a reason since there were some factors mentioned but there's nothing that really tells me what's happening.
>>1787168
Yeah, I heard so, thanks. How are the smaller factions like Dacia, Germanic tribes and others of that caliber like? I remember that in vanilla they really weren't fun to play.
>>
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>>1787157
Deploying your army in a checkerboard triplex acies formation works well too.
After the lines engage, the enemy units will start wrapping around your separated front line units, exposing their flanks. Then your 2nd line of elite units can throw their javelins and charge in. They'll be able to do more damage and take fewer casualties than if you just tried to filter them through a continuous front.
>>
>>1787175
I've actually never fought with a formation like that. I usually always did continuous lines. Saved.
>>
>>1787170
>here is probably a reason since there were some factors mentioned but there's nothing that really tells me what's happening.
If you hover over the pop ui element, it should give you a tooltip with some information growth modifiers and what the projected change for the next turn is. Not sure if it will tell you exactly what you want to know.
>>
>>1787170
>How are the smaller factions like Dacia, Germanic tribes and others of that caliber like? I remember that in vanilla they really weren't fun to play.
Dunno how they compare to vanilla, only played 1 vanilla campaign before permanently switching to DEI. Also I have a strong preference for playing as Rome seeing as you can enjoy the flavor of every cultures roster with the vast auxiliary and AoR system, it keeps long map painting campaigns interesting. I tend to play much shorter campaigns as minors, just going for regional rather than global dominance and calling it a day.

Dacia (or Thrace?) was fun. They have really good shock infantry, which gives them a unique playstyle compared to typical phalanx type units.

Parthia is a good campaign too, worthy of playing a long global conquest game. Major uphill battle, very unique playstyle with horse archers. You'll need to use serious steppe tactics, pure horse archer armies, whittling down enemy blobs over the course of several battles. You'll have to attack, micro carefully until every last arrow is fired, then retreat off the battlefield, and repeat. You gotta play that way just to survive the early-mid game.
>>
>>1787176
Make sure you deploy your individual front line units in squares. If you make them to wide and thin, they'll get punched through and route before the time is right to throw the 2nd line in.

It's a really good formation when you're outnumbered up against multiple reinforcing armies. In those cases you're better off keeping your line short and compact seeing as you won't be enveloping the superior foe, and if you outflank, the constant stream of reinforcements are just going to end up pincering your flanking units.

The checkerboard formation lets you get flanking bonuses and advantageous matchups while keeping a narrow front.
>>
>>1723806
Yes, Conquering Rome as Carthage
>>
>>1723806
Inspired me to reinstall and play with egypt.
Will report back soon, I know you all can't wait.
>>
>>1787120
Just more ammo. Same reason someone might use slingers over archers.

AI likes to spam low tier units so more shots can have a place. Probably more so if they have reinforcements. But ballistas will annihilate most foes in most battles.
>>
I love when the ai does this. It's so broken but it makes me happy.
>>
>>1787120
One other benefit of always having artillery in your army is that due to some programming quirk (at least in DEI, not sure about vanilla), the AI will ALWAYS come to you unless it's a siege battle. Even if they're on the other side of the map well outside the range of any of your units, outnumbered, and the defending army. By the time the enemy reaches you, their units, especially the heavier ones, are guaranteed to fall from 'fresh' to 'active' as long as you make sure to deploy as far away as the deployment zone allows, which leaves you with an advantage in terms of exhaustion.
>>
>>1788628
>>1787120
NTA. Don't put them literally at the edge of the emap. you will realize your mistake too late and get routed.
>>
>>1723808
Unironically: Unless I gun for them asap they are typically beaten by Syracuse and that one playable Spanish tribe.

Is there any mod that buffs them?
>>
>>1788112
The fuck are you playing for Carthage to have armies like that?
>>
>>1784012
>That low 77% Influence
If you don't have >95% Infuluence then you're playing the game wrong. Expand your family's influence with marriages, promotions and extra hired generals while killing the high gravitas members from the rival families off. Either by repeately sending them on diplomatic missions to factions that hate you or simply creating armies that only consist of them and having them charge the enemy alone.
>>
>>1788628
This is the reason I don't use artillery, it spoils the fun of the battles by forcing the AI to bum rush you immediately.
>>
>>1789221
There's a mod that fucks with autoresolve for major factions but I can't say I've used it much to confirm how well it works
>>
>>1789222
DEI. They're about 2 regions/4provinces left at this point.
>>
>>1789393
I mean, main factions do seem to survive nowadays(Unlike when the game came out). Just... never Carthage.

Personal experience with Vanilia tends to be: Carthage always gets stomped. Rome survives pretty long but rarely does much. Seleucids or Egypt typically end up dominating in their respective region. Macedonia typically gets wiped out by Athens and Sparta teaming up. Parthia or Bactria tend to end up conquering a decent swath of Persia. And Suebi are typically wiped out by the Boii.
>>
>>1789472
I should try DEI sometimes. A lot of it's features look pretty cool and it seems to have better campaign balance.

Game feels overly autistic though. Is it really necessary to have several different types of Hastati?
>>
>>1789489
I find it fascinating. This is my first modern TW I ever tried and I gave it a try, it's very hardcore for sure as a returning player to the series. Massyali fucks too hard in the mod, their armies are giving me anxiety with their jav units. I've been trying to actively avoid savescumming like a lunatic (something I did at the very beginning getting accustomed to nu-TW) but I've been just letting defeats happen even if a high-skilled general dies. I still make cope saves just in case anyway. :^)
>>
>>1789231
That gives me less benefits though. I've gotten to the point where I can go to 100% and not feel any pain due to all the tech, building, and wonder bonuses, but no reason for me to give up that +6 PO bonus for more influence since the threat of unwanted civil war is entirely gone.
>>
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Is the PISS FILTER still present in this game or did they finally patch it out?
>t. someone who gave up on TW after Rome was released
>>
>>1793486
Oops I meant Rome II, but you knew that.
>>
Mark Antony should have won and I'm glad Rome II at least lets me live out the fantasy of correcting the timeline.
>>
>>1733930
Cavalry spec. All around buffer guy for your cavalry armies. By the end game I sometimes have 4 or 5 pure cavalry armies running around doing things.
Looter spec. Not only more money buy more slaves as well.
Mercenary captain. I often spec a guy into looter and mercenary captain and siege.
Remote governor (spec'd into building cost reduction and public order bonuses and mercenary cost reductions and siege holdout time). He can hold a remote territory by himself and rush building expensive defenses and such.
Naval recruiter (when you have naval superiority you don't really need all the movement bonuses of strategist or the extra ammo).
In the early game infantry and fighter specs are useful for the small engagements especially sieges. The general unit can change the entire battle with some buffed stats.
>>
>>1797209
The cav, looter, and merc captains are usually support armies BTW. The main forces usually have someone with at least some strategy and logistics.
>>
>>1733930
if you're playing dei never skip out on empire maintenance. All my generals, general-governors (as rome usually just solo generals from other families), admirals, and governors have those when possible as well as banditry (never skip out on this either) I started ignoring the battle ones for those midways into my campaign.
>>
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>>1789489
Some of it is an inheritance of EB which is (Was) revered like the hadiths by the last generation of total war modders. Now that that is a generation old it'll probably be DEI and SFO that get venerated where it used to be EB and I dunno, darth or something. EB had camillian (earliest legion), then polybian (Classical legion), and probably social non latin. You could definitely trim it down to just pre-marian hastati + non-latin Hastati. What they usually do with Camillan is give the hastati spears, while the polybian classic ones have swords.

>>1782705
I can understand Alexander because you're left with a bloated Persian Empire unless you try and divvy it up satrapally. It's the Diadochi which I am surprised never got a saga or a DLC campaign.
>>
>>1800510
I never got into EB just because the starting positions were incredibly cheap and not fun. Especially ones like the Iceni that just start you off with one province and no income.
>>
>>1800510
>It's the Diadochi which I am surprised never got a saga or a DLC campaign.
Agree. Would be pretty kino.
>>
>>1723806
winning the Caesar in Gaul campaign in DeI
>>
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>>1797006
I always marry Cleo in the first turn when playing as him
>>
>>1723806
Playing as Germanic barbarians and sacking civilized cities all over the east and south.
>>
>>1723806
Only on Divide Et Impera, that war is such a slugmatch that after winning the war you're kinda going to get bored with other foes.
>>
>>1723809
buy an ad
>>
>>1793488
Silly anon
>>
>>1785205
It's much closer to vanilla experience, on battle it's more fun because rear charge with cav can actually rout a unit even elites. Other than additional units, unit skins and portraits, playable factions, also there are optional population system, i just wish they will add DEI recruitment system that based on culture in the future.
>>
>>1723806
If you could improve Rome 2, what would you do?
>>
>>1797006
>>1803116
True.
>>
>>1806742
-Add up to 10 building slots in main settlements and 4 in minor ones.
-Make nomadic factions real nomad like in Attila.
>>
>>1806742
After playing Attila for the 1st time with the tutorial recently, right away I can tell you units disengaging and breaking off after fighting enough, 100%, it was so crazy seeing it the first time and it meant I can properly antique tactics properly, since warfare generally was about cycling in units after they exhaust themselves, not that garbage mosh pits that prevailed even in dei. Come to think of it I'm curious how those roman mods play with that in mind all things considered.
>>
>>1806742
Overhaul the campaign balance. Rome/Carthage/Macedon should be a actual threat.

Also change the map to add more provinces. Mostly making Sicily it's own province and adding extra content to Greece.
>>
>>1807805
>After playing Attila for the 1st time with the tutorial recently, right away I can tell you units disengaging and breaking off after fighting enough, 100%,
The fuck? That was a thing in Attilia? Why did they never reuse that for any of the later games like Troy?



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