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Just optimize it, fix the late-game, do a bit of balancing and add more flavor to railroad it towards historical borders and wars and it will be better than Vic2.
It's like 3 patches and an HPM mod away from being good. The base mechanics are all very solid and an improvement over 2.
>>
uh yea hopefully this foreign investment shit works well so you don't have to conquer everything and you can play tall, and that power blocs allow for interesting choices.

combine that with a big performance improvement and it'll be a good game.
>>
>>1729486
>still has a less engaging war system than any other paradox game
lol, lmao
>>
>>1729842
no the war system is perfect
that is how it ought to be
>>
>>1729486
Still need to replace buy-sell orders with actual units of goods.
>>
>>1729486
systems are alright yea, but where is the genocide mod
>>
>>1730050
You can't an outright genocide mod without getting banned.
You have to do a overhaul and sneak it in as a mechanic there.
>>
>>1729486
This game will always be irredeemable. Those that have the guilty pleasure of playing Vic3 should not breed.
>>
>>1730051
just post it on moddb or loverslab or something, paracucks have no power there
>>
>>1729844
Wizdrone spotted.
>>
>>1729844
>move army to Zanj HQ
>it is now stuck there for all eternity
Works great, ship it.
>>
>>1729486
fuck off dumb paradrone
the core systems of the game are retarded, it will never be good unless the redesign the whole thing from scratch
>>
>>1730220
>make an agitator general of an army
>send the fucker to rot in madagascar for the rest of eternity
Sounds great. Now they just need to add in armies and generals revolting, and then he'll be able to make his own apartheid shithole state in Madagascar.
>>
>>1730263
No you retard, they literally cannot pathfind out. Because the system is broken as shit.
>>
>>1729486
>Optimize it
You mean take a core feature (pops) and rework them into the vic 2 style. The current style (same as stellaris) slows down the game massively.
>Fix the late game
Honestly more an issue with the series than the game itself. Last 20 years of any vic game isnt great IMO.
>Balancing and flavor
Events are as boring as 2 and journals are shit.
>Railroad
Yes
>3 patches
3 patches for a competent dev team. Its more like 5 years worth for pdx
>>
>>1730562
What do you think could be done to reform/update the pop system into something more realistic and fun, without slowing down the game? Also, to expand on this question, what would a perfect pop system look like in a perfect grand strategy game?
>>
>Sphere of Influence delayed
Will it be enough to save Victoria 3?
>>
>>1730220
>is that a bug???
>yep the system is clearly poorly designed
>>
>>1730572
Have pops be treated individually instead of grouped weirdly but idk if thats possible for vic 3. For a perfect strategy game it would be vic 2s but more realistic
>>
>>1730592
No. They have a long way to get back to 2
>>
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>>1729844
>the war system is perfect
>Naval invade a one state country
>Fully occupy them a few battles later
>Enemy they called in can take the front territory before my troops reach it and then my troops can't catch up to the front so I have to re navally invade
>the war system is perfect
>Unciv in inner africa revolts
>I can't order my army to go to the border for ???? reasons
>Relocate their hq there instead
>War starts and the unciv occupies my colony before they get there
>Army magically teleports all the way back home and will take another 100 days to get back
>the war system is perfect
>Go to war with the turks who are in Austria's market
>Occupy most of turkey and they are at -89 and will capitulate very shortly
>Austria capitulates and turkey entirely unsieges so war support stops ticking down
>Turkey then starts occupying my territory while my armies slowly move back to the front so I have to not only reoccupy most of turkey but retake my own territory as well
>the war system is perfect
Perfectly shit, you mean.
>>
>>1730263
>make his own apartheid shithole state in Madagascar.
Despite Liberia, Oranje and Transvaal existing, new colonial administrations cannot detach from the metropole without collapsing to an event.
And despite the fantasy New Africa tag existing, dynamic tags aren't created for mass migrations of cultural blocs and resultant discrimination just causes radical spirals... in fact secessionist movements seem to only occur for recent conquests.
>>1730783
>Austria capitulates and turkey entirely unsieges so war support stops ticking down
Not being the war leader fucking sucks, win or lose.

>Sweden declares unification war because you own Finland
>Finland is released because of shenanigans
>Sweden remains at war with you despite none of the goals being achievable
>>
>>1729486
>railroad it towards historical borders and wars
At this point all Paradox games should just have two game modes. One historical mode that forces events to play out according to real-world history, and one alt-history mode where you can have all kinds of random nonsense and you take over the world as Nazi Germany or whatever fantasy scenarios people want to jerk off to.
>>
>>1729486
dunno, didnt play it. Nu-cucks just lost its entire appeal once it was taken over by the globohomo PR division
>>
>>1729844
Got a new one to add.
>Aotearoa managed to become a nation somehow
>Declare war on them to take South Island
>Can't plan a naval invasion
>Move an army and navy down to my colonial holdings
>Still can't plan a naval invasion
>Using the context menu I can select naval invasion but I can't select any armies or navies
>Why?
>Uhhhh you just can't, okay!?
>the war system is perfect
>>
>>1730783
>Austria capitulates and turkey entirely unsieges so war support stops ticking down
fucking criminal I tell you
In HOI4, as axis or comintern, you can be about to win WW2, all the big countries are dead buy suddenly Brazil becomes a major and you have to fight the US and invade South America and do a WC.
Sucks
>>
>>1730783
>>1731339
>bugs and user error = system's fault
yawn
>>
>>1731339
It's the same glitch that makes Alaska immune to naval invasions.
>>
>>1731500
The point is none of that would exist if it was a v2 war system. Because you can manually move your soldiers. You can't be pushed out of a state before your soldiers reach the border because your soldiers are in the state and can engage the enemy. You can't be prevented from landing to protect your colony because your ships are on the coast and your soldiers are in those ships. If your occupation magically disappears it won't matter because the enemy armies are already dead and your soldiers are still in their lands, and you can't be prevented from launching a naval invasion because you can just tell your soldiers to disembark.

All of those problems only exist because the war system is garbage.
>>
>>1731509
I thought making Alaska impervious to naval invasions was deliberate on the part of the devs to nerf Japan cheesing recognition/war reps.
>>
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>>1731892
I thought so too at first, but other random states are also affected. It's also done in an odd way, as instead of making those states landlocked, they just don't appear on the dropdown list at all. Not to mention it's not much of a nerf for Japan, since you can easily take Siberia from Russia without them doing anything.
>>
>>1730615
>feature is months old
>still broken as shit
>th-they're gonna fix it any moment now
>>
>>1729486
Concede your failure and put in movable armies or game will remain dead. Your choice.
>>
Best WC nation?
>>
>>1730592
oh boy I can't wait for 1.7 to release bug free!
>>
>>1732450
I really hope they don't. Moveable armies are a bad element of Paradox games.
>>
Cookie clicker in 19th century. This game is Marxist dreams of controlling the means of production right now. Why should the entirety of privately owned buildings change their methods of production because of the government. Hopefully they rectify this in the update where they add shares to buildings.
>>
>>1732450
Front-based warfare is way better than moving individual armies. As a concept.
>>
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>revolution to end the monarchy and become presidential republic
>somehow it becomes a Napoleonic bowl
this fucking game
>>
>>1729486
2 years since release and they're just adding spheres of influence?
Much like CK3, this will be worth playing over 2 either by 2030 or never ever.
>>
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>>1731638
The new war system is heckin' realistic and valid OK?
You just want to move your toy soldiers around and game the system, so gamey and arcadey, completely unrealistic.
>>
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nothing works in this game as it should
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how progressive
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>>1733038
Why is there only one option?
>>
>>1729486
the saddest part is not a single dev will ever read anything here. they are just comfy in their mass banning echochamber forum.
no one will ever fix naval invasion.
they just wanna add more dlc train meme bloat.
the coom brains will just keep buying whatever to circlejerk on reddit about it
>>
>>1730302
cant move any army between rhine hq and poland.
armies auto teleport into landlocked rhine hq over every minor thing that happens.
not a single person playtested the most popular nation. its all just auto run observe mode hoping nothing crashes.
>>
>>1730562
i have no clue why they just dont make it abstracted like in vic2 or aurora 4x. just make a meme number of 2342k split it to a presentage of 10% agriculture or whatever.
do simple integer multiplications for society wide figures.
why the fuck would u bog down the cpu with billions of meme calculations and stalling single threading each pop just to be extra autistic.
they need to hire the racist programmer instead of the commie trannies.
its well proven racism is directly correlated to competence.
>>
>>1733046
The meatball consumption must flow.
>>
>>1733046
Yeah, they should listen to the threads where people talk about their diarrhea and other such constructive criticism. The game will be good then.

>>1733048
It's a shame. So many baffling decisions and just plain broken releases. Like another anon said, in the game of hegemony and imperialism, we're getting something as basic as foreign investment 2 years after release. Laughable.
>>
>Decide to take Formosa
>With my superior navy a invasion should be almost unstoppable
>They magically assign 200 divisions that are still in the mainland to guard Formosa from a naval invasion
>There is literally nothing I can do to stop this despite having naval superiority
>Those 200 divisions are still guarding the mainland so I can't redirect my invasion to Beijing
>Even convoy raiding won't matter because they're on the mainland
>the war system is perfect
>>
Stop playing this dogshit game and wait for EU5.
>>
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Unironically making it so unincorporated states can't receive mass migration ruined the game.
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>>1733310
Good example. Frustrating as hell.
>>
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HOLY VGH
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>>1733316
only actual opinion worth following here
>>
>>1732851
The issue is they're not capable of implementing it in a not shit way, and it's also just unrealistic until the start of the 20th century (something that apparently matters).

I still don't know why they didn't just go with a hybrid system or something. An expanded (but more locked in) Army builder tab for single stacks early,(great big post Napoleonic army groups) and then once great wars or something unlocks for the first time have it swap to a front system. This would also make the tiny brush wars of the early mid game not as ass as they are right now, and theoretically boarders/fronts should be somewhat cleaned up come the later game.

Might be janky, but I'm not a professional game dev, and it'd sure as hell be better than the absurdity we have now.
>>
>>1733519
>62.0m
>2.75m
Get good you fucking pleb
>>
>>1733038
It really is soulless.
Slavery mechanics have a similar issue where the world gets colonised by Africans no matter how landlocked nor far away people are.
I'd even put migrations under soulless. That it's all based on awkward numbers means the AI constantly pulls more migration into Europe than out of it. And you never get things like using Indians as indentured colonial labour.
>>
>>1733649
suck my cock garmented liberties faggot, I have militarized police I don't even look at radicucks
>>
>>1733578
I remain convinced that something similar to HoI4 air warfare is the way to go in these sorts of games and when I get to the point of implementing warfare in my engine that's what I'll be starting off with.

You have a base. It has a range (based off of a mix of local infrastructure and your military's logistics aptitude) and you can add areas in range as its targets, plus pick some settings on engagement preference (such as direct battle vs gorilla warfare). Like in HoI4 air war, the assigned armies will fight each other - but instead of individual battles or a front line it'll just be the overall allocated forces. If you're maintaining the upper hand, you'll gradually increase your control over tiles in the relevant zone. Of course, losing control of the zone where a military base is located is a substantial disadvantage as you then need to project force from different bases.

Something like that. I plan for warfare to be a minor portion of gameplay so I don't think it needs individual troop micro or similar bullshit. Base operation may even be automatic by default with the player being able to send orders if they really want to.
>>
>>1733578
why do u need singular stacks of armies per 1k even? why dont u just set the upper limit at 20k or 30k and have a % of it in strength.
u could just use a slider to split troops between armies or generals instead of clicking each 1k stack around.

just have 3 sliders with 3 subsliders splitting inf art aux so u can set 40 40 20 if u want.
the pops should auto sort into it by themself removing UI micro.
each subslider could be tier/era level or conscription vs professional.

whoever is a UX at pdx should be hanged.
its been 2 years and they still struggle with basics.

half the game is just fumbling with awful UI UX everywhere.
>>
>>1733038
Based qween enjoyer
>>
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>banana republic
>>
>>1730052
but that is already true with all gsgs
>>
Construction sector spam simulator will NEVER be fun
this game will NEVER be fun
>>
>>1735946
It's fun to raise the construction capacity from 5 to 1000 in just a few decades, but the rest of the game is utter dogshit.
>>
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>>1729486
>let's focus on making sure each bloc of power has a spiffy little customizable coat of arms
Why?
Why is vicky 3 marred by these downright odd choices relating to graphical design?
>>
>>1735276
I thought this was a 19th century sim, not a 21st.
>>
>>1735946
Victoria 3 fans be like
>sigh, I guess I'm just more of a fan of the intricate economical aspect of the 19th century
>*adds buildings to the hearts of iron cosntruction queue*
>>
>>1736034
Those mannequins are disturbingly accurate body types.
>>
>>1736034
>so many people are fat retards that they're now making mannequins fat retards
grim
>>
>>1729486
>Just optimize it
Yeah they just optimize it like...like they optimized uh...
>>
Apparently regime change war goal does not work
I hate how many retarded bugs there are, people don't talk how broken this piece of shit is even years after it came out
>>
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>Hey hey people
>>
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>Seth here
>>
>>1738635
what would his tax policy be
>>
>>1738637
Doxed
>>
>>1738639
Tax exemptions for plantation (((owners))). Others foot the bill.
>>
>>1729486
>Just optimize it, fix the late-game, do a bit of balancing and add more flavor to railroad it towards historical borders and wars
Damn, just redo the whole thing and it will be a good game
good call
>>
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they rigged the elections
>>
>>1738635
>>1738637
Are name tables fucked or what
>>
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>you can join diplo plays against someone who you are at truce wi-ACK!
>>
>>1738639
max tax and max authority spend on consumables with graduated taxation obviously
>>
>>1729844
>>1729842
Naval combat is nonsensical right now. They were going to revert it back to the victoria 2 where ships are an individual piece of equipment instead of abstracted into flotillas. Once they do that the war system will be fine.
>>
>>1731500
Bugs are the system's fault.
>>
>>1731892
Southern australia is impervious to naval invasions too,
>>
as a france enjoyer, I can't wait for germany to get a dedicated DLC so they can be as broken and unfun as france is right now.
>95% of the country supports some form of monarchism
>silly little counter reaches target value
>instead of causing a civil war (where 95% would crush the 5% """intellectuals""") it just gives them the power outright
>now 95% of the country demands we return to a monarchy or they'll burn the country down
>return to monarchy
>the political journals are now invisible (you can't see them, but they're still active)
>funny number happens again
>rince and repeat 3 more times before I start a new save
>>
does Vicky III have a production and trade system like II or did they get rid of the only fun part of the game
>>
>>1744443
of course it does how stupid do you even have to be to ask this question?
do you not see all the screenshots
>>
>>1744265
>instead of causing a civil war (where 95% would crush the 5% """intellectuals""") it just gives them the power outright
you mean the even where if you have any sort of revolution brewing you get monarchy overthrown no matter what?
>>
>>1744447
why would I look when I can just ask
>>
>>1733735
>And you never get things like using Indians as indentured colonial labour.
What? In my games every single British colony from Canada to Australia always ends up with a fuckload of Indians because they all share a market and thus get tons of immigration. If anything there's way too much, 50-60 years in and I consistently see Alberta being like 40% Rajput.
>>
>>1744480
that's the one.
Can't wait till germans get a similar event called "The Bundestag breaks up!" That makes like half of west germany break off again
>>
>>1744265
As a Prussia sufferer, I'm waiting for Prussia to be viable.
With a tech and army advantage, I'm still losing, mostly because other GPs join Austria and if you lose one battle for some reason your armies don't fight any remaining battles with more than 2 units as the enemy quickly carpet sieges your entire country like it's WWII.

If I try Prussia again I'm probably going to start by clicking on Austria.
>>1744491
I think they're talking about how Britain doesn't get Indian immigration in its uncored colonies without also getting it in the metropole.
>50-60 years in and I consistently see Alberta being like 40% Rajput.
The game is insane.
>>
>>1744899
>and if you lose one battle for some reason your armies don't fight any remaining battles with more than 2 units
It's because of manpower.
the games kinda retarded and manpower is almost impossible to recover on the frontline. you either need to conscript your entire nation so your conscripts arrive at the front faster than you can lose battles or you need reserve armies away from the front that you rotate with the formerly active armies.

because of this issue the best way to fight wars that aren't one sided is to do hoi4 meta strats of line up your armies on defense and just let the ai attack you and run out of manpower because defense is significantly easier than offense, then you attack when they are low on manpower and they can never recover.
it's a lot harder against high pop nations like Russia or China because they have a retarded amount of armies but it still does work.
>>
Manpower >>> everything else. It's why unless you start as a GP, fighting China after they get Line Infantry is suicide. It's also why conscription makes the USA becomes stupidly powerful
>>
>>1729486
>historical borders and wars
it's called PARADOX not historical accurate you faggot
get the fuck out of here
>>
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>>1744980
no you get the fuck out of here you retard
here is your sandbox experience
>>
>>1744869
Ah yes, the partition of Germany in 1848. It would've been ridiculous ten years ago, but current day Paradox I can believe will do this.
>>
>>1744899
The game was fucked the moment they accounted for modern politics in a game set during the Victorian era. You essentially can only play as a command economy and participate in the goodboy approved military campaigns of the era unless you want to deliberately disadvantage yourself. God forbid you actually want to make a play for Africa or have a functioning American Civil War that isn’t doomed to failure every single time.
>>
>>1729486
it still doesnt have a fun or good war system
it still doesnt have a fun or good economic simulation (actually it doesnt have a simulation at all, if we're being literal, it has a simulacra, but more importantly, its not fun)
it still doesnt have a fun or good trade system (oh wait it doesnt have trade because goods dont exist or move lol)
it still doesnt have a fun or good politics system
it still doesnt have any verisimilitude or, in other words, any SOUL

this game is literally not redeemable, it will NEVER be good
>>
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>>1735276
Look at how UGLY this game is
Literally 2/3rds of the screen is obscured by menus and progress bars and info panels and pop-ups and status updates and oversized buttons and ugly 3d models and doodads and an endless, ENDLESS stream of "icons"
1080p is a poor person's resolution and yes some of those menus can be collapsed et cetera, but this is just a horrific looking game
This game is the /vst/ version of the fingerless glove meter meme, except even parody quite literally has a less cluttered and less obscure UI than this game. That's actually not hyperbole.
>>
>>1731638
What you actually want is the HOI4 war system. People were already asking for a V2-like game with HOI3's war system back when East vs. West was in development; with HOI4's system you have the best of that system mixed with the automation that Vic3 wanted to have but didn't get.
>>
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>You can't even colonize for late game resources because reasons.
The game is infuriating.
>>
There are certain parts of the game that I like, but some are kinda esoteric especially when it comes to combat. I generally like the trade/resource system.
>>
>>1733038
He simply likes his women like how he likes his coffee, problem chud?
>>
>>1747967
Why are they starving?
>>
>>1729486
It needs optimization after Sphere of Influence. Then it needs great wars (the climax of the game is not present... Why?!) Then it needs a navy rework. Then it might be good. But it really does need optimization, lategame is so awful
>>
>>1748371
Thing is Great Wars will not work well without some degree of railroading through historical events.
Otherwise you will have completely random unbalanced shit like Britain, Japan, Germany against France, Austria, Spain, Turkey.
>>
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Reminder: these vic 3 cope threads are made by some retarded tankie from leftypol assblasted people keep calling vic 3 shit
>>
>>1748326
Because the game opened up a culture community to Han Chinese, which I have 7.5K of in my empire, instead of my Japanese pops.
Indonesia meanwhile is doing great because I have 1.5 million Japanese colonizing and booming because two states are able to let Japanese pops settle.
>Game is more than happy to let migrants in your country, but it's near impossible with migrating to other lands with compliant pops.
>>
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>>1729844
The war system is the one thing they need to fix before I touch this shit again
>>
>>1748371
The climax would be great depressions.
>>
>>1748606
I will be mad at them if they change it. How do we solve this conundrum?
>>
The migration system in this game is fucking broken. And it's probably at fault for the awful performance, too.
The land warfare is alright if given a few reworks but everything naval needs to be scrapped and remade from the ground up.
The economy is much better than it was at launch but there's still a lot of weird quirks that dont make much sense. For example, having huge budget crisis when you change your building method where historically there were booms. I guess it's the fault of the construction system which they used to replace interest rates as the main way of stimulating economic growth, but it feels quite bad.
>>
>>1748834
Part of the navel systems issue is the lack of information given to the player. That and seemingly supplies not working/raiding routes. The trade aspect of naval trade at least works well. I was always generally okay with land warfare aside from those times where a front popcorns into 5 different ones. The migration.. Definitely requires some adjustments. Closed borders as Greece was the only way for me to save myself from retarded migrations.
>>
>>1730916
>>Sweden declares unification war because you own Finland
>>Finland is released because of shenanigans
>>Sweden remains at war with you despite none of the goals being achievable
That one is believable. The UK didn't make peace with Germany when the Soviets "liberated" Poland even though their war goal was no longer achievable.
>>
>>1749234
infinite wars is frustrating you could go years before you realize all the global powers are locked in war with each other
>>
>>1748376
I actually just played through a game of Vic2 for the first time and I was excited when the Great War popped off, but I didn't even get to participate and it ended up being 2/3rds of Europe steamrolling France and it was over in a year. I don't even think any of the borders changed. In Vic3 they'll need to find a way to make both sides balanced enough that it will go for a few years and cause massive causalities and costs to both sides.
>>
I forsee that power blocs and foreign investment are going to be very unbalanced at launch



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