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Which "post-Westwood" game do you think was the best? (Or the least worst, if you're one of those people)
>>
>>1731100
The answer is obviously generals. Even if it's the odd one out it's generally accepted to be a good game in it's own right.
C&C3 has it's fans but I don't think it's that popular. RA3 is actually still okay, but some of the design is pretty questionable.
>>
>>1731100
I like C&C3+Kane's Wrath the most.
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>>1731100
I love C&C3, but I also love Zero Hour. It's hard to choose. I think I have more hours in ZH though.
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>>1731100
RA3 is fucking great and I'm tired of pretending it's not
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>>1731100
Generals is the best. The only one that is actually fresh and different, unlike the dogshit sequels banking on previous titles and coming up short.
>>
>>1731256

It has good graphics, the game itself is lacklustre.

>>1731100
C&C3 is my favourite of all those.
>>
>>1731256
I enjoyed playing RA3 but I have an incredibly petty complaint that I have a hard time getting over. That all units look like plastic wind-up toys. The bright flat colours, bulbous features and rattling and shaking animations.
>>
>>1731100
Generals and zero hour by far are the best if those, I can even remember the unit quotes now unlike the rest
>>
>>1731256
>>
>>1731308
>Dragunov downgrades to AKS-74U
cute
>>
RA3 is fairly good mechanically but the bloom is nigh impossible to ditch even with mods, from what I remember. Also
>time travel
except pretty much recursive by now, it's like AIDS grew its own AIDS.
Otherwise yeah, TW/KW are pretty good although not quite the real successors.
>>
>>1731100
Funnily enough, they are all actually really good. I've never really thought about them, together and used to talk about how Westwood is the greatest. But these guys did a good job with the series for the most part. I think probably generals was my favourite of the bunch. Played a lot of RA3 as well though. I wasn't a huge fan of how it felt like C&C3 went backwards in technology from what I remembered in 2.
>>
>>1731100
Generals is the only one i truly enjoyed playing
>>
>>1731100
Probably C&C 3 even though a part of me knows Generals is better.
>>
3 base game, I don't like the expansion. Also Generals sucks.
>>
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hmmm....
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>>1732472
what am I looking at
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>>1732477
that was from Petroglyph stream 3 hours ago https://www.twitch.tv/videos/2123186761
i wonder if they are implying something..
>>
>>1732472
TitGun2?
>>
>>1731100
Generals has kino units and factions, but the campaigns are alright at best. It’s good, but not perfect.

CnC3 is probably the best rounded out of the bunch, no major complaints (Scrin are bit boring, but that’s it) and it’s a kino continuation for Tiberium storyline. Insanely good campaigns.

RA3 is very solid mechanically, but I dock some points for the atrocious artstyle and the way how they took all grittiness out of the story and made the acting cross the hamminess horizon in a bad way. Very solid RTS game, but I wish it was more like RA2 eg. silly but at the same time kind of horrifying instead of looking like a toybox.
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>>1732472
from the same stream
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Aren't you forgetting someone...?
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>>1732546
You just HAD to bring it up?
>>
>>1732472
>>1732539
I wouldn't trust that. I'd also tease and gaslight people in their situation. Still though, if that's true, those are like the 2 things I want from them.
>>
>>1732641
Hachimitsu love
>>
>>1731139
>C&C3 has it's fans
Because it was one of the tiny number of RTS games that got released on PS3. The people that liked it probably never played a CnC game or even an RTS before it.
>>
>>1731100
I liked RA3 and Generals. I still play Generals now. The rest I didn't even bother playing. The Tiberium timeline is so fucking cringe, even for CnC.
>>
>>1731100
Generals, though I enjoyed all of those.
>>
>>1731100
Kane's Wrath was the peak of the whole franchise, Generals is great too but the campaign was awful.
>>
>>1731100
>least worst
Uh, Generals, I guess? They're all the same flavor of shit.
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>>1732672
I started the series with RA2 and C&C3 is my favourite
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>>1732472
>>1732539
>>
>>1731262
>the game itself is lacklustre.
I don't care about graphics but I have to agree with you there. The game is great but clearly only half finished and the trainwreck that was Uprising showed how fucked of a state the development has been.

I want EA to properly finish RA3's development so bad, address the bugs and glitches, address the stale faction balance it is not that much. But yeah not likely gonna happen.
>>
>>1732539
Wich game is this one, Red Alert 2 or something else?
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Yuri commands that every anon entering this thread should post a C&C mod image, gif or webm.
>>
>>1733995
Ignorant primate
>>
>>1734145
I don't need matches!
>>
>>1733995
Universe at War
>>
No other game gave the gloomy comfy post-apocalyptic vibes Tiberian Sun did when I was a kid. The feelink of bunkering in your base, not straying far from the lights, and sending scout parties to the bizarre non-earthly world outside

I miss those times. Also, the future was hopeful
>>
>>1731100
CnC 3, it changed enough to be different but also didn't completely erase what CnC did best. RA3 is mildly undercooked but can be fun, generals is also decent but it's clear they only used the CnC name to boost sales. It has no MCVs, no unified build queues, it's just a standard early 3d rts. It shares nothing with any other CnC game apart from a few unit archetypes.
>>
>>1731256
Thing I hate about RA3 is how every unit feels like a whacky kids toy with gimmicky abilities. Especially the allies.

>No normal attack helicopter, but whacky freezy/shrinky helicopter
>a destroyer isn't cool enough by itself, so it has to be amphibious and have bubble shield tech
>remember aegis cruisers? now we have dolphin speedboat thing with pacification ray
>stingrays
>sickles

Japans naval units were all awesome though. The Japanese battleship was goat.
>>
>>1734755
This is why I was never interested in RA3.
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>>1732516
There was no grit to RA3 because EA is somehow so stupid that they didn't understand that the entire setting of RA is a tribute to 50s sci fi and instead interpreted everything as just XD random quirkiness. How else would you get flying anime girls, gundam mechs and this shit?https://www.youtube.com/watch?v=xrQLmeknYo0
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>>1732516
>>1737275
>muh grittnes
God punished RTS players for in their decadence they defecated on RA3, AoE3 and DoW2
Now they experience their Dark Ages until they learn humility again
>>
>why is the wacky rts game wacky? THIS IS A FUCKING OUTRAGE
>>
>>1737441
Nah, it was WC3 and the dota queers that killed the RTS.
>>
>>1737275
I'm not a fan of RA3 at all, but I'd say they were following the trend set by Yuri's Revenge. As much fun as I had with YR, the story went full retard, and the RA universe was doomed the second they brought back time travel in that opening mission. Although I do enjoy the allusions to it in Mental Omega
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>>1731100
>discharging munitions
Zero Hour is GOAT.
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>>1734145
I want pictures. pictures of the mental omega
>>
>>1731100
CnC3 was the most faithful
RA3 may be the most diverse RTS. I believe it's the best of the series for that and the upstanding expansion pack.
Generals was a nice first attempt of a 3D game

CnC4 could've been workable since MOBAs were actually a thing after development despite critics of the time saying otherwise, but EA doesn't understand long term planning despite putting the developers on the spot.

>>1732546
I tried playing it again, it was just as bad as I remembered.
OST is still solid.

>>1734755
I like the Allies being goofy. It compliments the more traditional Soviets.
>>
>>1731779
>I wasn't a huge fan of how it felt like C&C3 went backwards in technology from what I remembered in 2.
They explain it with Nod actually losing this time and GDI rolling out too many pork barrels. Plausible but still lame.
>>
>>1732546
Forgetting what? Did you forget to attach a picture? Ironic.
>>
>>1732672
I started with the original C&C when it was new (and it wasn't my first strategy game either). I recognize that TW is not a proper sequel to TibSun. It's still pretty good.
>>
>>1737275
>because EA is somehow so stupid that they didn't understand that the entire setting of RA is a tribute to 50s sci fi and instead interpreted everything as just XD random quirkiness
They probably looked at how RA to RA2 went and came to the only logical conclusion. 3 is the same to 2 as 2 is to 1. I only ever liked 2 mechanically.
>>
>>1737441
>unironically putting "lol bear cannons fellow ledditors!" shit on the same tier as DoW2
>calling anyone else a fag
>>
C&C is for single player babys.
the pvp is always pretty lame and dull.
tank blob meta.
>>
>>1737275
Yeah, even when I was a kid, I felt that RA2 had spirit close to something like Mars Attacks (which is a 90’s movie, sure, but leans heavily on older scifi cliches). Utterly dumb premise with scenes that are so dumb that even a kid realizes that it’s comedy, but still, it has some actually nasty moments that make it feel more unique than your regular dumbass comedy.
>>
Ah yes, Red Alert 2 was so serious and grim with those giant brains in a jar that mind control people, grey skinned hulks being created by stealing Microsoft's 5G technology,an entire plot revolving around replacing the world leaders with loyal Yuri clones, a moon mission and a battle in Transylvania where you have to destroy Yuri's doom castle.

Such a grim, genre-redefining, trope-subverting, atmospheric, bone chilling, slow burn realistic story.
>>
>>1741131
Most of what you're referring to is from YR, but in general you're right. Giant squids, "crazy ivans" or "chrono legionnaires" are almost as bad.
>>
>>1741131
>grim, genre-redefining, trope-subverting, atmospheric, bone chilling, slow burn realistic story.
It was none of those things of course, but it also wasn't stupid. Red Alert 2 was full of elements inspired by the things from the past that were made with serious intent, but are just silly now in retrospect. That's camp.

Red Alert 3 was just stupid.
>>
>>1741131
>>1741151
I always felt like RA2 was an over the top hollywood blockbuster production, and RA3 was a made for tv SyFy movie.
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>>1741151
>hes actually defending the grey hulk clones and giant brain tank as """"serious""""
Holy cope
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>>1741131
>>1741162
>Completely ignoring RA2 to focus on YR
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>>1741131
Grim doesn’t mean realistic, especially not in this case. RA2 was a mixture of dumb, hilarious and violent, meanwhile 3 feels like saturday morning cartoon.
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>>1741151
>full of elements inspired by the things from the past
So is RA3. You grew up with RA2, it's understandable that you're a fanboy now. But the game's setting is still retarded.
>>
>>1731139
RA3 is the fast food of C&C. It's flashy and fun. For about 4-5 hours, then you're just sick of it.
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>>1731100
Technically Tiberian sun. I think they were owned by EA at that stage although I suppose it was largely still developed as a Westwood game.

Apart from that Generals was the best.
>Fun multiplayer
>Fun campaign
>Did nothing to shit on existing C&Cs

I never liked that it was so different at the time but I gave it a shot and enjoyed it!

Everything after generals dosent merit mentioning because it was fucking crap.
>>
>>1741624
TibSun was developed either mostly or completely before they were bought. RA2 was after. It shows.
>Everything after generals dosent merit mentioning because it was fucking crap.
Wrong.
>>
>>1741678
>RA3
Joke of a game
>C&C3
Pathetic follow up to Tiberian Sun
>C&C4
Barely worth mentioning
>>
>>1741747
>Pathetic follow up to Tiberian Sun
It's basically fanfic. It's good as a game and bad as a sequel. It has both of
>>Fun multiplayer
>>Fun campaign
that you love "C&C" Generals for.
>>
I have a big soft spot for Generals. It was dumb as shit, but it was really funny. Got lots of good memories of the Shockwave mod too.

I wish we'd gotten a sequel, but considering what it ended up looking like, maybe it's for the best that it died a quiet death.
>>
>>1731100
I always liked the continuing setting, where the world just kept getting worse due to the tiberium infection. Fantastic resource but devastating to all life.
Didn't like the alien reveal, tho.
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>>1741781
I fucking hated the Scrin. Ruined C&C3 for me.
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>>1731100
Mental omega is the best post-westwood ra2 expansion we never had
>>
>>1741781
>>1741808
I liked the Scrin aesthetically and conceptually, but I hate playing as them and I hate playing against them. They're underpowered unless you spam air, but if you do spam air they're insanely overpowered.
>>
>>1741876
Yeah it's not that they're awful as a concept, just didn't like the way they were implemented. Felt that the campaign really got worse after they showed up. Liked the GDI vs NOD matchups way more.
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>>1732546
That game was profoundly terrible
You couldn't create a more franchise-butchering title if you tried
>>
>>1742073
Generals 2 in its botched free to play model mode could've been worse. Canceled though so we'll never know. Also never say that the bottom has been reached with the likes of EA.
>>
>>1741781
I despised the way 3 just did away with all of the tiberium flora and most of the fauna. What a fucking waste.
>>
>>1741131
RA2 was B-movie cheese played sincerely, RA3 was Sharknado-tier redditslop
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>>1742161
turning the Eiffel Tower into a giant tesla coil made perfect sense at the time
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>>1742087
Like the breathing trees and those strange little blobs? It did include more mutants, though, which was good.
>>
>>1742161
This will not gonna age poorly in the future.
>>
>>1742251
>no glowing tiberium infused plants
>no veinholes
>no fiends
>no floaters even
>>
>>1741781
EA scaled down Tiberium infestation in their game. In addition to many other sins.

>>1741808
Because you expected more than just "hostile alien bugs"?

>>1741876
Have you tried force-firing 2 corruptors at each tripod before sending tripods on an A-move? Granted they'd need AA support but gun walkers are always good to have.
>>
>>1742251
He forgot no ion storms, no widespread mutants, Divination completely abandoned with a fig leaf of "h-hey, at least you get a few infantry upgrades as Nod!" Also blue Tiberium is no longer a potential minefield.
>>
>>1742592
>>1742858
There's not even any tiberium algae on the ocean anymore.
>>
Why couldn't they make the Tiberium mutants act more like a "guard faction" that attacks units when they get too close?

Put them near an important tech structure that you can capture and give you an advantage in combat but you have to take out the mutated creatures around that area who have turned it into their nest.
>>
>>1743162
It's a shitty solution. TW tried that and while better than nothing it isn't good. Something like a subfaction in Emperor might have worked.
>>
>>1731100
I actually like the RA3 campaign quite a bit. The mission count is technically low but they are basically 2-3 missions rolled into one with changing objectives and map. Also a nice variety with missions that require you to move out in time and use different strats, etc. (Well, at least if you opt not to abuse air spam).
Not saying it's a masterpiece, but I think it's not as bad as people claim. However I have to say that the presentation is a big disappointment. In RA2 destroying a base feels great. The tank shots have oomph, the machine guns sound powerful, the buildings bend and break apart. In RA3 most weapon impacts feel like shit (the only one I like are soviet rockets) and the building damage animations feel lazy. I don't mind the naval play or AI co-op, but I do mind that they managed to make a tank push look lame somehow.
>>
>>1742087
Yeah 100% this!

Where's all the shit from TS?! It's just boring green crystal everywhere. The some firestorm missions "genesis pit" and especially "dogma day afternoon" with the crazy cult guy show what the world was turning into. It looked fucking great! And none of that showed up in c&c3.
>>
>>1742858
C&C3 was such utter garbage.
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>>1743951
On the plus side UI is much less of a mess, unit pathfinding is much less retarded, there are outposts so you no longer need to place long ass chains of silos to build a refinery near a regrowable Tiberium field, upgrades can give some additional utility to units, and air units don't bellyflop if you don't babysit them hard enough. Mechanically it's a good game. And with trains being sort of there in a few maps, as well as water and ships existing on release, I think the development team wanted to include most or even all features of TS and it was just not meant to be for some reason. Likely funding/EA decision.
>>
>>1744029
Right, it's just all that is fluff in the face of it's flaws.

EA wanted something for esports to make StarCraft money. That's why it ended up a soulless husk of a game compared to it's predecessor.
>>
Soup /vst/, visiting from afar
Haven't played C&C in fuckin decades but suddenly got the desire to play RA2+YR (more accurately, Mental Omega, which I am pleasantly surprised is still the gold standard all these years later).
Now, my understanding is that the Steam Ultimate Collection's version of RA2/YR doesn't work with MO, fantastic, so what's the tl;dr version to getting MO running, assuming I don't have the CDs? I think I have a copy of First Decade on CD somewhere, but desu my newest PC build doesn't even have a CD drive and I'm not that desperate unless there's no other choice. So... is the "Ultimate Collection" on EA's proprietary store afflicted with the same .exe fuckup Steam's version does? I saw something about "just copy over this list of files and any RA2 install will work" but then saw someone on the steam forums report that it didn't work - so how the fuck do I acquire it
torrent?
>>
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>>1744904
Samefag, haven't played in a decade+*
Also, it wasn't even steam forums, it was leddit. But yeah, I know it's just ten bucks but I don't wanna commit to getting the EA version if I absolutely don't have to (please for the love of christ don't make me have to) but I'm unclear if the Steam version can be made to work as of right now.
>>
>>1744370
>Right, it's just all that is fluff in the face of it's flaws.
I have listed fairly specific points. I could elaborate on UI more but everything else is detailed enough. I'm replaying TibSun right now and those are some of the things I keep thinking about because they would improve QoL by a lot.
>>
>>1744904
>>1744906
Same samefag
No surprise, ledditors are retarded. Shoulda known better. Was able to buy and install the steam version and get it running with the MO team's directions
>>
>>1744904
you can make MO work with the steam version, but you need to use a test fix from their discord
>>
>>1734145
>post a C&C mod image
Was browsing some old mods for RA3, real liked the aesthetic of these units. >>1493104 for Paradox Mod's "Confederate Revolutionaries" and that one with Advance Wars Frontline, yeah.
>>1742592
>no veinholes
Would be cool to see it expanded more than just mere fuel for Nod's exclusive "Chemical Missile." Think in Tiberium essence, they cannot hurt harvesters and just has the x3 economic output compared to the regular green tiberium, also despawns if they are killed.
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>>1745017
Harvesters have ImmuneToVeins=yes in TibSun to begin with.
>>
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>>1734145
While I was browsing for crossover mods, was able to find this image with the iconic rebel army (from Metal Slug) as a GLA faction. Honestly, gotta love the classics like the Melty Honey, the Girida-O, and the Iron Iso (think it would function like a post-Palace arty) neat stuff, would also love to have a Metal Slug crossover mod featuring those wacky factions, like the Plotemaics, the ayys, and even the Regulars.
>>1745091
That's a start, would love to know if there can be additional elements to be added to resource fields like those Veinhole monsters. >>1743162 has quite the idea with a neutral guard faction, may be inspired by those jungle creeps but guarding their unit production/reinforcement structure. Real liked these concepts in writing, yeah.
>>
>>1734755
>>No normal attack helicopter, but whacky freezy/shrinky helicopter
>The most overpowered unit of the game that can make literally undefendable rushes even for the top pro players if executed well and practically renders all land units useless.
FUCK OFF! You do not know shit of this game!
>>
>>1741272
Exactly. Honestly this is the best definition I've heard.
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>>1734401
Same. I was 10 y/o at release and no game ever hit so hard even when in retrospective mechanically is TibSun pretty average.
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>>1741131
Why are you listing stuff from YR?
>>
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I could not give less of a shit about RA3 being "sillier" than its predecessor. The fact is that the tonal gap between it and RA2 is far, far smaller than the one between RA2 and RA1. If some fans don't like it, then they have nobody but themselves to blame.
>>
>>1745947
Be honest all of you.

You all paid chills for the actual Japanese goverment, that is afraid that Japan "repeats some ideologies from the early 20 century".
>>
>>1745947
>The fact is that the tonal gap between it and RA2 is far, far smaller than the one between RA2 and RA1.
No, it might be a little smaller but it is still large. RA2 pretends that it is pretending to be retarded, while RA3 gleefully goes full retard.
>>
>>1731264
>red alert player complaining about graphics
>>1731139
Generals seemed like things were going to be all right...
>>
>>1734755
Yeah, sometimes all you need is more lead.
I'd even let it pass if only the Soviets got this "simplicity is key" design and the other 2 stayed convoluted.
>>
>>1731100
i suppose the feces without corn slightly outranks the logs with corn, so Generals it is
>>
>be stupid and confused
>download multiple Zero Hour mods
>if they don't already have a folder, I don't make one
>vanilla doesn't run anymore, and some mods don't
Can someone post an image of the Zero Hour file folder, specifically the one from The First Decade? I'm planning on manually removing the mod files instead of reinstalling.
>>
>>1731100
CNC3 and Kane's Wrath especially are fun gritkino. Loved TibSun, CNC3 and KW hit that same spot but with improvements from RA2 gameplay wise.

RA3 is a tad too silly but they had some nice cheesecake with the models from the good ol' days when everything didn't have to be so serious.

RA2 plus Yuri's Revenge was peak Red Aler tho'

Played a shitton of Generals with my best friend back in the day. It's balance is absolute dogshit, music wss generic, early 3d looked bad even then but we had some fun regardless.
>''WE BUILD VAGINA''
>>
>>1734401
I was turbohyped for TibSun after seeing a preview bullshot of it in a gaming magazine. The image had a winter map and way more vibrant colors and this really cold and hot contrast, the lighting from buildings was better and you could construct watch towers with those moving spotlights. And they had the Red Alert style mammoth tanks. The retail game was fun but it was definitely changed pretty intensely.
>>
>>1747508
There are winter maps in the release. There aren't constructable spotlight towers but they are gimmicks anyway.
>>
>>1747558
Yes I know there are winter maps in the release. They also that ice dynamic which was pretty cool. Units being able to walk on ice but the ice cracks and they might sink if they take explosive fire while on ice.

>they are gimmicks anyway
Yeah but I love building beautiful bases. Oh well!
>>
>>1747565
>Yeah but I love building beautiful bases.
You still can. You're going to go broke with how much conrete you're going to spend on, especially if playing against Nod.
>>
>>1747568
Oh I love building fences, gates and pavements in TibSun. Sadly by the time you can focus on that sort of thing the enemy has been neutered. I could only imagine a TibSun like game where the map goes on for longer and longer so all those bases you build actually have relevance and / or establish logistics networks with the next based you make.
>>
>>1747847
That was always my biggest problem in Tib, I treated it more like a city builder than an rts.
>>
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Best C&C honeys?
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>>1748211
I could never decide if she was sexy or not. She doesn't look bad and I liked receiving briefings from her, but she doesn't really drive me crazy.
>>
>>1748193
Yeah, problem with TibSun for that is that like most RTS games once you have a good base going the enemy will just periodically dripfeed that set of 5 tanks etc and that beautiful base is there just for your own enjoyment. That said walls / pavement are a must against engineer rushes.

>>1748248
Yea Tanya and Lt Zofia are more overtly hot. But RA2 had a great cast of characters in general. Every cutscene with General Carville was great, especially those where he interacts with Tanya.
>>
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>>1748211
I always preferred when CABAL was speaking to the player. Or Slavik and CABAL speaking.
>>
>>1748263
I absolutely love building up defensive positions/perimeters in RTSs, unfortunately like you said vs AI it's kinda moot cuz they never really challenge you enough to justify it, and vs players they'll just either blow it up or use some method to bypass it
>>
>>1748312
The most fun I had turtling was playing Supreme Commander Forged Alliance with my best friend and comp stomping hard A.Is. Playing as the EDF was fun because they have nice conventional feeling point defenses and artillery etc.

But something hitting in the middle ground of RTS and base building sim would be real nice.

Also, the different lighting conditions could really make the TibSun bases look gorgeous. Combined with the music, the green / blue glow from Tiberium etc.
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>>1748317
>EDF
UEF.
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>>1741808
Kinda same. The idea of a third major faction in CnC is exciting.. but I preferred the mystery related to the Scrin when you see their ship in TibSun.
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>>1748571
The mystery is kinda sorta still there because what TW had was merely a security detail for a mining operation, essentially. Still, they did botch a lot in terms of the setting.
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Does anyone remember the Eagle Red mod for RA2? I played it extensively as a teenager, I'm pretty sure this was before Mental Omega was a thing, or at least MO was in a really early alpha state at the time
Can't remember shit about it, and looking up the mod page now nothing seems familiar to me. That and Reloaded, the mod that put TibSun stuff in RA2.
Man, RA2 mods were a fuckin ride back in the day bros, I honestly can say that was the first game I extensively modded to any extent.
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Anyone having issues with Yuri's Revenge? When a cutscene happens the game keeps alt tabbing and acting weird.
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>>1731100
I got more hours out of Generals with my friends, but 3/KW have superb campaigns in addition to everything else. RA3 campaign is good too, but the problem is that campaign is the only remotely playable part of RA3. They basically admitted to it with Uprising.
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>underwater tanks
I've never seen this.
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>>1749083
I need to see this, but I can't find the video, Youtube search is garbage.
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>>1749102
It's on Twitch.
https://clips.twitch.tv/SpeedyCleanCasetteKAPOW-k92F8gtBU1gbcJ4K
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>>1749083
TA invented that.
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>>1732672
>Because it was one of the tiny number of RTS games that got released on PS3.
I know it's a month later and nobody cares but when I posted this, I confused CnC3 with RA3.
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For me, it's C&C3 with either the Tiberium Essence or Firestorm mod.
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>>1749123
>>1749083

Irl tanks have snorkels with which they can cross bodies of water underwater if they're too heavy to swim. That said even the thought of crossing a river with a snorkel is giving me anxiety.
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>>1749389
>Tiberium Essence
Is it still stuck in v2a?
>or Firestorm mod.
Don't remember this one. Is it close to being complete?
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>>1749401
Yeah, I meant in video games.
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>>1749403
Officially TE is still in 2.0 alpha, but in my experience the 'alpha' is pretty much in a finished state already.
As for Firestorm, it's at the very least playable, and you can find it here: https://www.moddb.com/mods/tiberium-wars-firestorm
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>>1749405
>First of all, this mod is a port of my previous KW mod: Tiberium Insanity
>also a backport
Not my thing but as long as he and people who like it are having fun it's good.
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>>1737808
>the RA universe was doomed the second they brought back time travel in that opening mission
This so much. The invention and mass adoptation of time travel have locked the western and communist powers in an eternal struggle stretching across several timelines. Any decisive defeat can be reversed at the last minute by just going back and trying again.
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>>1749550
>Any decisive defeat can be reversed at the last minute by just going back and trying again.
Basically the same deal as Terminator.
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>>1749434
KW sucks compared to Tib Wars imo because of how buggy and unbalanced it is, so I consider it a good move for the guy to backport his mod to the more stable and reliable version of the game.
>>
Anyone looking forward to Tempest Rising? Or DORF?

And fuck me for overlooking RA3 back in the day, they put a lot of effort in the cheesecake. And I think they had the pre-fatness Gina Carano for a role as well. Well at least it's on the Steam collection.
>>
>GDI expansion pack for TW never happened
God, I fucking hate EA.
>>
>>1749846
People like Nod more than GDI
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>>1749846
Oh was there supposed to be a GDI expansion for Tiberium Wars? That sounds pretty dank.

>God I hate EA
Hating EA got a bit wanky honestly. Like let's be real not everything is the publisher's fault.
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>>1747508
In the beta, it wasn't meant to be a gimmick. There was a whole thing of lighting being important to the accuracy of your weapon systems, and the spotlight was the concentrated version to light up a target to increase accuracy.
Tibsun was ridiculously ambitious.
>>
>>1749869
Buddy the developer of C&C 3 is EA LA, a reformed studio made from some Westwood assets, and whatever was left of DreamWorks Interactive.
Hating EA is fine here because EA was quite literally the developer AND publisher. There is no one else to hate.
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>>1734755
>dolphin speedboat thing
Oh, you mean this?
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>>1749970
In that case they actually did a pretty good job with TW and KW honestly. The generic musica suck tho, should've gotten Klepacki do the music.
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>>1747508
>Red Alert style mammoth tanks
Those that are still in the game look like ones from the first C&C.

>>1750085
KW was outsourced.
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>>1749401
Just hold your breath, bro.
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How well do CnC 3 and RA3 work on win 10? Do they require external fixes or run decent as-is? I heard there was a mod for TW that allows you to pull the camera higher. That sounds like an essential mod.
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>>1749862
People like Kane, not Nod. Kane's cool, but Nod as a faction are a bunch of perennial backstabbing losers.
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>>1750708
I play CnC3 through EA and it works well
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>>1750788
I like Nod because they're more fun to play as. GDI has better aesthetics though.
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>>1751106
>GDI has better aesthetics though.
Excuse you?
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>>1751394
Nod's black and red colour scheme always seemed kind of corny to me. GDI's units and buildings look a lot more sturdy and functional. Plus they get blue lasers and I like blue lasers.
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>>1750788
>Nod as a faction are a bunch of perennial backstabbing losers
As opposed to a bunch of glorified mall cops who can't even stamp out said losers for good despite controlling most of the world's economy and technology?
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>>1731100
They're all good, if I could only save one then probably C&C3 Kane's Wrath. I'd be pretty sad about C&C Generals: Zero Hour getting deleted though.

Also Red Alert 3 Uprising's commander's challenge mode is unironically great, I didn't care that much for RA3 but RA3:U is worth playing for that mode alone
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>>1746865
Didn't see this post until now. Here's the contents of my TFD Zero Hour folder.
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>>1731100
I fapped tons to the RA3 box art.
>>
https://www.youtube.com/watch?v=_BLN4NCWFB8
thoughts
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>>1752074
Not watching your video, but the answer to those kinds of things is always "Yes", especially in C&C games where infantry are spammable and come in anti-armour varieties.
>>
Anyone know what is happening with Yuri's Revenge? When I finish a mission the game does the cutscene and all but then it just kinda hangs in the last mission's end and I can only progress to the mission by loading the autosave that happens in the start of the next mission?
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>>1751419
I personally liked their color scheme in TibSun especially, NOD bases get that red glow as well. Yeah they're the bad guys and I also enjoy the heavy military/industrial aedthetic of GDI but both factions are cool in their own way.
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>>1750788
Nod have its appeal, especially splinter factions. TW has shown that they are viable as long as Kane fucks off / is otherwise indisposed.
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>>1751419
As someone who loves Nod, I can still heartily admit that the entire faction has always dangerously tiptoed the line between edgy-cool and gaudiness.

In Tiberian Dawn and Sun units were mostly fine while some buildings were on the gaudy-silly side, but in Tiberium Wars the unit design went perhaps a bit too far on the curved plasticky side that I don’t really like. IMO the unit design peak was Tiberian Sun, there Nod units looked clearly stylized yet still kind of bricky and industrial, you couldn’t mistake them for any real vehicle, but they still didn’t look like toys.
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>>1753353
Which buildings did you dislike in TS? I can only count the laser "turret" among those.
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>>1753384
Nta but laser turret looks fine. The obelisk of light otoh looks like a drinking bird toy.
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>>1753558
Never saw that. I've farily quickly realized that it's a scoprion.
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>>1753384
I always disliked Hand of Nod.
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>>1753636
It is a bit goofy, but given that infantry is disporoportionately scaled to begin with it's not that great of a problem for me.
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>>1753636
Really? I love how Hand of Nod looks like especially in TibSun.
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>>1752057
Based. RA3 had tons of cheesecake though.
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>Nod 13C
am I crazy or was this mission intentionally designed to be beaten with cheese?
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>>1755475
Tiberian Dawn is hard af so you most often have to resort to cheese to survive. What kinda cheese did you use?
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Question to any map maker for Tiberian sun/Red alert: Do you start by making a sketch in Paint or how else do you start up your project?
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>>1755475
Just remember anon, in the remaster it's the medium difficulty that's the equivalent of the original's difficulty.
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>>1755805
Back when I did some Red Alert maps I just started making map shapes to make some kind of a landmass that looks plesant to look at and 'natural', then start forming it in ways that make it better suited for gameplay like ensuring start areas have enough room to build, resource fields, maybe areas that can be contested, villages etc. Don't overthink things, especially with Red Alert.
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>>1755488
capture helo, fly engineer + commando + rockets in to pierce the left wall of the top base. Capture powerplant, place down obelisk, build hand of nod, build sandbags to prevent rebuilding. AI can no longer use airstrikes, you get safe access to the best tiberium fields on the map, and you can build mammoths.
As opposed to doing it "normally" which is just pure pain because of the 3 enemy command centers rebuilding entire bases instantly, pitiful starting fields, and constant airstrikes.
>>1756025
I'm aware, and I find it funny that RA1 hard is still easier than Nod medium purely because of the wonky starts.
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>>1756140
Yeah in Tiberian Dawn that sounds like your average way to actually beat a mission. If you don't play dirty then you just get ground down in most maps because a lot of maps have finite tiberium fields so if you take too long the map becomes unwinnable and the mechanics of the game are not super well suited to microing units through the 'commando' missions. Besides which NOD playstyle canonically is playing dirty like that, the subterranean APCs and how the A.I uses them alone are alone proof.
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>>1753353
>IMO the unit design peak was Tiberian Sun
Yes
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Anyone know how to unfuck Yuri's Revenge on Wangblows 10? The game just like 'hangs up' when you clear a mission and keeps showing the victory screen for the previous mission while the next mission is already playing. I got cncnet installed and RA2 worked perfect.



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