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Age of Empires 2
Why is black forest even on the 1v1 map pool, delete arena if that's going to be a thing
>>
What's the best offense as a flank on TG arena? I've found building a castle out of sight and then surprising them with 2 petards and a group of crossbows to be effective but having 6 villagers on stone early on and building a castle feels like such a big investment
A siege push feels like it can be easily defended by a mangonel and some walling behind. Even a defensive castle can shut it down completely if the opponent was on stone too
Eagles in a siege tower is fun but feels too slow, by the time you have 10 of them, the opponent seems to have 3 TCs so they have plenty of room to garrison and shoot them down
I've tower rushed sometimes too and has worked more often than not I think. Is that the answer?

TG Arena feels different to 1v1 because there it's just about getting relics and pushing in early imp but in TGs, you don't really need to fight for relics so you can just start the push in castle age
>>
>>1731356
I like knocking on enemies gates with MAA asap
then get some archers to attack repairers.
Alternatively lock your enemies gates with stuff of your own to force them to build new gates if they want to leave or destroy your buildings, then snipe their villagers.
All of this in Feudal while they think they can boom freely.
>>
>>1731281
https://www.youtube.com/watch?v=gOmXHe6XkFA
If you main:
>Huns
>Magyars
>Britons
>Goths
>Franks
You are a casual player
>>
why havent they buffed hand cannoneers yet? it's very sad.
>>
>>1731356
I tried siege crossbows in siege tower but the tower is just so expensive and makes everything akward, if I played with a friend I could ask him to make the tower
>>1731447
Out of GL members everyone is casual and out of the top 10 it's a hobby and allows them to appear in S-tier tourneys
>>
>>1731458
The only buff they need is nicer sound effects.
>>
>>1731462
Siege Tower might as well not exist.
Just make rams to transport units and still be useful afterwards.
>>
>>1731473
You NEED those 8-10 xbows in his base in that moment and rams are not that fast
>>
>>1731494
Yea but that's a ton of wood and gold wasted on on something useless while a ram can break the wall permanently while also threatening a town center, coupled with archers to hurt villagers who try to take on the ram it can cause so much more trouble even in arena than a siege tower putting in a few archers inside the base who have no way of getting out if met by skirms.
>>
>>1731516
Dunno man, just talking out of experience, a ram takes way too long to break the wall and the rewalls that the opponent will naturally do
>if met by skirms.
That's a big fucking if. If the opponent was waiting you INSIDE the walls with skirms of all units he is just spec cheating
>>
Dead gaem. Have you guys tried the onlyfarms challenge? 300 pop on arabia, Magyars so your vills don't' die to wolfs
>>
>>1731281
Ratats archer..
>>
Ladder anxiety is so gay if you thing about it, we all suck ass anyways
>>
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I can finally say I boom like Daut and better than the every member of the china team
>>
It's over. The lord of the west have fallen
>>
>>1731356
>What's the best offense as a flank on TG arena?
Depends the civ match up, there's no solid definitive answer.
>>
The bugs won't be fixed before 2030
>>
>>1740962
Maa rush is literally dead because units just attack the vill they want even on stand ground, is infuriating
>>
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>>1740980
>Maa rush is literally dead
Weakling mindset
>>
>kill master templarer in siege of jew city
>"If you strike me down, I will grow more powerful than you can possibly imagine"
oh shit, should I restart?
>>
>>1735852
Persian players:
>>
>>1741016
May I get a build order for MAA? or is it just a standard 20 pop feudal with double barracks & blacksmith?
>>
>>1746071
>double barracks & blacksmith?
>standard
Go 19 pop with no dark age mill and no eco upgrades, it's pure suffering but you can get three fletching archers at a decent time or an archer+spear really fast. Lure t least two deer and make three farms before the blacksmith and that's for generic civs
>>
Is anyone else crashing a lot during matchmaking?
>>
>>1746071
19-21 POP 4 MAAs rush + infantry armor, after which I get Supplies and keep making MAAs, my pocket has Scouts to handle the archers while I either kill the Scouts or rush the everloving shit outta of the pocket
>>
Murder Holes was a waste of resources, but now it's useful in Imperial Age.
>>
>>1746407
Thanks for the Hera vid summary
>>
How do I bust open a castle without trebs?
>>
>>1746407
Your mom is a murder hole
>>
>>1731356
Fast imperialo turks castle drop.
>>1746097
>No mill maa
Don't teach noobs bad habits ghost master, 20-21 pop with loom, lure 2 deers then scout, you can go 22 if your opponent is likely to maa too and you will have a stronger eco for it. If you can't get damage and he is making archers don't upgrade maa, use the resources for eco and skirms
>>
>>1746422
Rams and petards
Fun fact: You need exacly 7 petards to raze a castle
>>
>>1746588
Not my intention, its just how i play
What i usually do is lure all deers for all the food possible, get Lumbercamp, Barracks, gold mine and a mill, in that order, then inmediadly get a blacksmith
Only do this in team games or vs cavalry civs in 1vs1
>>
>>1746588
Oh wait LOL you replied to the wrong guy, >>1746262 that post is me
Bloody phoneposting
>>
IT'S OUT
https://youtu.be/AbE7CwdCJT0?si=K0dS3D_hWOase4Hr
>>
>>1746760
tldr?
>>
>>1746588
>Don't teach noobs bad habits ghost master
Fine, I would advice people to not play and talk about civ splitting instead. He is decent Elo and post his games, I would say he is among the highest Elo in this mouth breather website
>20-21 pop with loom
19 pop with huns feels so smooth, it should be illegal, try it
>>
>>1746830
nothing of value, just like nili
>>
>>1746830
Hera and Viper are jobbers
>>
>>1746830
A nigga got banned because he cheated on a rage forest tourney
>>
Tournament/Qualifier Streams today
>Warlords
Showmatch Lierrey vs. Theviper starting soon
https://www.twitch.tv/membtv
https://www.twitch.tv/theviper
>Thalassocracy Cup
https://www.twitch.tv/dave_aoe
>>
>1v1 Extreme too easy
>1v2 Extreme too hard

>2v2 Extreme too easy
>2x3 Extreme too hard

What do
>>
>>1747537
Play vs real players
>>
>>1747537
have you tried 3v4?
>>
>>1747537
>1v2 Extreme too hard
They still die to archers, one group for each AI, but it does feel cheesy for me
>>
>>1747564
>>1747551

If I want to micro archers I'd rather play against humans. AI is for spamming melee units until they die.
>>1747552
That's probably what my next game tonight is going to be.
>>
>>1747581
>AI is for spamming melee units until they die.
That's fucking stupid since the AI will perfectly micro every single archer it has
Just admit you are too scared to play vs humans, its fine
>>
>>1747581
You can get away with that at low elo
>>
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Putting an annoying Khmer in his place
Hot shit until he gets all his elephants flattened
>>
You now remember the Inca blacksmith feudal rush
>>
>>1747862
Good riddance
>>
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>>1747862
I don't remember nothing, because I play singleplayer campaigns only.
>>
>>1747933
>garbage opinion
>chad image macro
yep
>>
>>1748060
I'm not using any macros, I don't need to cheat. I uploaded that by hand.
>>
>>1747862
It came back more annoying and speaking Sicilian
>>
>>1748273
Attacamo
>>
Do people generally consider wonder/relic wins cheesy?
>>
>>1748440
The resources for a wonder are better spent elsewhere, but if you can keep a relic or your monasteries alive for the whole duration, then you deserve the win.
That said, most people play with the Conquest victory setting.
>>
>>1748440
It has its place but not in regular ranked matches
>>
>>1748440
Wonders were essentially designed to break stalemates and people being elusive niggers in the original AoE. They still have a place, but Conquest being the standard makes them irrelevant. Relic victories are just a less shitty version of Ruins and Artifact conditions, with some other, economic motivation behind picking them up at least; Monasteries (sans Fortified Churches) are just a lot more fragile than Wonders, especially if decentralized.]

Also depends on the map and other settings, closed ones make them a lot more viable, perhaps they lend themselves better in FFA or open dickplomacy games.
>>
what do you do when you are playing flank on BF and the opposing flank just spams stone (sometimes even fortified) walls? how do you even push?
>>
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People understimate how disruptive and actually dangerours a fully commited MAA rush is if you dont have archers
Crushing scoutfags in Lombardia is very easy
>>
i'd love to play as armenians and georgians but why's that shit more expensive than the other expansions despite having less civs
fuck microsoft
>>
>>1748701
Inflation. Sorry bro. Just wait for the next steam sale.
>>
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KEK
OH NO NO NO HERA BROS WHAT IS GOING ON
>>
>>1748568
Fast imp forward castle onagers
>>
Viper said that dravidians and the UU are the best civ and unit in the game.
>>1748440
I think relics are more cheesy because they require less effort than wonders
>>
>>1748984
>Viper said that dravidians and the UU are the best civ and unit in the game.
No wonder he lost to a pleb
>>
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Makes me laugh every time.
>hurrr durrr me click shit fast
>>
It's literally over for me, the dark side have completely taken over me (I started watching memb)
>>1749005
Same
>>
>>1749005
Based
>>
>>1749005
Now show races.
>>
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>>1749039
Ok.
>>
>>1749039
Gookclick obsessed retard
>>
>>1749040
>>1749049
I meant civilizations, retard
>>
>>1749039
>>1749059
top fucking kek
>>
>>1749059
Sure you did, bozo.
>>
>>1749059
No you didn't you fucking retard
Dont lie to us
>>
>>1749071
>>1749077
It's normal to use races in other popular RTS's get out of your myopic view of the world
>>
>>1749091
Literally no one uses "races" in AoE2. It has always been, and will always be, "civ". Unless this is your first time playing the game, or being in this thread, you're a fucking retard, a liar, and a double retard.
>>
>>1749091
Cool but nobody uses races in AoE2
Fuck off to the Starcraft general you gookclick obsessed cunt
>>
What if empire wars started without loom researched
>>
Insider info: the latest DLC was a huge flop financially, possibly the next planned Chinese split DLC will never happen.
>>
Oh boy
...............................oh really boy..............
>>
>>1749124
>possibly the next planned Chinese split DLC will never happen.
thank god
>>
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ATTACAMU
>>
>>1749124
I want a DLC that adds Hebrews (Jews/Israelites) to AoE2:DE. Replace Byzantium Jerusalem in Saladin campaigns, lasted longer than the Romans.
>>
>>1749134
Weren't jews supposed to have high verbal iq or something? What the fuck are you blabbering you dumb cock sucker
>>
Finally, we know how to play Empire Wars!
>>
>>1749249
https://www.youtube.com/watch?v=4KKIzf87Soc
>>
>>1749249
>>1749254
How many people actually give a shit about Empire Wars though? Comes across as being a lot more forced
>>
>>1749254
>portuguese high on this list
>and every list
portuguese is the best civ in the game.
>>
>>1749262
People who can qualify for 140k tournaments, there is more prize money than warlords 3 and hidden cup 5 combined
>>
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i'm kinda bad at this game
>>
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>>1749479
though part of it was i thought this was real (in DE at least, after cutting down the whole forest it seems like it is not)
>>
DLC Roadmap

Dynasties of the Defenders
>Tanguts: Cavalry and Archer civ (Western Xia Dynasty, 1038–1227) - Wonder: Western Xia Mausoleum
>Khitan: Cavalry and Archer civ (Liao dynasty, Western Liao, Eastern Liao, 907–1234) - Wonder: Pagoda of Fogong Temple
>Jurchen: Infantry and Archer civ (Jin dynasty, 1115–1234) - Wonder: Chengling Pagoda

Shields of the Carpathians
>Serbs: Defensive civ (Kingdom of Serbia 1217–1371) - Wonder: Gračanica Monastery
>Croats: Naval civ (Kingdom of Croatia, Dalmatia, 925–1526) - Wonder: Church of St. Donatus
>Vlach: Infantry civ (Principality of Wallachia, 13th–19th century) - Wonder: Curtea de Argeș Cathedral

African Legacies
>Songhai: Cavalry and Camel civ (Songhai Empire, Dendi Kingdom, 14th–16th century) - Wonder: Agadez Mosque
>Swahili: Naval and Trade civ (Swahili City-States, Kilwa, Mombasa, Malindi, Zanzibar, 8th–15th century) - Wonder: Kilwa Kisiwani
>Kongolese: Defensive civ (Kongo Kingdom, 14th–19th century) - Wonder: Manikongo's Palace

Empires of the Highlands
>Tibetans: Monk and Archer civ (Tibetan Empire, Nanzhao, Khotan, Guge, 7th–17th century) - Wonder: Samye Monastery
>Kurds: Archer civ (Hasanwayhid Dynasty, Ayyubid Sultanate, 9th–13th century) - Wonder: Ishak Pasha Palace
>Afghans: Gunpowder and Camel civ (Qarlughids, Khwarezmian Empire, Ghurid Dynasty, Karrani Dynasty, 9th–17th century) - Wonder: Ghazni Minarets
>>
Masters of the Coast
>Vandals: Naval and Cavalry civ (Vandal Kingdom, 5th–6th century) - Wonder: Carthage in ruins
>Aragonese: Naval and Monk civ (Crown of Aragon, 12th–15th century) - Wonder: Torre de San Martín
>Somalians: Naval and Archer civ (Ajuran Sultanate, Warsangali Sultanate, 13th–17th century) - Wonder: Fakr ad-Din Mosque

Conquerors of the Seas
>Javanese: Naval and Archer civ (Srivijaya Empire, Majapahit Empire, 7th–16th century) - Wonder: Borobudur Temple
>Tongans: Naval and Infantry civ (Tu'i Tonga Empire, Tu'i Manu'a Empire, Tu'i Kanokupolu Empire, 10th–16th century) - Wonder: Haʻamonga ʻa Maui
>Tagalog: Naval and Infantry civ (Tondo Confederation, Maynila, 10th–16th century) - Wonder: Torogan

Lords of the Savannah
>Kanuri: Cavalry and Infantry civ (Kanem Empire, Bornu Empire, 9th–19th century) - Wonder: Gidan Rumfa
>Shona: Infantry and Archer civ (Great Zimbabwe, Mutapa Empire, 11th–17th century) - Wonder: Great Zimbabwe
>Soninke: Cavalry civ (Empire of Ghana, Wagadou, 6th–16th century) - Wonder: Kumbi Saleh
>>
>>1749479
That's okay, I also go sometimes to 2 hours when playing campaign missions
>>
>>1749503
>>1749505
fuck off with the ai posts
>>
>>1749563
I wrote all of it, no AI could make such a perfect post
>>
>>1749503
>>1749505
Didn't read
Kys faggot.
>>
>>1749503
>>1749505
Fuck off and never come back
>>
>>1749640
>>1749687
Why are you so mad?
>>
How do I make it so my archers hit the closest enemy instead of just one? it's not very effective to have 60 composite bowmen if all I need to oneshot an enemy unit is 20 and the rest is wasted
>>
>>1749714
Attack move, I should set my hotkey for that because patrol doesn't do that well
>>
>>1749711
I can tell you "fuck off faggot" in the coolest way imaginable. Why are you so retarded?
>>
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>>1749711
Because I'm genuinely feed up with civ spleeting
Nobody cares about your self masturbatory literal who culture splitting, shut the fuck up and post about the game.
>>
>>1749725
Ok here's a topic about the game: what is THE absolute most baseline build order you can play off of? something that allows you to go into archers or maa or scouts or fc
>>
>>1749726
Scouts and archers. What did you expect¡
Next question.
>>
IT'S OUT
https://www.youtube.com/watch?v=qqAobjlTJKs
>>
>>1749726
>civ splitter retard outs himself as someone that doesn't even play the game
Shock
>>
>>1749728
>>1749738
I'm just new
My apologies
>>
>>1749729
>React content
>>1749726
The only real difference is 4 vs 3 on wood and some men at arms openings can put the 4th on wood a little later
>>
>>1749725
Ghostmaster tells truth like always.
>>
>>1749725
I agree, that's why we should have new civs that are not a subset of existing civs, like Jurchens, Khitans, Tanguts and Tibetans.

Except Slavs, who should be more explicitly Ruthenians at this point.
>>
>>1749714
Use the Wait button if they're already in position.
Attack Move otherwise.
>>
>>1749820
Chinese, Mongols, Tanguts are Tibetans. Tibet will never get added you know that
>>
is attack move just better than patrol currently?
>>
>>1749831
>Chinese, Mongols, Tanguts are Tibetans.
Nigger, what?
>>
>>1749832
Melee units are broken for the moment but the rule is to attack micro with melee and stop micro with range units
>>
>>1749832
they're the same functionality in programming
>>
"vikings" and "saracens" aren't real civilizations, what should they split into
>>
>>1749908
just rename Vikings to Danes
and Saracens to Ayyubids
no need to split
>>
>>1749908
Shut the fuck up
I will split you in two
>>
since we're talking about civs, when can we add the US?
>>
>>1749916
if the devs were to add anything from north america it might be the Iroquois ,they'll just have their unique unit be the campaign one and boom done no hard work
>>
>No gameplay info
0 point to this discussion.
>>
>>1749916
I guess you could add Puritans
I don't know what they'd do though
>>
hey guys, what do you think of my new civ?

United States Civilization
Gunpowder and Monk focus
Monks are 20% cheaper
Gunpowder units train 15% faster
Villagers work 20% harder due to their Protestant work ethic.

Unique Unit:
Minuteman: Faster training, more accurate hand cannoneer.
After your first minuteman is made, villagers can be transformed into minutemen with a cost of 55gold.


Unique Techs:
Evangelicalism: Monks convert 25% faster
City on a Hill: All civ splitters playing against you die instantly as they bask in your righteousness.

Team Bonus:
+50% bonus damage non-White civs.
>>
>>1749911
Vikings into Norse and Saracens into Arabs, and even that is an unnecessary change. Anything else would be a mental illness.
>>
How we feeling about the auto farm placement update bros
>>
>>1750032
dislike it because then we dont get to see funny farms. besides that, dont care too much.
>>
>>1750032
It's fine
Doesn't really change much
>>
Are campaign missions supposed to take >2 hours or do I just suck really bad
>>
>>1750070
depend which ones , some can take that long
>>
>>1750094
Huns last 3 missions
>>
>>1750032
I still place them normally and I find that it actually gets in the way whenever I'm placing a farm behind my mill. Kind of annoying really
>>
Is there a way to queue building an entire rectangular wall all the way with one drag or do you have to build one straight wall then queue another
>>
>>1750120
yes just hold shift
>>
>>1750070
Depends on the scenario. Victors and Vanquished especially is host to a lot of long ones.

Atilla 3-5 all shouldn't be too lengthy under ordinary circumstances.
>>
>>1750070
depend of mission, the ai varies between campaigns, also there is some questionable mechanic where in one mission ai has infinite resouces but in other not.
>>
>>1750032
Learning to place farms was fun, actually placing farms was really a pain in the booty, you shouldn't need the feature until late game anyways, most likely chaotic mid castle age (in a normal Arabia game), a player that use te features in feudal is definitely low Elo because of the need of consistently placing farms every 60 wood. Definitely a good decision and it's ok for the old guard to raise concerns about further automation of the game, auto scout in all scouts is a little too much imo
>>
>>1750032
Don't like it but it won't factor in at my elo, we don't stack tons of wood unless we are defending serious pressure or in the late game
>>
Can MBL get 4 accounts in the top 4 empire wars and get invited 4 times?
>>
>>1750175
MBL will be lucky if he gets invited at all.
>>
>>1750167
Autoscout on all scouts is also strange because the Camel Scout does have it but the regular Camel doesn't since it's not a 'Scout Unit'.
>>
Why do Goths have such a strong tech tree but such obviously biased towards infantry bonuses?
>Bloodlines hussar + cavalier
>Heavy cav archer
>Hand canonneer / bombard canon
>Masonry / Architecture
>>
>>1750365
>>Heavy cav archer
This is the only thing they should remove, it is complete nonsense. The rest is just memes/inside jokes (proto-Spanish + Gothic architecture).
>>
>>1750363
The camel scout is a provisional scout, not a scout-replacement. Gurjaras don't miss Scouts or LCav.
>>
>>1750365
Because they are viable it don't mean they are good, shitload of civilisations have unique bonuses that put Goths tech tree to the shame, just compare Goth cav to franks or mongols, hc to Burgundian or Turks. They don't have siege engineers too.
>>
>>1750368
>Proto-spanish
This makes a lot of sense considering the gunpowder and how Rodelero-ish the Huscarl actually looks like
>>
>>1750372
But the very unit itself keeps autoscouting if you let it but can't go back to it if you stop when you advance. It's a bit awkward.
>>
>>1750377
True.
>>
>>1749926
>Ioroquois warrior at the castle
>Cavarly Archer
>Hussar
>Xolotl Warrior
>Eagle Warrior
>No crossbow at all
>Tech to improve foot archers regardless
>>
>>1750456
blud's trying to make a shittier dravidians
>>
So why did it take so long to add (Western) Romans anyway
Goths and Huns existed at the same time so not like timeline is an issue
>>
>>1750456
>Civ that transitions from a meso civ to a inf/cav/gunpowder civ in imp
I can see this having potential.
>>
>>1731281
Is Black Forest the map that plays most different at low elo vs pro? I'm in 1.1K and everyone just fully walls in dark age, then goes eco while adding more walls.
>>
>>1750365
I imagine they got HC for the rare circumstances that raw infantry spam simply can't deal with other infantry civs, also the aforementioned proto-Spanish meme. Infantry bonuses tend to be far more jacked-up than cavalry and archer ones by design, which says a lot about just how much help they need.

>>1750630
Outside of their namesake mod, Forgotten Empires was probably more focused on making regionally-themed expansions. If Ensemble originally named the Byzantines as 'Romans' instead, it probably would've been a different story altogether but were otherwise fine using the former as a proxy anyway.
>>
If the next DLC isn't a China split, then it is 100% confirmed that there's some political pushback (i.e. Chinese fans are mad).
>>
Why are there ghost horses in the main menu?
>>
How does one fiercely roll his eyes
>>
>>1750714
Very likely it won't be a Split per se and instead they'll focus on Enemies of China or something where you'd get the usual spleetfag suggestions but without renaming the Chinese at all.
>>
>>1750714
It won't be a split because Jurchens, Khitans, Tanguts and Tibetans aren't Han. At most they'd have to rename the Chinese from 中國人 to 汉人.
>>
>>1751046
>Jurchens, Khitans, Tanguts and Tibetans aren't Han
No one gives a shit about your chens.

Chinese should be split into three dynasties. Current Chinese is the dynasty that got wrecked by Mongols, that explains why they lack so many things that Great Chinese Dragon invented. End of line.
>>
SHUT THE FUCK ABOUT CIV SPLITTING HOLY FUCK
>>
>>1751097
>>1749739
Screen cap this. None of these civ splitter niggers actually play the game
>>
>>1751112
So? we're waiting for civs to split, duh
>>
Which civ is the best at an "anti-cavalry" role? Bohemians?
>>
>>1751127
>Bohemians
Seriously? A camel civ obviously. One of the top Bharat civs, Hindustanis or Gurjaras, as confirmed by SotL recently.
>>
>>1748637
For me, it's going up super fast then opening with a few quick archers then going full eco only
Essentially, a semi ff
>>
>>1751127
>>1751129
Once you get a caste, Italians by far.
Camel civs are great vs knight rushes and can turn that into a raid really quickly but Italians won't let horses approach once built up which 70% of the time will make the cavalry civ player mad and irrational, burning even more knights as they fail to send upgraded skirmishers to the fronts.
>>
>>1751127
Gurjaras, Hindustanis, Saracens, Italians, or Tatars.
>>
>>1749725
For once you are based
>>
>>1751127
If you are not using royal heirs shotelai you are sleeping
>>
>>1751137
Italians is very satisfying if you survive long enough to make the gen bows, Mamelukes might be better because of their high HP and mobility.
>>1751138
Why Tatars, their camels are nothing special and halbs only have 1 armor
>>
>>1751167
Flaming camels are now available from the moment you first hit imp, from the siege workshop. Breaks down cav masses like nothing else.
>>
>>1751137
I lost with Gen xbow to steppe lancers against a guy the other day. They're faster than knights and have +1 range which helped. Opponent went all in on them and was pretty effective ngl, reminded me of DE at launch before they nerfed them
>>
>>1751226
shouldve made handcannoneers.
>>
>>1751143
I always been based
>>
what is your age of empires 2:DE edition achievement percentage on Steam
>>
>>1751226
5 Genoese aren't going to cut it, just protect your base's vulnerabilities and put your genoese in the TC if they are in danger. 10 Gen bows should 1 shot Mongol steppe lancers, also do not forget ballistics and thumb ring
>>
>>1751492
51% after 500h
FUCK the campaign achievements I'm not replaying all missions doing stupid shit not even specified in the scenario objectives.
>>
>>1751076
>dynasties
Jurchens = Jin
Khitans = Liao
Tanguts = Western Xia
Chinese = Han, Tang, Song and Ming
I'm giving you four different civs, each with at least one dynasty.
>>
>>1751724
That's okay, as we learned from Yugioh as long as you have 51% you control your game.
>>
>>1751492
>60% 2k7 hours
To be fair I haven't really been hunting for achievements
>>
Finally, a video for us
https://www.youtube.com/watch?v=mIl-xqy1i8Q
>>
>>1751864
but i dont play aoe2
>>
>>1751864
whos that, talks like hera
>>
>>1751941
Then fuck off from this thread
>>
>>1751961
nah, i have to keep suggesting civsplits.
>>
>>1751972
Kill yourself
>>
>>1749505
the Vandals are just Goths, the Javanese and Tagalog are covered by the Malay
>>
>May Pup
Fixed a variety of crashes.
Addressed performance issues affecting users on Windows 10 and earlier systems.
Resolved a crash when loading old Return of Rome saves in Single Player mode.

Settings
Clamping mouse to window now works properly with multi-monitor setups on any monitor.

Graphics
Animated Profile Icons are now moving as intended in the Player Icons menu.
Gameplay
Addressed an issue where foragers were not dropping off food to a nearby mill.
Fixed an issue where units could repeatedly attempt to attack a neutral map object (such as a pyramid) they cannot interact with.
Maps
Shrubland:
Lumber camps and lumberjacks should no longer spawn within a woodline.
Relics should no longer spawn in inaccessible areas of the map.
Isthmus:
Villagers should no longer spawn trapped within a woodline.
Adjusted stone spawns in Team Games to be more evenly distributed per team.
The Passage:
Players can no longer delete many trees by partially chopping them and placing a palisade over the tree.
Forests are now visible on the mini map.
>>
Here's something I didn't know was a thing: when you place a building on top of an ally's villager, that villager will automatically move out of the way for your villager to make the building
I learned this whilst walling my friend's gold
>>
>>1752366
Your own units won't do that but the units of the teammate does. Funny
>>
>>1752294
What the fuck? I didn't get a download prompt when I checked two hours ago, although I remember seeing News on Steam.
>>
>>1752433
What the fuck are you on?
Of course your own units move out of the way of foundations, it's been a feature since the 2000s.
>>
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DE got alot of nice hero models. I would love if they add them to be recruited in a castle so I can use Vlad for fun to lead my army in single player skirmishes.
>>
>>1752513
They fucking don't
>>
>>1752501
You have to manually download every PUP update.
>>
>>1752595
You do not play the game.
>>
>>1752592
We should've gotten unique models for regular units out of heroes.
>>
Don't need more civs. Nice even number on the selection screen already. Next expansions should be full campaigns for the civs missing them like Japanese, Chinese, Koreans, Vikings, Romans, etc.
>>
How did the DLC campaign perform financially? I know mouth breathers didn't like it because they believed it was going to be more civs even when microsoft said specifically it was going to be a scenario DLC (average civ splitters iq), is it possible to see more of those? Maybe new civs but only on campaigns? With voice acting even
>>
>>1752736
no new civs = no buy
>>
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Jesus christ who's in charge on choosing these fucking garbage maps
>>
>>1752818
me. sorry.
>>
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I fucking hate teuton pickers in arena so fucking much, like it's unreal how much I hate them
You have to go out of your way to counter their braindead OP trush and sweat your ass off to not simply die
I just aged 5 years in this match due sheer stress
Even if we won that match what pissed me off is the fact that, even tho I completely pushed back his first trush, he made a tower behind his wall and he crawled all his way to my base, and I could do nothing but stall until I get to castle age and push him back with teal's help

Reminds me of SC1 Terran vs Protoss
>>
Is there anyone in this thread who had conditioned herself to play the game as "real time with pause" over the decades in singleplayer but managed to unlearn it?
>>
>>1752818
team game map pool continues to be absolute dog shit
>>
>>1752513
>10 skirms 2 pikemen and 3 knights standing on top of your castle foundation
>>1752843
Castle then a wagon and 2 petards to pay him back, you can probably go 24+2 FC with bohemians and you have both mining upgrades, probably best to pick up loom and wall to cut him off. Also if the Teutons player fucks himself to fuck you then its a 3v3
>>
Now we know how good the Huskarl is.
>>
>>1752818
Yucatan sucks ass my dude, no space to expand and gameplay degenerates in control of choke points
>>
>>1752926
By the time you click to castle you already have a gorillon teuton towers that crippled your entire economy, he already has the advantage and the damage is done
>>
>>1753009
Yeah but at the very least the gorillon food you get from sheep, berries and hunt, on top of chokepoint control makes it so archers and cavalry meta is not as prevalent
It's a bad map but I enjoy it more than arabia
>>
>>1752733
>Campaign dlc
I sure love my empty slop fodder.
>>
>>1753159
>cry about tryhards on mp
>cry when provided with more single player content
>>
>>1753181
Not that anon. I love MP.
>>
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>playing chink custom campaign
>comfy build up
>suddenly 4 opponents attack at the same time with siege rams, cavaliers, chu ku nu and other shit
Maybe I just suck at this game
>>
>>1752882
not really i never paused in campaign even tough i never play multiplayer , if i lost so be it ill learn better
>>
This is just bullying at this point
https://www.youtube.com/watch?v=CFNuJiaJMno

No one will ever stop this warrior of Allah
>>
Been doing my reps as Saracens against random civs on Arabia with Hard AI, winning more often than not now. Do I need to up the difficulty for the AI to do something other than spam skirms and archers as soon as it hits feudal?
>>
>>1731281
Nice pussy and bush
>>
>>1753781
Elaborate further
>>
>>1753781
LMAO
>>
Comantsi?
>>
>>1753255
Do halb and siege
>>1753741
Try ranked opponents
>>
>>1754048
>Try ranked
Yup, only decent rush is scout rush from extreme AI but only with franks.
>>
>weekend shot to shit because of worthless retards at work
>get to waste the last 5 hours of my day off with worthless teammates in ranked
>>
>>1752294
>Players can no longer delete many trees by partially chopping them and placing a palisade over the tree.
Wait wait wait wait
I always considered this to be an intended game mechanic, why's this only being changed for a single map ?
>>
>>1754197
My condolences, IT support guy
>>
>>1754229
>IT Support
I wish.
>>
>boat will no longer be deagrod with house foundation
Seriously, what the fuck is a wrong with devs? Do Indians just hate fun that doesn't include online harassment, and what's the news method
>>
>>1753792
She has nice heavy tits which are the primary focus. But on closer inspection I can see her pussy and bush. Her pussy and bush are visually appealing hence the words "nice pussy and bush".
>>
>>1754487
That's just a shadow
>>
>>1754403
what
>>
>>1754403
>>1754579
BOAR
>>
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This campaign was great
Some of the campaigns can get tedious but the Mongol one was really fun all throughout
I really liked Into China especially
>>
>>1754697
I agree, it is the only campaign I got gold for.
>>
>>1752882
The only abuse of pausing I've used was in the early stages of the Komnenos scenario for Monk micro since it's a slog to go through.
>>
>>1754697
The original campaigns made by Ensemble were great. The others are just memes.
>>
>>1754846
El Cid and Montezuma were pretty shit, as with a handful of AoC's one-off scenarios. But Forgotten Empires only started to get genuinely good with the odd holistic campaign by Last Khans. Steppeniggers are eating well.
>>
>>1754697
With the original voicelines mod, yes definitely.
>>
>>1754864
Montezuma was okay. But it makes up with the atmosphere and voice lines.
Agree with >>1754872. The remade audio and art are major downgrades.
>>
How do I disable notifications for shorts on YouTube? I want to see when Hera drops the official truths about civilization rankings and balance patches, but I fucking hate that "new content" dot whenever he uploads his cancer shorts.
>>
>>1754889
You can't. You have to disable all notifications.
>>
>>1754048
Its more like:gotta start an economy from scratch and get 4 castles up asap at the right chokepoints
>>
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>>1754510
>Shadow
I remain unconvinced.
>>
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has anyone the screencaps of Hera tweets about Palestine ? they were posted on reddit but quickly removed.
>>
>>1755053
He is literally Palestinian, whatever he said I think he's allowed.
>>
>>1755053
I don't really care, he is 99.99% focussed on the gameplay not on political commentary, he donated the money from the charity showmatch because he was literally born there
>>
>hera
>from palestine
>hamas starts with the same letter as hera
>hamas controls the lil retards in palestine like hera controls the lil retards in aoe2
is hera hamas? i often hear hamas controls them but doesnt live in the country, so maybe hera is hamas...
>>
>>1755053
You can just go on his Twitter he never deleted them, he's not ashamed of having the right opinions
>>
How is denouncing the bombing of innocent children a controversial opinion in 2024
goddamn
>>
>>1755194
Gonna be honest with you
Who gives a fuck?
>>
>>1755211
That's not the problem though, on social media there's fuckloads of people going out of their way to actively talk about the topic saying that it's a good thing because Isreal is based or something. They put in the effort to talk about how good bayonetting children is.
>>
hey man. im just of the belief that i hope they keep killing each other for a long time to come. just like my age of empires 2: definitive edition games!
>>
>>1755215
Mate, every country on Earth considers bombing civilians, aka "strategic bombing" perfectly valid in warfare, and have since WW2. The US of A in particular have employed this extensively since, and will continue to employ it in the future.
Fuck Israel and all but it sounds like you mistakenly believe this is some sort of unusual scenario.
>>
>>1755257
Holy fuck kill yourself
>>
>>1755268
Which part triggered you?
>>
>>1755257
>It's okay because the US does it
>US is your standard for morality
Anyway Video Games/Strategy
>>
>>1755278
I didn't say it's ok. I'm saying you live in a world where that's a thing that countries do.
>>
>>1755211
Plenty of people give a fuck, sorry for not hardening my heart against the suffering of people
>>1755257
>Mate, every country on Earth considers bombing civilians, aka "strategic bombing"
That is not true, warfare atrocities are on the basis of "if you do it I will do it too"
>>
>>1755053
>>1755182
I was wondering if he ever mentioned something about it, I think he is from Lebanon though
>>
what's your order of most annoying to least annoying?
politics in RTS threads, civsplitters, namefags, handcannoneer buff fag (me btw please buff), archer/cavalry/and or infantry whining, or casual v competitive shit throwing?
>>
>>1755294
Civsplitters get the bullet first. Even before jews and aoe2 devs
>>
>>1755290
Not quite, if you have air superiority you can bomb your enemies and they can't bomb you back. This is the sort of tactic that is only available to one side of the conflict.
This is especially true if the people you're bombing are halfway across the world.

Everyone whether for good or bad reasons accepted these tactics as necessary against Germany and Japan in WW2, and so they can't be opposed out of hand.
Whenever someone wants to employ them again, it's just a matter of arguing for their subjective necessity again, which can usually be done.
>>
>>1755307
>dumb pretentious faggot proves me right without even trying to refute my point
I bet you are also a civ splitter
>>
>>1755309
I have no idea what your point is then.
This isn't comparable to things like killing war prisoners where one side doing it can immediately be followed by the other doing the same. The one being bombed can't retaliate the same way.
>>
>>1755312
>I have no idea what your point is then.
Yeah, that was clear, it's ok, I bet you were busy sucking dick while thinking about new civs
Faggot
>>
>>1755313
Ok, i think you got it by now even if you don't like it.
>>
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Why no campaigns in this area of the map? Are they racist?
>>
>>1755290
People treating war like a football match and breaking their bonds over political opinions about things happening halfway across the world in random shitholes aren't people. You wouldn't let your neighbour borrow a spoon and haven't visited a local hobo in years but you'd give your vocal cords to some retard in retardland yeah sure.
>>
>>1755405
I do whatever I want nigger
>>
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Shut the fuck up you bunch of retards and talk about the game
>>
>>1755426
Fuck spanish on nomad
>>
>>1755410
I love your mother on very hard nigger.
>>
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>>1755440
Yeah spanish in nomad is specially cancerous
Tho I love when spanishfags get overconfident and send away their conqs just for me to absolutely ass fuck their base
>>
Warcrimes are cringe and gay if you lose, simple as
>>
Portuguese and Spanish are so fucking fun bros I don't know if I'm gonna play anything else for a while
>>
Is it just me or do the campaign swords not make sense
Mongol campaign is pretty fucking hard but it's only 1 sword
>>
>>1755404
Probably because Ensemble Studios were anti-weeb when making original AoE2 and since then the Sengoku era was adapted many times in other games.
>>
>>1755495
Playing through El Cid now and this is insanely easier
How are these considered the same difficulty level
>>
>>1749916
AoE2 timeline is late 300s to late 1500s, the only remotely "US-like" thing they could add is the Roanoke settlers and that's barely recognizable as the US and also they got btfo by mysterious circumstances
>>
>>1755495
China is tedious not difficult, Persia you have to manage two bases but you can just defeat the russians then invade Persia from the north. 5 and 6 you just have to keep producing hussar, mangudai, rams and onagers
>>
>Viper rates Dravidians C in empire wars
Its over
>>
>memb not invited to kotd
That's dirty, I don't even like the dude that much but that is not good
>>
>>1755823
>>memb not invited to kotd
I can't believe memb didn't invite himself to his own event.
>>
>>1755823
Source? Are we really just going to get another shitty T90/Dave wankfest?
>>
>>1755824
I meant redbull top fucking kek
>>
>>1755827
i like them.
>>
>>1755290
You shouldn't apologize for being a hardcore faggot. It's your loss.
>>
https://www.youtube.com/watch?v=MCyCBeKzNyo
5 tips for daut to gain 500 elo
>>
Yeah, it's not a bush, she's wearing pantsu
>>
>>1756566
Why does doubt get all these "special Olympics rewards" videos about him? He's not even top 10
https://www.youtube.com/watch?v=B_rZd5BN-lA
>>
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These guys have just qualified for the UEFA Europa League, say something nice about them.
>>
>1757059
sPEE is the other way
>>
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does anyone have images similar to these? i've seen several before but never saved them.
>>
>>1757111
w-why is there a petard there?
>>
>>1757117
The retard is carrying the goods to the house.
>>
>>1757059
I hate their wonder because it's looking at you front-on instead of isometrically like all the others
Indian castles also do this
>>
>>1757137
Well it's kind of accurate.
>>
>>1757141
turn the entrance 45° clockwise and it's fine
>>
>>1757137
Indian men and Magyar men very much alike!
>>
I wish there was a way to set a gathering point to "build a farm"
>>
>>1757395
Soon!
>>
As someone who doesn't have 5000 hours in the game and has never touched ladder, how do I beat hard AI in skirmish?
>>
>>1757517
Why bother?
>>
Black Forest = based, Arabia = cringe Simple as
>>
>Saracens and Turks struggle on Arabia
oh the ironing
>>
>>1757517
I still haven't beat hard AI but something I've noticed is that every AI feeds units to towers/castles especially with murder holes. So I'm thinking take advantage of that and build tons of defenses.
>>
>>1757595
>>1757622
Racism
>>
>Double APM
>half the age
>still loses
>>
hv the 'tard devs nerfed archers and knights yet
>>
Will not be watching Hera anymore after he ousted himself as a terrorist sympathizing m*slim
>>
Drill rams are broken, you need only 5 of them to completely level a base.
>>
>>1757893
Nothing of value on the line.
>>
>>1757902
Siege rams have a dmg output similar to trebs, so yeah
>>
>>1758053
So when are they nerfing Drill? It's literally broken every halfwit that randoms into Mongols follows the same playbook, they're extremely hard to curb before imp(thanks to Mangudai) in imp they get a fully upgraded Mangudai(CA on steroids with parthian tactics) + Hussar + 5 seige ramborghinis that level anything in the game.
>>
>>1758117
That's not even factoring their lancers and the retarded anti seige bonus their Mangudai have btw. Mongols are the most broken civ in the game
>>
>>1758117
>>1758121
I am not going to, but I could "ackshually" you repeating whatever pros say about mongols being not broken and even bad according to some but it is a stupid civ specially if somebody goes full braindead: laming+market abuse
>>
>>1758117
Never. Mongols are everybody's favorite civ so they'll never be touched. There's a reason they're consistently banned in every pro tournament.



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