[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: cb2.jpg (530 KB, 1346x1032)
530 KB
530 KB JPG
Any other promising games coming out this year?
>>
>>1732222
all of these games are crap. wasted quads.
>>
>>1732264
Against the Storm mogs everything you play
>>
>>1732222
Tlatoani has released? Nebuchadnezzar left me hungry for more
>>
>>1732332
according to https://store.steampowered.com/app/2925280/Tlatoani_Prologue/
it releases in 11 days, not sure if full version of EA ...
>>
>>1732222
>>1732349
Oh man, I thought the guy disappeared and scrapped the game. Glad to see it back.
>>
>>1732222
I'll try Song of Syx and Tlatoani.
Manor Lords I was forced to pirate, so I don't really trust the devs. Same for Frost Punk.
Against the Storm is just a pass for now due to the art style.
>>
>>1732222
>comes to 4ch with high hopes and dreams of promising futures
Why would you do this to yourself?
All you’ll get here is vitriol.
>>
>>1732494
>Against the Storm is just a pass for now due to the art style
why? I think they pull off the warcraft 3 aesthetic better than any other game that has tried
>>
>>1732505
>they pull off the warcraft 3 aesthetic
That's the problem anon. WC3 was like that because polygon limitations, as much as a design choice emulating Cartoons & Todd McFarlane. Seeing it in 2024 is like a disappointment more than nostalgia.
Also it's just hard to see; both UI and Unit-wise. I know they're trying to go for a gloomy feeling, but when buildings having color matching the trees (green,red,purple-brown) + black background icon on black windows it's just hard on the eyes.
>>
>>1732520
if you mean you have hard time distinguishing resources on ground theres a hotkey 'B' which shows 2d icon representation of every resource you discovered
>>
>>1732222
Fabledom and Norland both come out next month. Fabledom will probably be whatever but Norland could be the game that solves Rimworld, or at least medieval Rimworld mods, if they actually pull it off
Synergy supposedly comes out Q2 2024 and looks cool
Hollywood Animal, The Movies-like from This is the Police devs, is set for 2024 release if that counts as a builder
>>
>>1732500
Nta, but honestly though 4chan, at least /vst/, is one of the calmer and "mature" in terms SMS. Seriously post-2011 internet is shit, plus the 2020 lockdown grew the autistic population exponentially due to people on the edge just falling off.
>>
>>1732349
>Meso American city builder
Took long enough.
>>
Songs of Syx is one of those games that make me ask myself "why wouldn't I just play dwarf fort". But the others look interesting.
>>1732505
It looks nothing like WC3, are you on crack? League of Legends perhaps.
>>
>>1732632
You could think of SoS as a casual dorf fort. A weekender version of it, and it was made by one guy so what more can you ask? DF didn’t escape ASCII hell until Gaben got involved.
>>
>>1732665
Tilesets were always available for DF and the Steam release is just a particularly ugly and bankrolled one.
>>
>>1732632
In songs of sex you can have more than 30 citizens without your CPU combusting.

Would be nice if it had z levels though
>>
>>1732500
>Go on good boards
>Have good experience
Wow its crazy i can enjoy this place
>>
keeping my eye on the crust
>>
>>1733103
Yeah I've been here for 10 years now.
I stay on /int/ and /g/ and where I can laugh at AI and crypto shills, or be jovial with Brazilians, I like those things.
>>
>>1733058
>Would be nice if it had z levels though
"No!"
>>
>>1732632
>why wouldn't I just play dwarf fort
Because it's actually functional as a game? Dwarf fortress is laughably easy, there's no incentive to expand or build anything large. Only thing syx lacks in fluff.
>>
How's Nebuchad? Better or worse than the classic Impressions games?
>>
>>1732533
Norrland is a glorified mobile game. Dont know anything about fabledom. The only game in the OP that is mid is SoS, the rest are straight trash.
>frostpunk 2
Mobile game
>manor lords
Screenshot simulator
>mexican builder
Nebuchadnezzar (not even good) clone
>against the storm
Furry bullshit
>>
>>1733678
My impression is that of the impressions games clones it has matured into the best one after its updates.
>>
>>1733678
It's on par with Pharaoh. At least the base game is. The expansion added a lot of stuff but I haven't played it yet.
>>
>>1732494
>Song of Syx
I tried the demo but couldn't get into it.
>>
>>1733680
>Nebuchadnezzar
That's just a clone of the same game Tlatoani is copying
>>
>>1736329
The guy you're replying to wouldn't know. He doesn't play any of these games, just whines about them
>>
>>1732222
About time
>>
>>1732222
I want to love Songs Of Syx but it’s so complicated
>>
>>1732222
Basically, in Songs Of Syx I build the warehouse, forage food, and maybe get a pasture in before my population just mysteriously dies off. And yes, I made sure to install a well right off the bat.
>>
>>1737029
you're retarded and don't deserve help.
>>
>>1737031
I bet that's what your mother said when she gave birth to you
>>
>>1732547
>Seriously post-2011 internet is shit
Gaymer Gate and the 2016 US elections ruined it
>>
>>1737032
yea she said it to you.
>>
>>1737047
>NO U
great comeback. the one on your mothers chin was more satisfying.
>>
>>1737052
You just no u'd me you literal downie, lmao.
>>
File: IMG_1384.jpg (152 KB, 800x1009)
152 KB
152 KB JPG
>>1737156
>>
>>1737033
>not widespread smartphone access for first world poors and then global poors
>>
>>1732632
Why the fuck would you play DF in current year? Base game Rimworld blows it the fuck out in every aspect.
>>
File: laysara.png (2.57 MB, 1920x1080)
2.57 MB
2.57 MB PNG
Laysara launched week ago in EA.
It's a mix of Frostpunk and Anno, with really nice music. Comfy as fuck.
>>
>>1738521
different sorts of games in the level of macro focus alone
>>
>>1736378
I play all of them, you just watch your favourite streaners play them on your iPad on thevway to school
>>
>>1738540
Reminder that you cant rotate buildings in this game becaise the lazy scammer dev only modelled one side of it. Its a 2d screenshot simulator
>>
>>1732264
You are crap, wasted singles.
>>
>>1732632
>>1732665
I understand why SoS and DF keep getting compared but they're very different games. It's an apples-to-oranges comparison.

>DF has Z-Layers. SoS Doesn't.
>DF is a Base-Building Sim like Rimworld in the scale of dozens colonists. SoS is a City-Builder in the scale of thousands of citizens.
>DF combat is mostly based around trapdoors and defense structures with smaller-scale melee combat. SoS combat is mostly based around large armies with Total War mechanics, and aditionally sieging fortifications and siege engines.
>DF's Overworld map layer is an optional feature you can choose not to interact with for the most part. SoS Overworld is an unavoidable part of the game, with many 4X mechanics that will start affecting your nation you as you grow your city.
>DF's management is centered around keeping individuals in check, while SoS is more so about Population/Demographic management.

In shorter terms, DF is a Micromanaging Simulator, while SoS is a Macromanagement Sim.
They aren't comparable like people say they are outside of both being fantasy strategy games centered around building a thriving colony.
>>
>>1732222
The mesoamerican city builder look so cool, shame that as someone who actually did a master's on mesoamerican cultures I can see the gamefication of it made it all historically inacurate, still waiting for ASS creed to make a mesoamerican game, just because out of every sin they commit, their historical cities are top notch
>>
My up ratio for slav lords hit just over 175 times already in 10 hours wtf
>>
>>1732264
Kys retard.
Look for a different hobby if you hate videogames.
>>
>>1732632
Because you can't have 13k dwarves in DF?
>>
>>1739965
I thought he finally added multi-thread support. Is it just the steam version?
>>
>>1732264
This, none of these look good
>>
>>1732222
tried against the storm. felt like I was replaying the same map over and over again. And then I get punished with hours of lost progress..
>>
>>1738521
rimworld is not a sandbox for starters, and DF definitely ain't a city builder.
>>
>>1732222
>song of syx
good but barebones. needs at least 3 times more content desu.
>tlatoani
promising, low chance it works because there's nowhere near the research on mesoamerica. Hope they don't abandon it unpolished like Nebuchadnezzar did holy shit who the FUCK makes an impressions clone without job priorities?.
>against the storm
>procedural time-based city builder with roguelite elemnts
literally worst genre combo imaginable, and it literally has no lore despite being a fantasy story centric game. its shit. harpies are cute tho'.
>fronstpunk
>manor lord
haven't checked them out
>>
>>1740391
There is actually a lot of research on mesoamerican societies
>>
>>1740391
songs of syx is anything but barebones.
>>
>>1740391
>no lore
theres lore you are just mindless hater who never even played the game, it avoids the biggest flaw of most city builds which once you figure out basic building block game becomes kinda solved and only variety are campaign maps once those run out its over, Against the storm not only has different random quest every match, biomes with different resources which completely change the gameplay, great progression system and difficulty scaling, it has self generating campaign map which is different every time. Not to mention its very polished and has great UI (will admit its confusing at first cause it has a lot going on). Theres a reason it has overwhelming positive reviews on steam
>>
>>1740391
>good but barebones
What? Are you retarded?
>needs at least 3 times more content desu.
Completely agree, I want much more differences between races architecturally for example and unique building graphics for things like homes and production buildings based on race. I also want processed foods other than bread.
>>
>>1732264
against the storm is not bad, but it doesn't even feel like a colony builder
>>
File: kaiserpunk.jpg (560 KB, 1920x1080)
560 KB
560 KB JPG
There's this game I'm looking forward to called Kaiserpunk, it's a grand strategy + city builder combo which I think is interesting. There's only going to be be one city and whatever happens in the city will of course affect the map.
>>
>Manor lords on sale
Is it worth getting? I really enjoyed Anno 2077 but was a bit dissapointed by the rts elements. Is this game in the same boat?
>>
>>1741911
It just came out and is very early in early access. It's playable but still very limited and obviously in need of further development.
>>
>>1741951
>obviously in need of further development
I didn't buy it based on that non-committal blog post talking about future development and the shady marketing tactics.
Not to state the obvious, but you can always hoist the sails and give it a try before buying.
>>
>>1740391
It's the second time I read someone say Nebuchadnezzar was abandoned, what happened? Did the dlc flop? I was in the beta and stuff seemed at least promising.
>>
>>1741911
Oh my science you HAVE to get Manor Lords it is the GREATEST GAME EVER
>>
niggers
>>
>>1741959
That's what I did. Game has crashed more than a few times. Content is sparse as is the tree. The only interesting thing here is the zoning for housing with its addon's and upgrades. Fields pastures and marketplace are also neat. Other games have some free form zoning all that before so not as novel. Sc2000 is zoning in rectangles as well and that's a quarter century ago. Nice to see east Europa toy with old concepts.
>>
>>1741959
You need to get better at samefagging
>>
>>1741120
scope seems insane for a jank dev but could be interesting. those AI portraits suck though
>>
>>1741959
Nta, but also played. It's not broken or anything, but it doesn't live up to the hype it built-on and definitely need more polish & bug-fixing (especially in the UI and AI). Unless you want to invest in the game to do better, stay off until they fix it IMO.
>>
>>1739819
The dev used to post threads here and is very knowledgeable. I have an older version on my laptop and there's nothing super gamey about it. You have to build your city according to Mesoamerican cultural values of symmetry and cleanliness and nobles have to have their own quarter of the city built just for them. There's an important trade system because lots of crucial goods aren't available in every biome so you HAVE to specialize production on what you can grow/make in your region and export it in exchange.
>>
>>1732264
Being contrarian isn't a real personality trait.
>>
>>1732222
>Tatoani
is that game actually free or am i seeing things?
https://store.steampowered.com/app/2925280/Tlatoani_Prologue/
>>
>>1743630
>This is an Open Alpha of Tlatoani
>>
>>1743630
'prologue' means it's a demo with its own steam page
>>
>>1743865
>'prologue' means it's a demo with its own steam page
What are game devs doing? That shits for doujinshis when the fucking artist couldn't finish their book in time for summer comiket.
Also WTF is this closed demo shit? Like if you're going to do that leave it private to your first backers or higher actual experienced play testers of the genre.
>>
>>1743348
Yeah, and the concept is very niche so I really hope it works out for them. Grand strategy and city builder in one is something I've always wanted only in a different time period and setting but I'll take what I can get. They said that there's going to be a demo so we'll know more then.
>>
>>1743877
europoor jank simulators and SEA trash started doing it and it caught on a few years ago
>>
>>1732632
>It looks nothing like WC3, are you on crack? League of Legends perhaps.

but league of legends looks like wc3. It's basicly a wc3 custom map. Not as much as dota, perhaps.
>>
>>1732264
WHY THERE IS NONE OF MINE FAVOURITE MICRONERINOOOOO, PLS REDDIT DOWNVOTE THOSE GAMES
>>
>>1743877
It gets them more visibility before release.
Blame the game, not the player. It's Steam that is retarded by allowing this sort of constant clutter in the new releases section.
>>
These games always end up with the most badass names only for it to be a 'sire we are running low on food!' aaaah game
>>
>>1732222
>Against The Storm
RNG trash
>Manor Lords
Scam tier EA (Banished 2.0)
>>
niggers
>>
>>1748659
niggers?
>>
>>1732222
>Tlatoani is coming out as an actual game
I've got mixed feelings about it. It's a great passion project and as such works wonders, but as a game-product? Not so much.
>>
>>1743630
It's still free on dropbox in current build. I'm surprised the guy wants to deliver it as an actual paid game, this project has been going for years as his hobby and passion project.
>>
File: 1715054885545.jpg (639 KB, 1080x1453)
639 KB
639 KB JPG
>>1732278
I loved the supply chain management in Stronghold and it sounds like this game expands on it in a way the sequels to Stronghold should've.
Do I also turn wheat into flour into bread to feed my villagers and turn hops into ale to keep my villagers happy? Maybe I should just play Stronghold again.
>>
>>1750029
Imagine if stronghold had multiple production chains to reach an end product and you had to supplement holes in your economy through trade in order to reach those end products.
Against the storm is part deck builder so sometimes you may just not get the building to refine grain into flour, but you do have a fuckload of extra metal to make tools and more berries than you can ever convert into pigment for trade goods. So you sell off extra tools and trade goods for all the flour and whatever extra foodstuffs you need.
Sometimes the rng fucks you but the game is literally built with you losing in mind.
>>
>>1749948
>but as a game-product? Not so much.
how come?
>>
>>1750029
That just sounds like Dwarf Fortress desu
>>
>>1750082
>>1749948
I've played a few hours of it and could see it becoming reasonably popular on Steam. It has more replayability than Banished or any of its clones due to the biomes and regional map/war/trade system. He's included a bunch of scenarios into a long tutorial/campaign and IIRC in a previous thread mentioned it would be cool to implement a late game crisis of the arrival of Spanish conquistadors.
>>
>>1739819
>Their historical cities are top notch
The ones where they put roman architecture into a classic hellenic polis ? I enjoy the cities and landscapes too, but I would be cautious to call them accurate. Though no one comes close I guess, maybe some bannerlord mods that start to model cities now. Unpaid autists > paid devs
>>
>>1743601
Can you use slaves for production like cotton ? Enslaved women often were used in its manufacture into textiles.
>>
>>1732520
I agree and have the same problem. It just looks busy, clunky, and dated. And that's before the WC3/WoW aesthetic kicks in and makes me feel unwarranted disappointment.
>>
How many of the city builders (outside of SoS) have a construction cycle. I enjoy the process of watching a city build up and grow, not so much a fan of "ploppers"
>>
>>1750675
ostriv
literally every fucking nail is simulated
>>
>>1750249
I don't remember there being slaves but there was a class/caste system. You could capture warriors/civilians from enemy civilizations but their only purpose ATM is to be sacrificed at religious festivals which you have to schedule. Cotton like other crops are grown and harvested by farmer pops and you have to set up irrigation systems to grow them effectively (OTOH there are important crops like agave that cannot be grown with irrigation)

You are required to schedule annual major and minor festivals to various gods to do things like prevent droughts/storms, to encourage fertility, to give you military morale boosts etc. and a bunch of them require human sacrifices.
>>
>>1750772
Thanks anon that sounds quite promising. How is the battle system ? Capturing enemy warriors was big for mexican societies, the more prestigious the captive the better the sacrifice or slave, which granted rank to the warrior.
>>
>>1750799
There is a city map where soldiers are "jobs" given by certain buildings. Commoner pops become light/skirmish infantry and noble pops become heavy infantry - jaguar/eagle warriors.

Defensive buildings like towers and forts generate small numbers of skirmishers but you have to build schools/military academies to create larger numbers of soldiers. There are different military buildings that supply both noble and commoner pop soldier types.

Then there is an overhead/regional map that shows other city states. Enemy ones will send raiding parties to your settlement and you can see their progress on the map. They arrive at your city and you use a very simple order system of placing flags for defense/attack/skirmish positions and they duke it out with the raiders. You can also IIRC send raiding parties to other city states but this is only feasibly when you have a huge military that can send war parties while reserving troops for home defense.
>>
>>1750799
>>1751547
Also the military involves a deal of resource management. soldier jobs only "work" if their host buildings are supplied with things like processed obsidian blades, cotton armour and food and IIRC noble units need stuff like rare trade goods like tropical bird feathers. The former things have to be built in manufacturing buildings in your settlement. For example cotton has to be processed with salt (you need to buy it from trading in most biomes) to create cotton armour.

If they aren't produced, and your hauling system doesn't bring them to the military buildings, your troops are basically naked and armed with wood clubs and will get slaughtered by skirmishers.
>>
File: koh.jpg (364 KB, 1024x768)
364 KB
364 KB JPG
hows the combat? ceasar 3 army management is pretty shit, wish it was more fleshed out, something like Knights of honor would be great
>>
File: 1537888829222.jpg (85 KB, 750x763)
85 KB
85 KB JPG
>>1732222
AtS is the dream game for me, I like small scale city builders but almost all of them added combat and strategy like in the ANNO series
>>
>>1751716
it's not just a small scale city builder though, since it's all time-based scenarios and has the roguelite stuff going on
>>
>>1738521
rimworld is not fun for those who don't enjoy tower defense games
>>
>>1751995
agree, one of the most emotionally dishonest games out there in how it's presented vs. how it actually plays
>>
>>1733678
>>1736329
I played Nebuchadnezzar on release and it was pretty boring.

Did it get better with all the patches?
>>
>>1751995
its a story generator
Not a combat focused game. Its about the narrative your colony goes through you souless NPC drone.
>>
>>1751995
>>1752050
I actually preferred rimworld in early access before all the surpurfluous shit got added when it was strictly "you're stranded now survive." To enjoy rimworld now requires a level of narrative autism I don't have.
>>
>>1732222
>sandboxslop
Give me challenging mission.
I'm not some soicuck that wants to make pretty cities.
I want to complete objectives on a shoestring budget and limited resources.
>>
>>1752230
Then play against the storm. It's exactly what you describe.
>>
>>1751547
>>1751558
That sounds pretty promising thanks anon
>>
workers and resources will release. a city builders wet dream.
>>
>>1752129
can it generate stories that don't involve ramping waves of goons that require killboxes to deal with?
>>
>>1733680
Fuck off, killjoy. Go be miserable in your incel forums
>>
File: images.jpg (50 KB, 452x678)
50 KB
50 KB JPG
is this game good yet
>>
File: dotage.jpg (810 KB, 1920x1080)
810 KB
810 KB JPG
>>1732222
Dot Age was surprisingly good for a indie citybuilder, turn-based gives it an interesting pace
>>
>>1751568
shite
>>
>>1752584
Maybe make a good game tranny
>>
>>1755306
good joke


no
>>
>>1755511
will it ever be good
>>
>>1755401
Google "worker placement" games for more therelike. Terraformers is good if you can handle the, uh, vibrant characters.
>>
>>1732264
FPBP
>>
>>1755803
Looking at the first, no.
>>
>>1757784
the first one is good



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.