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>Incredibly dense gameplay whilst allowing lots of room for creativity.
>Has the highest learning curve and skill ceiling out of every genre ever made. Perfect to filter out ADHD-ridden zoomers and nu/v/.
>Heavily tests the full breadth of the mind, such as reflexes (APM), spatial perception (micro-management), logical reasoning, etc. You'll get quickly punished if at least one area of your mind isn't in tip top shape.

How can any other genre even come close? RTS has pretty much everything you need in a genre.
>>
>>1737650
Good image. And yes you are right.
>>
FUCK YOU IM BUILDING 170 MARINES
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>>1737650
reflexes aren't IQ. Roguelikes clear rts in IQ requirement
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>>1737650
I'm 1900 elo with 60apm, reflexes do not matter if you are efficient
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>>1737650
all high IQ games are turn based
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>>1737650
>>Incredibly dense gameplay whilst allowing lots of room for creativity.
No, most RTS game will always come to "execution" of the planes you made. Some call it "gookilik" when it comes to rewarding accurate mouse controls too much to the detriment of the rest. Hand-eye coordination and reflexes are not IQ. Creativity is at best "questionable" as most RTS will have specific "metas" for optimized game plans that is publicly available information. You will no rushing gets beaten by static defense, static defense gets beaten by eco and eco gets beaten by rushing, you also know which unit counters which. At that point it is only going for the optimal "answer" to the your opponent's "question" and executing it the best you can.

>Has the highest learning curve and skill ceiling out of every genre ever made.
Team based FPS games and card games politely but very strongly disagree.

>Heavily tests the full breadth of the mind, such as reflexes (APM), spatial perception (micro-management), logical reasoning, etc. You'll get quickly punished if at least one area of your mind isn't in tip top shape.
Again, half of these have nothing to do with your IQ. And has everything to do about learning the necessary multitasking skills and experience of the general game flow and awareness of your game state situation. APMs matters ONLY at the top 5% of the top-most-top competition (and that is being a generous estimate) for the 95% rest APM is a barely useful skill, game awareness and good execution of your plans is what matters the most.
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>>1737650
This board is proof that it's not
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>>1737650
gookclick is not a sport
>>
>>1738038
The best posters on this board are Starcraft bros (and the worst are parashitters)
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>>1738114
Paraworld bros...
>>
>>1738114
both of you are shitters, only Dominionschads have an above average IQ here
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>>1738511
>Dominions
>RTS game
At least read the thread title bro
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>>1737650
yes
>>
>>1737959
>>1738038
>>1738110
Low IQ cope.
>>
>>1737650
Yes.

Except it primarily tested my ability to:
>Learn a map
>Stack a team
>Figure out the best faction/strategy for the given map
>Recognise other seal clubbers, smurfs etc and ban them from the lobby
>>
>>1737650
RTS games are great, but
>Incredibly dense gameplay whilst allowing lots of room for creativity.
>Has the highest learning curve and skill ceiling out of every genre ever made. Perfect to filter out ADHD-ridden zoomers and nu/v/.
>Heavily tests the full breadth of the mind, such as reflexes (APM), spatial perception (micro-management), logical reasoning, etc. You'll get quickly punished if at least one area of your mind isn't in tip top shape.
This is all loser millennial talk. 30 something millennials seething because younger people don't like the same specific toys as them. autistic sperging never ceases to amuse me. 2000 was 24 years ago. You guys are stuck in the past and can't get over that time passes. you guys talk about games like someone in 2004 talking about Donkey Kong from 1982.
>>
>>1737650
>incredibly dense gameplay
90% of rts us a paper rock scissors
>highest learning curve
not really, as every rts has mission one as your tutorial mission.
tbs civ 1 and moo and ck2 have a much higher kearning curve and those are considered sims.
>tests reflexes (apm)
gives kids carpal tunel at 18
>spatial perception micromanagement
point and clicks find the pixel does it better

rts is fun
>>
>>1737789
Which game?
>>
>>1737650
probably more akin to a musical instrument and playing a sone notoe for note constantly, at least for multiplayer. skirmish and campaigns are just chillin'.
>>
>>1741630
supcom
>>
There are RTS that have fanbase similar to that of fighting games, that need million threads about their genre being supposedly high IQ, and these RTS certainly aren't very high IQ games.
But yeah, certain RTS game are one of the best games in that regard.
>>
>>1737650
Yep. Next question.
>>
>>1744118
>that need million threads about their genre being supposedly high IQ
And they're not wrong.
>>
Retarded
Tank
Spam
>>
>>1737650
no, it's mid-IQ
multiplayer is like
>autistically learn build orders and the meta
>just click faster than the other guy
>any deviation from the meta (assuming equal skill level): lose game
>any skill difference between players: absolute mopping the floor by the better guy

singleplayer boils down to abusing dumbness of the AI opponents
>>
yes they require both the most brain input but also the most output in most cases. it's limited however, games like StarCraft and apm based games are clearly for gook clicking. meanwhile games like supcom and coh/real time tactics as a whole require you to read the field and react, even auto battlers like mechabellum require that
>>
>>1737650
Yes they are complicated games when you think about it.
>>
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>>1737650
NO!
Op you are just stupid. Puzzel games are way harder then RTS. (zoomer are to stupid for RTS, thus they play MOBA like LOL)

and puzzel game with timing are the hardest games. like Big Brain Academy, link: https://en.wikipedia.org/wiki/Big_Brain_Academy

to think about it, competitive leetcode is maybe even harder. not to brag, did you u know i have completed over 300 leetcodes.
>>
>>1737650
For me, it's TBS
>>
>>1737650
RTS reward strategy but also reflexes and especially quick thinking, which are not really related to IQ. The highest IQ game is probably still chess
>>
>>1737650
>>1751697
For me, it's tower defense.
>>
>>1737650
As someone who's dabbled in a lot of video game genres, I'd probably agree. There's just so much you need to do in an RTS unlike with any other genre.
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>>1752363
Everything is related to IQ
>>
>>1755059
IQ is just another shitty human construct that was created in 1912, more than a hundred years ago, by a bunch of who were convinced the Eugenics (which is illegal under many national and international laws in the 21st century) is the future of humanity. Even the alleged creator William Stern warned that the IQ test is an overly simplistic way to try and categorize something as complex and vague as intelligence.

This concludes your lesson for to day Anon, you cab go home now.
>>
>>1752363
have you ever seen a literal retard with above average reflexes?
>>
>>1737650
>Perfect to filter out ADHD-ridden zoomers
>Defends APM in his next breath
You're contradicting yourself. High APM games draw ADHD Zoomers like crazy.
Just look at MOBAs like Dota and League, which incidentally happen to be direct descendants of the RTS genre.
>>
>>1737650
RTSchads... we just don't stop winning.
>>
>>1737702
2/10 bait, made me respond.
>>
>>1758668
>sports games that unpopular
wtf is that based on lmao
also wait a second, Alex Kierkegaard, isn't that a literal career criminal?
>>
>Want to play RTS
>Haven't played since young teen
>Everyone just follows the same early rush meta
>Only get to late game battles when everyone is a noob
>>
>>1758668
You can just tell a zoomer made this
>>
>>1737650
>Perfect to filter out ADHD-ridden zoomers
Isn't it the inverse? I'm an ADHD ridden zoomer and RTS is one of the only things stimulating enough for me to focus my attention on. If I were playing a slow paced game I would be alt-tabbing all the time while I wait for the slowass game to catch up to me.
>>
>>1737650
I don't see why not.
>>
>>1762687
>can't comprehend a bell curve
retared nigger zoomer woman detected.
>>
>>1762937
Icycalm is older than you retard.
>>
>>1738038
This board is proof that we need to gatekeep even the genre's name.
>>
>>1762926
>Suck at the game
>Don't make it to mid/endgame
>>
>>1758668
>Survival-building
>Higher than any other genre
???
>>
>>1737702
>RNG takes more IQ then strategy
yeah I bet you think slot machines take strategy too retard
>>
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>>1758668
>Highest quality games are MMOs and Survival games
>before that it's FPS and survival building again for some reason
>>
>>1758668
Any massively-multiplayer multigroup survival-worldbuilding 4x overworld GMRPG ludos I should start playing?
>>
>>1772118
persistent world (the mount&blade warband mod). or feudal world, if you can find ·~200 people to play it with you
>>
>>1768388
You make progress in a roguelike by rolling with the punches. The punches are RNG, the rolling is strategy.
>>
>>1737702
>reflexes aren't IQ
no, but the two are correlated
https://arthurjensen.net/wp-content/uploads/2014/06/Reaction-Time-and-Intelligence-1981-by-Arthur-Robert-Jensen.pdf
>>
>>1737650
No, in fact IQ matters very little in RTS. They're more about executive function and reflexes.
>>
>>1737650
Yes.
/thread
>>
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>>1737650
>>
>>1737650
>How can any other genre even come close? RTS has pretty much everything you need in a genre.
Strategy games don't require as high an IQ as you'd think, this is largely because the AI is predictable. Even in PvP matches the AI that controls the units follows strict instructions. Your IQ is pitted against a limited set of rules and strategies that most players follow and when new metas emerge it's quickly adopted by the community which means, again, you're pitted in a relatively limited set of situations.

Contrast this with something like a large scale 32+ player fps (shoot me) and you'll see a higher IQ coefficent in high-ranking players. Yes, the gameplay is far more simplistic but the dynamic intelligence required to assess a larger scale battefield with many seemingly random and unpredictable elements is far greater.

Strategy games have a higher entry IQ but a lower ceiling. This is why they're commonly considered thinking mens games but until we see large scale unpredictability utilising complex and atypical tactics and units with independant behaviour they will never top the curve.
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>>1772218
>get the best gear possible through sheer luck = strategy
>get the worst gear possible through sheer luck = git gud
you're retarded.
>>
>>1737650
High IQ genre: any genre I like
Low IQ genre: any genre I dislike

Simple as.
>>
>>1758668
What the FUCK is first person 4x, for fucks sake
>>
>>1755072
Is this post ironic?
>>
>>1758668
Pictured: A man filtered by Street Fighter.
>>
Puzzle games are by definition the highest IQ genre it's not even debatable.
>>
>>1779374
This isn't wrong. Most strategy games are good sources of casual fun, and the learning curve is there just because it enables more interesting scenarios. Turn-based strategy games tend to have more strategic depth (see Chess, Dominions, Diplomacy) because players are able to devote time into anticipating they're opponents' moves rather than focusing on execution.
>>
>>1755072
I agree with you, sorta.
A white person with an IQ of 80 is retarded and can barely function whereas a black person with an IQ of 80 is functional. Not competent, but functional.
>>
>>1779374
>units with independant behaviour
This is one thing starsectors AI does incredibly well, each unit acts independently and behaves according to its personal situation. When you issue order your ships will carry them out to the best of their ability but won't do so blindly.

It's also a major cause of frustration to players who don't understand this. They expect units to do or die trying. The real kicker is it's actually how players play, they expect the AI to sacrifice itself but aren't prepared to sacrifice themselves to help their AI teammates. The one exception to this rule is ships controlled by an AI Core, these ships are literal robots with little sense of self-preservation unlike the ships piloted by humans with human crews.
>>
>>1755072
>created in 1912, more than a hundred years ago, by a bunch of who were convinced the Eugenics
?
It was created by a French psychologist as a way to classify students so that schools could help out the children who lagged behind others.
>>
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>>1752363
>reflexes and quick thinking, which are not really related to IQ

Are you absolutely fucking unhinged you mentally ill participation sticker tranny? Do you have ANY inkling what IQ measures?

Be honest: Are you crying because real men actually like skill based RTS?
>>
>>1783494
Not him but I got tested by a psychologist, have an actual certified high IQ in the top 2% and my reflexes are shit.
>>
>>1783494
>Do you have ANY inkling what IQ measures?
Have you ever taken an IQ test? Reflexes aren't included in them. It's mostly about pattern recognition.
>>
>>1783494
>IQ
>reflexes
That's why dumb people are so dumb, because if you fail you get punched in the face, which makes you even dumber.

t. did an IQ test and avoided all punches
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>>1737650
Jokes on you I'm ADHD-riddled as shit and I just started playing WCIII lmao
>>
in 20 years i've never run into an intelligent rts enthusiast
>>
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RTS games are extremely cerebral
>>
>>1783433
well, it was made to be applied to humans. it doesn't measure aptitude in border collies very well either.
>>
>>1779481
It's more about adaptation rather than sheer luck, but cope more about your low IQ I guess.
>>
>>1737650
That would be tbs
>>
>>1783494
actually reaction time correlates negatively with iq
>>
>>1737650
Greatest? Yup.
Most high IQ? I dunno about that.
>>
>>1737650
They're not even the highest IQ strategy genre.
>>
I wish vidya represented it better, but it takes autistic double blind wargames to get 'true' stratagy. Vidya is close enough to be fun though.
I've seen a couple games tackle order delay and this stuff, but usually they're super jank indie stuff that is just kind of OK at best. Maybe with procedural AI we'll be able to get vidya that can do what human umpires do for Kriegsspiel type wargames.
>>
>>1799745
with AI we'll*
drunk posting is bad for you
>>
>>1737650
>Perfect to filter out ADHD-ridden zoomers
I'm an ADHD-ridden zoomer and I love RTS games
>>
>>1737650
>puzzle games
>factory autism games
>RTS games
Simple as, all I need
>>
>>1762926
play zero-k(the game img in OP) it has no meta all ur decisions are based on the map and what kinda strat you wanna go with albeit some factories are hard countered by others(FUCK TANKS)
>>
No.
>>
League ELO is comparable to IQ in it's power to predict future life success.
>>
>>1737650
RTS games are literally the best; I got so addicted to Warcraft for years. I might move to Gates of Pyre soon once it launches; it has similarities with Warcraft.
>>
>>1737650
>high IQ
>best way to play is to copy other people's strategies
nah
>>
>>1737650
Does believing X thing you like make you feel smarter? Then yes
>>
>>1758668
what about autistic german production management games?
>>
>>1737650
RTS is peak gaming. It’s got the strategy, the intensity, and that sweet, sweet brain workout. FPS and RPGs are cool, but nothing beats the adrenaline rush of outsmarting your opponent. Gates of Pyre is shaping up to be the next big thing, can't wait for its full release.



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