>He gives his dorfs 2x1 bedroomsngmiAnyways how is your fort going?
>>1737772I give them 3x3s
>>1737806Whats the matter? Was the the $25 + tip stolen mod, I mean DLC not good enough, or are the gooner mods still broken because of the update?
>>1737835I only give 3x3 to dwarfs with a position and notoble craftsdwarfs like a master armourer, and it is more of a roleplay autism kind of thing than because of any benefit it could provide.
https://mega.nz/folder/iIMCCa7L#JPVQ3EUJr2PhR6OMYthapw
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every RAW change due to mods not being baked into the save anymore.How to remove gays from all creaturesNotepad++open all creature RAWsctrl+H[CASTE:MALE][CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]Replace in all opened files[CASTE:FEMALE][CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]Replace in all opened filesHow to remove black dwarves>creature_standard txt line 436 replace line with[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN][TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]How to remove bald dwarves>entity_default txt under [ENTITY:MOUNTAIN]replace line 862 with[TS_MAINTAIN_LENGTH:100:NONE][TS_PREFERRED_SHAPING:NEATLY_COMBED][TS_PREFERRED_SHAPING:BRAIDED][TS_PREFERRED_SHAPING:DOUBLE_BRAIDS][TS_PREFERRED_SHAPING:PONY_TAILS]
>>1738059Still triggered over this random shit after decades of all the dwarves being described as la creaturas with weird facial proportions?
>>1738119Nah, this is for the retards that never realized that they always were described as such, decided to make the pasta during the steamfag boom after getting tired of hearing them bitching about it all the time.
>>1738059I think there was also a RAW edit that made dwarves 2/3 male, like in Tolkiens world. Does anyone know what to change?
>>1738130[POP_RATIO: Value goes here] under each caste seems to be the waySo I will guess that added tags should be [POP_RATIO: 1] under [CASTE:FEMALE] and [POP_RATIO: 2] under [CASTE:MALE]However, I wonder if this will work on pratice considering how much of your population are from immigrants waves who are draw from abstracted population pools and not from births on your fortOnly one way to find out
>>1737847What? Regular dwarves get 3x3, valuable craftsmen get a bedroom and a living room.
>>1737772isn't this that tranny game that came out recently? Why would people play this over rimworld?
>>1738237You're probably thinking of the new Rimworld DLC. It came out last week or so and Rimworld has a much better trans representation.
Kek A necromancer just attacked my fort and raised half the corpse stock pile. Some of my dorfs are necromancers themselves and raised the other half? Fps has gone down to 1 and I have no idea what's happening. My population number is falling though.
7 casualties so far but the dead dorfs get reanimated all the time. The human trader guards are in the fight as well.
this new ost is pretty baller, thanks mega anon(s) im not giving those elf lovers a pennyTheres good and bad things about the new UI. I have a feeling im gonna be going back and forth from this and 0.47. I definitely won't miss the old stair designations though. making vertical shafts into the earth is a lot more convenient now, less straining on my hand
its a fuckin necromancer apocalypse down here
>>1738237Here (You) go.
>>1738177should work fine
Never actually played this game. Apparently attaining a mountainhome title is the game's biggest challenge? How hard is it to manage that?
wall smoothing designations arent displayed in ascii mode, well done toady
>>1738642The biggest challenge is defeating the hordes of hell. Getting Mountainhome title requires you to have a high enough population, generate lots of wealth, and have a diverse economy, which you'll eventually get just by playing the game unless you capped your population lower than the requirement.
>>1738642>Apparently attaining a mountainhome title is the game's biggest challenge?HAH, no
>>1738642>Apparently attaining a mountainhome title is the game's biggest challengeNot really.Doing that is just a suggested end goal that got added by the steam update for people who need a carrot on a stick to be able to enjoy things.
>>1738566do you have a link plz?
im beginning to think toady really didnt test ascii mode out at all>>1738685its the fourth post dude
>>1738690I just want the adventure edition soundtrack tho i already got the game and nobody's uploaded it to khinsider
>>1738706Just go to youtube and put each link on a youtube to mp3 converter site
>>1738690For a moment I thought that this was the find embark location function and I was like >what is this dude complaining about
>>1738237shouldn't they be incapable of both intellectual and manual labor?
>>1738706oh i see, by new ost I was just talking about the steam soundtrack since ive just been on 0.47 up until today
>>1737772for me, it's 3x3 with the bed in the opposite corner from the entrance and a coffer and a cabinet in the other two corners>b-b-b-b-b-but that's inefficientdon't care
>>1738745I do 3x3x2. The corridor level is a personal dining room, the second is a bedroom. A stair up or down has the same cost as moving orthogonally, dwarf pros zlevelmaxxx
>>1738690>im beginning to think toady really didnt test ascii mode out at allyou would be correct
>>1738566>thanks mega anonNo worries
>>1738783dat microcline door gets me every time
>>1738055Keep up the good work
alright i might finish up the military bedrooms but its about time to retire this fort and begin the adventure to find the secrets of life and death
yudge
>>1738395>corpse stockpileyou live and you learnuse atom smashersive once had necromancer military, it went just as well except they all got killed by their own spawn
>>1738059should i even update vanilla_creatures folder between patches?
>>1739315praise the cubewhats this room, a common bedroom? do they actually use the chests and closets there?
>>1739434seems like they do not as a dorm, but if i bothered to zone out the bedrooms they should. ill probably do that when i get back from the spooky library
>>1739420depends on whether they've modified the files or not
>>1739420When I opted in for the adventure beta my raws got restored to the default values, so it is going to depend.
what is it like to be at war with the amphibian people
>>1739956Once you breach the caverns they and any other cave dwelling civ around eventually start launching endless raids agains you regardless of anything.So I guess that this is just a formal declaration of war. I would be surprise if they could actually lauch sieges against you like the goblins do.
>>1740032yea but theres a bunch of amphibian fortresses and towns on the surface, plus this rat tower. never seen animal people become relevant in worldgen before so i am curious how the game is gonna handle itabout a year into the fort, got plenty of iron so im gonna start getting my dwarves ready for war. no migrants this season though so that is a bit of a concern
>>1740236Makes sense. I think some random groups can occupy abandoned forts and some other site, so that then they start showing up on the embark screen as civs, But so far had only ever seen kobolds do that.
>>1740236>towerhave fun with that
last update on the fort before bed, we have breached the caverns and immediately started slaughtering the local tribes, no dirty frog people yet though
Is the steam version downgrade? I went throught reviews and noted some people said it lacks something from the original game before steam.
>>1740733Yes, for at least a month/a few more months/a year or so, then it will be at parity content wise with pre-steam.
>>1739315coooool
>>1740733I switched to it a few days ago, ill try to list everything ive encountered so far off the top of my head:>stair designations seem improved but actually are completely fucked up, you can only build/carve 1 z-level stairs with dfhack and if you for example build an upstair construction and wish to carve a downstair into the ceiling above it, miners will refuse to path there. you have to either carve or construct the whole thing, no inbetween>Hospitals are a location instead of their own zone for some reason>No more mass tombs, you have to put a 1x1 tomb zone over every fucking coffin haha>Everything can go through your doors now, pet-passability can no longer be set because it was causing performance issues i guess. you can still forbid doors to everyone>Stocks screen was very close to being improved but toady had to fuck it up by making every item category expanded by default so you have to manually click each one with your mouse to see lets say how much charcoal you have>Same for merchant menu, but now you can't search through it to mark stuff you wanna buy/sell fast. Also in the move goods menu the stuff currently at the Trade Depot isn't at the top of the list anymore so you can't quickly tell your haulers to move everything back, dfhack provides improved menus for both that fixes these issues>Creating squad uniforms is really weird now, you can only access the uniform menu after you make a squad and you can't update uniforms except by making a new one>Ordering your squads to train has the opposite effect, I'm not sure why that button is there since you're supposed to set their schedule instead of issuing an ordertheres probably more but thats all I can think of for now. theres a lot of improvements as well and im beginning to get used to the fancy new UI
>>1740733First keep in mind that both the paid steam and the free one on bay12 are on the same version 50.xx, the difference boils down that the one sold on steam is a premium graphic set and OSTThe bulk of the complaints that ive heard from here about 50.xx that still applies today usualy about how the controls changed and how they it is still not all keyboard, and also weird stuff here and there like the other anon listed. Then you also had the adventure mode which wasnt included on release and only last week or so a public beta release, and it still has lots of missing features.On the other hand, 50.xx did get some sick performace improvements thanks to multithreading some of the code and some of Toady shit code being reworked by a new programer that is working with him.Personaly, my issue with the steam release is that it has been basicaly a 6 years halt on DFs development, and considering how unfinished the Adventure Mode beta is, looks like the hiatus is going to drag on for another year, and Im all out of copium for this shit
Is it still a huge pain in the ass getting marksdwarves to pick up new bolts?
>>1741251Steam Fortress was a mistake.>>1741342yes
guys magma forges soon
>>1741367How many deaths?
>>1741375About 4 plus a couple dogs
>>1741421>plus a couple dogstheir sacrifices won't be forgotten
How was your vacation?
>>1741367a sane way is to dig a pit from above to the tile you want to remove
>>1741991or if thats unintentional then nwm
>>1741367turn mistakes into miracles
>>1737772>not spacing out adjacent dorms and creating 1x1 bedrooms over each bed
>>1737772My new fort is modest and growing slowly.I will need to expand soon because I've consumed most of the resources i've mined and harvested.Embarked on a mixed mountain / woodsland biome, not many trees so I mostly save them for beds, will probably run out of trees if I try to keep stocked up on potash. Been harvesting fruit as well. not sure where all the sand is coming from since the layer underneath is shale
>>1742492trade depot / garbage dump / outdoors workshops
>>1742495main hall / future tavern. haven't smoothed anything yet due to manpower shortage, up to 60 dorfs now so should be viable. Doors also don't match and am trying to save dolomite for steel production when i can.the trade depot before also had a hospital
>>1742498rather clever multi-z level irrigation / resevoire setup. Heard muddy ground contaminates your water so I dug an extra z level for my resevoire's.
>>1742501that muddy area on the bottom is a pasture, nearly flooded my fortress because i forgot to disassemble my wells and place hatches over them. Luckily caught it in time.These are my farms / plant storage. Notice the little drain hatches on each farm.
>>1742504Workshop area. Will probably make another one, or maybe two, then see about digging another resevoire under my drainage system to make another meeting hall with some housing. Haven't decided on temples / guildhalls yet, might need to expand past the caverns or branch out horizontally.
>>1742504drainage grate and section of cavern i flooded with it. Goes down a few more z levels before it hits the grate.
>>1742509my little forts doing pretty good, 10 full sets of steel plate mail (mail, breastplate, greaves, gauntlets, high boots, helms) iron shields, steel battleaxes..Not sure how I should expand or where I should go next. Little frustrated that the first few levels dug straight into a magnetite cluster, i hate constructed walls cause they look like crap compared to smoothed rock.Speaking of which, should really start smoothing, everything looks like shit, but i'm not looking forward to removing doors and beds and whatnot. One area where QoL definitely has Dwarf Fortress beat, Rimworld lets you build floors and smooth stone without having to dissassemble furniture.
>>1742511at least the magnetite will make those rooms super valuable and give my dwarfs happy thoughts.
>>1742498you can't see it but there is a staircase on the top water well that leads down to the reservoire, for rescueing anybody who falls in or retreiving dead bodies as the case may be.
>>1742509looking comfy
>>1742535thanks anon.
is there any liquid transfer between your fort and outside world? can you flood it?
>>1742722Sadly no. Localised flooding is as far as it goes for now. Maybe in 50 years we will se something like that.
oh shit it shoots webs- nevermind
>>1742726what about adventure mode? the map seems to be seamless there
*chefs kiss
>>1742736I will assume that even if you could build in adventure like you can fort mode, or may be build something in fort mode and the visit it as an adventure, the fluid logic will be only calculated up to a certain radius around the player and will either freeze in place if the player moves away or be threated like fluids in fort mode where once they flow outside the map or the ocean they would just disappear.Maybe you could make a giant water cistern in fort mode and then use an adventurer to cause it to flood some place nearby. There is only one way to find out however.
also batperson tribes attacking, slaughtered all the ones on the ground and cant reach the blowgunners
AAAAAAAAA
>>1741251>Have a big button on the left in menus >Don't put the hotkey visible in itAbsolutely the controls. Why do I have to hover over everything and shuffle to the mouse anyway when I want to place things?Since I haven't bothered getting to FPS death size yet. The new version runs slower by default even with 7 dwarves. Is it just more consistently slow but not as terrible late game?
>>1742779I dont feel like the new version runs slower with just your starting 7. At least not like when multi tile trees were added and the activate the world update. The new performace improvements are most noticable in older forts because the major source of fps loss in old forts in the previous versions was the a line of sight code which made increasingly more unnecessary checks the more creatures were on the map, meawhile pathfinding, which commonly held as the main source of fps loss by the community barely even registred.
:(
thats it then
>>1743488>>1743497Did you opened a funny obsidian box?
>>1743501yea i wanted to make a cool mausoleum at the bottom of the magma ocean and it was in the way, didnt realize
>>1742789I might have to make a webm showing what I mean. Or just investigate closer. I forget what the settings were called. Game FPS and visual FPS? I want to say the dwarves are absolutely zooming in the old version. At least for a while.
>>1739315after retiring and refreshing my memory with legends here are some highlights pre-necromancy>one of my starting dwarfs hated nature but was conflicted because he saw beauty in it, he would get a happy thought for seeing a tree and another from destroying it>spent a year training up my engraver so he could masterfully do the main areas only for him to die to a giant cave toad before making anything cool>lots of ant people on trogg violence >one of my artifacts was stolen by an elf dancer corrupting one of my dwarfs>lots of random shit (mostly wood) stolen by the native capuchin population but recently ive noticed my cat population actually running them down and killing them>forgotten beast made out of vomit>only 4 deaths due to construction reasons :^)
its a shame i cant use all the weapon traps i made from scavenging spears off antmen
well i would be in emotional shock too if i got destroyed by antmen
thats an idea for a fortress
and ive been told that plump helmets is all they need
>>1737772My fort is waiting for the keyboard controls to come back. I just can't go against all my muscle memories.
>>1738059it's been almost a decade now, holy shit
>>1737772i give all my dwarfs a 3x4 bedroom, a 4x4 living room, and a 3x3 office (shared between couples)
>>1744966can't you just keep playing the non-steam version?
>>1745035yes
Well after the fort succumbed to the endless hordes of bugpeople, I decided to gen another 10,000 year world, this one is slightly more interesting.Oputar, "The Eternal Land", is divided into two large continents. The mountainhomes are on the mainland to the north where goblins haunt their ruins. Dwarven civilization is not actually dead, as dwarves of the Exalted Road still maintain a grip of 3 of their mountainhomes in the peaks of the Great Teeth and number ~2400 dwarves strong. The frozen north is mainly the domain of necromancers whose towers have stood there for thousands of yearsThe lower continent "The Ardent" also has an interesting history. Elven civilization began there and was swiftly destroyed by dwarven bandits that moved into the region likely seeking to escape the green hordes on the mainland. The western half of the Ardent then belonged to the dwarves for some few thousand years, not in mountain fortresses but in aboveground forts, hamlets, villages and towns, as well as the elves former forest retreats that then fell under dwarven occupation. The Ardent is the fief of the eastern dark fortress however, and as of the last few hundred years these sites have fallen under goblin rule.Looking at this world, I think my goal here is going to be to establish a large fort on the Ardent, which long term is going to result in more dwarven sites appearing on the continent due to trade. It would be neat if this were to rile the eastern gobs up and shake history a bit as its remained mostly stagnant other than the dwarf bandits being kicked out, which im pretty sad about since i'd never seen something like that before
Gib link for the Steam version with modded-out faggotry and trannyism plz.
>>1737772You will never be a real game.
>>1746018>spoonfeed me things that have been literally posted ITT
managed to dig to the bottom without discovering a single cavern
>>1740733they fucked over the controls
>>17460184th post5th post
>>1746351Good, caverns suck. Just keep strip-mining every single z-level to dig up riches.
>>1746562cavern is the only source of water on that map
Haemothearchy > The long night >>>>> Broken world >>>>>>>> Fall from grace
>spent the entire morning fucking around with adv world gen and generating worlds>generated one where humans civs from a particular region are counting as hostile yo every dwarf civDid those civs got infiltrated by a necromancer cult?
>>1738643I don't remember this being a problem, but they really make unplayable for ASCII players in the steam version, you CAN'T cycle through creatures and place/remove furniture with the keyboard anymore! so is super tedious and retard to blindly hover with the mouse looking for bodies below the miasma cloud, in the graphics edition the miasma is transparent and scattered items have the little lock symbol in them, so you're fucked in ASCII, before you have this nice V option to cycle through creatures and items scattered, now you're just fucked! after this i understood the loss of interest in DF by the community in here, they just butchered the game for no reason, someone knows a solution or fix for this? how can i mod the game, put some ascii symbols to be visible through the miasma? or even better bring back the V option to cycle throught creatures and somehow use the keyboard cursor to remove/place furniture?
>>1747224Why don't you download 0.47.05 from bay12? You play ascii anyway and it's the latest version before steam. Which is basically the same as the steam version but with the 'normal' keyboard controls. If you need mouse controls you can use dfhack.
>>1747234Yeah but i am autistic and want the game updates for some reason, i used to play keyboard-only like a master with the numpad+ CTRL and Shift to go through z-levels, making very complex forts using only keyboard, but the thing i am pissed about i just how the 'Play in ASCII' option is a total lie because is impossible to use the mouse for the reasons i listed above and is impossible to properly use the keyboard, they had a keyboard support update, lying saying they're making the game properly keyboard enable some weeks ago, but the only change is that you can use the keyboard in item/creatures sheets, and if some player tries to use the keyboard is gonna be a even more retard and unbalanced mix of keyboard/mouse functions that makes the game unplayable, how the ASCII players are coping with this now? i concluded all the DF community is retarded for me be the only one in the internet i saw questioning this!
>>1747248>how the ASCII players are coping with this now?By sticking to the classic versions from before the steam release, or by not playing at all. I don't think the new updates actually changed the game. >i concluded all the DF community is retardedOnly the 'new' Steam version community who complain that the stories like Boatmurdered etc. are fake. These people mostly stick to Discord.>for me be the only one in the internet i saw questioning this!Hardly. The old playerbase has been complaining about the new controls since the release of the Steam version.
shame my venom only causes pain
>>1747224>>1747248I was typing a big comment here that was essentially just an endorsement for dfhack. I'm not going to say that dfhack solves all your problems because in all likelihood it doesnt, but it makes it a lot easier and less horrible to get used to the new control scheme which goes from "different and even more obtuse than the old one" to "different but an improvement in specific areas"I'm gonna be honest, your posts are annoying not because they lambast my favorite autism games steam release but because I feel like toadys gonna be stuck trying to appease the neckbeards that don't actually play the new version and therefore do not know about the gameplay related issues that are plaguing the steam releaseI can get used to the new controls. I cannot get used to marksdwarves being completely fucked. I can't do anything about that, it's up to toady to add the 1 line of code that lets you select your archers preferred ammunition. Maybe he'll get around to it in another 2 years or so. Maybe he'll also reimplement door pet-passability, who knowsAnyway, I get your frustration since I held off on the new version as well until pretty recently. They take some getting used to but theyre pretty good with dfhack. I tend to use a mix of keyboard and mouse but not completely one or the other. There is an option in the games settings to enable a keyboard cursor specifically for designations and construction placement, I've never enabled it though and you're still going to need to use the mouse for certain things anyway
>>1748323>for certain things anywaymost things*ftfy
>>1748324yea in my experience I use the keyboard mainly just to bring up the menus and then mouse for everything elseAlso use keyboard for mining designations so if i wanted to carve a staircase its m > t, m > u for channeling, if i then wanted to erase the designations its right click to leave the designation menu and then x. You can't just press x though because for some fucking reason thats what you use to remove constructions. removing designations is a separate menu. also felling trees is all the way over at L, what the fuck
The problem is not that I hate kbm control schemes, it's that a) I have been playing DF as a kb-only game for 16 years so I've become rather good at it and b) games with primary kb input and occasional mouse are a huge pain because I have to move my hand back and forth.
>>1737772I'm just waiting for them to add legend mode to the game, although seeing how the development of the first game is going, I'll probably die before seeing it.
>>1748452Anon I...are you ok?
>>1748452Legends Mode is already in the game anon
>>1748452youve been waiting for nothing them because Legends mode has been back around a year or so now
>>1748462sorry I wasn't clear with what I said>>1748486I can then become a warlord who usurps kingdoms with my military power, enslave all species that are not human, obtain sexual slaves who only serve the purpose of giving me heirs, make them develop Stockholm syndrome out of a survival instinct and spread my legacy of terror across the world with my children?
>>1748323i only played the steam version after it came out and never looked back, the enable keyboard cursor option is a lie, only works for mining designations, not for construction/furniture placement and removal, you are such a fanboy that didn't understood my point, i don't mind getting used by the new keyboard scheme, my problem is that the ASCII version is totally useless right now, (you cannot see through miasma, you need to hover blindly to find corpses and etc) its retarded, insane, broken, you didn't read my comment and start sperging out, and yeah the markdwarves never picking up ammo is the most annoying thing ever.Now i understand why this game never gonna be fixed because of forever alpha cultists like you, they literally broken the game to give the game a newbie friendly UI and transform DF in a comercially viable product, i wouldn't mind, if they are not lyhing in the fucking config options screen of the game, its insane, they destroy the game to give some pixel art and a new UI, i loved the new job assign menu, using pre-defined profiles, so much better than the old DF. i m not a total contrarian shitting on the game for no reason, DF is also my favorite game, but they are just lying about what the game can do now, you are okay with this? Tarn already did this before the steam release? i don't think so.
>>1748502I thought you wanted Legends Mode.
>>1748635Sorry, I've been playing for a while, I already researched well and it was adventure mode.
>>1748604if ascii was actually useless then how have I been playing the game in these posts >>1745471>>1744703>>1744683>>1743497>>1743488>>1742778>>1742749>>1742737>>1742732>>1741421>>1741367>>174093>>1740441>>1740236>>1739956>>1738690>>1738643I read your post and I gotta break it to you, i dont really care that much about not being able to see through miasma. I did not ever pause the game to cycle through every creature in the miasma clouds before steam release. The only thing i can think of is that forbidding the rotting parts is annoying now if theyre mixed with weapons you might want to keep, in that case yes it would have been faster to + and - through the list of items on a tile and mark the ones you want to dump
>>1748995Low effort, you got your threads mixed up in your replies, here is your pity (You)
>>1748604Could someone translate this into proper English so I can actually read it?
>>1746045>>1746495I don't want a Steam page link, give me a torrent downloand dowland magnet instead. I'm not insane enough to give money to leftoid cockslicers you know.Also please bundle it with a decent modpack that's most likely eternally paywalled by autistic Discordtroons with zero ability to exist in reality outside of a posh gated suburb in Commiefornia/Berlin.
>>1749256Go be a retard somewhere else.
how much troon dose df have?i am new to df, tell me if you want to.u do not have to, if you do not feel like it. i am ok with discovering it for my selfe
>>1749256Anon I...>>1749273it doesn't, it has the possibility of creatures being fags or even uninterested in sex altogether, but you can modify that, see the 5th post
>>1749264Go join the 41% or shoot up an elementary school, you dickless abomination.
>>1749256>>1749311Acting like a nigger will get you nowhere, nigger
Every time a vile force of darkness shows up they just chase wildlife around the map. They never walk into my beautifully engineered traps :(
>>1749904At least you don't have enemy civil wars outside your doorstep like I do every time a vile force arrives, very boring to just sweep in and clean up the bleeding remnants of an army split in half.
So, I was thinking about embark loadouts. Specifically about gay animals that is. Do we kow how how they work?Let's say I bring two dogs, a male and a female. The male is heterosexual but the bitch turns out to be a lesbo. Can the male rape and breed the bitch or does he have to ask her for consent first?
>>1750146I barely remember how this shit work, since I just applied the shock therapy to everything in the raws ever since it was added, but I guess I can give a quick look at the wikiI think first and foremost you have the orentaion tag which by default is not present in the raws and therefore uses a default value for every creature.[CASTE:MALE][[ORIENTATION:MALE:75:20:5] [ORIENTATION:FEMALE:5:20:75]this is the default values for creatures of a MALE casteand it should be read as:[ORIENTATION:<male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>]Meaning that for this creature to fully gay, it has to have rolled in the 25% chance of being either only romanticaly or commitment for MALE, and then rolled the 5% chance of not being interested at all in FEMALE.The wiki says any population of cratures should end up like 71.2% strictly heterosexual, 23.8% bisexual, 3.8% aromantic/asexual, and 1.2% strictly homosexual based on the default values.Iirc, the key point here is the commitment chance, because I think that at least for intelligent creatures, such as dwarfs, that is what is needed for them to form a breeding pair, otherwise they will just get romanticaly involved and never marry or have kids. But the thing that I dont rememember is if animals give a shit about commitiment or not. I think that at least when the orientation thing got added to the game and caused issue for people, the commitiment question was what was causing issues with animals not breeding. I think, but Im not sure, that Toady changed the code so that animals only need romantic relationships to breed which helped easy the issue since as long as the animal isnt strictly homo, it can freely form romantic but fertile relationships with the other animals.
>>1750146Furher more, there is also the possibilty that animals might completly ignore the orientation system nowadays, but I doubt this case and the only way to know is by testing with dwarf therapist since it tells you the orientations of each creature.So, to answer your question, I think that yes. The male dog has to ask for consent first to know if she is a full carpet muncher or not.
>>1750146>>1750170>>1750177If the animal has a faggot or asexual orientation it wont breed.
>>1742505damn niche aesthetic son. my forts go past square shitboxes
>>1747224>e, they just butchered the game for no reason, someone knows a solution or fix for this?go to discord and ask putnam if he cna give you an option to make miasma invisible / transparent.his record so far has been "pays lot of attention to player input"
>>1750170>The wiki says any population of creatures should end up like 71.2% strictly heterosexual, 23.8% bisexual, 3.8% aromantic/asexual, and 1.2% strictly homosexual based on the default values.It SHOULD, but with the way it actually works asexual or pure homo non-sapient creatures tend to pop up disproportionately due to DF's spaghet code.
>>1750146nope. someone tried to tell putnam to nake 'em breed anyways and he went on an autistic rant about how that's homophobic.y'know, because mindless creatures clearly have intelligence to overpower their hormones.
>>1750281>>1750282Anon I...nope. someone tried to tell putnam to make 'em breed anywaysftfy, retard
>>1750283close enough
I find it amusing that you do this, get banned, and then do it all over again.
>>1750472banned for what? politely asking for a clarification on what seems to be consistent rule breaking?
>>1750170>>1750275yes and nothe problem is that there's a double redundancy: absolute sexuality and willingness to marry are the same value and it screws up otherwise compatible dwarves. only 100% straight, bi or gay dorfs marry and those are a minority within their own demographic. funny that means that gay and bisexual marriages are practically inexistent.relationships are "dumb" since sexual attraction is not a value dwarves can't distinguish between friends and lovers - highest friendship values invariablys becomes lover. >>1750177last version before adv mode had them, probably still has.
does anyone know what happened to museums?i remember them being added with pedestal's a version prior to steam but now i dont seem to be able to designate them anymore, same with Statue gardens.
>>1750830I think a generic meeting area automatically becomes a statue garden if you put statues in it. Maybe it's the same with museums.
It would be nice if you could reroll dwarves in embark. Is there a mod that does this?
>>1750957no, but you could always just
>>1750959...anon?
>>1751089I wouldn't worry about it
>>1750957just back out and reembark
>>1750472>>1750515The post in question for anyone interested was asking if /vst/ has changed their rules on hosting Generals, as this is very clearly a Dwarf Fortress General, in all but linking the Previous thread.
>>1751416Didn't see that but I can only assume it was posted here, as they nailed it on the head.The general couldn't survive on /vg/ and now appears on /vst/, as a general in all but linking a previous thread.
Thanks for appearing to keep the thread alive again dipshit, can't wait to see you constantly post the same thing over and over again before it all gets deleted....again.
>>1751416>he instantly compliments the shitty artNail on the head apparently.
>>1751331That's what I do but it's slow and tedious to do that multiple times
>>1751680True, but that is unfortunately the only way.
>>1748502for that you'll need rimworld
so I have not played in like 3 years so I downloaded the new version and the title screen entirely changed? No intro? No adventure mode? What happened? The title was removed too.
>>1752103Steam, Steam happened.The only real reason to play 50.01+ is if you want a tileset, reworked UI, less keyboard support, a non-functioning Adv mode, and minor performance improvements.
>>1752106Guess I'll go back to my good ol' slaves of armok: god of blood II: Dwarf Fortress version 47.05
>>1737772How the FUCK did these cunts release a $30 version of dwarf fortress that has LESS fucking features than the free version? I was going to pick it up after they released adventure mode and somehow it still isn't complete after like 2 fucking years
>>1752745People asked for the fort mode to be realeased without adventure mode
>>1738227this. Immigrants from 3rd wave and beyond get 2x2 until they prove their worth
I'm about to buy the steam version and try this out. Blind playthrough, no wikis or youtubes. What am I in for, how long will I survive? I'm an engineer of average intellect in his late 20s who's played some rimworld before
>>1752881>buy steam versionCheck the 4th post itt, and then if you feel like give the money directly to Toady> Blind playthrough, no wikis or youtubes.its fine, game comes with basic bitch tutorial nowadays and new ui makes it so that its not like your are trying to pilot a soviet plane>What am I in for, how long will I survive? Depend on where you settle your first real fort(the tutorial one puts you on the safest region possible) and how proactive you are. If you can figure out on your own a basic but somewhat well equiped and functioning millitary, you might loose a few dwarfs here and there but they are replaceable unless youreally pull the short stick and get a bronze colossus or similar to show up.I guess a warebeast could also fuck up a newbie going blind.
>>1752881It's relatively easy to make a fort where your dwarves don't starve and you make a semblence of a profit, but that's not really the fun part. That said, don't buy the steam version. There's a free version on the website that's generally on feature parity with the steam version. Play that first and then decide if you want to buy the steam version.
>>1752881The difference between the Steam version and the free version is just a tileset and music.If you go to the 4th post you can get it for free, if you still want to support Toady afterwards you can donate to him directly on his site rather than give him less of your money due to Steam and Kitfox taking their cut as the platform and publisher respectivly.
>>1752892>the tutorial one puts you on the safest region possibleI don't know about you, bit I wouldn't call haunted or terrifying regions safe.
>>1753070Can the tutorial place you in those zones? I figure that unless it is the only place in the world where there arent any goblins or tower nearby, the game would aways pick a place that isnt high savagery (terrifying being the evil alligned version of it) and of neutral or at least non-evil alignment
>>1753107It chooses randomly
>>1753107>he doesn't knowThe game throws the tutorial literally anywhere
>>1753134>>1753138I could swear that it picked a special "safe" location for youNow that Im looking at it again, it is just any region that is forested and with plenty of minerals
>>1753144"anywhere"
Is the release notes image kept updated, or has everyone abandoned ship when DF was released on steam?
>>1753068So steam version has grafix and the free version is ascii?
>>1753190Steam version has both.
>>1753190WIth the steam version your are basicaly paying for a premium graphics and the premium ost. That is the only in-game difference. Outside of the game, the steam version has steam workshop integration and you can participate of beta branches such as the adventure mode beta if you care about those things.
>>1747160TLN is better, I think, both in gameplay and story.
I suddenly remember the time when people thought the Free and Steam versions would be completely separate binaries released on separate schedules because of things like "how long it would take to rip the graphics out of the game to release a new free version" and such dumb shit.
>>1753166Man it took me forever to find this because schizos on /vg/ and the fact that DF is mentioned in every /rwg/ OP, but at least I got to find some weird DF related pics on the way.Anyways, I assume you are refering to pic related https://imgur.com/FsRWxIeI dont think that anyone has updated it part becasue 50.xx update notes by Toady were just "many thing have changed" or something like that
Im starting a new fort. Ive been thinking about making forts inspired by those Ethiopian rock carved churches and this going to be a pratice essay for making them.I settled on a badlands region with a bit of grassland and a forest on the corners were a large dwarven civ and plenty of elves used to live but by the year 309 only a small dwarven enclave exist and one last elven forest retreat still stands surrounded by goblins after god knows what happened here.
>>1753220
>>1753198Yeah, they were dumb enough to think you couldn't just rip the tileset and ost from the premium version
>>1753166Aside from the notes from the 50.01 release simply being "many things have changed" (with the actual changes having to be found out by players and therefore documented on bay12 forums) the notes themselves have continued to document the changes
>>1753205yeah that's the thing I was looking for. shame it's been discontinued, but it's kind of understandable. thanks anyway
>>1753207At least he's honest...if a bit optimistic
>>1738569>>1738566what's this tileset?
my ascii looks like this>>1753906-anon
>>1749256what's that pic about?anyway i'll help you only because you asked for a magnet and because /vst/ anons are the only ones to have shared obscure copies from their own cd's with me, so i feel like i have to honor itmagnet:?xt=urn:btih:1C93CA3158391496A079A74A13DA651A5050BF44&tr=http%3A%2F%2Fbt3.t-ru.org%2Fann%3Fmagnet&dn=%5B%D0%92%20%D1%80%D0%B0%D0%B7%D1%80%D0%B0%D0%B1%D0%BE%D1%82%D0%BA%D0%B5%5D%20Dwarf%20Fortress%20%5BL%5D%20%5BENG%5D%20(2022%2C%20RPG)%20(50.13)%20%5BPortable%5Dfor modding see >>1738059if you can use torrents unlike 98% of zoomers then you can do it yourself with something like Sublime Text, Vim or whatever you use>decent modpackdoesn't exist, grab whatever you want from the workshop here https://smods.ru/ request the mod if they don't have it, then wait 3 days because they do it by manually downloading the mod on their computer and then mirroring it
>>1754070I can understand paying it forward, but did you have to pay it forward to the class retard?
>>1754085wdym?
>>1754091NTA but what he is asking for has literally been posted at the top of the thread and he chose to ignore it when informed of it, then posted what you replied to.
>>1754095true but i got the torrent myself, don't shame a man for wanting to increase his ratio
disregard, maybe you two were made for each other
>>1753906bump
how do you change the font
>>1754327curses
>>1752881fps death after 10-20h and a lot of boredom and possibly disappointment depending on what you expect.
>>1750267I'm sorry, are you insulting me or complimenting me? My fort is pretty square.
>>1742505expanded a little more
>>1754450
>>1754451New meeting hall, haven't cleaned anything up yet or installed the wells over the hatches.
>>1754454resevoire..need to make temples, guildhalls and noble quarters, and probably burial catacombs too.
>>1754455thats 2 z levels side by side, you can't see it but there are holes under all the corresponding hatches that make it 2 z levels deep.
>>1754455kinna short on ideas, honestly.
>>1738647>The biggest challenge is defeating the hordes of hell.Not really a challenge unless you insist on doing it purely by smashing military dwarves into them. You can delete arbitrary amount of clowns by encasing them in obsidian, and it can be done by half a dozen of cheese makers if need be.
>over a year since steam release>stairs still completely and utterly fucked
>>1754098I don't read OP posts because they're always made by a faggot.
>>1755543I agree that OP is almost always a faggot but what does that have to do with this conversation?
Is there a greater cancer than digging stairs through aquifers?
>>1755835Yes, trying to not insult the elves im the new versions now that they also dont like beimg sold animal products
>>1755835Yeah, I once tried to cut a ramp so that wagons could go into a great hall, and the ramp had to pass through an aquifer. Since aquifers can also drip from the ceiling it meant that what was supposed to be a less than one month of mining work turned into almost half a year of digging up the ceiling above each fligh of ramps and replacing it with constructed walls without walling any retarded dwarf alive. Next time I will just let shit flood and make a ditch to collect and drain the water down to the caverns.
Holy shit, I just wanted to test something but now it has been 9 hours and the night is over. Why am I like this, bros?
welcome to the club
Do relevant skills/personality/traits really matter in the long run? I hate shifting through hundreds of fucking dwarves just to find some cunt slightly better at something instead of just assigning any old lazy dwarf and letting them learn the shit through experience.
>>1756736Everyone makes masterworks after about 5 minutes so I never bother
>>1756736For craftsdwarves attributes it only really matters for jobs that produce items with quality modifiers, and only for achiving a consistent high quality products output earlier at low skill levels, since eventualy given enough skill levels everyone will kind perform on equaly. It might be worth thinking about this with your starting seven if you are concerned about getting some high quality weapons/armor early on. So no, in the long run it doesnt matter.For military dorf however attributes are more important since your dorfs cant become skilled if they die or get crippled because they were slow, fragile, got tired quickly, or failed to deliver a good blow or got slowed down by armor because they have noodle arms.Get those dwarves and put them on a pumpstack gym routine.
Patch Notes 51.01 beta14-Added the trade/barter/demand conversation menu-Sites without tables in their stockpile get emergency tables for their shops for now-Printed tabletop items on tables, and stopped many other building items from printing on top of creatures-Sound off init option should work in adventure mode now-Adventurers are no longer unaware of their own name-Adventurers should no longer be sprinting/walking/etc forever when retired into a fort-Fixes that linux crash on the trainer menu again-Makes liquids/powders not spill out of containers on unretireOne out of ??? missing menus back, only ???-1 left now
>>1757024added
Is there anything below the magma sea or can i stop digging now?
>>1757041It's a secret to everyone
>>1757041Only one way to find out
>>1753907sorry for the late reply, its 8x8 anikki with teh ramps changed[BLACK_R:32][BLACK_G:30][BLACK_B:21][BLUE_R:35][BLUE_G:67][BLUE_B:83][GREEN_R:119][GREEN_G:113][GREEN_B:54][CYAN_R:67][CYAN_G:87][CYAN_B:45][RED_R:242][RED_G:89][RED_B:44][MAGENTA_R:128][MAGENTA_G:27][MAGENTA_B:65][BROWN_R:153][BROWN_G:131][BROWN_B:67][LGRAY_R:152][LGRAY_G:166][LGRAY_B:107][DGRAY_R:90][DGRAY_G:99][DGRAY_B:63][LBLUE_R:48][LBLUE_G:121][LBLUE_B:143][LGREEN_R:239][LGREEN_G:193][LGREEN_B:64][LCYAN_R:115][LCYAN_G:125][LCYAN_B:38][LRED_R:178][LRED_G:76][LRED_B:21][LMAGENTA_R:181][LMAGENTA_G:33][LMAGENTA_B:79][YELLOW_R:251][YELLOW_G:166][YELLOW_B:18][WHITE_R:244][WHITE_G:255][WHITE_B:208]
>>1757033thanks anon
>>1757069did you make it yourself?
>>1757802anikki is from the wiki, i changed the ramps because they were confusing. the color palette is Vherid: Fallen from https://manmademagic.github.io/DFColorGen/with the magenta values changed
>>1757069artic ocean looks green??
Hmmm, today I think I'll dig a pit.>designates channels over a wide area, all the way down>miners do sections randomly>cause constant cave-ins >frequently fall down the pit>miners now in hospital with mangled handsHmmm, tomorrow I think I'll dig a pit more efficiently.
>>1757813you can change it with the website i linked here if you want >>1757809
>>1757818i mean you're fine with that?
>>1757819¯\_(ツ)_/¯
>>1757041Have you found adamantine yet? if not then keep digging (though you won't find it under the magma sea)
>>1738628in a game about offworld spacefaring transhumanists and everything in-between i can't believe you retards think this would be outside of the norm lol
>>1758767It just means I execute that pawn on sight, just like any other pawn with mentally ill traits. I could go a step further and reinstall their dick via rimjobworld before making them a slave.
>>1758988DF is a gay genocide simulator first and everything else second.
>>1756736Dwarf Therapist has a "roles" tab. This tells you how suited a dwarf is to a labour. I play .47 so not sure if this is relevant to the current version.
>>1759303It still is.
>>1747856>Only the 'new' Steam version community who complain that the stories like Boatmurdered etc. are fake. These people mostly stick to Discord. I'm kind of ashamed to be a fan of the game through Steam when I see stuff like this. I learned how to play last year when it was released on Steam, and I enjoyed the game for the most part, I forgave its quirks because I knew the game wasn't finished.I consider the Steam version to be like training wheels. Eventually, I decided to try the pre-Steam version (no tiles, btw. Just DFHack & Dwarf Therapist) and I have to say, playing 0.47 felt like I was playing a fucking sequel, I realized how lacking the Steam version was and I grew to prefer the old UI (like any sane person would), it's so much easier, you have the context menu at the right of the screen that tells you what each action does and you just click the corresponding key, it was clunky at the start but I managed to memorize the more common menus, I can confirm it's miles better than awkwardly clicking through who knows how many tabs.I tried going back to the Steam version and I can't, I tried the adventure mode beta and I was disappointed to see the majority of the functions are "coming soon" I deemed the pre-Steam version to be the superior version.
>>1759373What a twist
>>1759303I know, I was asking because I fucking hate using third party programs just to play the game. At some point I realized that outside of minmaxing, you can get by fine without it.
>>1759373sounds about right
>>1737772how do i know what damage obsidian swords do compared to wood and copper ?i have layers upon layers of the thing under my feet and noticed you can make swords out of it
>>1759389wiki
>>1759389Like the other anon said, its best to look at the wiki since this kind of stuff requires either extensive testing to figure out, which most likely has been done already in the wiki or to get into Toady nonsensical code and values for what is good a hurting what. And the wiki says it is crap and only good for defending against wild animals if you need it but doenst have anything else.Using obsidian for making forniture however is good however since it has a higher base material valuer than stone or wood and should free up your wood for making more beds or charcoal.
>>1757069Neat, thanks anon