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Relic finally fixed their engine edition

https://www.youtube.com/watch?v=bbI--hIXb18
>>
>>1738882
looks nice, i see people are finally coming around to this game
>>
>fixed
They intentionally added delay to unit response to try and make multiplayer less lag dependent.
This is them being forced to undo their retarded design decisions under the threat of bankruptcy.
>>
>>1738915
being intentional is better than an oversight i guess
>>
>>1738882
why didn't they launch with this?
>>
>>1738925
One of a large number of bad decisions that likely came from the retards at Sega. It's weird that they seem fairly aware of everything that was fucked about the game at launch, despite a lot of it being deliberate. They've been unfucking their own shit for the last 6 months and now the game is actually good, but why wasn't it like this in the first place.?
>>
Have they finally introduced modding tools that don't suck ass?
>>
i dont like how the US plays compared to coh2, so ill never be able to like coh3.
>>
>>1738939
really? i hate the way the USF plays in coh2
>>
>>1738921
no, being intentionally retarded is worse than making a mistake
>>
>>1738931
>why wasn't it like this in the first place?
You said it yourself: because Sega.
>>
i just hope they nerf bundle nades. though at least i'll be able to react to things without being a fucking precog now.
>>
>>1739532
1. Skill issue
2. No, the TTK is too high and nothing in coh3 feels lethal so its good they made the bundle nades nukes
>>
>>1738915
>>1738992
stop being negative or else I'm going to have the Janitor come into this thread and deal with you.
>>
>>1738882
173ms is still a fuckload of input delay desu. I can't imagine a real time multiplayer game outside of the strategy genre considering that acceptable.
>>
>>1739577
idk why it's so different for strategy games. maybe a requirement for the genre because of all the moving parts
>>
>>1739577
>mfw you will never be playing shooters from Alaska to servers down south on 56.6k modem with 350ms ping again
>mfw I now have gigabit fiber and just play single player games anyway
>>
>>1739577
Street Fighter 5 at release had 8 frames.
That's 200ms, for a fighting game no less, where 1 frame links were relatively common (though not as much as SF4).
>>
>>1739577
it's fine for an RTS that's more a complex simulation than a blizzard game (which have always had extremely simplistic calcuations).
>>
Company of Ass
>>
>>1738882
Have they fixed the 'time to kill' problem? Seriously why does it take half a minute for a heavy MG to kill one squad? And that's if they don't press the magic escape button. Shit takes forever to die in this.
>>
>>1738992
it shows they thought about it at least, this game isn’t supposed to be gookclick instant turns/acceleration
>>
>>1739735
Because MGs are for suppression, not killing, and have worked that way since the very first game. Sorry that playing your shitty mods rotted your brain and concept of what COH is.
>>
>>1739770
>Press R
>No longer suppressed and immune to 99% of damage
Rope yourself lelic cúck.
>>
>>1739778
>NOOOO! GAME MECHANICS THAT HAVE ALWAYS EXISTED IN THE FRANCHISE! SAVE ME, FORTNITE
God pressed R for retarded when making you
>>
>>1739789
>Reddit opinion
>Reddit comeback
Play a real WW2 rts like Gates of Hell, you worthless nigger.
>>
>>1739670
A lot of modern fighters intentionally introduce a buffer window of input delay to mitigate the impact of latency. 200ms of latency means your experience remains consistent in 200ms ping. But even then, that decision caused an open rebellion in the FGC and they still seethe about it to this day.
>>
>>1739794
>recommends a reddit game
AHAHHAHAHAHAHHA
I
>runs at 50 FPS
sure love my
>AI sees through smoke
poorly coded, grimy, forever broken
>soldiers forget to shoot things they should shoot
piece of shit Men
>uses 80 gigs of space to copy paste 150 halftrack models
of War mod! It's so
>tanks spins around aimlessly
"realistic"!
>>
>>1739813
Bro thinks he's on reddit
>>
>>1739818
>Faggot has no argument
>>
>>1739823
>Plays RTS against AI
>Thinks his opinion matters
laffin
>>
>>1739789
got his ass lmfao
>>
>>1739831
>MP cuck
>especially for gates of hell, a game whose only redeeming quality is conquest
Oh I'm laffing
>>
>>1739850
>>1739843
reddit
>>
>>1739794
Shouldn't you be in a Donbas trench, Ivan?
>>
>>1739831
>plays 4v4 games only
>first one to leave when he loses his vet 2 infantry squad on retreat
>thinks his opinion matters
>>
>>1739778
Yes, that's how the game works. They retreat their unit, you take the territory, the extra resources and you can either fortify or press your advantage.

Why does this thread always attract one autistic Gates of hell shitter? Is it because no one outside of the urals has ever expressed any interest in that game so they just have to swarm coh threads?
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>>1740019
>AAAAA IF I RUN AWAY BOOLETS DON'T HURT
Is this why anglos never made it to Berlin?
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>>1738882
kek good job too bad they will never fix this shit game to be playable
>>
>>1740019
Most retarded post I've seen in a long time
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>>1739796
Well, no surprise. I'd be up in arms if I was a fightan game player too.
>>
>>1740041
>same amount of reviews
So much for the "better" game lmao
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>>1738939
CoH2 USF playstyle may be very unusual and unique compared to basically any other faction in the franchise, but I never liked it, so it's no biggie.
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>community-voted italian setting
>no playable italian faction
this will never not be sad
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>>1740831
I love the pasta units that got into the game but this shit is frustrating. The Axis could have finally gotten some much needed variety, and historical accuracy for what shows up on the field has always been loose for the franchise. At least Panthers aren't the default late game unit for krauts, again.
>>
>>1740041
>>1740041
This image unironically cucks the CoHtroon. The RTS community has largely moved passed base building faux realism of the CoH franchise.
Base builders moved on to city builders and tactical players moved on to GoH or MoW or Graviteam or Combat Mission.
So many games do CoH better than it ever has, which is why it's a dead series, propped up by the "competitive" community of like 40 faggots and a couple trannies (also faggots).
>>
>>1740831
>>1741098
>waaaah why is there no hiroshima faction in hiroshia vs little boy: the rts?
Next time try picking a faction that didn't get instantly annihilated, fags
>>
>>1741696
>waaaaah game must always be historically accurate!
next you will tell me that Shermans should be 7 times cheaper than a Panther to reflect how outnumbered German tanks were.
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>>1741714
Asymmetrical game design does exist, yes. Relic just forgot how to do it after DoW1
>>
>>1740019
Retreat mechanic is absolute dogshit
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>>1741696
Germany should be destined to lose every match if that's your logic, retard.
>>
>>1741858
then go play something else. CoH has always been an arcade series.
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>>1739577
The RTS genre doesn't consider it acceptable either. It's practically unplayable by modern standards. Maybe if you went back in time and played Starcraft in 1998 in a distant server would that level of lag be acceptable
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>>1741714
No. I would tell you that shermans actually fought in Italy, unlike italians
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>>1741914
i dont think that's true anon, most people are happy to see input delay below 200ms, and its definitely not "practically unplayable"
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>>1741860
i disagree anon.
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>>1742226
except Italians did fight in Italy on both sides, so you would be retarded either ways. Bit sad, innit?
>>
>>1742566
>i-italians did fight!
>posts an image of the national republican army, which were just some fascist pastas commanded by germans much like it happens in the game
lmao
>>
>>1742603
good thing you don't have to be an independent country to be featured in this series as a faction, like how the OKW, Panzer Elite and DAK are all part of the German army but still get their own separate factions anyway. Anything more to add, retard?
>>
>>1742603
explain separate german factions.
tip: "accuracy" doesn't mean shit.
>>
>>1739735
Bro, your assault troops?
They've either fixed TTK or you want CoD tier times, half the units in the game absolutely fuck each other to death. Ass grens, Gurkha with Tommies, even sappers fuck shit up at close range. Even Aussies rek infantry that aren't in green cover with their Enfields.
I also see way less instances of retreating units feeling invincible or like they have super low received accuracy.

Anyway, I like where MGs are at the moment, their primary purpose is to suppress and they do that fine. I don't think they need to be killing machines on top of that, and half the time they steadily whittle down HP anyway. The idea is to accompany them with infantry to fuck them up while they're down.
Im also pretty sure the mechanics are still the same in that once pinned, units take less damage which then escalates back up over time if you leave them pinned. Gives you an opportunity to save their ass with another unit but also punishes you if you wait too long. I might be wrong though.
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>>1741139

The whole point of CoH is balancing fun and relatively simple design including unit and ability synergies with only a surface level of realism which is you know, the thing most videogames do anyway?
I like MoW too but it's pretty fucking autistic in comparison. Good for people who want more detail but just not as simple and enjoyable to play most of the time. Both are fine.
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>>1742652
??? Is that supposed to be some clever retort? One is germans in Italy, the other germans in north Africa. Dunno if you know but they fought the war differently.
>nooooooooo b-but...
Beyond that, even in real life the Wehrmacht, SS and Luftwaffe ran their own, separate ground forces complete with different gear, vehicles, uniforms and insignia.

Stop embarrassing yourself nigga lmao
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>1742761
>>the national republican army can't be its own faction because it's controlled by german!!!!!
>>but different branches of the wehrmacht can be split into their own factions despite all being controlled by germans because...uh...because uh...because don't embarrass yourself NIGGER
earn your (you) by not being a mouth-shitting retard.
>>
>>1742761
>Vgh... yes... my GROSSGERMANIUMS... Hitler my beloved... Holocaust didn't happen but it should have... vgh...
This is how you sound retard.
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>>1742662
>assault troops have fast ttk
Thats how it's always been. People complaining about ttk are referring to mainline having such dogshit ttk that an assault unit can walk across an open foeld into a fortified position and clear it without dropping a model.
>>
new shit looks nice
>>
I like spamming nothing but mortars on CoH1 as wehrmacht and playing a long thin map so I can create an impassible chokepoint for the AI until they unlock calliopes and decimate my blob. How do I feel about this game?
>>
Next patch is when I leave coh 2 I reckon. I couldn't stand the input lag and actually being able to spawn next to my friend instead of sandwiching two retards between us is appealing.

Is dak more like panzer elite or okw?
>>
>>1739789
lmao
>>
>>1742811
Just stop.
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>>1744693
dak is more like panzer elite I think - mobile, light armored. you can call in a tiger tank non doctrinally but it takes alot of resources
>>
>>1744811
Can brits still just play Sim City?

Still have nightmares about overrepaired mortar pits and invincible trenches.
>>
>>1744175
I dunno, I've never noticed any egregious cases of that happening. If they've charged from cover over a short distance then it can be a little frustrating but they've at least tried to be tactical about it and even then it's not always a guaranteed win.
I've fought off charging assault squads with grens and infantry sections before, and conversely have had ass grens or pastatori smacked up by mainlines when I've tried charging them over a longer open area and forgotten to smoke it.
Either way, mainlines are usually not that lethal until they've gained vet or had an upgrade which seems only fair in the overall balancing of the game. They cost less to produce and reinforce than cqc squads, and making just a few mistakes with cqc squads can put you pretty far behind in manpower compared to if you'd done the same with mainlines.
CoH has never been about realism but trying to balance tactical play and fun, and making infantry too squishy would just make everything a bit too micro intensive for your average player. A lot of people won't want to play a game where to get caught off guard for a few seconds means losing a whole squad because they were microing another engagement and barely had time to register which unit was getting rekt (which can still happen pretty easily even now)
Otherwise you just have to use the usual counters - MG, lights or mediums with anti-inf... it's rock paper scissors.
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>>1744839
The latest doctrine focuses on that but it's not as bad as in previous games.
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>>1744848
i think a lot of the people who want low TTK are 4v4 casuals who are only every having to focus on one microscoptic part of the map, whereas in 1v1 you are constantly engaging on multiple fronts. even in high micro games like starcraft typcially you will have one main army then a secondary just for drops/harrass, and the secondary is largely disposable and expected to die at some point. you don't have the option of just letting things die in CoH so in a low TTK game pushing multiple fronts in 1v1 just becomes a casino where if you're not paying 100% attention to the correct part of the map at the exact moment they a-move at you, it's over.

coh 1/3 are far more competitively consistent than 2 as a result and less prone to dice rolls and wild swings due to moments of dumb luck. the only reason i can think to prefer 2 is because you are a casual 4v4 shitter.
>>
full 1.65 patch notes: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/121-pc-1-6-5-patch-notes

Thank fuck they nerfed faust range vet buff and bundle nades. shit was so dumb.
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the best move relic can do right now is drop support for CoH3 and make a remaster of CoH2. I am dead serious. Why invest in a shitty game that has half of the playerbase of CoH2 on a good day when they could just restart support for CoH2 instead?
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>>1745403
Because CoH 2 is played almost exclusively by third world subhumans who don't spend money and can't run modern games
>>
>>1745412
CoH2 actually runs worse than 3 because it's an actual PC game instead of a glorified console port for niggers.
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>>1745419
Maximum cope
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>>1745422
consolebabbies say what?
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>>1745412
as opposed to 3 which is played by first world retards?
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>>1745412
Half of them are just russian/Chinese account levelling bots. No idea why they're still active but you still see them idling in lobbies for weeks at a time.
>>
>>1744839
no - as >>1744853 said their latest doctrine has the bofors and 17 pounder pit but it sucks and isnt very good. brits are more of an all rounder faction this game
>>
>>1744693
dak is like panzer elite but instead of something like tankbusters you get absurdly powerful light tanks.
>>1744839
germans are the only ones who can really simcity in 3, and all emplacements suck.
>>
>>1745871
I think the brit 17pdr emplacement is pretty crazy. If you have something spotting for it it has absurd range and eats all German armor alive. So long as you keep it repaired it's pretty good. But I agree that in terms of survivability emplacements are all pretty bad. I'd rather that than them being incredibly difficult to remove (like that one UKF commander in 2) though
>>
>>1746081
The problem with it and all emplacements is that as soon as it's spotted your opp can just kill it from a safe distance. A pair of AT guns kill it (and any other emplacement) in a few shots from complete safety.
Wehr bunker cancer works both because the bunkers are dirt cheap and because they have no population cost, so they have a negligible impact on your overall army size. Other emplacements cost a lot of manpower and population so you're punished harder when they die and you're far less equipped to counterpush AT guns just sniping them from a screen away.

Since AT guns can't be suppressed and don't count as emplacements, the only good way to chase them off is to push with infantry or flank with massed vehicles, but you can easily cover them from inf with an mg and having the critical mass to flank is impractical when you spent a tank's worth of resources on your emplacement that can't actually fight back.
>>
>>1746081
the 17 pounder emplacement is pretty good yeah, it also auto faces any tank, so you dont ever have to micro it. but like >>1746237 said, the second you drop an emplacement every single enemy player on the map begins to stack barrages on it until it explodes. they really only need 2 mortars cycling or 2 AT guns firing at it to take it out
>>
>>1746237
Ive come to love seeing bunker spam played against me as a brit main because i just get 2-3 bishops and keep up a literal constant barrage cycle until he can't do anything but waste manpower replacing his casualties and dropping new bunkers
>>
>>1746283
Yeah, it's a bit of a fundamentally flawed concept in a game like this. It's always bothered me because my cheese trolling side loves sim city but it's either OP as fuck according to some people, and utter dogshit to others, and it really has always been either-or.

Maybe it would make more sense to have emplacements easily decrewed but much harder to outright destroy? So barraging them gives you a window of opportunity by decrewing rather than easily wasting your opponents fuel and manpower investment?
And direct fire from something like an AT gun doesn't decrew, just chips away at the emplacement health allowing for a response. It would need to be artillery fire or any kind of HE, grenades etc to guarantee a decrew.
Might also need to allow the movement of the crew as a unit? So they can 'unload' like infantry from a building, can gain vet etc, but are pretty useless beyond manning the gun.
You could still recrew using trucks/HTs though which would be pretty frustrating to play against.
I kind of liked the brace mechanic from 2 since it was sort of like that - forcing the emplacement to be useless for a time in exchange for high durability. Might need to bring that back along with resistance to non-HE shit using attack ground on it.
Or super long pack up and set up times?
I'm sure they'll end up being useless in high level play no matter what
>>
>>1747573
>Maybe it would make more sense to have emplacements easily decrewed but much harder to outright destroy?
This is what they went for on release but it led to a super cancerous flak emplacement cheese because the cost of recrewing them over and over and over was so cheap that there was essentially no downtime, and you'd take half the game barraging it before your indirect fire caused enough manpower bleed to pay for itself.

Emplacements are just kind of a weird concept in a game like this oriented around fluid combat, unit preservation and retreating. It's a relic of the fact that CoH1 was building off the same engine as DoW1 that they continue to commit way too much effort and time to.
>>
>>1738882
>RTS (Real time strategy game)
>Critically important to have a solo campaign
>Not important to have team modes or even 1v1 pve

Are RTS gamers brain dead?
https://www.youtube.com/watch?v=7ymKjz2gjiQ
>>
>>1748538
Most people play singleplayer, comp autists make multi annoying for the rest
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>>1748550
>comp autists
Never understood this complaint except to see it as cope for being bad at the game. Do people seriously think you should go into a competitive environment and play below your own skill level on purpose? If I enjoy a game is it not unreasonable for me to spend a lot of time on it, and as a consequence get better?
>>
>>1748538
the source for that "graph" has never been provided btw
>>
>>1748553
>you should go into a competitive environment and play below your own skill level on purpose?
Yes? The point is to have fun playing the game. If you go in rock hard into every match even when you know you're facing a much less skilled player and just curb stomp them, you're an asshole.
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> game flopped so hard that sega had to sell relic
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>>1748645
>The point is to have fun playing the game.
I have fun by winning. Do you have fun by losing? Do you go out of your way to do dumb things because it's funny? Trolling is 'fun' for instance, is this in the spirit of the game or is there a scoreboard and objectives for a reason?
>If you go in rock hard into every match
Nope. If I have a high skill level in a game its from a lot of practice and thus playing well becomes second nature.
>even when you know you're facing a much less skilled player
How would i know this prior to playing against them? Nice scenario you constructed for me retard
>you're an asshole
Yea.
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> scoreboard le bad. compniggers ruined RTS
> sits in public lobby all day long waiting for some rando with 20 hours of playtime to join so he can curbstomp him on a map he's played a thousand times already
why are people like this?
>>
>>1748538
Tutorial Campaign, you're forced to play Pajeet units.

Did Relic really fall for muh sjwism?
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>>1742226
>>1741696
> game has Afrikakorps (active until May '43)
> no Italy doe (active until September '43)
>>
>>1748538
Singeplayer campaigns are the most boring things in RTS. I get playing skirmish against the AI, that's okay. But rts sp campaigns are fancy puzzles.
>>
>>1748671
They didn't sell them. Relic has no parent company now, they're fully independent.
Why did SEGA cut them loose instead of just dissolving the company? Anybody's guess.
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>>1748782
> They didn't sell them
> Relic did so bad they gave it away for free
>>
Need to go back to Stuart glory days
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>>1748645
git gud fgt
>>
I fucking love coh3.
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>>1748729
I'd argue comp stomps are even worse unless the AI is genuinely good, it's the same shit every single time and it's a sad, pale imitation of the dynamics of playing with people. Sure, humans might follow the meta a lot of the time, but in a game like CoH they can at least be caught off guard or make weird plays themselves.
>>
>>1749217
Honestly, I kind of do too. It's finally at a point where it feels great to play MP. Balance is interesting and while you still have the eternal ragers carrying on about rangers (suppression resist is gay as fuck to be fair), foot guards, or whatever else is considered OP, I find myself winning and losing games at roughly the same rates across all faction except USF. All factions feel fun to play and you don't feel overly gimped by picking particular BGs or factions (apart from USF in some cases).
Just needs heaps more BGs and maps, and maybe some fun SP/co op content and I'd say it would surpass 2, and I loved 2 so much I have over 1k hours in it
>>
>>1749303
>>1749306
>>1748550

It adds so much context to know this is the same person
>>
>>1749327
Wrong. What point are you trying make anyway?
>yes I am a phonefag
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>>1748553
Nope but enjoy having only a few other autists to play with, not everyone is doing everything possible to win just to have fun with the experience. Players online are about as robotic as the AI itself in terms of strategy unless its someone new to the game in which case they just lose quickly until they embrace the meta autism like the rest or like most people end up leaving the game for better ones.
>>1749016
There it is, the score the only thing that matters to the autist. Might as well not even have a game just make it abstract numbers to see who is the best just cut out the middleman.

This is why RTS died, why no one gives a shit about Company of Heroes 3 since its shit in every other way.
>>
>>1749387
you didn't understand the point.
you don't have to be perfect to win. you have to make smarter decisions. Low APM but better management won against high AP but worse management. "le gookclick" is cope.
>>
>>1749327
uh oh anon - you got btfo. upset that coh3 is being appreciated for the good game that it is?
>>
>>1748625
He said in the original video where he posted it that he conducted the survey himself aka he is the source (the graph is shown later at 5:28).
https://youtu.be/XehNK7UpZsc?si=tDOmRI4YiKFgL4xB&t=98
>>
>>1751020
just finished marathoning this video. tell me what I think
>>
How is Company of heroes one multiplayer nowadays ? I love play the second against AIs and the first is on a big sale
>>
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>>1752141
people actually still play it and I don't have issues with automatch, custom lobbies are fine too, although obviously the golden days are long gone.
somehow you can find people even in mods MP.
>>
coh3 comeback
>>
>>1752208
ok thanks. also fucking hell does COH3 looks ugly especially the ground even on high textures and everything
>>
still not buying coh3 without playable italy
>>
why does the terrain look so shit in COH3
>>
what do people think of the free weekend?
>>
>>1752216
>>1752263
i legitimately don't see what you guys are talking about it looks fine
>>
>>1752300
I put everything, except shadows on high and it still look grainy af
>>
I've played 2 AI games of 3 on the free weekend so far and it just makes me want to play 2 again (haven't played coh for almost a year).
>>
>>1752304
is your resolution mixed up? do you have downscaling on by accident? post a screenshot
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>>1752334
>>
>>1751020

Who the fuck listens to this retard?

Dumb af
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>>1752304
sounds like a vision issue. shit looks fine.

this isn't even max texture setting (my poverty GPU can't handle it).
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>>1752336
something is definitely wrong, that's not what my game looks like. in your graphics settings make sure your resolution is set to the highest it can go and your "game scale" option is set to 100. if that doesnt work make sure you have "resolution scaling" off. let me know if it works.
>>
>>1752336
legit looks like you're playing at 320x240
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>>1752300
tanks look like they're made from lego plastic
artillery looks and sounds weak as fuck
lighting is too flat
flamethrowers are the only real upgrade
>>
>>1752485
post your favourite RTS so we can point out how much worse it looks than coh 3.
>>
I think I like this more than 2. Is the DLC worth it?
>>
>>1752556
rangers are the meta BG for US, the wehr BG are more for sim city afficienados. the BGs for brits and DAK are free (for now) as an apology for a shitty launch.
>>
> free weekend
> barely 5k players
> meanwhile coh2 had like 150k players on it's free weekend
coh3 xisters. our response?
>>
>>1752336
Dude. Something's wrong with your system. That's not what I see on my screen.
>>
>>1752699
Wasn't the game free to own when CoH2 did it? Or was that different?
Either way, yeah CoH3 seemed to suffer from the awful launch a lot more.
>>
>>1752699
7K players. keep coping coh2let
>>
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>>1752707
> coh3-nigger being delusional
classic
>>
>>1752707
WOW! 7k is so MUCH better than 5k!

lmao
>>
does the PC version pair you up with console players?

had a couple of matches and so far my teammates and enemies are awfully quiet. No raging, no "gl hf", no "gg". Nothing.
>>
>>1752699
coh 2 was free to keep, so 8 gorllion chinese bot accounts signed up. they still make up like 50% of the playerbase of that game, just idling in lobbies. it's a bit creepy in a dead internet way.
>>
Coh 2 > Coh 1 >>>>>>>>>>> Coh 3
Simple as
>>
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>NOOOO COH 2 LOOKS BETTER AN-
lmao cultists
>>
>>1752510
my favourite rts is older than you, and since you think that this is the argument, you clearly are too young for this board.
>>
>>1752441
was at 100 but on borderless window
>>
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>>1752441
here's the benchmark. Terrain still looks grainy af but maybe it's because the day maps are too bright
>>
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now with the AMD FSR 2 balanced thingy
>>
>>1738882
>trailer has a woman
Never playing
Simpel as
>>
>>1752710
Didn't you coh2 niggers say the exact same thing when coh2 had more numbers. You're bloody YouTube cattle.
>>
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>>1752728
> ded game
> even though it has almost twice as many 4v4 matches going on
>>
>>1752872
the point always was that it's funny that the new game can't beat it's 10 year old predecessor

and even now it doesn't even come close to the numbers coh2 had on it's free weekends (even excluding the 150k one)
>>
> spend half a decade hyping up the franchise with the helps of CoH2
> try to make CoH3 more like CoH1
what. were. they. thinking.
>>
>>1752728
that's basically what happened. you don't get to keep coh3 forever in this free weekend.
>>
>>1752834
Graphic sluts got real quiet when this one was posted
>>
Just tried out coh3, what the fuck are those effects?
You see a bishop shell wipe out a squad, but it sounds and looks like a firecracker. You see a mortar barrage land on target, but the rounds seem to just disappear into thin air as soon as they land while everyone around dies of a heart attack. The tank cannon shells are ridiculous, they seem to visibly accelerate when leaving the barrel and decelerate when hitting target, it kind of reminds me of how bazooka and panzerschreck rockets looked like in the first men of war.
I'm not even trying to nitpick because the gameplay is okay, but those effects are beyond terrible and it seriously bothers me when 60mm mortar round sounds and looks the same as brummbar shell, because suddenly I can't rely on those effects to tell me whether my squad will die in 30 seconds or in 5 and where I need to focus on micro.
>>
>>1752709
9k players today coh2let. better download the game so you can see what the hype is about!
>>
>>1752743
completely and totally wrong
coh1>>>>coh3>coh2 is the objective answer. If you like coh2 more than coh1 it's because youre a communist
>>
>>1752856
>>1752857
can you post a screenshot of your settings? I'm convinced something is wrong because the game doesn't look grainy. Whats your monitors native res?
>>
>>1752834
why does coh1 STILL look the best?
>>
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>>1753130
it doesn't. CoH 3 just has different shaders depending on how much combat the tank has seen. it comes out looking pristine and ends up looking like the third on pic related.

so of course retards screencap the freshly built one to highlight how it looks too clean and lacking grit.
>>
>>1753135
bottom looks like shit
and 3rd one is probably a paid skin anyways
>>
>>1753146
Incorrect. now scurry on from this thread shill
>>
>>1753183
>>1753146
uhm actually you got this skin by signing up for Amazon Prime
100% different, chud
>>
>>1753191
i told you to scurry on. you have remained, despite my warning. this is your last chance. LEAVE. NOW.
>>
>>1752834
It's good that relic finally made there game visually on par with a game released a decade prior, but COH3 still needs a lot of work regarding sound design to truly make for a worthy successor to coh2. CoH2s sound design was pure sex and going from 2 to 3 is a huge downgrade.
>>
>>1753240
coh 2 sounded like tinnitus. it was fun for casuals but competitively it was awful.

i preferred coh 3's sound at launch but casuals hated that it didn't sound like a 1950s war movie like 2.

regardless, playing coh 2 now feels old as fuck. you can't go back to that after using all the new mechanics and QOL shit of 3, unless you're a vatnik who wants to experience the last time they actually won a war.
>>
>>1753244
> QOL

> what do you mean I have to manually reinforce my troops?
> save me redditman!
>>
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>>1753244
Everything in CoH2 looks and sounds better. Gunfire. Explosions. Tank rounds penetrating and bouncing off armor. The mechanical rumbling of tanks. I played CoH2 again after a long time of playing CoH3 and the two things that stood out to me where the sounds of vehicles, and the sound of M1 garands firing. They sound weak as fuck in CoH3, as does pretty much every gun in that game. These rifles are supposed to be full size cartridge battle rifles and they sound like pea shooters.
>>
>>1753251
as soon as you say

>coh 2 looks better

it's immediately obvious that you're just one of those brigading coh 2 virgins who spam negative steam reviews. like, everything about coh 2 looks worse. the textures, the lighting, the destruction, the atmospherics, the physics, the animation. you have to be a technically deficient retard as well as a tastelet to even consider it.
>>
>>1753258
bud, if you like the vibrant colors and pop out cartoony style of 3 that's fine, but 2 looks much more realistic and there's no way to deny it.
>>
>>1753258
this
>>1753251
coh2 has alot of sounds that are very good, but alot of sounds that are complete fucking shit
go listen to a coh2 medium tank firing, or an lieg and tell me it sounds good. it sounds like someone saying "BANG" into a microphone. when a tank shell bounces or penetrates armor in coh2 it sounds like someone throwing a rock at a dumpster, it sounds horrible.
>>
>>1753251
Wow, that looks like complete fucking shit
>>
>>1753240
>on par
That means "the same", anon! CoH 3 has always looked better than 2. Sorry your brain rotted at some point!
>>
>>1753251
>>1753282
Why does your game look so fucking bad? You are probably a poorfag that follows retarded "performance" tips about messing with Nvidia's control panel, aren't you?
>>
>>1753258
No bro, I specifically meant the physics and explosions look better in CoH2. The animations areworse in CoH3 as well now you mention it lol. Paratroopers with m1 carbines still use bolt action placeholder animations to this day. Taking a closer look at any CoH3 animation reveals how much less effort was put into the games creation.
>>
>>1753327
I meant what I said. CoH3 looked patently worse than CoH2 on release and only exceeded the decade old CoH2 old standard when they overhauled the graphics in december with steel shepherd.

>>1753329
>Y-you're just a poorfag! You're making the game look bad on purpose!
lmao

But no, that's actually on max settings for everything except shadows on high
>>
>>1753251
Stop playing on low settings. My textures do not look like that. Again, more tell evidence players on coh2 are on potatoes.
>>
>>1753340
The gamehardlocks you from using the highest texture setting unless your GPU has 16GB of VRAM ( LMAO! )
>>
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>>1753327
>>1753258
> bloody incel sar, please stop disrespecting my coh3. It is of many qualities!
>>
why do coh 2 autists have to shit up every thread?

it's not like they ever talk about coh 2 except in relation to 3. it's some fucking tragic shit. your game is over. it's filled with hackers and bots, bugs that will never be fixed and balance issues that will never be addressed. let it die in peace. either embrace the future or move on with your life.
>>
>>1753359
Is this webm supposed to show anything
>>
>>1752834
CoH1 was such a nice looking game, especially for the time.
>>
>>1753388
> left has: animated soldiers, casings being ejected, a reload animation
> right has: muzzle flash spawning from the middle of the barrel, a guy having a seizure
>>
>>1753359
this is exactly what I was saying here >>1753336
CoH3 looks good as long as you don't look very closely at anything. Every corner that could be cut was.
>>1753388
you really don't see it? And you say CoH2 players are the cultish fanboys.
>>
>coh 2 autists still posting the same cherry picked comparisons they did in the beta because they haven't actually played the game since then

Oh I am laffin. What's wrong Ivan, did daddy Vladimir ban you from playing all games that don't depict the great patriotic war, so you have to rot away on your bot infested hell?
>>
>>1753413
Youre getting btfo lmfao
>>
>>1753450
nigga, I made this webm last friday but whatever keep coping with
> it's from da beta
>>
>>1753403
>>1753413
>the autistic shit no one would notice because they are busy playing the game
Oooooooooooh ok. This must be the part where you are willfully ignoring the game shipped with twice as many factions and campaigns as 2.
>b-but muh animation...
That's nice, anon. Time to pay double for the rest of the factions and then again for some commanders. Oh but let me guess, next you'll pretend CoH 2 is very cheap, like time hasn't passed and it wasn't an 11 year old game.
>>
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>>1753507
I have 900 hours in coh3. I enjoy the game a lot. Doesn't mean I excuse objective downgrades from the previous title. Having standards is good.
>>
>>1753359
>The webm that made CoH3 trannies go full copium
>>
>>1753507
> autistic shit no one would notice because they are busy playing the game
funny you would say that because I actually noticed it while playing the game. Stuff like this sticks out like a sore thumb

> le 4 factions
wow - you've got Brits, the US, Germany ... and Germany again. Not like that's the 3rd time in a row we get those factions ...
CoH2 at least made OKW something different than "place square inside base" and started out with something fresh by adding the Soviets. CoH3 could've done this too but for some reason they refused to add Italy

> next you'll pretend CoH 2 is very cheap
in 2014 you could get CoH2 for less than 10 bucks on steam, was that too expensive for you saar?
>>
>>1753589
no it didnt, it only has 3 responses
>>
>>1753519
I have 918 hours in Coh3 and I disagree
>>
This is a series managed by people who have golden formulas but refuse to refine what works and instead try out something entirely different. So I lost hope that they'd ever look back on CoH2 or Coh1 and try to return maintenance.

I respect the continued support for Coh3 and hope they get the game up to speed in terms of not just technical aspects but game balance as well. At the moment though it's hard to pick the game up and play. I think that's why the player count still floats low for what ought to be the dominating sequel.

It doesn't help that a lot of CoH3's mistakes show that they did not keep any old staff around given how many balance issues were lessons that ought to have been learned in the previous two games.
>>
>>1753450
but russians hate coh2 due to its truthful and accurate depiction of the red army
>>
>>1753869
Coh 3 is an attempt to course correct after the steaming turd that was coh 2. Weirdly enough that steaming turd was around long enough to attract some flies, which are now complaining that coh 3 isn't also a steaming pile of shit.

Vanilla coh 1 before op fronts was the best coh. Coh 3 is a close second. Then coh 1 op fronts, then coh 2 in the gutter.

Those who doubt have no clue about the beautiful elegance dance of vcoh and just want to build up their retarded mega armies and watch things explode.
>>
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>>1754354
>Those who doubt have no clue about the beautiful elegance dance of vcoh and just want to build up their retarded mega armies and watch things explode.
>>
>>1753895
>truthful and accurate depiction of the red army
enemy at the gates is not a documentary, retard
>>
>>1753869
nu-Relic hasn't made a good game since DoW2
>>
>>1754354
Okay sure. I don't care enough to really debate which one is better. I do play the second game more than most since it's easier to find matches for 4v4 with my friends.
>>
>>1745403
>remake eastern front snoozefest commie slop
Just remaster the original, its basically perfect.
>>
>>1745403
>what relic needs to do is remake the worst game in the series

genius.
>>
>>1754354
>>1754443
>>1754533
>>1754837
hello sar
>>
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>>1754354
> Those who doubt just want to build up their retarded mega armies
yea... about that
>>
>>1754897
What's the problem? They got killed? These kids don't know how to dive.
>>
>>1754897
>cuts off webm before showing the whole clown fleet getting obliterated.

Typical vatniks and their propaganda.
>>
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>>1755180
>>1755207
hello sirs
>>
>>1755237
What an ebin meme match. That's sure to attract subscribers!
>>
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>>1755251
> it's just a le meme match
>>
>>1754897
>>1755180
>>1755207
>>1755237
>>1755251
>>1755254
Here, let me help you:

https://www.twitch.tv/wreakinghavoc/clip/MotionlessAttractiveOstrichPipeHype-U4MBJvZEUhwjZGsq

>red faggots get destroyed
>inept blues, already losing heavily, are too inept to take advantage of it
>LE BAD GAME, LELIC!!!, says awful player who nonetheless managed to destroy 6 enemy vehicles but was too stupid to do anything with it
>moot point because he is still a "competitive player" who plays a shitload of the game
>>
>>1755258
> says awful player
anon. this guy is literally a top 10 player

you can cope all you want. the fact is that coh3s focus on light vehicles (and the addition of side armour) turns it into peak gook click. That's something a lot of top-tier players and veterans of the series have complained about since day 1 and yet retards like you defend this shit
>>
>>1755262
>NOOOOOOOOOOOOO THEY ARE GOOD PLAYERS!!! THE IMPLICATION IS THAT THEY PLAYED GOOD!
>The one tank and AT gun he has are pointed at a chokepoint rather than the huge, empty flank the enemy used to attack last time
>all infantry back at base, chilling
>owns 5 territories out of 20
Riiiiiight
>>
>>1754354
These dudes are acting like the CoH3 meta wasn't literally light tank blob rushing your enemy like it's red alert 2 for most of the past fucking year.
>>1755180
if you actually played the game you'd know what the guy is getting at. Chaffee/light tank spam was literally meta for the longest time. It also showcases the hilariously braindead literal "watch things explode" button that was stuka loiters
>>
>>1754897
>>1755237
>>1755258
oh shit I assumed that clip was from last year because I thought they fixed the game. I guess chaffe-spam is still meta seeing how they literally burst down a full hp tiger and panther in 2 seconds.
>>
>>1755267
> he didn't have his half-strength squads at the front line so that means he is actually really bad
sure thing buddy
>>
>>1755262
literally nobody is complaining about that. the only thing people are complaining about is autistic shit like period accurate MG42 reload animations while the other 99% of the game flushes the turd that was coh 2 down the shitter.

it's weird to see fans of coh 2 actually have enough stockholm syndrome to stick with their bastard take on coh. it's not even real coh. it's like some shitty russian knock off designed by people who don't actually understand the game at all.
>>
>>1755237
>have total map control and a maxed out army
>trade extremely inefficiently against opponent who is already beaten
>have 4chin virgin make post about it while failing to comprehend the state of play
>>
>>1755283
Strange. My Stuart and Crusader spam keeps bouncing tigers all the time.
>>
>>1755283
literally nobody is using chaffee/l9 spam as any sort of serious strategy anymore. it has a number of extremely hard counters.

these dudes did it as a flex because the game was already over.

but yes, if you get enough of them you can take down a tiger if you shoot it in the ass enough times. this is a departure from coh 2 where every tier of units made the last tier obsolete, which is dogshit game design.
>>
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>>1755284
>T-THEY WERE AT HALF STRENGTH
>we can see they are all practically full health at the beginning of BOTH clips
sure thing buddy
>>
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>>1755485
> we can see they are all practically full health at the beginning of BOTH clips
nigga, at the beginning of the first clip they weren't even at his base
and at the start of the second they were pic related

y u gotta be so disingenuous?
>>
>>1755366
>you can take down a tiger if you shoot it in the ass enough times

lmao they come around the corner and instantly aim at the tiger's front, pen 4 shots then follow up with another 4 to its side to kill it. Fair and balanced game design
>>
>>1753251
bronze leaguers let you get away with gayhound spam lmao
>>
>no japs
>no italians
>no winter war
>relic fired over 150 people
MORE LIKE
COMPANY OF TRANNIES LMAO
CHADS OF WAR STAY WINNING
>>
>>1756476
sssshhhh don't ruin their cope. CoH2 carried Lelic for 10 years. CoH3 came out and Lelic got hit with double layoffs on top of SEGA selling it for cheap to some sketchy company called Enoma Capital (the claim of going independent is pure lies).
>>
>>1756747
just finished playing an amazing game of coh3
>>
>>1756476
>no Japs
No one wants to play a theatre of war primarily about carrier warfare and airplanes
>no Italians
There is Italians. They are just bgs. Like they were historically
>relic fired over 150 people
Yea man it's a bad thing they are finally purging all the incompetent people and bloat. Game development is one of the most unstable jobs ever. You act like this is a once in a century thing.
>>
>>1758018
>They are just bgs. Like they were historically
Italy was an independent force for most of its war lifetime.
You just want more Germans. In a theatre where for once it didn't have to be like this and which people have voted for with independent Italy in mind.
>>
>>1758018
>Yea man it's a bad thing they are finally purging all the incompetent people and bloat. Game development is one of the most unstable jobs ever. You act like this is a once in a century thing.
CoH2 wasn't hit with two waves of layoffs at Relic post-release so please select a new cope.
>>
>>1758027
don't bother. These retards don't even know about OKW and Panzer Elite
>>
>>1758027
Erwin Rommel had to come to Egypt to salvage the situation. Truly independent.
>>
>>1758523
so why do we have the Brits then?
>>
>>1758018
>No one wants to play a theatre of war primarily about carrier warfare and airplanes
And brutal jungle/island warfare
Forgot that part? I'm sure you just forgot. Not like you'd purposely avoid it. Of course not.
>>
>>1758588
i dont want to play a game set in the jungle. north africa is more interesting. luckily, most people share my opinion
>>
>>1758643
>luckily, most people share my opinion
>Source - My gaping asshole
If you didn't like getting raped in the jungles, don't fight us there next time Mr. Nippon
>>
>>1758649
source: the survey they put out where the noble and enlightened community let relic know that the pacific front was boring, stale, and completely out of the question. good defeated evil that day, thank god.
>>
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>>1758643
>>1758695
> source: the survey they put out
>>
>>1758762
yes - source: the survey the community put out
>can I see it
it came out years ago and was sent to emails. I took part in it and I'll go look for the email now
>>
>>1758523
You know that you're not debunking anything, right?
>>
>>1758528
American post.
>>1759088
I'm debunking the idea Italy is a great main faction for coh.
>>1758588
Yea man, it's not like those land conflicts were completely one-sided with a handful of tanks. Banzai faction not fun. As other poster said, the community already voted on it via a survey. It's not happening. You are the types who want a Croatian faction or Manchuko faction. Really?
>>
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>>1759140
> I'm debunking the idea Italy is a great main faction for coh.
>>
>>1759140
>i'm debunking italy as a main faction because the Germans provided some assistance to it, meanwhile Panzer Elite, OKW and DAK are totally fine as main factions despite just being a part of the Wehrmacht because... uh?
>>
you might be wondering why im bumping this thread
>>
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Kradschutzen, my beloved
>dat vet1 targeting buff

Jfc the way infantry melt when they're debuffed by the tracers is so nice. Why do people seem to sleep so hard on this? It's a lot of micro to keep alive but holy shit it's fun when it works
>>
>>1762158
Fuck your nigga bikes. They actually good if someone micros them well. But it's a question of how long can you keep it alive.
>>
>>1762224
I've managed quite a few vet3 krads, although tbf I'm at around 1100 ELO... I'm sure at high level play they'd just get shit on. I like keeping them a little way behind my other units as a pseudo MG, so unless there's an ATG around it can still bully without too much risk. It's so fast that as long as you don't screw up your own inputs like me (reeeee) you can keep it out of danger pretty easily. Also, the massive sight range when it's stationary means anything you screen it with will be able to shoot at their max range if you position them well.
I really like DAKs design overall, stuff like that is super neat.
>>
>>1762255
Surprised you can keep doing this Strat at 1100.
>>
>>1762158
i do so much better as DAK than brits simply because i have a mobile unit that is devoted to capping from the midgame onwards.

i'm too OCD about making sure all might fightan units are doing the fightan, and don't build a second sapper (i go mg, section, dingo, section, section) so my lone sapper is usually out repairing shit or planting mines.

i generally have fighting phases and capping phases. when i'm fighting everyone is putting the work in, then when i'm capping i'll hold the contested VP with a skeleton crew while everyone else caps.

with DAK i just permanently have a capping unit regardless thanks to the krad.
>>
>>1762412
To be fair I lose the krad half the time, but I like trying to keep it in fights early game and transition it to back capping/giving vision or supporting easy engagements once light vehicles come out. Until that point its a bit of a glass cannon monster that can just eternally kite infantry and team weapons and reapply debuffs while your infantry plink them to death with stupid high accuracy.

>>1762472
It feels a bit unfair that axis both get really good capping/scout units right off the bat (kettens spot toggle is also stupid good), but it makes sense in terms of asymmetrical balance.
I find myself wanting to do the opposite with sappers most of the time, they're almost as crazy as sturmpioneers were in 2. they melt faces at close range and even get frag nades without needing to tech at vet1, which is weird but amazing. But yeah, most of the time I get forced to put them on Matilda repair duty or mining which is a shame. If I'm having a good game and they're free for combat they're very satisfying.
I don't know if it's because we're still in the 'figuring out the meta' phase or not but balance is surprisingly good overall for such a rocky launch. I have fun with every faction except USF which just feels too janky to enjoy for me
>>
The game is a vfx/audio pass away from being legit the best in the series. They've fixed all the most egregious shit, there's plenty of maps and faction variety.

It still feels a bit sterile though, but with a vfx/audio tune up I'll be happy with it.
>>
>>1763115
can tanks run over infantry yet?
>>
Quick match Mignano Summit, everyone builds artillary, anything stationary is destroyed, aggressive play with close range infantry necessary, indestructible townhouse buildings. VP points next to base, so games end by surrender.

Brass league players only can only build units, any mount are micro will beat them.
>>
>>1758018
They really weren't. The Italians were the majority of Axis forces in Africa the entire time, and it wasn't until Tunisia that there was a significant German contingent deployed. There's a reason it's called the Afrika Corps - it's a CORPS, as in THREE divisions (15th and 21st Panzer, 90th Light). The idea the Italians should just be support units rather than a full faction is just the devs being terrified of branching out in any way whatsoever. They've been having the Axis faction be nothing but Nazis for nearly 20 years now and by fucking God they're not about to do anything different now.

The game should always have been Africa-focussed and had the Germand and Italians as the tow Axis factions. They included Italy as a setting so they could bump the timeline up (thus being able to include later war weapons - again, terrified of changing anything) and also justify having two German factions again (an Africa one and a Continental one) instead of Italy.
>>
>>1763946
Your whole post is just bad and wrong.
The africa corps was an ARMY corps. There were around 100k german soldiers in North Africa at their peak. Italy deployed considerably less than that in their initial invasion and then withdrew a considerable amount back to Italy when things went poorly, including a few divisions that were sent to the eastern front.

The exact composition of a corps is fluid but in modern terms it's an ad hoc formation of divisions organized for a specific task that aren't directly under army-level command. Most divisions in WW2 were not part of corps and were instead directly part of army formations, but that's a moot point anyways because the africa corps had around 10-12 divisions worth of manpower throughout the campaign, plus another several added as reinforcements after el alamein.
>>
>>1763992
where did you pull the 100k German number from?
>>
>>1763992
> the africa corps had around 10-12 divisions worth of manpower throughout the campaign
No, it didn't. It had three German divisions, the entire time. All the other Axis divisions were Italian. You're making shit up.
>>
>>1763992
I've never seen someone get confidently more wrong with each word
>>
There is equal chance of an Italian faction, than a Canadian, Indian, or Australian faction.
>>
>11pm AEST
>Game is infested with chinks, Russians and sub prestige 1 players that spam AT guns and mgs then quit when it all gets wipe by a single mortar
>>
>>1766429
>nebelwerfs your team weapon blob
Heh, nothing personnel

On that note, I really hope they get rid of that gay AI blob from the usf ranger battlegroup. It's just not interesting to play against. Im forced to either waste a barrage from a nebel or Stuka, or watch them just sit in front of an MG getting suppressed. I dont really see the use as usf, though I suppose it's a good way to probe a less defended area/take aggro.
It's basically an 'I'm a shitter who doesn't want to micro so much' button.
>>
is there a bot plague in coh2 or something? i just witnessed 4 games with extremely inhuman behavior, no doctrines, no new units, almost no reinforcing, it's like a wintrading script
>>
>>1763302
yes, if they're pinned
>>
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>>1755262
>>1755274
Death To Timmy
Learn to place mines and tank Traps you lazy ass Niggers
>>
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>>1767275
Yes but they are called the Chinese
>>
>>1768304
This tbqhwyf
Mines win games. Luv one shotting Humbers and M1 HTs with the Dak Teller. DO NOT REDEEM THE MINE SAAR
>>
>>1766429
Chinese are so easy to beat. All they do is blob.
>>
>>1768697
I'm frustrated with having them on my team for this reason. 4 white players vs me and 3 chinks will always be a loss, unless they leave because AI is unironically better than them and I might have a chance
>>
Any good meme strats? I know people used to spam fallpios a bit, but i think they nerfed it. Kind of want to try something off-meta or silly.
>>
>>1768783
Assault engineers with bar and flamethrower
PPSH penals
Infiltration units that are solely used on cutoff sectors (commandos are great for this because they can demo cache's)
222 spam
Su76 spam (with ambush camoflage this is actually pretty broken)
Puma spam into midgame gg
>>
>>1769272
Care you explain how the PPSH penals is supposed to be decent? Penals seem to be terrible up close.
>>
>>1769402
Brits are fine. We're on an allies patch right now so they're generally doing really well.
Aussies are the meta BG for them. Mainly the aussies themselves start off mid but scale insanely with veterancy, becoming the strongest inf in the game. Buy them early so they can vet up quickly. Then you rush the Archer, which is your 'no fun allowed' vehicle that shuts down enemy vehicle play. Screen it with your own vehicles so it doesn't get dived.

The Churchill battlegroup is alright. Its main issue is that it doesn't really give you much until the AA crusader, so you have a weaker earlygame compared to other bgs. Churchills themselves are slow (the slowest vehicle in the game) which makes them vulnerable to just having a loiter dropped on them or just shut down by a flak 88 in a good position. The Indian bg is probably the best one to play starting out, as it's just straightforwardly strong with good options and a manpower discount to help you grind out games. Gurkha's will beat any axis infantry man to man and the heavy mortar callin is really efficient and hard counters earlygame axis weapon team spam.
>>
>>1769448
Out of the box Aussies are just a generic medium-range squad comparable to other earlygame infantry. The key is that they get Infantry Training from the training center, then improved damage output and accuracy with their weapon upgrade. Each tier of veterancy buffs their active ability, which goes from being a slightly overpriced mark target to being an instant model snipe that then gives them huge DPS buffs against the target squad. Once they hit vet 2 they become a hard-counter to expensive elite squads like Guastatori or Stormtroopers. At vet 3 they can duel any other infantry at equal vet and come out on top.

Infantry training gives almost enough xp to hit 1st vet instantly but also boosts vet gain, which makes it really easy to vet up any british infantry as long as you're actually putting them in combat. Just remember to also grab a squad or 2 of normal Sections in your army composition because Aussies have no AT.
>>
>>1769279
budget shock troops, you never go for PPSH penals are the main draw but because they're an addition to some doctrine. They're better than PPSH Cons (now, after countless nerfs) at the close range duty but that's not an achievement by itself
PPSHes as standalone weapons are one of the best (if not THE best) SMGs in the game
>>
>>1769459
Yeah their active is incredible for guaranteed finishing off a retreating squad, the amount of times I've killed the last one or two models using sharpshooter is great. Suddenly you can guarantee the massive loss of manpower + vet, especially if you're finishing off elite inf.
>>
>>1769279
they are not. That other anon is memeing or retarded. Ppsh Conscripts are botb cheaper and can sprint to close the distance. On top of that you can get svt conscripts from the same doctrine + airborne guard who can get ppsh for free, so there's literally no reason to go ppsh penal. It's a meme strat fit against some rank 4 chink and nothing else.
>>
>>1769279
>Wants off meta meme strats
>Complains when he's given an off meta meme strat
>>1770008
I was thinking of the fact it keeps the satchel and gets that ability to take less damage the more squad members they lose at vet 1 which I imagined would be really OP for a smg unit
>>
I usually play brits in coh2. Russians are my hardest matchup. They are so much more felxible even without doctrines in the equation. I know their conscript damage is not spectacular up close, but theu can always afford to close the gap with my tommies. Also, their engineera with a flame thrower make for an actually useful combat unit. T70 is increidbly useful against infantry, it guarding points is no where near the waste of the AEC doing similar.
>>
>>1770445
AEC is a mobile Pak, ability included, that's its' entire role
For anti-infantry vehicles you need either UC shenanigans or a Valentine
>>
>>1770069
>gets that ability to take less damage the more squad members they lose
you gain a whooping -3% received accuracy for every squad members lost. That's not even remotely close to making up for not having any ability that aids in cqc. Ppsh cons can sprint to get to point blank quicker. Ppsh guard airborne has camo to ambush. Shock troops has smoke to cover their approach. Ppsh penal has jack shit but 3% received accuracy malus in exchange for every 16,67% drop in firepower.
>>
>>1770445
my nigga why are you playing allied against allied? They are not balanced against each other.
>>
>>1770445
>custom matches
lol
>>
>>1771437
I have never used sprint on any unit ever. Usually i've seen it used by morons to make their units run at lightspeed toward my mg and instantly get suppressed.
>>
>>1771600
well that explains everything. Only someone this stupid would think ppsh penal is a worthwhile investment, assuming you're the same anon.
>>
>>1771623
I am the same anon, see >>1770069
Off meta meme strat =/=
effective & worthwhile investment
>>
>>1771629
you can't call something off-meta in one sentence and defend its viability in the next, dumb negro. This is my last response because you seem underaged and retarded.
>>
>>1771639
I thought it would be interesting to try given penals get a survivability bonus the more models they use which would lend itself to cqc but I didn't realise I was in the company of a full time number cruncher. I bet you pick meta bulletins for 3% accuracy nigger
>>
is there a single bulletin in this game that's actually impactful? if you can't stack them then what's the point?
>>
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>>1738882
> lose match
> get paired with even worse teammates
> repeat
>>
>>1772042
>Ostwind forward mg supression
>50% recharge time on leig7.5
>10% veterancy is generally useful
>Range on fausts/nades
Also unconfirmed but the movement speed for COMMAND panther + normal panther move speed bulletins make them go at warp speed on roads. I think it might actually be broken
>>
>>1772409
mine cost is not the best but it's also one of the least bad. it has a niche use.
>>
>>1738882
oh shit - new patch is the audio and VFX patch finally:

Moving our release date to July means we can also include:

Audio Improvements for Small Arms, Vehicles & Bespoke Moments

VFX Improvements targeting immersion

Random Faction Selection

Infantry Time-To-Kill adjustments to make early game combat more impactful (more details on this in the future!)

Player Profile Match History

Battlegroup UI Overhaul

Plus, several more quality of life and gameplay improvements
>>
>>1778517
Last few patches have all been bangers. The June patch sounded pretty underwhelming in comparison, so makes sense to wait until they can put out another banger patch with a bunch of sfx/ttk shite.
>>
>>1778517
>>1779003
>Reddit spacing
>BANGERS!

How much does relic pay you to pretend their game is good?
>>
>>1779015
coh3 is good. seethe coh2 nigger.
>>
>>1779015
I don't need to be paid to talk about a game I enjoy. The real question is who is paying you to frequent the threads of a game that you hate? sounds like a pretty miserable existance.
>>
>>1779042
>seethe about coh3 still having less players than coh2
lel
>>
>>1779015
>reddit spacing
yes, because I copied the notes from the reddit post
>How much does relic pay you to pretend their game is good?
they can't afford to pay anyone right now, luckily for them the game is good enough for me to like it without being paid.

Now back the fuck off.
>>
>>1766429
>>1772043
Try 1vs1 next time!
>>
>>1779042
embarrassing

Imagine defending a game so bad you have to spout this multiple times every thread
>>
>>1779615
>reddit spacing
back you go, we're discussing coh3 here
>>
>>1779642
are you mad

coh3 sucks

it added nothing over 2 and got worse in many ways

you are unable to refute points

ad hominems are not an argument

get fucked
>>
>>1779651
> it added nothing over 2
thats not true coh2nigger. It added plenty of dearly needed QoL / Balance improvements such as auto reinforce and model damage caps. Also don't forget the addition of side armour and tank riding
>>
>>1779678
>auto reinforce

crutch for bads

>model damage caps

necessary since they made infantry blobbing so strong and MGs so weak, hardly laudable

>side armour

was in 2

>tank riding

if you're listing putting infantry on a tank as a major addition I don't know what I can say to change your mind. Sad to see cults win.
>>
>>1779690
>side armour
> was in 2
it wasn't though. Maybe actually play the games you claim to love. CoH 2 and 1 only had rear and frontal armour values (the sides were 50% front and 50% rear). This alone makes CoH3 already an upgrade compared to it's predecessors
>>
>>1779697
no WW2 tank had a meaningful difference between its side and rear armor. Only KVs and IS tanks had any meaningful side armor and it was effectively equal to their rear-armor. Both games involve weaker allied tanks go-karting around german armor anyway.
>>
>>1779714
> it dosn't matter anyways!!!
holy shit. dat cope.

> no WW2 tank had a meaningful difference between its side and rear armor. Only KVs and IS tanks had any meaningful side armor
wrong. but even if it were true (which it isn't) there's still the fact that before coh3 the tank was 50% frontal armour. You're going to claim that frontal and side were the same too?
>>
>>1779716
good, if you're firing into the 'side' of a tank at a 45 degree angle it has more armor and shouldn't be treated as the flat armor value. If you just get free penetrations by hitting anywhere on a tanks side thats a step backwards. Thanks for showing how dogshit 3 is bud.
>>
>>1779718
> if you're firing into the 'side' of a tank at a 45 degree angle it has more armor
cool. and what if I shoot at it from a 0 degree angle?

> If you just get free penetrations by hitting anywhere on a tanks side thats a step backwards
ironic. that's exactly what happens in CoH2
you can magically hit "rear armour" on tanks even if they are facing you head on
>>
>>1779615
>>1779642
>>1779651
>>1779678
>>1779690
>>1779697
>>1779714
>>1779716
>>1779718
>>1779725
coh2 vatniggers BTFO
>>
>>1779642
>we
>>
>>1779745
Yea, the royal we. Why do coh2 kids have to come to coh3 threads? Make your own.
>>
>>1779771
you'd have named this thread "Company of Heroes 3", not "Company of Heroes" and would've chimped out much earlier than just now when CoH1 and CoH2 were discussed.
>>
>>1779651
i dismissed you already. pray I do not decide to destroy you.
>>1779690
side armor wasn't in 2, the tank was split in half on the side between front and rear armor.

CoH2 children have nothing but time on their hands because their game is infested with chinese hackers and four hour long arty slug fests that they can literally AFK to shitpost. ah well, I'm going to go play another match of COH3! I'll let you all know how it goes
>>
>>1779771
watching people post lies gets annoying.
>>
switched to coh3 from coh2 a monthish ago, definitely coming around to it being a better game than coh2. gameplay wise it feels alot better (although that might be because I have 2k hours in coh2) but effects and sounds dont feel all the way there yet, so im glad next patch is fixing them. if only it had released in this state
>>
>>1780367
Since getting dropped by Sega they've only made the right moves. Shows how much corporate shit gets in the way of just making a good game.
>>
>>1780610
if only coh2 wasn't basically a grindfest gacha
guess there's no fixing that now
>>
>>1780619
Anyone who had 2 when it was still relatively new got nearly all the commanders and bulletins for free at various points, so they kind of fixed it but only for people who bothered to play it when it still had a decent player-base. Its what, like 13 years old now? They probably reckon that its not even worth the effort of unlocking everything for the few people still playing.

But yeah the commander system was a bad design choice and I'm glad 3 went back to doctrine-style battlegroups like the OG rather than endless variations of the same abilities in different buckets. There are way more distinct design possibilities, players get to make decisions on what to unlock and its easier to memorise what each BG does.
>>
Okay but I still don't care as there's still a foid on the cover, so I won't even pirate this pozzed garbage.
>>
>>1780610
yep, the more I got into it the more I thought to myself, damn, the decision (likely corp) to do 4 release factions and a TW campaign fucked this game up bad. Shame that this always happens with RTS
>>
>>1780367
> so im glad next patch is fixing them
the "improved" effects still look like shit though
>>
>>1780753
Good (or bad) news, you can't even pirate it, It's got Denuvo.
>>
How come nobody is talking about the chinese players with obvious maphacks and vacbans?
>>
>>1782310
It's a Relic classic dating back to CoH1 multiplayer, you just know that there's no point in complaining.
>>
>>1782310
they won't do anything about it. was it coh1, was it coh2, probably won't be any different in coh3.
i heard that corpos are unironically okay with rampant hackers in their older games because it indirectly pushes people to purchase the new ones. seems to have happened in older counter strikes and cods.
>>
>>1738882
is there a modding forum for CoH1?
all links got replaced by these pieces of shit to direct you to this nuCoH turd
>>
coh2 vs coh3 which is better for multiplayer? i heard coh2 has a bigger player base which doesn't make sense to me since coh3 is much newer.
>>
>>1783001
coh2 has a bigger playerbase by about 1k active players. it was given away for free a while ago and is also considered by much of the community to be the better game. I would warn that there are alot of hackers in coh2, since official support has ceased. IMO coh3 is the better MP experience, but theres alot of personal preference in that so ymmv
>>
>>1783001
coh2 is basically in its final form and relic doesn't care about the flood of (mostly chinese) hackers. it's also an indirect encouragement to buy coh3.
there's a fuckton of grinding to be done if you want to get into coh2 because the doctrines (or rather "commanders") here are literally lootboxes, you can buy them for the in-game currency after a fuckton of matches though.
coh1 somehow is still alive, although visibly less than the sequels.
coh3 is slowly becoming a fairly decent game, although i'll never call it actually good for multiple reasons.
>>
>>1772042
Maxim suppression bulletin and fire rate lets you actually suppress german infantry not in cover.
>>
>>1783001
coh2 has more polish and worse systems, coh3 has better systems and worse polish.

coh3 is steadily getting better though, so probably coh3 at this point.
>>
>>1783126
>the doctrines (or rather "commanders") here are literally lootboxes
oh jesus no thank you
>>
I wish they'd release multiplayer as free-to-play like blizzshit did with stargoy 2.
the only hope the RTS genre has to attract a larger playerbase is to be more liberal with f2p
>>
>>1783174
They're not. You get currency for playing with a chance at getting a bulletin, skin, or commander. You can then use the currency in the shop to buy exactly what you want.
>>
>>1783199
>f2p
blizzard can afford to do shit like that. relic was already on the brink of shutting down when their previous warhammer game flopped. coh 3 didn't do well either so they basically laid off half the company. i think indie games are the only hope, unless you're okay with f2p with a bunch of store bought units and skins.
>>
>>1783207
yeah that's the problem with the WW2 setting. can't really profit off cosmetics like you can with fictional settings.
if they did DoW4 instead they could get away with offering paid cosmetics (different chapters/factions/paintjobs) and reel in some cash
>>
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Have they unfucked the modding tools?
Not buying until models and the campaign can be changed.
>>
Waiting for the next major sale to buy coh3
>>
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>>1783211
> can't really profit off cosmetics like you can with fictional settings
> he said, talking about a game that has:
> prototype tanks from mid '45 available to a British faction set in '43
> DAK using night vision devices
> and whatever the fuck pic related is
>>
Is it true that people are abandoning CoH 3 and going back to CoH 2?
Is it true that Relic stopped supporting the console versions of CoH3?
>>
>>1783551
yep, all my friends swapped back, 3 is toast just like DoW. Relic can't do 3s just like Valve.
>>
>>1783200
they're lootboxes lol, what are you talking about. you get literal boxes of loot in the game. coh2 is incredible, but the commanders are the absolute worst part of it
>>
>>1783551
other way around - people abandoned 3 at the release but are now starting to slowly move back to it with every update. also yes, no more console version
>>
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>>1739559
Like at this guy
>>
>>1783596
i like him too - looks like he scared away the ne're-do-wells
>>
>>1742458
Base input delay should ideally be under 100MS, the lower the better because ping will add on.
>>
>>1783200
they are absolutely literally lootboxes.
you can get lucky and get commanders or lose tremendously and get skins, decals, victory strikes and worthless bulletins.
oh right and you can get 500 points per 3 victories/4 defeats (and there's a limit to how much you can grind in customs, so say goodbye to farming against easy ai) when commanders cost 10k each or more
>>
>>1752834
Gods why does CoH 2 look like such ass
>>
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>>1755514
A tiger costs only 30 more fuel than 3 chaffees, less on manpower and population, a bit more on upkeep.
The M24s are hitting it in the side, not the front.
They cannot penetrate the front of a Tiger. They also cannot penetrate the side without spending munitions to boost their penetration with APCR rounds.

So I have no fucking clue what you're on about
>>
>>1783610
looking at that pic now, genuinely it looks horrible
>>
>>1783464
>Waiting for the next major sale to buy coh3
This. I did the same with CoH2 and paid 7.50€ for the Platinum Master Collection, or whatever it was called, including all the dlc and had a blast.

It'll probably be still a few years until CoH3 has a comparable price and all the dlc out, but the plan stands.
>>
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SOUNDS BETTER
>>
>>1748538
I have been playing RTS games for over two decades and I have never played a versus multiplayer match. It's either the campaign, skirmish or AI comping with friends.
>>
>>1785984
actual autism.
>>
>>1785984
wtf
>>
It's only been a year or so. According to Relic's habits, we'll have it replace CoH2 entirely in a minimum of 5 years from now. All this arguing of 1, 2 and 3 is sad because we're all a fan of the formula but it's just not delivered in a form that can have the multiplayer base unite as the single platform. I'm still playing CoH2 mostly because I find quality teammates more often there but they're all reasonable folks that share my sentiment that we're waiting on CoH3's next couple of updates to be convinced it's time.
>>
A friend who only plays team games dragged into two 3v3s in CoH3
It's incredible how bad low elo team players are, just goes to show that people who complain about RTSs being impenetrable games full of 9999 APM koreans don't actually play them
>>
Gonna necropost
>>1762158
IIRC the bike had a "bug" where the reload time (no animation or indication that it was reloading) was much higher than the normal burst cooldown, so randomly the bike looked like it was bugged and that's why a lot of people didn't use it. Now they made the reload time the same as the burst CD so that doesn't happen.
It's such a great unit, your infantry goes from bleeding you to death to winning engagements decisively. Works great with bersas, you call 2 of them and you have 3 units that can go from capping to fighting together really quickly, with the extra manpower you can get veteran squad leaders and bleed even less, if you're lucky you can even skip the med truck and heal with the call-in halftracks exclusively.
>>1762224
>But it's a question of how long can you keep it alive.
If you don't get surprised by a vehicle early on it's super easy to keep alive, at least in 1v1s
The extra vision when stationary means that you can typically run away before anything can deal serious damage and after you've gained vet one you can keep it in the backlines, either capping or debuffing infantry from behind a push.
The extra health from the smoke upgrade makes it survive a mine too so you can tank a mine and heal up right away.
>>
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Comp niggers completely killed this series and relic as a whole.


Honestly wish you fucking niggers would fuck off back to StarCraft.
Blizzard is exactly the type of company you fags deserve.
>>
>>1787099
cope
>>
>>1738882
how's the AI? I mostly just play against AI in COH2. Not really interested in multiplayer
>>
>>1787104
It's as bad as it was in all other CoH games
>>
>>1748538
I think that most people are looking for games they can leisurely join, save, and quit whenever they want without the stress involved with competing against players online. Remember, strategy computer games in general was born out of traditionally games that could be played without the need for multiple people. Multiplayer games, especially RTS, is a bigger time commitment and it requires a lot of focus and speed when people just want to relax and casually enjoy a game. The best RTS games have satisfied both singleplayer and multiplayer.
>>
>>1787112
The real question is why don't RTS players queue up for a match with the same ease that they would for like team fortress or DotA?
There's tons of games with tons of people who play multiplayer without a second thought, but RTS games have a big slice of players who refuse to play online despite the AI in all RTS games being so utterly boring to face.
>>
>>1787125
Probably because those games are more simple to play. In DOTA you control one unit. In RTS you control many units and an economy and it's difficult mentally to do it all well and fast.
>>
Death to shitters
>>
>>1787130
But when simpler RTSs games come out everyone shits on them for being casualized.
>>
>>1787125
dont games last 50 minutes each in coh? league has the social element, fps games have the instant gratification element.
>>
>>1787143
The average CoH3 games lasts between 10 and 30 minutes in my experience.
But a ton of them end up earlier than 10 minutes if one player is caught unprepared by a rush.
50 minutes games are very rare.
>league has the social element
You can play team games with your friends
>>
>>1787143
Only some tournament settings have 30+ rounds since it's similar to CoH2 matches (based off the last tournament casted by AECOH). CoH3 is much shorter pacing.

Personally I'm split on it because it's not a bad thing to have rounds not be drawn out in a grueling pace but at the same time it's the same extended match times that allow more back and forth that make covered matches more interesting. Even the best players in CoH3 will sometimes surrender within five minutes if they realize that they picked poorly in build order or is hard countered.
>>
I like the faster matches. Really not interested in slogging it out.
>>
>>1787099
Nah, it was Relic being a fuckawful company that killed CoH.
>>
>>1787099

>the people who keep the playercount up by actually playing with other people, discussing matchups and forming groups about the game are killing it
Wtf nigga? The only thing that gives me a sense that these games are alive is playing with other people. I simply cannot fathom playing comp stomps with my friends all day, there's no challenge or interesting tactics to fight against, just boring fucking AI letting me shit all over it even on expert. Centring a STRATEGY game around playing against stupid fucking bots that can't execute even vaguely interesting plays is the height of stupidity.
You brainlets need to find a better genre to play.
Yes I mad, baited
>>
>>1787213
Agreed. I have to admit while I liked the long games I often found myself genuinely a little fatigued or exhausted after a close team match in 2. Occasionally had them go for 90 fucking minutes and man what a ride, it was great but just too much effort.
I think it's a sign of good balance that win rates are as even as they are in 3 even though games go quicker. Just means that its easier to make a decisive play and prevent losers from stalling for Tigers or Black Princes like in 2.
From here it would just be a matter of tuning VP loss rate if games need to be longer or shorter.
>>
>>1787099
RTS today lives thanks to multiplayer and multiplayer only. It's always been the superior choice.
Maybe Tetris is a better choice for you
>>
>>1787125
long games, many more things to take care of, you're the only one responsible for mistakes (really important).
>>
CoH3 has the shittiest streamers
>>
>>1787331
>streamers
that's a (You) problem
ironically most of them are at least coh2 veterans and mostly coh1 vets too
>>
Most streamers moved on to CoH3 although from my list of streamers I'm aware of, a majority just stopped streaming and playing CoH entirely.

Players lice Acehiro just said the game isn't fun. I suspect it's because Coh2 has static meta and Coh3 is still not quite there yet.
>>
>>1787415
Static metas are boring. For me half the fun is testing units and builds.
>>
>>1787503
Yeah it's just a shame that the devs just dropped support like a sack of rocks. A small community update would have been nice...

I personally had some grievances because it felt like CoH3 more or less took the little support left. Oh well. People will be moving on.
>>
What are your favourite CoH3 factions and why?
>>
i will be picking up coh3 during the summer sale if it has a good sale
>>
>>1787415
>not quite there yet

They are going to be waiting for a very very very long time I suppose
>>
>>1787957
not really, unfortunately
>>
>>1787904
Yeah I'll buy it for $5 too I guess.
>>
>>1787970
Are you saying CoH 3 is kill? Or will be kill soon?
>>
>>1787104
Better albeit not by much. There's also a mod for AI that makes it much more competent and that one is a big improvement.
>>
>>1788048
stillbirth
>>
>>1780661
>Anyone who had 2 when it was still relatively new got nearly all the commanders and bulletins for free at various points
if by "nearly all" you mean about half. And most of them were just variations on garbage you would never use after the newer ones came out.
>>
>>1783216
I don't think they're ever going to do this, they never did after reneging on CoH2's.
>>
>>1787898
DAK because I like wiping squads on retreat using vehicles
>>
>>1788048
im saying that unfortunately, its getting better already.
>>
>>1788464
Is it? Is it really?
>>
>>1788528
I was a pretty solid hater of the game until the most recent patch, it's definitely on the right track. I still prefer coh2, but lately I've been playing more coh3 and I can see myself mainly playing coh3 in a few months.
>>
>>1788528
ye
>>
To be fair the base commanders for every faction in COH2 are already the stronger picks given the one community update patch made sure that they are workhorse options, making DLC commanders mostly off meta or a different take on build orders.

I don't think it excused the trashy lootbox mechanic but it is not that big of a deal just using the base commanders. More often than not they are solid or better options to begin with.
>>
>>1788821
>but it is not that big of a deal just using the base commanders
It's inexcusable to pay for a full game and then having so much content locked behind micro transactions.
The option to farm them isn't even real for new players since they need to drop millions of bulletins first.
Besides, having so many somewhat overlapping commanders is shit for a bunch of other reasons.
>>
>>1787898
DAK is fun and probably the best, everything just clicks and nearly all of their units are useful and have interesting abilities. Love the CoH1 PE style of play where you need to keep infantry near vehicles for Max effectiveness, and the fact that you don't feel too hamstrung by skipping tech/buildings most of the time.
UKF is a close second, I like the refit option for vehicles and sections are versatile. Feels a bit vanilla although not boring because of it.
Wehr is 3rd, like the units and their abilities and nearly all of them are strong and useful, but it's not quite as fun as DAK. Also feels fairly reminiscent of coh1.
USF feels a bit jank and weird to me, I can't put my finger on it but I think it's the way units are divvied between buildings, as well as the support centre. Rifles feel a bit weak, as do Shermans, and there's not a lot of artillery options for a faction that was notable for having a lot of it irl.
>>
>>1788951
The only thing I don't like about DAK is how max tier only has one useful unit and it's a medium tank.
Rocket arty might be okay in team games but in 1v1 is super situational, so in most games if you go for a p3 and the allied player is going matilda, grant, archer, churchill or 76mm sherman you've just wasted all your fuel.
I wish they had a foot guard kind of unit
Also ffs remove that shitty ppios stun nade and give them something useful at vet1
>>
bros, in coh1 i remember being able to make a bunch of infantry retreat and then fire a bunch of arty shots at enemy HQ to basically wipe them clean. are there still awesome artillery that you manage in the game?
>>
I feel like UKF might be the weakest 1v1 faction in coh2. They lack so much versatility ruskies and both german factions have.
>>
>>1789571
No, artillery kinda sticks out in the competitive scene so we eventually asked for it to be nerfed, and it was.

CoH is all about positioning anyway, you should be playing like that.
>>
>>1789580
>we
Who are you?
>>
>>1789571
Starting in 2 they made it so you can't call in artillery on the HQ area because bads cried about it.
>>
>>1789580
>>1789589
ah shame. artillery was my favorite part of coh 1.
>>
>>1789595
You can still build field emplaced artillery as certain commanders in two, which can range the enemy HQ, but they cost a lot and would need to be built mid-map to reach. I dunno if 3 has anything like that.
>>
>>1789589
Can't you still fire on-map/built artillery on HQs though? I don't really use it because it's a massive liability and I always feel like my resources are better spent on mobile units.

>>1789060
Yeah, feels like T3 needs one more unit that's actually useful across modes. I'd say the 88 is also really useful in team games and maaaaybe in the odd 1v1 in lieu of a tiger since it eats nearly any armor alive and also fucks up skill plane bullshit. I suppose the idea is to upgrade the call in group things and get stugs or a P4, or just stall for the tiger.
I kind of get what they were going for by trying to keep to a theme of DAK being quick and mobile, so there aren't any heavy units apart from the tiger, but it can be a real pain to try to counter shit like grant or sherman spam
>>
>>1789631
3 has shit like the Obice, which is basically the Italian equivalent of the 'Mega-Ultra Rape Inferno' class of cannons like the B4 in 2... and it's mostly just as useless so it doesn't show up a lot. I've never seen it used to hit someone's HQ but assume it can
>>
>>1789658
>Obice
this is not a unit you make, right? like how coh1 arty worked
>>
>>1789736
Not a unit per se, but an emplacement like CoH2 brits. Just a big gun you can place/build and can't move.
>>
>>1789649
>Can't you still fire on-map/built artillery on HQs though? I don't really use it because it's a massive liability and I always feel like my resources are better spent on mobile units.
Yes.
>>
>>1789571
If you can get a nebelwerfer in range it can wipe units like that
>>
>>1789589
I believe the reason it was disabled at base is because of instances of specific call-ins like those from scavenger doctrine having the potential to oneshot bases, ending matches instantly (since all structures were destroyed) or crippling tech with fairly low input. So in order to keep call-ins strong and still make it fair, they prevented dropping stuff at base.
>>
>>1789571
>>
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There's a random faction selection thing coming up next patch
>>
>>1789987
Wow, that's a feature from CoH 1, from almost 20 years ago.
>>
>>1789822
>that smoke giving away bombing position
yeah, def not coh1 style silent deathshelling
>>
do people play the axis or allies factions more in coh3? just going to pick up the less played side
>>
>>1790152
Gonna run out of copes and excuses to pretend the other CoHs are better
>>
>>1790168
It's surprisingly even at the moment across all gamemodes:
https://coh3stats.com/stats/games?from=2024-05-02&to=now&mode=1v1
Usually when a patch drops people tend to play the most buffed faction
>>
>>1790173
Did they add crush to cope3 yet?
>>
>>1790221
Kinda they made it so you can crush pinned infantry
>>
>>1790229
You can now run over pinned infantry with tanks? that's actually cool.
>>
>>1789060
Dak has the best tank options for team games. With the right setup you have a marauding tankball that can capture, self-repair, dominate infantry, and escape bigger tanks. It gives you so much initiative it's insane.
>>
bros, how do i know the "builds" for each faction?
>>
>>1790498
Just watch a streamer pro dude and copy his build.
>>
>>1790173
You're going to run out of 'features' to be dribbled in that have already been done
>>
>>1790498
I think there are sites you can google for 'meta' builds but generally it's a scout vehicle (if axis), 1-2 mainline or call-in infantry (bersa or Aussies) and/or an MG to begin. From there it reeeeaally depends on what your opponent is doing.
ATM the brit meta start includes a Dingo since it's quite a cunt to deal with early on and easily harasses until LVs or AT snares come out.
>>
>>1790527
that would be a good thing retard
>>
>>1790498
It doesn't make a ton of sense to stick with builds past your first handful of units, you should aim to have a general tech plan with your power spikes in mind
For example, for DAK it can be:
>t1 -> t2 ->t2.5/t3
meaning you rush an 8rad
or
>t1 -> t1.5 -> t3
meaning you rush an AA HT
This can also incorporate doctrinal call-ins but CPs are kind of unreliable so you might end up waiting longer at a lower tier and that can give the enemy a chance to retake the lead.

Your actual unit build depends on a lot of factors: if you see the enemy US player is going armored maybe get 2 pjagers (make one, call one in), if he went airborne and dropped MGs either rush a clown car flamer or 250 mortar, if you see early engies get a sweeper instead.
There are a handful of early game builds that are done regardless of what the enemy is doing but at that point I'd say to just experiment, even something simple like "use bersas" doesn't mean much because you can get 2 of them or 4 of them.
That's what I love about CoH: there really aren't any build orders that you must know, just don't float and adapt.
>>
>>1790498
you don't, you adapt on the fly. even starting moves are not set in stone.
>>
>>1787331
>>1787404
>Open random stream
>streamer is losing
>"wow this guy is so bad! wow he's terrible! haha he's so bad!"
>streamer loses and spends 10 minutes complaining about his faction
>>
https://youtu.be/42M-MOyq2-g?si=FcJ5zKkdGgURCECq
>>
bought coh2 in a sale long ago, now i remember why i didnt played it much, fuck the camera i cant even place a machine gun right becayuse the zoomed out camera dont cover the entire range.
its so close its near unplayable .
>>
>>1791546
CoH3 is a little better but they still refuse to let you zoom back because "it's not cinematic enough"
>>
>>1791546
>>1791557
Yeah it's been something that has been criticized as early as 2014. Reason why Relic doesn't do anything about it is because apparently there's a render distance set. If you zoom out too far, units would just vanish as they are closer to the edges of the camera. Guess it's a limitation for performance.
>>
>>1791558
Render distance can be modified but aside form that there's like a mod that some people use for CoH3 that lets you zoom a lot more back, I think it's considered cheating when it comes to multiplayer so I'm not risking it
>>
>>1791558
the blitzkrieg mod allowed you to zoom much further out in coh, i never got into coh 3 because the pop limit is smaller than coh 2 and coho both
>>
been playing coh3 for a few hours and got a couple of my friends to play too. so far the game feels pretty identical to coh1 (not in a bad way), with the exception of needing to pay extra to unlock the infantry battlegroup which was part of the release for coh1.
>>
>>1792336
CoH1 was not free of paid units if you consider the Tales of Valor ones.

You can grind for them in CoH3 much more reliably than you could do in CoH2, still gay and cringe but it seems that they're going for quality and uniqueness over quantity so if you start playing regularly you'll eventually have a stockpile of merit to use on whatever drops next
Also there's a DAK battlegroup and a UKF battlegroup which you can unlock for free in the store.
>>
lmao
https://youtu.be/6ueNe468F6c?si=QVhaqlYRTGFmIfvH
>>
>>1792772
>>
>>1792772
No matter which coh, the spirit of jank is forever
>>
>>1789574
try the assault section commander and see how quickly people rage quit
>>
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> playernames are capslocked
>>
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> play 3v3 vs AI
> build a Humber armoured car
> give it several move orders in fast succession
> game starts lagging
my PC meets recommended system requirements,
what kinds of dark jeet magic did they employ when making this game?
>>
>>1793955
Works on mein machinen
>>
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>>1794040
does it? Adressed this on the offical CoH3 cord and apparently it's a known problem
>>
>>1794042
>does it?
Yes, never noticed anything like it
>and apparently it's a known problem
The upcoming patch is reworking vehicle pathfinding for the millionth time, maybe it'll be fixed
Or made worse
>>
>reached 25k merit
>Decided to buy rangers despite me never playing US
Holy FUCK they're OP.
Go ISC , get the upgrades and you can spam them like nothing, late game you have a blob of vet 3 rangers that can individually beat any unit in the game short of a machine gun, even then you have cover to cover and cooked nades to flank it.
They start a bit too expensive for their performance but soon you are wiping full health guastas like nothing.
>>
>>1796586
yeah but they get hard countered very easily and that's the point.
>>
>>1796600
They're soft countered by mines, snipers, vehicles (unless they drop a zook), mgs, guastas until vet 3.
But hard countered? By what, the brummbar?
>>
I love coastals so much. They're worthy osttruppen successors.
Too bad their doctrine doesn't really give you any cool stuff.
Compare them too:
>Mp40 greens, tiger
>Self healing stummel, 8rad
>Fallpios, falljagers, skillplanes
Yeah arty officer is okay, obice... Exists, can maybe get a lucky wipe.
Artillery coverage is nice but you need to have a bunker ready to go otherwise it's a waste of CPs
>>
If I have to play against gastori infantry laying mines everywhere combined with static artillary, iG artillary, and stukka half track artillary pounding non stop.... Is frustrating to play against.
>>
>>1799514
Go bishop
>>
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I miss coh2
>1 hour+ 4V4s with constant back and forth, always a chance for a comeback from either side
>panzer grens with g43s melting everything
>Ostruppen early game shenanigans
>Guards rifles with DPs, amazing do it all infantry
>ptrs conscript blobs destroying king tigers in seconds with AT grenades
>rocket trucks and arty emplacements causing rage quits with army wipes to retarted US/OKW/BRIT fags
>Elephants and isu152s. That’s all.
>CAS doctrine and urban defense tactics
>clown cars melting early game axis weapons teams, wiping mg campers that, satcheling buildings
>glorious Stuka dive bombings that don’t use flares to give away the target
>base kills
>destroying tigers charging with 13 T-34s with land lease doctrine
>shock troops doing magic tricks making units disappear. Throw two in a half track and let them out right on top of a squad for a wipe
>soviet at gun HE barrages

SOUL.

God I remember before a certain patch, you could call off as many heavy tanks as you want. You’d get epic tank battles with multiple tigers/IS2s from multiple players. I remember my favorite prank was saving ALL my fuel until I unlocked heavies than calling off 3 IS2s back to back after cooldown and getting base kills. The axis that bough armor progressively couldn’t match it with a stug, PZ4, and one tiger it was a wrap. IS2s would also one shot AT crews after bouncing rounds off the front. Good times.
>>
>>1799593
>I miss CoH2 because of broken OP things
Come to CoH3 it's also full of broken OP things, better yet it's still being patched so there'll no doubt be more broken OP things in the future
>>
>>1799593
That's not fun. Glad it's gone.
>>
>>1799753
Filtered
>>
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>>1799593
>>Ostruppen early game shenanigans
it lives on in spirit
>>
>>1799593
Yeah I miss some of the fuckery in the past too. Like Partisan accidentally getting 200% damage buff and this was pre-rework partisans so they come out of buildings with no grenades on cooldown and PPSH upgrades out the door.

Still, I understand why the nerfs went as they did because it made games kinda one-note or at least predictable. Each patch changed the meta up and now we don't get anymore to shift things around.

Pgren G43 still melt because they get the elite version. However stormtroopers do it better because they get 3 rather than 2 of those elite G43 and it's wild.

Ostruppen used to be able to outtrade tommies in cover so the nerf to their accuracy bonus in cover is very much justified. They can still win games but are no longer so wildly consistent.

Allies still win team matches with rocket arties and emplacements in most cases. Ironic that Axis players tend to be the side that need to push and break allies unless they plan to eat rockets for the rest of the match.

CAS was broken lmfao. Skill planes in general are still obnoxious, especially the British ones that straight up squad wipe on retreat since it never got a patch to fix that.

Stuka dive bomb was a bit of a tell by audio though. You can usually guess where your opponent is dropping them unless you're not paying attention.

CoH2 has more options in team games because of more content but I do hope the new patches for Coh3 will eventually make it worth moving over to.

It's hilarious that CoH3 have some balance problems that were already present in Coh1 and CoH2. Western devs don't keep their staff around so they don't repeat mistakes.
>>
I bought this game from the Steam Summer sale and I've been playing casually when I get free time.
Yesterday I beat Expert AI with the British forces. Am I ready for actual pvp yet or should I aim to learn every faction decently well and beat expert AI with the other 3 before trying online pvp? I hear matchmaking isn't the best for new players since the playerbase is so small.
>>
>>1800558
If you play at peak times and especially during weekends you will have a better chance of finding other noobs.
>or should I aim to learn every faction decently well and beat expert AI with the other 3 before trying online pvp
It is good to have a general idea of what unit each faction has and what strategy they usually go for, but the AI won't give you game sense because it's slow and bad.
I'd say just go for it, worst case scenario you lose a game and learn from it.
>>
>>1800558
Just queue. There's still plenty of bad players in this game. But it will take a couple of games for your ELO to appear.
>>
>Playing team game
>Start with fallpios
>Satchel vickers
>Second vickers take place in the same building
>Second satchel takes care of it
Man I wish every engineer squad had satchels.
Maybe not REs since they're good in cqc and have nades already but PPios and Pios would be so much more useful if they had em.
>>
>>1799753
sounds like you main germs
>>
Cringers cringe the way
>>
>>1800558
If you're queuing 4v4 then you have a good chance of playing with people who are probably going to even struggle versus hard AI.

I knew this one guy who only played games in one particular build order that only ever worked in 2016 and he will NOT adapt. Bro gets stomped and it feels like he goes into autopilot without any decision making.
>>
Patch tomorrow.
>>
patch sounds like it's going to be the tits.

big TTK changes, VFX, atmospheric, animation and audio improvements, two complete unit overhauls per faction alongside other balance changes, new 4v4 map, fixing pathing (again?) fixing towing. bunch more shite too like random select and UI revamp.
>>
>>1802428
I HIGHLY doubt that they thoroughly tested the TTK changes, idk why they have to throw a wrench in the balance like that.
Oh well, at least it'll be something new
>>
>>1802533
ttk change isnt so bad actually, i really like it
>>
Do yourself a favor and try the 250/9 before they get nerfed.
They're mini 8rads that stomp everything at their timing, are great at wiping on retreat and can still heal your infantry after the upgrade.
This is basically what prime L6/40s were except it comes sooner and it's nowhere near as much of an all-in play.
>>
They fixed EVERYTHING
>>
>>1802718
Pios got shafted and long range squad are even better than they were before compared to close ranged squads.
But it does feel... good? Nothing seems OP at the moment, this is also a nerf to elite infantry in general since they didn't get any buff.
Yeah I don't mind this so far.
>>
feels good man.

i always liked getting three sections early and just making them core for the whole game so this is a massive buff to my playstyle.

also means you can actually remake a lost unvetted t1 infantry and you're not just shitting money away after the 8th minute.
>>
>>1748782
Lol SEGA cutting the anchor that was dragging them down
>>
>>1790229
So basically a scenario that never happens
>>
>>1787415
CoH3 basically broke Duffman
>>
>>1787125
Skill curve, and apprehension over the complexity
>>
>>1787415
Aeccoh's viewcount relies on him shilling patches as 'the one that finally makes coh3 playable!' He gets about 6k viewers casting coh3 matches when he would easily get 20k if he went back to coh2 but I genuinely think he's on relic's payroll to pretend coh3 is a good game. Have any pros transitioned to 3 or have they too given up on coh?
>>
Shame to see they went back to coh 2's school of gay baby visual sfx and made explosions shake the screen like my monitor is tumbling around in the washing machine
>>
>>1803010
lol cope
>>
>>1803019
you can turn that shit off in 3, thankfully.

>>1802940
turns out sega were the ones dragging relic down.
>>
>>1803010
most coh2 pros have moved I think. theres a few that have held out. AeCoH retired actually, since he just had a child
>>
>>1803121
>AeCoH retired actually, since he just had a child
I think there was an attempt to pass the torch to that "Vulcan HD gaming" guy but from what I gather he doesn't like CoH in general, he's a WARNO/SD/Wargame kind of guy so I doubt he enjoy games where a motorcycle can survive a direct hit from an AT gun
>>
>>1803137
yeah, the torch seems to have passed to tightrope/zaney/SargeGG
>>
>>1803318
>tightrope
Good, even if I think he is a a robot, he seems like a good guy/robot
>>
>>1803318
It should have been Dane.
>WHAT THE HELL ARE YOU DOOOOOOOOOOING STUG COME ON RELIC
>>
>>1803137
Vulcan liked CoH. But he is one of the scant few people covering warno so he gets a lot of community support from that

Truth be told I don't think he even likes Warno/Steel Division that much anymore. He was for sure exhausted by SD by the time the game was entering its death spiral.
>>
>>1803343
Do people still watch that retarded sperg? Why?
>>
>getting back into coh now the game isn't shit
>go on twitch to see the meta
>click on the top streamer
>permanently miserable whining fag who can't take any responsibility for loss or provide any insight beyond "I lost because the game is wrong"

Why are all big RTS streamers like this?
>>
>>1803473
>>getting back into coh now the game isn't shit
Why? what changed?
>>
>>1803477
Since I last played? Everything basically.

Literally looks like a sequel to the game I played last year where everything was washed out and made of plastecine ine and it felt horrible to play.

Enjoying it now despite getting my ass served to me.
>>
this game is dead. Relic is literally dead. Expect nothing but shitty qol updates that should have been in the game from the start. CoH2 remains the most completed game.
>>
>>1803473
Turns out that people who play and stream 40 strategy games matches a day are all spergs.
There's a handful of good ones but the ones you see on there every day just want to complain about everything. If they lose it's the game that's bad and their opponents are monkeys or dogs. If they win it's because the game is unbalanced and the faction they're using is actually broken.
>>
>>1803501
Vanilla CoH2 is the most incomplete of the CoHs
2/5 factions and like 2% of the commanders.
Having a ton of content doesn't really count when it's all pay walled.
>>
>>1803449
He's very entertaining. I can't explain it but his constant winging is somehow endearing.
>>
>>1803509
the paywall costs $5 if you're not a retarded faggot who buys the first edition you see on steam
>>
>>1803509
It's a fact that the game is stupidly split via paywalls and I think CoH2 was poorly handled just like CoH3 is currently having a painful growth period.

That said, post community patch CoH2 has made most standard commanders you get that is not paywall linked typically the better or reliable options. Paywall commanders (with some exceptions) are usually sidegrades or a total change in playstyle that is rarely meta. I wish the factions were bundled together properly but that's what keysites are for.
>>
>>1803501
>Can't even queue as a random faction
oh nonono coh2 sisters....
>>
>>1803682
CoH3 literally only just got it this patch and all it does is try to cram you into the first available match.

Your placement and ranks are still separately sorted by per faction so it's the equivalent of just hitting "search all" rather than by a single faction.

Shame it doesn't have a specific random faction ladder but then you'd be diluting the limited player pop as it is.
>>
>>1803706
Why would you want a different rank for searching random? You're not a different elo with a faction just because you got it randomly
>>
Found any new cool strats this patch?
I noticed that improved ambush stacks very nicely with the increased pgren accuracy for DAK and full motorized US might become a thing now that canister shots make the m8 so great
>>
>>1803709
That is a good question.
I think it's because I want my matchmaking score to reflect mastery of all factions. However, after rubbing my two brain cells together this is not that big of a deal if you just refer to all factions on average. Having a "lmao whatever" queue option might also be good when the playerbase is fairly narrow to begin with.
>>
>>1803706
>queues as random in coh3 and enjoys a game as whatever faction i was ordained to play
sorry cope2lets, i'm sure you can have a fun game against chinese hackers <3
>>
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>>1803798
I'd be careful if I were you.
The last patch finally has the player count surpass cope2. They're gonna migrate over alongside the rest of us.
>>
the tide has turned. someone make a new thread
>>
>Team games
>Axis artillery destroys every allied artillery
>Except!
>Bishop destroys every axis artillery and you can't do anything about it without pushing
How do you deal with bishops? Do you mass up P3s/4s and dive them or do you go for skill planes?
>>
>>1803909
either or. they die to two hits from a p4, so you can just suicide one (or pop the ability that refunds you the cost of your tanks while it's active) and make a run for em
>>
>Minimap shows air strike zone
>move out of shown air strike zone
>Get hit anyway :*)
fuck you CoH3
>>
>>1804546
It works like this
>Be in the strike zone and visible
>planes lock onto target
>planes/artillery will now hit you, even if you leave the target area, because you were already targeted
Working as intended, since at least CoH1
>>
>>1804580
No I mean stuff like US carpet bombing and the wehr frag bombs, the area they show on the minimap/tac map doesn't correctly show the strike zone
>>
>>1804626
Oh... That's just CoH3 being shit, maybe they'll fix it by next year.
>>
Why can't wehr pios be a good unit like US engis or REs?
>>
>>1804865
Tradition
>>
>>1803727
With the 250/9 being basically 8rads I like going superior fire drills, getting one, going 1.5 and then calling in a leig with a second one.
Leig autofire is so nice to have in 1v1 especially on maps like semois or pachino that get very chokepointy.
Mechanised BG chaffees still kick your ass so the plan is holding them off with AT guns and going for p3s buffed by a command p4
>>
>Sorry u can't zoom out more, it's not technically possible
>Oh you modded it in? Well it's not cinematic enough so it's technically hacking sorry
LET
ME
ZOOM
OUUUUUUUUUUUT
FUUUUUUUUUUUUUUUUUUUUUUCK
>>
Nu thread bitte
>>
>play allies
>teammates are chill
>plenty of hard fought back and forth matches, whether win or los
>play allies
>teammates are spergs
>spam pinging of any any unit idle for more than 1.25 seconds
>spam pinging pioneers who are idling while army is healing/reinforcing
>every other match ends with some dude ragequitting or called to surrender within 4 minutes

why are axis players like this?



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