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File: 1309.jpg (435 KB, 1600x900)
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Has anyone played this before?
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>>1739634
No, anon.
You are literally the first to ever do it.
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>>1739634
i don't remember the last time i played a game in this genre that wans't a slave manager porn game.
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>>1739634
I found the story very charming but the gameplay a grind
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>>1740395
>gameplay a grind
Feel that way too, my dudes are always way underleveled when the game gives me the main quest, it's as if the exp is balanced with only 2-3 parties to power level and stack permanent traits, then the dev added morale and injury mechanics later to pad shit out. And it's weird to have quest with recommended level 6-8 when the power spike between level 7 and 8 is huge because you unlock better skills/spells at 8.
Also dex classes are shit unless your dudes have good strength growth from traits because fire emblem stat bullshit of physical damage tied to your STR.
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>>1740447
>stat bullshit of physical damage tied to your STR.
I think it is pretty widespread, dnd has this too.
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>>1740528
dnd has finesse weapons that scaled damage dealt based on the user's dexterity. This game has classes locked to one type of weapon, and both dexterity based classes are based on STR to calculate damage as opposed to DEX. Add to the fact that both DEX classes only has 50% strength growth, and you have one hell of a pair of shitty classes that only crit for shit damage at range, while STR classes can take hits with their heavy armor, deal good amount of damage in area, can spend resources to increase their accuracy on lvl 1 eliminating their lack of DEX to hit shit, and can charge to enemies on lvl 4, and INT classes deal better damage with magic and has utilities on the top of that too e.g. buffing resistance, debuffing enemies so they can't attack and move at the same time, bypassing resistance by using different spell elements, etc.
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>>1740394
Recs?
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>>1740745
That does sound like a shit system, but I am generally tired of the dnd system of dex being a general combat skill that does everything. It only makes sense if you're playing a monk, elf, or some other mystical class, or if you're using a crossbow/gun. Pulling back a bow? Strength. Stabbing something with any weapon? Strength. Defending yourself in combat? That's called using a shield or blocking and using your strength to push back or redirect your enemy's blows, unless you're a monk or similar themed character.
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>>1739634
Looks vaguely interesting, but that artstyle is hilariously bad.
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>>1739634
>>1740745
Looks like an okay newgrounds flash game at best and hot garbage at worst
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>>1740447
After a while, I just switched to setting the quest and chest awards to double and power grinded a single party made of those named adventurers you find across the story. Made for more tolerable experience and cohesive experience.
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>>1739634
im playing it
it's good, not great.
scratches a lot of itches that i have so im enjoying it quite a bit.
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>>1739634
btw if you want a somewhat similar game without the grind check out Hero Lodge. one of the best trpgs ever made in terms of pure gameplay imo.

https://store.steampowered.com/app/1174030/Hero_Lodge/
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>>1740394
are you talking about No Haven? this game has a tactical layer though
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>>1739634
Loaded it up, looked like shit, uninstalled.
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>>1740745
art style is unacceptable garbage
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>>1740394
Are we sure this isn't one? It's got the artstyle
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>>1748658
Every slave manager porn game I've played has had graphics way better than this abomination



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