Is there a better Star Wars strategy game?
Yes, it’s called Star Wars Galactic Battlegrounds.
>>1754221>>1754244Anons aside from that one mobile game and handful of mods, those are literally the only two strategy games for this franchise.
>>1754364Don't forget Force Commander!
>>1754364Wrong. Star Wars Rebellion is the best there is
>>1754374
>>1754374True my bad.>>1754378If we are going to pull in /tg/ then I would like to nominate Imperial Assault, but this is /vst/ so no. Fuck I miss old Fantasy Flight... Why do the French (Asmodee in this case not Ubisoft) ruin everything!
>>1754378>Star Wars RebellionOh shit, never mind this an old ass 4x from 1998. I'll try/search it out thanks anon.
ISD's are sexy ships. What do you find the best looking ship?
>>1754710Did someone say Tector?
>>1754469I was talking about the computer game, not the boardgame, ya fool. The latter only exists because of the former, in fact
Because of course Delvardus gets the black Executor.
>>1754838Daala should have a way to get it to if nothing changed.
>>1754821Man that game was great. Had a lot of balance issues, good fucking god the Rebellion had so many more advantages.
Who needs bombers anyway?
>>1754710I'm partial to the Mandator line..>>1754921Bombers are a bit less micro-intensive, though they also get killed by AI corvettes.
>>1754899Imps also had a number of advantages, though less obvious. I appreciate that both sides play very differently from one another
>>1754378mein neger, the 3D fleet combat is a little bit janky but charming. The ancient pre-prequel Star Wars lore is fascinating.https://www.youtube.com/watch?v=2eR-nr71i5w
I've been playing a bunch of TIE Fighter recently, and now I'm curious as to how much mods and vanilla reference it.Which mods let me control Maarek Stele, use XG-1 Gunboats or even Missile Boats, or give me all the fun starfighter types?
Night Hammer backing up its support fleet.
>>1755861Thrawn's Revenge is loaded with TIE Fighter stuff, with Stele himself appearing as either a hero based off Lumiya's Nebulon-B or an assignable hero in later era Empire historicals. The Xg-1 also appears on a variety of ships, though I think the Missile Boat is only limited to Thrawn.
Assertor
>>1755996Probably the ugliest SSD of them all. It's way too wide and fat.
>>1754921These things are terrifying to face. And look stupid as hell.
>>1755959Man, this game is amazing for screenshots. It looks very sexy.>>1754842>playing as Daala
>>1756508>ugliest SSD>what is the SecutorAlthough the Praetor is pretty ugly too.
>>1756515The Secutor is just a Star Destroyer, not an SSD. It does suffer from the Assertor's aesthetic crimes even more than the Assertor, though.>PraetorThe Praetor is fine for a battle cruiser.
>>1755861its been a while since i played this. but you could issue orders to your wingmen right?
>>1756564Yeah, but they were very often useless.
>>1756518Same length as an Allegiance and that's good enough for me.And the Praetor is still ugly as sin.
what is the half-baked lore excuse for all the imperial capital ships being shaped like wedges?
>>1756653It is genuinely a pretty good shape for a warshipWith a wedge, you can mount guns all along the hull, and they'll all be able to fire forwards without the chance of hitting each other.
>>1756653What the other anon said, plus the fact that almost all the ship designs are KDY. It makes sense that a manufacturer would standardize designs to some extent.
>>1756653it looks like the cool picture of ww1 battle ships straight from the front
When is Revan's revenge dropping? I want to slaughter mandalorians.
>>1756653There isnt its just a symbolic design Lucas thought of that hard pointy edged designs=evil, which is also why the mon calamaris are nice and round because round=good.
>>1758983...and they are ugly and also look like dildos
>>1754710Mommy Dommy Provie
>>1758977>I want to slaughter mandalorians.Based and Janeway pilled. Republic and/or boots on Mandalore when? Are the Hutts getting a slot too or are they just buffer state fodder?
>>1759324The three available factions on release will be the Republic, the sith empire and the mandalorians. I think Corey also said that they want to add the hutts in the future, but not at first.
>>1754710Gladiator all day
>>1756515>Calling the Praetor uglyYou are NOT my nigga.
>>1756515Would happily eat that ’zah
>>1759324Hutts are going to be an inactive faction this patch cycle, but Corey plans to make them an active faction later. The problem is that the devs have to make new assets for the Hutts, and the Mandalorians, Republic, and Sith are already a lot of work to create full rosters for.
>>1759623>>1759388Fair points. I'm trying to think of what figher craft the Hutts would employ at this point alone. They might have make them outta whole cloth like they did with, may Allah forgive me, the Hapans.
>New Republic tries attacking Hapes with a massive fleet, including the Viscount>Gets caught against a full imperial fleet led by a SovereignThere were no survivors that day
>>1761058I would have let them have it, the Hapans are the worst faction in this mod.
>>1761303Why?
>>1761357They are an irrelevant coomer faction that occupied like a few systems in the EU and never expanded. Pretty sure they were made just so the dev could satisfy his dommy mommy fetish.
>>1761366They amount to nothing in my playthroughs as they get plowed by Zsinj, the Teradoc Bros, and the Empire proper as they all clash for the Slice and Borderlands.
>>1761366Their ships are cool though.
>>1761591Too bad the Hapans dont live long enough
>>1761303I already killed the Hapans. They're near the top of my shit list in every game because I hate fighting them.
>>1761058I hope the Sovereign model gets an update soon, it’s current one is fucking hideous.
>>1756653It's more aerodynamic.
>>1756653It looks cool.
>>1754221Can you impose Imperial Humano-centrism? Is there a mechanic for that?
>>1764258Not necessarily, but there may be a few things to help your /pol/ fantasy in thrawn's revenge>Ysanne Isard makes a bio weapon that exterminates aliens on coruscant in one of the campaigns>you can kill a lot of different local species as you do ground invasion>build work camps on worlds with dirty aliens>kill the slimy hutts and their pathetic attempt at an empire
I didnt play Empire at war since childhood,what are the best mods to play rn?
>>1764519Thrawn's revenge is the best all around packageFall of the Republic is like TR, but a bit worse and about the clone warsAwakening of the rebellion is here if you want something much more complex
>>1764542Thanks will try em out
>>1761303I dont like fighting against them, but they make for Ki-no storylines, on my actual zsinj campaign I conpletely took their core and with one planet left they somehow took 3 pentastar, 1 imperial and 2 hand of empire planets and are still kicking, even after slaughtering everyone of their heroes and completely destroying their economy and fleets. They are basically space cockroaches
>>1764393Never played as the empire (I like comeback stories), what are the changes between the different enpire leaderships ??
How are you supposed to use the Hutt pod walker? It feels pretty squishy, fires slowly and doesn't have much range even when deployed.
>>1765859Its the only option they really have against multiple heavy vehicles (AT-AT, Pentastar Gunship/ giant tower), cause using 6 of those medium tanks for one atat is not possible when the enemy has 3 or 4, since you lose 2 tanks every enemy shotCan deal good dmg while other units tank for them
>>1765826It's mostly the heroes you have available, and some regime changes also come with adjustments to the unit roster. For example, Thrawn gets boarding craft. Different leaders also get different SSDs. Isard gets the Lusyanka, Daala the Knight Hammer.The most out there regime is definitely Creamy Sheev's as he comes with the Sovereign, the Eclipse, world devastators that grow, undead stormtroopers, rancors, tie droids, etc.>>1765859Autoresolve
>>1765925W8, how does one get thrawn?? Isnt he the leader of the empire of the hand faction ??
>>1765955He takes charge if Isard dies/you do the project. Empire of the Hand is the most cucked faction in the mod. They don't count as a warlord, they don't have unique content, your leader leaves you for the empire and they have nothing to do then xd
>>1765956Now this is cringe
>>1765956Chiss CHADcendancy will save the unknown regions from being trash soon, trust the plan.
Bellator
>>1754221Its a shame nobody has even come close to making a game that can involve both ground and space combat since.
>>1767276EaW is truly one of a kind.
>>1765826>>1765925The best imperial regime is the Central Comitee of Grand Moffs.
>>1767394For me, it's:S tier: Isard, JaxA tier: Palpatine, TeradocB tier: Central Committee, KaineC tier: Thrawn, PallaeonD tier: Pestege, ZsinjF tier: Daala, Delvarius
>>1768129>S tier: JaxBased. Something about Crimson Empire is a kino regime, and it's one of my favorite start positions.>F tier: Daala, DelvariusI get hating Delvardus because he's a jobber, but his roster is so fun that I can't actually hate his faction.
>>1768278I think that the gachimuchi royal guard's regime is so cool because it takes the general themes of the mod to their logical conclusion.The way I see it, the mod is generally pretty nihilistic. The empire's fall didn't fix anything, and it started a brutal, decades long war between petty power players and traitors. And unless you're playing the Nu republic, there's little hope for a good outcome.Jax is the embodiment of these themes - he destroys the Empire's hope for a total victory under Palpatine. He's a murderous traitor that only cares about his own power.Do you get what I mean?
>>1768129>D>ZsinjHard disagree, if you get mandalore you win every groundfight by using 6 canderous tanks and 4 raptors and the aggressor capital ships are cheap and destroy other capitals. Only weak point is his bad economy, but one can bumrush csa for that
>>1768800I dunno, AnonI know he's the memey fatso, but I just don't find him to be cool.
>>1769400Arguably the most competent of the warlords in the old lore, aside from Thrawn. Zsinj was the goat.
>>1769400He got bad heavy vehicles and is weak against heavy armor, its why canderous are so good for him
>>1768289I mean, it's pretty obvious that the NR is the "hero" faction, and until the Corellians are added in the mod, they'll remain the only hero faction even though most of the content and the fun stuff is on the imperial/warlord side of things. You play as the NR, the story goes from what you described to the slow but unstoppable spread of democracy across the galaxy. It's not pretty and it's not clear, but eventually, a brighter future for the galaxy is achieved (assuming you ignore the vong and all the other retarded shit that happens after the hand of thrawn books)
>>1769975>He thinks the Corellians are a good guy faction
>>1769975I see what you mean. I suppose you could also make the argument that the Empire under Thrawn (without Palpatine) or under Pallaeon is an alright outcome if you don't mind the lack of democracy.Too bad the CSA is just a cyberpunk dystopia, they could have been alright if they were a proper CIS holdout.>assuming you ignore the vongThe devs are planning to add these fuckers though. >>1770002Corellia should have got that Aldeeran treatment.
Bellator fleet.
lol, lmao
>>1770644>he doesn't know that the EAWX team is absolutely filled with tranniesWell, at least you can exterminate the LGBTQBRAAAP aliens when you do ground invasions, right?
>>1770644Even with all the trannies the EaWX team made 2 great mods and still puts out great updates at a decent pace, Corey must have good management skills or a much less retarded team to work with since it hasn’t gone downhill like Anbennar.
>>1770784I find it fascinating how pure their mods are. Like, I couldn't find anything that was pozzed. The EU is mostly from the pre-culture war era, but still, they did not alter it to suit their agenda.Kneeling before Corey-sama right now.
>>1770788I think it's a case of Corey being such a lore autist that it blocks out the tranny nonsense.
>>1770644>lgbtroons "jokingly" admit to being anti-human
>>1770815Based nerd oldfag autist cucking the new age troon autists
>>1770815The power of determined Russians and Autism. The most powerful forces combined.
>>1770815As an old EUfag it's enough to bring a tear to my eye.
I've been replaying AOTR as the Empire, but I've been wondering how you get the IR era upgrade. Before, it used to just be from the Imperial Palace, but I don't see the option appearing.Do I have to complete a certain story mission? Haven't done the assault on Hoth yet because Vader got captured during an assault on Brentaal IV.
damn I wish remake wasn't an unbalanced buggy piece of shit mod. the space combat looks amazing but every time I get suckered into re-downloading it I remember that the campaign actively punishes you for playing, it crashes constantly, the AI get ubercheats, and the empire is nerfed to shit. I just want to turtle and steamroll the galaxy with high definition death triangles and defender spam, man
>>1772288Are there any submods that fix the Empire nerfing? I just want to crush the Rebellion with my massive Star Destroyer fleet.
>>1771900Imperial Remnant? That comes after the Endor mission.
>>1772367Seems so. I just built the Byss research station, and didn't get it yet. Guess I have to wait until I've basically won the game before I start my TIE defender spam.
>>1770784>>1770815I think it's because it's less a tranny issue and more a paradox issue. Or at least that's my working theory.
>>1773035It's because Paradox modding is much more narrative focused (which is why EU4 and HOI4 are the most modded), on top of the majority of it consisting of editing .txt files. Empire at War requires you to learn .xml editing at the least, and it's almost all about gameplay. The amount of effort to create a story campaign is so high it takes dedicated autism, which tends to serve as a filter.Plus, Empire at War is a more niche game than new Paradox titles.
>>1772328holdouts mod should have a empire favored GC
>>1754374https://www.youtube.com/watch?v=zAXBcJI0vcU
>>1768129Is Isard that good? I mean aside from the SSD and a couple Grand Admirals.
>>1769400He's got a decent hero pool between Screed, Banjeer, and Tyber plus access to semi-decent fighters thanks to the pirates.
>>1773167Her SSD is a huge boost in early conquests, you can get it before most other factions.But besides that? I just enjoy holocaust głowie Mommy as a character
>>1773169All the Imps have decent fighters though, they’re just intended to keep your big ships safe from enemy fighters.
>>1770815Maybe it was all focused on the Hapans who just suck
https://www.youtube.com/watch?v=ewyg2hebtts
>>1773674Based and Dark Greeting pilled
>>1773481You could be right."Here you go trannies. Have a faction nobody cares about to ruin."
>>1773481>>1773899EUbros, are the Hapas as lame in the lore as they are in the mod?
>>1773957It's a society completely dominated by women. What do you think? The one time they actually get off their arse and do something half of their fleet gets obliterated in a friendly-fire incident at Fondor.
>>1773998KWABpans
>>1754221>Tfw no current build cracked EaW to play mods withSuffering
>>1774043It only costs 20 dollars, just buy it.
>>1774044>Giving money to troon devs so they can buy more hrtNo
>>1774047meds. What the fuck are you even talking about you dumb ape
>>1774047Petroglyph is one of the only good devs still around, are you insane?
>>1774047As if the modding community wasnt almost 100% made up of troons
>>1774047This is what /pol/ poisoning looks like
>>1773957They're an isolationist power. All they do is sit out fights until the New Republic made overtures to bring them to the table like a political marriage with Leia to garner support to fight Zsinj or refitting their Battle Dragons with modern turbolasers to fight the Vong with.
>>1774047
>Recommended to have at least 200 galactic pop cap of ships on EndorHere's hoping 3 full fleets will be enough to deal with the rebel menace.
The Empire was victorious in Endor, and I can finally get my Imperial Remnant technology to mass-produce TIE Defenders. Unfortunately, losses were heavy. Captain Needa died in battle, and the Bellator shortly followed.Nevertheless, the Rebellion has been put on the defense and the Empire shall soon remove the last pockets of resistance.
Have any of the EAWX mods been updated to use EC Henry's Imperial Frigate model?
>>1775263Not yet no.
Executor is a pretty ship.
>>1754221> Is there a better Star Wars strategy game?
>>1775263No, but the Age of Legends mod has it in the Zero Command's roster
>>1775058>>1776245is there a star destroyer stronger than the executor in EU
>>1776265Probably the Eclipse. The Emperor's personal flagship.
>>1776265The Assertor has a denser weapon spread. The Viscount is also designed explicitly to counter any remaining SSDs like Executor.
>>1776265The Eclipse basically takes the Executor, upscales it, gives it more guns, and then attaches a miniature Death Star superlaser.The Bellator is stronger in the aesthetic department.
>>1776265Eclipse and Sovereign classes from the Empire, the NR's Viscount, and maybe some Vong Worldships.
>>1776803>>1776840The Executor and Sovereign are mediocre in the mod though, they have barely any weapons for it’s size in exchange for a Superlaser that takes a million hours to recharge.
>>1776868The Eclipse and Sovereign* my bad
>>1776265You know, I think it's nice that the classic is still one of the best SSDs in the mod.>>1776541The Viscount looks like a turd though>>1776868>>1776869They have the ability to bait the enemy away from their defensive stations though. Unless they have a HV gun, you can just hang back and pop them with the super laser until you win.
>>1770644Why does that shit have to creep into every mutherfuckin' thing? Disgusting.
>>1770002Admittedly, I use that in the broadest possible term of "faction that doesn't have danger doritos and tie fighters"Who knows, given Corey's exhaustive autism, he might add an option for a genuinely good confederation separated from Thracken's bullshit, but I guess the absence of any sort of diplomacy or possibility of truces kind of limits that.
>>1770644Can Mon Calamari even be those colors? We've seen them run from brown to red with some blackish greys.
>>1778467There's blues in comics frequently.
>>1759028Round is considered an attractive shape for women, so yes.>>1777273Because it's an imperial invader's banner. It's the last flag allowed to conquer land, hearts, and minds. Now salute it and don't remind anyone the rainbow used to be a thing for Christians, or free from corporate usage.
Praetor line is underrated.
>>1779350The battle cruisers are great, since they're discount SSDs, but the carriers are awful. They lose hangars first and lack the firepower to really tank damage.
The perfect fleet comp doesn't exi-
Juggernauts are so cool.
>>1779356Just send in the fighters first, keep your Praetor Carriers in the back until they’ve gone through their fighter complements.
You don't NEED anything other than an Imperial II class SD
>>1779735I is better.
>>1779770In both AOTR and TR, ISD-II is superior because it's better as a capital ship. It has more firepower, more durability, and better speed.The ISD-I is only better for independent ventures, but even a small raid fleet should have some small ships and antifighter to begin with.
>>1773957>>1773998They're a matriarchal society descended from a combination of finding pirates in a sector of space, and a hellish amount of rape. They don't really do anything but sit there, and only show up a few times in the EU. Their society is completely fucked in general. The Fondor incident was also funny because that was Corellians being cunts. There was this ancient super laser thing in space around Corellia and they wanted to turn it on to become independent while the Yuuzhan Vong were actively genociding the entire galaxy. Being the spasmatic retards that they are, the Corellians, at the urging of quite literally everyone including if I remember right the the Peace Corps (a faction allied with the Yuuzhan Vong), they turn it on and it obliterates both the Yuuzhan Vong fleet as well as a good chunk of the New Republic and I believe Imperial Remnant fleets while also making said superweapon permanently unable to be used. This kept the Hapans out of the war for a very long time due to losing so much of their fleet to unrestrained retardation. This is more of an argument for the Corellians being colossal retards than the Hapans being bad, though.
why does ground combat always feel so scuffed
>>1780035Why are the Corellians such jackasses, they feel like a how to guide on how to ensure the galaxy will never know real peace.
>>1780058what does that even mean
>>1780125>Why are the Corellians such jackassesitalian expy
Why do Hutt AI love carrier spam?
>>1780265>Big mob slugs that employ tons of henchmen>Big ship that uses tiny ships filled with expendable peopleI wonder why anon.
>AOTR Empire campaign>Save 84>Turn ~130>Try to load and continue playing>Game freezes after a couple secondsWell, I guess the run's over. I had basically won, anyways.What should I play next? Thinking of either Black Sun (Zann Consortium or IG88) or playing Eriadu Authority in Thrawn's Revenge.
>>1780428Rebels?
>>1780265The Hutts are a bunch of mobsters that happen to own entire sectors worth of territory, them using massive carriers to put out tons of expendable assets onto the field to do the killing for them is completely in character, the only other thing they could do that makes as much sense is spamming Dor’bullas to show off their wealth and power.
>>1780265huh those ships look like the kusari ships from freelancerhow common is this "asian fan" motif in sci-fi and why do the hutts use it? eufags, does hutt architecture/aesthetic have asian influences?
>>1780707>why do the hutts use it?
>>1780713huh, i never got that from the movie but who knows when i last saw it. george did love asian aesthetics
>>1779777Costs much more, 7 more pop cap for nearly same shields and health, less shield damage
>>1777273Because we are ruled by a corporate oligarchy and the fag flag represents their power.
>>1780707Kusari are modelled after chinese Junk style ships>>1780713whereas Hutt style ships are more styled after the Arabian Dhow ships since the Hutts are supposed to be like Arabian oil princes in space.The first asian ships were probably made in southern asia around India so that could explain the similar look between them as having the same general cultural origin.
>>1781070>Costs much moreEconomy is a joke in Thrawn's Revenge, and only matters for SSDs and for the first 10 turns. Your constraints are ship crews (mid game) and construction time.>7 more pop cap for nearly same shields and healthISDs are on the front lines, so even marginal gains are worth it. Capital Ships are incredibly squishy in TR, with the Allegiance being the first ship that can actually tank. For that reason, firepower matters a lot, since destroying hard points fast is equivalent to health.>Less shield damageThat's why you construct Allegiances, strike cruisers, victory-2s, or other ships with ion cannons. This is the only real loss an ISD-2 suffers compared to an ISD-1.The ISD-2 also has better maneuverability, which makes it more flexible in the line of battle.>AccelerationISD-2 has 0.03 vs ISD-1's 0.025>Deceleration.06 vs .05>Rate of Turn0.2 vs 0.15
Double Praetor.
>>1781651Its not a 1v1 comparison, its a 3 ISD I vs 2 ISD II cause of cost and a 2 ISD II and a victory vs a 2 ISD II comparison cause of pop cap and early game this matters
>>1782607>3 ISD I vs 2 ISD II cause of costEven at base price (6200 vs 7600, iirc), it's around a 6:5 ratio of price. That's marginal given the superior firepower of the ISD II.>2 ISD II and a victory vs a 2 ISD II comparison cause of pop cap and early game this mattersPop cap doesn't matter so much early game, since you don't have 300+ pop cap fleets yet.
>>1780707I think it boils down to Jabba's sail barge and skiffs being the basis for any and all native Hutt designs.
Why do people hate Hapes? I like how they exist as a unique faction to all the imperials. Both in terms of aesthetics and gameplay.
>>1783676they're too aggressive for an isolated faction. i've played around with giving the the low aggression ai that's in the mod files and it makes it a bit better imo
>>1783676They're a pain in the ass that blobs everywhere, and their fleets are obnoxious. Not that powerful, but incredibly annoying to fight.Also, their stations are overtuned, since they give battle dragons as opposed to just fighters and corvettes like every other faction.
>>1783676People don't like having to deal with strong frigate spam.
>>1783676They're just a speed bump that at best gets turned into a buffer state between Zsinj, the Empire, and the Teradoc Bros.
>>1785011I’ve seen the Hapans do alright despite being wedged between several factions, so that can’t be it.
>>1783676Space cockroaches with stations that treat capital ships as frigates
Just finished the Empire campaign in AOTR on Hard. Some thoughts:>Black Sun is the designated jobber factionNot once did they pose a serious threat, and they make securing the core worlds and Galactic North incredibly easy.>Rebels die once you divide and conquer themTaking and holding Aridus is one of your best moves, since it divides their central fleet from their southern fleet.>Lianna is OPEven 5% cheaper TIEs is a steal. You want to build TIE Avengers or Hunters en masse because of how flexible they are. Its only weakness is its remote position, but a Golan III and Army HQ can let you keep it for a long time.>Starfighters are your biggest threat early game, corvettes in late gameThe Empire melts capital ships and frigates, because ISDs have incredible firepower. However, you have to deal with so many corvettes and starfighters that it's insane. A Ton-Falk can save you early game, but only patience and effort can save you late game.Finally, economy matters. I think I was spending almost week-by-week until hitting the 50-60k/week mark. The big map means that you have a lot of threats and have to build up a lot of your planets, so every credit counts.
>>1786325Good job! What do you plan on doing next?
>>1786418Thinking either Black Sun (building an eco as Xizor/Hutts before going IG-88), replaying the Empire on hardest difficulty, or doing Eriadu Authority in Thrawn's Revenge.
>>1786419Not a fan of Rebels, I see. Currently doing an EA run myself. They are quite fun. Lots of big ship options if your into that. If you try that though, I highly advise blitzing down Sullust and the nearby NR lands.
Gonna try out that AOTR mod that lets you play as CIS remnantsI don't know why stuff like this is so interesting to me
>>1787669>Not a fan of Rebels, I seeLast time I played them, I didn't really like their economy, and their ground rosters feel really bland. Black Sun has a worse economy (ironically), but their rosters feel very thematic and unique.>Currently doing an EA run myself. They are quite fun. Lots of big ship options if your into that. If you try that though, I highly advise blitzing down Sullust and the nearby NR landsGenerally, I lay siege to Sullust and instead try to blitz the Imperial worlds. If you don't legitimacy rush, you lose the fun groups like Storm Commandos.>>1787676There's also the AOTR Clone Wars mod coming out, which you might want to look at.
>>1787809I know about the clone wars mod, but the idea of being remnants trying to keep up with the changing times is more interestingIn clone wars I'd probably play as whatever third party faction they let me play instead
>>1787809>legitimacy rush, you lose the fun groups like Storm Commandos.Funny thing is, I blitzed Sullust and then slowed down to turtle for a little but, but still got those commandos. Probably luck on my end though. I will say, they are very good for Eriadu since they are a vehicle focused faction.
I really like these Eriadu box tanks.
>>1789505But only the small and big ones, the medium tanks feel weird
Wish me luck.
>>1789847What are you invading, Anon?
AT-ATs giving birth to fresh troops.
>>1789898My guess is that he's hunting the Yevetha (as evidenced by the thrustships). Probably over a border world.
>>1789898>>1789991Pretty much that. Managed to take the Duskhan planets shortly after and got this beauty. Once they release the Duskhans as a playable faction, I hope this will be buildable.
I am embarrassed to post this.
>>1791166If it makes you feel any better I always auto ground combat, so my losses sheets look like that all the time.
>>1791166EoTH’s ground roster is pretty cracked out so those losses are understandable.
>>1791166>looses a heroCouldnt be me, I love them and always make em survive
>>1791350During my Maldrood run, I'd reload every time Tavira died. (I'm quite fond of the little psycho)
>>1754221Played this one, hard mode as empire, lost galaxy to rebels because didn't manage to build garrisons/fleets and had to annihilate every single planet in the end
Can someone give me the quick rundown on the different empire factions in thrawns revenge?
>>1791724>Pentastar AlignmentCarrier and transport focused. If you like the Venator, that's the faction for you. Politically, they are corporate and kinda isolationist, they are a bit like a fusion of the empire and CIS.>Eriadu AuthorityBig ship and big vehicle focused. If you have a massive triangle fetish, they are the faction for you. They are like the aristocratic faction of the empire.>ZsinjThe memey fatso's realm. He mixes imperial units with scum and pirate ones. They also have weird and experimental ships.>Greater MaldroodThey are focused on smaller and more mobile ships, and have fast attack ground units. They have arguably the best waifu working for them.>Empire of the HandNot actually an imperial warlord, but Thrawn's personal pet project. They have some cool high Tech units, but are very cucked as of now.>Galactic EmpireThe baseline. They have a wide and universal roster and start with stormtroopers. Kinda hard to start with as you'll be fighting on all front, but you have more regimes to choose from than the warlords (Pestege/Isard/Thrawn)
>>1791765Thanks
>>1791383Didn't know anything about her, new waifu obtained
Best warlord?
>>1791765Great rundown. I will add that Zsinj has the best infantry of all imperial factions. Better Stormtroopers and anti-infantry solders with fast running. Eriadu also has a lot of medium vehicles with those box tanks.
>>1791855Zsinj, and it's not even close.He's a chubby bastard with a cool stache, and he bullies those gay Dathomir witches.He parked a single ship over their planet and they can't do a fuckin thing about it.
>>1791855
Brave little mauler.
>>1791855Warlord "Only 2% of by body mass is fat" Zsinj then followed by Blitzer Harrask for developing the Deep Core meta for all warlords post Shadow Hand. >>1791861Yeah, the Raptors make things so much easier when they're backstopped by AT-APs and A9s. Get enough of those guys swarmed around a turbolaser tower or an AT-AT and it gets deleted in no time.
>>1791874Kino screenshot>>1791915>Blitzer Harrask for developing the Deep Core metaIf only he were capable of doing anything relevant outside of getting gassed by Daala.
>>1791920He somehow managed to get the Megador and Dominion under his belt.
>>1791927But never had the crews to actually field them. His crowning achievement was giving Pellaeon two toys.
>>1791861And he gets zhans ships (aggressor and the frigate are incredible shield killers) and zhan and urai who are op ground heroes (zhan has stealth but gives orbital bombardement)
>>1754710Oops, wrong vidya
If EAW 2 was ever made, do you think they should make galactic stage turn-based?
>>1792161I think real-time is better, unless the turn-based is closer to the way Paradox games handle time. Turn-based makes fleet maneuvers feel too static (such as Battlefleet Gothic: Armada's galactic stage), and prevents the ebb and flow that characterizes fleet maneuvers in Empire at War.The biggest change to the galactic stage would be if the game let you issue orders while paused. That's what makes large, divided maps hard to manage effectively.
>>1792161They should keep real time but you should be able to move your units when paused
>>1791999I did a similar tactic when I got Lumyia, the Storm Commando heroes, Bossk, Lanu Pasiq, and the one stealth pirate hero with a star galleon. Lumiya's Royal Guard Storm Troopers plus landing base spawns of EVO troopers and Raptors padded out the strike force. They cheesed the shit out of the Yevethna.
>>1792161Real time works well enough. They should really add the option to order units while paused. A multiplayer campaign would also be nice.Aside from that, I'd like to see a better ground combat system. Maybe something more along the lines of COH?
Wish me luck...
>>1792426Good luck, anon. I always autoresolve my way through that planet; I hate it that much.Also, shouldn't your economy be a lot higher for that number of planets? You can double-tax most of them, which gives you a crazy good economy. I found myself never struggling for money after cycle 40 or so.
That went better then expected.>>1792440Really? I typically only build 1 tax agency. I assumed most planets would rebel if I did more then that.
>>1792442>I assumed most planets would rebel if I did more then that.After the first tax agency, you need 2 more influence to double tax without issue (except on Kashyyk because Wookies lol). Every planet can get this because filled out building slots in land and space both give out +1 influence. Corporations also give +1 influence. So, for example, Denon can get double tax with Loronar and filled ground buildings or without it and filled ground buildings+filled space structures(so max level base golan, a secondary golan if available, an eco building, and a shipyard). If you're smart with investment early game, the economy snowballs extremely rapidly.
>>1792161No, but you should be allowed to move units when paused in a planet (sometimes I have to move ground units in space to the ground one by one), be able to que commands (commercial hero moves from home planet to 3 new conquered ones and build basis stations and governor office at once, new ships move to fleets) and be allowed to give move orders while paused
A question: If I enter dark empire with a warlord faction (zsinj, pentastar, eriadu) do I loose my leader SSD ??
>>1792453Nope, you keep everything as it was. You just get the extra stuff Sheev brings to the table.
>>1792453Nah, you keep them along with getting some nice toys and heroes from the Dark Empire. I think Kaine and the PA would get the most SSDs out all the Imperials depending on who you'd integrate. >Kaine and Reaper>Sysco and the Vengeance >Tier 1 SSD hero>Sovereign Class SSD>Eclispe class SSD>Daala with Knight Hammer if you moved to her regime with the EA integrated.
>>1792488Forgot to add the generic Bellator
Rate my army comp.>>1792443I will try that on my next run then. I take I should build the second tax agency last then?
>>1792501>I take I should build the second tax agency last then?YesPretty based army comp if it means you don't lose hardpoints to damage
Finally finished this run. Couldn't take over those two remaining grey planets because Delvardus is obviously better then Palpatine or that Royal Guard guy. it's been fun. Thinking of either doing a Hapen or Corperate run since I just played an imperial faction and already did NR. Alternatively, I've been thinking of doing a run in the Stargate mod.
>>1792817The CSA's a lot of fun, especially if you rp as a CIS holdout. Unfortunately, they don't have that much flavor, and you have a hard time gettting SSDs
>>1792831They got Bulwark IIIs and if you invest early enough, TaggeCo Battle Cruisers I know the TaggeCo BCs suck.
>>1792817Try AOTR if you haven't already. I think the Rebels feel a lot more interesting there because corvettes and starfighters can have much more of an impact, and the capital ship/dreadnought spam isn't as bad. Empire is also fun because capital ships scale hard, while Black Sun is a good challenge faction.
>>1793094AOTRI and/or Dark Times just updated too for even more replayability as minor factions or CIS remnant once you play as the main ones
>>1767276They didn't do it here either
>>1793218>Dark Times just updated tooLast I saw, it's still stuck in 1.08 rather than 1.11. Was the update on a Discord?
>>1756653Something about old Sith ships using the wedge shape.
>>1780058Because every mod wants to get clever instead of just copying Age of Empires III. Pride, basically.
>>1791855Zsinj is best girl
>>1791855Gameplay-wise, I like Delvardus. He's a retard jobber in canon, but that means all of his positions are fun challenge runs where you have to play smart to make up for his mistakes. On top of that, his roster is fun. Ground consists of fun tanks, nice aircraft, and useful infantry, while space has great capital ships and battlecruisers plus surprisingly good small ship capability (raider-IIs plus arquitens and galleons are a great combination in every fleet).
>>1793583It's on steam, albeit it's more a reboot since they felt the mod was too bloated before, only CIS Remnants is playable and the Clone Underground faction(mix of bad batch Rex group and Battlefront 2 anti troopers) WIP and same for any main faction addition beyond one empire hero
Been playing the Stargate mod with the Pegasus Prelude. It's fun, though it certainly needs work. Stargate has some weird but cool ships.
Recently started playing EAW again and tried out FOTR for the first time. I'm hooked again.
>>1795045That's a lot of Sajins. Playing as Republic? Never tried them before, only played CIS (the good guys) and the Hutts so far. How do they play?
>>1795063I'm only on my 2nd playthrough and still learning mechanics as I go but so far it's been Venators and Victory IIs for their fighter supply and guns to counter the CIS' seemingly unlimited fighter count
>>1795045I recently decided to give FOTR a spin as well.I've just finished Hunt for the Malevolence, and I'm really digging the whole historic conflicts thing. It's extremely fluffy, playing through the show events. Of course, I'm playing as the good guys (CIS)
Any suggestions to improve this fleet comp? I tried to get 4 lucherhulks, but they wouldn't fit.
>>1795382For the CSA? The lucrehulk is an excellent tank, but you'll need support for it. So aside from those, I'd definitely pick up a few interdictor ships. You'll need a few small picket ships to shoot down the 5 trillion missiles heading for your donuts. Finally, you'll need DPS ships like victories and recursants. More carriers can also help, so pick up things like the Captor from the ship market.
>>1795045why is this webm 1 minute and 30 seconds lmao. Change the fucking camera angle
Total clone deathTotal Kamino destructionBillions must die
>>1795390No
>>1795513Kuat is gone.Creamy Sheev seemed surprised at how successful I was.
>>1795513>Zrzut ekranu (716).png>Zrzut ekranu (729).png
>>1796284:(
>>1796287Is that Republic at War?
>>1796289Nope, Fall of the Republic. The sister mod to Thrawn's Revenge.Much less bullshit than RaW
>>1796291Whats so bullshit about it ?? Only played TR
>>1796317Not sure how it is now, but back when I played it a few years ago, attacking was basically impossible.Namely, due to the fact that buildings spawn units endlessly on the defense. You'd need like 3x the enemy fleet for the larger stations/better developed planets.Imagine how infuriating it would be if, say, Eriadu spawned Allegiance Battlecruisers every time you destroy one when attacking their capital.
>>1796317Its basically like TR but in CW. Similar mechanics.
>tfw you pull off a basic flank maneuver
>>1796486>mfw I defeat a size 450 fleet with my 400 fleetI swear, this game is excellent at making you *feel* like you're the best tactician in the world
>>1796501>keep small fleet on planet and bigger reinforcement fleet on other closeby planet>small fleet gets invaded by relatively small enemy fleet>retreat>counterattack with the large reserve fleet>destroy enemy fleet with easeI am a military genius
Yep, it's beers and EAW time
how RP autistic do you get in your campaigns?
>>1796501But do you know about art?
>>1796667Lets see>Zsinj: Bumrush gm to save my friend, get all influence units cause hes the muh clobbed together warlord faction>Empire: Only build star destroyers and ssds, never frigates. Only use at at, at st and stormtroopers on ground assault, never retread, never use stealth attacks>Maldrood: All fleets are made up out of 2 altors and 160 pop worth of frigates>Csa: Fleets are 3 lucrehulks, geiund battle are autoresolved by swnsing in 70 pop wirth of battle droids
>>1796897>Zsinj: Bumrush gm to save my friend, get all influence units cause hes the muh clobbed together warlord factionBased and friendpilled. No discount hero left behind
>>1796667Depends on who I'm playing as.>Zsinj: Like >>1796897, sieze the Greater Maldrood and eek out enough legtimacy to absorb them first and get my buddy Governor out and the CCVSDs in my fold. Then lay siege to the CSA.>Eriadu: Hold the Deep Core long enough for the main forces to link up with the holdouts. Hope the minor warlord Gacha gives me the Storm Trooper group, the Eldrood Squadron, and Commonor Group to recreate Death Squadron. >Greater Maldrood: Write off the Deep Core and commit to a fighting retreat back to their main space and attempt to take Balmorra and Kuat in the counter attack.
how would you fix ground combat?
>>1796325Ok thats bullshit
>>1797027Ground combat is ok in tr, maybe make medium/light vehicles faster and more hard hitting so that you can actually "flank" heavy vehicles (you can flank em but they still take down 4 medium vecs for one heavy)/ rush to destroy 1 or 2 buildings and then retreat, instead of always breaking the lines with 4 heavy vehicles followed by 6 support unitd (not that I dont like my heavy at at or canderous tanks or that this shouldnt be the best tactic, but one should be able to switch it up, send in 2 lights to draw then out and kill the base with 8 mediums)
>>1790743Ah yes, the BOMB ship.>fly main imperial fleet into a droid planet with over a dozen donut ships>10 minutes of unbearable FPS later I fly out>fly back in with the Rakehell and shove it down their throats>BOOM all fighters die, fps goes up dramatically
>>1796486
>>1796568God that becomes so fucking mind numbbingly awful on cruel admiral for me. >leave a decent fleet on a planet>AI attacks with deathstar insane fleet>leave nothing on a planet hardly>AI attacks with shit fleet>counter attack and destroy it easily>have to fight that exact same battle again and again for hours
>>1797027>>1797074I wish infantry were tankier in TR. Personally though I think things are as good as they're gonna get rn for eaw mods in ground rn. Sure we could improve tiny things but the pathing is the true killer in empire at war ground combat. And it doesn't have enough mechanics to make it feel tactical. They try but at the end of the day big spam of units and inevitably taking damage is the name of the game. It needs ways to be more tactically complex like other ground RTS games and I don't think it's possible in the engine.
>>1797480I stopped playing on Cruel for that reason. It just makes enemy fleets tedious to fight, and they basically amount to the cycle you describe or>Hyperspace in with 300 pop cap fleet>Snipe a couple ships>Hyperspace out>Repeat until they're gone>>1797483AOTR does a pretty good job with pathfinding and movement.
>>1797483This, pathfinding completely destrlys land battles, infantary and small vehicles should walk not collide with medium and heavy vecs, that would be my bandage fix
>>1797532I like how aotr feels much more tactical but the unit rosters and heroes in it are not to my tastes. It's like this weird mish mash of canon, eu, and fannon shit that I find unpleasant. I also don't really feel like the pathing is better. The units are just slower often times. Trying to get veers to go the right way or watching my AT STs or AT PTs slowly turn around in aotr while being pulverized is infuriating. The fact ground forces are so expensive in aotr makes annoying ground combats even more tiresome. I like how aotr has hull hardpoints so you can kill ships outright instead of wasting damage on hardpoints or if you have something like bombers you can raid and cripple key elements of enemy ships.
>>1797931>I like how aotr feels much more tactical but the unit rosters and heroes in it are not to my tastes. It's like this weird mish mash of canon, eu, and fannon shit that I find unpleasantMost of it is EU, with bits of canon. Thrawn's Revenge isn't so different in that regard, and the fanon isn't too egregious from my memories. The worst cases I can think of are the Imperial-III SD and the Rebellion's Liberation Venator.>I also don't really feel like the pathing is betterIt depends a lot on the unit. AT-ATs have good pathing from my experiences, but they're still breakthrough units that are designed to push forward. The real units I found had pathing problems were the hovertanks. TX-130s were some of the best units in the Empire roster, but they could be very slow to respond at times.>The units are just slower often timesMany maps have narrower pathways, which slows things down. Yavin IV is a slog to invade without artillery for that reason.>The fact ground forces are so expensive in aotr makes annoying ground combats even more tiresomeThe Empire is uniquely expensive, from what I've found. Using even a couple army support troopers saves you a lot of money in the long run.
https://www.youtube.com/watch?v=I-BzYBCofTUThey found out about the game
>>1799362>CIS battle droid spamGreat taste
>>1799362Who is 'they'?
>>1799362>Dropping a orbital bombardment on AnakinBased
>>1799362
>>1799484Them
>>1800134Hypervelocity gun, my belovedI love to fire it at the engines of AI battlecruisers
CSA in action.
>>1799484Leviathan - the Normie Horde, the brainless mass which consumes and destroys all thingsDoom is upon us all
>>1800149W8, you can actually direct where it is hitting ??
>>1800763Pretty sure you can, just click on the specific hardpointIt won't always hit what you want due to the enemy moving.>>1800215Lovely screenshot, anon-kun>>1800246If EaWx wasn't ruined by the tranny horde, normies won't even make a dent.Rest easy.
Anyone knows a better way of editing textures in Blender than blindly dragging the vertices around in the UV map?
I find it funny how shotguns are a thing in multiple other games in the franchise but the only way to have them in EaW is to multiplicate the hardpoints for each shot>>1754710Lucrehulk my beloved>>1765859You edit it to be a real AT-AP>>1797027>improve pathing like others said>make infantry and small vehicles get out of the fucking way or just remove friendly unit collision altogether>make the AI take terrain into consideration before shooting>make infantry in containers more independent>add a simple spatial armor system i.e. a million T2-Bs can't just brute force an AT-AT from the front>either add dynamic cover for infantry like CoH or just import Blitzkrieg's stance/building system (which technically should be possible barring UI issues)
>>1754710
What mods are fun for a casual player?I'm not yet ready for Thrawn and Awakening
>>1801189Thrawn's Revenge is actually a good start for casual players. Just pick an easier faction like the Pentastar Alignment or New Republic and you'll pick up fast.
>>1801189>>1801191I'd say Age of Legends is a decent one too.
and another questionwhat Clone Wars mod is the best? The Fall of the Rep I guess?
>>1801204By merit of being not broken like RaW?
>>1801204I would say FOTR, though it depends.RaW plays more like vanilla its systems and design. It pretty much styles itself as an expansion to the base game. FOTR, meanwhile is basically TR but in the Clone Wars. There's also the Clone Wars mod, which sort of does its own thing, but is closer to vanilla in terms of gameplay and heavily prefers the Clone Wars cartoon. And of course, the AOTR devs are making a Clone Wars mod, but that will likely be at least as complex as AOTR, which is the hardest mod out there. Very good though, just not new player friendly.
>>1754816I wish it wasn't just a medium turbolaser boat, it always felt to me that the Tector would maximize firepower and armor while trading off flexibility from the loss of the hangars.
>>1801240What makes AOTR different from TR ??How is it harder ??
>>1801419TR is more arcady and incentivises building ships with higher tonnages; point-defense ships are way too good at countering missiles. Smaller cruisers being neither survivable nor cost-effective to choose them as opposed to capital ships. I feel that TR battles generally come down to which side has the better commandship, shipyard entrenchment + HVG combo, or the highest firepower density.In AOTR, you are much more resource starved and building your infrastructure takes way more time, which means that you will be more vulnerable and battles becoming more strategic; winning a battle but losing a capital ship can cause your front to crumble in a few weeks time. Gameplay is more complex with unit types and exploiting them is the key to victory.
>>1801429>Gameplay is more complex with unit types and exploiting them is the key to victory.sounds exactly like>incentivises building ships with higher tonnages; point-defense ships are way too good at countering missiles. Smaller cruisers being neither survivable nor cost-effective to choose them as opposed to capital ships. I feel that TR battles generally come down to which side has the better commandship, shipyard entrenchment + HVG combo, or the highest firepower density.
>>1801438What do you mean exactly? You are not incentivised in going for just higher tonnage in AOTR. Capital ships requires extensive research and infrastructure before they can be fielded. And just because you field them doesn't mean that you get a free 'I win' card (unless it is an SSD, but by then, you have already practically won galactic conquest, and that goes for both mods), because they need to be supported. Ships below larger cruisers have a better cost-utility ratio in AOTR, making them more viable, as opposed to just getting an additional star destroyer/dauntless in your fleet.
>>1801484I think you're selling EaWX short here.Large ships do have a very clear counter. Namely, fighter and bomber spam. Without enough support vessels, a horde of bombers will chew through the heaviest ships before they can reach your main line.
>>1801419In general, I'd say it's more complex. Small units are much better at punching up, with Rebel CR-90s and X-Wings being serious threats in AOTR whereas they're practically chaff/point defense in TR.Units have better mobility, too, so an Alliance Assault Frigate can actually do hit-and-run attacks in AOTR but would get blasted to pieces in TR (this might change with 3.5, since I heard that they're increasing unit mobility across the board).Finally, the economies are a lot more nuanced. TR is all about spamming tax agencies and mines, and it quickly snowballs. AOTR grows much slower and steadily.>>1801438nta, but Star Destroyers in Thrawn's Revenge tend to feel too squishy for frontline combat. Your basic "ship of the line" in that mod is the Allegiance Battlecruiser, because it can actually fight up front without getting blasted apart.>>1801499>Large ships do have a very clear counter. Namely, fighter and bomber spam. Without enough support vesselsIn TR, you only need 4-5 support vessels to clear fighter and bomber spam. That's 4-5 pop cap for the cost of a frigate.
>>1801499My intent is not to discredit that mod, but it is more superficial and arcade-like in its gameplay mechanics when compared to AOTR. Higher TTK, hardpoint and hardpoint-less weaponry system, fighter combat and weapon roles makes AOTR demand a more deliberate and tactical approach in your battles.It is for example absolutely ridiculous that the support vessels in EaWX have reload times for their point defense ranging in 0.1-0.5 s when bombers have reload times of 10-50 s. Just a few point defense corvettes neuters all missile-using ships up to and including Victories. So why even bother using them? Just spam point defense escorts and capitals, the capitals even bring along multiple fighters. Again, you are incentivised to use heavy tonnage with a few support ships unless you are going for a carrier-spam fleet.
>>1801484>What do you mean exactly?I mean that everything you said about Thrawn's Revenge applies to your provided AOTR thesis of>Gameplay is more complex with unit types and exploiting them is the key to victory.You proceeded to list out how there are a bunch of different unit types in TR that do a bunch of different things and exploiting their optimal use cases is the key to victory. Not to mention additional depth like entrenchment, garrisons, asymmetric faction ship design, etc
>>1801534I didn't explain it well enough, >>1801519 does it better.
>>1801429>>1801438>>1801484>>1801499>>1801519>>1801530>>1801534But AOTR only has like 2 or 3 facrions right ?? What I like about TR is the multiple factions and how they interact, the hutts taking rebel capital and eriadu demolishing them in the south are making the rebels a non factor in my actual playthtrough
>>1801568That's why I personally like TR the most. The faction and ship diversity is neat. Also, it's easier to get into, as you have a smaller realm to manage at the start.
But I need a super autistic Star Wars game. I must micromanage all supply routes.
>>1801568Yeah that's true. There are minor factions but they are only inconvient towards the player. You could say that Black sun is in itself four factions as they through research, turns into four different and incompatible factions>Mandalorians>Xizor (pirates and refitted civilian ships)>IG-88 droid revolution (refitted separatist ships)>Hutts
>>1801568>What I like about TR is the multiple factions and how they interactIt makes the early game more fun, but it also means you snowball way too fast. Once you conquer 1 or 2 other factions, you've basically won the entire campaign because none of the others can oppose you. 3-4 factions is the ideal for this, since it leaves enough room for dynamic conflicts but doesn't overly bloat things.
>>1801607Thats what cruel admiral is for
>>1801755It doesn't fix that, either. You just have to set up a few hypervelocity gun fortress worlds to deal with enemy death stacks while you otherwise snowball as usual, and it intensifies the problem with needing large ships that can survive 300 pop cap engagements past 10 seconds.
>9 fps on the galaxy map in FOTRIs this normal?
>>1801607That only really happens in the lategame, in my experience. By the time you unite your region, it is highly likely that the other half of the galaxy is dominated by another power. Pentastar and the the Nu Republic are the best at it.>>1801769>problemCome on, Anon. Everyone loves huge fucking triangles
>>1754221
>>1801770Is it just starting up?
is this game rts or 4X?
>>1802114It definitely leans much more into the classic RTS territory, but there are some 4x mechanics, especially with the mods.
>>1802114Not much in the way of exploration, so it isn't really a 4X.
>>1802114what the fuck are you people sayingit's a real-time 4X strategy gameplay layer with managing your planets and fleets, combined with real-time tactics layer where you command armies on a battlefield/in space
>>1802501>Explore>Expand>Exploit>ExterminateI fail to see when in Empire at War you explore, which is a key pillar. The galaxy map is closer to being grand strategy than 4X.
>>1802605Technically, the From the ground up mode has some exploration when you're dealing with planets controlled by independents
>>1802605is scouting not a crucial game mechanic? There is no constant stream of new planets to conquer and explore because this is not a roguelike.
>>1802108Nah it's throughout the game. May have something to do with unit count or my pc is just a potato now.
What the fuck is Trench doing?
For me it's the Kedalbe Battleship
>>1803007It vexes me that ships in EAW don't have cannons.
>>1802978He really wants to use those Retail Caucus droids.
>>1802792>rougelike eawI hope the modders see this
>>1803233there's the 'make your own custom galactic conquest' in TR that uses rng to seed starting forces and starting factions so that's a step in the right direction
>>1803485It bugs the shit out of me that single-planet start in TR is no longer on a random planet. Like, NR always starts on fucking Yavin. Come on, gimme an *actually* random beginning state.
>>1803485I dont know if it works that way, but I had in mind that you could research a fixed numbers of corvettes/small big frigates and capitals, and also ground units so that you would get randomized rosters and you could only decide what to research (I need fighter killer frigates cause I drafted tector, homw ones and kedalbe battle ships so I research 2 frigates, but get bucaneer and star galleon so I am fucked against a carrier fleet but dominate every capital heavy fleet)
>>1801878Why does Luke look like he's preparing to piss?
>>1803824Who said he isn't?
>>1801578The micromanaging is what makes so many mods unappealing.
>>1804143This, I dont need to mine for ore, drill for oil and build power plants for energy, then use oil and energy to generate fuel, oil and ore to create metals amd then use metal and oil to build ships. Ship crew and credits are enough
Bulwarks are underrated.
>>1804372Try using the Mark-IIs in the CIS campaign. Those things are beasts. More firepower and durability than a Star Destroyer for equivalent pop cap.>>1804367>Ship crew and credits are enoughEven just credits (and time) can be enough, if you look at mods like AOTR where infrastructure takes time and effort to really build up.Ship crews do a good role in TR by preventing people from getting too many dreadnoughts in the very early game, though, so they serve an important anti-snowball role.
>>1804377I know there good, though I didn't use them often in my last CIS run. Sadly, this is CSA so I don't have access to them. I'm kind of tying to get a nice heavy turbolaser ship fleet to support my Lucherhulks. It's working pretty well, though I did replace the Captor with a Providence, which I want to try replacing with another Bulwark.
>>1804378>I know there good, though I didn't use them often in my last CIS runYou tend not to, because you get them in the late game when you've probably won already.>It's working pretty well, though I did replace the Captor with a Providence, which I want to try replacing with another Bulwark.At this point, I'd advise you replace it with corvettes and artillery. Some point defense and long-range firepower will go a long away. Your Lucrehulks are already good at killing corvettes (the main threat to fighter superiority), but you'll want anti-fighter to protect the bulwarks from bombs.
Yep, it's a beer, chips, and EAW Friday night.
>>1802978He's growing stronger...
>>1804764
Any reason to use a vengeance SSD over a executor (besides being a cool space dagger) ?? Half the guns for only 40 pop cap less
>>1804840Less pop cap, really. You could fit an extra ISD or 2 into it.
>>1804854But executor>vengeance and ISDIf you add 20 pop cap of screen corvettes and 20 dps coevettes like buccaneer its ok
Is Star Wars a cursed Franchise? I ask because I'm genuinly amused by how much they have been fucking up in every department. Games, movies, miniature games, comic books, even tv shows to a certain extent.
>>1805154It was bigger in the 90ies and early 2000s, but disney killed it for good
>>180484040 pop cap is a lot, and the main utility of an SSD comes from its shields+hull size rather than pure firepower.
>AOTR>Empire sends 151 galactic pop cap fleet to your shipyard planet>Has an ion cannon and major starfighter complement>Picrel occursThe Rebellion is pretty crazy in space battles.
>>1805154Not cursed, it was Disney that has royally fucked it up. It would be better if Lucas simply left it to die, but that greedy fat fuck wanted the money.
Was there ever a lore connection between Recusants and MC30cs?
>>1806570>left it to dieMy 55 year old boomer western uncle loves star wars cause hw grew up with itMy mentally challanged zoomer cousin loves star wars cause of the clone seriesI love star wars cause of the video games and the moviesThe 8 year old kids at my judo class love star wars causw of the legoIt was 2 big 2 fail, but then came the mouse
>>1806570It's really fascinating how unimaginably hard Disney fumbled this whole affair. They were in a position almost impossible to fuck up and somehow took a series that had survived Holiday Special and Attack of the Clones to any news being met with apathy, their newest slop scoring record lows at just under 4 stars on IMDB somewhat undeservedly so since the last five or so shows were way worse and had created dozens of faggots making a quite comfortable living shitting on their latest failures on Youtube.
>>1806679It's probably because the designers come from the same planet. Recusants (and Providences) were designed by the Quarren, while MC30cs were Mon Calamari. Both came from the same planet of Mon Cala/Dac.
https://www.youtube.com/watch?v=TuTMVh67wFE
>>1792161I think it should be a game option as that would make multiplayer campaigns much more feasible.
>>1809160Real time with pause and chained commands should be good enough, gives more freedom than: move max 3 fleets per round
>>1780713>Luxury Sail BargeLooks like they forgot the luxury part, or do the hutts consider rust and weathered steel to be luxurious?
>>1754221Yeah. They are Stormgate and Immortal gates of pyre
>>1809946anon, Nal Hutta means "pearl" in huttese. Pic related
>>1809946Jabba's sail barge was in constant operation on Tatooine, a rough desert world. Makes sense that it's a bit beaten up.
>>1805731I've been steamrolling as the Empire in GC and there were several times where I had fleets of Victories slowly chipped away by stacks of over a hundred A-Wing squadrons.I've got a couple dozen planets left to auto-resolve, but I've corned one last fleet that has 118 A-Wings. I plan on throwing a fleet of 200 TIE Defenders at them.
>>1805731Damn, your pretty good at this game.
Which faction has the best aesthetics?
>>1814373Pentastar Alignment by a country mile.
>>1794825Pretty fucking neat
>>1814373Hapans, and I hate those space cockroaches
>>1814373Only held back from the best looking in every category by the Acclamators and lack of a super dreadnought/proper heavy armor
>>1814373Of the TR factions, Eriadu Authority>Giant triangles and big spheres in space>Swarm of boxes on landIn AOTR, the Empire. It's the faction where I felt every unit was aesthetic. Clone wars, the CIS. Lucas was just too good at ship design.
>>1754221Yeah. It is called Gates of pyre
>>1819721that's not star wars. go shill elsewhere retard.
>>1819722that's just the paid jeet doing his daily gates of pyre /vst/ rounds. The vidya butts of this board
>>1814373New Republic
>>1754221>Still no cracked updated version
>>1821528Oh come on, how fucking poor are you? The game is great and cheap as fuck, especially on steam sales.
Dreadnaughts
>>1816326I'm hoping they get fleshed out soon with their own mechanics. They're very boring and el-generico currently
>>1821955>called dreadnought>classified a cruiser>actually a frigate
>>1821794>Giving money to troon developers so they can buy more HRTNope
Why are ships' guns so small relative to their size? It's not like big guns don't exist as both the Recusant and the Munificent have a fuck-off battery
>>1822367>Troon developersDo you know something that we don't know? Share it with the rest of the class then.
>>1822703he probably thinks corey's team is getting money for empire at war sales, because he's a goddamn retard
>>1822703>Works with computer = troonNo exceptions
More Dreadnaught.>>1822362its what make it so powerful, enemy fleets cannot properly counter them without designating them>>1822710Obviously they are. Disney made a secret deal with them to shill Disney stuff while getting money from EAW sales.
>>1822848>tfw made a mod for kotor2 and never got a dime from obsidianfucking gamestop
>>1754374>>1754221>>1754378Spoonfeed me, how are these games, their pros and cons
>>1822367Imagine being this buckbroken by twitter culture wars
>>1822826>Practically all store tills are now computersWallmart 2 troon pipeline confirmed true!
>>1822876Pros:>Fun space combat, with the hardpoint system offering fun tactical options when fighting larger ships.>Screenshot-friendly and can be quite cinematic, especially with that camera mode.>Lots of cool Star Wars units and heroes to play around with, which is great if you like Star Wars.>Galactic conquest, space and ground battles offer a lot of variety.>Great modding scene. Some change the game drastically while making it more fun.>Lots of potential playtime between the campaigns and mods.>Pretty cheap these days if you don't feel like pirating, at least when its on sale, which is common.>Runs well on older hardware (discounting some of the larger mods).Cons:>While still fun, the vanilla game does feel a bit dated at times, so most of the fun your going to get is from the mods. Most discussion and screenshots revolve around mods.>Ground combat is generally seen as much worse then space. A lot of people don't like it (though a lot of mods do improve it drastically, to the point where I actually enjoy them in those).>GOG version is a trap since a lot of the more modern mods wont work on it.>Longer Galactic Conquest campaigns can feel like a slog once you become the strongest power.>Pathfinding can be shit.>MP is functional, but there aren't many players.>No borderless window. Even in windowed mode, you can't alt tab without the game just freezing, which can be very annoying for slower battles.>Some battles can be on the slower side, especially when you set up your fleets and armies in the perfect position and your just waiting for them to kill the enemy.Overall, I love the game, but its age and reliance on modding does show at times. If you want to get it, I would advise trying the vanilla tutorial, maybe the campaigns and then going to mods. Just avoid AOTR as a first one, as while it is a very impressive mod, its also very hard and complex compared to others.
>>1822367>Schizo meltdown out of nowhere again
>>1823216Happens all the time.
>>1822367Aww sweet, a schitzo thread!
>>1796667in thrawns revenge I liberated Kessel with just Han, Chewie and Luke. That was cool. In an earlier version of the mod it was just a skeleton crew guarding it but this time around they had an AT-AT as well as some ATST's bolstering the stormtroopers. I had Han run interference, Chewie jacked the ATAT and Luke took down the prisons to bolster my own numbers with the prisoners. It was great.
>>1827990>Han, Chewie and LukeI know it makes much more sense, but non-jedi heroes are so disappointing in TR/FotR
>>1828798Vehicle heroes are the worst because they disappear so quickly. At least infantry heroes are hard to kill.
I'm going to spam out munificients to supplement my fleets as the imperial remnant, I'll let you guys know how it goes
>>1832330That might be easier with Pentastar or Zsinj since you need to conquer Muunalist first. Possibly CSA since you have a chance of getting munis as part of the ship market.
>>1832362I already took Muunilinst and integrated the PA, I'm good to go
>>1832432Based. Are munificents actually good? They always felt too fragile for me, but maybe they are good when massed.
>>1832465Ran a quick test: 4 of them can take out an ISD I , any fewer and the ISD can chew through them too fast (especially their single ultra heavy turbolaser)
Finished an Empire game of Thrawn's Revenge on the big Known Galaxy map and figured I should try to give a recap. Broad thoughts:Cruel Admiral is a horrible difficulty setting. I enabled it after I integrated the PA and had a functioning economy, but its consequences were fairly underwhelming. AI deathstacks are too easy to skirmish down and/or cheese to death. I only kept it throughout because it gave bragging rights.I did this campaign right after playing AOTR, and the difference is immense. It feels straight-up encouraged to spam ISDs and lancer frigates, whereas I would get punished hard in AOTR if I did that. AI fleets likewise tend towards deathstacking.The Empire is fun, but era progression is kind of annoying. It was hard to justify getting rid of Palpatine, since the Dark Empire rewards are too good. It also makes me wish the timescale were adjustable. You hit era 7 too quickly with Cruel AI on.
>>1832650Anyways, time to narrate the first major campaign the Empire underwent. I always rush the PA first, because its economy and heroes are good while its roster is fairly easy to counter. Here, I killed Kaine over Garqi with a fleet of Star Destroyers and Galak Fyyar's Impellor. Losses weren't too bad.The rest of the campaign went very well, with the majority of the PA heroes holing up in a few planets. Most notably, I got Octavian Grant and the economy hero.
>>1756515What is the tactical advantage of making your ship this wide?
>>1833081more guns pointed at you
>>1754221Star Wars Rebellion remains the GOAT for me but Gates of Pyre is shaping up to be a good one.
>>1833081More hangar space, probably. It probably looks like a bunch of aircraft carriers strapped together underneath.
>>1832465Not really. They can dish out about 310 turbolaser damage per second compared to the 190 of the Acclamator I and 150 of the Recusant, but nearly all of it is from short range lights and its hardpoints are made of wet tissue. The UH turbolaser is kind of a meme since it only fires one shot per burst and has the maximum cooldown of 5 seconds. You could park them behind your beefy ships and abuse the range of the UH, but the damage from them is only equivalent to a light TL firing every second and their vanilla engagement range is tailored to their primarily light armament, so manually designating targets will have them rush to the front and get plastered. The missile jammer is pretty useful though.I kind of wish TLs would have a tiered damage system so UHs and heavies had more of an advantage over a handful of faster firing light guns against heavily armored targets (besides range) but that'd just make things even more lopsided towards capital spam
>>1833620>I kind of wish TLs would have a tiered damage system so UHs and heavies had more of an advantage over a handful of faster firing light guns against heavily armored targetsPretty sure they do. The thing with armor in TR is that it's solely tied to a ship's weight class (Frigate/Heavy Frigate/Capital/Super capital). Change it to a Light/Medium/Heavy armor which varies from ship to ship and you might see a difference.
>>1833796Ship armor type does affect damage, but turbolasers all share the same damage type regardless of size
>>1754221>Is there a better Star Wars strategy game?Nope.>>1754244>Yes, it’s called Star Wars Galactic Battlegrounds.That game is literally an AOE2 reskin down to the identical resource types and vehicles functionally just being giant infantry. >>1754374>Don't forget Force Commander!I played that from start to finish a few years ago and it is legitimately the worst RTS I've ever played, from the retarded unit pathfinding to terrible design like having unit caps but making an AT-AT cost the same amount of population as a basic Rebel trooper.I say stick with EAW (+ mods like Awakening of the Rebellion and Thrawn's Revenge).
>>1764258all this image proves is that Somalians are the master race
EAWXbros, what sith duo will you be running?https://youtu.be/KUt2C3kfu-A?si=p1nnR0xWTyyT-UCC
>>1822876Star Wars: Rebellion (or Supremacy if you're across the pond)Pros>Simple, easy to learn>Sabotage is broken, because 1 hero can potentially kill anything from a regiment to a capital ship>Charming and full of soul>Surprising amount of depth>AI is competent for such an old game.>Enemy raids and failed offensives can result in sectors switching sides.>Random Jedi>Grand Strategy>Gameplay lends itself to using realistic strategies, as opposed to cap-ship spamming>Both factions play very differently, even late game. You can play a "gentler" Empire or more "extremist" Rebels.Cons>Graphics are basic as fuck, if not outright janky.>Sabotage is broken, because 1 hero can potentially kill anything from a regiment to a capital ship>Assassination is nerfed>No special planet advantages outside of building cap and resources>Heroes are only capable of leading ships/armies or doing missions. No special combat units.>No visual ground battles>Space battles have very little strategy outside of fleet comp and numbers.>UI management is tedious, especially late-game>No trade or minor factions>No customization of units aside from heroes and even then, it's limited to increasing statsEaW: AOTR mod solves most of the Cons, it's the spiritual successor to Rebellion in almost every way. It still lacks in the Grand Strategy department overall though and is more combat operations focused. >RebellionA comfy evening of relaxing SW autism with PG-13 war-crimes>EaW: AOTRA comfy evening of complex SW autism with PG-13 war-crimes
>>1836600Who has better waifus ??
>>1836909Thrawn's Revenge has the best waifu (picrel) Ysanne Isard is also great.
>>1754221How does one get a world devastator in 3.4 ??
>>1838173Play as Empire or a warlord. Get the Dark Empire event (when you integrate/beat all other imperial factions minus Hand) and you'll get the option to make Palpatine return somehow. Have him return and you'll get some heroes, including one with a WD.
>>1838179you only need to integrate two warlord factions if you start as the proper Empire, though that might have been changed recently.
>>1838181No, 2 factions (or integrate empire as a warlord) and 60% legitemacy
>>1836956Kosh and Trueden fucked this?
how comes that nazis enjoy star wars so much? it's story is deliberately anti nazi and anti fascism. i'll never understand how so many rightoids love the franchise. all the six movies (the disney productions are not star wars but marvel in space) have a leftist connotation and represent leftist morals. is it because you can larp as the empire? but that would be really strange, since the empire is always portrayed as the bad guys you dont wanna have ruling your galaxy. strange.
>>1838829An interesting question, actually.For one, I think it's because the empire looks cool aa fuck. There's a reason why Vader, Stormtroopers, ISDs and Tie fighters are instantly recognisable and iconic.Secondly, I think it's because in some ways, the alternatives to a chud's empire are in some ways worse than it is.The old republic is thoroughly incompetent, corrupt and decadent. The new republic is let by pacifist retards, especially in the new canon.The CIS can be seen as just corpos being used by the Sith, without any legitimate claim to power.The myriad lawless zones of the galaxy are shown to be miserable to live in.Finally, I think that righties find Creamy Sheev's story of ascension to power to be inspirational/a template to emulate irl
>>1838829The Empire in the Expanded Universe is depicted as pretty reasonable and not cartoon evil. Their aesthetics are just simple and cool.
>>1839427The best case scenario is just the old republic, the BIGGEST problem outside of wartime is that a planet may have to deal with their own problems and not get help by the senate, a far better scenario in the Empire where only a few planets get left alone others have to deal with kidnappings and slavery(like Kashyyyk) by a galactic superpower
>>1839427interesting takes for sure, i guess that pretty much explains it. righties are just inherently dumb, they'll never understand that star wars and it's creator are innately left wing, so theyre probably just gonna continue liking it, not reflecting that their 'the empire is so mighty and great shit' is perverting the very core of what makes star wars what it is.>>1839668>just simpleyes, fitting, like a nazi's view of the world
>>1839917>>>1839427>interesting takes for sure, i guess that pretty much explains it. righties are just inherently dumb, they'll never understand that star wars and it's creator are innately left wing, so theyre probably just gonna continue liking it, not reflecting that their 'the empire is so mighty and great shit' is perverting the very core of what makes star wars what it is.>>>1839668>>just simple>yes, fitting, like a nazi's view of the world
>>1839920why do you post drawings of yourself?
>>1838829>>1839917Because they look cool and who gives a fuck about the politics of either side in Star Wars?Everything is sunshine and rainbows in the originals because if you were to go indepth into things as you'd expect them in real life then the rebels would also have to commit heinous acts just to try and beat the empire. And that's why George dropped it at episode VI because the easy to do fairytale of Good man versus Bad man was done, after that point the nitty gritty of actual politics in a power vaccum would have to be explored.
>>1840153>And that's why George dropped it at episode VI because the easy to do fairytale of Good man versus Bad man was donewhat are you talking about? the rebels are blowing up imperial facilities throughout the original trilogy, it doesnt end in VI. theyre doing it for freedom, to rid the galaxy of an evil empire, led by a sick, egomaniac dictator. the empire has visual similiarities to nazi germany, thats probably the only reason righties love it so much. as another anon said, because it looks *simple and cool*.
>>1840153>Because they look cool and who gives a fuck about the politics of either side in Star Wars?terrible take. The star wars fandom is this autistic BECAUSE of the politics of either side. Strip the movies of politics and political goals, and it becomes nonsense kitsch slop with a bunch of rubber masks and props
https://files.catbox.moe/3ash7v.mp4
>>1840461>marking 'legends' stuff as *not canon*>thinks the disney trilogy IS canonomfg please no
>>1840461>>1840466didney star wars is not canon and never will be.
>>1838829Not a nazi, but I am an Empirefag. I like them because they make for the best headcanon in the post-OT period. Every imperial warlord is somewhat different, but they all have to balance local interests, imperial factions, and the growing influence of the New Republic. It allows for the most exploration of the setting's politics because the Imperial warlords are the ones having to balance them all.
>>1754221>Troon developers still taking HRT
>>1840466>>1840468https://files.catbox.moe/eu0f8y.mp4Better? You'll have to forgive I'm a literal retard.
>>1840900it's the same video. but i get it now, you wanted to depict the decanonification of legends material as a grievance, right? nice video m8, good editing, i like it.
>>1840427>what are you talking about? the rebels are blowing up imperial facilities throughout the original trilogy, it doesnt end in VIAll two death stars? So many and yet you never see them attack any imperial held worlds because then you get collateral damage and yes it did end at VI, george couldn't have cared less about all the EU written after.>>1840431Only awful takes here are yours.>The star wars fandom is this autistic BECAUSE of the politics of either side.Autists are autistic from the get go and drawn to incredibly simple things that they can grasp. Their autism drives them to make it more "complex" than it really is.>Strip the movies of politics and political goals, and it becomes nonsense kitsch slop with a bunch of rubber masks and propsAnd that's exactly what it is, the rebels and empire have no real politics to speak beyond, we're the "good" guys and we're the "bad" guys. Everything you think they have to say politcally you've imagined yourself since george sure as hell didn't explore either of them.
>>1840913Correct. I did warn you I was retarded. I meant to send this video the second time. https://files.catbox.moe/gp585g.mp4I did not make either video, I have read some of the "legends" books, and haven't watched any of the star wars tv shows because fuck that shit. I do really really hate what disney has done.
>>1840918>Everything you think they have to say politcally you've imagined yourself since george sure as hell didn't explore either of them.wrong, especially for the prequels, where its democracy against autocracy. the rebels also have some kind of spiritual-political thing going on, since there are jedi fighting for them, who are some kind of buddhist/hinduist sect that seeks political peace through oneness with everything and compassion. you could argue that this is what the rebellion stands for, even when theyre trying to achieve those goals through (more or less subtle) acts of 'terrorism'. though you could ask yourself if the term 'terrorism' really nails it in this case, because from a standpoint of suppressed alien races what rebels do for sure is not 'terrorist' but rather an act of liberation struggle with collateral damages, while what the empire does is true, premeditated terrorism. there are definitely politics in star wars and george thought more about anthropolical, political and religious backgrounds for his stories than you could imagine.
>>1840924*anthropological. fuck me, its late>>1840919yeah absolutely man, me too. didney ruined it and shoved it completely into the ground. and it doesnt seem theres any going back at this point. good thing 'legends' (which ought to be named 'canon' again if you ask me) has such a loyal fanbase who keeps it alive.
>>1840609>More enraged schizo babble
>>1839668>Pretty reasonable>Became a discount Imperium of Man when Palpatine took back control>Pretty reasonable
>>1840958gonna add:>still bombed planets into total annihilation>cooperated with several clones who have gone completeley batshit crazy>north korea style worshipped darth vader and palpatine like gods despite them being dead>split up into different factions, all fighting each other religiously in massive civil wars just to claim the 'true heritage of the emperor' for themselves>"pretty reasonable"
>>1804764OH N-
>>1840924>wrong, especially for the prequelsYeah and we're not talking about them so they're irrelevant to the first three.>the rebels also have some kind of spiritual-political thing going on, since there are jedi fighting for them, who are some kind of buddhist/hinduist sect that seeks political peace through oneness with everything and compassion. you could argue that this is what the rebellion stands for,The only one that became a public figure was Luke and he really only became a Jedi by the time the war was near its end. Meanwhile Vader was a very public figure and to the galaxy looks like a Jedi so if anything plenty in the rebellion should be wary of Luke also. >though you could ask yourself if the term 'terrorism' really nails it in this case, because from a standpoint of suppressed alien races what rebels do for sure is not 'terrorist' but rather an act of liberation struggle with collateral damages, while what the empire does is true, premeditated terrorism.If we are to go with aliens being suppressed by the empire, which isn't in the movies given that they do work with aliens in IV and V, then it would make a lot more sense that many aliens wouldn't care much for a rebellion being led by humans and would probably truly hate humans and go on to do terrorism against them and their worlds. But nobody writing for the eu gave that much thought.
>>1841046>which isn't in the movies given that they do work with aliens in IV and Vwell yeah, they work with them on a few occasions, but it gets pretty clear that the empire is 'humanocentric'. you dont see any aliens commanding ships in the imperial navy, nor do you see them in the army etc. only humans serve in the imperial military forces, while guys like ackbar, chewbacca, the ugnauts and so forth and so on work actively against the empire. so aliens are portrayed as some kind of diversity factor, even in the ot.
Genuinely what were the devs thinking when they made the maps for this game? Technological limitations aren't an excuse for every map just being tight corridors.
>>1840977yes
>>1838829Even as an 8 year old I thought that Rebel helmets looked comically stupid, whereas I loved the Stormtrooper designs. I'm rooting for the side that looks cooler. If you want to cry about people with Arno Breker avatars attaching themselves to fandoms, then I think Warhammer is more your speed.
like this game
>the faction that is having civil wars inside of its civil wars like it's tno in space are the "reasonable' ones
>>1841026>Difficulty: Captain>Cycle: 239>Income is 20800Skill issue though that's just a standard fleet in Cruel AI.
>>1841555My tactics are 2unorthodox4u
>>1841026eh its not too bad, bulwarks are a pain in the ass but everything else is glass cannons
>>1840977>just to claim the 'true heritage of the emperor'your choice of words is funny, it's just "rule over galaxy as one unchallenged entity"
>>1841801>its not too bad>bulwarks are a pain in the assAnon, bulwarks are about 670 of that fleet's pop cap. Plus, the C-9979s compensate for the bulwarks' two main weaknesses: they provide decent fighter cover and good point defense.
>>1843209nothing focus fire can't fix. Sure it will come at a cost but that's war isnt it
I know it's kinda shit but I just love the Nebulon B
My personal experiences:Sw galactic battlegrounds saga:Games feels bit outdated as it lacks attack move. I'm spoiled by sc/wc3/dawn of war using attack move. Clicking on each individual piece I want to be destroyed is kind of annoying. I maybe doing something wrong.Jedi heroes feel simple. Yeah, Vader is strong as fuck, but apart light regeneration & conversion he does not have force tricks. Every faction feels samey at end of it. Yeah there are some unique numerical differences, access to different tech/unit trees but still, every civ has access to equivalent buildings & troops.Sw empire at war:Really dig asymmetry. Empire/rebels play very differently.Heroes & Jedi heroes are fun. Vader can deflect blasters, crush tanks, crush buildings, blast infantry around him. Really fun. There are a lot of cool mods. Game gives me similar vibes to sw rebellion board game. I really love this game.Sw rebellion.Games is cool, has nice asymmetry. Gives me more boardgame vibes then sw empire at war, although this game inspired board game so it isn't surprising. Jedi heroes are just very strong heroes, they don't have special force tricks, however that they can teach others to be Jedi is fun. Events that increase Luke's power is fun (Luke starts out as force noogie but at some point he fucks off to degobah, and after that he quickly becomes vader-lite. After ep VI event, he captures Vader and emperor while becoming even more stronger (although by that point game is pretty much over). In game encyclopedia is nice time capsule as it has stuff before prequals came into picture. However, game is from olden time so it reminds to master of Orion or empire of fading suns where each game you have to do trial and error way to understand how to play it, or watch YouTube videos. Game is very thematic, but empire at war is still best sw rts for me