[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


3-Year duration 4chan Passes are now available for $45

[Advertise on 4chan]


File: Eaw_keyart.jpg (917 KB, 1521x2148)
917 KB
917 KB JPG
Is there a better Star Wars strategy game?
>>
Yes, it’s called Star Wars Galactic Battlegrounds.
>>
>>1754221
>>1754244
Anons aside from that one mobile game and handful of mods, those are literally the only two strategy games for this franchise.
>>
File: force commander.png (355 KB, 393x493)
355 KB
355 KB PNG
>>1754364
Don't forget Force Commander!
>>
>>1754364
Wrong. Star Wars Rebellion is the best there is
>>
>>1754374
>>
>>1754374
True my bad.
>>1754378
If we are going to pull in /tg/ then I would like to nominate Imperial Assault, but this is /vst/ so no. Fuck I miss old Fantasy Flight... Why do the French (Asmodee in this case not Ubisoft) ruin everything!
>>
>>1754378
>Star Wars Rebellion
Oh shit, never mind this an old ass 4x from 1998. I'll try/search it out thanks anon.
>>
File: 20240511214813_1.jpg (392 KB, 1920x1018)
392 KB
392 KB JPG
ISD's are sexy ships. What do you find the best looking ship?
>>
File: Tector my beloved.jpg (326 KB, 2560x1440)
326 KB
326 KB JPG
>>1754710
Did someone say Tector?
>>
File: star-wars-rebellion_5.jpg (120 KB, 638x478)
120 KB
120 KB JPG
>>1754469
I was talking about the computer game, not the boardgame, ya fool. The latter only exists because of the former, in fact
>>
File: 20240513154844_1.jpg (415 KB, 1920x1018)
415 KB
415 KB JPG
Because of course Delvardus gets the black Executor.
>>
>>1754838
Daala should have a way to get it to if nothing changed.
>>
>>1754821
Man that game was great. Had a lot of balance issues, good fucking god the Rebellion had so many more advantages.
>>
File: 20240513170154_1.jpg (233 KB, 1920x1018)
233 KB
233 KB JPG
Who needs bombers anyway?
>>
File: 20240509194224_1.jpg (233 KB, 1920x1080)
233 KB
233 KB JPG
>>1754710
I'm partial to the Mandator line..

>>1754921
Bombers are a bit less micro-intensive, though they also get killed by AI corvettes.
>>
>>1754899
Imps also had a number of advantages, though less obvious. I appreciate that both sides play very differently from one another
>>
>>1754378
mein neger, the 3D fleet combat is a little bit janky but charming. The ancient pre-prequel Star Wars lore is fascinating.

https://www.youtube.com/watch?v=2eR-nr71i5w
>>
File: Swtiefightercd.jpg (18 KB, 282x352)
18 KB
18 KB JPG
I've been playing a bunch of TIE Fighter recently, and now I'm curious as to how much mods and vanilla reference it.

Which mods let me control Maarek Stele, use XG-1 Gunboats or even Missile Boats, or give me all the fun starfighter types?
>>
File: 20240514220046_1.jpg (254 KB, 1920x1018)
254 KB
254 KB JPG
Night Hammer backing up its support fleet.
>>
>>1755861
Thrawn's Revenge is loaded with TIE Fighter stuff, with Stele himself appearing as either a hero based off Lumiya's Nebulon-B or an assignable hero in later era Empire historicals. The Xg-1 also appears on a variety of ships, though I think the Missile Boat is only limited to Thrawn.
>>
File: 20240514230633_1.jpg (158 KB, 1920x1018)
158 KB
158 KB JPG
Assertor
>>
>>1755996
Probably the ugliest SSD of them all. It's way too wide and fat.
>>
>>1754921
These things are terrifying to face.
And look stupid as hell.
>>
>>1755959
Man, this game is amazing for screenshots. It looks very sexy.
>>1754842
>playing as Daala
>>
File: secutor86.jpg (1.57 MB, 3840x2160)
1.57 MB
1.57 MB JPG
>>1756508
>ugliest SSD
>what is the Secutor
Although the Praetor is pretty ugly too.
>>
>>1756515
The Secutor is just a Star Destroyer, not an SSD. It does suffer from the Assertor's aesthetic crimes even more than the Assertor, though.

>Praetor
The Praetor is fine for a battle cruiser.
>>
>>1755861
its been a while since i played this.
but you could issue orders to your wingmen right?
>>
>>1756564
Yeah, but they were very often useless.
>>
>>1756518
Same length as an Allegiance and that's good enough for me.
And the Praetor is still ugly as sin.
>>
what is the half-baked lore excuse for all the imperial capital ships being shaped like wedges?
>>
>>1756653
It is genuinely a pretty good shape for a warship
With a wedge, you can mount guns all along the hull, and they'll all be able to fire forwards without the chance of hitting each other.
>>
>>1756653
What the other anon said, plus the fact that almost all the ship designs are KDY. It makes sense that a manufacturer would standardize designs to some extent.
>>
>>1756653
it looks like the cool picture of ww1 battle ships straight from the front
>>
When is Revan's revenge dropping? I want to slaughter mandalorians.
>>
>>1756653
There isnt its just a symbolic design Lucas thought of that hard pointy edged designs=evil, which is also why the mon calamaris are nice and round because round=good.
>>
>>1758983
...and they are ugly and also look like dildos
>>
>>1754710
Mommy Dommy Provie
>>
File: Janeway.jpg (26 KB, 560x418)
26 KB
26 KB JPG
>>1758977
>I want to slaughter mandalorians.
Based and Janeway pilled. Republic and/or boots on Mandalore when? Are the Hutts getting a slot too or are they just buffer state fodder?
>>
>>1759324
The three available factions on release will be the Republic, the sith empire and the mandalorians. I think Corey also said that they want to add the hutts in the future, but not at first.
>>
File: Gladiator_Star_Destroyer.jpg (434 KB, 1920x1080)
434 KB
434 KB JPG
>>1754710
Gladiator all day
>>
File: IMG_0425.jpg (56 KB, 1024x576)
56 KB
56 KB JPG
>>1756515
>Calling the Praetor ugly
You are NOT my nigga.
>>
>>1756515
Would happily eat that ’zah
>>
>>1759324
Hutts are going to be an inactive faction this patch cycle, but Corey plans to make them an active faction later. The problem is that the devs have to make new assets for the Hutts, and the Mandalorians, Republic, and Sith are already a lot of work to create full rosters for.
>>
>>1759623
>>1759388
Fair points. I'm trying to think of what figher craft the Hutts would employ at this point alone. They might have make them outta whole cloth like they did with, may Allah forgive me, the Hapans.
>>
File: 20240518215818_1.jpg (308 KB, 1920x1080)
308 KB
308 KB JPG
>New Republic tries attacking Hapes with a massive fleet, including the Viscount
>Gets caught against a full imperial fleet led by a Sovereign
There were no survivors that day
>>
>>1761058
I would have let them have it, the Hapans are the worst faction in this mod.
>>
>>1761303
Why?
>>
>>1761357
They are an irrelevant coomer faction that occupied like a few systems in the EU and never expanded. Pretty sure they were made just so the dev could satisfy his dommy mommy fetish.
>>
>>1761366
They amount to nothing in my playthroughs as they get plowed by Zsinj, the Teradoc Bros, and the Empire proper as they all clash for the Slice and Borderlands.
>>
>>1761366
Their ships are cool though.
>>
>>1761591
Too bad the Hapans dont live long enough
>>
>>1761303
I already killed the Hapans. They're near the top of my shit list in every game because I hate fighting them.
>>
>>1761058
I hope the Sovereign model gets an update soon, it’s current one is fucking hideous.
>>
>>1756653
It's more aerodynamic.
>>
>>1756653
It looks cool.
>>
File: Based Wars.jpg (552 KB, 1772x1856)
552 KB
552 KB JPG
>>1754221
Can you impose Imperial Humano-centrism? Is there a mechanic for that?
>>
>>1764258
Not necessarily, but there may be a few things to help your /pol/ fantasy in thrawn's revenge
>Ysanne Isard makes a bio weapon that exterminates aliens on coruscant in one of the campaigns
>you can kill a lot of different local species as you do ground invasion
>build work camps on worlds with dirty aliens
>kill the slimy hutts and their pathetic attempt at an empire
>>
I didnt play Empire at war since childhood,what are the best mods to play rn?
>>
>>1764519
Thrawn's revenge is the best all around package
Fall of the Republic is like TR, but a bit worse and about the clone wars
Awakening of the rebellion is here if you want something much more complex
>>
>>1764542
Thanks will try em out
>>
>>1761303
I dont like fighting against them, but they make for Ki-no storylines, on my actual zsinj campaign I conpletely took their core and with one planet left they somehow took 3 pentastar, 1 imperial and 2 hand of empire planets and are still kicking, even after slaughtering everyone of their heroes and completely destroying their economy and fleets. They are basically space cockroaches
>>
>>1764393
Never played as the empire (I like comeback stories), what are the changes between the different enpire leaderships ??
>>
How are you supposed to use the Hutt pod walker? It feels pretty squishy, fires slowly and doesn't have much range even when deployed.
>>
>>1765859
Its the only option they really have against multiple heavy vehicles (AT-AT, Pentastar Gunship/ giant tower), cause using 6 of those medium tanks for one atat is not possible when the enemy has 3 or 4, since you lose 2 tanks every enemy shot
Can deal good dmg while other units tank for them
>>
>>1765826
It's mostly the heroes you have available, and some regime changes also come with adjustments to the unit roster. For example, Thrawn gets boarding craft. Different leaders also get different SSDs. Isard gets the Lusyanka, Daala the Knight Hammer.

The most out there regime is definitely Creamy Sheev's as he comes with the Sovereign, the Eclipse, world devastators that grow, undead stormtroopers, rancors, tie droids, etc.
>>1765859
Autoresolve
>>
>>1765925
W8, how does one get thrawn?? Isnt he the leader of the empire of the hand faction ??
>>
>>1765955
He takes charge if Isard dies/you do the project.
Empire of the Hand is the most cucked faction in the mod. They don't count as a warlord, they don't have unique content, your leader leaves you for the empire and they have nothing to do then xd
>>
>>1765956
Now this is cringe
>>
>>1765956
Chiss CHADcendancy will save the unknown regions from being trash soon, trust the plan.
>>
File: 20240527171726_1.jpg (283 KB, 1920x1018)
283 KB
283 KB JPG
Bellator
>>
>>1754221
Its a shame nobody has even come close to making a game that can involve both ground and space combat since.
>>
>>1767276
EaW is truly one of a kind.
>>
>>1765826
>>1765925
The best imperial regime is the Central Comitee of Grand Moffs.
>>
>>1767394
For me, it's:
S tier: Isard, Jax
A tier: Palpatine, Teradoc
B tier: Central Committee, Kaine
C tier: Thrawn, Pallaeon
D tier: Pestege, Zsinj
F tier: Daala, Delvarius
>>
>>1768129
>S tier: Jax
Based. Something about Crimson Empire is a kino regime, and it's one of my favorite start positions.

>F tier: Daala, Delvarius
I get hating Delvardus because he's a jobber, but his roster is so fun that I can't actually hate his faction.
>>
>>1768278
I think that the gachimuchi royal guard's regime is so cool because it takes the general themes of the mod to their logical conclusion.

The way I see it, the mod is generally pretty nihilistic. The empire's fall didn't fix anything, and it started a brutal, decades long war between petty power players and traitors. And unless you're playing the Nu republic, there's little hope for a good outcome.

Jax is the embodiment of these themes - he destroys the Empire's hope for a total victory under Palpatine. He's a murderous traitor that only cares about his own power.

Do you get what I mean?
>>
>>1768129
>D
>Zsinj
Hard disagree, if you get mandalore you win every groundfight by using 6 canderous tanks and 4 raptors and the aggressor capital ships are cheap and destroy other capitals. Only weak point is his bad economy, but one can bumrush csa for that
>>
>>1768800
I dunno, Anon
I know he's the memey fatso, but I just don't find him to be cool.
>>
>>1769400
Arguably the most competent of the warlords in the old lore, aside from Thrawn. Zsinj was the goat.
>>
>>1769400
He got bad heavy vehicles and is weak against heavy armor, its why canderous are so good for him
>>
>>1768289

I mean, it's pretty obvious that the NR is the "hero" faction, and until the Corellians are added in the mod, they'll remain the only hero faction even though most of the content and the fun stuff is on the imperial/warlord side of things.

You play as the NR, the story goes from what you described to the slow but unstoppable spread of democracy across the galaxy. It's not pretty and it's not clear, but eventually, a brighter future for the galaxy is achieved (assuming you ignore the vong and all the other retarded shit that happens after the hand of thrawn books)
>>
File: Does he know.jpg (76 KB, 1280x720)
76 KB
76 KB JPG
>>1769975
>He thinks the Corellians are a good guy faction
>>
>>1769975
I see what you mean.

I suppose you could also make the argument that the Empire under Thrawn (without Palpatine) or under Pallaeon is an alright outcome if you don't mind the lack of democracy.
Too bad the CSA is just a cyberpunk dystopia, they could have been alright if they were a proper CIS holdout.

>assuming you ignore the vong
The devs are planning to add these fuckers though.
>>1770002
Corellia should have got that Aldeeran treatment.
>>
File: 20240601194239_1.jpg (226 KB, 1920x1018)
226 KB
226 KB JPG
Bellator fleet.
>>
File: 000300451.png (534 KB, 685x724)
534 KB
534 KB PNG
lol, lmao
>>
>>1770644
>he doesn't know that the EAWX team is absolutely filled with trannies
Well, at least you can exterminate the LGBTQBRAAAP aliens when you do ground invasions, right?
>>
>>1770644
Even with all the trannies the EaWX team made 2 great mods and still puts out great updates at a decent pace, Corey must have good management skills or a much less retarded team to work with since it hasn’t gone downhill like Anbennar.
>>
>>1770784
I find it fascinating how pure their mods are. Like, I couldn't find anything that was pozzed. The EU is mostly from the pre-culture war era, but still, they did not alter it to suit their agenda.
Kneeling before Corey-sama right now.
>>
>>1770788
I think it's a case of Corey being such a lore autist that it blocks out the tranny nonsense.
>>
>>1770644
>lgbtroons "jokingly" admit to being anti-human
>>
>>1770815
Based nerd oldfag autist cucking the new age troon autists
>>
>>1770815
The power of determined Russians and Autism. The most powerful forces combined.
>>
File: i kneel!.jpg (285 KB, 1920x1080)
285 KB
285 KB JPG
>>1770815
As an old EUfag it's enough to bring a tear to my eye.
>>
I've been replaying AOTR as the Empire, but I've been wondering how you get the IR era upgrade. Before, it used to just be from the Imperial Palace, but I don't see the option appearing.
Do I have to complete a certain story mission? Haven't done the assault on Hoth yet because Vader got captured during an assault on Brentaal IV.
>>
damn I wish remake wasn't an unbalanced buggy piece of shit mod. the space combat looks amazing but every time I get suckered into re-downloading it I remember that the campaign actively punishes you for playing, it crashes constantly, the AI get ubercheats, and the empire is nerfed to shit. I just want to turtle and steamroll the galaxy with high definition death triangles and defender spam, man
>>
>>1772288
Are there any submods that fix the Empire nerfing? I just want to crush the Rebellion with my massive Star Destroyer fleet.
>>
File: it's over.jpg (503 KB, 1920x1080)
503 KB
503 KB JPG
>>1771900
Imperial Remnant? That comes after the Endor mission.
>>
>>1772367
Seems so. I just built the Byss research station, and didn't get it yet. Guess I have to wait until I've basically won the game before I start my TIE defender spam.
>>
>>1770784
>>1770815
I think it's because it's less a tranny issue and more a paradox issue.
Or at least that's my working theory.
>>
>>1773035
It's because Paradox modding is much more narrative focused (which is why EU4 and HOI4 are the most modded), on top of the majority of it consisting of editing .txt files. Empire at War requires you to learn .xml editing at the least, and it's almost all about gameplay. The amount of effort to create a story campaign is so high it takes dedicated autism, which tends to serve as a filter.

Plus, Empire at War is a more niche game than new Paradox titles.
>>
>>1772328
holdouts mod should have a empire favored GC
>>
>>1754374
https://www.youtube.com/watch?v=zAXBcJI0vcU
>>
>>1768129
Is Isard that good? I mean aside from the SSD and a couple Grand Admirals.
>>
>>1769400
He's got a decent hero pool between Screed, Banjeer, and Tyber plus access to semi-decent fighters thanks to the pirates.
>>
>>1773167
Her SSD is a huge boost in early conquests, you can get it before most other factions.

But besides that? I just enjoy holocaust głowie Mommy as a character
>>
>>1773169
All the Imps have decent fighters though, they’re just intended to keep your big ships safe from enemy fighters.
>>
>>1770815
Maybe it was all focused on the Hapans who just suck
>>
https://www.youtube.com/watch?v=ewyg2hebtts
>>
>>1773674
Based and Dark Greeting pilled
>>
>>1773481
You could be right.
"Here you go trannies. Have a faction nobody cares about to ruin."
>>
>>1773481
>>1773899
EUbros, are the Hapas as lame in the lore as they are in the mod?
>>
>>1773957
It's a society completely dominated by women. What do you think? The one time they actually get off their arse and do something half of their fleet gets obliterated in a friendly-fire incident at Fondor.
>>
>>1773998
KWABpans
>>
>>1754221
>Tfw no current build cracked EaW to play mods with
Suffering
>>
>>1774043
It only costs 20 dollars, just buy it.
>>
>>1774044
>Giving money to troon devs so they can buy more hrt
No
>>
File: 1649025964076.png (37 KB, 745x649)
37 KB
37 KB PNG
>>1774047
meds. What the fuck are you even talking about you dumb ape
>>
>>1774047
Petroglyph is one of the only good devs still around, are you insane?
>>
>>1774047
As if the modding community wasnt almost 100% made up of troons
>>
>>1774047
This is what /pol/ poisoning looks like
>>
>>1773957
They're an isolationist power. All they do is sit out fights until the New Republic made overtures to bring them to the table like a political marriage with Leia to garner support to fight Zsinj or refitting their Battle Dragons with modern turbolasers to fight the Vong with.
>>
File: 1715473644367747.jpg (19 KB, 439x290)
19 KB
19 KB JPG
>>1774047
>>
File: 20240606113822_1.jpg (421 KB, 1920x1080)
421 KB
421 KB JPG
>Recommended to have at least 200 galactic pop cap of ships on Endor
Here's hoping 3 full fleets will be enough to deal with the rebel menace.
>>
File: 20240607101319_1.jpg (404 KB, 1920x1080)
404 KB
404 KB JPG
The Empire was victorious in Endor, and I can finally get my Imperial Remnant technology to mass-produce TIE Defenders. Unfortunately, losses were heavy. Captain Needa died in battle, and the Bellator shortly followed.

Nevertheless, the Rebellion has been put on the defense and the Empire shall soon remove the last pockets of resistance.
>>
File: ec-henry-first-image.jpg (158 KB, 1080x1080)
158 KB
158 KB JPG
Have any of the EAWX mods been updated to use EC Henry's Imperial Frigate model?
>>
>>1775263
Not yet no.
>>
File: 20240608213845_1.jpg (282 KB, 1920x1018)
282 KB
282 KB JPG
Executor is a pretty ship.
>>
>>1754221
> Is there a better Star Wars strategy game?
>>
>>1775263
No, but the Age of Legends mod has it in the Zero Command's roster
>>
>>1775058
>>1776245
is there a star destroyer stronger than the executor in EU
>>
>>1776265
Probably the Eclipse. The Emperor's personal flagship.
>>
>>1776265
The Assertor has a denser weapon spread. The Viscount is also designed explicitly to counter any remaining SSDs like Executor.
>>
>>1776265
The Eclipse basically takes the Executor, upscales it, gives it more guns, and then attaches a miniature Death Star superlaser.
The Bellator is stronger in the aesthetic department.
>>
>>1776265
Eclipse and Sovereign classes from the Empire, the NR's Viscount, and maybe some Vong Worldships.
>>
>>1776803
>>1776840
The Executor and Sovereign are mediocre in the mod though, they have barely any weapons for it’s size in exchange for a Superlaser that takes a million hours to recharge.
>>
>>1776868
The Eclipse and Sovereign* my bad
>>
>>1776265
You know, I think it's nice that the classic is still one of the best SSDs in the mod.
>>1776541
The Viscount looks like a turd though
>>1776868
>>1776869
They have the ability to bait the enemy away from their defensive stations though. Unless they have a HV gun, you can just hang back and pop them with the super laser until you win.
>>
>>1770644
Why does that shit have to creep into every mutherfuckin' thing? Disgusting.
>>
>>1770002

Admittedly, I use that in the broadest possible term of "faction that doesn't have danger doritos and tie fighters"

Who knows, given Corey's exhaustive autism, he might add an option for a genuinely good confederation separated from Thracken's bullshit, but I guess the absence of any sort of diplomacy or possibility of truces kind of limits that.
>>
>>1770644
Can Mon Calamari even be those colors? We've seen them run from brown to red with some blackish greys.
>>
File: Ibtisam_big_gun.jpg (778 KB, 796x850)
778 KB
778 KB JPG
>>1778467
There's blues in comics frequently.
>>
>>1759028
Round is considered an attractive shape for women, so yes.
>>1777273
Because it's an imperial invader's banner. It's the last flag allowed to conquer land, hearts, and minds. Now salute it and don't remind anyone the rainbow used to be a thing for Christians, or free from corporate usage.
>>
File: 20240612170246_1.jpg (416 KB, 1920x1018)
416 KB
416 KB JPG
Praetor line is underrated.
>>
>>1779350
The battle cruisers are great, since they're discount SSDs, but the carriers are awful. They lose hangars first and lack the firepower to really tank damage.
>>
File: 20240612172451_1.jpg (288 KB, 1920x1018)
288 KB
288 KB JPG
The perfect fleet comp doesn't exi-
>>
File: 20240612174030_1.jpg (377 KB, 1920x1018)
377 KB
377 KB JPG
Juggernauts are so cool.
>>
>>1779356
Just send in the fighters first, keep your Praetor Carriers in the back until they’ve gone through their fighter complements.
>>
You don't NEED anything other than an Imperial II class SD
>>
>>1779735
I is better.
>>
>>1779770
In both AOTR and TR, ISD-II is superior because it's better as a capital ship. It has more firepower, more durability, and better speed.
The ISD-I is only better for independent ventures, but even a small raid fleet should have some small ships and antifighter to begin with.
>>
>>1773957
>>1773998

They're a matriarchal society descended from a combination of finding pirates in a sector of space, and a hellish amount of rape. They don't really do anything but sit there, and only show up a few times in the EU. Their society is completely fucked in general.

The Fondor incident was also funny because that was Corellians being cunts. There was this ancient super laser thing in space around Corellia and they wanted to turn it on to become independent while the Yuuzhan Vong were actively genociding the entire galaxy. Being the spasmatic retards that they are, the Corellians, at the urging of quite literally everyone including if I remember right the the Peace Corps (a faction allied with the Yuuzhan Vong), they turn it on and it obliterates both the Yuuzhan Vong fleet as well as a good chunk of the New Republic and I believe Imperial Remnant fleets while also making said superweapon permanently unable to be used. This kept the Hapans out of the war for a very long time due to losing so much of their fleet to unrestrained retardation. This is more of an argument for the Corellians being colossal retards than the Hapans being bad, though.
>>
why does ground combat always feel so scuffed
>>
>>1780035
Why are the Corellians such jackasses, they feel like a how to guide on how to ensure the galaxy will never know real peace.
>>
>>1780058
what does that even mean
>>
>>1780125
>Why are the Corellians such jackasses
italian expy
>>
File: 20240613170435_1.jpg (396 KB, 1920x1018)
396 KB
396 KB JPG
Why do Hutt AI love carrier spam?
>>
>>1780265
>Big mob slugs that employ tons of henchmen
>Big ship that uses tiny ships filled with expendable people
I wonder why anon.
>>
>AOTR Empire campaign
>Save 84
>Turn ~130
>Try to load and continue playing
>Game freezes after a couple seconds
Well, I guess the run's over. I had basically won, anyways.

What should I play next? Thinking of either Black Sun (Zann Consortium or IG88) or playing Eriadu Authority in Thrawn's Revenge.
>>
>>1780428
Rebels?
>>
>>1780265
The Hutts are a bunch of mobsters that happen to own entire sectors worth of territory, them using massive carriers to put out tons of expendable assets onto the field to do the killing for them is completely in character, the only other thing they could do that makes as much sense is spamming Dor’bullas to show off their wealth and power.
>>
File: 254px-Ku_battleship.png (61 KB, 254x188)
61 KB
61 KB PNG
>>1780265
huh those ships look like the kusari ships from freelancer
how common is this "asian fan" motif in sci-fi and why do the hutts use it? eufags, does hutt architecture/aesthetic have asian influences?
>>
>>1780707
>why do the hutts use it?
>>
>>1780713
huh, i never got that from the movie but who knows when i last saw it. george did love asian aesthetics
>>
>>1779777
Costs much more, 7 more pop cap for nearly same shields and health, less shield damage
>>
>>1777273
Because we are ruled by a corporate oligarchy and the fag flag represents their power.
>>
>>1780707
Kusari are modelled after chinese Junk style ships
>>1780713
whereas Hutt style ships are more styled after the Arabian Dhow ships since the Hutts are supposed to be like Arabian oil princes in space.
The first asian ships were probably made in southern asia around India so that could explain the similar look between them as having the same general cultural origin.
>>
>>1781070
>Costs much more
Economy is a joke in Thrawn's Revenge, and only matters for SSDs and for the first 10 turns. Your constraints are ship crews (mid game) and construction time.
>7 more pop cap for nearly same shields and health
ISDs are on the front lines, so even marginal gains are worth it. Capital Ships are incredibly squishy in TR, with the Allegiance being the first ship that can actually tank. For that reason, firepower matters a lot, since destroying hard points fast is equivalent to health.
>Less shield damage
That's why you construct Allegiances, strike cruisers, victory-2s, or other ships with ion cannons. This is the only real loss an ISD-2 suffers compared to an ISD-1.

The ISD-2 also has better maneuverability, which makes it more flexible in the line of battle.
>Acceleration
ISD-2 has 0.03 vs ISD-1's 0.025
>Deceleration
.06 vs .05
>Rate of Turn
0.2 vs 0.15
>>
File: 20240616192017_1.jpg (298 KB, 1920x1018)
298 KB
298 KB JPG
Double Praetor.
>>
>>1781651
Its not a 1v1 comparison, its a 3 ISD I vs 2 ISD II cause of cost and a 2 ISD II and a victory vs a 2 ISD II comparison cause of pop cap and early game this matters
>>
>>1782607
>3 ISD I vs 2 ISD II cause of cost
Even at base price (6200 vs 7600, iirc), it's around a 6:5 ratio of price. That's marginal given the superior firepower of the ISD II.
>2 ISD II and a victory vs a 2 ISD II comparison cause of pop cap and early game this matters
Pop cap doesn't matter so much early game, since you don't have 300+ pop cap fleets yet.
>>
>>1780707
I think it boils down to Jabba's sail barge and skiffs being the basis for any and all native Hutt designs.
>>
Why do people hate Hapes? I like how they exist as a unique faction to all the imperials. Both in terms of aesthetics and gameplay.
>>
>>1783676
they're too aggressive for an isolated faction. i've played around with giving the the low aggression ai that's in the mod files and it makes it a bit better imo
>>
>>1783676
They're a pain in the ass that blobs everywhere, and their fleets are obnoxious. Not that powerful, but incredibly annoying to fight.
Also, their stations are overtuned, since they give battle dragons as opposed to just fighters and corvettes like every other faction.
>>
>>1783676
People don't like having to deal with strong frigate spam.
>>
>>1783676
They're just a speed bump that at best gets turned into a buffer state between Zsinj, the Empire, and the Teradoc Bros.
>>
>>1785011
I’ve seen the Hapans do alright despite being wedged between several factions, so that can’t be it.
>>
>>1783676
Space cockroaches with stations that treat capital ships as frigates
>>
File: 20240621140223_1.jpg (424 KB, 1920x1080)
424 KB
424 KB JPG
Just finished the Empire campaign in AOTR on Hard. Some thoughts:
>Black Sun is the designated jobber faction
Not once did they pose a serious threat, and they make securing the core worlds and Galactic North incredibly easy.
>Rebels die once you divide and conquer them
Taking and holding Aridus is one of your best moves, since it divides their central fleet from their southern fleet.
>Lianna is OP
Even 5% cheaper TIEs is a steal. You want to build TIE Avengers or Hunters en masse because of how flexible they are. Its only weakness is its remote position, but a Golan III and Army HQ can let you keep it for a long time.
>Starfighters are your biggest threat early game, corvettes in late game
The Empire melts capital ships and frigates, because ISDs have incredible firepower. However, you have to deal with so many corvettes and starfighters that it's insane. A Ton-Falk can save you early game, but only patience and effort can save you late game.

Finally, economy matters. I think I was spending almost week-by-week until hitting the 50-60k/week mark. The big map means that you have a lot of threats and have to build up a lot of your planets, so every credit counts.
>>
>>1786325
Good job! What do you plan on doing next?
>>
>>1786418
Thinking either Black Sun (building an eco as Xizor/Hutts before going IG-88), replaying the Empire on hardest difficulty, or doing Eriadu Authority in Thrawn's Revenge.
>>
>>1786419
Not a fan of Rebels, I see. Currently doing an EA run myself. They are quite fun. Lots of big ship options if your into that. If you try that though, I highly advise blitzing down Sullust and the nearby NR lands.
>>
Gonna try out that AOTR mod that lets you play as CIS remnants

I don't know why stuff like this is so interesting to me
>>
>>1787669
>Not a fan of Rebels, I see
Last time I played them, I didn't really like their economy, and their ground rosters feel really bland. Black Sun has a worse economy (ironically), but their rosters feel very thematic and unique.
>Currently doing an EA run myself. They are quite fun. Lots of big ship options if your into that. If you try that though, I highly advise blitzing down Sullust and the nearby NR lands
Generally, I lay siege to Sullust and instead try to blitz the Imperial worlds. If you don't legitimacy rush, you lose the fun groups like Storm Commandos.

>>1787676
There's also the AOTR Clone Wars mod coming out, which you might want to look at.
>>
>>1787809
I know about the clone wars mod, but the idea of being remnants trying to keep up with the changing times is more interesting

In clone wars I'd probably play as whatever third party faction they let me play instead
>>
>>1787809
>legitimacy rush, you lose the fun groups like Storm Commandos.
Funny thing is, I blitzed Sullust and then slowed down to turtle for a little but, but still got those commandos. Probably luck on my end though. I will say, they are very good for Eriadu since they are a vehicle focused faction.
>>
File: 20240626230320_1.jpg (299 KB, 1920x1018)
299 KB
299 KB JPG
I really like these Eriadu box tanks.
>>
>>1789505
But only the small and big ones, the medium tanks feel weird
>>
File: 20240627105508_1.jpg (274 KB, 1920x1018)
274 KB
274 KB JPG
Wish me luck.
>>
>>1789847
What are you invading, Anon?
>>
File: 20240627100258_1.jpg (336 KB, 1920x1018)
336 KB
336 KB JPG
AT-ATs giving birth to fresh troops.
>>
>>1789898
My guess is that he's hunting the Yevetha (as evidenced by the thrustships). Probably over a border world.
>>
File: 20240628151122_1.jpg (497 KB, 1920x1018)
497 KB
497 KB JPG
>>1789898
>>1789991
Pretty much that. Managed to take the Duskhan planets shortly after and got this beauty. Once they release the Duskhans as a playable faction, I hope this will be buildable.
>>
File: 20240629014301_1.jpg (157 KB, 1920x1018)
157 KB
157 KB JPG
I am embarrassed to post this.
>>
>>1791166
If it makes you feel any better I always auto ground combat, so my losses sheets look like that all the time.
>>
>>1791166
EoTH’s ground roster is pretty cracked out so those losses are understandable.
>>
>>1791166
>looses a hero
Couldnt be me, I love them and always make em survive
>>
>>1791350
During my Maldrood run, I'd reload every time Tavira died. (I'm quite fond of the little psycho)
>>
>>1754221
Played this one, hard mode as empire, lost galaxy to rebels because didn't manage to build garrisons/fleets and had to annihilate every single planet in the end
>>
Can someone give me the quick rundown on the different empire factions in thrawns revenge?
>>
>>1791724
>Pentastar Alignment
Carrier and transport focused. If you like the Venator, that's the faction for you. Politically, they are corporate and kinda isolationist, they are a bit like a fusion of the empire and CIS.
>Eriadu Authority
Big ship and big vehicle focused. If you have a massive triangle fetish, they are the faction for you. They are like the aristocratic faction of the empire.
>Zsinj
The memey fatso's realm. He mixes imperial units with scum and pirate ones. They also have weird and experimental ships.
>Greater Maldrood
They are focused on smaller and more mobile ships, and have fast attack ground units. They have arguably the best waifu working for them.
>Empire of the Hand
Not actually an imperial warlord, but Thrawn's personal pet project. They have some cool high Tech units, but are very cucked as of now.
>Galactic Empire
The baseline. They have a wide and universal roster and start with stormtroopers. Kinda hard to start with as you'll be fighting on all front, but you have more regimes to choose from than the warlords (Pestege/Isard/Thrawn)
>>
>>1791765
Thanks
>>
>>1791383
Didn't know anything about her, new waifu obtained
>>
Best warlord?
>>
>>1791765
Great rundown. I will add that Zsinj has the best infantry of all imperial factions. Better Stormtroopers and anti-infantry solders with fast running. Eriadu also has a lot of medium vehicles with those box tanks.
>>
>>1791855
Zsinj, and it's not even close.
He's a chubby bastard with a cool stache, and he bullies those gay Dathomir witches.

He parked a single ship over their planet and they can't do a fuckin thing about it.
>>
File: The Zsinjpin.jpg (40 KB, 640x480)
40 KB
40 KB JPG
>>1791855
>>
File: 20240628130003_1.jpg (278 KB, 1920x1018)
278 KB
278 KB JPG
Brave little mauler.
>>
File: Comfy Zsinjpin.png (913 KB, 1280x975)
913 KB
913 KB PNG
>>1791855
Warlord "Only 2% of by body mass is fat" Zsinj then followed by Blitzer Harrask for developing the Deep Core meta for all warlords post Shadow Hand.
>>1791861
Yeah, the Raptors make things so much easier when they're backstopped by AT-APs and A9s. Get enough of those guys swarmed around a turbolaser tower or an AT-AT and it gets deleted in no time.
>>
>>1791874
Kino screenshot

>>1791915
>Blitzer Harrask for developing the Deep Core meta
If only he were capable of doing anything relevant outside of getting gassed by Daala.
>>
>>1791920
He somehow managed to get the Megador and Dominion under his belt.
>>
>>1791927
But never had the crews to actually field them. His crowning achievement was giving Pellaeon two toys.
>>
>>1791861
And he gets zhans ships (aggressor and the frigate are incredible shield killers) and zhan and urai who are op ground heroes (zhan has stealth but gives orbital bombardement)
>>
>>1754710
Oops, wrong vidya
>>
File: 1704859906874052.gif (2.18 MB, 640x480)
2.18 MB
2.18 MB GIF
>>1791855
>>
If EAW 2 was ever made, do you think they should make galactic stage turn-based?
>>
>>1792161
I think real-time is better, unless the turn-based is closer to the way Paradox games handle time. Turn-based makes fleet maneuvers feel too static (such as Battlefleet Gothic: Armada's galactic stage), and prevents the ebb and flow that characterizes fleet maneuvers in Empire at War.
The biggest change to the galactic stage would be if the game let you issue orders while paused. That's what makes large, divided maps hard to manage effectively.
>>
>>1792161
They should keep real time but you should be able to move your units when paused
>>
>>1791999
I did a similar tactic when I got Lumyia, the Storm Commando heroes, Bossk, Lanu Pasiq, and the one stealth pirate hero with a star galleon. Lumiya's Royal Guard Storm Troopers plus landing base spawns of EVO troopers and Raptors padded out the strike force. They cheesed the shit out of the Yevethna.
>>
>>1792161
Real time works well enough. They should really add the option to order units while paused. A multiplayer campaign would also be nice.
Aside from that, I'd like to see a better ground combat system. Maybe something more along the lines of COH?
>>
File: 20240630204703_1.jpg (305 KB, 1920x1018)
305 KB
305 KB JPG
Wish me luck...
>>
>>1792426
Good luck, anon. I always autoresolve my way through that planet; I hate it that much.

Also, shouldn't your economy be a lot higher for that number of planets? You can double-tax most of them, which gives you a crazy good economy. I found myself never struggling for money after cycle 40 or so.
>>
File: 20240630211005_1.jpg (142 KB, 1920x1018)
142 KB
142 KB JPG
That went better then expected.

>>1792440
Really? I typically only build 1 tax agency. I assumed most planets would rebel if I did more then that.
>>
>>1792442
>I assumed most planets would rebel if I did more then that.
After the first tax agency, you need 2 more influence to double tax without issue (except on Kashyyk because Wookies lol). Every planet can get this because filled out building slots in land and space both give out +1 influence. Corporations also give +1 influence. So, for example, Denon can get double tax with Loronar and filled ground buildings or without it and filled ground buildings+filled space structures(so max level base golan, a secondary golan if available, an eco building, and a shipyard). If you're smart with investment early game, the economy snowballs extremely rapidly.
>>
>>1792161
No, but you should be allowed to move units when paused in a planet (sometimes I have to move ground units in space to the ground one by one), be able to que commands (commercial hero moves from home planet to 3 new conquered ones and build basis stations and governor office at once, new ships
move to fleets) and be allowed to give move orders while paused
>>
A question: If I enter dark empire with a warlord faction (zsinj, pentastar, eriadu) do I loose my leader SSD ??
>>
>>1792453
Nope, you keep everything as it was. You just get the extra stuff Sheev brings to the table.
>>
>>1792453
Nah, you keep them along with getting some nice toys and heroes from the Dark Empire. I think Kaine and the PA would get the most SSDs out all the Imperials depending on who you'd integrate.
>Kaine and Reaper
>Sysco and the Vengeance
>Tier 1 SSD hero
>Sovereign Class SSD
>Eclispe class SSD
>Daala with Knight Hammer if you moved to her regime with the EA integrated.
>>
>>1792488
Forgot to add the generic Bellator
>>
File: 20240630232804_1.jpg (417 KB, 1920x1018)
417 KB
417 KB JPG
Rate my army comp.

>>1792443
I will try that on my next run then. I take I should build the second tax agency last then?
>>
>>1792501
>I take I should build the second tax agency last then?
Yes

Pretty based army comp if it means you don't lose hardpoints to damage
>>
File: 20240701145009_1.jpg (294 KB, 1920x1018)
294 KB
294 KB JPG
Finally finished this run. Couldn't take over those two remaining grey planets because Delvardus is obviously better then Palpatine or that Royal Guard guy. it's been fun. Thinking of either doing a Hapen or Corperate run since I just played an imperial faction and already did NR. Alternatively, I've been thinking of doing a run in the Stargate mod.
>>
>>1792817
The CSA's a lot of fun, especially if you rp as a CIS holdout. Unfortunately, they don't have that much flavor, and you have a hard time gettting SSDs
>>
>>1792831
They got Bulwark IIIs and if you invest early enough, TaggeCo Battle Cruisers I know the TaggeCo BCs suck.
>>
>>1792817
Try AOTR if you haven't already. I think the Rebels feel a lot more interesting there because corvettes and starfighters can have much more of an impact, and the capital ship/dreadnought spam isn't as bad. Empire is also fun because capital ships scale hard, while Black Sun is a good challenge faction.
>>
>>1793094
AOTRI and/or Dark Times just updated too for even more replayability as minor factions or CIS remnant once you play as the main ones
>>
>>1767276
They didn't do it here either
>>
>>1793218
>Dark Times just updated too
Last I saw, it's still stuck in 1.08 rather than 1.11. Was the update on a Discord?
>>
>>1756653
Something about old Sith ships using the wedge shape.
>>
>>1780058
Because every mod wants to get clever instead of just copying Age of Empires III. Pride, basically.
>>
>>1791855
Zsinj is best girl
>>
>>1791855
Gameplay-wise, I like Delvardus. He's a retard jobber in canon, but that means all of his positions are fun challenge runs where you have to play smart to make up for his mistakes.
On top of that, his roster is fun. Ground consists of fun tanks, nice aircraft, and useful infantry, while space has great capital ships and battlecruisers plus surprisingly good small ship capability (raider-IIs plus arquitens and galleons are a great combination in every fleet).
>>
>>1793583
It's on steam, albeit it's more a reboot since they felt the mod was too bloated before, only CIS Remnants is playable and the Clone Underground faction(mix of bad batch Rex group and Battlefront 2 anti troopers) WIP and same for any main faction addition beyond one empire hero
>>
File: 20240704101325_1.jpg (307 KB, 1920x1018)
307 KB
307 KB JPG
Been playing the Stargate mod with the Pegasus Prelude. It's fun, though it certainly needs work. Stargate has some weird but cool ships.
>>
File: 1717063361039817.webm (3.85 MB, 1280x720)
3.85 MB
3.85 MB WEBM
Recently started playing EAW again and tried out FOTR for the first time. I'm hooked again.
>>
>>1795045
That's a lot of Sajins. Playing as Republic? Never tried them before, only played CIS (the good guys) and the Hutts so far. How do they play?
>>
>>1795063
I'm only on my 2nd playthrough and still learning mechanics as I go but so far it's been Venators and Victory IIs for their fighter supply and guns to counter the CIS' seemingly unlimited fighter count
>>
>>1795045
I recently decided to give FOTR a spin as well.
I've just finished Hunt for the Malevolence, and I'm really digging the whole historic conflicts thing. It's extremely fluffy, playing through the show events. Of course, I'm playing as the good guys (CIS)
>>
File: 20240705121356_1.jpg (212 KB, 1920x1018)
212 KB
212 KB JPG
Any suggestions to improve this fleet comp? I tried to get 4 lucherhulks, but they wouldn't fit.
>>
>>1795382
For the CSA?
The lucrehulk is an excellent tank, but you'll need support for it.
So aside from those, I'd definitely pick up a few interdictor ships. You'll need a few small picket ships to shoot down the 5 trillion missiles heading for your donuts. Finally, you'll need DPS ships like victories and recursants. More carriers can also help, so pick up things like the Captor from the ship market.
>>
>>1795045
why is this webm 1 minute and 30 seconds lmao. Change the fucking camera angle
>>
File: Zrzut ekranu (716).png (2.84 MB, 1920x1080)
2.84 MB
2.84 MB PNG
Total clone death
Total Kamino destruction
Billions must die
>>
>>1795390
No
>>
File: Zrzut ekranu (729).png (2.03 MB, 1920x1080)
2.03 MB
2.03 MB PNG
>>1795513
Kuat is gone.
Creamy Sheev seemed surprised at how successful I was.
>>
File: 1712649485210094.png (508 KB, 748x1178)
508 KB
508 KB PNG
>>1795513
>Zrzut ekranu (716).png
>Zrzut ekranu (729).png
>>
>>1796284
:(
>>
>>1796287
Is that Republic at War?
>>
>>1796289
Nope, Fall of the Republic. The sister mod to Thrawn's Revenge.
Much less bullshit than RaW
>>
>>1796291
Whats so bullshit about it ?? Only played TR
>>
>>1796317
Not sure how it is now, but back when I played it a few years ago, attacking was basically impossible.
Namely, due to the fact that buildings spawn units endlessly on the defense.
You'd need like 3x the enemy fleet for the larger stations/better developed planets.

Imagine how infuriating it would be if, say, Eriadu spawned Allegiance Battlecruisers every time you destroy one when attacking their capital.
>>
>>1796317
Its basically like TR but in CW. Similar mechanics.
>>
File: 1694596742050824.jpg (92 KB, 1171x878)
92 KB
92 KB JPG
>tfw you pull off a basic flank maneuver
>>
>>1796486
>mfw I defeat a size 450 fleet with my 400 fleet
I swear, this game is excellent at making you *feel* like you're the best tactician in the world
>>
>>1796501
>keep small fleet on planet and bigger reinforcement fleet on other closeby planet
>small fleet gets invaded by relatively small enemy fleet
>retreat
>counterattack with the large reserve fleet
>destroy enemy fleet with ease
I am a military genius
>>
Yep, it's beers and EAW time
>>
how RP autistic do you get in your campaigns?
>>
>>1796501
But do you know about art?
>>
>>1796667
Lets see
>Zsinj: Bumrush gm to save my friend, get all influence units cause hes the muh clobbed together warlord faction
>Empire: Only build star destroyers and ssds, never frigates. Only use at at, at st and stormtroopers on ground assault, never retread, never use stealth attacks
>Maldrood: All fleets are made up out of 2 altors and 160 pop worth of frigates
>Csa: Fleets are 3 lucrehulks, geiund battle are autoresolved by swnsing in 70 pop wirth of battle droids
>>
File: Man of integrity.png (392 KB, 640x478)
392 KB
392 KB PNG
>>1796897
>Zsinj: Bumrush gm to save my friend, get all influence units cause hes the muh clobbed together warlord faction
Based and friendpilled. No discount hero left behind
>>
>>1796667
Depends on who I'm playing as.
>Zsinj: Like >>1796897, sieze the Greater Maldrood and eek out enough legtimacy to absorb them first and get my buddy Governor out and the CCVSDs in my fold. Then lay siege to the CSA.
>Eriadu: Hold the Deep Core long enough for the main forces to link up with the holdouts. Hope the minor warlord Gacha gives me the Storm Trooper group, the Eldrood Squadron, and Commonor Group to recreate Death Squadron.
>Greater Maldrood: Write off the Deep Core and commit to a fighting retreat back to their main space and attempt to take Balmorra and Kuat in the counter attack.
>>
how would you fix ground combat?
>>
>>1796325
Ok thats bullshit
>>
>>1797027
Ground combat is ok in tr, maybe make medium/light vehicles faster and more hard hitting so that you can actually "flank" heavy vehicles (you can flank em but they still take down 4 medium vecs for one heavy)/ rush to destroy 1 or 2 buildings and then retreat, instead of always breaking the lines with 4 heavy vehicles followed by 6 support unitd (not that I dont like my heavy at at or canderous tanks or that this shouldnt be the best tactic, but one should be able to switch it up, send in 2 lights to draw then out and kill the base with 8 mediums)
>>
>>1790743
Ah yes, the BOMB ship.
>fly main imperial fleet into a droid planet with over a dozen donut ships
>10 minutes of unbearable FPS later I fly out
>fly back in with the Rakehell and shove it down their throats
>BOOM all fighters die, fps goes up dramatically
>>
File: 1666044486185470.jpg (86 KB, 812x500)
86 KB
86 KB JPG
>>1796486
>>
File: 1482279806604.jpg (35 KB, 700x294)
35 KB
35 KB JPG
>>1796568
God that becomes so fucking mind numbbingly awful on cruel admiral for me.
>leave a decent fleet on a planet
>AI attacks with deathstar insane fleet

>leave nothing on a planet hardly
>AI attacks with shit fleet
>counter attack and destroy it easily
>have to fight that exact same battle again and again for hours
>>
>>1797027
>>1797074
I wish infantry were tankier in TR. Personally though I think things are as good as they're gonna get rn for eaw mods in ground rn. Sure we could improve tiny things but the pathing is the true killer in empire at war ground combat. And it doesn't have enough mechanics to make it feel tactical. They try but at the end of the day big spam of units and inevitably taking damage is the name of the game. It needs ways to be more tactically complex like other ground RTS games and I don't think it's possible in the engine.
>>
>>1797480
I stopped playing on Cruel for that reason. It just makes enemy fleets tedious to fight, and they basically amount to the cycle you describe or
>Hyperspace in with 300 pop cap fleet
>Snipe a couple ships
>Hyperspace out
>Repeat until they're gone

>>1797483
AOTR does a pretty good job with pathfinding and movement.
>>
>>1797483
This, pathfinding completely destrlys land battles, infantary and small vehicles should walk not collide with medium and heavy vecs, that would be my bandage fix
>>
File: 1478578108229.jpg (118 KB, 672x852)
118 KB
118 KB JPG
>>1797532
I like how aotr feels much more tactical but the unit rosters and heroes in it are not to my tastes. It's like this weird mish mash of canon, eu, and fannon shit that I find unpleasant. I also don't really feel like the pathing is better. The units are just slower often times. Trying to get veers to go the right way or watching my AT STs or AT PTs slowly turn around in aotr while being pulverized is infuriating. The fact ground forces are so expensive in aotr makes annoying ground combats even more tiresome. I like how aotr has hull hardpoints so you can kill ships outright instead of wasting damage on hardpoints or if you have something like bombers you can raid and cripple key elements of enemy ships.
>>
>>1797931
>I like how aotr feels much more tactical but the unit rosters and heroes in it are not to my tastes. It's like this weird mish mash of canon, eu, and fannon shit that I find unpleasant
Most of it is EU, with bits of canon. Thrawn's Revenge isn't so different in that regard, and the fanon isn't too egregious from my memories. The worst cases I can think of are the Imperial-III SD and the Rebellion's Liberation Venator.

>I also don't really feel like the pathing is better
It depends a lot on the unit. AT-ATs have good pathing from my experiences, but they're still breakthrough units that are designed to push forward. The real units I found had pathing problems were the hovertanks. TX-130s were some of the best units in the Empire roster, but they could be very slow to respond at times.
>The units are just slower often times
Many maps have narrower pathways, which slows things down. Yavin IV is a slog to invade without artillery for that reason.
>The fact ground forces are so expensive in aotr makes annoying ground combats even more tiresome
The Empire is uniquely expensive, from what I've found. Using even a couple army support troopers saves you a lot of money in the long run.
>>
https://www.youtube.com/watch?v=I-BzYBCofTU
They found out about the game
>>
>>1799362
>CIS battle droid spam
Great taste
>>
>>1799362
Who is 'they'?
>>
>>1799362
>Dropping a orbital bombardment on Anakin
Based
>>
File: LJfKUlf.jpg (18 KB, 639x475)
18 KB
18 KB JPG
>>1799362
>>
>>1799484
Them
>>
File: lel.webm (3.92 MB, 1920x1080)
3.92 MB
3.92 MB WEBM
>>
>>1800134
Hypervelocity gun, my beloved
I love to fire it at the engines of AI battlecruisers
>>
File: 20240712194434_1.jpg (366 KB, 1920x1018)
366 KB
366 KB JPG
CSA in action.
>>
>>1799484
Leviathan - the Normie Horde, the brainless mass which consumes and destroys all things

Doom is upon us all
>>
>>1800149
W8, you can actually direct where it is hitting ??
>>
>>1800763
Pretty sure you can, just click on the specific hardpoint
It won't always hit what you want due to the enemy moving.
>>1800215
Lovely screenshot, anon-kun
>>1800246
If EaWx wasn't ruined by the tranny horde, normies won't even make a dent.
Rest easy.
>>
Anyone knows a better way of editing textures in Blender than blindly dragging the vertices around in the UV map?
>>
File: file.png (1.4 MB, 1560x780)
1.4 MB
1.4 MB PNG
I find it funny how shotguns are a thing in multiple other games in the franchise but the only way to have them in EaW is to multiplicate the hardpoints for each shot
>>1754710
Lucrehulk my beloved
>>1765859
You edit it to be a real AT-AP
>>1797027
>improve pathing like others said
>make infantry and small vehicles get out of the fucking way or just remove friendly unit collision altogether
>make the AI take terrain into consideration before shooting
>make infantry in containers more independent
>add a simple spatial armor system i.e. a million T2-Bs can't just brute force an AT-AT from the front
>either add dynamic cover for infantry like CoH or just import Blitzkrieg's stance/building system (which technically should be possible barring UI issues)
>>
File: Venator.jpg (596 KB, 3840x2160)
596 KB
596 KB JPG
>>1754710
>>
What mods are fun for a casual player?
I'm not yet ready for Thrawn and Awakening
>>
>>1801189
Thrawn's Revenge is actually a good start for casual players. Just pick an easier faction like the Pentastar Alignment or New Republic and you'll pick up fast.
>>
>>1801189
>>1801191
I'd say Age of Legends is a decent one too.
>>
and another question
what Clone Wars mod is the best? The Fall of the Rep I guess?
>>
>>1801204
By merit of being not broken like RaW?
>>
>>1801204
I would say FOTR, though it depends.

RaW plays more like vanilla its systems and design. It pretty much styles itself as an expansion to the base game. FOTR, meanwhile is basically TR but in the Clone Wars. There's also the Clone Wars mod, which sort of does its own thing, but is closer to vanilla in terms of gameplay and heavily prefers the Clone Wars cartoon. And of course, the AOTR devs are making a Clone Wars mod, but that will likely be at least as complex as AOTR, which is the hardest mod out there. Very good though, just not new player friendly.
>>
>>1754816
I wish it wasn't just a medium turbolaser boat, it always felt to me that the Tector would maximize firepower and armor while trading off flexibility from the loss of the hangars.
>>
>>1801240
What makes AOTR different from TR ??
How is it harder ??
>>
>>1801419
TR is more arcady and incentivises building ships with higher tonnages; point-defense ships are way too good at countering missiles. Smaller cruisers being neither survivable nor cost-effective to choose them as opposed to capital ships. I feel that TR battles generally come down to which side has the better commandship, shipyard entrenchment + HVG combo, or the highest firepower density.

In AOTR, you are much more resource starved and building your infrastructure takes way more time, which means that you will be more vulnerable and battles becoming more strategic; winning a battle but losing a capital ship can cause your front to crumble in a few weeks time. Gameplay is more complex with unit types and exploiting them is the key to victory.
>>
>>1801429
>Gameplay is more complex with unit types and exploiting them is the key to victory.
sounds exactly like
>incentivises building ships with higher tonnages; point-defense ships are way too good at countering missiles. Smaller cruisers being neither survivable nor cost-effective to choose them as opposed to capital ships. I feel that TR battles generally come down to which side has the better commandship, shipyard entrenchment + HVG combo, or the highest firepower density.
>>
>>1801438
What do you mean exactly?

You are not incentivised in going for just higher tonnage in AOTR. Capital ships requires extensive research and infrastructure before they can be fielded. And just because you field them doesn't mean that you get a free 'I win' card (unless it is an SSD, but by then, you have already practically won galactic conquest, and that goes for both mods), because they need to be supported. Ships below larger cruisers have a better cost-utility ratio in AOTR, making them more viable, as opposed to just getting an additional star destroyer/dauntless in your fleet.
>>
>>1801484
I think you're selling EaWX short here.
Large ships do have a very clear counter. Namely, fighter and bomber spam. Without enough support vessels, a horde of bombers will chew through the heaviest ships before they can reach your main line.
>>
>>1801419
In general, I'd say it's more complex. Small units are much better at punching up, with Rebel CR-90s and X-Wings being serious threats in AOTR whereas they're practically chaff/point defense in TR.
Units have better mobility, too, so an Alliance Assault Frigate can actually do hit-and-run attacks in AOTR but would get blasted to pieces in TR (this might change with 3.5, since I heard that they're increasing unit mobility across the board).
Finally, the economies are a lot more nuanced. TR is all about spamming tax agencies and mines, and it quickly snowballs. AOTR grows much slower and steadily.

>>1801438
nta, but Star Destroyers in Thrawn's Revenge tend to feel too squishy for frontline combat. Your basic "ship of the line" in that mod is the Allegiance Battlecruiser, because it can actually fight up front without getting blasted apart.

>>1801499
>Large ships do have a very clear counter. Namely, fighter and bomber spam. Without enough support vessels
In TR, you only need 4-5 support vessels to clear fighter and bomber spam. That's 4-5 pop cap for the cost of a frigate.
>>
>>1801499
My intent is not to discredit that mod, but it is more superficial and arcade-like in its gameplay mechanics when compared to AOTR. Higher TTK, hardpoint and hardpoint-less weaponry system, fighter combat and weapon roles makes AOTR demand a more deliberate and tactical approach in your battles.

It is for example absolutely ridiculous that the support vessels in EaWX have reload times for their point defense ranging in 0.1-0.5 s when bombers have reload times of 10-50 s. Just a few point defense corvettes neuters all missile-using ships up to and including Victories. So why even bother using them? Just spam point defense escorts and capitals, the capitals even bring along multiple fighters. Again, you are incentivised to use heavy tonnage with a few support ships unless you are going for a carrier-spam fleet.
>>
>>1801484
>What do you mean exactly?
I mean that everything you said about Thrawn's Revenge applies to your provided AOTR thesis of
>Gameplay is more complex with unit types and exploiting them is the key to victory.
You proceeded to list out how there are a bunch of different unit types in TR that do a bunch of different things and exploiting their optimal use cases is the key to victory. Not to mention additional depth like entrenchment, garrisons, asymmetric faction ship design, etc
>>
>>1801534
I didn't explain it well enough, >>1801519 does it better.
>>
>>1801429
>>1801438
>>1801484
>>1801499
>>1801519
>>1801530
>>1801534
But AOTR only has like 2 or 3 facrions right ?? What I like about TR is the multiple factions and how they interact, the hutts taking rebel capital and eriadu demolishing them in the south are making the rebels a non factor in my actual playthtrough
>>
>>1801568
That's why I personally like TR the most. The faction and ship diversity is neat. Also, it's easier to get into, as you have a smaller realm to manage at the start.
>>
But I need a super autistic Star Wars game. I must micromanage all supply routes.
>>
>>1801568
Yeah that's true. There are minor factions but they are only inconvient towards the player. You could say that Black sun is in itself four factions as they through research, turns into four different and incompatible factions
>Mandalorians
>Xizor (pirates and refitted civilian ships)
>IG-88 droid revolution (refitted separatist ships)
>Hutts
>>
>>1801568
>What I like about TR is the multiple factions and how they interact
It makes the early game more fun, but it also means you snowball way too fast. Once you conquer 1 or 2 other factions, you've basically won the entire campaign because none of the others can oppose you. 3-4 factions is the ideal for this, since it leaves enough room for dynamic conflicts but doesn't overly bloat things.
>>
>>1801607
Thats what cruel admiral is for
>>
>>1801755
It doesn't fix that, either. You just have to set up a few hypervelocity gun fortress worlds to deal with enemy death stacks while you otherwise snowball as usual, and it intensifies the problem with needing large ships that can survive 300 pop cap engagements past 10 seconds.
>>
File: 1699290213269031.png (188 KB, 347x360)
188 KB
188 KB PNG
>9 fps on the galaxy map in FOTR
Is this normal?
>>
>>1801607
That only really happens in the lategame, in my experience. By the time you unite your region, it is highly likely that the other half of the galaxy is dominated by another power. Pentastar and the the Nu Republic are the best at it.
>>1801769
>problem
Come on, Anon. Everyone loves huge fucking triangles
>>
File: 78545-StarWarsChess.jpg (73 KB, 640x480)
73 KB
73 KB JPG
>>1754221
>>
>>1801770
Is it just starting up?
>>
is this game rts or 4X?
>>
>>1802114
It definitely leans much more into the classic RTS territory, but there are some 4x mechanics, especially with the mods.
>>
>>1802114
Not much in the way of exploration, so it isn't really a 4X.
>>
>>1802114
what the fuck are you people saying
it's a real-time 4X strategy gameplay layer with managing your planets and fleets, combined with real-time tactics layer where you command armies on a battlefield/in space
>>
>>1802501
>Explore
>Expand
>Exploit
>Exterminate
I fail to see when in Empire at War you explore, which is a key pillar. The galaxy map is closer to being grand strategy than 4X.
>>
>>1802605
Technically, the From the ground up mode has some exploration when you're dealing with planets controlled by independents
>>
>>1802605
is scouting not a crucial game mechanic? There is no constant stream of new planets to conquer and explore because this is not a roguelike.
>>
>>1802108
Nah it's throughout the game. May have something to do with unit count or my pc is just a potato now.
>>
File: x85.png (176 KB, 1314x560)
176 KB
176 KB PNG
What the fuck is Trench doing?
>>
File: Kedalbe_battleship2.jpg (39 KB, 610x500)
39 KB
39 KB JPG
For me it's the Kedalbe Battleship
>>
>>1803007
It vexes me that ships in EAW don't have cannons.
>>
>>1802978
He really wants to use those Retail Caucus droids.
>>
>>1802792
>rougelike eaw
I hope the modders see this
>>
>>1803233
there's the 'make your own custom galactic conquest' in TR that uses rng to seed starting forces and starting factions so that's a step in the right direction
>>
>>1803485
It bugs the shit out of me that single-planet start in TR is no longer on a random planet. Like, NR always starts on fucking Yavin. Come on, gimme an *actually* random beginning state.
>>
>>1803485
I dont know if it works that way, but I had in mind that you could research a fixed numbers of corvettes/small big frigates and capitals, and also ground units so that you would get randomized rosters and you could only decide what to research (I need fighter killer frigates cause I drafted tector, homw ones and kedalbe battle ships so I research 2 frigates, but get bucaneer and star galleon so I am fucked against a carrier fleet but dominate every capital heavy fleet)
>>
>>1801878
Why does Luke look like he's preparing to piss?
>>
>>1803824
Who said he isn't?
>>
>>1801578
The micromanaging is what makes so many mods unappealing.
>>
>>1804143
This, I dont need to mine for ore, drill for oil and build power plants for energy, then use oil and energy to generate fuel, oil and ore to create metals amd then use metal and oil to build ships. Ship crew and credits are enough
>>
File: 20240719161447_1.jpg (213 KB, 1920x1018)
213 KB
213 KB JPG
Bulwarks are underrated.
>>
>>1804372
Try using the Mark-IIs in the CIS campaign. Those things are beasts. More firepower and durability than a Star Destroyer for equivalent pop cap.

>>1804367
>Ship crew and credits are enough
Even just credits (and time) can be enough, if you look at mods like AOTR where infrastructure takes time and effort to really build up.
Ship crews do a good role in TR by preventing people from getting too many dreadnoughts in the very early game, though, so they serve an important anti-snowball role.
>>
File: 20240719161638_1.jpg (385 KB, 1920x1018)
385 KB
385 KB JPG
>>1804377
I know there good, though I didn't use them often in my last CIS run. Sadly, this is CSA so I don't have access to them. I'm kind of tying to get a nice heavy turbolaser ship fleet to support my Lucherhulks. It's working pretty well, though I did replace the Captor with a Providence, which I want to try replacing with another Bulwark.
>>
>>1804378
>I know there good, though I didn't use them often in my last CIS run
You tend not to, because you get them in the late game when you've probably won already.
>It's working pretty well, though I did replace the Captor with a Providence, which I want to try replacing with another Bulwark.
At this point, I'd advise you replace it with corvettes and artillery. Some point defense and long-range firepower will go a long away. Your Lucrehulks are already good at killing corvettes (the main threat to fighter superiority), but you'll want anti-fighter to protect the bulwarks from bombs.
>>
Yep, it's a beer, chips, and EAW Friday night.
>>
File: 111.png (262 KB, 1138x378)
262 KB
262 KB PNG
>>1802978
He's growing stronger...
>>
File: power.jpg (25 KB, 390x398)
25 KB
25 KB JPG
>>1804764
>>
Any reason to use a vengeance SSD over a executor (besides being a cool space dagger) ?? Half the guns for only 40 pop cap less
>>
>>1804840
Less pop cap, really. You could fit an extra ISD or 2 into it.
>>
>>1804854
But executor>vengeance and ISD
If you add 20 pop cap of screen corvettes and 20 dps coevettes like buccaneer its ok
>>
Is Star Wars a cursed Franchise? I ask because I'm genuinly amused by how much they have been fucking up in every department. Games, movies, miniature games, comic books, even tv shows to a certain extent.
>>
>>1805154
It was bigger in the 90ies and early 2000s, but disney killed it for good
>>
>>1804840
40 pop cap is a lot, and the main utility of an SSD comes from its shields+hull size rather than pure firepower.
>>
File: 20240719135622_1.jpg (228 KB, 1920x1080)
228 KB
228 KB JPG
>AOTR
>Empire sends 151 galactic pop cap fleet to your shipyard planet
>Has an ion cannon and major starfighter complement
>Picrel occurs
The Rebellion is pretty crazy in space battles.
>>
>>1805154
Not cursed, it was Disney that has royally fucked it up. It would be better if Lucas simply left it to die, but that greedy fat fuck wanted the money.
>>
Was there ever a lore connection between Recusants and MC30cs?
>>
>>1806570
>left it to die
My 55 year old boomer western uncle loves star wars cause hw grew up with it
My mentally challanged zoomer cousin loves star wars cause of the clone series
I love star wars cause of the video games and the movies
The 8 year old kids at my judo class love star wars causw of the lego
It was 2 big 2 fail, but then came the mouse
>>
>>1806570
It's really fascinating how unimaginably hard Disney fumbled this whole affair. They were in a position almost impossible to fuck up and somehow took a series that had survived Holiday Special and Attack of the Clones to any news being met with apathy, their newest slop scoring record lows at just under 4 stars on IMDB somewhat undeservedly so since the last five or so shows were way worse and had created dozens of faggots making a quite comfortable living shitting on their latest failures on Youtube.
>>
>>1806679
It's probably because the designers come from the same planet. Recusants (and Providences) were designed by the Quarren, while MC30cs were Mon Calamari. Both came from the same planet of Mon Cala/Dac.
>>
https://www.youtube.com/watch?v=TuTMVh67wFE
>>
>>1792161
I think it should be a game option as that would make multiplayer campaigns much more feasible.
>>
>>1809160
Real time with pause and chained commands should be good enough, gives more freedom than: move max 3 fleets per round
>>
>>1780713
>Luxury Sail Barge
Looks like they forgot the luxury part, or do the hutts consider rust and weathered steel to be luxurious?
>>
>>1754221
Yeah. They are Stormgate and Immortal gates of pyre
>>
File: nal hutta.png (2.11 MB, 1920x808)
2.11 MB
2.11 MB PNG
>>1809946
anon, Nal Hutta means "pearl" in huttese. Pic related
>>
>>1809946
Jabba's sail barge was in constant operation on Tatooine, a rough desert world. Makes sense that it's a bit beaten up.
>>
>>1805731
I've been steamrolling as the Empire in GC and there were several times where I had fleets of Victories slowly chipped away by stacks of over a hundred A-Wing squadrons.
I've got a couple dozen planets left to auto-resolve, but I've corned one last fleet that has 118 A-Wings. I plan on throwing a fleet of 200 TIE Defenders at them.
>>
>>1805731
Damn, your pretty good at this game.
>>
Which faction has the best aesthetics?
>>
File: pentastarfu.jpg (59 KB, 728x532)
59 KB
59 KB JPG
>>1814373
Pentastar Alignment by a country mile.
>>
>>1794825
Pretty fucking neat
>>
>>1814373
Hapans, and I hate those space cockroaches
>>
File: 1622305046093.png (353 KB, 366x772)
353 KB
353 KB PNG
>>1814373
Only held back from the best looking in every category by the Acclamators and lack of a super dreadnought/proper heavy armor
>>
>>1814373
Of the TR factions, Eriadu Authority
>Giant triangles and big spheres in space
>Swarm of boxes on land
In AOTR, the Empire. It's the faction where I felt every unit was aesthetic.
Clone wars, the CIS. Lucas was just too good at ship design.
>>
>>1754221
Yeah. It is called Gates of pyre
>>
>>1819721
that's not star wars. go shill elsewhere retard.
>>
>>1819722
that's just the paid jeet doing his daily gates of pyre /vst/ rounds. The vidya butts of this board
>>
>>1814373
New Republic
>>
>>1754221
>Still no cracked updated version
>>
>>1821528
Oh come on, how fucking poor are you?
The game is great and cheap as fuck, especially on steam sales.
>>
File: 20240814115334_1.jpg (215 KB, 1920x1018)
215 KB
215 KB JPG
Dreadnaughts
>>
>>1816326
I'm hoping they get fleshed out soon with their own mechanics. They're very boring and el-generico currently
>>
>>1821955
>called dreadnought
>classified a cruiser
>actually a frigate
>>
>>1821794
>Giving money to troon developers so they can buy more HRT
Nope
>>
Why are ships' guns so small relative to their size? It's not like big guns don't exist as both the Recusant and the Munificent have a fuck-off battery
>>
>>1822367
>Troon developers
Do you know something that we don't know? Share it with the rest of the class then.
>>
>>1822703
he probably thinks corey's team is getting money for empire at war sales, because he's a goddamn retard
>>
>>1822703
>Works with computer = troon
No exceptions
>>
File: 20240815114636_1.jpg (210 KB, 1920x1018)
210 KB
210 KB JPG
More Dreadnaught.

>>1822362
its what make it so powerful, enemy fleets cannot properly counter them without designating them

>>1822710
Obviously they are. Disney made a secret deal with them to shill Disney stuff while getting money from EAW sales.
>>
>>1822848
>tfw made a mod for kotor2 and never got a dime from obsidian
fucking gamestop
>>
>>1754374
>>1754221
>>1754378
Spoonfeed me, how are these games, their pros and cons
>>
>>1822367
Imagine being this buckbroken by twitter culture wars
>>
>>1822826
>Practically all store tills are now computers
Wallmart 2 troon pipeline confirmed true!
>>
>>1822876
Pros:
>Fun space combat, with the hardpoint system offering fun tactical options when fighting larger ships.
>Screenshot-friendly and can be quite cinematic, especially with that camera mode.
>Lots of cool Star Wars units and heroes to play around with, which is great if you like Star Wars.
>Galactic conquest, space and ground battles offer a lot of variety.
>Great modding scene. Some change the game drastically while making it more fun.
>Lots of potential playtime between the campaigns and mods.
>Pretty cheap these days if you don't feel like pirating, at least when its on sale, which is common.
>Runs well on older hardware (discounting some of the larger mods).

Cons:
>While still fun, the vanilla game does feel a bit dated at times, so most of the fun your going to get is from the mods. Most discussion and screenshots revolve around mods.
>Ground combat is generally seen as much worse then space. A lot of people don't like it (though a lot of mods do improve it drastically, to the point where I actually enjoy them in those).
>GOG version is a trap since a lot of the more modern mods wont work on it.
>Longer Galactic Conquest campaigns can feel like a slog once you become the strongest power.
>Pathfinding can be shit.
>MP is functional, but there aren't many players.
>No borderless window. Even in windowed mode, you can't alt tab without the game just freezing, which can be very annoying for slower battles.
>Some battles can be on the slower side, especially when you set up your fleets and armies in the perfect position and your just waiting for them to kill the enemy.

Overall, I love the game, but its age and reliance on modding does show at times. If you want to get it, I would advise trying the vanilla tutorial, maybe the campaigns and then going to mods. Just avoid AOTR as a first one, as while it is a very impressive mod, its also very hard and complex compared to others.
>>
>>1822367
>Schizo meltdown out of nowhere again
>>
>>1823216
Happens all the time.
>>
>>1822367
Aww sweet, a schitzo thread!
>>
>>1796667
in thrawns revenge I liberated Kessel with just Han, Chewie and Luke. That was cool. In an earlier version of the mod it was just a skeleton crew guarding it but this time around they had an AT-AT as well as some ATST's bolstering the stormtroopers. I had Han run interference, Chewie jacked the ATAT and Luke took down the prisons to bolster my own numbers with the prisoners. It was great.
>>
>>1827990
>Han, Chewie and Luke
I know it makes much more sense, but non-jedi heroes are so disappointing in TR/FotR
>>
>>1828798
Vehicle heroes are the worst because they disappear so quickly. At least infantry heroes are hard to kill.
>>
I'm going to spam out munificients to supplement my fleets as the imperial remnant, I'll let you guys know how it goes
>>
>>1832330
That might be easier with Pentastar or Zsinj since you need to conquer Muunalist first. Possibly CSA since you have a chance of getting munis as part of the ship market.
>>
>>1832362
I already took Muunilinst and integrated the PA, I'm good to go
>>
>>1832432
Based. Are munificents actually good? They always felt too fragile for me, but maybe they are good when massed.
>>
>>1832465
Ran a quick test: 4 of them can take out an ISD I , any fewer and the ISD can chew through them too fast (especially their single ultra heavy turbolaser)
>>
File: 20240812140443_1.jpg (199 KB, 1920x1080)
199 KB
199 KB JPG
Finished an Empire game of Thrawn's Revenge on the big Known Galaxy map and figured I should try to give a recap. Broad thoughts:

Cruel Admiral is a horrible difficulty setting. I enabled it after I integrated the PA and had a functioning economy, but its consequences were fairly underwhelming. AI deathstacks are too easy to skirmish down and/or cheese to death. I only kept it throughout because it gave bragging rights.
I did this campaign right after playing AOTR, and the difference is immense. It feels straight-up encouraged to spam ISDs and lancer frigates, whereas I would get punished hard in AOTR if I did that. AI fleets likewise tend towards deathstacking.
The Empire is fun, but era progression is kind of annoying. It was hard to justify getting rid of Palpatine, since the Dark Empire rewards are too good. It also makes me wish the timescale were adjustable. You hit era 7 too quickly with Cruel AI on.
>>
File: 20240726213134_1.jpg (495 KB, 1920x1080)
495 KB
495 KB JPG
>>1832650
Anyways, time to narrate the first major campaign the Empire underwent. I always rush the PA first, because its economy and heroes are good while its roster is fairly easy to counter. Here, I killed Kaine over Garqi with a fleet of Star Destroyers and Galak Fyyar's Impellor. Losses weren't too bad.

The rest of the campaign went very well, with the majority of the PA heroes holing up in a few planets. Most notably, I got Octavian Grant and the economy hero.
>>
>>1756515
What is the tactical advantage of making your ship this wide?
>>
>>1833081
more guns pointed at you
>>
>>1754221
Star Wars Rebellion remains the GOAT for me but Gates of Pyre is shaping up to be a good one.
>>
>>1833081
More hangar space, probably. It probably looks like a bunch of aircraft carriers strapped together underneath.
>>
>>1832465
Not really. They can dish out about 310 turbolaser damage per second compared to the 190 of the Acclamator I and 150 of the Recusant, but nearly all of it is from short range lights and its hardpoints are made of wet tissue. The UH turbolaser is kind of a meme since it only fires one shot per burst and has the maximum cooldown of 5 seconds. You could park them behind your beefy ships and abuse the range of the UH, but the damage from them is only equivalent to a light TL firing every second and their vanilla engagement range is tailored to their primarily light armament, so manually designating targets will have them rush to the front and get plastered. The missile jammer is pretty useful though.
I kind of wish TLs would have a tiered damage system so UHs and heavies had more of an advantage over a handful of faster firing light guns against heavily armored targets (besides range) but that'd just make things even more lopsided towards capital spam
>>
>>1833620
>I kind of wish TLs would have a tiered damage system so UHs and heavies had more of an advantage over a handful of faster firing light guns against heavily armored targets
Pretty sure they do. The thing with armor in TR is that it's solely tied to a ship's weight class (Frigate/Heavy Frigate/Capital/Super capital). Change it to a Light/Medium/Heavy armor which varies from ship to ship and you might see a difference.
>>
>>1833796
Ship armor type does affect damage, but turbolasers all share the same damage type regardless of size
>>
>>1754221
>Is there a better Star Wars strategy game?
Nope.
>>1754244
>Yes, it’s called Star Wars Galactic Battlegrounds.
That game is literally an AOE2 reskin down to the identical resource types and vehicles functionally just being giant infantry.
>>1754374
>Don't forget Force Commander!
I played that from start to finish a few years ago and it is legitimately the worst RTS I've ever played, from the retarded unit pathfinding to terrible design like having unit caps but making an AT-AT cost the same amount of population as a basic Rebel trooper.

I say stick with EAW (+ mods like Awakening of the Rebellion and Thrawn's Revenge).
>>
>>1764258
all this image proves is that Somalians are the master race
>>
EAWXbros, what sith duo will you be running?
https://youtu.be/KUt2C3kfu-A?si=p1nnR0xWTyyT-UCC
>>
File: Bellator.jpg (414 KB, 1920x1080)
414 KB
414 KB JPG
>>1822876

Star Wars: Rebellion (or Supremacy if you're across the pond)

Pros
>Simple, easy to learn
>Sabotage is broken, because 1 hero can potentially kill anything from a regiment to a capital ship
>Charming and full of soul
>Surprising amount of depth
>AI is competent for such an old game.
>Enemy raids and failed offensives can result in sectors switching sides.
>Random Jedi
>Grand Strategy
>Gameplay lends itself to using realistic strategies, as opposed to cap-ship spamming
>Both factions play very differently, even late game. You can play a "gentler" Empire or more "extremist" Rebels.

Cons
>Graphics are basic as fuck, if not outright janky.
>Sabotage is broken, because 1 hero can potentially kill anything from a regiment to a capital ship
>Assassination is nerfed
>No special planet advantages outside of building cap and resources
>Heroes are only capable of leading ships/armies or doing missions. No special combat units.
>No visual ground battles
>Space battles have very little strategy outside of fleet comp and numbers.
>UI management is tedious, especially late-game
>No trade or minor factions
>No customization of units aside from heroes and even then, it's limited to increasing stats

EaW: AOTR mod solves most of the Cons, it's the spiritual successor to Rebellion in almost every way. It still lacks in the Grand Strategy department overall though and is more combat operations focused.

>Rebellion
A comfy evening of relaxing SW autism with PG-13 war-crimes
>EaW: AOTR
A comfy evening of complex SW autism with PG-13 war-crimes
>>
>>1836600
Who has better waifus ??
>>
>>1836909
Thrawn's Revenge has the best waifu (picrel)
Ysanne Isard is also great.
>>
>>1754221
How does one get a world devastator in 3.4 ??
>>
>>1838173
Play as Empire or a warlord. Get the Dark Empire event (when you integrate/beat all other imperial factions minus Hand) and you'll get the option to make Palpatine return somehow. Have him return and you'll get some heroes, including one with a WD.
>>
>>1838179
you only need to integrate two warlord factions if you start as the proper Empire, though that might have been changed recently.
>>
>>1838181
No, 2 factions (or integrate empire as a warlord) and 60% legitemacy
>>
>>1836956
Kosh and Trueden fucked this?
>>
File: 1721065541930608.gif (2.81 MB, 430x328)
2.81 MB
2.81 MB GIF
how comes that nazis enjoy star wars so much? it's story is deliberately anti nazi and anti fascism. i'll never understand how so many rightoids love the franchise. all the six movies (the disney productions are not star wars but marvel in space) have a leftist connotation and represent leftist morals. is it because you can larp as the empire? but that would be really strange, since the empire is always portrayed as the bad guys you dont wanna have ruling your galaxy. strange.
>>
File: xkyjcdmmjn4c1.png (595 KB, 960x540)
595 KB
595 KB PNG
>>1838829
An interesting question, actually.
For one, I think it's because the empire looks cool aa fuck. There's a reason why Vader, Stormtroopers, ISDs and Tie fighters are instantly recognisable and iconic.

Secondly, I think it's because in some ways, the alternatives to a chud's empire are in some ways worse than it is.

The old republic is thoroughly incompetent, corrupt and decadent.

The new republic is let by pacifist retards, especially in the new canon.

The CIS can be seen as just corpos being used by the Sith, without any legitimate claim to power.

The myriad lawless zones of the galaxy are shown to be miserable to live in.

Finally, I think that righties find Creamy Sheev's story of ascension to power to be inspirational/a template to emulate irl
>>
>>1838829
The Empire in the Expanded Universe is depicted as pretty reasonable and not cartoon evil. Their aesthetics are just simple and cool.
>>
>>1839427
The best case scenario is just the old republic, the BIGGEST problem outside of wartime is that a planet may have to deal with their own problems and not get help by the senate, a far better scenario in the Empire where only a few planets get left alone others have to deal with kidnappings and slavery(like Kashyyyk) by a galactic superpower
>>
File: 1721502053207894.png (604 KB, 1920x1440)
604 KB
604 KB PNG
>>1839427
interesting takes for sure, i guess that pretty much explains it. righties are just inherently dumb, they'll never understand that star wars and it's creator are innately left wing, so theyre probably just gonna continue liking it, not reflecting that their 'the empire is so mighty and great shit' is perverting the very core of what makes star wars what it is.
>>1839668
>just simple
yes, fitting, like a nazi's view of the world
>>
File: TOTAL NIGGER DEATH.png (95 KB, 649x624)
95 KB
95 KB PNG
>>1839917
>>>1839427
>interesting takes for sure, i guess that pretty much explains it. righties are just inherently dumb, they'll never understand that star wars and it's creator are innately left wing, so theyre probably just gonna continue liking it, not reflecting that their 'the empire is so mighty and great shit' is perverting the very core of what makes star wars what it is.
>>>1839668
>>just simple
>yes, fitting, like a nazi's view of the world
>>
>>1839920
why do you post drawings of yourself?
>>
File: Do_your_part_to_Serve.jpg (141 KB, 466x700)
141 KB
141 KB JPG
>>1838829
>>1839917
Because they look cool and who gives a fuck about the politics of either side in Star Wars?

Everything is sunshine and rainbows in the originals because if you were to go indepth into things as you'd expect them in real life then the rebels would also have to commit heinous acts just to try and beat the empire. And that's why George dropped it at episode VI because the easy to do fairytale of Good man versus Bad man was done, after that point the nitty gritty of actual politics in a power vaccum would have to be explored.
>>
>>1840153
>And that's why George dropped it at episode VI because the easy to do fairytale of Good man versus Bad man was done
what are you talking about? the rebels are blowing up imperial facilities throughout the original trilogy, it doesnt end in VI. theyre doing it for freedom, to rid the galaxy of an evil empire, led by a sick, egomaniac dictator. the empire has visual similiarities to nazi germany, thats probably the only reason righties love it so much. as another anon said, because it looks *simple and cool*.
>>
File: 1632617794638.jpg (16 KB, 474x405)
16 KB
16 KB JPG
>>1840153
>Because they look cool and who gives a fuck about the politics of either side in Star Wars?
terrible take. The star wars fandom is this autistic BECAUSE of the politics of either side. Strip the movies of politics and political goals, and it becomes nonsense kitsch slop with a bunch of rubber masks and props
>>
https://files.catbox.moe/3ash7v.mp4
>>
>>1840461
>marking 'legends' stuff as *not canon*
>thinks the disney trilogy IS canon
omfg please no
>>
>>1840461
>>1840466
didney star wars is not canon and never will be.
>>
>>1838829
Not a nazi, but I am an Empirefag. I like them because they make for the best headcanon in the post-OT period. Every imperial warlord is somewhat different, but they all have to balance local interests, imperial factions, and the growing influence of the New Republic. It allows for the most exploration of the setting's politics because the Imperial warlords are the ones having to balance them all.
>>
>>1754221
>Troon developers still taking HRT
>>
>>1840466
>>1840468
https://files.catbox.moe/eu0f8y.mp4
Better? You'll have to forgive I'm a literal retard.
>>
>>1840900
it's the same video. but i get it now, you wanted to depict the decanonification of legends material as a grievance, right? nice video m8, good editing, i like it.
>>
File: 1388962058176.jpg (250 KB, 1280x960)
250 KB
250 KB JPG
>>1840427
>what are you talking about? the rebels are blowing up imperial facilities throughout the original trilogy, it doesnt end in VI
All two death stars? So many and yet you never see them attack any imperial held worlds because then you get collateral damage and yes it did end at VI, george couldn't have cared less about all the EU written after.

>>1840431
Only awful takes here are yours.
>The star wars fandom is this autistic BECAUSE of the politics of either side.
Autists are autistic from the get go and drawn to incredibly simple things that they can grasp. Their autism drives them to make it more "complex" than it really is.
>Strip the movies of politics and political goals, and it becomes nonsense kitsch slop with a bunch of rubber masks and props
And that's exactly what it is, the rebels and empire have no real politics to speak beyond, we're the "good" guys and we're the "bad" guys. Everything you think they have to say politcally you've imagined yourself since george sure as hell didn't explore either of them.
>>
>>1840913
Correct. I did warn you I was retarded. I meant to send this video the second time. https://files.catbox.moe/gp585g.mp4
I did not make either video, I have read some of the "legends" books, and haven't watched any of the star wars tv shows because fuck that shit. I do really really hate what disney has done.
>>
>>1840918
>Everything you think they have to say politcally you've imagined yourself since george sure as hell didn't explore either of them.
wrong, especially for the prequels, where its democracy against autocracy. the rebels also have some kind of spiritual-political thing going on, since there are jedi fighting for them, who are some kind of buddhist/hinduist sect that seeks political peace through oneness with everything and compassion. you could argue that this is what the rebellion stands for, even when theyre trying to achieve those goals through (more or less subtle) acts of 'terrorism'. though you could ask yourself if the term 'terrorism' really nails it in this case, because from a standpoint of suppressed alien races what rebels do for sure is not 'terrorist' but rather an act of liberation struggle with collateral damages, while what the empire does is true, premeditated terrorism. there are definitely politics in star wars and george thought more about anthropolical, political and religious backgrounds for his stories than you could imagine.
>>
>>1840924
*anthropological. fuck me, its late
>>1840919
yeah absolutely man, me too. didney ruined it and shoved it completely into the ground. and it doesnt seem theres any going back at this point. good thing 'legends' (which ought to be named 'canon' again if you ask me) has such a loyal fanbase who keeps it alive.
>>
>>1840609
>More enraged schizo babble
>>
>>1839668
>Pretty reasonable
>Became a discount Imperium of Man when Palpatine took back control
>Pretty reasonable
>>
>>1840958
gonna add:
>still bombed planets into total annihilation
>cooperated with several clones who have gone completeley batshit crazy
>north korea style worshipped darth vader and palpatine like gods despite them being dead
>split up into different factions, all fighting each other religiously in massive civil wars just to claim the 'true heritage of the emperor' for themselves
>"pretty reasonable"
>>
File: it's over.png (595 KB, 1237x653)
595 KB
595 KB PNG
>>1804764
OH N-
>>
>>1840924
>wrong, especially for the prequels
Yeah and we're not talking about them so they're irrelevant to the first three.
>the rebels also have some kind of spiritual-political thing going on, since there are jedi fighting for them, who are some kind of buddhist/hinduist sect that seeks political peace through oneness with everything and compassion. you could argue that this is what the rebellion stands for,
The only one that became a public figure was Luke and he really only became a Jedi by the time the war was near its end. Meanwhile Vader was a very public figure and to the galaxy looks like a Jedi so if anything plenty in the rebellion should be wary of Luke also.

>though you could ask yourself if the term 'terrorism' really nails it in this case, because from a standpoint of suppressed alien races what rebels do for sure is not 'terrorist' but rather an act of liberation struggle with collateral damages, while what the empire does is true, premeditated terrorism.
If we are to go with aliens being suppressed by the empire, which isn't in the movies given that they do work with aliens in IV and V, then it would make a lot more sense that many aliens wouldn't care much for a rebellion being led by humans and would probably truly hate humans and go on to do terrorism against them and their worlds. But nobody writing for the eu gave that much thought.
>>
>>1841046
>which isn't in the movies given that they do work with aliens in IV and V
well yeah, they work with them on a few occasions, but it gets pretty clear that the empire is 'humanocentric'. you dont see any aliens commanding ships in the imperial navy, nor do you see them in the army etc. only humans serve in the imperial military forces, while guys like ackbar, chewbacca, the ugnauts and so forth and so on work actively against the empire. so aliens are portrayed as some kind of diversity factor, even in the ot.
>>
Genuinely what were the devs thinking when they made the maps for this game? Technological limitations aren't an excuse for every map just being tight corridors.
>>
File: SW Base Delta Zero.png (3.1 MB, 1920x1014)
3.1 MB
3.1 MB PNG
>>1840977
yes
>>
>>1838829
Even as an 8 year old I thought that Rebel helmets looked comically stupid, whereas I loved the Stormtrooper designs. I'm rooting for the side that looks cooler. If you want to cry about people with Arno Breker avatars attaching themselves to fandoms, then I think Warhammer is more your speed.
>>
like this game
>>
File: 1723552462658798.jpg (8 KB, 211x193)
8 KB
8 KB JPG
>the faction that is having civil wars inside of its civil wars like it's tno in space are the "reasonable' ones
>>
>>1841026
>Difficulty: Captain
>Cycle: 239
>Income is 20800
Skill issue though that's just a standard fleet in Cruel AI.
>>
File: 1711397519411970.jpg (113 KB, 629x960)
113 KB
113 KB JPG
>>1841555
My tactics are 2unorthodox4u
>>
>>1841026
eh its not too bad, bulwarks are a pain in the ass but everything else is glass cannons
>>
>>1840977
>just to claim the 'true heritage of the emperor'
your choice of words is funny, it's just "rule over galaxy as one unchallenged entity"
>>
>>1841801
>its not too bad
>bulwarks are a pain in the ass
Anon, bulwarks are about 670 of that fleet's pop cap. Plus, the C-9979s compensate for the bulwarks' two main weaknesses: they provide decent fighter cover and good point defense.
>>
>>1843209
nothing focus fire can't fix. Sure it will come at a cost but that's war isnt it
>>
I know it's kinda shit but I just love the Nebulon B
>>
My personal experiences:
Sw galactic battlegrounds saga:
Games feels bit outdated as it lacks attack move. I'm spoiled by sc/wc3/dawn of war using attack move. Clicking on each individual piece I want to be destroyed is kind of annoying. I maybe doing something wrong.
Jedi heroes feel simple. Yeah, Vader is strong as fuck, but apart light regeneration & conversion he does not have force tricks.
Every faction feels samey at end of it. Yeah there are some unique numerical differences, access to different tech/unit trees but still, every civ has access to equivalent buildings & troops.
Sw empire at war:
Really dig asymmetry. Empire/rebels play very differently.
Heroes & Jedi heroes are fun. Vader can deflect blasters, crush tanks, crush buildings, blast infantry around him. Really fun. There are a lot of cool mods. Game gives me similar vibes to sw rebellion board game. I really love this game.
Sw rebellion.
Games is cool, has nice asymmetry. Gives me more boardgame vibes then sw empire at war, although this game inspired board game so it isn't surprising. Jedi heroes are just very strong heroes, they don't have special force tricks, however that they can teach others to be Jedi is fun. Events that increase Luke's power is fun (Luke starts out as force noogie but at some point he fucks off to degobah, and after that he quickly becomes vader-lite. After ep VI event, he captures Vader and emperor while becoming even more stronger (although by that point game is pretty much over). In game encyclopedia is nice time capsule as it has stuff before prequals came into picture. However, game is from olden time so it reminds to master of Orion or empire of fading suns where each game you have to do trial and error way to understand how to play it, or watch YouTube videos. Game is very thematic, but empire at war is still best sw rts for me



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.