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File: 1685708251940193.jpg (1.59 MB, 1280x1024)
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Warrior Kings.
It's a game that honestly isn't too bad. Bit janky, but really fun because it's surprisingly deep.
>>
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>never see anyone talk about it
>for ages couldn't even find it on abandonware websites
>>
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>one of my first strategy games
>had SOUL, with the manual almost giving an entire page to one unit to detail their life philosophy, combat style, and role in the village
>is the reason I always try to limit losses in games I play because training new units is such a pain
>remake Zen Edition remaster whatever makes it even better, with accurate tooltips explaining what units are good/weak against
>>
>>1759476
>obscure games thread
>doesn't post the game's name
Brilliant.
>>
>>1759508
Because it's not that obscure. You do know it, don't you?
>>
>>1759450
I've recently played this game for a bit for the first time. I like the graphic. It's might be nostalgia kicking in, but I find those early 3d blocky graphic charming. The camera on the other hand is pretty bad. I find it annoying just to look around.

>>1759508
It's Battle Realms. Which might be the most generic name for strategy game out there. Still really fun game.
>>
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>>1759518
I genuinely like it, but it might be because I have a soft spot for strategy games that try new things.
And WHB is really original in a lot of things.
>>
>>1759519
Yeah, I heard about the splinting tech tree where you can go pagan, renaissance or "christian". For sure Warrior Kings is a game that I should give a longer try, although I don't know where I'll get in mood for that with other things on my mind right now.
>>
>>1759547
Well, that, but also training, formations... even having a logistic system with caravans to bring goods to your manor is something I rarely see. Last game I saw that in was Planetside.
>>
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A hood classic
>>
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QUICK MARCH
>>
>>1759549
>logistic system with caravans to bring goods to your manor is something
I might remember it wrong but iirc Stronghold 2 has similar caravan system where you could transport resources between provinces. Not to say that S2 is an obscure strategy game because it's now. Even if it stays in the shadow of Stronghold 1 and Crusader. Just like every other game from the series.
Tell you what, to me the ability to raid and disturb enemy economy is a significant part of strategy game. It's always a plus for me if the game allows it. The worst case is when AI just straight up cheat with resources.
>>
>>1759629
So did Stronghold Legends when you captured a neutral province, but WHB felt more organic, since all ressources were deposited at your villages, then moved to your mansion.
There's also Deadlock 2, a game I really like, that has an even deeper system where every province has its own ressources, so you have to move food and iron to your factories-intensive provinces.

And yeah, the AI is a big issue with these old games.
>>
>>1759637
If you want autistic resource management, Sid Meier's Colonization is always good. You can't really optimise every city to produce the food/lumber/tools/guns/horses you need in order to churn out military units. So sometimes it's easier to have factory cities that are fed by outlying territories, and all this trade needs to be carried by wagon units and such. Which inevitably will get attacked when you declare independence.

On that note, is there a game like Colonization but in space? Where the early game has you dependent on your homeland but the ultimate goal is to become self-sufficient?
>>
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>>1759648
>On that note, is there a game like Colonization but in space? Where the early game has you dependent on your homeland but the ultimate goal is to become self-sufficient?
There is Free Mars, which I think it's a offshot of FreeCol. At least the end goal is the same. Grow your colony interdependent. Of course as the name suggest it takes place only on Mars.
>>
>>1759685
Make your colony independent.*
I don't know how I fuck it up so much.
>>
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>>1759687
>I don't know how I fuck it up so much.
It's OK fren, I know what you meant.
>>
>>1759648
>On that note, is there a game like Colonization but in space? Where the early game has you dependent on your homeland but the ultimate goal is to become self-sufficient?
I can argue that Age of Empires 3 has that. Some factions allow you to go independant by the end.
>>
>>1759693
>Age of Empires 3
>Space
>>
Has anyone played Warbreeds? It's one of those games I experience as a kid only thanks to a demo on some magazine's disc. You could customize your troops weapons by changing their limbs which was neat.
>>
>>1759750
Is it grafting?
>>
>>1759476
can anyone explain to me how to minmax the fight mechanics in this game, once this game starts throwing CNC waves at me in the end i cannot micro to save my life and my dudes just cannot resist fighting when i tell them to run no matter what
>>
>>1759547
if i ever try it again and fix the modern performance issues i would recommend this over many RTS games, it just does alot of things right for the time, feature rich with random qol stuff. It feels like a real RTS version of the total war series, theres quite a bit of soldier management flavor thrown in without a whole overbearing system even, and even the supply system is just one step further than the norm without being silly with managing food and arrow supplies.
>>
>>1759821
Depends if it's OG Battle Realms or the Zen Edition, but in any of these, the AI will prioritize your healers, so don't send your healers in while the fight is at its toughest, send them once the enemy start losing ground.
In Zen Edition, the enemy will also make a beeline to your ranged units, so prioritize melee units to try to block them, and have a lot of control groups to engage several disruptors at once.
>>
>>1759755
I don't know. I don't think the nature of the creation of units was explained in the demo. Maybe in the instruction. Gameplay wise you just choose weapons you put on defined bodies.
>>
>remember this game on magazine demo disc
>RTS with base building, a couple of factions that I think were very similar
>good guys were some shade of cyan or teal IIRC
>bad guys were almost salmon
>power armor and a mech with chicken legs
>don't understand anything but love it
>years go by, wonder what the game was
>look in abandonware site multiple times
>finally find it
>forget to save the link and didn't download it right away
>forgot its name again
God damn I feel retarded. Does anyone have any idea what game it could be?
>>
>>1759908
Was it Extreme Tactics?
>>
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>>1759908
> bad guys were almost salmon
who tf wants to play a fish based RTS?
>>
>>1759908
>power armor and a mech with chicken legs
Pffffff.
Was it 2D? 3D? It wasn't Space Rangers or something, right?
>>
>>1759937
he means the color
>>
>>1759937
Fish themed rts? Sounds bassed.
>>
>>1760335
I will hurt you.
>>
>>1759587
>>1759519
>>1759450
One of the worst unit AI in strategies I saw, don't play.
>>
>>1760417
So you never played empire earth or seven kingdoms 2, got it
>>
>>1760435
I ahven't yeah.
>>
>>1760437
I'm not exactly sure why you dislike WHB's AI, but between Empire Earth's who literally has unlimited ressources and will build whatever counters you and Seven Kingdoms 2's who never breed new frythans and thus always run out of units... Yeah, WHB's is okay.
>>
>>1760441
Pathfinding is terrible, also if you squad a unit it won't be able to go through anything really because the squad size is too wide.
>>
>>1760445
Oh, that. Yeah, pathfinding is atrocious.
My apologies, I thought you meant AI as in enemy ai.
>>
>>1759476
WHEN WILL THE ZEN EDITION REMASTER ACTUALLY COME OUT
>>
>>1759750
How does it compare to Metal Fatigue?
>>
>>1760451
Isn't it out?
>>
>>1760459
Out of EA
>>
>>1760462
Oh. Eventually.
What I really want is some synergy between clans. Something a la Age of Empires 2, or maybe the ability to train your peasants at your amlies' structures to get unique units or use their gears.
>>
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>can actually train the healers
NICE
>>
>>1759933
No, it wasn't.
>>1759937
The color, anon.
>>1760166
2d, it probably was before 3d RTS even was a thing. It was ground based and had a classic grassland map in the demo.
>>
>>1760918
Don't suppose it's KKND or whatever?
Honestly, colours don't mean much.
>>
>>1760922
>>1760922
No, it was roughly the same period but KKND was a different game. Plus in that it was the classic blue and red. I will really have to try and browse the whole abandonware catalog again, hoping not to miss it. Fuck.
>>
>>1760932
I wonder, maybe you can find "100 old strategy games" on Youtube or something. I used that to find The Unholy War.
>>
>>1760935
I'm browsing the abandonware site hoping in filters as we speak, will report if I find it.
>>
>>1760942
Yeah, sorry. That's just too old for me.
>>
>>1760944
Found it, it was Dominion: Storm Over Gift 3
I remembered the colors wrong or my display at the time was shit, in screens here they look more like green vs red, here's the chicken legs robot.
>>
>>1760950
what in the fuck is that
>>
>>1760951
Looks like a tank blob with a robot chicken.
>>
>>1760888
What do you mean? Can't tell if this is
>male peasant turns to woman
or
>they actually gave healers to Wolf
or
>the fact that female units can get an upgrade after Winter of the Wolf (but Druids are not healers)
probably the last one
>>
>>1760964
The last one, yeah.
Peasants don't turn into women, they replace the women. Second is just a misunderstanding.
Druidess got nerfed in Zen Edition anyway, they throw a ball instead of a seeking missile, but I never noticed you could train them in the upgraded town square. That's neat.
>>
>>1760453
Metal Fatigue is the only "make your own unit" RTS where the individual parts actually have a significant impact not only gameplay wise but also visually.
>>
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>>1761081
not even the best for that
>pic rel
>>
>>1761095
Nope, I've seen this also the last time I saw a Metal Fatigue thread on /vst/. The custom units here are the same as in all the other customizable units RTSs.

In Metal Fatigue, all parts have unique combat animations, three different skins, some parts are fundamentally unique, and especially for Mil-Agro vs Neuropa a cut off arm makes a huge difference.
>>
>>1760950
Isn't this the game with 6 factions or something. Does it run on modern hardware?
>>
>>1761388
I have no idea, still have to try on a newer system.
>>
>>1761388
Four factions. Humans, the Scorps, Darkens and Mercs. I wish someone who played the game or G-nome, which takes place on the same planet, would describe what's the differences between these three alien species because there isn't much information out there about it .
>>
If we're talking unit customization, Impossible Creatures has to be mentioned. The hybrid animal editor is no doubt the main if not the only reason the game is still remembered. Personal I've tried it a couple times but I've always lost interest around the third mission of the campaign. I think I just don't find the setting that interesting despite the gimmick.
>>
>>1759648
dispora:ex astris maybe, but its probably too much micromanagement autism for someone from /vst/
>>
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The Conquest of Elysium series seems pretty obscure. It's like the overlooked cousin to the Dominions series; you really have to go looking for people to bring it up and even then threads/reddits about it are pretty dead. It's no-where near as autistic as Dominions and it focuses more on worldbuilding and games being more memorable, which is maybe why the fanbase isn't quite as devoted.

Pic related is the apocalypse that happened because someone panicked about a demon invasion and broke all the seals, leading to the four horsemen showing up and wrecking shit before angels and demons invaded to fight each other and fuck over the factions even more. The terrain there wasn't originally desert, I think either the demon pit slowly killed the surrounding landscape, or maybe the locust demons did it. I ended up turtling in my area and waiting for the angels to finish off the last of my enemies (and hoping they didn't come my way) so I'd win. God sent me some cool helpers but they just roamed around on their own getting into big fights with demons and the more hostile angels.
>>
>>1761973
I remember that game very well.
Because the walls were really unique.

>>1762204
I tried these games often, always got filtered because AI would die instantly, doing anything took 20 turns of saving up...
>>
Just call this thread what it really is - older games that weren't as popular as the big names. No game ever posted in these threads are obscure.
>>
>>1762226
Don't even pretend you know what anal sex is about, loser.
>>
>>1762226
Don't even pretend you know what warrior king is about, loser.
>>
>>1762222
>I tried these games often, always got filtered because AI would die instantly, doing anything took 20 turns of saving up...
Yeah that's true, AI dying early can often happen. You can get around it by having more AI players so it's less likely to end the game, or there are workshop mods that give the AI an immobile commander at their home base so even if they get their main commander killed early on it doesn't wipe the faction. Some factions can be a real slow burn with saving up resources, but a lot of it depends on the faction and the era you choose. If you go dark ages with necro or sacrifice-heavy factions you'll have a bad time because there aren't many settlements to get resources from. But if you go empire with them you'll have lots and lots of settlements to give you both gold and your faction resource.
>>
>>1762235
>workshop mods that give the AI an immobile commander at their home base
That one's probably the most useful QoL mod. The other mods can be an acquired taste, but the static commander one is mandatory IMO.
>>
>>1760950
While trying to find a v1.2 patch that will run for the 1.1 version from muh brandonwear, I've discovered that patches-scrolls still exists. Mind: blown.
>>
It has been years since I played it. Ancient Conquest Quest for the Golden Fleece is an all naval rts with two playable factions: Greeks and Persians, plus unplayable barbarians in the campaign. The only land units are some npc monsters. It's ships all the way. How it differs from having land units? First there is an option to customize unit by putting different soldiers and war machines on the deck. Second is that all units beside attacking in normal fashion can also ram and board enemy ships. Also iirc wind direction has effect on units speed. What's annoying is that you can't interact with ships once the ramming and boarding is playing and many ship types, except for special ones like the greek fire one, look too similar.
>>
>>1762830
My brother in Christ, now THIS is the shit I was hoping to see when I made that thread.
We need more naval RTS.
>>
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I loved Demonworld, I don't know if there was ever an English release.

It was a great game, the combat was somewhat like Total War. I even bought it of ebay, but couldn't get it to run.
>>
>>1763131
What language did it come out in?
>>
>>1763131
Unit graphics look like Warlords Battlecry sprites, quite suspiciously so.
>>
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>>1763076
The same studio also made Submarine Titans which as name implies, takes place underwater. Guess the devs had a thing for sea themed rts games.
>>
>>1763317
Ha, an Anon on /vg/ tried to make me try that game, but it sadly never worked on my PC.
Shame, it looks really fun.
>>
>>1763317
Oh I played that one recently, bought it on GOG. Really underwhelming compared to what I remember as a kid.
>>
>>1763319
I have gog version and it works fine on my machine, same like the other anon. I don't know what version do you have. It appears steam version doesn't have the latest patch 1.1. Have you checked pc gaming wiki?
https://www.pcgamingwiki.com/wiki/Submarine_Titans

>>1763513
Unfortunately that's the thing with these obscure games.It would be great to discover hidden gem, but most of them are fine but not amazing or have cool ideas, mechanics or presentation but are weighted down by shortcomings. They can be fun, but you know, nowadays you just have so much option to spend free time, even when we're just talking video games. You're not kid with unlimited free time who doesn't know better anymore. Still I find obscure games an interesting thing to talk about.
>>
>>1762830
Chodźmy na ryby!
>>
>>1761973
great game, never bothered much with the campaign, but the skirmish is awsome and multiplayer was great
>>
>>1763650
For me it's lewa rÄ…czka, prawa rÄ…czka from Black Moon Chronicles.
Speaking of, this game is 10/10 in term of atmosphere and soundtrack.
https://www.youtube.com/watch?v=X8QXXB1Kt3E&t=148s
Gameplay wise sadly not so amazing. I wouldn't call it bad, but especial AI is pretty dumb.
>>
>>1763794
Is that artwork by Ledroit? Odd that it would show up for some random game.
>>
>>1763811
Well he drew five issues of the original comic this games is based on.
Speaking of Ledroit and strategy games. Far from obscure game, but Ledroit also made concept arts for Heroes of Might and Magic 5. You should look it up. They're great.
>>
>>1763260
>>1763287
Came out in German in 1997. Don't think it ever was translated. It had really cool cutscenes, war diaries, between missions. I was really into the story as well. But I was seven as well.

https://youtu.be/ZK3mLzuSfDw
>>
>>1763631
Nah, just got the iso, mounted it, launched it, didn't work, went "oh well, too busy anyway".

>>1763794
They made a game about these books?
Whisperhill did nothing wrong.
>>
>>1763794
I got filtered hard by the demo mission of this one as a kid, how do you win that scenario when you only have the basic melee unit at your disposal (besides the hero who must stay alive)?
>>
>>1764242
I didn't play the demo so I don't know what mission are you talking about. Do you mean the first mission of the prologue campaign that takes place on a farm? Or maybe the one after it that takes place iirl in a town? Although either way I would say make use of Whisperhill air elementals and fireballs and don't let him get surrounded by enemy units.
>>
>>1759908
My first guess was something like 7th Legion but then I got the feeling you're talking about Dominion. The game was an ambitions attempt but it didn't turn out as good as they wanted it to.

>>1761508
I have finished it once with everyone but if there is any info fleshing them out in-game I no longer remember that. I keep intending to play it again.
If you meant what the gameplay differences are then some of their units and towers are a bit different, aside from the obvious last tier units that are very different.
>>
>>1763794
>cryo interactive
certified cursed shit.
>>
Does anyone recall this one Korean rts that takes place in someone's body? I only saw screenshot of it once. I'm not even sure it came out outside of Korea.
>>
I was today years old when I discovered that Jurassic War is not, in fact, slavjank. It's actually Korean. And they even made a sequel.
>>
>>1764792
What?
>>
>>1764803
Rts that takes place inside a human body. Like the movie Fantastic Voyage or every cartoon that reused its premise for one episode.
>>
>>1764811
If you ever find it, please share it. I'm curious.
>>
>>1764792
I don't know about an RTS but I remember one game from the late 90s which did take place in someone's body, it was super weird, freaked me out as a kid. I think it was 3D though, might be wrong.
>>
>>1764792
>>1764814
Found it. It's Vital Device: Entrapped by the Queen.
>>
>>1764900
What the fuck is that Starcraft-like.
>>
>>1764900
>queencel guard
damn that's rough, why did they have to call it that
>>
>>1764928
Yeah, looks like just a soulless Korean Starcraft rip off pretending to be something different. Probably reverse engineered.
>>
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>>1764928
Considering how popular Starcraft is there it's not a surprise some Korean studio took inspiration from it. Not even the first Korean starcraft knock-off. That would be Atrox. Possible there might be more.
>>
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I'm also aware of Seven Years War (not the European one, the one where Japaneses invaded Koreans, again) but that's more Wacraft 2 clone.

>>1764957
kek
>>
>>1764816
Fuck now I can't stop thinking about this. Does anyone have a clue? Release date had to be between 1996 and 1999, most likely 1997 or 1998 because a demo version of the game came out on the same disk as a demo (or trailer?) for Hopkins FBI.
>>
>>1765164
That looks more like a Warcraft Orcs and Humans clone then 2.
>>
>>1765167
Do you remember what genre it was? I understand it wasn't rts.
>>
>>1765159
I mean, Starcraft was successful, but it was also a lightning in a bottle, that can't be easy to imitate.
>>
>>1765167
Isn't it >>1764900?
>>
>>1765342
No, I think it was 3D, late 90s 3D graphic, camera movement similar to Descent, like you were floating inside a vein or something.
>>
>>1765347
Oh, you're a different guy, okay.
Sorry then can't help.
>>
>>1765347
huh earlier when i googled it out of interest i got a result that reminded me of descent but didn't think much of it because of the genre
try and see if it's this one
https://www.youtube.com/watch?v=DxBYS_ahDG0
>>
>>1759450
7 kingdoms 2
>>
>>1765639
Basé
>>
>>1764900
Queencels, when will they learn...
>>
>>1765692
Gotta call Stigma cop.
>>
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Glest. The game was part of my childhood and I'm still fond of it.
>>
>>1765647
Seven kingdoms: Conquest
>>
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>>1765164
Love that game and its sequel. It's a real shame part 2 never got a release outside of Korea. The Japanese were definitely the more fun faction in both games.
>>1765174
Mechanically it's very much WC2.
>>
Dark Planet Battle For Natrolis

By the time I found a copy it was already 8 years past since its release, just didn't even end up playing it as much as I played the demo when I was younger.

There is also a fantasy rts called Strife? I don't remember much of it other than the demi where you were dark Elves with gnoll workers
>>
>>1765972
>There is also a fantasy rts called Strife?
The name sounded familiar and I thought I saw this game once in an old magazine, but it turned out I was thinking about Stranger.
https://www.youtube.com/watch?v=miy9klVX6f4
Looks to be rather average rts (iirs it got 3 out of 6 in the magazine), although interestingly enough it made by the studio behind Sudden Strike series.

As for Strife, are you sure it was the title? Only game named Strife I can find is 90's shooter and 2015 moba.
>>
>>1765988
Nah wasn't stranger, it was 2d isometric, almost got Warlords vibes. Each of the resource points you build some structure and all these resource structures have like a metal loop on the top that links to your main structure. All the resources are transferred in blue energy balls to the central structure theough the links. I played this like 20 years ago so I can't recollect everything but those things stood out. I found the demo in a PC gamer magazine I borrowed from the library. I am sure it was something Strife.
>>
>>1765913
Heck is that? There's only one ressource?

>>1765912
>dragons
I'm interested.
>>
>>1765997
Sounds like Creeper World, except that one is from the top.
>>
>CTRL+F "Original War"
Um, hello?
>>
>>1766034
You mean the game that gets its own thread here every month? Yeah very obscure.
>>
>>1766034
>not unholy war
PLEB
L
E
B
>>
>>1765639
>>1765647
Finally someone other than me brings it up.
give me your
>favorite nation
>favorite regular soldier
>favorite special unit
>favorite deity (hard mode: no Isis)
also
>is it just me or are the campaign missions really poorly designed and fluctuate between so easy so as to be barely considered a game and impossible to win without cheese (spawning with a few carts and soldiers at an empty edge of the map of the enemy province, no resources, get rushed by every fryhtan on the map within 5 minutes)
>>
>>1766189
-Japan for architecture.
-Indian/Egyptian for quick range.
-Maybe Deruvid? Or Roman Cavalry.
-Sorry, Isis is the only one I ever use.
>>
>>1766189
>spawning with a few carts and soldiers at an empty edge of the map of the enemy province, no resources, get rushed by every fryhtan on the map within 5 minutes
I really hated that. It's insanely difficult to win such a map start.
>>
>>1759476
Good job not posting the actual name, zoomer faggot.
>>
>>1766216
>still mad 8 days later
You got told the name, quit your bitching, woman.
>>
>>1761081
Earth 2150 has this
>>
>>1766201
Good choices, here's mine
>Rome for cool looking big shields and gladius combo, I think there was a serious ranged damage reduction too
>Persian for cool cloaks and ranged or Chinese for cool spears and ranged
>just the elephants really, usually I don't bother with the others
>same, about Isis that is. The Roman greater being is also good because it increases leadership. The Chinese dragon is also cool looking

>>1766204
Yeah I think if you build a couple of inns and get good mercs you could win, otherwise you're fucked. Inns are really OP in this game, you have to restrain yourself or you'll break the game. I only build one Inn and only use it to get good generals and spies when I feel like fucking with spies.
>>
>>1766224
>if you build a couple of inns and get good mercs you could win
Pretty much, it was extremely RNG. If you got some decent mercs you could pull through; if not, better luck on your next restart.
>>
>>1766218
Nah. WarZone is much better in this regard, and WarZone is not nearly as impactful as MF.
>>
>>1766218
Not to the extent he means by "significant impact".

>>1766241
Chassis-turret combinations in Earth 2150 are more distinct, sorry. Warzone is definitely a good game but I can immediately tell what an Earth 2150 unit is by just looking at it.
>>
>>1765639
>>1766189
This looks neat. Gonna try it out now.
>>
Isn't Impossible Creatures the closest to Metal Fatigue in terms of differences between custom units?
>>
>>1766252
It's quite non-standard and mostly its own thing, at least I've never played anything quite like it. I don't remember how good the tutorials were, so if you have questions, feel free to ask.
>>
Does Perimeter count? I remember reading reviews about it in gaming magazines back in the day and they were like "this is such a revolutionary concept" but to me it looked very unfun and it had to be unpopular because it came out as a "cover game" (full game on the DVDs that used to come with gaming magazines back in the day).
>>
>>1766269
Not that anon, but I played 7 kingdoms 2 for the first time some times ago and I've to say it's the most unintuitive rts to learn on your own. Like you have to play tutorials because this game does things so different your experience from other rts games is useless. It's not necessary a bad thing, in fact I bet the unique gameplay is why the game is still remembered, but at the same time, man. How do I put workers into building? You would think you just need to select workers and click on the building with the mouse but no, it doesn't work that way.
>>
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>>1766273
Funny you mention this game because remastered version called Legate Edition came out just a few days ago.
>>
>>1766288
Yeah I'm not sure that if I hadn't picked it up as a kid with infinite time and mindless enthusiasm, I would have had the patience to learn how it works.

As for workers, are you asking how it works or just giving an example of a mechanic that's confusing?
>>
>>1766290
does it restore cut dialogues and flesh out the story more?
>>
>>1766288
>Like you have to play tutorials
OH NO!!
THE HORROR!!

>>1766291
Bitch IO played it as a kid, don't assume are retarded. I definitely was a better player when I was younger.
When I was a kid, I could switch from Perimeter to Praetorian to Seven Kingdoms 2 in a flash.
Now I struggle to remember to take my medication, I get lost in the lobby in Destiny 2, and I constantly speak French on English servers, English on French servers, and Arab on Israelite servers.
>>
>>1766293
It looks like it. And it comes out bundle up with the expansion. On the downside you only get Russian voice-overs with English subtitles, if you care about that.
>>
>>1766317
>INVADE UKRAINE INVADE UKRAINE INVADE UKRAINE
Gee, I love these Russian voiceovers. So subtle.
>>
>>1766317
cool, i might try it then.
>>
>>1766288
whew, I could figure it out as a 9 year old with a pirated copy and without a manual, and I'm a retard. Whats wrong with you?
>>
>>1766303
Tutorials, especial the ones where you just read text in small windows, are always cancer and I will skip them whenever I can.
>>
>>1766290
Why can't current slop or indiejank look this good nowadays?
>>
>>1766291
>As for workers, are you asking how it works or just giving an example of a mechanic that's confusing?
The latter. Maybe not the best example but I was confused the first time I played.
>>
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Iirc an unusual rts where you convert neutral units and buildings instead of making them yourself.
>>
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>>1759450
this game was my first ever rts
>>
>>1767771
Without looking up anything, based on the graphics of the cover art I predict this is Austrian
>>
>>1767788
Germany actually. I thought at least the studio might lied close to Austria, but according to ModyGames the studio was in Zweibrücken, a city next to the French border, so it's not so close.
Why did you think it's an Austrian game anyway? That's oddly specific
>>
>>1767799
nta but Austrian games had a lot of box art that looked close to claymation. It was oddly specific during some early gaming periods.
>>
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not sure if it was obscure or not, nobody at my school played it though
>>
>>1767771
I actually like that one. It was like a better version of Afterlife.

>>1767772
The buildings are very sexy. Keep posting you slag.
>>
>>1767891
>It was like a better version of Afterlife.
What do you mean? These two aren't alike at all beside pseudo-religious theme. One is city-builder/tycoon set in afterlife and the other is rts about missionaries.

>>1767772
I played the demo. The only thing I remember is Chinese setting and gimmick with playing on two maps at the same time.
>>
>>1761081
me when i forget impossible creatures
>>
>>1767861
I remember this from a video game mag in the 2000s.
>>
Should I buy Impossible Creatures on Steam or is it better on GOG? Or should I wait for the Man*Gaming review?
>>
>>1768103
>buy
But there doesn't seem to be difference between Steam and Gog version.
>>
>>1768116
Steam has Steam workshop, huge deal.
>>
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>>1767891
>>1768086
i liked the fact you can only train soldiers by putting workers in barracks, and you can only make cavalry by producing a horse and mounting units on it
>>
>>1759476
I see someone made a thread just for Battle Realms because of this thread.
>>
>>1768137
>only train soldiers by putting workers in barracks, and you can only make cavalry by producing a horse and mounting units on it
damn, speaking of Battle Realms... this is also in Battle Realms
one would think that one or the other got inspired by the first one, but they both came out literally in the same year, impressive
>>
>>1768118
Yeah, I've forgotten about it. You can still download the two big mods from moddb, but extra maps are nice.

>>1768137
Battle Realms mentioned here >>1759470 has similar mechanic with unit training and horses. You can even send already trained warrior to a different barrack type to turn him into higher tier unit.
>>
>>1768145
love sid meier's battle realms
>>
>>1768143
must've been a really good year
>>
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>>1768137
>>1768143
>>1768145
>>1768157
game had really nice siege weapons too, from catapults and ladders to a thing that sends units flying across the wall
>>
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>>1767861
Man, too bad we don't get a lot of wild west rts games. The closest I can think of is Age of Empire 3 with USA and Mexico faction.
I haven't played this game, but I've played No Man's Land which is, well title wise it doesn't sound like prequel, but but it's made by the same studio and it takes place like a century before.
Beside these two games the studio also made Castle Strike before Ubisoft gobbled it up and delegated to making Anno series. I have heard nothing about this game. Looks like Stronghold knock-off, but that's not necessary a bad thing.
>>
>>1768142
Yeah, "someone", h-haha...

>>1768137
Reminds me of American Conquest. On top of Battle Realms too, of course.

>>1768160
Damn I love the buildings.
>>
>>1767771
Remember this one.
>>
>>1759450
How about this one?
Evolva.
>>
>>1769146
Forgot pic.
>>
>>1769146
One of the games that scared me when I read about it in video game magazines when I was a little girl.
>>
>>1769150
kek
>>
>>1769148
Is that a survival strategy? Looks like that Space Hulk thing, except without corridors.
>>
>>1769153
Uhm... this is a action game where you need to "evolve" 4 team members in different ways, moving from mission to mission.
>>
>>1769153
Oh man, while reading this thread I quietly forgot that we are talking only about strategies. Anon, although this game is very obscure, sorry for offtopic.
>>
>>1769157
So kinda like Hogs of War, but real time?

>>1769237
Eh, it's okay. Sacrifice still counts as strategy, so that one probably does too.
>>
>>1769242
>Hogs of War
I think it's rather action, there are minimal tactical/strategies elements. As remotely as possible It can be compared to Republic Commando.
>>
>>1769269
Hah... Yeah, that's stretching the definition as badly as OP's butthole.
spiderfag is that you?
>>
>>1763319
>>1763980
There's an unofficial patch here:
https://github.com/UnknownException/SubTitans
>>
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Speaking of pigs and strategy games. Anyone remembers S.W.I.N.E?
>>
>>1769539
I remember when the box of this game was on the shelf of every CD store. I've never played this.
>>
>>1769586
Same. And then because of shitty sales, the ugly Magyarorszag game was shilled as a "free game" in every computer game magazine in Central/Eastern Europe.
>>
Must be mentioned in every obscure games thread
>>
>>1769767
And I kinda want to give this an honourable mention because I had some good fun with it and it had a nice soundtrack, even if it was more of a shooter than anything.
>>
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>>1769772
Forgot pic.
>>
I bet all but 2-5 of these are all shit though.
>>
>>1770397
That's why they're obscure duh
>>
Not sure if Armageddon Empires counts but I would kill for "Armageddon Empires (Remake)"
>better AI
>faster play (fix the bug where rerolling takes longer and longer as the game takes goes longer, needs restarting Windows to fix)
>comeback mechanics
>opening hand smoother maybe

I know that there are some games similar conceptually to AEmpires but none of them hit the spot the same way Armageddon Empires does. Big bonus if there was some lore/story events, actual interaction between the factions ideologies, maybe potential alliances where possible (i.e. not between the Mechs and Xenos, but maybe between Muties and Humans).
>>
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Horde: Northern Wind is another one of those "played the demo as a kid once" kind of game. Alhought I looked at mobygames page and I found this interesting:
> Unlike other RTS games, there are no missions; the world is divided into 9 large maps (in a 3x3 pattern) and the player's units can traverse between them at any time, given that the path between the two adjacent maps is not obstructed. Once the player's alter ego leader unit moves into a new map, control of the settlement and all remaining units in the previous map is relegated to the AI. There is a vague global goal of slaying the dragon, but as the game progresses, the player has to figure out how to find said dragon and deal with it, introducing a non-linear element to the gameplay.
Sounds interesting, but also sounds like something that could be quite wonky.
>>
>>1771310
MP option would be nice too.
Xenos would be un-allianceable for anyone reasonable since they are fucking parasites.
Mechs are strange, the manual makes them sound like alien robots but they have a ton of human cyborgs as heroes.
>>
>>1771853
Oh man, finally someone made an open-world RTS for that one anon.
>>
>>1771860
I thought they just both used Humans when the war between them spilled over to Earth.

Although it was obviously heavily lopsided towards the Xenos, who created the Mutants and in general need more organic material, I would assume Mechs just used them because they had all the Human Resources lying around and not much to do with it (that's how it feels like sometimes when playing them too). Although recently - as in a few years ago - I saw some video which maybe claimed the Cyborg units are worth it because of the double attachment.
>>
>>1771853
Speaking of Horde: Northern Wind. I'm looking for a game similar to it. That's I think the building architecture was similar, but characters were bigger and more cartoon, kinda like The Settlers 3. The most characteristic was look of villagers heads. You couldn't see their faces but tops of their heads were really round and yellow. I don't know if they were hats or blonde hair. I only played the demo and I don't remember much. I remember there were ships and catapults villagers could mount and that one mission took place in some volcanic looking terrain, but that all.
>>
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>>1760950
The OST is absolute fire btw
https://www.youtube.com/watch?v=E5ig3H1mXj4
>>
>>1766216
That game isn't even obscure, I think you're a faggot for not knowing it.
>>
>>1759556
What is that game?
>>
>>1772075
Darwinia, i can tell from the thumbnail
>>
>>1772075
Darwinia.
>>
>>1768160
>>1768137
supposedly coming to steam
https://store.steampowered.com/app/1733020/Dragon_Throne_Battle_of_Red_Cliffs/
>>
This thread gives me so much fucking nostalgia, jesus christ.
>>
>>1773273
i know, it's great
>>
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obscure strategy games? don't mind if i do
>>
>>1774401
Why there's a cum meter on the right?
>>
>>1774431
In Poland, we make new units traditionally from cum
>>
>>1774431
It's milk. They milk cows to victory.
>>
>>1774455
Aren't everyone?
>>
>>1774480
Oh so it's like Tzared.
>>
>>1774401
>Polanie
based
>>1774021
Yeah i like it.
>>
I remember playing two RTS games back at the time: Armies of Exigo and Kohan 2: Kings of War.
I think I really liked the non-linear Hero progression system in Kohan.
Exigo looked really solid back at the day despite lacking variety (only 3 races, standard strategy, no gimmicks, gameplay got stale really fast).
>>
>>1776221
>Armies of Exigo
I bet this was a Hungarian (90%) or Bulgarian (10%) game. Only they come up with such unmarketable titles.
>>
>>1776290
Bingo, it's Hungarian. Made by Black Hole Entertainment, who also made Warhammer: Mark of Chaos and Heroes of Might & Magic VI (and went bankrupt as a result of dev costs on the latter).
>>
>>1776304
>Mark of Chaos
I liked that one! Pretty impressive of those guys to make at least 3 okay/okay-ish strategy games with different types of gameplay.
>>
>>1776304
>Warhammer: Mark of Chaos
I've never played it. but I always found it interesting how it looked like a proto-total war game years before CA toke it spin with the franchise.
>>
>>1776221
I remember someone suggesting me that one on /vg/. Is it good?

>>1776304
Oh, same dudes? I fucking love Mark of Chaos.

>>1776365
unf, yeeees.
>>
>>1776365
I loved the dueling mechanic. It was awful, but oddly fun.
That and being the first Warhammer game in ages to let you pick what Chaos God you worshipped. There was two choices but it still was more then the usual.
>>
>>1761508
The Humans are stat neutral, the Darken are more expensive units with more health, the Mercs have more expensive units with higher damage, and the Scorp have inferior units but lower costs. Each faction has a unique unit as well
>>
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Arabian Lords
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>>1777112
Please explain what the fuck is going on here, I'm very lost about everything.
>>
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>>1777116
hohohohooho
>>
>>1760950
Fun fact, Starcraft happened because of this game. It was originally a cheap WC2 clone, but it got BTFO'd at some game show by Dominion's presentation, so they scrapped the whole thing and started working on the version we have today.
>>
>>1776582
Don't forget that the defensive towers and mechs either fire two small missiles or one bigger missile. From what I remember the DPS is about the same.
>>
>>1772052
Sounds like Cвapoг.
>>
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>>1778627
Yes, this is it. Thanks a lot. I don't think I would find it on my own.
Btw here's a part from myabandonware website that I just find bizarre:
>The game has interesting story of releases - originally it was developed by Russian team Alawar Entertainment and released in Russia on Russian language as "Cвapoг", then the game had Eastern release on English language with title "Swarog", and then that Eastern release was translated to Russian by Media-Service 2000 and released in Russia again, this time by title "Cвapoг. Язычecкиe вoйны" (Swarog. Pagan Wars).
Like, what the hell?
>>
>>1766003
https://www.youtube.com/watch?v=_4-eLG1JpWU&list=PL3-vl2PUXHcrAtp-25EcDX_SiRQsB8jJ6
There's no true obscure games anymore
>>
>>1778831
Nah, there are at least 5 examples in this thread I could point to just now (i.e. the Polish semen making game).
>>
>>1778831
YO WHAT THE FUCK
>>
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Alien Logic - one of the first games I ever played as young lad back in the DOS days
>>
>>1778653
>Like, what the hell?
I am hypothesizing, but
>the Internet not as widespread as today
>a guy working for a localizer company that grew up out of a pirate translator team finds a cool-enough looking RTS game on a Polish fleamarket and brings it to Russia to the company
>they translate and publish it
>learn about another cool RTS game the devs from their country made post-factum

>>1778831
>cool mission briefing talks about fighting demons
>the mission itself is about fighting humans, no justification
Tsk-tsk.
>>
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>>1779180
heck is that one?
>>
>>1779254
Maybe the Spore creatura (a blind guess, never played it) getting poked by Ghat (Zeno Clash protag).
>>
>>1779180
that pic is cool. saved. wish i could read vodka runes.
>>
I tried to find it on YouTube, but I forgot who showcased it and thus what it was called
It was a shooter base builder hybrid game. You and the Ai play as two human CEOs with a gun in first person, but you can also go top-down where you can command entire armies of android manned vehicles and infantry and the idea is to launch automaton armies at one another until you bust down the CEOs door and kill him. I think you could control the army units individually like you could the CEO.
>>
>>1781624
You mean this?
https://www.youtube.com/watch?v=w5DCH0AmV8E
>>
>>1781629
Yeah that one. Now I need to find the one where you play as the puppet commander of a squad of puppets in Roman/greek/persian armour and weapons and use basic tactics to Hack and slash your opponents. Not to be confused with exactly the same game, but using cartoony men playing dress up instead of faceless puppets.
>>
Which real time strategies can you name where ranged units have limited ammunition?
>>
>>1781643
Iirc in Swine >>1769539 your vehicles can run out of ammo and fuel. Similar can happen in Cuban Missile Crisis.
>>
>>1759908
It was either Reflux or Earth 2140-60.
>>
>>1759908
You'll have to check one of these "100 RTS in ten minutes" videos.
I did that to find a lot of old Playstation games.
>>
>>1781710
>>1781727
Guys, it already has been found almost a month ago. >>1760950
>>
I wish there was more 2d RTS games besides this and Metal Fatigue where you can design your own units from modules.
>>
>>1783360
Like Warzone?
>>
>>1783360
That's not Metal Fatigue. What is this game on the screenshot?
>>
>>1783483
Looks like Total Annihilation to me but I don't remember unit design there
>>
>>1783547
Maybe it looks a bit on first glance but that definitely isn't Total Annihilation.
>>
Lords of Magic. Love that dino riding elves.
>>
>>1788181
worst game i ever bought based on sseth shilling, that is
>>
>>1788309
Same, it's like Age of Wonders + Heroes of Might and Magic combined but made worse.
>>
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Quraish is a rts set in medieval Middle-East. I didn't play it but I find it interesting. All because it was made by a Syrian studio, so you have completely different point of view than your regular western studios. Then again, it's made by Syrian studio, so I won't expect the game to be of high quality to say the least.
https://www.youtube.com/watch?v=ejhI9cI3ONc
https://www.youtube.com/watch?v=FFf69so7ntg
>>
>>1768103
75% off on both. I think I'll get it on Steam though for the active multiplayer scene there.
>>
>>1788309
Mine would be Kenshi.
>>
>>1776365

The game very good, and the cinematics werte the first time i'd seen someone stand up to the WC3 level of quality in cinematic. Seriously, if you havent, go on youtube and watch them right now. Fucking amazing
>>
I support >>1790466. The cutscenes in Mark of Chaos were really good, despite the scale of the game.
>>
>>1760935
>>1766132
What a weird game, the technologicals fighting the magicians/creature evolvers factions, but the birdman from the latter has sex with the technological creature that has to spend 10 minutes in normal human female form (assume that's where they get horniest). Didn't look as much of a strategy game, looks like fighting game skill is the primary determinant factor in success.
>>
>>1791548
You're wrong, because some classes hard counters each others. Good luck trying to beat a wasp as a brontox, for example, the wasp will just fly away and pepper you with shots.
>>
>>1791912
I don't even know proper basic of fighting games but I'm pretty sure good fighting game gamers wouldn't have trouble beating the "zoner" with the "rushdown" character
>>
>>1791917
That's in a "real" fighting game. Unholy War isn't a fighting game, it's a strategy/fighting mix.
Same reason a rider will defeat an archer, you just can't.
>>
>>1789430
Looks like they ripped off a couple of other games, possibly literally, the UI and graphics look familiar
>>
>>1794193
>RTS looks like another RTS
No waaaaaaaaay
>>
>>1794236
That's right!
>>
>>1796162
Seek help
>>
I might be the only person that speaks English who finished this game. All I see online are people asking for help lmao maybe I should post a guide because it's crazy how much depth it has in the gameplay.
>customize different ships with like a thousand parts
>persistent inventory over the whole game (you can salvage parts from missions and sell them or keep them to ship in to later missions)
>tech tree that you can rush through by salvaging and selling the most expensive parts
>parts are different sized blocks you place inside ships, missile launchers need to face out ports, ammo crates have certain ammo capacity, everything has weight you need to counter with anti-grav parts and effects your speed, there's ship computers and components to buff accuracy and fighter bays and launchers that launch bombers or fighters, cargo bays for salvage and mine layers and dozens of weapons or all sorts
>battles are 20 minute instances you can't control but can plan in stages with battle plans you assign to ship squads. It's high strategy but battles can get boring, although you can speed them up
>gets really hard towards the end but you can also cheese the absolute shit out of the game
More people should play this. I played it on ps2 when I found it in a bargain bin and I've emulated it multiple times. It was probably just way too complicated for people but I think you guys could handle it.
>>
>>1796806
*Neck yourself.
>>
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Space Empires. 4x game where you design your ships down to every individual component. Can build dyson spheres and ringworlds and fuck with things on a galactic scale. In this game, I rushed a chokepoint and built up defenses, then researched stellar manipulation to force every warp point to my half of the galaxy to go through this one warp point with a ringworld and dozens of starbases with thousands of fighters. I also have a little zoo system of all the species by using intel to steal their colony ships
>>
>>1761338
metal fatigue is a boring slog. If it didn't have the top and bottom layers, it would be fun but it's fucking annoying to have to defeat every enemy on 3 separate layers just to win.
>>
>>1777239
>the makers of WC2 wanted to make a cheap WC2 clone
For what purpose
>>
>>1778831
I post this >>1796871 in every obscure games thread. Nobody has ever played it or even heard of it. There's barely anything on the internet about it. It's as obscure as it gets.
>>
>>1796871
Heck's that. Nothing you said make sense.
>>
>>1798160
>it would be fun but it's fucking annoying to have to defeat every enemy on 3 separate layers just to win.
You don't have to do that in campaign.
>>
>>1798165
I can't really explain in detail because the game is completely unique. Which parts don't make sense? I'd love to go into great detail about the game but it's complicated. I can't just say "It's Warcraft in space" or something like that because it's not a clone of something else like every other RTS game on the planet is now.
>>
>>1798173
RTS campaigns are just long tutorials. The first thing I do whenever I start a new RTS game is jump into a skirmish. If the game sucks there, it's not worth playing at all.
>>
>>1798182
I'm very confused, because it all sounded like a more RPG version of Homeworld, until the
>battles are 20 minute instances you can't control but can plan in stages with battle plans you assign to ship squads
part, and it sounds like the kind of game you die and retry in, a lot.
>>
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>>1798394
It has some RPG elements. It has a story and characters that can gain levels, but that just upgrades the components on their personal ship since those are the only ships you can't customize.
The game is about an alien parasite that can take over technology. It takes place on a planet, not in space, although your home base is a space station where you get missions, conduct research, and customize your ships.
A mission starts on a map where you move squads of up to 3 ships. You will start off with the characters' ships in separate squads with generic ships in their squads. You can capture cities where you will build more squads from the components stored in that city. You can also move components from other cities on the map or from your inventory in the home base. Cities are necessary because they make the ammo you'll need unless your ships only use energy weapons. You move the squads around in real time and attack enemy squads by moving on to them, which will start a battle instance where you watch your ships carry out your battle plan. If you destroy any ships, you can salvage them and bring the components back to a city to build more squads. There's no currency to build things, you just need to have all the components, although you can transport the components back to your base to sell for money you spend on research.
You can't 'die' in the game, just fail missions. You can lose characters but I think you fail if you lose them all in a mission. By the end of the story, you'll have 6 characters with their own ships, although they're usually not as good as the highly-specialized ships you design yourself. You can build minelayers to spam mines and destroy squads before they can attack you, carriers with dozens of fighters and bombers, bomber ships for taking out cities, tanky ships or dps ships, cargo ships to haul back those precious components, or you can make a combination of everything at once that does nothing well. Pic is the designer
>>
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>>1798394
The battle instances start with the attacker coming in from whatever direction they came in from the map and start the first stage of their battle plan. There are 3 stages and you can choose whether they start from time elapsed, damage done, or distance to enemy, and it controls their movement (circle left/right, approach, hold position, etc), their altitude (fly up/down, match enemy, etc), who they attack, when they fire and with how much intensity (you don't wanna waste all your ammo in the first 2 minutes).
This is what the maps look like. It's pretty bland outside of the battles but it's a ps2 game and the detail is in the infinite different variations of ships you can possibly make.
>>
>>1798589
>no currency, but a crafting system
Huh, sounds nice.
>need planets to make ammos
Very odd gameplay decision, but I can get that.
As for the battles, I'll definitely check youtube for footage, because these things you say, that game sounds like Vagrant Story: a lot of shit to optimize for the maximem, bestest result. I bet you speedruns of this game are crazy.
And also, just a personal note, but
>these screenshots
MUH DICK
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>>1759450
Anyone on here ever hear of universal conquest?

Some weirdo hybrid of distant worlds: universe, empire of the fading suns. It's a game by a solo dev whose been working on it, with his own handmade engine since 2011 and only dropped on steam. The dev said he did his own engine in part bc he liked the precedent set by doom and is working on modding.

https://store.steampowered.com/app/2363060/Universal_Conquest/
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>>1798673
Oh hi, I saw you on /indie/.
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>>1798653
>I bet you speedruns of this game are crazy.
I doubt there's any footage of anyone finishing the game. The Youtube videos I saw all had comments underneath asking how to play the game lol I genuinely may be the only non-Japanese person to finish the game. And it was HARD. Some of the missions are a huge slog but you can get through them easy enough if you prepare by hoarding components from the earlier missions.
The ammo thing is cool because the cities generate ammo, mines, scouts, fighters, and bombers, each using 20% of the city production but you can change it so anything is prioritized to any % of the production capacity. Here you can see the city ui where you build, scrap, or launch ships, alter their formations, upgrade the city, or request a cargo transport from your home base. You can see even with the proportions even, there's plenty of ammo for ships. It only really comes into play if you're using a lot of mines because you'll want to have them produced as fast as possible which can leave you short on ammo.
I don't expect anyone to like this game as much as I do. I think it flopped because it's a game that needed a thick manual in a time when manuals were barely more than a guide on how to put the disc in.
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>>1798687
Yeah, posted it here first tho
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>>1798692
Anything unique about it? Because that pic looks just like half a dozen other 4x space games I've played. At least in Space Empires 4, you can design your own ships.
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>>1798696
It's got RTS-style battles on land and in space and seems like what I've heard about emperor of the fading suns.

This isn't so much unique gameplay mechanics but the devs got inspried by researching ufology/alien abduction so the random empire's racial portraits are based off of alien abductee's sketches/drawings of what they remember and not SF cliches.
>>
>>1798691
How hard can it be? Do you face giant armies? Are you stuck in 1vs20 fights? Or do enemies just get stronger?

And damn, what a shame, it looks fun. Not my kind of game anymore because my backlog is full, but damn, it looks fun. It's the kind of game I'd love to watch someone play, a little every week.
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>>1798712
Enemies can be stronger than you at the start of the game and if you don't rush research but mostly they just have huge pools of resources and can field way more squads than you. But it's also good because the more enemies you destroy, the more components you can salvage from them.
You can get stuck battling squad after squad if you designed your ship to be too slow to outrun them or it gets an engine blown off or something. That shouldn't happen often though because you'll have scouts up that will give you fair warning.
Maybe I'll do another playthrough and put it on YouTube since all the videos online are made by people that barely knew how to play the game.
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>>1798699
>It's got RTS-style battles
Oh cool I thought it was just a 4x.
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>>1798727
Ha, I see. It's one of these games where you can totally fuck up your campaign.
And you should, like a good citizen!
Do your part!
>>
>>1798692
>>1798691
>>1798589
why do all, or at least, so many, japanese games use that exact same font for the menus and various UI elements?
>>
>>1798738
Because they're made in Japanese, so they all use the default western font.
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>>1760335
it's too early for this
>>
Impossible Creatures was a disappointment.
>>
>>1802679
So were you.
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>>1759450
I know it's you posting, Spiderfag.
This game has some kino voice acting.
https://www.youtube.com/watch?v=99_P8QpMcek
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>>1803125
Oh, that scream at 0:15 must be stock, I heard the same in Warlord Battlecry.
Also, hi. Busy shilling SOVL right now.

I miss warrior king, it's a flawed gem but still extremely fun.
>>
>>1803138
>Busy shilling SOVL right now.
I know, because I'm the one who made you shill it by asking about Dark Elves...
>>
>>1803142
You might want Warhammer Mark of Chaos, then. It's not free, but you get Dark Elves.
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>>1803142
Now I remember why I don't have a lot of MoC screenshots.
>same shortcut to pause than to take screenshots
Nice.
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>>1803148
>>1803160
Oh, I know of it. Have it on GoG too.
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>>1803164
Then play it. It's surprisingly good. Not excellent, but good.
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>>1774401
Based
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>>1774401
Pfeh. Noob.
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>>1759450
played
>>1771853
played, or at least some Horde game. Maybe Horde 2 or whatever.
>>1774401
Polanie I didn't play, but I did play Knight Shift.
>>1759556
Didn't play it, but seems cool.
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>>1803341
Liked it?
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>>1798159
Space Empires are amazing but they really lack the scope and size of the other games..
I mean their "big" galaxy is something like 100 stars, its pathetic after someone plays on 2k Distant Worlds plus it really messes with game where you have all the fancy tech that you cant even use because the game is over before you get them.
It really needs next instance..
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>>1760950
>>1761388
>>1762787
Get the improved AI and unit re-balance patch, makes campaign much better
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>>1803160
Use Greenshot or something like it
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>>1783360
>>1783483
It's called "Metal Knight: Mission - Terminate Resistance"
>>
>>1805336
It looks pretty fucking good.



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