https://youtu.be/TD-9CMs6_TY?si=Su1RAhF9cnuopPQK
>>1833041looks so good. can't wait to play!
>>1833041>It's been quite a while, mostly due to having to throw out basically the entirety of the game's graphics and replace them with new sprite sheets that are compatible with the new lighting and shadowing system, but now that system is (mostly) set in stone. We'll try and go back to putting out semi-regular updatesOh my, guess that explains why they went silent
>>1833041good to see it's shaping up, with actual voicework and finally a UI shown.looks great as always, but there's something very weird and uncanny about the way those big tanks move and rotate. maybe it's just their size that makes it more noticeable idk. looking at games like red alert 2 i can't really find any difference in the way vehicles move there but it doesn't look as weird. but there are no vehicles that are this big there.
Is there a date for a demo release?
>>1833326>there's something very weird and uncanny about the way those big tanks move and rotateThis. It's too slow and deliberate like claymation.
very sovlful I look forward to the more frequent updates
>>1833041Inspired by classic RTS. >Units still only see 10m away are they blind?>Once they came close and reveal an area it remains revealed and they suddenly always see the area even if they aren't there no fog of war?>prerendered sprites in 2024 when real time graphics look just as good nowdayswhy tho?I guess it simply wants the style and feel of the classics and if that's the goal then it's totally fine.
>>1833565>>prerendered sprites in 2024 when real time graphics look just as good nowdayslol no, away with your bait
>the dim lighting>the droning ambient music oh I'm feeling it
>>1833041>the infantry idle animations>those gutsy engines and rattling treads>the entire moodGoooooood shit
>>1833575how to have fun in this game (brigador)? i really like the aesthetic and the synthwave but gave up after doing like 10 or even 15 levels because it was so fucking easy. do i need to play with the little cuck car so it's actually a challenge? do i need to power through another dozen levels until the missions become more interesting?
>>1834983presuming its freelance mode you're playing, the difficulty is dependent on the driver you choose. so buy a driver whose difficulty starts at like a 7.If you're playing campaing just play freelance.
>>1833041>has a proper, stylised UIthank god, bloody hate the trend of bland transparent UIs
>>1835013lame, i wanted to play the campaign. i liked the barebones plot about globohomo causing chaos in a backwater
>>1833041Demo when? Or open Beta?
>>1835823It starts boringly easy, it can be crushingly hard and even ragequittingly unfair. Indeed.Your two posts describe exactly how i felt playing Brigador at first. Play the campaign then you can unlock the campaign levels for the freelance mode. Ultimately Brigador is a small little game, it's repetitive and single minded but it perform its one trick very well. I don't recall when it happened but i fell in love with it at some point and found myself launching it more and more frequently just to stomp, shoot and BWAAMP for 20 minutes. Like an aggressive urge to control these mechs again in that environment. I think the kids would call it a "vibe" and write that it has a lot of soul.
Is it true that an RTS is particularly hard to code compared to other types of games?
DORF looks great but there's no evidence it's going to have good gameplay, or really anyhting on the gameplay at all really>>1837132Yes
>>1837432looks like your standard c&c fare, not great, not terrible. will probably live or die based on how fun the units and their gimmicks are
>>1837132Specifically for online multiplayer, the manner by which the game syncs each player varies between developers and often proprietary.
>>1837437This. Isn't it even developed under the premise of being a C&C throwback?
>>1837432Are you fucking kidding? The units look great and for one, they move and shoot at the same time unlike some garbage that has come out recently. $40,000,000 garbage.
bump
Now just get the same actor behind Kain to voice a charismatic villain protagonist.
>>1842929It's just not the same without Tiberium.
>>1842904>>1842906>>1842910god I missed pre-rendered sprites so much bros
>>1833041It looks very nice and all, but how many human beings are actually working on this game? One? Two?
>>1843523Two the last time I saw him talk about it.
Is this a Brigador RTS?
>>1843525Do they have a mission designer?
>>1843529the brigador devs helped with the lighting system but it's a separate project
>>1843536huh neat
Dorfautist! I want more news
i love shadows on floor causing more visual clutteri love wasting time and money on useless lighting effects
>>1843104Man I wish someone made a large scale strategy game with thousands of sprites on screen like medieval tw 1 in one of today's engine.
>>1833041>si
>>1848355same it's kino
>>1842910what's with all the resources
>>1833587I fucking hope so... Given the glacial progress of Tib Sun on OpenRA.
>>1850639what about them
>>1833041is infantry viable to use as your main force instead of vehicles or will i get assfucked by vehicles?
>>1850786there's more than one, which is unusual for a cnc game. okay, i can understand power being given a resource slot, and population, even though cnc games never had a population limit. but there's like 5 or 7 resources, which is more than most rts games i can think of. in fact the only rts game with more resources i can think of is cossacks
>>1850791Empire Earth (Gold/Steel/Stone/Wood/Food)Rise of Nations (Gold/Steel/Wood/Food/Oil/Tech)Stronghold (About 20 depending on the game)Not that uncommon, all the factions might not even use all of the resources like how GLA don't use power in C&C Generals.
>>1850791>Spoils of War: Pump oil from deposits, mine for ore and gather scrap left over from the battlefield to help further your economy, and create efficient supply lines and logistics networks to ensure that the raw material is made into war material to deliver to your factories.it's not really a CnC clone just uses a modified version of OpenRA it's a weird blend of different things (KKND, CnC etc.)I would say the game looks pretty tame when it comes to ressources and logistics from what I seen so far apparently ore is underground but I don't know if that means there will be underground section in the maps you can access or if the ore is just mined from above ground