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File: CivVII.png (1.02 MB, 1587x1152)
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What were they thinking?
He looks like he might have HIV...
>>
>>1838766
You were the ones that complained about the "cartoon style". YOU WANTED THIS! Are you not entertained? Why are you not entertained? This what you wanted!
>>
>>1838773
No, this is a major improvement over the CIV VI characters for sure.
But why is it so hard to make characters not look like little femboys dying of aids?
The lighting looks terrible as well, and the hair color is not even close.
It looks like it was rendered in 2005
>>
Why don't use the MULTIPLE ACTIVE THREADS ABOUT CIV 7 INSTEAD OF DOING A NEW ONE????
>>
File: CivVII_Leaders.png (2.43 MB, 3131x1410)
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Who are these leaders
Ashoka and Amina???
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>>1838776
major improvement my ass. absolutely soulless and bland and uncreative
>>
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>>1838791
This your leader bro?
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Why are the colors so bland in this game?
The lighting is terrible
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>>1838799
NTA but ironically it's more SOVtuese leaders in 7 looks like they were outsourced to jeets
>>
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>>1838817
They most likely were, but I would say they are more bland and less offensive.
They had to get a woman as the narrator too or else it would have been to masculine
>>
>>1838766
Augustus is too young, more like octavian yet, I rather they got him older and looking less like a "grobgermanium" teenager
>>
I am back and forth between 5 and 4. I think 5 might be my fav. seven looks to be bad but I'll wait until I hear a general consensus before trying it.
>>
anyone watching the dev stream?
https://www.youtube.com/watch?v=0JNE1iPX7eI
>>
>>1838830
but he WAS the grossgermanium teenager
>>
>>1838851
I love Civ V so much.
Maybe you'll like LekMod too (https://docs.google.com/document/d/11dnyCzzTAE1S-40utBq3QskklyLrXJztMCprR-cainY/edit)
>>
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>>1838785
>what's the matter? can't handle the sight of a strong african womyn?
>>1838856
nah, too busy playing SMAC
>>
>>1838864
Interesting what does the mod do? I'll check it out when I get home
>>
>>1838766
why does he look like ryan gosling
>>
>>1838886
because he's just like me
>>
>>1838881
It is essentially a total rebalancing of all wonders/yields/techs etc.
And it adds leaders and luxuries and fixes some bugs.
It is mostly meant for multiplayer, but I find it to be pleasant in singleplayer as well.
>>
>>1838785
>ashoka
>expansionist
what did they mean by this
>>
>>1838766
He looks like a bg character from Shrek.
>>
>>1838776
It's a straight downgrade, the quality is atrocious.
>>
>>1838919
this. and there was a stream an hour ago they were so excited because the release is right here at the corner....they not gonna redesign these characters. perhaps fix the UI but that's it
>>
>>1838900
pretty accurate
>>
>>1838766
>He looks like he might have HIV...
This is Rome, everyone has HIV from all the twink bussy they fucked.
>>
>>1838785
>Hatshepsut
Looks too girly, the entire thing was that she had to pretend to be a man, because for a woman to be a ruler was unheard of for her era. Hell, they could have actually done some tomboy bullshit there. Once again the big game devs are retards.
>>
>>1838785
I like how it is Augustus, Hatshepsut, Aine and then ASHOKA THE WORLD RENOUNCER
>>
>>1838785
Amina I can forgive but you're a retard for not knowing Ashoka. He was the first guy to conquer most of India under the Maurya empire, he was also in Civ 4.
>>
>>1838776
>No, this is a major improvement over the CIV VI characters for sure.
You're insane. The 6 leaders are miles above this. Even with cartoony style they somehow have greater graphical fidelity. I mean hell they have actual lighting and shadows.
>>
>>1838799
>>1838825
Wait did you post these to try and say they look worse than the leaders in 7?
>>
>>1839053
/vst/ contrarians do be gaslighting themselves bad just cuz they're all subscribed to the old good new bad meme
>>
>>1838877
would
>>
>>1838791
>>1838919
>>1839051
YOU WANTED THIS! Why are you not entertained?
>>
>>1838766
Was this the gay one?
>>
>>1839366
This is Rome, everyone is gay
>>
>>1839366
No, that one would be "lady" Elagabalus
>>
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>>1838816
Civ VI zoomers:
>NOOOO! I NEED MY CARTOONISHLY BRIGHT COLORS!
>MAKE IT LOOK LIKE MY PLASTIC TOY GAME
>>
>Civ is now aping mechanics from games that aped Civ
we've gone a full circle
>>
>the "modern" India civ are the Mughal Muslim conquerors
do they want their reviews spammed with Bastard Bitch?
>>
>>1839534
It was either that or having them ruled by Brits
>>
>>1839534
Mughals did integrate quite heavily with the Indians, especially in later stages, to the point that during the Anti-British Rebellions, they were seen as a national symbol.
>>
>>1839534
also check Rome becoming the Normans because I guess the Normans spoke a Latin based language despite being Scandinavians? France is also only a modern age civ, the whole system is dumb
>>
>>1839534
>>1839544
Or, you know, they could have just included modern India. It would also get their Gandhi meme in as well.
>>
>>1839560
...wait
Is Gandhi not in this game
>>
>>1839561
Ashoka is the only Indian leader shown
>>
So what is the real deal about the ugly graphics? Does a target group actually like it?
>>
>>1838766
he looks fine, Augustus is meant to look like a bitchboy he historicaly was. Fuck him and fuck augustusfags. If you want a chad ruler, augustus was never for you.
>>
>>1838877
you have 100% never seen a greek person. Her being pale while living in egypt would of been retarded.
>>
>>1839749
Should have done Nero, I am so tired of always the same ones. I want to play as an ego-centric redbeared fatass.
>>
>>1839774
Nero was based and done dirty. One of the best emperors to choose. Your taste is exquisite and you should feel great about yourself.
>>
>>1839375
Is xhe married to biggus dickus?
>>
>>1839548
And the Normans becoming French despite becoming English historically? I guess they let californians set this system up.
>>
>>1839862
easy mistake to make, they became sicilians historically
>>
>>1838785
Why is Ashoka's moniker is so ominous if his bonuses are strictly peaceful?
>>
>>1839919
It's not ominous, it's just Buddhism.
>>
>>1839919
how is renouncing the world ominous? Its a spiritual, inward thing, like renouncing luxury or wealth or sensuality
>>
>>1838776
Agreed. But the style is much better. Fuck cartoony civ and fuck Reddiv 6
>>
>>1839561
$5 leader dlc
>>
>>1838773
>the hair color is not even close.
The hair color is not even close to the grey hair of a marble statue?
>>
>>1838766
>WTF IS THIS CARTOON SHIT I WANT MY CHARACTERS TO LOOK LIKE THE RETARDED BLOBS FROM CIV 3 AND THE EMOTIONLESS WOODEN FIGURINES FROM CIV 5 I WANT REALISM
>Firaxis: Okay
>NOOOOOOOOOOOO THIS LOOKS HORRIBLE
>>
>>1839970
>Fuck cartoony civ
So I take it you’re not a fan of Civ 4?
>>
>>1838766
>He looks like he might have HIV...
He is Italian
>>
>>1838766
>>1838785
>>1838816
Far better than the cartoon style of VI.
>>
>>1838785
You didn't spell it right, it's
>WAARRRYYAA QAWEEEEEEN BITCH ASS NIGA WYTE BOI
>>
At least civ VI trailers made me hyped for the game, I already know this is going to be shit since the reveal trailer.
>>
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Civ V is the indisputable peak character design
>>
>>1840240
Sauce?
>>
>>1840402
https://rule34.xxx/index.php?page=post&s=list&tags=civilization_v
Also a reminder that unlike Civ 5, Civ 6 is mostly gay porn.
Figure that one out.
>>
>>1840742
Gilgabro
>>
>>1840891
HE WAS JUST A BRO
WHY DID YOU MAKE HIM IN TO THIS
>>
>>1839525
I really don't feel like switching civs every era.
>>
>>1840014
>$5
What, are you a communist? Pay 15 for the pixels.
>>
>>1841092
Who ya callin a god damn red commie sum bitch cockscucker? I bought 5 already and got one for my truck.
>>
>>1840240
Unironically, despite its faults the series peaked with 5.
>>
>>1841507
If you like or don't mind the 1UPT gameplay then 6 is an objective improvement on 5 in all ways except for arguably the aesthetics. You can say 3 or 4 is the peak of the series if you prefer that style of gameplay but there is no argument for 5 being better than 6.
>>
>>1838773
I wasn’t aware that when I said that I didn’t like caricatured designs that meant I wanted total fucking SHIT. But okay
>>
>>1841635
This. Though I'd say 2 is the peak. Stacking units but the stack dying when any unit dies was best.
>>
>>1838799
Wallace and Gromit lookin head ass
>>
>>1840027
Nobiday said that though, you sound fuckin retarded and probably are gay
>>
>>1838785
>+2 production in the capital for every town
Imagine playing ancient Rome and calling your settlements towns... so fucking stupidly modern american
>>
>>1841635
>there is no argument for 5 being better than 6.
It's more fun, take your "objective improvement" up your ass
>>
>>1839919
>Coveting the worldly
Shiggy...
>>
>>1841722
They were towns, they were military settlements, followed by all the civilians, hell the soldiers were often bringing their families with them because it was usually long assignments.
So yes, they were in every aspect of bustling towns.
>>
>>1838785
>Civ devs: We are moving toward civ leaders that werent rulers of the nation!
>why?
>How else are we gonna add women and niggers?
>>
>>1841910
Hatshepshut and Amina were both literal rulers of their nations though.
>>
>>1838766
he looks okay, honestly how the leaders look is not bothering me
my issue is with the humankind shit
it's such a fucking needless risk they're taking
>>
>>1841910
are you fucking retarded
first of all adding people that weren't really rulers is nothing new for civ, second of all all the fucks in that image were historical rulers
>>
>>1841943
>he's talking only about the rulers in the image
I hope she's reading this bro
>>
>>1841910
I seem to remember there being plenty of both in previous civ games.
>>
When does the information drip feed marketing campagin usually start?
>>
>>1840240
Every time I think of V the first image that comes to mind I'd Montezuma on his throne.
>>
>>1847069
For me its
Aloha pumehana a hoʻomaikaʻi ʻia ʻoe, e ke hoa. ʻO au ʻo Kamehameha, ka Mōʻī o kēia lālani moku.
>>
>>1842605
they just had a 2 hour livestream covering the antiquity age
>>
>>1840025
there were traces of brown dye on it
>>
>>1838816
I agree. The style is very good, but the colors are too dull. I hope mods fix it.
>>
>>1838773
This is still a cartoon style. It's just a different brand of fagterrible.
>>
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>>1838766
>>1838825
>MOGS Civ VI
>MOGS Civ VII
>A 14 year old game looks better than the slop coming out in 2024
Civ V really was the PEAK of the series
>>
>civ 5 fags do be gashligting themselves this hard
>>
>>1841635
lol no, 6 is significantly easier than 5 on deity. 6 is simply more bloated than 5, not better.
>>
>>1850610
ai was always braindead
>>
>>1850611
6 is way dumber than 5, so whoever said 6 is objectively better than 5 is braindead.
>>
>>1850400
Getting rid of unit stacking was a mistake though
>>
>>1850610
Only because the player is handicapped by happiness in 5 and the AI is not. Another pro for VI.
>>
>>1850618
sounds like you just suck at 5
>>
>>1850400
Just don't look at the details.
>Lightbulbs around Sejong's throne.
>>
Recently started playing Civ4. I can beat it consistently on prince difficulty now. Domination is fucking fun. Stacks are fun. But I think the other victory types are boring. But domination is fucking great.
>>
>>1838799
I honestly don't get the hate for the caricatures. I quite liked the way the leaders looked in VI, I just wish they had an actual background like in Civ V. Would've loved to see Civ VI Alexander ride up on a horse like he did in V.

But then again, I grew up with IV so the cartoony aesthetic is how I personally think Civ looks like when I imagine it.
>>
>>1850613
When you argue like a 13 year old, you're essentially undermining the credibility of all Civ5 fags
>>
>>1838778
But anon, generals are forbidden on this board
>>
>>1851002
That doesn't bode well for the generals in Civ VII.
>>
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>>1850668
The paper lanterns? Eh, I can just seem them as candles.
>>
>>1850905
Diplomatic and cultural victory in Civ4 are poorly designed. Diplomatic victory doesn't even have a proper ending video.
>>
>>1850979
kys retard, you don't even have a counterargument for 6 having a shittier AI.
>>
>>1850646
Bud I can clear deity on 5 just fine, but it's harder purely because you're limited to 4 cities and the AI is not. 6 is better because this is not your only problem to deal with.

>>1851175
You must be retarded if you think there is any significant difference between the two AI wise. Firaxis never upgraded their Ai to deal with hexes and it shows in both.
>>
>>1851178
You're fucking retarded.

>If you like or don't mind the 1UPT gameplay then 6 is an objective improvement on 5 in all ways except for arguably the aesthetics.

Thanks for admitting you're wrong.
>>
>>1851175
NTA but the irony is that all your agument is
>its le worse...cuz its just is!
>>
>>1851217
>NTA
Uh-huh, in that case, thanks for proving "him" wrong. :)

>If you like or don't mind the 1UPT gameplay then 6 is an objective improvement on 5 in all ways except for arguably the aesthetics.
>Firaxis never upgraded their Ai to deal with hexes and it shows in both.
>>
>>1851178
>you're limited to 4 cities
Tbh, 5 is designed in such a way, that you don't really need more in most of your games. I feel like more than 4-5 cities are unnecessary in approximately 95% of my parties in 5. It's a game that heavily encourages tall playstyle, while 6 is the complete opposite, where the fewer cities you have, the more of a disadvantage you put yourself into.
>>
>>1851178
>>1851338
skill issue desu, the only difficulty where having more than 4 cities MIGHT be an issue is deity, and even then some maps/situation playing wide is viable (even if not optimal)
>>
>>1851343
>MIGHT be an issue
There is no issue, it's just really unnecessary. Each of your well built, fat city amounts to 5 AI cities (if not more). The only reason to play wide in 5 is for roleplaying really.
>>
>>1851224
I dont know what youre yapping about
The last time I played on immortal, Lady Trieu wiped me out with her +5 combat strength bonus in woods and rainforests, along with the additional +4 combat strength boost from Oligarchy. She came at me with rams and catapults, and kept harassing my trade routes. Keep in mind, I’m using the Roman Holiday mod.
>>
>>1851861
>Keep in mind, I’m using the Roman Holiday mod.

Exactly.
>>
>>1851157
Diplo is broken in 4 if you know how to exploit the AP with Christianity. Once you know the trick you have to intentionally avoid not doing it.
>>
>>1852690
how do you do it?
>>
I'm trying really really hard to like Vox populi and this shitty happiness mechanic is just as AIDS as vanilla happiness. I can't stand Civ 5 everything is just a slight modifier it all feels fake and gay
>>
>>1838894
He expanded, then he said to himself, it was wrong to expand, after he expanded
>>
>>1851338
Yeah. I disregard anyone who says you're limited to 4 cities because they've obviously not even played the game. Liberty city spam is a niche strategy for certain civs but the way 5 is designed overall going tall with tradition is just better. Even if they removed global happiness, wide play still wouldn't be the way to go because the limiting factor is the utility of those cities rather than the happiness penalty.
>>
>>1852923
https://forums.civfanatics.com/threads/achieving-apostolic-palace-diplomacy-victories.347162/

It's super easy. Once you know how to exploit it, the AP is the most broken thing in Civ 4, if not the entire Civ series. So I (and pretty much everyone who knows about it) intentionally avoid going for diplo victory. I do still build the AP, but only for the free hammers.
>>
>>1838766
should just say fuck it and throw Caligula in there
>>
>>1852932
Vox cuckuli is outdated
try this
https://steamcommunity.com/sharedfiles/filedetails/?id=2280231911
>>
From recent interview with devs
>PC version of Civ7 was designed and launched with the Switch's capabilities in mind

RIP civ franchise
>>
>>1854959
It's ovuh.
>>
Do you guys think you'll get it on release? Or are you planning on waiting until some dlc comes out and it goes on sale?
>>
I really like the way city development sounds. I'm not so sure about Changing civs throughout the game. Also, there are navigable rivers, yay!
>>
>>1855057
I'm 100% waiting. This looks like a disaster and civs are NEVER good on launch.
>>
>>1854959
why would they hobble a primarily PC game they will support with years of DLC with the specs of a console that is about to be replaced?
>>
>>1854959
>>1855137
It probably just means that it will have some specific Graphical Setting designed to work with a standard Steam Deck.
Helldivers 2 has the same thing and it still looks and plays good on regular PCs.
>>
>>1838766
>Civ V retards copying Humankind retards to make the shittiest 4X possible
Impressive.
>>
>>1855057
Are you retarded enough to give money to these morons for a game that looks so obviously dogshit?
>>
I don't get it, the game graphics look great, why did they make the leaders look so unattractive?
>>
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>>1855456
even on civfanatics everyone is shitting on how bad augustus looks in civ7, no idea why they go for this retarded art style, even civ4 version looked better
>>
>>1855473
it does look better lmao. 6 was SOUL compared to that shit
>>
Schedule of DLC and packs is already out on nintendo site, absolutely shameless and they ask 70$ for that game

Tecumseh & Shawnee Pack Feb 6

Leader Persona 1 Feb 6
Leader Persona 2 Feb 6
Leader Persona 3 Feb 6
Leader Persona 4 Feb 6

Deluxe Cosmetics Feb 6
Founder Cosmetics Feb 6

Crossroads of the World Collection
Pack 1 Mar 4
Pack 2 Mar 4
Pack 3 Mar 4
Pack 4 Mar 4
Pack 5 Mar 25
Pack 6 Mar 25
Pack 7 Mar 25
Cosmetics Feb 6

Right to Rule Collection
Pack 1 Apr 15
Pack 2 Apr 15
Pack 3 Mai 13
Pack 4 Jun 10
Pack 5 Jul 8
Pack 6 Aug 5
Pack 7 Sep 2
Cosmetics Feb 6
>>
>>1841731
Objective improvements are the only meaningful way of discussing these games. Nobody gives af what you find fun, some mongs find playing with their shit fun. If you can't understand that stfu
>>
>>1854959
At least this means the performance is going to be good, right?
>>
>>1855572
idk about that, terrible console ports are a thing and looking at game UI and gameplay its apparent pc market isnt main focus for them
>>
>>1853431
NTA but how much different is Gaia from Vox Populi?
>>
>>1855569
proofs?
>>
>>1855595
https://forums.civfanatics.com/threads/post-launch-dlc-schedule.692144/
>>
>>1855570
>make a game filled with "objective improvements"
>lacks soul
>wtf why aren't people playing this "objectively better" game?
Game mechanics help, but most enjoyment comes from the vibes a game puts forth, the complete package. If the vibes are off people aren't going to receive it as well as a mechanically sloppier game that has the vibes.
>>
>>1855267
If it look really good on release I might, but I'll have to see some YouTubers play it to know. I waited for civ 6 to get a few dlcs and go on sale, I don't think I've ever bought a new game.
>>
How the hell are city sieges going to work?
>>
>>1855787
and how the hell u siege cities with renessaince walls in VI? swear it takes 15-20 turns to take them down with 3 bombards
>>
>>1855795
I don't think I've ever gone to war in that era. I usually do an early war to give myself more growing room, and then I pick up my world conquest again when I get bombers.
>>
>>1854959
I hate consolefags so much.
>>
I'm hopefully optimistic about civ 7. A lot of people said 6 was gonna suck but I vastly prefer 6 to 5 and 5 was my first civ game.
>>
>>1854959
This isn't new.
When civ 6 launched everyone theorized that the mobile graphics telegraphed that the game was going to be on mobile, sure enough a mobile version came out but it was pretty poorly received.
Civ7 is just a case of firaxis no longer having strong art direction on top of wanting to play super safe with everything.
The result is an unremarkable product that pleases nobody, but people will play begrudgingly if the gameplay is sound.
>>
>>1855795
bombards tear through walls.
>>
>>1856069
bombards deal around 14 dmg in a 75 CS city so i would need 3 of them shelling the walls for 5 turns non stop. luckily its doable against ai
>>
Civ is a children's game. The art style is designed to engage child audiences, not bitter old men clinging to things from their childhood. It's time to grow up.
>>
>>1856413
nice try ESL redditor
>>
>>1856413
what do big boys play??
>>
>>1856413
I didn't get into civ until I was an adult. I grew up watching my dad play civ 3 but I wasn't smart enough to strategise in games so I had no clue what I was doing when I tried to play. Civ 5 was my first civ game, I think I got it in 2019. At this point I'm much better at strategy games than my dad.

I should really try to play 3 some time. I got it on sale for $1.25 a while back.
>>
>>1856328
You should have any city you're seriously sieging surrounded on 3 sides so it doesn't regen.
>>
A question for 6: What if I move the congress mechanics to the 7th age because I find it ridiculous and poorly thought out to have them start in the 2nd age? Does that make a diplomatic victory essentially impossible now?
>>
>>1838799
Bo Raicho from mk deception looking lit
>>
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>>1838785
The civ we lost
>>
>>1839753
do you think when someone gets a tan they become a transracial arab?
>>
>>1857205
Bo Raicho from the MK Armageddon mario kart mini game
>>
>>1839753
>>1857275
Cleopatra was Greek, Hatshepsut was native egyptian. This is hatshepsut so they probably went with the correct shade of brown. It's Augustus who they totally fucked up. Way too white, he doesn't look Italian at all. they didn't even give him the right nose. It's always British people doing that shit. Mediterranean erasure is real.
>>
>>1838785
sex with Hatshepsut in the timelock
>>
>>1838785
Augustus looks like a brat
>>
>>1838785
>>1838785
soulles. and if you think these better than civ 6 leaders, youre lying to yourself
>>
in hindsight, civ 5 had the best cast of leaders.
>>
>>1858076
>youre lying to yourself
I don't and the style mixmatch only made it even worse.
>>
guys
I played Civ 2 recently and had tons of fun, tried Civ 3(used to playing it a lot like decades ago) but it somewhat didn't click again
playing Old World now and its kind of fun but also kind of bloated
how is civ 5?
worth trying?
>>
>>1858187
Civ 5 is fantastic as long as you understand that tall is optimal for *peaceful* play. Civ 5's idea of wide is start small and add enemy cities to your empire.
>>
>>1839021
but could he poo in the loo?
>>
>>1854959
Are consolefags even that big of a market? Civ is theoretically playable with a controller but its very clearly designed for PC. I played Civ 1 in an arcade cabinate and that shit is hell on earth, and it has half the features modern civ games have, I can’t imagine playing something like 6 without a mouse or atleast a touch screen.
>>
>>1855569
>leader persona
>not even new leaders
Also I thought they de-atached leaders from Civs, that basically means you can have them be multiple things at once and not just 1 bonus like before. What’s stoping them from having a leader tree for Teddy per example where he can go military leader or administrative president route? Atleast take advantage of this new cosmetic slop mechanic you’re making.
>>
>>1859145
To further develop this instead of Civ swapping why don’t they just ditch civs and go all in on leaders? You can have shit like you gain bonuses like eurekas towards how your civ evolves like if you have plains and horses you can become more nomadic/mongol like or you start next to a sea and you can become more sea focused. All the while the leaders get trees and options to pick instead of civ5 tennants per example where you can drive them several ways and they get stuff based on their personality and your sorroundings but always with options to chose from, and you can still get an building and unit or whatever through the leader itself, that way you no longer play as “the romans” but as “Augustus Caesar”. The unit and building looks can be based on leader aswell. If you are to fully de-attach the leader from the civ you should atleast go all in on it.
>>
>>1859154
>why don’t they just ditch civs and go all in on leaders?
It's not very interesting. People always choose civs first and leaders second. They play civ games because they want to play as Germany, China, Rome, etc. But I agree that it would be much more interesting, if your randomized geographic position, resources and choices in the first 50 turns or so, determined which historical civ you evolve into other time. But I'm not sure how to make it actually work in game.
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>>1859235
The one good feature from humankind they didn't steal was the neolithic era. Where you wander around for 20 turns, settle, and then choose your civ
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>>1838766
how old is he here?
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>>1859801
Feels too much like Empire Earth
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I don't know what to think of getting rid of Builders. On one hand they basically just existed as something you built in the early game, made some improvements, then put on auto and more or less pretended like they didn't exist. But on the other, it just feels "wrong" to not have Builders
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>>1861254
>On one hand they basically just existed as something you built in the early game, made some improvements, then put on auto and more or less pretended like they didn't exist.
Lol, lmao even. Haven't you played civ 6?
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>>1852949
kek i remember that strat. the problem isnt so much the apostolic palace but more that religion and diplomacy is so easy manipulated in 4. just switch to the religion of whoever you want to befriend and give them a bunch of techs. for ai like toku just plop a city on his border and "liberate" it for him. about 10 turns later he'll open borders and 30 turns later he'll be your bestie. i fucking love 4 but like you said i never do diplomatic victory because its so cheesy. i mean it doesnt even have a proper ending so why bother.
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>>1861304
Builders got completely outpaced once you actually got enough districts running unless you had a civ with a good unique improvement, and you didn't even need them to build roads anymore. Unless you were playing a heavily modded game that gave lots of bonuses, the height of Builder usage in VI was spamming mines because production was everything.
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>>1861315
Diplomatic and religious victories have been bad in most of the games, and I hated culture victory in 5 (6 was not much better). Honestly with how much they're changing up the game, maybe this time they'll find a way to actually make religion fun.

>>1854959
Yeah but on the flipside it probably means this game will be able to run on a toaster.
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>>1855074
I am...I don't want to say I'm cautiously optimistic about the civ changing mechanic, but I am intrigued. I know what Ed Beech is going for, no civiliation lasted forever, they all at some point collapse or fall or something but it's not like the people all die or anything, even Carthage had survivors. Rather, new civilizations are born out of what came before and they often have radically different ideas than their predecessors.
How well that translates into gameplay is what I'm curious about.
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>>1861384
diplomatic victory was never that great but it was by far the most problematic in 4 because you could easily pull it off in the early game
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>"Late-Game is not fun to play"
They're not wrong, this has been a common complaint stretching back since at least Civ V, that late game is basically the point where your victory has become inevitable and you're basically just pressing End Turn until the game lets you win, or in MP everyone just quits 100 turns in because they already know who's going to win. But is the solution to that and trying to recapture the fun of early-game really just to split 1 game into effectively three?
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Start with civ 4 and add the following
>Civ 5 art style
>Civ 5/6 religious mechanics(Specific religious bonuses, Founder bonuses etc).
>Add those Eureka things of civ 6
>Expand on civics but keep a similar system as civ 4
>Accumulated strategic resources per turn are good, Might as well expand it to all resources where for examples one tile of a resource might not be enough for all your cities
>add city states and barb cities(that can turn to city states after enough time)
>(reasonable) warmongering penalties depending on age, who started the war, and if you started the war whether you were friendly with that civ or not etc
>Worker charges
>City governors
>No automatic magical, invisible trade routes. Build traders instead who automatically build roads, and who can be attacked and raided.
>Loyalty, since its basically expanded cultural pressure
>Archeology
>Gold only mercenary units
>a unique civ bonus
>a unique leader bonus
>the same 2 traits per leader system of civ 4(on top of the other bonuses)
Here's your perfect civ game anon!
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>>1861854
sounds like an overhaul mod for 6
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>>1861854
>(reasonable) warmongering penalties depending on age, who started the war, and if you started the war whether you were friendly with that civ or not etc
Apparently 7 is doing this, where if an AI has been a dick to you, then even if you surprise war him, the other AI will say "well fuck that guy, with how he was acting"
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>>1861854
>civ 5/6 religion

fuck no, neither one is a good system. Start from scratch.
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>>1861757
What I'm looking forward to the most about the new system is just playing points games in the first one or two. I like that there's going to be some very clear natural cutoffs for shorter games.
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>>1861854
>religious mechanics
Religious units are such a chore, it should just be tied into culture/improvements and not be a contant game-long war you are waging with units imo. Becomes far too tedious and gay
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>>1862117
This, tie it to infrastructure, great people and great works.
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>>1861951
>>1862117
I mainly meant customising your religion to have bonuses for all followers and specific bonuses for the founders. I don't like how in civ 4 religion is not that important other than early game diplomacy and shrine gold.
For religious combat yes it's slightly gay but I don't like how in civ 4 you you are encouraged to allow all religions in instead of only your own, for the extra culture and happiness no matter the age.
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>>1861854
also give us crusades, jihads and world wars finally. it is literally implemented in a mod for civ5 and it kinda works
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>>1862083
I agree I think the ages system is great.
Id go even further and make the end of the ages apocalyptic and have a the beginning of the next age about rebuilding in the ruins of the previous one. That way each age is anyone's game and it feels historical.
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>>1861854
>Worker charges
Fucking why?
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>>1863510
not him but, to separate the noobs from the ones that rush feudalism
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>>1863510
Adds value for your workers at later ages. You advance a couple of ages and you can basically automate your immortal workers for the rest of the game.
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>>1838785
>As shown in sculpture at South Gateway of Sanchi Stupa, Ashoka was a short statured man, Paunchy, with a grossly pumpkin-like face" (Allen 2013, P 375)

What a fail to get his look right.
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>>1861854
you picked the worst things about each game of the franchise ranjeet
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>>1838877
>nah, too busy playing SMAC
gigabased
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Will they fix the absolutely retarded diplomacy system in civ6?
>oh no you can't just declare war on a civ because the dude who lives on a different continent won't stop searching cuz you inflicted grievances on others
>oh no you can't just defend your land and capture your enemy's cities who declared a surprise war on you cuz thats fucking warmongering
>why yes goy, you will like our congress system where you can vote for absolutely meaningless shits and form emergency coalitions against the player who accidentally genocides his warmongering neighbours 2200 BC
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>>1838766
>What were they thinking?
"this will so own the chuds"
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>>1862706
While it would prevent snowballing, I feel like it would create a scenario where only the final age REALLY matters
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>>1873293
>oh no you can't just declare war on a civ because the dude who lives on a different continent won't stop searching cuz you inflicted grievances on others
They already addressed this one (and possibly the second), if the person you declare war on is an asshole the other AI won't care that you stomp his face in.
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>>1873752
Yup. We've gone from
>you can win in early or middle game
To
>"Well done, well done! However, you didn't catch the golden sneetch in the Modern Age so sorry no victory for you."
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>>1873293
I still don't get why they made that congress shit so early into the game like in 6. Civ 5's was way more fun.
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this is what "muh realism" faggots took from you
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>>1838817
the enternal contrarian geg
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>>1873959
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>>1873959
I really liked VI's leaders, despite there being a few bad ones like >>1873980 and the later leader pass leaders. The animations were extremely expressive.
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>>1873948
they have to start the World Congress early for the Diplomatic Victory to work, but it makes zero sense thematically and mechanically. I just put the begging of the first congress to the atomic era, you can do it by manually editing a file

You’re voting on policies that are randomly chosen with civilizations you’ve never met. The A.I. will always attempt to thwart the player if you’re in a solo game even if they’ve never met you.
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>>1874012
meanwhile in ara
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>>1874053
>I just put the begging of the first congress to the atomic era, you can do it by manually editing a file
Good one, thanks. If I go back to 6 I'll do just that
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>>1874012
i feel like Julius is the only leader who's just way too over the top in how he’s portrayed
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>>1874072
Why do injuns have such dumb names
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>>1874093
you just know her name implies white man killer
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>>1874093
Could be a cool edgy name, but she's a woman and looks like a librarian
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>>1850400
Aesthetically Civ V is so far ahead of VI and VII, it’s beyond sad
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>>1873980
is this supposed to be uglier than civ 7 non-leaders?
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>>1874213
She looks like a fucking american oompa loompa
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Nothing tops leaders in 5, 6's fortnite art style is a fucking abomination.
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>>1866205
Hatshepsut was also morbidly obese and suffered from female pattern baldness by the time of her death when she was 50.
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>>1857207
God she was my waifu when I was in middle school lol
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>>1874072
why does she look like a white woman karen
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was he the only based SAAAAR?
https://youtu.be/chSedhfiiGo
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VI not VII, but I really like this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3303131089
1. It makes trade routes look nicer.
2. It makes trade routes only do one round trip.
3. Arabia's ability rework is so much better than the vanilla one. It's really satisfying watching 3 traders all pass through your capital making 50 science per turn, hitting the city center, and popping for 200 science each.
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>>1877270
sounds like more busywork to me
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>>1877299
It's genuinely less busywork, since you set your domestic trade routes to repeat and it makes spreading religion passively much easier.
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>>1874012
Wilhelmina was great, her reactions especially when you made her angry or wared her were really funny.
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>>1877270
>3. Arabia's ability rework is so much better than the vanilla one. It's really satisfying watching 3 traders all pass through your capital making 50 science per turn, hitting the city center, and popping for 200 science each.

that sounds like its super out of balance
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>>1877556
It should be toned down to 2x instead of 4x, but unless you're optimizing your trade routes to pass through multiple high science cities, it's your highest science yield city's science x 4 every 6-12 turns depending on distance. The smaller cities help, but they don't compare to trading with your biggest city. I honestly don't feel significantly more or less OP than I do on any given playthrough, but I also play with Civilizations Expanded Lite which buffs weaker civs and leaders.

The most important thing is that it feels fun and fits the concept of playing Arabia.
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>>1850400
Civ 5 has a gorillion fun civ mods too.
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>>1849840
I just have a preset on my screen with saturated color.
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>>1877579
yeah, this game could use a few mods to make it more enjoyable. lately, I've been picking a real Earth map with accurate locations and choosing isolated civilizations like the Australians. This way, I can't just zerg rush my neighbors and gain a huge advantage by the third era. I've noticed that when you're relatively isolated, the game becomes a lot tougher
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>>1874093
>Why do injuns have such dumb names
realistically, its because we are translating literally their names into english. obviously if you literally transliterate a name it sounds dumb
>oh your name is taylor smith? you mean Clothesmaker Toolmaker?
its an old holdover from the period wherein canada and america tried forced cultural assimilation to get rid of their natives, and is pretty much the only group that we see this nonsense in still
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In hindsight, Civ 5 aged the best.
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>>1877761
I believe civ 6 will be fine as time goes on too.
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>>1877761
>>1877772
5-10 years kids will be nostalgic for 7 and 8
>t. nostalgic for 2 and 3, haven’t touched the series in decades
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>>1877775
If these will be decent games like all the previous ones, then why not?
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>>1877761
this but the opposite
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>>1877704
>I've noticed that when you're relatively isolated, the game becomes a lot tougher
I've been having the opposite experience while trying to test a new mod setup on immortal.
>spawn in a corner of the map as Arabia, isolated by a mountain range
>only get attacked twice by Poland, fend off both attacks while peacefully developing until I'm winning
>spawn in the middle of the map as Georgia
>get gangbanged from two sides
>try Georgia again
>get gangbanged from two sides
>try Georgia again
>get gangbanged from three sides while making less than 1 gold per turn, as my only trading ally miraculously finds the only thing I can trade to them in their territory and then turns on me (Australia)
Maybe it has more to do with Georgia basically being a blank civ for like 50% of the game.
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>>1838773
I said I just wanted Civ V leaders again.
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>>1855258
>looks and plays good on regular PCs
LOL
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>>1878704
at what point does the gangbang begin? if I rush early empires to secure my first suzerain with the diplo advisor I can easily beat back and counter attack just about every civ early on. tho I play on king with the roman holiday ai + a bunch of zee's balance mods which make the ai twice as whimsical
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>>1878904
Within like 30-40 turns on standard, so unless you rush archery it's a bad time. And even then, you have to hope that you have either enough production to be pumping out units, or enough gold to upgrade slingers - which is why I play with the mod that lets you make plantations on normal jungle, because otherwise spawning in jungle is a death sentence against early aggression. Being forced into researching archery and clearing jungle before you can do anything fucking sucks and means you fall behind very fast.
Emperor is the last difficulty where I can consistently get out of any pickle, which is why I play on Immortal when I actually want a challenge, but the early game is just so fucked.
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>>1878704
I skip slingers entirely and I push masonry for that warrior battering ram city siege quickly before med walls
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Whoever decided it was a good idea to give the AI combat bonuses on higher difficulties should be fucking shot
>but the AI needs it because it's stupid
The AI already has a production and technology advantage, they don't need shit. The issue with the combat bonus is that even +2 combat strength fundamentally changes many interactions, especially in earlier eras where combat strengths are lower. You basically can never attack the AI in defensible terrain, whereas they're free to attack you in a forest across a river (with their more technologically advanced units that they received for free) because the combat bonus negates part of the penalty. The AI can go full retard and spam trebuchets because they're technically the highest combat strength unit they have, and the combat bonus is enough to turn them into a functional army with no other units.

It's such a brain dead retarded way of balancing the game. It adds nothing to the experience, and just lets the AI get away with absurd bullshit that no sane player would ever do.
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>>1879676
oh so that's why the AI spams trebuchets
yeah I think I'm personally good with 4x for a while now. I finish my current religious playthru and that's it. civ sucks dicks against ai, it's tiresome



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