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It's been sitting in my steam library for a while now, finally decided to give it a go
>dead game?
Also, the AI sniped every single settlement spot on Mars because I sent the probe too late, and now I don't have any resources for ships.
Am I fucked, or is this salvageable?
>>
>>1839384
it's been shit ever since they nuked the rush to mercury strategy
not that the game was ever good in the first place
>>
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>>1839384
I choose to believe the trannies on steam. Thankyouverymuch.

captcha: DIL4TE
>>
>>1839384
>Also, the AI sniped every single settlement spot on Mars because I sent the probe too late
with enough boost lots of control of the moon you may have a chance to get to some comets for your mines, but you are basically fucked yes
>>
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>>1839384
Where the fuck does that spaceship thinks it's goin??
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>>1839384
Been like two years since I last played this. Should I play as the Academy and prove that Chinaman is equal to Alienman, or as Indian Exdous and leave the Earth in search of new shitting streets?
>>
>>1839506
play humanity first and remove ayys from premises
>>
>>1839497
Its laser targetted on Peruns house
>>
>>1839384
>Am I fucked, or is this salvageable?
If you are new, you are fucked
>>
>>1839506
don't bother, devs nerfed literally every viable strategy because 'game is supposed to be HARD' and made critical techs showing up RNG-based
as in you research the entire prerequisite tech tree and get absolutely fucking nothing for it
>>
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Operation TSD is a go
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>>1839384
Devs are retards that nuked any form of fun because they want you to play the game "their way".
>>
>be in the BEST POSSIBLE situation to deal with an enthralled control point
>have councillor with "detain councillor" task and 25 investigation
>servants infiltrated, know exactly who's who and who's where
>they only have 1-2 councilors that can defend interest
>naively think I can detain one of them, then crackdown on the undefended control point
>except "detain councillor" is useless since it resolves after defend interest
this game is such shit
>>
>>1839384
The game's progress is predicated on you getting a good resource roll on the moon or mars, but doesn't show you this resource roll until about an hour into playing a new game.

A lot of the game is basically, "you needed to prepare 2 years ago for something you could not have ever possibly known could happen". The alien factions being able to snipe your countries in spite of the defend mission mechanic is a great example of this, as you get absolutely zero forewarning they can even do that until they start doing it, and by the time they can do it you're already so far gone on that front you'll never fix the problem.

Aliens are also able to spawn on Earth, in complete contravention of the "aliens dont cheat" rule the dev claims to abide by.

And the basic premise of the game completely fails the common sense logic test - if you could play as aliens, the first thing you do would be throwing your 2nd manufacturing/resource base on the moon and mars where it's both as close to earth as possible and also contesting resources humanity would need in order to fight back - and then saturating earth orbit with so many ships it's impossible for anyone to get into orbit all while saturation bombing all launch facilities on the surface of earth.

The general concept of terra invicta is great but the actual way they did everything is just wtf???

I really want to like it but pretty much everything in the game misses the mark
>>
>>1842377
>I really want to like it but pretty much everything in the game misses the mark
It's a shame because the space combat itself is a perfect middle ground between CHOADE-tier autism and "what if naval battles but in space lol". It's everything that you have to do to get from one fight to the next that's half-baked.
>>
>>1842377
>if you could play as aliens, the first thing you do would be throwing your 2nd manufacturing/resource base on the moon and mars where it's both as close to earth as possible and also contesting resources humanity would need in order to fight back - and then saturating earth orbit with so many ships it's impossible for anyone to get into orbit all while saturation bombing all launch facilities on the surface of earth.
The Hydra are unironically somewhat retarded and suffer from racial groupthink by nature of the way they communicate.
Also, the ships they send to build new outposts don't have nearly the same range as their single ayy transporter suicide ships they send towards Earth.
Think about it from a gameplay perspective as well as a logical perspective: one of the major objectives is to destroy an alien spaceship or an alien space base.
If they shat out long ranged construction ships and sent them to the moon, all a player would have to do would be to build some shitty rocket with naval guns slapped onto it and they'd get that objective for free considering you can blow up space stations that lack defense batteries, and the fact they would be undefended by nature of being under construction lol
>>
>>1843106
>If they shat out long ranged construction ships and sent them to the moon, all a player would have to do would be to build some shitty rocket with naval guns slapped onto it and they'd get that objective for free considering you can blow up space stations that lack defense batteries, and the fact they would be undefended by nature of being under construction lol
This is nonsensical. I'm not playing an arcade game. I don't give a shit if there's an acknowledgement I blew up an alien base.

The fact is, if you could play as the aliens, humanity wouldn't stand even a ghost of a chance. The only move that would possibly work is immediate grid drive jupiter rush and that's still questionable when the human-alien player can do a grid drive luna rush in turn.

You do not even need the ridiculous fusion engines or other tech the aliens have. Hell, the game doesn't even try to account for alien robot armies landing on the surface of the moon or mars and just walking to your colonies to blow them up either.

and then there's all these ridiculous things they do with research progression - 9 billion people on earth can't do as much research as a campus on the moon or mercury because uhhh just because CHUD, oh and everyone on earth is exactly the same, there are no IQ or racial differences which contribute to the wildly different societies and technological development or birth rates of any countries, it's just because of literacy stats, democracy indices, and how close they live to the equator that determines it all.

the guy making this game needs a racist friend or a five year old or something who tells him this common sense shit
>>
>>1843120
you are expecting so much from the retards of long war.
>>
>>1842377
The resources of both are mostly static. There is some variance but the moon will always have water which is the important part, and mars will always have a good spot for fissiles and noble metals. But yes the distribution is a problem because it reinforces singular strategies being required to grab those sites just to stand a chance after alternative strategies were nuked. Simply put not going for a US/kazakhstan opening is retarded because it gives you the boost needed to hog the good sites and leapfrog over everyone in the early game.

>>1843120
>9 billion people can't do the same research as couple hundred hand picked autists in space campuses
>but the game is simultaneously not racist enough because some countries contribute too much science
You are mentally deficient and would never be picked for a space research campus.
>>
>>1843120
>start game
>work towards control of america
>once done immediately nuke africa
lol
lmao
>>
Holy fuck. Please, please please, can we get a "imminent danger" screen that will just list risks.
>if you have a hab with no defenses, and there's an enemy fleet that can get to it faster than your fleet can, raise a warning
>if you have a councilor with low security and they are exposed to a faction you are at war with, raise a warning
>3 defend interests are about to run out on your next turn, but you only have 2 councillors that can refresh it, raise a warning
Stuff like that. There is so much busy work keeping track of these things.
>>
>>1842377
I may be misremembering but isn't the entire point that the ayylmaos are kinda fucking retarded?
them crashing into earth with their scout ships is what even gives mankind a chance to begin with. if they just didn't crash into earth they could catch mankind almost unaware with their full invasion fleet.
>>
>>1844251
>>if you have a hab with no defenses, and there's an enemy fleet that can get to it faster than your fleet can, raise a warning
>>if you have a councilor with low security and they are exposed to a faction you are at war with, raise a warning
>>3 defend interests are about to run out on your next turn, but you only have 2 councillors that can refresh it, raise a warning
Sorry chud that's not in the spirit of the game, never mind that any real organization would have an entire intel section dedicated to making reports about just this kind of stuff
>>
>>1839384
is this game good?
>>
>>1844488
Almost
>>
>>1844488
absolutely fucking not
>>
>>1844488
used to be, each new update makes it worse
>>
>>1842377
>A lot of the game is basically, "you needed to prepare 2 years ago for something you could not have ever possibly known could happen". The alien factions being able to snipe your countries in spite of the defend mission mechanic is a great example of this, as you get absolutely zero forewarning they can even do that until they start doing it, and by the time they can do it you're already so far gone on that front you'll never fix the problem.
Reminds me when I first created a science ship after researching Mission To Jupiter and realizing it's gonna take 2.5 years for the science ship to reach Jupiter.
>>
>>1845218
>>A lot of the game is basically, "you needed to prepare 2 years ago for something you could not have ever possibly known could happen". The alien factions being able to snipe your countries in spite of the defend mission mechanic is a great example of this, as you get absolutely zero forewarning they can even do that until they start doing it, and by the time they can do it you're already so far gone on that front you'll never fix the problem.
Just doing the objectives (as the resistance at least) tells you this very early, before the aliens start doing it.
>>
>>1844488
Not anymore. For past.... at the very least 6 months, it's on freefall, with each new update showing up just to make it worse. Was going in that direction earlier, but they aren't even hiding it anymore.
>>
>>1842377
>you getting a good resource roll on the moon or mars
It's predetermined on the booting of a new game. All it takes is checking a save file.
So while I get your complain, there is no actual roll. It's already locked once you boot the game. Which makes it even worse, for the game is pretending there is any kind of RNG involved
>>
How does causing a secession with the increase unrest mission work exactly? Can it work even when used on a country with very low unrest? Really hate it when the game doesn't properly explain their mechanics and the wiki is barebones.
>>
>>1845293
Country needs to have cores of another country (that doesn't exist)
The higher the unrest, the higher the chance of secession
Essentially, you want to park your agents there and get Unrest to like 8+
>>
>>1845272
For some really stupid reason you projected a bunch of things onto what I said that are not whatsoever anything that I said.

I didn't claim anything about when such and such RNG roll is made, I have no fucking idea why you're acting like I did and then correcting a claim I didn't make and immediately after agreeing with the things I said to begin with.

What the actual fuck is this autism
>>
>>1845369
I did that and it didn't work exactly. Instead of China splitting, I got the control of every point in China. Not that it matters, I just released what I wanted and abandoned it.
>>
My biggest gripe with the game is that all anti alien factions play exactly the same. What's even the point of all this worldbuilding if I'm always at total war with aliens and every human faction by 2030s?
>>
>>1849929
>What's even the point of all this worldbuilding
Pretending to have a real game to fool retards into buying EA shit.
>>
>>1847176
>I did that and it didn't work exactly
That's because there is also RNG involved
>>
>>1839384
I like the game but I always get stuck on what to build for the ships because there's like a grillion ship parts that don't matter for some reason.
>>
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>>1850655
Thanks
>>
>>1850655
>Orion drives
>Decent
? ? ?
Nani the fuck?
Orion drives are trash, no matter how you are gauging their worth.
>>
>>1850482
>for some reason.
Welcome to Ivory Tower game design, something that made sense prior to the days of the internet and allowed to have a learning curve for a player to find out first hand which things work and which don't, sinking additional X time into the game they are playing.
With net, this kind of design is pure retardation, since it's collective effort of everyone online to crack things out and then all it takes is googling results. D&D 3e, despite not being vidya, is the most infamous example of this school of design - what was intended as "lifetime experience" got solved by anons online within about a year.
>>
>>1850467
>RNG on increase unrest mission
>RNG on secession
>RNG on revolution
Who doesn't love RNG withing RNG mechanics?
>>
>>1850775
They're fine.
Normal orion i would even say is GOOD given the low tech requirements, H-orion takes a lot longer.
>>
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So how is the game these days?
Can you destroy other human factions for good?
Can you have a playthrough where you get nuclear war and then bounce back?
Any fun/interesting mods that fix shit wrong with the game?
>>
>>1852421
>Can you destroy other human factions for good?
you cannot kill le idea...
>Can you have a playthrough where you get nuclear war and then bounce back?
Not yet, but soon in the next beta-release patch. You'll be able to clean up nuclear fallout.
If only they'd add some way to increase a region's pop growth modifier in game and not just in the files or savegame editing to make some parts of the world viable.
>>
>>1839384
Send a councilor to mars to flip someone else's base with Control Enemy Space Asset.
>>
>>1852465
>you cannot kill le idea...
thank god i found a mod for that.
>>1852465
>Not yet, but soon in the next beta-release patch. You'll be able to clean up nuclear fallout.
Nice. I was kinda obssesed with the idea of first triggering nuclear war on Earth and then rising from ashes and unifying to kill off the ayys.
>>
>>1843120
>playing as aliens
>immediately plop a manufacturing base on the Moon
>Earth realizes that shit just got real
>all moderate and sympathetic factions fold, entire planet swears fealty to Humanity First
>with all of Earth's boost income at their disposal, they start spamming crude chemical rockets with naval guns
>Moonbase destroyed and looted
You gotta mind the escalation ladder.
>>
>>1852567
>playing as aliens
>immediately plop a manufacturing base on the Moon
>Earth realizes that shit just got real
>all moderate and sympathetic factions fold, entire planet swears fealty to Humanity First
>with all of Earth's boost income at their disposal, they start spamming crude chemical rockets with naval guns
>casually throw some rocks on their launch pads (no need to use real weapons)
>earth surrenders
Whoa that sure was hard.
>>
>>1852583
You forget that Earth has an atmosphere. You need lasers to attack ground targets, which means parking ships in an interface orbit, in easy reach of Earth's defenders.
>>
>>1852709
>Earth has an atmosphere
Sounds like a good reason to avoid lasers, one of the most retarded inventions of SF, and use some rocks.
>>
>>1852709
just throw a big enough rock and you will not to have to worry about anything
>>
>>1852952
>not to have to worry about anything
I guess you're not familiar with the Hydras' back story.
>>
>>1852959
Their backstory is that they're utterly retarded? Guess they wanted to make them resonate with the playerbase then.
>>
>>1839384
The most could be amazing game of all time. Someone should really make a mod that fixes all the retarded shit.
>>
>>1853073
It will be poetry when modders will fix game made by modders.
>>
>>1853099
Nobody wants to mod this piece of shit, it's all Chinese nationalist LARP, basic bitch UN shit, a "great nations" mod made by someone who considers Israel a great nation because of the six day war, ponyshit that doesn't hold a candle to EAW, etc
>>
>>1853073
i remember how hyped i was with this game when it first released but every single new patch is a nail on it's coffin. I REALLY hate devs that fell the need to nerf pve games
>>
>>1852486
Sorry, but no roleplay allowed. This is a serious game for REAL GAMERS.
>>
I just destroyed the first alien ship orbiting Earth. How hard will they retaliate?
>>
>>1853360
>I REALLY hate devs that fell the need to nerf pve games
y-You don't understand they need to make le dark souls of le grand strategy games, because making everything lame, shit and boring is super-challenging, it seems.
>>
Are comebacks even possible in this game?
>>
>>1854225
Yes but no.
Yes in that if you are behind and know how to catch up you can claw your way back because the ai is entirely inept. No because most of the time you will be too far behind before you even realize you are behind.
>>
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>>1853962
>>
>>1844253
The point of them scuttling their scout ships is to prevent humanity from accessing their tech. The hydra are meant to have severely limited numbers and be somewhat risk averse which prevents them sending more than an individual on their infiltration attempts.

Presumably they consider the risk of humanity being able to engage their lightly armed infiltration vessels to be too great if they leave them for any length of time in our gravity well and their fabrication capabilities are good enough that they can use them as disposable 1 way trips.

You never really get any major advancements from ships they scuttle except a measly 1% alien tech bonus and the knowledge that it was successfully used it as a transport.
>>
>>1852421
>So how is the game these days?
Bad and boring. No fun allowed. It's been heading in that direction for quite a while, but they've finally did it and made it close to unplayable by May.
>Can you destroy other human factions for good?
No. But that's a good thing - you leave them some shitpile like Sahel or South America that you don't need yourself anyway to let them fight there over scraps while you take over everything else, effectively making them a non-issue. Eventually you have unified North America, Europe, Africa (the good parts) and most of Asia (with Oceania for dessert) for yourself, while four AI factions are fighting over Peru and someone is building a space program in Botswana.
>Can you have a playthrough where you get nuclear war and then bounce back?
No. If not the damage itself, then nuclear winter are going to fuck you sideways.
>Any fun/interesting mods that fix shit wrong with the game?
Everyone with two brain cells to rub together have abandoned this game by spring this year. It's effectively a floating wreck, ready to keel-over on first minor obstacle.
>>
>>1851328
>Absolute shit engine for any kind of job
>That uses fission for fuel in fuck-huge quantity, since it's just dropping nukes to get thrust
Anon, how much did you edit game and save files to make Orion viable at all? I mean even if we ignore fueling issues, this is still a shit-tier gimmick drive

>>1856526
>You never really get any major advancements from ships they scuttle except a measly 1% alien tech bonus and the knowledge that it was successfully used it as a transport.
Other than, you know, telegraphic the message "You are not alone".
Do you have ANY idea how important element of surprise is, especially when you need to carefully manage your resources? I mean fuck, THREE endings of this game also telegraph you this in very blunt way: that the ayylmaos fucked up the second they revealed themselves prematurely and then lost on the simple principle of scale and access to resources.
>>
>minding my own business in china, building covert resistance
>other dipshit human factions let the ayys and servcucks run wild in every other major nation in the world and piss off the aliens at the same time
>xenoforming consumes the globe and alien fleets sniff around every orbit waiting for new targets
>alien admin takes over brazil, indonesia, and fucking america, and persecutes global wars of ayy liberation
>playing 1v1 against the servants is somehow worse
>200+ hours playtime on record, never won
it's bad
>>
>>1856567
Remember anon: There is ONE winning strategy. Deviating from it even one step means you are playing the game wrong and you are also having fun wrong
Video semi-related:
https://www.youtube.com/watch?v=tDYn6a6pbZY
>>
>>1856569
For some reason it's always mod devs or former mod devs pulling that shit.
>>
>>1856615
unfortunately this one thinks that "very hard" is fun. Not even dwarf fortress is this retard about losing is fun. I remember someone saying the devs were watching some retard youtuber playing the game and nerfing every single strategy he come up with... Can you imagine other strategy games doing it?
>>
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>>1844253
Their goal is to mind control humanity, which requires understanding of human biology and culture, and which requires sending scouts. Which turned out to be a pretty bad idea, yes.

Presumably it's worked before against other alien species. Maybe they were less politically divided. Humanity's first response in times of trouble is to break into factions and start fighting among themselves about what to do, and wouldn't you know, the security measures they have against each other also stop you from just finding and mind controlling all the faction leaders. You get one, and another is inexplicably cooperating on her own, but two others are fighting you tooth and nail and directing Earth's entire economic output towards fucking you over. And it's a lot more output that you'd have guessed looking in from the Kuiper belt, because it's wasn't being used for a unified purpose like this.
>>
>>1856567
>minding my own business in china
You already lose, on 1t step.
You should take kz, canada->mexico->US, then all time killing and robbing Servants with Protectorat, and only when you get 5th agent you can work on India and China. And it should be in passive mode since you also need to keep certain countries for spoil, and fight in EU for prevent unification.
>>
>>1856553
You realise that any kind of drive technology is a lighthouse visible from pretty much everywhere in the solar system? Its why the first technology you get, and a very simple one for earth at the game start is to get real time tracking on every single alien ship moving in the entire solar system. Unless they wanted to use the total shit ones that not even the player would consider, which likely wouldn't be able to escape the earth's orbit. You can't approach a planet with a fucking antimatter reactor blasting out a trail thousand of miles long from the back of it without everybody who has invented a curved lens seeing it. Not to mention that to slow down your going to have to turn that ship around and create mini sun in the earths night sky to use the engine to break.

There is no way they could have vectored away from earth without lighting up every single military installation and observatory, hell even any civy with a good pair of binoculars in the same hemisphere and making it completely clear in a matter of hours what just happened. There only way around that is to cut engines and try to land somewhere (good luck with no engines, and cutting your engines around mars) and hide the ship, which probably also would have been found really quickly by military tracking systems, and if that goes wrong they have just thrown away their technological advantage.

The solution they came up with is land as fast as possible in a remote area, scuttle the ship and hope they get away with it. Arrogant yes. Underestimating humanity yes. But they don't have a lot of great options to subvert and gain control of earth unless they get people on the ground and your underestimating how easy that is to do without discovery.
>>
>>1857004
To be honest, if i can play as ayys it will be like
>found enemy planet
>throw some asteroids on it
>???
>PROFIT!
>>
>>1857035
Unfortunately for the ayys they view humanity as an exploitable resource instead of a threat. Usually right up to the point that its too late.
>>
>>1856549
>but they've finally did it and made it close to unplayable by May.
What happened in May?
>>
>>1856743
>I remember someone saying the devs were watching some retard youtuber playing the game and nerfing every single strategy he come up with...
Iirc it was the trannies in their own discord who played liked 200hrs per week after release and screamed at the devs to nerf anything even remotely successful strategy.
>>
>>1856743
Perun?
>>
Tbh it would be so much better game if you just controlled nations with all their espionage, military, diplomacy and scientific efforts..
>>
>>1839384
>>dead game?
It's a single player game, how can it be "dead"?
>>
>>1857119
An entire slew of rebalances that ultimately killed a whole slate of strategies and spece colonization.
>>
>>1857035
Scaly lizard claws wrote this post.
>>
>>1857318
Im guessing thats why "take over arab countries and swim in money because you set everything to spoils" strategy i read about on tvtropes doesnt seem very effective now?
>>
>>1857279
>It's a single player game, how can it be "dead"?
When no one plays it, talks about it, makes mods etc.
Its always depressing to play a game like that and not even have anyone to share with or compare experiences.
>>
>>1857503
>can't enjoy a video game without external validation
>>
>>1857561
>can't enjoy
Can you tell us what parts of this game bring joy to you?
>>
>>1857562
For me, it's discovering that one mistake you made 2 years into a new game has now festered into a giant game-ending tumor that you can't do anything about
>>
>>1850775
Orions are good to bully the other factions into submission early on the game. I wouldn't mass them to fight the aliens, but making 5 Orion battleships to wipe out the servants in Earth-Luna is good.
>>
I like to play as Initiative. It make my decisions look like role play.
>delay space scan until ready to recap Academy's cps
>delay Moon until ready to claim all of nodes, then trade them to Resistance and HF
>delay Mars until constructor module
>keep spam claims and trading nodes to HF and Resistance
>KoS Servants and Protectorate
>spam cheap monitors for sacrifice and defense
Sadly agent's system so pity. I really want to play as sort of mastermind who can mess with other factions goals and relatationships.
>>
>>1857561
I can and i do enjoy plenty of games like that. Its not even external "validation" its just simply other people liking the shit you like and willing to trade stories, tips, tricks, ideas etc. Its the entire fucking idea behind any hobby space after all, or at least it was before troons took them over
Its just depressing when there is no one to share with especially if the game isnt the best. Just like Terra Invicta.
>>
>2038
>Got wiped out on Earth Orbit and Mercury
>Still on 5/5 hate
GG I guess. Fought the aliens too early, even though I won big victories they just kept coming. I'll try again once it hits 1.0 or something.
>>
>>1858434
sorry anon i already have an IRL job
>>
>>1858615
So in two years?
>>
>>1858632
That's a realistic timeline. I'm in no hurry.
>>
>>1858615
>Still on 5/5 hate
Once the aliens start Total War, they don't stop.
>>
>>1858677
What are you supposed to do after they wipe out all your shipyards?
>>
>>1858690
You're supposed to prevent them from doing that, and wipe out their shipyards instead. If you're not ready to do that, then you should avoid total war.
Like, you can kill a few infiltrators and destroy a few transports, and if you let them conduct their retaliatory strikes uninterrupted, they'll eventually calm down and forgive. But if you keep fighting off the retaliations, it'll increase their anger more and more, until they eventually recognize that you are their number one threat and must be wiped out at all costs. After that they won't stop coming, until you destroy their ability to build ships.
You probably have to do it eventually, but you don't want to do it early.
>>
Why is protectorate even playable faction? They defeatists/cucked philosophy is somehow worse than servants.
>>
>>1858716
So you can LARP as Wallace Breen.
That's literally it.
Banerjee is one of the most reprehensible people ever made in a video game assuming his actions are his own
>>
>>1858716
Are the protectorate easy mode like Servants? What's the hardest factions in comparison?
>>
>>1858716
Bannerjee's philosophy makes perfect sense, when you consider that he is almost definitely under alien mind control. He grows increasingly paranoid, starts ruthlessly consolidating power into his own hands, and only trusts his loyal advisor "Lavrentiy" because he's huffing hydra fumes. The Protectorate tech tree doesn't even have Pherocyte Resistance, it requires Hydra Interrogation. The Servants don't get it either, but Judith is somehow naturally immune.
>>
>>1858750
Academy is hard mode. Besides their crisis with the Skywatch tech, they also have really strict victory conditions, and need more research than anyone else to even unlock them.
>>
>>1858802
I'd have thought Humanity First would be the hard mode since don't they get extra alien hate or something to that effect?
>>
>>1858825
HF is just the better Resistance in that they have a plan aside from "hope the ayys don't somehow make another drainhole"
>>
>>1858783
... or maybe he's just a retard. Ever considered that?
>>
>>1859270
Their plan is shit, however. But I guess Resistance isn't edgy enough, and we know being a neutral centrist is an insult for zoomers
>>
>>1859441
Isn't Initiative supposed to be the neutral one? Resistance is hard anti-alien.
>>
>>1858716
Because its the only faction modern shitlib cucks can relate to.
>>
>>1858750
actually they're pretty hard because everyone is your enemy, including servants
it's especially annoying because it's so easy for servants to shift opinion toward them since you're close ideologically
>>
>>1859511
Initiative is Captain Planet Villains on the "pro/against alien" and "radical/non-radical" axis
>>
>>1859511
>Resistance is hard anti-alien.
HF is hard anti alien, Resistance are kosher cucks who think defense wins wars.
>>
>>1859596
That's Resistance, Academy and the Arab ship-builders (those guys are actively the dumbest ones, even with Protectorate around)
>>
>>1859638
Of course not. Resistance and Academy want to fight at least in some capacity, Exodus is more the MGTOW hide from the world and hope for the best shit.
Protectorate and Servants are the shitlibs - invaders come, they try to kill you so you just roll over and be a good cuck because muh poor ayyyy refugees - textbook modern left cucks enabling invasion of their own homeland with their cowardice and wrong sense of morality.
>>
>>1859637
>Wipe out any trace of aliens from the Sol System, without becoming the next race of alien conquerors
>haha, cuckcs!
Yeah, I remember when I was 12, too, except I wasn't half as retarded as you're at your ripe age of 23
>>
>>1859647
What's wrong with becoming the next race of alien conquerors? Especially when all the aliens in the universe would love to genocide your entire species?
>>
>>1859647
>just chase them out
>surely this intergalactic empire wont just regroup and come back with more vessels, troops and manufacturing capacity
>or just fucking crack Earth and call it a day
Yeah cucks. Resistance like people are the reason why we cant have peace because they always leave things half finished.
>>
>>1859647
See: "no plan apart from hope the ayys don't come back having learnt from their mistakes".
The fucking Academy has a better peace plan than the Resistance.
HF, Academy and the Initiative are the only factions with a solution to the Hydra Question.
>>
>>1859647
you're a cuck lmao
>>
>>1859668
>surely this intergalactic empire wont just regroup and come back with more vessels, troops and manufacturing capacity
They do not have the technological capability to transport any of that shit without the wormhole you knocked out.
>or just fucking crack Earth and call it a day
No, they wouldn't. That'd be retarded.
Like, this might not be obvious if you didn't play the game, but the reason the hydra are going out risking their lives trying to subjugate other aliens is that one of their thrall races cracked their planet in the past. This made the remaining hydra a bit crazy, and they've been on a crusade ever since. The obvious lesson here is that launching a planet killer at a species that has established significant presence off their home planet DOES NOT WORK. The Resistance space fleet would still be there, and they would be pissed.
>>
>>1860031
Yep as i said - cucked mindset.
>surely they wont come back because... wel they just wont mkay?
>we need to leave these poor aliens alone after they attempted to genocide us and we managed to dodge it by absurd slim margin so that they can refine their strategy, find other ways to attack us, advance their tech and try again
>>
>>1860031
Love how you responded only to the one with the weakest argument.
Truly, you are a man of the Resistance, a true scion of Fiona [West African surname I can't remember]
>>
>>1860031
you're assuming the resistance would continue to exist sans a threat
>>
>>1860044
What?
>>
>>1860047
He means that you assume that Resistance would continue to exist and actually maintain the fleet without direct threat from ayys.
>>
>>1860047
all of the factions are inherently, by design, flawed
resistance's gimmick is that they don't want to change anything at all, instead just wanting to get rid of the aliens (but not permanently because that's bad and when you kill your enemies they win t. trudeau)
they are small c conservatives
once their goal is completed (push the ayys out of sol) the resistance has no reason to exist nor is there any guarantee it will keep existing past that point
they have no intentions of forming some kind of solar authority beyond what is absolutely necessary to push the hydras out of the solar system
>>
>>1860056
>>1860058
You mean like... the resistance is just going to scrap its entire fleet, shut down the lucrative space mining industry, and cede control of Earth's nations back to local governments, and THAT'S when the aliens are going to strike?
Maybe the reason Humanity First lost the war was that they consistently expected their ideological opponents to act like retards.
>>
>>1860062
>the reason Humanity First lost the war
nigger are you applying canon endings to a fucking game with no set lore past the tech quotes, that unlike SMAC don't actually mean anything
i wouldn't say scrap, but what exactly are they going to do if they themselves admit in their set goals objective description (you did play that far, right?) that they want to leave things up to earth's governments?
>>
>>1860062
>the resistance is just going to scrap its entire fleet, shut down the lucrative space mining industry, and cede control of Earth's nations back to local governments,
Yeah pretty much.
Why would Resistance exist when the threat is "over" ? Without Ayyys breathing down the Earth neck all the old animosities would flare up again, different orgs would compete for control and to undermine Resistance etc meanwhile aliens are still out there itching for a payback but now wiser and more prepared.
Leaving your enemy alive and capable is a recipe for disaster.
>>
>>1860071
But if the aliens are still out there itching for a payback, wouldn't someone on Earth (or off Earth) predict it?
Like, you're simultaneously saying that the Resistance would clearly dissolve as soon as the aliens were defeated, and also taking it as given that the aliens will never accept defeat and will inevitably invade again. Isn't that contradictory? If an alien invasion is still a possibility, why wouldn't Earth want to maintain a defence? I'll accept either one of those claims, but not both at the same time.
Also, it's not obvious what further "preparation" the hydra could do, to gain more of an advantage than they had the first time. There's a lot of stuff they could have done, when all of humanity was still sitting in Earth's gravity well, but that ship's sailed.
>>
>>1860081
>>1860081
>But if the aliens are still out there itching for a payback, wouldn't someone on Earth (or off Earth) predict it?
But they arent an immideate threat so people wont care.
After Soviet Union collapsed US Armed Force got massive financial cutbacks, no one even cared that Russia is still a thing because the main sentiment was "they aint no longer a threat" and anyone voicing concern about them or chinks or some other entitiy rising in their place was laughed at.
>If an alien invasion is still a possibility, why wouldn't Earth want to maintain a defence?
But is it? Aliens are defeated, wormhole is collapse - you said it yourself.
What, they might come back some other way? Naaah they wont, now lets talk about how all these standing ships cost fortune, tie up manpower, waste resources that could be better used for [insert whatever political bullshit you want there] bla bla bla.
>Also, it's not obvious what further "preparation" the hydra could do, to gain more of an advantage than they had the first time
Of course they can - they still have advantage of being familiar with the tech for longer, what if they come back with not one but thousands of ships next time? What if they make another leap of technology and invent a drive that lets them ignore gravity and literally allows them to run circles around our ships? etc etc.
Resistance idea of "win" is retarded similarily like Japs who thought US would just roll over and do nothing if they manage to take Hawaii.
>>
>>1860095
>But is it?
Yes, is it? Intuitively, I'd say that the aliens literally cannot threaten Earth in any meaningful way. Their wormhole could transport personnel and exotics, but it was easier for the aliens to set up mining and industry in the outer solar system than to bring through ships. With the Deep System Skywatch already researched, Earth would notice any new incursion immediately, and could easily prevent the hydra from gaining a foothold.
If you want to argue that that's not enough security, and the aliens could find some other vector of attack, that's fair. Maybe they could. But if I think it's a bit contrived to claim that they're going to SECRETLY find a new vector of attack while everyone still acts as though it's impossible.
Like, they're constrained by the same physics as humans. Their tech is advanced, but not incomprehensible. It would be possible to make educated guesses about what they can and cannot do.
>Resistance idea of "win" is retarded similarily like Japs who thought US would just roll over and do nothing if they manage to take Hawaii.
The Americans likewise thought that Japan would roll over and do nothing if they nuked it twice.
>>
>>1860145
>The Americans likewise thought that Japan would roll over and do nothing if they nuked it twice.
And they did roll over - that palace coup failed mainly because no one but the most retarded hardliners supported it and they even had to do the unthinkable and imprison the emperor to get their way.
Your entire argument reeks of video game logic where any kind of economy just grows ad infinitum with zero cutbacks, other groups trying to claim your resources now that X is over etc.
Only way to makes sure TI ayys will never be a threat is either genocide them all OR destroy everything of their and push them back to last planet and then install a shitload of weapons aimed at their planet to make sure they will get nuked the second they leave the gravity well of their planet.
Simply cutting off their access to Sol and going to business as usual is a recipe for disaster down the line.
>>
>>1860149
He's selectively applying video game logic and real logic to achieve the conclusion he desires.
>>
>>1860178
Its not even all video games because games like Victoria or HOI actually simulate wartime economies and mobilization/post war demobilization. Tbh more games should have that.
>>
>>1860145
>The Americans likewise thought that Japan would roll over and do nothing if they nuked it twice.
Thats not even true, nukes were means to force unconditional surrender of japs and they worked because they showed jap military that there wont be glorious battle to the death during Operation Downfall that left them with some chance of peace because muh decadent democracy wouldnt want to lose so many people ( especially after Iwo Jima and Okinawa ) but the slow death from the hands of US atomic arsenal.
And as stated before it worked and Kyūjō incident failed.
Plus Americans did what Resistance never planned - they occupied japanese mainland for decades, placed US military base in its vicinity, disarmed Japanese armed forces and tied their industry to themselves - not just left them in peace.
>>
>annihilate 13 Ayy armies from orbit
>anger meter doesn't budge
>hit a single space defence complex in Spain
>instantly jumps to DEFCON 1 and I get jumped by a 9k strong armada
>>
>>1860264
Guess they really love beaches and cheap beer.
>>
The fuck is "national development point"? Is that the direct investment shit or those green dots you set for every control point?
And why the fuck default strategy is "destroy"?? I want countries i took over developed and stable not some poor civil war ridden shitholes..
>>
>>1860264
Yeah the landing armies are a bit weird when it comes to hate. You get hate for destroying their landing ship, but not for destroying the armies coming out of it. Best case scenario is that they land somewhere you own and can stack your armies on top of it.
>>
>>1860307
It's "destroy" because you're the interstellar equivalent of a nigger lashing out at more advanced civilization.
>>
>>1860307
>I want countries i took over developed
Rookie mistake
It's fucking hilarious how many people fall for this one.
>>
>>1859662
>What's wrong with becoming the next race of alien conquerors?
... have you fucking played the game?
I mean really - have you?
>>
>itt: armchair generals and politicians who read the (abridged) On War by the schizo Carl
This is what you get when zoomershits get bored with posting "Miriam did nothing wrong"
>>
>>1860375
Developing countries you tak over should be superior option to just looting them unless this game is designed by idiots..
>>
>>1860352
>>1860376
>>1860379
why are there so many hydras in this fucking thread
>>
So is the game worth getting or not?
>>
>>1860704
No. It's still technically in Early Access.
>>
Is there much point in doing anything in Venus? It just seems like a Mercury-lite.
>>
>>1860704
Yes, it's fun.
>>
>>1860704
Did you like Long War at it's most tedious? If so, yes.
>>
>>1860704
Do you believe that awful design full of busywork and micromanaging task mixed with the dev approved strategy being the only viable way of playing is "le hard"? Then this is a game for you! Le Dark Souls of strategy games.
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>>1860774
>dev approved strategy being the only viable way of playing
>dark souls of strategy games
Those two statements are completely incompatible.
>>
>>1860793
>being retarded and calling something "le dark souls of [genre]" is incompatible?
Are you OK?
>>
>>1860794
Dark souls is a series notorious for allowing the player to use various strategies including silly cheese to progress. It's the complete inverse of terra invicta where the dev nerfs everything that isn't his personally approved strategy. If it was the dark souls of strategy games we'd see somali space pirates hijacking hydra ships.
>>
>unironic dark souls apologist is a retarded newfag with no reading comprehension
It checks.
>>
Guys they adding fighter jets in space
>>
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The game is good now
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>>1860843
Never mind they made the micro worse
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>>1860849
Once you have control of a nation you can set the priorities how you want them and not need to think about it again for hours. That's hardly micro, no one is changing country priorities every turn. They have just given you more exact control of the priorities.
>>
>take over US and most of Europe
>cant just nuke lesser races and rebuild Earth in my image
Lame. I can see why troons malded so much about this game.
>>
>>1860944
You can if you're playing as the Servants.
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>>1860949
HMM...
Goodbye, Africa and South America.
>>
>>1860949
>playing as cuckold extrodinaires
No thanks.
>>
>>1860966
Protectorate are the real cucks. Servants response to being called slaves/animals by the Hydra is to say 'Don't be like that baby' and then powerbottom the ayys until they are weak at the inverted knees and can't imagine life without the Servants anymore.
>>
>>1860798
Sorry no one played along with your dank reddit meme.
>>
>>1861024
fuck off hydrigger
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>>1861326
>defending the protectorate, who manage to surrender harder than the literal alien worshipers
>>
>>1861024
They are both cucks, dont be fooled.
>>
How does the Caliphate work, do you have to control Saudi Arabia and grant independence to it, or are they just Saudi Arabia claims with a different name?
>>
>>1861613
The latter
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>>1861661
Is the Caliphate good, or is it gonna be a shithole with zero cohesion and 6 resting unrest?
>>
>>1861676
Its good if you put significant work into it. You really need to gets its economy up to speed and it will be bad for the global environment if you care about that kind of thing. It controls an absurd amount of resource sites however so it has an oversized influence and power for most comparative states.

As the countries it needs to take over are usually shitholes that the other powers don't care about its usually not hard to consolidate. Use controlled wars and rivals to help keep its unrest down to begin with until you can turn it into an Islamic superstrate.
>>
>wet navies arent even represented in game
>they are literally just a modifier for "armies"
Another quit moment..
>>
>>1861699
That's just what the game needs, more micro.
>>
Make the game good guide:
>make early ships cheaper to build using boost, or introduce a new class that represents improvised/jury-rigged designs
Think strapping sidewinders to a starship or something. Certainly not unrealistic to think that there'd be plenty of resources available to get anything with a weapon into orbit.
>make the AI build more ships, and hard-code them to agressively contest Luna for resources (also make Luna more lucrative and worth fighting over)
This will force an early-game space war in the Earth-Luna system, making the early game less about just boosting opinion and taking CPs.
>give the factions unique traits that incentivise different playstyles
For example, make HF actually be the extremist/insurgent counterpart to the Resistance by giving them bonuses to covert ops, and managing shitholes and authoritarian countries.
>>
>>1861939
Having dominance of earth's gravity well and surrounding orbit should be far far more important overall, this needs to be something that continues from day1 of the campaign to the very end. They need more mechanics to reflect this.

Some of these could be: Let Luna be able to host a lot of the earth interface only hab modules without a pop check. Like labs and space hotels.
Allow us to build area denial for orbits either mines or deliberate Kessler syndrome sabotage as an atrocity.
Allow more surface to space denial. Early on this could be using WMD barrages as a space weapon.
Put WMD on earth space stations. Rods from god or nukes etc. Could start quite early in the campaign.
Allow some kind of special interface between Luna and Earth. Put some silos on the moon or something or a super strength laser designed to deny earth space to anyone but the controlling factions. Creating fortress Luna.
Have the aliens set up to have a forward operating base on the dark side of the moon early in the campaign which supports the efforts on earth and have them increasing consolidate control over near earths orbits if no one combats their space influence.

Faction specific abilities or features would be pretty cool and make the differing factions feel a bit more separate. The game needs a lot more events overall.
>>
>>1861939
They should also make the alien DEFCON meter less mystical. Give the player some ability to gauge what effect his actions will have BEFORE he makes them, something like:
>our analysts estimate that destroying this ship/structure/servant councillor will draw alien attention towards us by X, for such and such reasons
and they would provide more info and more accurate info based on how many aliens you've captured, as well as your xenology research
>>
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>FUCK this game
>keeps playing for 400 more hours
>>
>>1862200
>>
>>1862200
I feel that. I have the same hate love relationship with Bethesda games.
>>
>>1862021
I feel like you should have a major home turf advantage when fighting the aliens in Earth's orbit. Next patch they're adding fighters which only cost boost, but there should be more benefits to fighting in orbit, like using your nuclear barrages to shoot at the aliens from surface. You can defend your colonies with layered defenses and battlestations, but there's no equivalent for Earth. I mean there's the investment for space defenses, but it doesn't actually shoot back like the defense buildings.
It would also make taking the fight to the aliens more significant.
>>
>>1860755
>Ethernal one shooting your A team top tier soldier through wall with 100% hit chance
Never again.
>>
>>1861939
Go home, Elon. You're stoned again
>>
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I remember playing the leaked prerelease build, and all I wanted was for the game to be more stable and have better AI.

Now everything is nerfed, and you cannot play any other way than what the devs want you to do. Want to come up with your own strategies? Sorry, doesn't work. Now consult the time table, chud.
>>
Dead game. A boring dead game to be precise.
>>
>want to give it another go
>think of all the cool space battles i could be having
>start the game up
>close it after two months because getting to the space battles is 20+ hours into the future
>>
>>1863033
i saw someone in the forums complained that dev is so retarded about game designer that he prefers to make the game more miserable than to understand why people are choosing a different strat.
>>
>>1863172
Well he made one good change out of the demo. Changing the cp economy so locking down strategic nations is more important than everyone just landgrabbing everywhere. But out of that he never adjusted the early action bonus which leads to the early game slog where you lock down your country and have nothing to do until the space landgrab starts. It's an ironic situation where slowing the game down would actually make it progress faster because you'd have far fewer dead turns and each action would matter more.
>>
>Played first game as EU
>Had so much MC you don't even need to think about it
>Second game as India into China
>Barely have enough MC to get the best spots in Mars, don't have any for asteroids afterwards
How do you cope with low MC?
>>
>>1863033
>>1863172
I've seen this happen before with small indie devs. They start thinking the game's too easy because they and their core fanbase understand the game mechanics in and out and, and then start nerfing everything in the name of "balance" until it's almost unplayable for everyone else.
>>
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Hydrasissies...
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How is Exodus one of the "idealistic" factions? They should be one of, if not the most cynical of them, seeing as how they don't care what happens to Earth so long as they get to escape it. Even the Illuminati's plan involves saving Earth.
>>
>>1866017
Believing existing as cosmic nomads cut off from your home world is better takes a fairly substantial amount of romantic idealism. A cynic would never believe it's a good idea that would succeed long term.
>>
Anyone play accelerated campaign?
>>
How is this shit? Heard it's made by the long war people, meaning long and autistic. Just want a fun XCOM game.
>>
>>1869948
To put it this way, had I known how they were going to "balance" it I never would have picked it up originally.
>>
I assume there are no mods to fix the retarded 'balancing' the game has gone through.
>>
>>1850655
is this game fun if you just wanna do spaceflight stuff?
>>
>>1870675
lol
>>
>>1870675
Last time this game resembled anything even remotely similar to fun in any category, the devs actively hunted those bits down and fucked them over. That was almost a year ago. Unless you have at least pre-March '04 build of the game, there is nothing good or fun in it left.
>>
>>1866017
Because the devs needed one more idealistic faction when balancing the game. Except they alredy wrote thier lore down, so here we are.
>>
>>1870475
mods gave up on this game
>>
>>1870698
devs are retard, big surprise
>>
>>1870475
If you really want to do Mercury research campus rush, you can probably do the edits yourself. Just change the one variable.
>>
>>1870751
Mods gave up for most of modern games
>>
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>Alien Administration has China AND the US
>I have a fully unified Europe (Russia included)
>Alien anger meter on DEFCON 1
>just now getting to fusion drives
Am I fuck?
>>
reading about this game was bad enough but how do you stomach these retarded esls who can barely string two coherent sentences together talking about this piece of shit game
>>
>>1872078
>>
>>1871400
Yes.
If you aren't controlling USA, you MUST be controlling China. If you have neither, you are fucked regardless of anything else. In previous builds, you could compensate with Indian AND Europe (you need both), but it's no longer viable.
So all in all: you should restart. Since... at least April, the path is:
>Mexico
>Canada
>USA
>somewhere between those, Saudis for spoils
If you go for China, then
>Kazakhstan
>Mongolia
>Hymalayas
>North Korea
>Vietnam
>China
Drop North Korea and/or Hymalayas once you have China

ANY other path will butt-fuck you, one time or another, after specific time. You want to consolidate former Indochina (with China) or get the Caribbeans (as USA). Having either USA or China, your goal is to PREVENT unification of the EU, unless you know exactly what the fuck you are doing and take it over by late early game.
>>
>>1871400
>>1872498
Oh, right, forgot to mention:
If you took over the USA, Central America is a trap, even if you can consolidate them into their horrible Confederation. The place is worthless, especially when compared to the Carribs. So you should stop at Mexican-Guatemalan border with expansion toward south. That place is simply not worth it.
>>
>kinda want to give it another go
>start it up, start new game
>black screen
>mouse cursor is mobile, hear background music
>google it
>update GPU drivers
>update CPU drivers
>even flash the mobo BIOS with the latest
>doesn't fix it
Guess I'm not trying it again then
>>
>resistojet removed
fucking anti-fun cuck devs
>>
>>1872667
... first time?
>>
>>1872667
hm... Did you ever read the thread? KEK
>>
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>>1871400
You can lower the GDP of the parts of the globe the ayys are controlling by careful use of the Russian nuclear stockpile.
>>
>>1850776
>Having useless bloat is bad
>>1872667
>NOO YOU CAN'T REMOVE THE BLOAT
>>
>>1872798
I tried this but I keep getting the launch failed event
>>
Is this game better than paradox slop?
>>
>>1873631
yes but that's a very very low bar
>>
>>1873631
Yes it's actually challenge. Well for me anyway
>>
>>1872798
Would Medvedev be HF or Servants IRL?
>>
>>1872498
is eu pointless now?
>>
It's borderline criminal that they don't have charts over time for resource income and the various national stats
>>
>>1873868
The entire game is pointless now.
>>
>>1873825
The councilors work for any faction. He'd just be a politician with Oligarch trait.
>>
>>1839384
Did they fix the fact that I can put years of work into a country and anyone can just steal my work with a 0.0001% (and totally rigged) coup roll?
>>
>>1874308
AI won't run missions below a certain success treshold so this sounds like a skill issue to me, how have you not managed to get unrest under control in a country you
>put years of work into?
>>
>>1874507
You are retard. Servants will spam increase opinion and aliens will just come with their bullshit bonuses, and you can do fucking nothing to prevent it.
nta
>>
>>1874513
>>1874507
Also it was a civilized nation with no real amount of unrest.
And since the AI knows the result of every roll since randomness is impossible in a computer simulation, every result for them is either 100% success or 100% failure.
So they can bet on 0.00001%
>>
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>>1874568
>AI knows the result of every roll since randomness is impossible in a computer simulation
>>
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>>1874308
A coup. Not an alien enthrall, but a coup. In a civilized nation with no unrest (or no "real" unrest, whatever the threshold for that is). And you had no way to stop it, so presumably you also had close to maxed out public opinion.
I don't think that happened.
>>1874568
Also you might have fundamentally misunderstood how computers work.
>>
>>1874568
>the AI knows the result of every roll
Meds, now.
>>
>>1873868
What the other anon said - game's pointless now. If you don't have pre-April install files, there is no point playing, period.
>>
>>1873868
Besides, even pre-last anti-fun overhaul, the only way to make EU viable was to swallow South Africa as Brits first, for some cultural enrichment and only real breeding grounds
>>
>>1875283
That doesn't work anymore. Pop growth is per-region not per-nation.
>>
Speaking of nerfs, I hope they change how the executive control of a nation works to require majority of points instead of having just the specific one.
>>
What's your "go" trigger for total alien death

I've got some mining on Jupiter, H-Orion and plasma cannons, but the ayys aren't letting me put up any more stations, and the middle east is CRAWLING with bases
got the feeling i gotta pull the trigger soon or hit the tipping point
>>
What drives are people using for Jupiter rush, do you just use Ion drives and wait for the three years for them to reach it?
>>
>>1876640
Orion drive for me, or whatever ship I can fit the best thrust/dV drive loaded up with as many fission outpost kits as I can fit. Preferably they'll be ready to launch when it finishes so they'll hit ROUGHLY when the probes arrive, but it's mostly about getting the fastest, hardest-burning outpost builder I can build and have it ready as it finishes.
>>
>>1876648
Is it really a Jupiter rush if you wait for Orion drives though? That's like the normal Jupiter timing, at least that's what I thought.
>>
>>1876657
Yeah well I keep losing because I wait too long, but the general wisdom stands.

As soon as you can, with the fastest ship, loaded with the most kits on a one-round trip.
>>
>>1875974
Usually when their first landing ship reaches Earth's orbit, so around late '30s. They get big mad when you blow it up.
>>
okay, so monitors loaded up with nukes don't wipe alien ground bases anymore

is it marines or bust now, or is there some other trick to knock out alien mining outposts without losing 20 ships
>>
>>1876640
>>1876648
How is Jupiter Rush even viable? The ayys always wipe me out once I get there
>>
did they improve optimization in this game? Im kinda curious but not sure if i should bother with PC slightly above official minimum requirements
>>
>>1845264
I haven't been keeping up, what are the updates doing?
>>
>>1860797
>If it was the dark souls of strategy games we'd see somali space pirates hijacking hydra ships.
God I wish.
>>
>>1875953
... which is precisely why SAR is so vital for EU, you dumb fucking retard
>Every single fucking region in Europe has pop-growth penalty
>UK can into EU, and before it does that, it can into SAR (the only useful part of Commonwealth)
>Union countries have their population accounted as a whole, so UK swallowing SAR has their pops treated on central level, while SAR pops keep growing and "enriching" UK economy
So in the end of the food chain, EU with SAR has their basic pop issues solved, since they get about +80 mil people, who can breed normally and without any retarded penalties. It's literally the only way EU can have positive population change, based on the two regions that make-up SAR
In the process, it also allows to have few other things in check, since the distance means you have additional "diversity", rather than a monoculture monolith that fucks up your research output, without truly tanking unity.

tl;dr doesn't matter, it was fucked in April and even that doesn't help
>>
>>1877321
What used CP are you hovering at
ayys don't get there until the 2040s, and the point of rushing Jupiter is to build your main battlefleet there with the ridiculous mining potential of io and ganyemede
>>
>>1877321
They ignored my colony ship when I was at 3/5 alien hate. I went for Ganymede and Europa, which didn't have any alien habs or stations.
>>
>>1877485
>south africans
>people
>>
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>HF
>decide to switch things up
>shooting down alien surveillance ships in 2026
I don't give a shit you can bomb my lunar-based mining bases as much as you want, it won't bring back your servants technology
>>
>>1877673
Preventing the alien surveillance mission is worth more than killing an alien councilor. Wait until it's almost done for the best effect since it takes months
>>
>>1877665
>point
>(You)
>>
I think the saddest part of TI is that due to the devs being such anti-fun faggots, nobody actually even bothered to make a rebalance mod to make shit more fun. It'd be a Sisyphean task to undo the 3000 nerfs of every patch.
>>
>Get to late game
>Unlock 10 different Deuterium drives
Sheesh, which one is the best one of these?
>>
>>1878328
>late game
Just get the neutron flux drive, it's literally the best drive and you can get it in the late 2030s
>>
>>1878010
I just installed a mod that rolled back the stupid pop growth penalties even if it's le unrealistic
>>
>>1878365
I can't even get mods to show up in the fucking mods list at all.
>>
>>1878496
You have to download them from the workshop AND in the in-game mod browser.
Yes, it's retarded.
>>
How the FUCK do you do the rush Jupiter strat with the grid drive
people on >>>reddit claim to be established by 2028 with one base on luna and one on mars for mining, but I'm in early 2024 and bulldogging all my research into the globals just to unlock all the prerequisites, how the FUCK do you get to the grid drive before the late 2020s?
>>
>>1879064
you are 2~3 patches later for the fun.
>>
>>1879122
>>
>>1879122
I wish modding wasnt so dead for this game and someone unnerfed the fuck out of these strats..
Such a wasted fucking potential.
>>
>>1879064
Just go with Ion drive instead. Grid drive is slightly faster, but it doesn't really matter whether it takes 11 or 9 months to do the trip.
>>
>>1879745
Isn't ion like 100+ weeks, even within the launch window
>>
>>1879747
I just tested in my game, with optimal tanks Ion was 39 weeks and Grid was 23 weeks. It's 2045 though, I don't know about the launch window dates. Grid is faster, but it'll probably take more than the 15 weeks to get.
>>
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>>1879760
>2045
>mfw
At least you got some current data. Thanks, anon.
>>
is it better than stellaris? do the menus still "lag" i hate games like that
>>
>>1879902
they say UI is getting overhauled in the next build, but it's not released yet
honestly makes me wonder how competent the devs are when I can't look at the country list without lagging
>>
>>1879363
The modding group refuses modding and ensures that any fun thing gets patched out.
>>
I keep seeing Redditors with like 1.5K research in 2028. How are they doing it?
>>
Once again im reminded how much better this game would be if you just controlled fucking countries..
>>1880255
Shame no independent group takes over and just fix the fucking game..
>>
>>1879902
why you are comparing them? Stellaris is a 4x rtsish while this one is a visual novel with many bad ends
>>
Did they ever overhaul the early game or is it still trash?
>>
>>1880350
I have 2.3k/month in October 2028. Pretty standard start, I have USA, Canada, France/Spain/Denmark/UK as EU, plus Kazakhstan.
>>
>>1880350
They're probably using the monthly income stat instead of daily.
>>
>>1880773
>>1880781
Ah, didn't know you could show monthly
>>
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>when you hit the tolerance cap the aliens have for MC and they just keep nuking your jupiter bases, never even letting you get anything that even looks like a defense up before they bomb the base again

ha ha i love rebuilding ganyemede every single week
>>
>>1880931
Is the MC cap dependent on your total MC or is it a fixed value?
>>
>>1880960
It's how much MC you're actively using, not what you have available. The ayys literally won't let me go above 70, so I get to have some mines on mars, two research stations around Venus, two mines on Mercury and two on Europa, with four Monitors on Earth defense. It's just fucking annoying until you get the alien MC cap increases.
>>
>>1880931
aliens attack anything beyond the asteroid belt regardless of hate or MC
>>
Holy shit the end game is so bad when you have to hunt every single fleet and occupy every rock in the solar system to get to that 25% total fleet power stat.

Why is that even a thing? Who could have possibly thought that this is good design?
>>
>>1881193
the makers of long war
>>
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How do you defeat 3 dreadnaughts with overlapping PDs and 60 nose armour
>>
>>1881745
3 lancers with siege coilers
>>
>>1881747
siege coilers fire so slowly though, and the projectiles are kinda slow
won't all the shots just get shot the fuck down or is there some bigger caliber = bigger projectile health hidden stat I don't know about
>>
>>1881749
>bigger caliber = bigger projectile health hidden stat I don't know about
Yes, alien PD needs like 5 hits to take down a single projectile, and coilers fire in salvos. I'd just concentrate fire on the innermost dread to knock it out, then pick off the other two.
>>
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>>1881756
>projectiles have different health
well that would have been GREAT to know about
>>
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Yepp, it's gaming time
>>
>>1881839
brother your empty quiver events?

the second i load a single nuke i get like 6 empty quivers in a year and my capitals keep blowing up
>>
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>2048
>neutron flux torches as my mainstay
>total war with the ayys
>fuck these cholos, ERF is OURS
>decide to attack one of their inner system battle stations in the asteroid belt
>6 lancers with Mk2 siege coilers
>6 arc UV laser battlecruisers for anti-subcapital duty
>two battleships fully loaded up on PD and the fastest firing small lasers in the noses for even more PD and flag bridge MC reduction buffs
>destroy the defending fleet with two dreadnaughts, a handful of torpedo-slining monitors and a random hodgepodge of corvettes and destroyers with the battlecruisers
>one battlecruiser gets crippled, but the lancers and battleships are fine
>reform the line, and approach the battlestation
>get fucking sandpapered by alien plasma and lasers at max distance, not a single one of my siege coilers got within six dreadnaught's length of connecting a hit
>immediately turn tail and flee
>two lancers and a single battleship make it out to evac back to ganyemede

So you fight battlestations at max range with just bricktanked lancers with plasma, right
>>
The game that filtered vstlets



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