[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Is there RTS or turn-based games where unit facing is important for gameplay like in tabletop wargames?
>>
>>1852135
sovl
tw games
field of glory games
>>
games like ground control 1 and 2, world in conflict, coh (not sure about dow2) give different armor ratings to vehicles based on the direction the unit is being attacked from.
the new terminator game does as well but that's a realismfagging game and i'm assuming you're already assuming all realismfag games do that
>>
Terminator rts.
Dawn of war 2
>>
The wargame/sd series does that for anything that's not infantry.
>>
>>1852135
Homeworld has directional armor.
>>
>>1852135
Games with WWII tanks like to have different armor thickness on front/sides/rear, such as: Company of Heroes, Blitzkrieg, Codename Panzers, Soldiers: Heroes of World War II.
>>
>>1852135
men of war
>>
>>1852135
the age of wonders series
>>
>>1852135
Company of Heroes has most non-infantry units take facing into account. Two specifically has every vehicle have front, side, back, and under armor values, some tanks have no turret and their front must point towards the enemy to fire, and anti-tank and artillery guns must be set up to point towards their target in a forward arc.

People used to debate AT gun usefulness based on that firing arc, for example the German PAK40 had a fairly narrow cone but a higher rate of fire than its Russian counterpart while the ZIS field gun had a larger forward arc, slower shots, but could fire low velocity explosive shells as makeshift artillery. There were some light AT guns that had huge firing arcs, but typically their guns had bad penetration and were mostly for firing at fast moving light vehicles.
>>
You have no idea what you are talking about. CoH2 has, for whatever retarded game design reason, only front and rear armour values and some weird algorithm for detecting when the “non front” armour is hit (I think they tried to copy the Flames of War tabletop system) . “Under armour”? What the fuck is that? A sportswear brand? Mines are the only thing attacking a tank from below, they always penetrate
>>
>>1852135
All CoH games have directional cover for infantry and front/rear armor for vehicles
CoH3 has side armor as well
Wargame Red Dragon, Steel division and Warno have rear/side/back/top armor for vehicles
>>
>>1852135
openxcom, disgaea, battle isle
>>
>>1852135
Total War



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.