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File: SINS2.jpg (194 KB, 1080x1080)
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I've been thinking of getting this game. Is it worth it? General thought on it?
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If you like soase1 you can try it.
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It's SoaSE1.8. Does everything the first game did with a bit extra. If you enjoyed the first game you will like the second.
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>>1861018
>>1861014
what if i never played the first one? what then, fuckers?
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>>1861053
Go play it then evaluate the second based on your opinion of the first, simple as that.
You're saying it like it's not a "you" problem.
>>
Are the spaceships cool? That is very important for a space game.
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>>1861009
>AI slop cobbled together and sold for 40$.
Hard pass.
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>>1861009
It'll be worth it as soon as the Star Trek Armada 4 mod is finished.
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>>1861611
>AI slop
who gives a shit
you spend all of 30 seconds looking at the ship models of a 4x game
most time is spent looking at the map
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>>1861802
You can look at the map for 0.00 dollars if you just pirate the game
>>
>>1862027
okay great but the point is not how much it costs
guy above me is gettin all butthurty about muh AI and i'm saying it doesn't matter because you don't ever ain't gonna see it you know? you are boomer fag?
>>
So it's shit I assume.
>>
>>1864573
no, its not
>>
>>1861009
I think it's worth trying at the very least.

>>1861312
Fairly cool. They have bullets and industrial metal, lasers and shields and alien with alien stuff so there's something to like for most people.
>>
Is this worth picking up as a newfag to the series? or should I get rebellion instead? I heard there were some performance issues with rebellion but I wasn't sure if thats enough to not buy it
>>
Are battles generally faster in Sins2?

I'm probably misremembering playing Sins1 back in the day, however my fleets seem to melt quite a bit faster than I remember.
>>
>>1861009
Can I genocide aliens in this game? Best mode to do that?
https://youtu.be/x0WQOGVLLGw?si=3yUDTcyhQKU8AZ4x
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>>1861018
What was improved?
>>
The balancing is awful. Starbases need to be removed and reworked. Did these idiots play test their own game?
>>
>>1881178
Because they're OP or UP? Most people find they fall too fast.

TTK is weird in Sins, it's somehow both too quick (stack fleets melt rapidly) and too slow (chasing ships takes forever).
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>>1881501
they are too squishy but also too spammable
And they make the novalith literally useless why does it even exist???
>>
>>1881501
It's weird because it's functionally multiplicative. One ship has to do piddly damage so that 1000 ships don't end a fight in the blink of an eye, but balancing for combat scenarios where you have earlygame fleet vs endgame fleetcap means both extremes feel unsatisfying.

And of course the fact that ships fly themselves and most abilities can be automated with no downsides means there's very little for the player to do to influence the outcome of a fight beyond just amassing a stronger blob and picking their engagement.

These were all issues in Sins 1 as well. Pve becomes trivial once you realize all you have to do is minmax your eco and arrive vs the AI with a bigger fleet when it wants to fight. Pvp just devolves into a race to develop your eco/fleetcap while disrupting your opponent's through very limited and predictable raiding options (raiding options which tend to either win or lose you the game outright in the opening minutes). When a big fight happens it's just a question of who has more resources worth of ships in the fight. It suffers from the problem of a lot of RTS 'wargame's where war is actually just watching 3D models pewpew each other and doesn't really involve much strategy, decisionmaking or, well, gameplay, and the actual gameplay is centered around building and managing an economy.
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>>1881906
You can disable the all the capital ship's auto abilities by right clicking on all their abilities. You can do this in sins 1 too. Almost all subcap ships have some sort of ability or two as well after research.

So just disable every auto and have fun manually micromanaging every ship in your fleet.



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