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25 hours remain.
>>
OH WOW, LET ME GUESS
3-4 NATIONS, GARBAGE ALT-HISTORY PATHS WITH PEOPLE ACTING OUT OF CHARACTER
>>
>>1863808
Did they hire modders to develop it again?
>>
>>1863808
Great post but I'm still buying.
>>
>>1863758
HYPE!

I hope it is a Wunderwaffen DLC where you can develop unique exclusive units through a tree. I want to create the Maus.
>>
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>>1863758
>Paraslop
>>
>>1863920
They did say they wanted to rework nukes, and considering they made WTT stuff part of the base game, it is also probably going to be German rework.
>>
Really hoping for that fucking peace out option so we can have various peace deals instead of world conquests for every war.

The great mods of this game will have a blast with that feature inbuilt.
>>
>>1864033
All hope is lost anon. HOI4 will always be a half-finished mess. They know now that they can just shit out focus trees with shitty mechanics tacked on to current systems with no interactivity and people will fork over money for it.

It's over. The mainstreaming of TNO and Kaiserreich destroyed any hope that No Step Back might have revived.
>>
>>1864033
>Really hoping for that fucking peace out option so we can have various peace deals instead of world conquests for every war.
I understand why you'd want such a feature, but for a game about WWII I feel like that'd be out of scope. HOI's entire system (not just 4 but in general) is all about simulating a single war, and all the mods that try to turn the game into some Victoria II style political sim are doing it wrong. Something like what you're suggesting is better suited for something like East vs. West where multiple large wars per campaign make sense, but we're not on the timeline in which that game came out.
>>
>>1864077
Then remove the intense focus on alt-his, because the game is not built for doing them.
>>
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Just give me an historical AI rework for single player.
>>
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>>1863758
>>
>>1864154
>me staring at my shit floating in the toilet
>(I can't see it through all the blood)
>>
>>1864077
Maybe the beginning but it's clear that it's been trending towards being a 1940s than just a WW2 simulator.
>>
>>1864128
I can't believe Italy is still losing to Ethiopia on historical games 2 years after that DLC. The Italy AI doesn't even throw against the player, just against other AI
>>
I used to just play hoi4 vanilla with no DLCs and then two Christmases ago I bought every DLC on sale and tried em out. Couple cool features (I liked the vehicle designers and blocking specific sea tiles) but just so much stupid bloat that makes the game play worse. If I ever replay it it’ll be with all DLC turned off.
>>
>>1863758
praying for infantry equipment editing
>>
>>1863758
Southeast Asia?
>>
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>>1863758
>1 decent focus tree for a real country
>2 alt history trees for irrelevant backwaters
>inane new feature that only benefits the player because the AI is incapable of using it
>>pre-order now to unlock a mediocre rendition of a historical song that will be available for free on YouTube with seconds of release
>>
>>1863877
>Buying PDX DLC
I shiggy diggy
>>
>>1864186
The vehicle designers seem cool at first but after you figure them out they don't add anything other than bloat because every vehicle has a min/max configuration. It ends up just adding a step to get to the same vehicle that existed before the designer.
It's a shame that you can't turn them off because most of the dlcs contain crucial additions otherwise.
>>
>>1864270
This. HOI4 has consistently been Paradox's worst game. I have no idea how it got so popular.
>>
>>1864253
God dammit, who leaked this time?
>>
I'm going to sleep now. When I wake up I will make pancakes and read through the dev diary.
>>
>>1864283
Kind of the same path as stellaris.
A mediocre game with potential that can never realize that potential because of the nature of their dlc model. There are parts that should be fun and it tricks your brain into searching for the fun but it's permanently buried under tedium and bad design.
>>
>>1864253
we get another aussa joke for austria being pointless
>>
>>1864537
Which is wrong, because Austria especially was incredibly interesting in this period. Trying to actually build a new national identity after breaking with the Habsburg past. Like even the forming Alpine Federation that Swiss have, that was literally Austrian ambition, I have no idea why they did Switzerland instead of them.
Or the South German Federation that Dolfuss and Vaterlandische Front wanted.
>>
The problem with Germany is that it is too powerful. You have to handicap yourself to have a good time.
>>
>>1864568
This is true of any Major. If you have the industrial base and population to actually build up before WW2 breaks out you'll always steamroll. The AI can only ever be a threat to you if it has an overwhelming advantage in tech, material and numbers because it doesn't really do anything except battleplan at you poorly.
>>
>>1864545
>Like even the forming Alpine Federation that Swiss have, that was literally Austrian ambition
any source? would love to read on this
>>1864225
not important at all, unlike Luxembourg, Liechtenstein, or Austria
>>
https://www.youtube.com/watch?v=vfpjRVIo9X8
Get in here. 5 minutes until the reveal.
>>
There's already some dlc up on the store page.
https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/

Scroll down until you see expansion pass 1
>>
Ratte confirmed
>>
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https://store.steampowered.com/sub/1119090/
>>
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>>
>Austria focus tree
>>
Austria AND Hungary content confirmed
>>
>>1864671
Middle East DLC confirmed.
What could be next?
>>
>Belgian focus tree
>>
>Congo focus tree
>>
Germany
Austria
Hungary
Belgium
Belgium Congo

Show me those hands!
>>
>no content for Japan
>>
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>new Raj focus tree
>>
I hope that Paradox doesn't forget Mengkukuo.
>>
>>1864677
Japan/China rework and SEA
>>
https://www.youtube.com/watch?v=X35yPqws-vk
>>
I liked what I saw, I wasn't expecting hungary and the raj to get a facelift
>>
Literally creamed in my pants when I saw the white house getting nuked
>>
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Austrian focus tree
>>
New research and scientists tab.
>>
Nations that are still missing a focus tree (and could plausibly receive one):
Albania
Luxembourg
Ireland
Colombia
Venezuela
British Malaysia
Dutch East Indies
Siam
>>
>>1864699
they might add luxembourg anyways, as a mini-tree they're not announcing
>>
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>>1864703
Wernher von Braun. I have heard that name before.
>>
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Full on meme expansion for TNO kiddies.
It's so over.
>>
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>Belgium and the Congo gets a focus tree

Calling it now, there'll be a path for Belgium to annex the Congo and shift their capital to Leopoldville a la "Continue the War from Batavia"

Other than that, i do hope they make a schizo path for the Congo and create pic rel ( considering that it was proposed irl but the guy who headed it died )
>>
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>>1864696
>not even an update to the way research works, just another tacked on system
It's not over because it never even began.
>>
>Congo got a focus tree before Dutch East Indies even though not a single soul asked for it
SEA stays losing
>>
>>1864545
Dolfuss is too busy being dead by the HOI4 startdate. You know, like any other prospects for Austria in general. All these alt-his crap would've made much more sense if the game started in 33, ditto for the unhealthy focus on peacetime mechanics that overtook the dev team around MtG.
>>
i hope i can put wholesome speer in power of germonies
>>
fucking finally an austria and belgium tree, hopefully they're not tedious a la "omg muh flemish vs walloon minigame" or "vaterland front vs nazis minigame"
>>
>>1864065
>The mainstreaming of TNO and Kaiserreich destroyed any hope that No Step Back might have revived.
What kind of hope did NSB revive for you? Schizo Stalin mechanics? The "let's give you 10 debuffs and pretend like getting rid of them is somehow different from just giving you buffs" approach to country design (they got that one from KR)? Is it literally just supply? I mean that's a good change on surface, but in practice AI is easier to beat than ever before because they will just stand in red supply and attrition now. That's not to mention the arbitrary nature of supply hubs and the magic country-wide supply bar.
>>
>>1864732
The supply rework was good.
>>
omg guys look he's in the game
>>
>>1864726
they already said that Belgium was disunited so yes there will be a tedious minigame like that
>>
>>1864742
im going to fucking kill myself christ alive
it better not be too tedious
>>
>Hungary update
Actually potentially cool
>Iran, Iraq & Afghanistan
Why
>Ratte
Giga-based
>>
>>1864741
I guess you get to keep Hess now under certain circumstances?
>>
>>1864741
Any pics of the RKs?
>>
>>1864726
You know, for as shit and half-baked as the South America pack made by cheapest modders PDX could find was, at least it didn't have that shit. But there's no escape from it in the content made by the main team.
>>
>>1864752
only whats on the storepage, couple focus trees and unit models
https://store.steampowered.com/app/3152780/Expansion__Hearts_of_Iron_IV_Gotterdammerung/
>>
>>1864745
I'm honestly willing to bet that Belgium will end up weaker than generic focus tree Belgium because unironically, generic focus tree was not that bad for them

Also in general expect the standard democratic path to be incredibly weak just so that Belgium doesn't fully block off Germany every single game, to this day you get people who get stuck in Belgium playing as Germany and course for multiplayer if Belgium is allowed a bit too much industry they can just turn themselves into a roadblock
>>
>>1864757
>Belgium will end up weaker than generic focus tree Belgium
thats fine, current belgium is way too easy, either democratic or independent

i hope there will be a burgundian restoration tree, or a nod to the Frankish empire
>>
im here to remind you south america got a rework before japan and german
>>
>>1864759
it would be hilarious if Belgium and Congo get a dedicated nuke part of their focus tree, as a nod to the uranium mines that supplied the majority of the uranium used by the US nukes

Or at least maybe do something where whichever faction controls Congo gets a significant boost towards nuke research/production or maybe something like a trade deal where they get factories in exchange for that bonus
>>
MEIN GERMANIA...
WIRD GRÖẞER
>>
>>1863758
Based Wehraboo update,
tno and twr trannies dilating hard
>>
>>1864769
incorrect, Japan and Germany got their reworks years ago.
>>
>>1864769
>what's Waking the Tiger
>>
Ok but seriously what is even the point of this thing?
>>
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Now THIS is what I call an upgrade.
>>
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>>1864774
>>1864775
oh really because when that dlc released all i heard is bitching that we got a rework before the axis majors don't try to back peddle now
>>
>>1864781
IRL? nothing
In game? Expect it to be utterly broken during the first 2 months, then nerfed into uselessness after everyone bought the DLC
>>
wait so what is this? is it just a Germany rework?
>>
>>1864785
>badly drains your fuel stock per every movement
>>
>>1864784
???
>>
>>1864784
The problem isn't your shitholes getting content before this country or that country, the problem is them getting content at all when between Chaco and Falklands the entire continent might as well have been AFK. Same applies to Mexico.
>>
>>1864791
>enemy gets CAS up for even 1 hour it gets blown up
>>
>Germany gets TWO reworks
paradox and their nazi bias shows once again, typical swiss
>>
>>1864785
>>1864781
>>1864791
I bet it's gonna be like a railway gun that can also fight directly with 70% of the combat stats a meta heavy tank division has. It will also have debuffs in every type of terrain and -200% attack across rivers.
>>
>>1864789
German and Hungarian rework + Austrian and Belgian focus, with a surprise Belgian Congo too + Reichkommissarat rework (customized territory and leaders by player's choice) + Nuke rework + weird Research mechanic
>>
>>1864800
>like a railway gun
Honest to God, I never use the railway gun lmao
>>
>>1864781
irl cas practice in game either game breaking OP or giga meme useless
>>
I've been meaning to get into HoI4 for a long time. See that it is on sale. Is the game fine in vanilla or are there any must have DLC? if it's like CK2 ill just pirate them
>>
>>1864658
The guy in white looks like he has given up
>>
>>1864806
its like CK2, unless you don't care for stuff like naval/tank/aircraft designers or alt history.
>>
>>1864800
it really should be absurdly vulnerable to CAS, as in as long as you get air supremacy it can sort of work but the minute you're under even contested air you're losing it
>>
>>1864782
>that tiny democratic/communist path
lol
>>
>>1864814
It's no more inherently vulnerable to CAS than say a cruiser without air cover. Less even cause it can't sink. The real threat would be someone dropping a Grand Slam or FAB-5000 on it.
>>
>>1864817
>It's no more inherently vulnerable to CAS than say a cruiser without air cover. Less even cause it can't sink.
It's far less maneuverable.
>>
>>1864695
Here's a bigger pic.
>>
>>1864820
I don't think maneuvering matters against dive bombing, it's not a torpedo
>>
>>1863758
>congo
>jew luxemburg commie path promoted
its going to be woke slop.
>>
>>1864823
also less armor, and much easier to cripple (good luck replacing the threads)
>>
>>1864825
>Nazi themed DLC
>woke
>>
>>1864741
Hopefully they add an Alpine Redoubt focus.
>>
>>1864699
what i actually want is removal of UK just owning africa. add the actual countries as dominions.
give them a copypasted focustree. with personal flavor paths.
rework allies as a nothern union faction.
have two different tabs for dual production of focuses. one for domestic and one for faction.
have a faction ui with increasing bonuses to trade, shared tech, espionage, more funding pumped more all faction members get shared bonuses.
naval rework making the atlantic trade relevant for allies to function.
make uboat cat n mouse play for germans to matter.
make it an actual attrition war rather than exploity
>>
>>1863758
Real question will it have labour camps mechanic?
>>
>>1864696
>>1864703
>they just ported Stellaris research
Fuck off
>>
>>1864703
i feel its going to be favoritism and they will have oppenheimer and einstein and soviet jews having 10x bonuses compared to germans.
to be fair kalashnikov post 45 should give huge softattack to soviet as an event.
hope they add civilian experimental focuses
german stamping machine for magnesium and stamped sturmgever 44 was a massive exploit against allies.
>>
>>1864782
Holy fucking kino.
>>
so what mechanics will actually be useful to modders?
>>
>>1864834
Given Belguim is no longer owning directly the Congo I believe sooner or later they'll split the British land in Africa. I hope Egypt is given the most attention out of the bunch.
>>
>>1864741
isnt this just copypasted trees from mods like r56?
>>
>>1864834
The reason that the UK is handled in such a stupid way is that the devs understand vassals and puppets are insanely strong assets and believe that if all the colonies were represented that way then the UK could just sic its vassal swarm on any enemies and let the game play itself. This is also why they can't release colony states as vassals without going a specific focus tree.
>>
Can't wait for Belgium to have some retarded alt-hist path with 200% infantry attack bonus, 1937 wargoal on germany, ability to ask nicely for entirety of Benelux, france and Antarctica and a retarded balance of powers minigame
>>
>>1864839
Research seems like something EAW and OWB would make use of.
>>
>>1864696
yay more pausing
>>
>>1864846
probably a Rexist path where Degrelle take over and decide to revive Burgundy
>>
>>1864726
>vaterland front vs nazis minigame
god, the new RT56 austria tree is dogshit solely because of this
>>
Lets hope there is a Himmler path to do esoteric chud shit
>>
>>1864854
...like breeding and doing eugenics for the perfect chickens in R.K. Ostland
>>
>>1864781
He big
>>
>>1864854
>get Himmler into inner circle
>exchange him for someone else because of better modifiers
>SS vs Wehrmacht minigame worsens SS disposition over time
>Himmler coup
>event text starts with
>YOU DIDN'T HAVE TO CUT ME OFF
I can see it.
>>
Allies get buffed because the Congo is going to become resource-rich.
Germany got buffed because they have a new focus tree and Austria will have more factories when it gets Anschlussed.
Hungary also has a new focus tree that will almost certainly be a form of power creep.

How will the Soviets survive against wunderwaffe Germany?
>>
>>1864839
new RK system could probably be made into a dominion system for the UK
>>
>>1864867
>Himmler first focus is about replacing Hitler is called "Now you're just somebody that I used to know"
>>
>>1864677
Either what >>1864689 said or Britain/Dominions + North Africa
>>
>>1864868
>How will the Soviets survive against wunderwaffe Germany?
Unless Germany gets a "teach AI how to deal with supply mechanics" wunderwaffe I don't think the glory days of Soviet AI capitulating to German AI by 43 are going to return
>>
I can't believe that they made a Hungary DLC. Sold it. Then remade a Hungary DLC.
This reminds me of EU IV when Russia got two separate DLCs.
>>
>>1864868
Prior to this DLC the game was very allies-favoured. If you pick an irrelevant country and don't interfere, the Axis always loses the war. Even if you give AI Germany a level 2 handicap they will still typically lose. And in MP the vanilla game is notoriously ally-favoured if all the players know what they're doing.

So buffing Germany isn't really a bad thing. If I'm playing the allies I would much rather have a dramatic uphill battle against unfavourable odds than a comfortable walk in the park. I don't want to be able to one-sidedly crush the nazi war machine in a landwar in 1940 as the UK or France and I don't want to be able to afk on the swampline as the USSR and watch them bash away all their equipment and manpower failing to push me.
>>
where the fuck is the Southeast Asia DLC?
>>
They should give the ai the ability to build supply depots.
>>
>Wehraboo DLC
>Still no camp mechanic
>>
>>1864886
Expansion pack 2.
>>
>Japan stays with its meme focus tree for another whole year
>>
>>1863758
https://www.youtube.com/watch?v=NBdy7UqvmgU
Hoi modding no longer interests anyone, Lol? Those JD faggots made Bridget Bardot BLACK.
>>
>>1864841
i hope they have interal sabotage of UK from the jew irgun.
african and middle east theater was a mess of sabotage.
>>
>>1864846
cant wait for austria to have some 500% bonus to techs so it can curbstomp germany in 37
get unrealistic guarantees from everyone so ww2 starts a month into the game.
switzterland is already this broken with super space marine militians and autowinning with france against italy
>>
This may be a stupid question but is there a good place to learn the game? I tried the tutorial and it seemed really confusing and I actually soft locked the game trying it.
>>
>>1864867
I hope it doesnt end up retarded and shallow, Himmler had so much esoteric shit going on, hell even the entirety of Germany at that time had tons of esoteric stuff that is never covered.
>>
>>1864902
Unironically just playing it (stick to historical Germany and Britain for your first handful of games) plus these three guides (use the navy one when you feel comfortable moving beyond just Britain or Germany since both have good navies by default)
https://steamcommunity.com/sharedfiles/filedetails/?id=2714213712
https://steamcommunity.com/sharedfiles/filedetails/?id=2141885565
>>
>>1864902
I think the harsh truth is that trial and error is the best way to learn the game.
You could always try Guanxi Clique and protect your ports from Japan whilst building an army that will eventually save China.

For what it is worth, I played as Italy in my first Hearts of Iron IV game and lost a 1 on 1 war against Yugoslavia.
>>
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>>1864908
>>1864902
Forgot to post navy guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2943980823
>>
>>1864870
>mfw you can reform Newfoundland in the game as an RK
Mucho cool
>>
>>1864902
>>1864908
>>1864910
Also going to add to just look up on YouTube how to do basic shit along the way, i.e. "how do I naval invade?" and remembering as you come across it. It takes forever to learn everything.
>>
so anyone got the new song yet?
>>
>>1864845
>what are Supervised States
Literally just give them all a debuff spirit where they can't make new units a la Bulgaria if you're that worried that the UK will zerg rush their enemies with unli-manpower.
>>
>>1864918
Raj already has a -80% recruitment population malice. Could use the same for African colonies.

Come to think of it, Malaysia used to be directly controlled by United Kingdom.
>>
There is guaranteed going to be a cooperate with France path for Belgium where extend the Maginot goes into Belgium

What I'm wondering is how they are going to balance that so it's not automatically the best possible thing to do as Belgium or France
>>
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>>1864929
>HOI4
>balance
>>
>>1864902
game isnt complex it just have lots of pointless stuff.
build mills
make medium tanks 7-2 inf arty
use autobattling planning dmg bonus
just build cheap planes with 2 heavy machine guns
>>
>>1864853
why are devs and modders convinced that people like those minigames? is it done just to bloat the game and justify their budgets?
>>1864900
80% sure that there will be a focus to demand Bavaria from Germany and Sudtirol from Italy that the ai accepts 90% of the time
>>
>another useless distraction to give me another buff in my make a line and click a button game
zzzz
>>
*Plays for another 300 hours.
>>
>>1864886
https://steamcommunity.com/sharedfiles/filedetails/?id=3116969449
https://steamcommunity.com/sharedfiles/filedetails/?id=2898713030
https://steamcommunity.com/sharedfiles/filedetails/?id=2171323752
>>
>>1864939
>why are devs and modders convinced that people like those minigames? is it done just to bloat the game and justify their budgets?
TNO did it and it's the best thing ever or whatever so modders and devs started aping that years after the fact.
>>
>>1864922
>Malaysia used to be directly controlled by United Kingdom.
India too. There's capitulation events for Singapore/Calcutta and New Delhi that has code left over from that time.

But yea, if you're worried about the UK abusing the free manpower, give them a debuff spirit that prevents them from raising an army until they reach Dominionhood + treat them as Supervised States since it's the closest you can get to nations like Egypt/Sudan/Tanzania being treated as Protectorates/LoN Mandates.
>>
>>1864717
Dolfuss is dead but Vaterlandische Front is still around, and Schunigg was continuing the Pan-South German ambition.
>>
Do you think that there will ever be a Hearts of Iron V?
>>
>>1864967
Probably in about 5-10 years.
>>
>>1864886
the only region less interesting than souteast asia is south america
>>
>>1864967
Something like anon said
It'd have to start getting really hated for them to spend money on stuff when they can print it with zero effort now
>>
>>1864973
Good point, we need a north South America DLC.
>>
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it took paradox 10 years to reinvent hoi3 cabinet via inner circle.
atleast we get internal politics function again.
20 steps sideways for 1 step back to the right direction
>>
>>1864973
And Subsaharan Africa. And Middle East. And Scandinavia. And Benelux.
>>
>>1864977
I know it'll never happen, but I really hope they add this for every nation, or at least all of the majors.
>>
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>>1864929
>HOI4
>balance
>>
cant wait to have to learn a whole new mechanic which will make an already ok system more tedious
>>
>>1864977
If this was HOI 4 Canaris would give you -50% success chance for your operations and +20% intel leaked to foreign countries. As he should.
>>
Name 1 focus more powerful than the Soviet Union's Comecon.
>>
>>1864981
i hate the senate/congress system of usa
god just give me inner circle port to usa with cabinets
>>
>>1864988
Literally any focus that doesn't require you to have already won WW2? That 35 day commie Brazil "core the entire South America" focus is a good example.
>>
>>1864986
give it 1 week and feedback gaming will have found 200 exploits that need to be nerfed.
making the entire system pointless and unfun again.
>>
>>1864986
I could pirate this shit and I'm playing base game because I don't need the shitty vanilla trees and all the rest is is useless tedium bonus spam
>>
>>1864781
>superheavy tanks and superheavy battleships already useless and wastes of resources
>"What if we added an even BIGGER waste of resources that was never built?!"
Brilliant, Paradox. Brilliant.
>>
>>1864741
mein fuhrer...
>>
>>1865011
wait are they actually adding it? cartoon slop. I know the appeal to lots of people is "LE WW2 SANDBOX" but I would rather the game atleast stay grounded technologically.
>>
>>1865017
Technically the Ratte is technologically feasible, the problem is that it is tactically and strategically worthless. It can't drive over bridges and is a massive target for CAS. It was just a meme drawn up to impress Hitler.
>>
>>1864781
The pinnacle of German autism
>>
>>1865011
>>1865017
>>1865021
>roleplay elements in being able to be a german retard and put money into useless wunderwaffe while the soviets are entering prussia
K-kino???
>>
>>1865017
80% of the pdx fanbase arent playing the game.
the studio have completely shifted from making good gameplay into making viral jokes for youtubers.
all content is now for youtubers to have funny headlines like stonk mustache super tonks
where entire game is just using console to give urself endless stuff to have 40 with supertanks for the 5 second highlight.
zoomer zombie slop cocomelon shit
>>
>>1864781
>then i made my german tanks BIGGER
>>
>>1865021
>Technically the Ratte is technologically feasible
As feasible then as a manned mission to Mars is feasible today. All the big pieces are there but you still need a decade at least to make anything out of them. The Horten supersonic fighter and Silbervogel would be carrying out missions in US airspace by the time the hull for Ratte would be laid down.
>>
>>1865039
Same thing happened with total war. I wonder if they contract the same social media agency or whatever.
As you said im personally excited for shilltuber #1, #2, and #3 to get early access and talk about "STEINER COUNTER ATTACK BUT WITH RATTE AND NUKE V2?!?!?!"
>>
>>1865011
it's historically accurate
>>
>>1865047
>NUKE V2
Speaking of which you're technically supposed to be able to nuke with ballistic missiles already but they never actually implemented it despite what the in-game tooltips tell you. Now these lazy rotten fish-eating bums will probably charge the paradrones for a fix.
>>
>>1865045
>As feasible then as a manned mission to Mars is feasible today
So completely feasible?
>>
i'm a poorfag and just saw the game is on sale, i know there's a bunch of dlc that are considered mandatory but which ones are they? can i just buy the base game on steam and then just use creamapi for the dlc? i dunno if it would work for the multiplayer, i did it for another game and it worked but let me know if it works for hoi4 or if you run the risk of getting banned
>>
>>1865056
Sure, if you're planning to use it for WW3 or 4 because that's how long it would've taken
>>
>>1865057
>>1865009
just play the actual good part of the game
aka story mods
>>
So we have World War 2.
We can enable World War 3 by creating Nato and invading the Soviets.
What about World War 1 and World War 4?
>>
>>1865065
>WW1
Play Rule the Waves instead. HOI only works for big strategic maneuvers. It's a Barbarossa simulator. It cannot into trench warfare's nuances.
>>
>>1864947
STOP PROMOTING THAT WEIRDASS INDONESIAN MOD HERE
>>
>>1865066
>great war players conquering austria russia france and the us as germany in 1915
>>
>>1864987
Yeah, as if you, the fuhrer would know hes a double agent in 1936....
>>
>>1865039
I wish hoi3 didnt crash all the time and that it didnt shill the order of battle so much.
>>
>>1865071
Exactly. It's WW1's strategic ambitions vs WW1's reality due to tactical level technology. WW2 was what it was because the technology allowed for strategic level advancements.
>>
>>1865080
Actually, you could simulate it in HOI IV perfectly. Just make it use the NSB mechanics but permanently delete all supply depots and railroads :)
Accurate.
>>
>>1865062
that doesn't answer my question
>>
>>1864077
The system shouldn't apply to "majors" but it would be more accurate for countries like Romania and Bulgaria to get puppeted prior to the end of the war if they get walked over.
>>
what a bloated mess of a botched sequel.
>>
>>1864746
>>Iran, Iraq & Afghanistan
>Why
Because they got fucking invaded and Afghanistan wanted to join the Axis?
>>
>>1865087
It did doe
There are none unless you want to play shitty vanilla trees
Three of the better ones got integrated into vanilla
And for multiplayer only the host needs the DLC for everyone to use them anyway
>>
>>1865057
Just use creamapi, I think paradox doesn't even ban anyone from online in general
>>
>>1864746
Iraq was in since 41, afghanistan wanted in the axis and its leader sent hitler daily messages wishing his victory, iran got invaded by soviets and british in ww2.

As for raj?

Its focus tree sucks and its nearby so why not, though I would have preferred egypt since it declared independence irl.

>>1864825
>congo
Thats not woke, it makes sense because belgium is getting reworks and congo was important to their war effort by having colonial troops serve and acting as another base for the belgians to continue the fight.

>>1864829
They don't realize that paradox allows some insane stuff despite being obviously leftist, they enjoy history.

They allow stuff like starting the trans atlantic slave trade, they won't ruin it.

They just also love alt-history so expect some "Congo colonizes belgium and possibly germany" route or something.
>>
>>1863808
>30 focuses for neofarten empire
>none of them have events and all of them are below 100 characters in description
>>
>>1864929
>paratroops behinds you
nothing personal kid
>>
>>1864929
Maybe they do the kaiser returns thing and just make them pop out a civil war when you declare on them geg
>>
>>1865109
don't forget that at this time congo produced like 80% of the worldwide uranium
so control over congo legit is something important if they're doing a nuke rework

Honestly would be kinda funny if uranium became a resource you had to control
>>
Afghanistan will get a focus that allows them to remove 2 civilian factories from New York.
>>
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>>1865113
>this is the peak of vanilla writing
Why do they get furfags and schizo polacks get one over them
>>
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>>1865039
Idk about that, hoi4 was and still is the most played pdx game.

This germany rework will most likely increase the player count for at least a few months unless its absolutely unplayable.

>>1865047
Total war is a whole other beast, PDX at least throws their fanbase a bone like this germany rework once in a while.

CA only gives fans a little fun if they are nearly bankrupted.

Now that they gave the dynasties patch, expect nothing but warhammer goyslop for redditors and nearly no chance of medieval III or empire II.

We can only hope they do medieval II remastered so we have those endless mods on a more stable platform.
>>
>>1865118
Speaking of, it would be nice to add financial centers. Not to add money, but maybe to buff civilian factories.
>>
>>1865123
Any mod where they add a shit ton of bloat buildings says otherwise
>>
>>1865114
To be fair that was only possible due to monumental level stupidity on both the belgian and french side
That's sort of an issue, it's hard to replicate the initial German advances because it relied on their opponents being idiots
France and Belgium cooperating in their defenses already is a "no idiot" situation and a mini-maginot on the Meuse line would be a complete PITA to break through

>>1865116
Maybe though I don't see a civil war over cooperating with France being all that likely
Could maybe do something where if France does the cooperate with Belgium thing it forces them into a separate faction from the UK and gives heavy opinion penalties and other debuffs to make cooperating with the UK hard?

So the counterplay from Germany to this uberwall would be to go in 1v1 vs the France + Belgium faction with the UK being prevented from intervening until later
>>
>>1865118
Afghanistan? You mean Isra- ehm, Saudi Arabia
>>
>>1865096
>There are none unless you want to play shitty vanilla trees
i don't get this, how does buying the dlc translate into playing vanilla? is vanilla a word for unmodded? if so how does using dlc lock me out of modding?
also i thought no step back, man the guns and by blood alone were kinda necessary because of vehicle designing (no idea what that is)
lastly, what is this hate against vanilla? is it a genuine community held belief that you HAVE to play with mods or is this anon just autistic?
>>1865099
thanks, i heard the multiplayer for CK2 doesnt work if you use creamapi so i was kinda worried
>>
>>1865124
Other than the WW1 mod that pointlessly adds trenches (when units already fortify on their own), name one.
No, really. I'm not familiar.
>>
>>1865132
there should be more than just unit entrenchment level for WW1 though, base game entrenchment doesn't quite represent the WW1 version

though yeh adding buildings isn't the way, probably would be better to just add an entrenchment value at the province level that increases the longer troops are entrenched on it and serves as a baseline minimum level of entrenchment for units in that province
>>
>>1865132
Shit like steel mills is in every other mod
>>
>>1865130
Anon... alls I'm saying that all the DLCs add are vanilla focus trees and mechanics that only add bloat. IDK, pirate it and judge for yourself but I spent 8 years playing with one bought DLC and didn't miss a thing even when I could've pirated it myself. If you play overhaul mods you don't need vanilla trees and the mechanics are just jank.
And vanilla is shit because all the trees are <wait x days get 2 factories> with zero flavor and zero meaning and every playthrough has you doing cheesy world conquest
>>1865132
Pride and Fall
Modern Day
TNO
That August Coup one
>>
>>1864892
Jap focus tree is pretty solid
>>
>>1865130
Generally hoi4 is considered to be a bad game with the mods being the only redeeming factor. You don't need the dlc to play mods, but some mods have what should be core game features hidden behind the paywall to force people into getting them. For instance lend-lease wasn't a thing until together for victory and you need waking the tiger just to draw spearhead lines. The designers aren't critical. If anything they're the worst part of the associated dlc's, I would disable them if it was an option. As for which dlc's you need I'd say it's everything through no step back for the complete set of core game features. But just do the standard for paradox games: buy the base game and pirate the dlc.
When it comes to multiplayer only the host needs the dlc. Everyone joining gets access to everything the host has.
>>
>>1865142
so basically if i dont feel like doing my reps into what/how to mod then should i even bother buying the game?
i've never played anything similar before, i've been curious for a while but i'm completely blind on how this game works or how you're supposed to play it
>>
>>1865153
It's good for one or two base game plays because it's all drawing a line and clicking a button to paint the map
>>
>>1865142
>some mods
Meant some dlcs have core game features hidden behind the paywall, and some mods make use of those features.
>>
>>1865169
one mod i remember being actually dlc paywalled was the cold war mod
and it's a irredeemable piece of shit with zero content so i don't get where they got that
>>
>>1864987
>>1865077
Hidden modifiers.
>>
>>1865053
Hopefully they'll at least add it at all. Not like I'll be paying for it.
>>
>>1865132
>build up entrenchment
>advance forward
>trenches and pill boxes and dugouts all disappear
>>
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I see Speer, Göring, Himmler, Goebbels, Hess and Bormann but who's the guy to the left?
>>
>>1865231
Fritz Todt I think
>>
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>Entire DLC is just to bait TNOfags into playing vanilla
at least there's like two new mechanics for modders to use or some shit
>>
>>1865236
This is far more Man in the High Castle and Turning Point: Fall of Liberty. Yes, I'm the only person who remembers that game.
>>
>>1865236
>>Entire DLC is just to bait TNOfags into playing vanilla
Kaiserreich moment
>>
>>1865237
If you gonna pull that far might as well start bringing up everything and everything, from War Front: Turning Point (funny coincidence) to Il-2 Sturmovik 1946
>>
>>1865241
>War Front: Turning Point
kek, I had to double check I didn't confuse the two.
>>
What is the point of the espionage dlc? Agents are are one the worst mechanics.
>>
>>1865256
To stop people from continuing to ask for it.
>>
>>1865236
>people think it's throwing TNO fags a bone
>actually the combination of an Austrian focus tree and a Belgian focus tree double-teams Germany hardcore before nerfs are in
>>
>>1865256
>one of the most interesting things in the war
>is a button for a modifier and an achievment wank
I'm sure they thought it was epic...
>>
>>1865272
>game experience is enhanced when spy dlc is disabled
>>
>>1865284
My favorite part of it was some pootuber doing a warsaw uprising thing from it for an epic adventure and it just shitting out the entire territory of 1936 Poland from Germany and giving it to him in one click
>>
>>1865256
For me it's simultaneously the best and worst.
Having agents develop intel networks in various cities to gain intelligence for combat bonuses is a neat mechanic, but it's so incredibly half-assed in every other way.
>>
How spies should have worked in my opinion:
>first, you choose what kind of agency you want - much like doctrine
>Centralized Agencies spread slowly in targeted countries, but have more long term options and specialize in research sabotage and theft, counterespionage, misdirection, and cracking codes. Less effective at seeing enemy troop movements and supporting resistance groups. Represents major power intelligence groups like the CIA and Abwehr.
>Decentralized Agencies are about resistance groups and spreading like a plague throughout a targeted country, activating when the time is right. The key feature is that even if once regional cell is destroyed, more exist elsewhere and there is no centralized point to counterespionage. Best at direct sabotage and scouting troop movements. Can launch a rebellion, but not the best at it.
>Revolutionary Agencies, like that of the Soviet, are about ideological struggles and retaking territory through underhanded means. Best at launching rebellions, but can be sniffed out by good counterintelligence. Middling at sabotage and research theft.

Basically a rock paper scissors approach, and no individual agents. Instead focus on groups of spies that grow in number as their reach increases.
>>
>>1865356
>Middling at sabotage and research theft.
Soviets were pretty good at research theft though, given the nuclear debacle. The real RPS should be commies are best at infiltrating dems, dems are best at infiltrating nazis, nazis are best at infiltrating commies. More or less how it was IRL.
>>
>>1865382
Wasn't Soviet intelligence against the Nazis really good?
>>
>>1865388
I was really just trying to find something Nazis were good at all in the field of intelligence, given that as mentioned earlier in this thread the department for the longest time was headed by Canaris, the openly anti-Nazi guy scheming for Hitler's downfall. But Germans did get a major coup prior to Barbarossa, the one guy Stalin actually trusted (unlike say Sorge or literally anyone else) was a German double agent. They also had a major collaboration network in USSR. Meanwhile Soviets' own efforts with Red Orchestra failed. A lot of anti-Soviet activists were also nationalists, both before and after WW2.

But if you're talking about military intelligence, that's a different story. Other than Barbarossa Soviets were dancing circles around Germany in that regard.
>>
>>1865388
Yes. Ironically britain's fault.
British intelligence meddled actively in the civil war, which royally backfired when all the people they had trained and shared secrets with just joined the soviets after the war. At the time british intelligence was world-class, miles ahead of many other great powers and then they just fumbled all that know-how and expertise directly into the soviets' lap.
>>
>>1865407
That famed British intelligence was one Russian Jew from Odessa
>>
>>1865407
This was a feature, not a bug. The gnomes controlled Britain just like they controlled the USSR. "Whoops."
>>
>>1864669

Ah, yes, the meme land battleship that no one in their right mind should ever build.
>>
At this rate the next DLC should be the Attack on Titan or Valkyria Chronicles collab
>>
>>1865465

>No Hyperboria DLC.
>>
>>1865256
Making collabs so wars become much simpler.
>>
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How does HOI4 consistently manage to have the most shit game design of all the current PDX games? It's incredible. I think the only genuine W was the no step back supply rework. Everything else has been pointless at best bafflingly bad at worst.
>>
>>1865558
Because it's a Barbarossa simulator not a WW2 simulator.
>>
25 hours huh I can't wait
>>
>>1864781
it's gonna be so fucking funny if it just completely worthless and a total waste of resources
>>
>>1865655

As it should be.
>>
>>1865655
No, it's not. That's actually what's frustrating. They won't re-balance superheavy tanks, the Ratte will be equivalent to a rail gun.
>>
>>1865655
it's literally a flex
>>
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The inner circle is going to absolutely suck for German players kek
>>
>>1865713
the uncensored mod still works despite not having been updated for years
>>
>Göring - Himmler - Bormann
the best choices
>>
>>1865751
>voring
>chicken farmer
>the brown eminence
>>
>>1865751
Is that a poopenfarten reference?
>>
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>>1864800
Looks like you are going to be right about the railway gun comparison. Probably the same just not fixed to railways.
>>
>>1865817
What's it doing in blue-colored france?
>>
>>1865822
Diplomatic visit
>>
we nuking moscow, london and new york with V3 ÜBER-RAKETEN ICMBS now boys

out of manpower? TODT, FIRE UP DIE GLOCKE, WE NEED ZOMBIE SS BATTALIONS

Göring! Launch the UFO-SQUADRONS FROM THE ANTARCTIC SUBTERRANEAN BASES
>>
>>1865856
V3 was the "London Gun" and actually was under construction until an Allied air raid destroyed the site.
https://en.wikipedia.org/wiki/V-3_cannon
>>
>>1865856
I hope for a mod that adds all sorts of esoteric technology, would be fun
>>
>>1865856
Is there actual confirmation that rocket nuking will be a thing now?
>>
>>1865917
it's a thing in Road to 56 already
>>
>>1865917
Rocket nuking was a thing forever in vanilla. Missiles drop nukes just like Strat bombers.
>>
>>1865938
no they don't. you still need a strategic bomber in range in vanilla
>>
>>1865856
>Mein Fuhrer... Steiner
>Steiner has been hit by a gay bomb dropped by aircraft operating from the floating ice fortress Habakkuk
>>
>>1865942
You don't.
>>
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What secret projects do you think the other majors will have?
>>
>>1866040
Make a webm of you dropping a nuke with no strats in vanilla, I'll wait. There's a fucking checklist above the nuke button that says "at least 1 strategic bomber in range".
>>
>>1866049
The Wunderwheel...
>>
>>1866081
what the fuck is wrong with b*ngs?
>>
>>1866049
The mutts make boring project Manhattan.
The Japs discover steel folded over 6000000 times which allows them to unleash the full might of the super heavy O-I. They also get plague bats.
The Soviets discover stalinium in the Urals and use it to reinvent the Tzar tank.
Also I bet you get to build the palace of soviets since the germans get to have the Volkshalle.
The Bongoloids get the dumb iceberg ship or something retarded like that.
The French construct the portable Maginot line.
>>
>>1866086
I dunno about plague bats, but strat bombing US with uninterceptable balloons unironically might be a thing
>>
>>1865751
>Todt - Goebbels - Hess
the best choices
>>
Do you think this is the last Europe-centric DLC? Ireland and Albania still lacks trees but i doubt they'll make a DLC just for them. Unless the UK or France gets a second rework i don't really see where they can go from here.
>>
>>1866086
No half-breed gorrila army for soviets?
>>
>>1866110
UK will get a rework and Ireland will be part of it. Albania will just be a peripheral addition on some other DLC.
>>
>>1866114
That's already in the game locked behind desegregate the army focus for US
>>
>>1866049
The giant Soviet flying airport/carrier plane
>>
>>1865231
>>1865234
Was he especially influential/important before his death? Feels like a bit of an out there choice
>>
>>1864283
Multiplayer and mods. More importantly, the seamless kind of multiplayer that we only started getting once everything converted over to Steamworks servers. I play HOI4 rather than HOI3, even though I like HOI3 better, because of its multiplayer and seamless modding communities. Same deal with Civ5/6 over Civ4. I like Civ4 better, but getting the multiplayer or the mods to work is a pain in the ass, whereas the newer games have Steamworks servers and Steam Workshop support.
>>
>>1866139
Speaking of crazy 30s Soviet technology, remotely controlled tanks and combat drones. They also were pioneers in the recoilless rifle field for a time.
>>
>>1866049

Probably the Yamato-style super-battleships and torpedo spam cruisers will be a secret project for Japan. The same for the Yokosuka MXY-7 Ohka "cherry blossom" rocked kamikaze.

Other stuff like Katyushas and jet-powered fighter planes will likely be a secret project too.
>>
>>1865917
Tier 3 rockets show that they are supposed to be able to nuke, but it has always been broken.
>>
>>1866049
Soviets were theorizing cyborgs in 30s and 40s.
>>
>>1866110
I am still hoping for the Czechoslovakia rework and potentially the Romania rework.
>>
>>1866049
Japan's Nuclear Project considering that they had a sizeable nuclear project going on before and during the War + >>1866307
>>
>>1866049
Knowing PDX they'll just directly copy the ultravisionary research minigame from TNO but worse geg
>>
>>1866494
If Japan gets anything other than biological weapons paradox is fucking insane.
>>
>>1866049
Japan's submarine aircraft carriers.
>>
>>1864186
That's a bad idea primarily because it breaks the naval AI. The AI no longer knows how to build ships without the ship designer so it will just build nothing but 1922 battlecruisers for the entire game.
>>
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>>1866049
Nothing. Paradox only cares about the Nazis, I thought everyone knew this already.

I 100% guarantee that even shit that actually existed like the TDR kamikaze drone will not be in the game even though the Ratte, which never did and never could, will.
>>
>>1866618
fuck america globohomo but fuck nazis either
>>
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>>1865856
>Execute Plan Z!
Infinite manpower and hellmachines
>>
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>>1866689
plan z is total UKIE NEO NAZI DEATH!
>>
>>1866307
Didn't Ohka already in the game? Not sure if lock behind national focus or rocket tech

It been a age since i play Hoi4 especially pre-air rework and designer from Italy dlc.
>>
>late game
>try to land
>immediate 120 divisions pinning me down, dead before I could even make naval bases
How to cope?
>>
>>1866741
overwhelm their defenses
>>
>>1866741
Land with more division
Land on ports so you don't have to build them
Land with amphibious tank divs that can immediately go on the offensive while infantry lands through the port to hold the ground
Land with CAS and air superiority
>>
>>1866749
all of these are already a thing
but you just can't support a sizeable force on a small piece of land especially when there are 100000 divisions attacking you immediately
>>
Will the updated german tree still have Berlin Moscow axis? If so, will it be same as before, or will it have new requirements and/or content?
>>
>>1866752
If the AI can support a sizeable force then you can too. Make multiple landing spots if you need to avoid over stacking, and always land an extra div in a space adjacent to a port so that your port isn't considered encircled as soon as you take it. Your late game division ls should be cutting through the AI like butter so I don't really understand the issue.
>>
>>1865817
Why does this look like a Civ4 mod?
>>
>>1866833
I'm not playing vanilla but anyway I just decided not to do that war kek
>>
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>protagonists
>>
>>1866851
Gamebryo engine games were always so ugly, a this may as well be one.
>>
>>1866801
Fascist Russia can still propose that, so it will still remain in game.
>>
Focus trees is a fundamentally flawed idea but the game is so deeply structured around them that the devs can't get rid of it. What could they have done instead of it?
>>
>>1866890
They're 8 years behind mods in focus tree design so I'd shudder to think what they'd replace them with
>>
>>1866890
They'd need to create more robust enemy AI that can actually create and follow its own war goals. Without focus trees, the game's AI is incapable of actually doing anything. Were the player to, by their own actions, get world tension up to 100, the only thing they would then do is start declaring war on random countries of opposing ideology.

The AI needs to actually be able to, well, formulate and execute on a strategy. Which, you'd think, is what an AI in a strategy game would already be programmed to do but PDX apparently accepted they're too stupid to program such a thing and compensated using the focus trees.
>>
>>1866896
>Russia declared war on Zimbabwean People's Republic.
>>
>>1866896
this is impossible. they would either hardcode it for each country so the US specifically will invade any communist country in south america,, OR they will make it like eu4 where the ai will always want to conquer their neighbours with no greater plan
>>
>>1866899
>they would either hardcode it
That's what most overhauls tend to do to cope with HOI IV mechanics.
>>
>>1866890
Focus trees are for retards, aka the current HOI4 audience. Rather than robust systems that represent political and domestic level decision making, they streamlined the whole process into a button press to make an event fire.
>>
>>1866890
>>1866894
do you guys think stellaris/vic3 journal system is better?
should u have autocompleting targets as criterias is fullfilled to trigger events?
>>
>>1866741
>late game
>dont have 200 nukes stockpiled to spam when pushing
what are you doing anon?
>>
>>1865929
Just checked. It's not.
>>
>>1865231
>>1865234

Yep, that's Fritz Todt.

>>1866140

He was the chief civil industrial engineer, technician, mechanic & planner, of sorts.

Like a blue-collar foreman, grey eminence for actual industrial built-up from scratch, systematization, synchronization, production input, output, consumption of raw materials, energy etc.

Think of Albert Speer, instead of grandiose architecture with aesthetics, but for the nitty-gritty parts of creating an industry:

-where to built new industrial plants
-where's the entrance
-where's the exit
-where do the raw materials come in & where are they deposited
-how should the electrical skeleton grid look like, how many sockets, how many m of wires do you need
-where to connect to obtain electricity, do you need a separate energy production facility
-what & how many industrial machineries do you need and what do you want this new plant to produce
-how much does it take to produce 100 units of whatever
-how much materiel does it take to produce 100 units of whatever
-can you cut corners without sacrificing time/quality/volume
-how many worker shoes/boots, industrial clothing do you need (and for what purpose)
-how long should this structure (building) of this new industrial plant/facility ought to be to assure optimal minimum production output
-etc

This was Fritz Todt's role & everyone with planning the economy. An all-in-one blue collar foreman tasked to rebuild from scratch the economic planning of the, well, economy with Nazism.
>>
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https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-austria.1706600/
https://forumcontent.paradoxplaza.com/public/1187149/2_austria_focus_tree_overview.png
Austria Day

>Austria-Hungary shared focus tree
>>
>>1866140
He was extremely important, poised to overtake Goering after his failures with steel production. He was also the chief representative of the Nazi technocrats (Deutschetechnik movement).
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>>1866086
Actually the Germans make the Little Boy too.
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>>1866049
The Bobbest Semple Land Cruiser
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no Luxembourg
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>>1868309
Doesn't Iceland not show up there either? Could be like that
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>>1868319
Iceland is here in the video at least
https://www.youtube.com/watch?v=pUMqmW8LQDk

maybe it's a meme focus tree like Paraguay and Uruguay
>>
So is it solely a dlc centered around monarchist Prussianist Germany and monarchist Austria or does Hortler and Fatherland Front Austria also have new paths?
>>
>>1866049
Japanese kx-3
>>
>>1868161
wow they fucked it up as always
>worthless commietard path as always
>democratic path makes Schusnigg (a die-hard fascist conservative) into a democrat
>no Kalergi and EU larp
>Habsburg path doesn't have any of the interesting stuff, it literally could have Order of the Golden Fleece or Teutons or restore HRE
>VF path is just monarchist path lite, ignoring any of their actual ideas
>could literally have Atlantean Aryan Austria for Seys Inquart
>could have an insane Bavarian/South German fascist state
PDX really should give up on making focus trees if they can't even do a basic wikipedia search.
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>>1868373
The DNSAP should have a playable German puppet path. The German plan, even when they marched into Austria, was to bring it into their sphere of influence and establish deep ties while keeping it independent.
>>
>Prague renamed to Praha in the Austria Dev Diary video
Interesting change. Usually they only make these kinds of changes when the country in question gets reworked.
Could be something really small like Czechoslovakia getting access to the shared Austria-Hungary focus branch or some dumb shit like that.
>>
>>1868549
You can blame people who hate playing as puppets for that option to be discarded.
>>1868161
An interesting thing I noticed is that the shared Danubian Confederation focus requires Otto von Habsburg to be the leader, yet it can accesed by both monarchist and democratic branches, could this mean there's a way for Otto to become a democratic leader? My theory is that is by putting the conservatives in power by going democratic.
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>>1868048
There are so many nazis that were critical to the regime that people don't talk about
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>>1868370
For what purpose?
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>>1868594
>purpose?
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>>1868373
>could have an insane Bavarian/South German fascist state
Looks like it's included as part of the better Germany focus. The dev mentions you could core five German states, which almost certainly refers to Bavaria.
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>>1868594
Let's you para 10 divisions with a single plane
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>>1868607
The thing is that VF however didn't consider Austrians German. Specifficaly considered them distinctly different from High Germans. So to call it 'a better German state' is still weird. It is also weird for it to be just one focus.
>>
>>1868373
It might have secret paths, a lot of their new trees have secret paths for memey options
>>
>>1868048
So Fritz Todt was playing Workers and Resources: National Social Republic?
>>
>>1865231
dirlewanger
>>
>>1864757
Generic focus tree is better for most countries, due to manpower bonus as fascist country, unique focus is only better if you can get more manpower via coring new regions.
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>>1866561
>If Japan gets anything other than biological weapons paradox is fucking insane.
I don't think they'd touch Biological Weapons beyond giving a country a massive debuff to imply it. Other than that, I'd like to see them do the I-401 or the Super Yamato too
>>
I have the itch again. Please talk me out of reinstalling.
>>
>>1869045
Last EAW update was meh
No other reason to play it
>>
>>1869045
Playing Trump as PM of Canada or Dictator Trudeau, in the Strong and Free submod for RW.
>>
>>1869045
Wait until the new updates trickle out, a remastered Germany is a good reason to come back
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This is what really has me interested in the expansion. If I can force the US to sign a peace deal and not have to endure the odious task of crossing the atlantic my enjoyment of the game would increase by 10%. If AI would actually be able to attack properly, as in just basic stuff like concentrating armored divisions to make strategic penetrations, my enjoyment of the game would increase be 40%.

Make alt-his and internal politics less retarded and I'll throw another 40% in. Then we can talk about a 1945 operation unthinkable starting date. That's the final 10%.
>>
>>1869360
>If I can force the US to sign a peace deal and not have to endure the odious task of crossing the atlantic my enjoyment of the game would increase by 10%
By nuking them, I mean.
>>
>>1869362
> If I can force the US to sign a peace deal and not have to endure the odious task of crossing the atlantic
Can't be more true.
I had to cross the atlantic, fight though canada and USA, Nuke it, like 30 times, and then they only capped when i captured like 3/4 of it.
>>
You know, I stopped playing hoi4 a while ago. I don't have the italy dlc, the baltic dlc, or the South american one. I don't actually recall if I even ever got no step back. But this dlc might make me consider picking it back up if it allows us to go full schizo cult mode. Building secret alien tech weapons and nuking nations into submission seems fun.
>>
>>1869410
The Darkest Hour mod also lets you do some memey stuff but while still being more autistic and "realistic". You get to create "Positive Christianity" in Germany and convert most of the country.
>>
>>1864837
>i feel its going to be favoritism and they will have oppenheimer and einstein and soviet jews having 10x bonuses compared to germans.
You mean like irl?
>>
>>1869403
Does it still do that thing where by the time you force the USA to capitulate, Australia's become a GP and now you need to go all the way to the other side of the planet to end the war, or have they fixed that?

When I last played HoI4 (several years back, mind you) my Germany strategy was basically to focus everything on paradropping and capitulating Britain right after taking the Low Countries, ideally before capping France, but at any rate getting the war with the Allies wrapped up and a peace treaty signed before America could join. Of course, this then made war with the USSR comically easy since I had direct ownership of France, Britain, the Netherlands, and their empires, but with the retarded peace system the alternative was basically never resolving the war with the overseas Allies.
>>
>>1869403
Why can't they just add some scripted white peace deals? It would be trivially easy to implement a few of them.
>>
Really what we need are better faction mechanics.
>>
How will this DLC's name get summarized? Gotterdammerung is quite difficult to remember.
GTD? GDM? GDR?
>>
>>1869486
GtdmR
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>>1863758
I hope they add trans people.
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>>1869591
i hope you're patched out of the vidya called life
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>>1869591
Hitler is already in the game
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>It looks weird and I will look into this!
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>>1869591
casualties are already in the game thoughbeit?
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>>1869486
G
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I was right
HELICOPTER confirmed
https://www.youtube.com/watch?v=a0DbzUe-r4Q
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>>1869928
>years after mods
probably stolen the code too geg
>>
>>1869928
chile tech tree teaser
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>>1869928
Taking the scenario forward towards the cold war is only a good thing.
I wonder if we'll have air mobile infantry or just gunships.
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>>1869468
I honestly have no idea.
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Focus tree when?
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Kawaii desu
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This is the most annoying shit in the world.
>>
>faction member mexico declares war on central american states (sp ai)
>they join Japan's faction
>now Mexico is at war with Japan.
>historical focuses btw
This game is fundamentally broken.
It's actually a joke.
>>
>>1864909
>I played as Italy in my first Hearts of Iron IV game and lost a 1 on 1 war against Yugoslavia.
historically accurate then kek
>>
>>1870099
the leader is Trotskyite
what did you expect?
>>
>>1864937
>game isnt complex it just have lots of pointless stuff.
Lame.
>>
>>1872140
Yeah the game is very easy when you know the meta plus there is no such a thing a budget/money, factories using manpower (labour mechanics), food for the people. you can run around with total mobilizartion and war economy and sending your all people without any long term effect.
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>Tank Division
>Every (non motorised) battalion except one is made up of cheap light tanks with Close Support Guns & a secondary MG turret
>A single battalion of heavy tanks, purely armormaxxing to spike up the armor value because 40% of a divisions armor is made up solely of the most armored battalion
mediums on suicide watch
>>
>>1866193
CivVI is better than IV
>>
>>1872140
>>1872179
It's a bandaid, but "Better Mechanics : Resource Wars" adds coal & wheat production/usage, & "Better Mechanics : Production" adds factory resource usage that isn't just what's needed to product equipment.
>>
>>1866139
that actually be cool if you could use your large bomber planes and refit them into fighter carriers giving your fighters longer range in the early game
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>>1872185
>do light tanks
>light attack per battalion is much worse
>reliability is worse
>breakthrough is worse
>hardness is worse
>not even cheaper, because it takes 10 more tanks per battalion
>negate their only advantage, speed, by stuffing a slowass heavy battalion in there
>despite the fact that heavies don't actually get more armour than mediums until latewar anyways
You do you
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>>1872525
light tanks have a niche and shines at it. plains and speed.
u can go 12kmh 3x of inf so u can encircle large part around plains.
this only works early game as any cheap AT wipes it even AA.
only nice is closing gap in pooland to ostpreussen, or taking paris.
somewhat good as japan splitting china in half.
LT becomes useless past 39.
best use is just fast flanking with 2 tanks 2 motorized at 10width.
this can also overrun any units retreating to wipe them.
>>
>hungary has a puppet wargoal on ussr in alt hist path
I though the devs wanted to stop with blatantly op alt history paths?
>>
I HATE 70 DAYS LONG FOCUSES
I HATE 70 DAYS LONG FOCUSES
I HATE 70 DAYS LONG FOCUSES
STOP PUTTING THEM IN YOUR GAME
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>>1872536
Last time I played I had fun making 12 kmh mediums + mot inf for this purpose, and then having armor divisions with slower meds, and a token heavy, and TD, SPG, SPAA as well. Was fun
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also King Horthy and/or Horthy Jr
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>>1873141
>focus tree is small and focused with 70 days focuses
>"rework" the focus tree and triple the total number of focuses while vastly increasingly the length of each linear branch
>but keep them all 70 day
>now a focus tree that took until 1945 to finish takes until 1960 but is still referencing 1930s prewar theories and policies and still giving me shit like +2 civ factories
You know shit is cooked when mods consistently produce better focus trees than paid DLCs do
>>
>>1873222
They should have done King Goering, that was an actual proposal by Hungarians.
>>
I HATE 35 DAYS LONG FOCUSES
I HATE 35 DAYS LONG FOCUSES
I HATE 35 DAYS LONG FOCUSES
STOP PUTTING THEM IN YOUR GAME
because I am tired of clicking through them instead of playing actual fucking game because my PC isn't a potato
>>
give me ONE focus that gives 4 factories instead of TWO focuses giving 2 factories each
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>>1873276
don't fucking waste my time forcing me into the focus tab, I have other shit to do in this bloated mess of a game
>>
I HATE FOCUSES
I HATE FOCUSES
I HATE FOCUSES
STOP PUTTING THEM IN YOUR GAME
>>
>>1873247
this idea of tying everything to 70 days or 35 days to force events on x day is so bad.
modders having 15 day or even 7 day focuses as stepping stones is far better.
key events should have event triggers on day like the cb japan gets on china in manchu
>>
i feel the entire focus system is so garbage. u dont actually feel like history is taking place,
u dont interact with it. u dont feel like events is taking shape
its just click button for 1 civ.
reading the flavor is just meh.
pdx cant story tell at all.
>>
some focuses could be replaced with decisions using PP, XP or using factories some days
>do this focus and unlock one or more decisions
especially those that are "add 1 infra/civ/mil/nav"
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>>1873346
i honestly would prefer u get 10x xp and u could buff army air navy using that in a MIO system
>70 days war game 5xp
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>>1873141
How about 105 day focuses?
>>
what is the longest focus? the Zuiderzee Works one from Netherlands?
>>
Oh great more 'use X political power to control a province' mini-games. Why did HOI4 get the Paradox Z-team?
>>
why the devs only use certain mechanics once?
>USA congress
>USSR propaganda campaigns
>Greece/Bulgaria loyalty party system
the only one that is still used is the balance of power
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>>1873411
The issue is just that the value of the focus has to match the time investment.
5 70 day focuses in a row that do nothing but refund their PP cost on the way to a 70 day focus that gives 2 civs is fucking cancer and the game is infested with trees like that. The reason 35 day focuses are nice is because it's hard for someone as inept as paradox to fuck them up.
Longer focuses would be fine if they were huge impact and worth the time but I don't trust Paradox to manage that.
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>>1873455
The old soviet tree had 210 day ones for the diplomacy trees
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>>1873492
The Greece/Bulgaria party thing was dogshit and I hope it stays gone
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Just had some of the most fun I've had in hoi4 in a long time. Reminds me of why I played this game so much, in spite of all the frustrating stuff. I hope hoi5 is better.
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>me hyping myself up to bitch about every lackluster hoi4 design decision in the discord for 6 hours straight
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>>1873247
I absolutely hate this, I had to install a mod that makes all the focuses 35 days long to make playing Italy enjoyable
I swear almost every focus in the industry, military, navy and air trees take 70 days and barely a few actually are worth it.
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I think focus trees are bad.
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CARMELA SHUT THE DOOR
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The best comparison I've read between HOI4 and other Paradox games is the journal entries for Vic3 Ottomans vs the HOI4 USSR focus tree. These are comparable because both journal entries and focus trees are systems designed to guide the player, what we'll call 'goal-setting' systems.

In Vic3 the Ottomans start with the debuff 'sick man of europe' with several accompanying journal entries. In order to get rid of the debuff, maintain your status as a recognized power, and prevent getting an even bigger debuff, you have to meet a few goals to reform your country. You can increase literacy, urbanize the country by building stuff, seize a bunch of land from the Egyptian breakaways, reform your army, and/or reform your bureaucracy by getting rid of the hereditary bureaucracy law. These are all things YOU have to do, they require interacting with the games many interconnected systems, demonstrating mastery of the game. Doing this rewards you throughout the journal entries.

The HOI4 equivalent would be the USSR, which also starts with some debuffs, like the Stalin Paranoia system, the trotsky stability debuff, the red army debuff, and so on. In order to get rid of these debuffs you... press a focus button and wait 70 days a few times. Then you make sure to keep an eye on your decisions menu to... spend some political power on an 'inspection of X branch' to keep paranoia low.

The difference between these two goal-setting systems is night and day, it's not even close.
Focus trees are a bandaid over a fundamentally empty internal administration system. There are no systems for organizing your army, maintaining discipline, or ensuring the loyalty and competence of officers/generals. There are no serious systems for developing the industry of your country, managing its internal politics, or determining its goals. Just press the buttons and wait.

This is my final focus tree rant of the week.
>>
>>1873761
I don't mind extensive and apparently endless focuses like the ones you find in total overhaul mods. My main issue are the vanilla ones, I find them so underwhelming and boring. Not to mention the fact that most of them are not worth the time you wait them to complete.
But overall I agree, I don't like them that much as well. Problem is, what would a good game mechanic that replaces focus trees?
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>>1870014
If it was being realistic it should just be a logistics/hospital tool.
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>>1873771
IN THIS HOUSE, JOSEPH STALIN IS A HERO!
>>1873794
>pay xxx bucks
>do ebin alt hist focus
>get a one sentence event to it written like it's 2015
Gotta have that PDX quality
>>
>>1873790
The Truth is that focuses don't exist to guide the player, but to guide the AI. This is why most of them produce wargoals when you could easily justify in less time. The AI can only declare war on someone when it gains a wargoal via focus, so focuses script the entire historical scenario. Various ahistorical focuses that don't actually work are leftovers from attempts to create entire alt hist scenarios.
>>
>>1873790
no one cares about your marxist fantasy sim
game
fuck off tranny
>>
>>1873790
Fucked up how Vic3 has more in depth and dynamic gameplay than HoI4.
>>
Im trying to learn how to play this game but everything i seen from this thread is ppl shitting on hoi4, is that bad? or is just a 4chan moment shitting on something new, if not, is worth to learn it? should i play another game? if the last answer is yes, which one? i want to play this type of game and the only one that i find "appealing" is hoi4 so maybe im wrong
>>
>>1874228
HOI4 has not been new for a very long time. It's probably fun for a bit if it's your cup of tea just for god's sake don't pay for it because the DLC model is absolutely predatory.

The problem is mainly that the game is very simple but buried under loads of bloat and pointless mechanics that don't really make it more complex or interesting. It's hard to learn because every DLC added something shiny and new that blares at you from the messy UI and makes it harder to find the few simple levers you actually need to pull to succeed.
>>
I was just playing France and they provide some great bonuses for Close Air Support.
Do you have any favourite bonuses that you like to see in your focus tree?
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>>1874236
artillery and CAS buffs
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>>1874271
I don't think I have ever even seen artillery buffs.
>>
>>1874233
with "new" i meant about the new expansion, i know that paradox are a bunch of jews that only want money so i was already prepared for that, i bought some dlc cheap on g2a long ago when i tried for the 5th time to learn this game (basically man the guns and sabaton) so, do you recommend to play this game with a guide or blind?
>>
So long story short: close air support does both strength and organisation damage to enemy divisions in the air zone when a battle is ongoing.
I have also noticed that air superiority can give bonuses to your stats whilst nerfing enemy stats.
It seems to be the difference between being trapped in a trench warfare scenario and blitzkrieging their territory.
>>
>>1874228
It's a PDX game
It's fun if you don't play the actual base game because the gameplay itself is make factory make meta division make line click win
You play it for the mods
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>>1874278
Mexico has the best one
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>>1874236
I'm boring, +Factory output, +Division/Air attack, +Naval Speed
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New-Neo Historical Germany focus
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-historical-germany.1708873/
>>
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>>1874743
historical frames are a nice feature I hope gets ported to other nations
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>Mittelafrika is only in the nazi side
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HitlerPrime
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>>1874808
>Der Führer
>Supreme Leader
Those are the same thing, for fuck sake, PDX.
>>
>>1874815
one is in english the other is in german
>>
>>1865817
This is going to be Liberty Prime and all the other unrecoverable super-tech in Old World Blues mod.
Cause you are really only going to have one of these things.
>>
>>1874826
I believe they confirmed that landkreuzers are support-only divisional equipment ala flame tanks.
>>
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>>1874815
please understand
maybe if you replace hitler with someone, he can get the supreme leader trait, like italy and ussr
>>
>>1874860
If they wanted different names there are plenty they could have tapped into, directly from the German or Nazi things. Yet again, research, it is basic research PDX.
>>
>>1874805
No, judging by the stripped line it's going to be available for both nazis and alt-his
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>>1874943
the striped line is for the condor legion focus, not the ACP
>>
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>>1874943
>>1874999
I forgot how this works
>>
>>1874999
Yes, but Mittelafrika's under siding with Japan or China which is also shared with the Opposing Hitler branch.
>>1875022
Regular Line = Only available by going a certain path.
Stripped line = Available for multiple paths.
Both can also need other prerequisites depending on the focus, but usually works that way.
An example is the italian army branch, you either go A Bandit's War or Preserve Army Traditions, the two have unique focuses that are exclusive for each route (Moschettieri del Duce/Roi/Santo Padre/della Republica for Preserve Army Traditions or Carica di Isbuscenskij for A Bandit's War), both branches can access Army Leaders, Italian Tankettes and Superesercito, the latter only when at war with a major power and at the end of the tree you choose between keeping the Fiat-Ansaldo Duopoly or ending it.
>>
>>1874805
Sad that going the China route is still very contained and doesn't affect other things like the US.
>>
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I've grown to hate HOI4 and its dev team over time but I might actually buy this DLC. Germany is already the most fun country, and this is a lot of content for it.
>>
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I haven't touched vanilla in seven years so I'm just here to laugh at shitty vanilla trees
>>
>Soviet Union still has the best tree
What did Paradox mean?
>>
>>1875204
Russia GOD Germany ZZZ
That's a fun way to spell Italy but okay.
>>
>>1875125
Why would you ever buy from paradox?
>>
>>1873492
Feature creep
>>
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>>1875655
rrat
>reliability 65%
>>
>>1875797
It's like railway guns or ships. They have a reliability rating for flavour but can't attrition because it's a single entity.
>>
>>1875854
Ships can suffer hp damage from attrition.
>>
>>1873790
Hoi 4 is not a political simulator
>>
>>1864902
play germany in civvie modo until you've figured out the basics (controls, division design, battleplans...)
>>
>>1864741
>no doenitz
historicalsissies... we lost again...
>>
Why has Paradox made Hitlers eyes dark brown in the new DLC's portrait update?
When we know for a fact that Hitler had icy piercing blue eyes.

pic semi related. An actual life sized recreation not a bullshit meme Downfall or Wolfenstein version both with dark brown eyes.
>>
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>>1876646
Does he, though? They don't look so brown to me.
>>
>>1876646
I would fucking snap at this mannequin would've torn it down
>>
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-small-features.1710063/

It took them nearly a decade, but the AI finally knows how to concentrate force. I'm gonna cry. It's like watching a child go off to school for the first time.
>>
>>1879644
>you can finally use a better tool to garrison the border other than the fallback line
It only took them 8 years
>>
>>1879659
It must be that the lead designer was a retard who only cared about lmao XD alt-his and they recently put in someone who prefers substantive mechanical changes. That's the only explanation I can imagine.
>>
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>>1864861
What's the funniest example of some dude that was an amazing statesman that, after service, started doing something incredibly mundane? Beyond that Roman dictator that went on to farm cabbages, the closest I can think of is Zhukov that got forced out of the govt and started fishing.
>>
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>>1879644
I have some questions, but first I would like to apologize to everyone on the forum and especially to the developers. In the last dev diary, I asked if the developers could add Oskar Dirlewanger to the game. The reason I asked this question was to be a kind of prank to see the reaction of everyone who knows this war criminal and if Paradox would dare add someone so monstrous to the game (at least one more monster in the game, we already have several in hoi4, like the SS generals already present, some Japanese generals, some Hungarian generals and many others). But after a while, I realized how stupid I was in asking this question, I ended up contributing to a more toxic environment on the forum and I ended up challenging the devs who were so nice to me the last few days by answering some of my most important questions (Hitler in his form final, Ratte's projects before Friday's live and others) and possibly stained my name in the forum moderation. So I sincerely apologize to everyone who is reading my comment, I don't know what went through my head when I wrote this and I would like to announce that I will have a much better performance within the forum from today onwards.
>>
>>1879644
I guarantee performance will be even shitter starting in late 1943.
>>
>>1879711
Paradox plaza posters are deranged.
>>
>>1879644
Welp I guess I'll wait half a year to pick up this DLC and give them time to fix all the AI bugs they're going to introduce here.
>>
>landmarks
they did not care anymore, right?
>>
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Japan and China decided to ally

(Rip colonial bozos)
>>
>>1879674
Exiled Polish general that worked as a hotel bartender.
https://youtu.be/Af4ut8eGCe4?feature=shared
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>>1880725
YA DONG
YA GONG
YA MONG
>>
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https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-german-systems.1710380/
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>>1881084
The Reichskommissariatm@ster
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>>1881092
>Belgien Nordfrankreich
They already fucked it up, it is supposed to be Burgundy. The entire idea nazis had was to completely dismantle France. Have Burgundy in the North, Brittany in the West and Occitiania or Vichy would be in the South.
>>
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For once actually cool concept
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Absolute fucking retards, total idiotic Swedes, they can't even research proper borders. I want to slaughter them all.
>>
>>1881106
it was an actual administration set up during the war, burgundy was a post-war proposal, but as they say, nothing more permanent than a temporary solution
>>
>>1881125
>but as they say, nothing more permanent than a temporary solution
That doesn't apply here, because Nazis specifically had a big hard-on for dismantling France and for Burgundy larp which was supposed to be Himmlers agrarian chivalric-knight utopia.
>>
so I imagine RK+ will be getting a total overhaul then to account for the new systems?
>>
>>1881092
I hope they fixed the dynamic naming conventions. Bohmen Mahren is a Reichsprotektorat instead of a Reichskommissariat. Last time I played they got the generic fascist name if you managed to lower their autonomy to Reichskommissariat from Reichsprotektorat.
And Ukraine? Doesn’t that Reichskommissariat already exist now but with a different name?
>>
>>1880740
Man this was depressing.
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>>1881116
Cope and seethe.
>>
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>>1881235
You think that’s bad, you should look up the Lienz Cossacks
>>
>>1881106
>>1881141
You're describing TNO lore as if it was real.
>The entire idea nazis had was to completely dismantle France
No it wasn't. If it was, they would have done that instead of instituting a civil government for them, giving it an army, and legally recognizing it.
>>
>>1881510
Speaking of France, Germany should have gotten a way to better manage Vichy.
>>
>>1881266
>t. alec trevelyan
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>>1881860
For England, James?
>>
>Change Hitler portrait
>Still use the Bundesadler instead of the Reichsadler for national spirit icons even though the symbol was only invented after WW2
PARADOOOOX
>>
>>1881116
>Greater Germany incorporating Sweden and FInland for some reason
??? The fuck is wrong with those Swedes.
>>
>>1881868
Scandinavians secretly crave the BGC, they are huge sissies.
>>
>>1881868
Sweden was "neutral" but in reality was nazi-aligned during the war and continues to have issues with nazi politics, both from indigenous nazi-adjacent movements and from genuine natzoc successor movements that sought refuge their postwar.
They're probably expanding the power struggle between allies and axis over swedish neutrality to offer outcomes where you sway them to your side rather than just a ball bearing event that fires once and then gets ignored for the rest of the game.

Fuck knows about Finland, though. They were famously uncooperative with the axis even when fighting alongside them.
>>
>>1881510
>trying to deny reality
All these nazi plans can be found through a basic search. Most of these plans wanted to dismantle France with Vichy only being in the south.
>>
>>1881868
There were actual plans to annex Sweden as part of the Pan-Germanic ideas, but those would annex, Norway, Sweden and Denmark. Finland was supposed to be a satellite state, not annexed.
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>>1881116
>direct control of the Suez and Bosphorous but not Gibraltar
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>>1881865
No, for me.
>>
>>1881913
And yet, you cite nothing
>>
Can anyone please give me a quick rundown on what this new dlc will have?
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>>1883802
reworks Germany, Hungary, and research, adds content for Austria, Belgium, and apparently the Congo as well
>>
The new Raid mechanic looks pretty sick
>>
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Belguium day
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-belgium.1711693/
Burgundy Returns!
>>
>>1886233
Finally the REAL Burgundy



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