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A game where you just travel the map as a mercenary/merchant.
I enjoy Warband's the map interactions, but I dislike all 3D shit like walking town, fighting in battles, hunting down outlaws.
Sure, there is auto-battle but that's terrible.

>inb4: CK3: Road to Power
no
>>
>>1873225
battle brothers comes to mind
it's hard to think of a game like that without battles being a thing as it would be too shallow and unplayable
and yes ck3 road to power does that, i know why you dislike it but it's the closest you have (especially if you use mods)
>>
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>>1873225
Try Patrician/Port Royale series (pro-tip: only the 2D are good).
Try Kupiec, a semi-obscure Polish game that's probably older than you.

As for auto-battle: save-edit (or simply char-edit) Tactics to 20. You can thank me later
>>
>>1873229
>Anon asks about "no battle"
>Try out the game where non-battle activities are less than 5% of gameplay
BB fandom at its finest
>>
>>1873232
i thought his issue was with the 3D shit
>>
>>1873225
Sid Meiers Pirates!
Windward
>>
>>1873238
>Is there a game like Warband but without battles?
Anon...
>>
>>1873241
Oh, if we are about sea, then Sagres. Shit's amazing, still surprised how good it was despite how it looks.
>>
>>1873229
>>and yes ck3 road to power does that,
It's always going to be fucked no matter how much they path it simply because of how their design works.
Firstly, every DLC needs to be self-contained, so they can't merge mechanics from other DLC, so most mechanics will go unsupported.
Secondly, why would anyone buy this DLC if landless are worse than landed? Which is why landless are currently and will always be overpowered by the landed.
Thirdly, they have no idea what they are doing. Landless MAA have no upkeep of any kind, you only lose food when moving camp, so landless can muster larger armies than landed.
>>
Vagrus
yea its a niche thats lacking i cant find any
>>
>>1873244
>but I dislike all 3D shit like walking town
>>
>>1873248
i absolutely despise that about paradox, good point
>>
>>1873248
the worst part is that landed becomes very stationary and fucking boring when you get MAAs
because moving costs way too much provisions so you end up spending 1000 gold on provisions
this would be fixed if we can raid but we can't so that's great
>>
>>1873255
>Landless armies can't raid
>This despite the fact that pillaging the countryside was the number one activity of historical landless armies
Make it make sense
>>
>>1873225
Merchant I get but why would you want to play as a mercenary in a game without battles?
>>
>>1873255
Before the latest patch you could get full provisions with no cost by threatening and begging in town every couple months but they nerfed it last patch, they want it to be tedious
>>
>>1873253
>Reading comprehension: not detected
>>
>>1873262
what the fuck is the point?
>>
>>1873248
>No, I didn't actually play the game or the DLC, I'm just talking about EU4 here, how could you tell?
Must be my lucky guess again
>>
>>1873266
Nta, but the release state made adventures ungodly powerful. So in their stupidty PDX decided to nerf provision gain, rather than money gain from contracts.
In other words: they are "fixing" the wrong thing. You should be mobile beggar, instead you are semi-stationary millionaire
>>
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>>1873225
>>1873260
Play pic related
>b-but strategy
You would be surprised
>b-but no combat
The only encounter you can't escape is a tier 1 goblin in the first 5 or so days, and every single character can pull that one off. Everything else is purely optional, and the combat is auto-resolved anyway, given the nature of the game
>>
>>1873255
Idea of having a camp holding was retarded to begin with.
I always assumed that traveling characters already had a camp.
>>
>>1873268
all they needed was limit the MAAs you can get
>>
i might make this game instead of procrastinating
let's see
>>
>>1873292
if you do, keep it simple, I find feature creep kills games faster than anything.

For 0.0.0 try something like:
>real time
>generated map that has only villages, cities, castles
>player can travel between those points
>player can pillage village for loot
>when player pillages a village, a nearby lord from castle will start chasing them
>base army speed on size of army, so only smaller armies can catch larger armies
>if the lord catches player, Risk combat occurs, and player will lose some of their troops, game over if they lose everything
>with pillage from village, player can go to a city and buy troops
>if player is able to get enought troops they can assault a castle (Risk combat)
>if succesful, player seizes the castle, and has to leave a garrison behind
>other lords start attacking player's castle
>goal is to take all castles on the map

So, essentially very simplified Warband to get started.
For GUI it could be something simple as just dots to represent armies and location.
>>
>>1873305
yup that's about it. are you fine with actual 2d graphics? what about the map? proc gen with generated city and nation names or real europe with real cities for example
>>
>>1873274
>visit a camp
>two soldiers, the woman is the leader
>visit a village
>a woman is the leader
>hear about a dangerous criminal gang
>a woman is the leader
>>
>>1873316
not that anon but out of all the disabilities god gave me in the brain department i am so glad that being this sensitive over women in games is not one of them
>>
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>>1873312
I was thinking something like this.
>>
>>1873225
I wish trading were actually viable in this fucking game. I just wanna LARP as a merchant lord I don't wanna siege shit ew.
>>
>>1873290
All they needed was slashing gold income by 5 and it would self-balance. But since the "grand idea" is that adventurers should carve a kingdom for themselves, they've decided that yep, gold should stay high, since you will need it once landed. It never occured to them that dukedom should be top feasible goal.
>>
>>1873316
>got filtered by femoid
>While literally 90% of problems of the place you visit is caused by women
>And your character can only ever be a man, solving all that shit every incompetent bitch made
Yeah, it's always great to watch filter working out
>>
>>1873357
You can do that, thou. It's as bland and uninspired as merc-for-hire, since you have no actual goal other than roaming the map.
>>
>>1873372
>muh filter
buzzword
>And your character can only ever be a man
The only thing you can determine about your character is the class. The sex is never specified, because it's a nu-CYOA made by nu-writers.
>>
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>>1873329
I'd imagine AI would behave with simple pattern:
>AI lords have 5 modes
>Passive, Chasing, Homecoming, Hiding, and Recovering

AI starts as passive, when AI is passive it will do nothing but sit in its castle and auto-collect money from its village
If a player raids one of AI's villages when AI is Passive, the mode turns to Chasing
When Chasing, the AI will approach player and seek to eliminate it. AI will continue chasing player's until one of two things happens
>player enters a city, which will make AI turn to Homecoming
>in Homecoming mode AI will head back to its castle and once it reaches it will reset to Passive
or
>player wins the battle

If latter happens, AI mode changes to Hiding, and AI will head back to its castle and ignore further raiding. AI will continue being Hiding until it reaches enough gold to buy troops to recover its casualties. When that occurs it will change mode to Recovering
In Recovery, AI will head to the closest city where it will buy troops.
Once AI has bought troops its mode changes to Homecoming
>>
>>1873225
>>1873229
>>1873232
I would've recommended BB as well, since its the first thing that comes to mind and somewhat applies.
>You can order a retreat from almost every single encounter with no repercussions
>You get to choose what contracts you pick so you're (almost) never forced to fight fights you don't want to.
>Your Bros can eventually become strong enough that a good company can beat almost anything.
>You can use mods like Autpilot New to give the AI full control over your company during battles and just deal with whatever happens, or stop the autopilot mid-way through and take manual control or order a retreat if things aren't going your way, and then Configureable Pause mod to have no surprised on the campaing map and always be able to make a decision for every random encounter.
The good thing about BB is that since its combat is all Turn-based and not action-based like Warband there's no rush on any decision you take.

I'd also recommend Kenshi. It also has combat and its action-based like Warband, but it's more strategic because it's not first-person and you can control all of your characters and order them wether you want them to fight or run away.

It's very hard to want a game that lets you play as a mercenary and NOT expect the game to have some kind of combat.
Closest thing would be something like a simulator where all battles are autoresolved, or grand Strategy games which are more focued on empire-building and the like.
>>
>>1873421
>The sex is never specified
It actually is.
And you are always male.
Except for this to be literal (rather than implied, since a whole lot of dialogues implies you are a guy anyway), you would have to
- (almost) finish Eudocia's (the golem-making witch) questline, since you are referred as a man before accepting the tulip quest
- get really chummy with Foggy the innkeeper and NEVER lie to her, and so she will drop her spaghetti to you, the stud
- enter bandit camp peacefully and knowing beforehand all the clues needed to resolve their issues without a battle
- if you fuck up negotiations with SPOILER LOCATION, they explicitly refer to you as a man
- few of the death conditions in the outro talk about you as a man

tl;dr you're a man and there is no input on your side with this
>>
>>1873447
And the bad thing about BB is that the combat is uninspired D&D trash
>>
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>>1873329
>>1873427
aight thanks for the heavy lifting
i'll resume tomorrow
>>
>>1873453
>uninspired D&D trash
How so?

>No special classes like Paladins, Rangers, Wizards and shit. All Bros are regular humans and can use all weapons and skills diffferent degrees.
>Setting is mostly low magic except for the rare situations where its treated as something supernatural/occult/beyond the regular persron's understanding.
>Monsters are almost all unique to the setting or inspired on folklore stuffm, except for the generic undead and the like.

How is it anything like D&D?
>>
>>1873463
wow, did not expect to see actually progress, that amaizing anon.
So, much potential here.

Interesting you picked reconquesta setting, I'd rename Madrid to Toledo
>>
>>1873469
>2024
>Anon is absolutely clueless how DnD combat works, while playing BB
Nta, but where were you hiding? Genuinely asking
>>
>>1873372
Daily reminder that Thais did nothing wrong. Even if siding with her and becoming her errand boy gives you one of the worst endings, she still didn't do anything actually wrong or even bad. Which is fucking hysterical, given how much you fuck shit up by following and supporting her. I honestly can't think of a worse combo of events than just doing what she tells you to do.
>>
>>1873486
I've never played a TTRPG. There just isn't enough people interested on physical games were I live. It's always been vidya.

So how is it like D&D? If you mean mechanics-wise there's mods to change that as well to some extent and reduce the random nature of combat..
>>
soulash 2
>town building mechanics in a literal grid based tile-by-tile sense
>trade and caravan mechanics with pricing based on availability of raw goods
>family mechanics so you can generationally build your town
>2D, simple portraits, simple combat, turn based, etc

torrent it or pay the 20 bucks for it and then
>grab adventuring, carpentry, maybe hunting or a magic, etc
>take pickaxe, hatchet for starting equipment (NEED these, NEED)
>collect enough wild game/wood/stone/ore to sell to get to 100 gold
>find a good map tile you like, preferably with a pond/old well and some other good resources you like - where you choose to build your settlements will affect what resources you can produce
>spend that 100 gold on your settlement, this will give you your first level in construction
>use that hatchet and pickaxe to build your bastard orphan's empty land into the mighty kingdom of a noble family
>find a woman of your race in a neighboring settlement afterward - make sure she isn't an old bat
>marry her
>knock her up
>put your kids to work
>hire random soldiers, workers, other families, etc, to come live and work in your settlement
>travel to other settlements and buy low sell high, caravan/trade systems from your town make this a lot quicker and easier
>grow to become a magnate and rake in enough wealth and recurring profit from trade caravans and production to create the most powerful, most wealthy, most esteemed house in all your world
>die at some point and play on as your children - now with an entire kingdom behind them to start with, allowing you to play multiple character builds and travel the whole world without having to start from 0 every single time
>>
>>1873225
>no combat bro
That rules out like 80 percent of games. You are asking tycoon games then.
>>
>>1873225
So what are you supposed to do in the game?
>>
>>1873514
>So how is it like D&D
Literally same combat resolution, with mix-and-match elements from ADD2, 3.5 and 3.PF
>inb4 d100 hex
That's pretty much the only difference, except it is used mechanically just as if it was d20.
Just because it doesn't have magic in it, it doesn't mean they didn't just copy-paste shit over. If one is versed with 3.X, getting into BB is a matter of learning of what are the "good" ranges of a bro for given class, everything else is super-intuitive due to all the similarities.
>>
>>1873560
logistics
>>
>>1873593
Unironically go play RTT2 and 3
>>
>>1873447
>I'd also recommend Kenshi.
I got filtered so hard by this game. I literally don't understand what you're supposed to do in it.
>>
>>1874625
Start as slave
Grind lockpicking
Grind stealth
Try to knock out sleeping guards every night until you get 100% chance
Enjoy your invisible explorer-thief-assassin character
Build research in city and explore ruins for artefacts
Build base later on once or twice and forget about the game
>>
>>1873305
Actually implemented with this with rectangles. Found it much less fun than I thought...

Issue is that spoils decrease your speed so when you have 100 men and 200 loot, lords with 200 troops will move faster than you. Once they hit you will half your men and loot, preventing you from advancing.

Maybe removing the battle aspect was a stupid idea, there is just no strategic element.
>>
>>1874625
>I literally don't understand what you're supposed to do in it.
You're not supposed to do anything but survive. There are no objectives so you can go or do whatever you want.

Your primary goal should be obtaining food, and for that you need to either steal it (hard because the guards will outrun you and kick your ass) or scavenge enough money to buy it (look around for things you can sell for money, including the equipment of outlaws (people who will pick a fight with the guards and get btfo).
From there you can do whatever.
>>
>>1873544
What if I don't feel like making a settlement right now?
>>
>>1873453
>>1873486
>>1873562
>turn based combat using rng to determine hit chance was invented by D&D
Retard kys
>>
>>1875243
>Retard faggot has no clue how actual DnD mechanics work
>He thinks BB is using some unique shit, and not copy-pasting 3.X on d100
>>
>>1873367
Once you get a dukedom you could join a kingdom and play like normal and get a kingdom from there. There are already playable countries that are basically jus dukedoms. I really don't get the swede mind.
>>
>>1873225
Starsector is a warbandlike IN SPACE. It has real time wp battles but it's still 2D so it kinda counts?
>>
>>1873463
Looks nice, we really need a game dev thread on this board
>>
>>1881034
it does, unfortunately seems like the dev gave up
>>
>>1881068
i'm almost done trust me



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