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File: hoi4ah.png (241 KB, 526x436)
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>modified portraits in dlc
>posthumously honour Adolf Hitler with a Ritterkreuz
Is paradox dare is say based and /ourguys/?
>>
Everyone's obsessed with the iron cross on his neck but how can no one notice that they made him handsome? Why the fuck did they yassify Adolf Hitler? This shit is beyond me.
>>
>>1873354
>Handsome Hitler
>Il Dulce killer jaw
Any hope for Hirohito?
>>
>>1873361
no he literally looks like a chudjak kek
>>
It should not be a shock that an overwhelmingly white male developer team with a long history of racism built into their mechanics are secretly Nazis.

This is the same developer team which STILL does not even represent some cultures as anything more than "uncolonized land" in their games.
>>
>>1873354
To be fair, it is kinda ugly. Current Hitler portrait looks more handsome.
>>
>>1873361
hirohito was the OG chudjak
>>
>>1873349
They're literally releasing a DLC that's all about Germany winning the war with Venegance weapons. At this point the only thing left to do is add Holocoaster mechanics to kneecap Germany players with incerasing industrial and military debuffs for baking cookies but if you don't bake enough cookies communists start an uprising or something.
>>
>>1873522
>only thing left to do is add Holocoaster mechanics
They know perfectly well that it didn't happen. That is why they will never add such element to HoI. Also, Hitler was quite attractive in his younger years. It is a well-known fact.
>>
>>1873518
You're thinking of Himmler, but they look basically the same so I can understand why you'd make that mistake
>>
>>1873650
it'd just be tasteless if it was added and 99% of normies playing won't click the button
you'd need a way to force a fascist to do it and i don't think they want to do that
>>
>>1873349
This new style clashes badly with the older portraits, I really hope they will eventually revamp every single portrait that has been there since the launch of the game
>expecting paradox to put effort in their work
>>
Looks worse than his old portrait desu
Why did they make him red?
>>
>>1873404
Boring bait. You have to be a little bit believable to hook us chuddies.
>>
>>1873750
Himmler looked more like a chink then hirohito
>>
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>>1873859
Looks like the latest style they've settled on. Horthy also now looks like gammon
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>>1873361
Yes, more chins WILL be added next DLC.
>>
Paradox knows their market is /pol/ so they pander to them
>>
>>1873940
All East Asians look alike to me
>>
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>>1873354
Hitler was handsome irl though
>>
>>1873349
>posthumously honour Adolf Hitler with a Ritterkreuz
Wasn't hitler awarded it twice before becoming the Dictator of Germany tho
>>
>>1874549
Iron Cross 1st Class.
Ritterkreuz was only invented during WW2.
>>
>>1873349
>Dark brown eyes

What bullshit is this?
This isn't meme shit Downfall or Wolfenstein.
Hitler had icy piercing blue eyes."
>>
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>>1873354
>why depict a handsome man as handsome
>>
>>1873953
>gammon
You don't know what pork or norferners look like.
That man is swarthy compared to an illiterate Anglo.
>>
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>>1873349
>No playing with Diavolo Hitler.
>>
>>1876772
Portraits with darkened faces have the most aura
>>
>>1876665
I knew he escaped to Argentina
>>
>>1876733
>this
>handsome
Truly a cult lol. He looks like a soft jawed tranny
>>
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Will this update have any more secret Hitlers?
>>
>>1873953
more like Miklos SWARTHY am I right bros hahaha
>>
>>1873354
They know their audience
>>
>>1879992
How do you get kratos Hitler?
>>
>>1881039
That's Byzantine Emperor Adolfos I
>>
>>1879992
Kongo black face Hitler?
Glasses and funny moustache Hitler for Germany?
Bavarian Hitler?
>>
>>1881670
Going town the path to replace Hitler and getting another Hitler would be pretty funny.
>>
I guess AI Hitler really resonates with people.
>>
>>1873967
Asians were always about quantity over quality
>>
>>1876772
That's Shadow DIO though
>>
>>1873349
I mean, those are the same people that changed that Manchu princess's portrait from her in a uniform to her in a traditional dress, chud forces are at work
>>
>>1884043
>shadow DIO
>shadow Diavolo
>Shadow Hitler
Just a coincidence.
>>
>>1884050
Hitler can't have a stand, otherwise he would have intervened during part 2.
>>
>>1879939

Yes it was a cult but there's historical accounts that he was considered handsome and a had a lot of fangirls. Now maybe that's just Germanys woman having low standards or the result of brainwashing. But it's a real fact he was seen as such. Hence why he never married Eva. He wanted to maintain that popularity among the woman and he needed to remain a bachelor for that.

Plus ask any Nork and they'll say Kim Jung Un is most handsome
>>
>>1884260
>Hence why he never married Eva
He did though? Right at the very end, but he did.
>He wanted to maintain that popularity among the woman and he needed to remain a bachelor for that.
I think it had more to do with him not having enough time to commit to a family and stating on record he doesn't want children because they'll be pressured to live to him and obviously (in his eyes, anyway) fail.

All in all while there were plenty of women who wanted to suck his cock it had a lot more to do with status, power, charisma etc. than with looks.
>>
>>1873349
But he was actually awarded the Iron cross during the first world war.
>>
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>>1884143
>Hitler doesn`t have a stand
>>
Ngl this 'new' west German cross is boring
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>>1873349
he already had that from ww1 right? and no game that censored the Third Reich flag is based in anyway
>>
>>1885542
he never wore it because thought it too pretentious (even doe earned)
>>
>>1873783
>>1873650
there's already a game mechanic that let's you put occupied populations under Brutal Oppression. it even has a little concentration camp icon. It costs you more manpower but totally shits on resistance if im not mistaken. idk what else you chuds want
>>
>>1879939
He would look so much better without the terrible mustache.
>>
>>1873354
They took 10 years off Goering and Himmler and fixed his moustache
>>
>>1888720
10 more to remove 50lbs from Hirohito.
>>
>>1873349
I've heard they're just AI generating portraits now, is that true?
>>
>>1890861
Nobody here is privy to how Paradox artists draw.

Dismiss all claims of "AI art" until proven otherwise. It's just the latest iteration of a buzzword used by pretentious pleb ""critics"". Last one was "CGI=bad".
>>
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>>1873349
why does Winston Churchill look nothing like the fat drunk that he was?
>>
>>1892416
That's not Churchill in OP's pic, it's Stanley Baldwin
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>>1892421
who?
>>
>>1890866
CGI IS bad and most AI art also completely sucks.
>>
Was just watching a video and saw someone paradrop onto occupied provinces and the paratroopers actually wiped the division there instantly.
Previously the opposite would happen, is there actually a battle that occurs when you paradrop ontop of a division now? How long has that been a thing?
>>
When is the update dropping? Don't they release fairly early Euro time so Western people are able to start the night before?
>>
>>1894142
You're not entitled to have millions of dollars worth of real equipment destroyed for the sake of your entertainment for the price of a fifteen dollar ticket, shithead.
>>
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>concerned about it's longevity
Paradox...
>>
>>1894110
The Prime Minister of the United Kingdom on Jan 1 1936
>>
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>>1879992
picrel in a future african focused update
>>
>>1894633
Congo Warlord Hitler would actually have been super kino
>>
>>1894621
churchill was prime minister from 1900-2023
>>
>>1873349

Is he getting the Iron Cross or not? Was it a mistake or an alternate path?
>>
>>1894873
He had an Iron Cross. OP is pointing out they gave him a Knight's Cross.
>>
>>1879992
KEK!!!!
>>
>>1894873
>>1894954
In the release livestream he doesn't have it anymore, someone must have pointed out it was the wrong one
>>
>>1879992
There seems to be a secret Stalin in Georgia. Next we just need a secret Hirohito in Peru.
>>
>>1894599
(you)
>>
>>1895015
Cope and seethe.
>>
Hey I've always wondered, do you guys prefer Silent Hunter (Torpedo reveal chance) or Lancer (Torpedo screen penetration)?
>>
Damn MEFO now looks extremely shit. 3% every month is insanely high especially early games when you cant even properly expand and steal other countries resources.
>>
>>1895074
You have focuses specifically to reduce that number. Take them.
>>
>>1895074
With the 35 day times on so many things and the harder restrictions on the annexation focuses, I think it makes more sense to blitz down industry for as much of an early boost as possible.
Also does anyone know if scientists can be readily swapped out? I was thinking of putting the tank guy in to do the flame tank research and then swapping him for the artillery guy to get SH arty.
>>
I am overwhelmed by the new German tree. Also, I didn't buy the DLC but I can still build the research facilities.
>>
>>1895088
That's because base content like atomic bombs, jets, and rockets were moved there. If you don't have the dlc that added flamethrowers, they won't be in there. If you don't have the wunderwaffe dlc you don't get all the other special research projects.
>>
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>>1895088
yep special research is free update but with DLC you would have much more project to choose from. I thin
>>
Has anyone tested what the AI reaction is to asking China for Qingdao?
>>
>>1873650
I do find it hilarious that hollocaust did not happen in Paradox WW2
>>
Isn't it anti-pc to say "midget submarines"?
>>
>MIO that requires MP-43 before you can get the Sturmgewehr upgrade
>it increases production costs
The StG was super fucking easy to make
>>
I need to find a way to get Strasser in control, because I can see he's in there, but I can't make sense of how you're supposed to get him.
>>
>>1895122
Only if you have peter dinklage as navy admiral.
>>
are new mechanics part of dlc or come free with an update? i dont play vanilla so i dont care about new focus trees
>>
Some of the new toys seem rather potent.
This DLC seems to be a bit of a power fantasy.
>>
>>1895189
That it is. I don't play MP but I was wondering how they would react. Probably just disable the DLC that adds the more wunder-waffe stuff
>>
>>1873349
They ruined his portrait, looked better before desu
>>
How do i Anschluss austria ?
>>
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ugh...
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>>1895259
what could've been...
>>
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>>1895230
I'm not sure I understand the question
>>
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Despite this state being renamed to Czech Silesia and having unique Silesian name (Sudeten Silesia), it's not a core state of Silesia.
While Zaolzie doesn't get unique name, it's also not a core.
>>
So I usually default to the starting tank divisions for volunteers in Spain, but with the new Conder Legion modifier it seems sensible to intentionally farm Spain for a full year and a half. Would it be a better xp return to use infantry instead?
>>
>>1895294
Probably, since unless you build really cracked infantry divisions, they'll stay in combat for longer. Longer combat, more xp.
>>
>>1895259
This reminds me of Victoria 2.
>>
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The Congolese will need a lot of hands
>>
>>1895296
After completing The Second Brothers War focus, you get The Better German State focus, where you get the option to get cores on South German Federation immediately or the ability to core every German state over time for 100 pp.
The third option is more stability and war support, something like that.

You can still form Austria-Hungary, without Galicia as cores, but if you own them, you can proclaim the Austrian Empire and get 1.5% compliance growth speed
>>
>>1895288
EU IV Austria would beat the shit out of HOI IV Germany.
>>
>>1895304
I used to have a funny screenshot of going Revolutionary with Austria and then immediately getting the event that restores Habsburg rule
>>
>>1895308
The French can relate.
>>
I'm a little confused about the "Autarky Achieved"
Can you do it once you abandon MEFO bills? Because how do I complete the Seize Foreign Industries prerequisite without going to war? Is Czechoslovakia enough for it?
>>
>>1895288
I find 24 times of army size a bit difficult but it really isnt.
>>
>>1873354
Prog types are unironically attracted to chuds
>>
WAR
SAW
CITY AT WAR
>>
Through Hungarian Austria-Hungary focus, Czechoslovakia gets to core the rest of Silesia, but after integrating Czechoslovakia, Silesia doesn't become Austria-Hungary's core.

On the flip side, Hungarian Austria-Hungary gets to core Galicia.
>>
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>>1895323
Also it looks like Hungarian Austria-Hungary can for EU by default lol
>>
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Re-did my opening years and pushed a little harder, going to finish Anchluss by late 1937 this time.
>>
>>1895326
Have you noticed any big differences with industrial focuses?
>>
>>1895333
Most of them are 35 days, and the whole thing revolves around MEFO bills a lot more heavily. I honestly didn't even really know what MEFO bills did before and I would just ignore it completely. Now it keeps ramping up while your focuses and decisions bring it back down.
>>
>cavalry now have random coats for their horses
When did they do that?
>>
What bring Götterdämmerung that doesn't the just the patch other than the focus, silly projects like the P. 1000 Ratte?
>>
>>1895353
Less silly projects like armored support companies, helicopters, super heavy artillery.
>>
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Are field marshal traits active when someone isn't employed as a field marshal? Because this guy somehow has a field marshal trait despite being a general.
>>
The Revenge of the Enchantress.
>>
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>>1895354

I like the sound of armored support companies and super-heavy artillery, not so much about helicopters this early.
>>
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>>1895363
It's not actually that ridiculous, they only get a specialized support company variant for logistics, hospitals, and recon. Engineers, maintenance, and signals get armor. MPs get motorized.
>>
>>1895361
>>
Check the top rated negative reviews for the DLC. you have a troon and then a chud talking about the economic policies of the Reich
>>
>subs were nerfed
YOU WILL PLAY THE NAVAL GAME
AND YOU'LL LIKE IT
>>
>>1895366
we kaiserdux now
>>
>you can form the HRE with a Hohenzollern but still not with a Habsburg
>instead we get "Austrian Empire"
cringe
>>
>>1873783
Easy, don't make it player controllable, have them as events that pop up when playing as a fascist country in reaction to different developments. Like if you play as fascist Japan and take a Chinese city like Nanjiang, you get an event that says x many civilians were murdered by rampaging Japanese forces and what not, if playing as the nazis have stuff like "the largest einsatzgrupten operation in Poland launched on this date" and have a blurb on the Dirlewanger brigade, failed uprisings, etc. No "press button to kill Jews" bad press but also avoids doing an inadvertent whitewashing of Axis atrocities.
>>
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Europe... home.
>>
>sweet this officer corp spirit lets me make free motorized, mechanized, armored, and super heavy battalions!
>no discount for armored cars
>>
>>1895293
silesia gets a core on this if germany owns it during their civil war (if for some reason you annex czechia before opposing hitler) if you let the silesian rebellion happen


on another note, Germany is now a formable for all of the german releasables + West / East germany, Volga germany and the UBD tag (from german mission tree). luxembourg is cucked out of it unless you start with germany fragmented game rule
>>
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In case anyone was wondering, if despite Wirtschaffswunder "replacing" Autarky, the focuses that modify Autarky still modify Wirtschaffwunder if you make the swap early.
>>
>>1895352
Came with this patch. I hope they expand on this a bit more and add different camo schemes and vehicles, maybe some variation of uniforms and webbing now that they have the technology.
>>
>>1895570
I know this isn't randomization, but somewhat related. Communist Chinese cavalry have big qingdao-type sabres. Most people never see that because they don't even start with a cavalry template.
>>
so is the dlc good or not
>>
>>1895581
Redditors and trannies are mad. That already is a selling point for me.
>>
Has gotterdammerung been cracked already?
>>
>>1895600
that's weird because i see a lot of redditors loving it, and only saw one person have a melt down over it, mostly for being broken, running like shit, and saying the new portraits are AI made
>>
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>>1895493
it's even funnier because you can form the HRE as Liechtenstein, but fuck the Hapsburgs
>>
I feel like synthetic rubber should be a special project. It was crucial for the allies to make it synthetic once Japan snatched the rubber-producing colonies.
>>
>>1895606
https://old.reddit.com/r/hoi4/comments/1grhhje/german_youtuber_and_historian_criticizing_the_new/
1000 updoots
>>
>Götterdämmerung
>Twilight of the Gods
So edgy, sounds like something straight out of Dies Irae.
>>
>>1895636

It has been the title of late game starting date in the HOI series for a while. It fits with the whole Wagnerite feeling to it.
>>
>>1895636
>Götterdämmerung
>Gotter dammerung
>Gott dammer
>Got Damm

God Damn. The DLC is cheakily sorta named 'GOD DAMN!'.
>>
>>1895600
Yeah, Paradox turning the base game into a collection of shitty Kaiserredux-tier meme paths is great for the game, as long as it makes the redditors mad, right? Not that I give a shit, I haven't played vanilla in fucking ages.
>>1895624
>old.reddit.com
I see you browse reddit regularly! Nice!
>>
>>1895561
I honestly fail to see the reason for abandoning MEFO bills. After you get Autarky it doesn't even matter if you lose 50% of resources.
>>
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>>1895650
It's an Iron Sky reference I'm pretty sure
>>
>>1895651
Meme paths game.
>>
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>>1895653
That's what I'm saying. It's not getting rid of anything. It's just upgrading your modifiers.
>>
>>1895673
Bro, your air exp. Also
>78 stab
Weak
>>
What do the Soviets get, Katuyshas?
>>
>>1895678
I can't just dump xp into engine/reliability/armament/armor anymore. And I already used my factory relaxing thing to boost stability.
>>1895679
You mean Motorized Rocket Artillery?
>>
Did they fix Germany's focuses for puppeting Turkey with the Soviets and carving up Greece? Also, has anyone tried couping and annexing Czechoslovakia via von Neurath's branch?
>>
>>1895624
I knew this was coming when I noticed some people upset that paradox called Germany the protagonist of WW2 in the dev diary.
>>
I'm disappointed they copied everything from mods but left out some of the best, immersive features. Like the war not fucking ending because the player made Sealion happen.
>>
>The good
Reichskommisariat stuff (but they should have a mini tree imo)
Inner circle
Post war content and content specific to operations like Sealion, crossing the atlantic etc

>The bad
The new research thing is really confusing and is really just a specialist research slot that has the same amount of button clicking as the intelligence agency and you can easily beat AI without needing wonder weapons
The principle of having access to techs that barely got off the testing phase like helicopters being part of your army by 1940, motherships etc. This feels like a jump the shark moment for hoi. There was nothing wrong with what was present before
Germany is insanely OP now. In my first game on historical I defeated the soviets in around 8 months
The focuses are often unclear. The boxes for what a focus does can take up the whole screen when all it tells you is that theres a resarch boost and a small buff to something.
MEFO is fucked. For a much smaller buff it will tank your consumer goods. Its better to just turn it off as early as possible and the non-historical industry branch is clearly far superior.
Overall theres too much going on now. I had to pause the game once a month between changing my scientists, research, MIO's, advisors, trying to wade through the focus tree deciding what I needed next, spy agency, laws. And this is all without even being at war

The update would be a lot better if they just added a new research tab and let you pick some wacky tech with a 1000 day research time (like nukes), and cleaned up the military branches to be more like Italy. As far as I can tell there's actually no real reason to take any military focuses aside from unlocking your advisors who were available without hassle in vanilla. Now I have to do 2 navy focuses before I can even start getting naval xp? I have to take 3 military focuses before I can assign Heinz Guderian? And I need to do the Molotov Ribbentropp pact before I can get the tech boost for tanks? Wtf
>>
>>1895720
>The principle of having access to techs that barely got off the testing phase like helicopters being part of your army by 1940
You do that, you aren't going to have radar until like 1942-43.
Or maybe Germany is kind of shot in the foot with wunderwaffe because they start with so much stuff researched you don't get breakthroughs early on.
>>
>>1895720
>The principle of having access to techs that barely got off the testing phase like helicopters being part of your army by 1940, motherships etc
Yeah, I feel like if you want to go for these, you should need to research some more stuff beforehand, have it take longer, while more sensible stuff (radar, flame tanks, etc) should be the easier to pursue projects.
>>
>>1895723
They are literally twice as easy, requiring half as many breakthroughs.
>>
>>1895725
it's not hard to get those 2 breakthroughs
>>
>>1895720
Sums up how I feel about the DLC, the only thing I'd add is how unpredictable Hungary AI is, in all 4 of my historical Germany games it declared war on Romania over Transylvania
>>
>>1895727
Eh, took me several years as Germany.
>>
Does research 00 give breakthrough progress
>>
Why did Japan instantly declare on me once I capitulated the Soviets.
>>
I like how Spain begins with first tier helicopters researched.
>>
What template do you guys use for garrisons? I did armored cars with motorized MPs and light tank recon in this last campaign, but I had most of Europe so it seems like it would be wildly impractical. I needed over 50,000 armored cars before I got the motorcycles which dropped it down to like 45k. Luckily the bikes are super cheap to make.
>>
>>1895732
Someone please tell me
>>
>>1895758
Can you ask again in English?
>>
>>1895754

One single cavalry battalion or a full mega-cavalry/armoured car/light tank division. These are the most efficient garrisons.
>>
>>1895761
I thought the cheapest most efficient one was full cav battalions with one MP support.
>>
>>1895759
Does the console command for instant research help with breakthroughs, like how it adds funds to MIOs?
>>
>>1895764

Cheapest one is one cavalry batallion. It is good enough for most purposes. The most cost efficient one is full cav division with MP. >>1895764
>>
>>1895720
MEFO bills are actually broken cause of how easy it is to conquer someone and just steal their gold. It is funny that Germany has a economy of conquest whilst the USSR does not have such malus (the even more inneficient system under Stalin).
>>
>>1895804
>cause of how easy it is to conquer someone and just steal their gold.
Rip Saddam and Gaddaffi
>>
Haven't played with the newest patch yet, does AI Germany now attack countries the correct date in with historical focuses enebled?
In all my games AI Germany used to invade the Benelux in november 39 and THEN they would have invaded Denmark and Norway, it annoyed me beyond belief.
>>
>>1895720
MEFO nerf has been horrible and german economy was never that bad.
going historical and not going to war just taking checkoslovakia leads to no civ or mills as 80 of them are just in consumer goods now at 38-39

no one playtested this.
i bet every dev just masturbated to their commie alt path.

its a nightmare just getting radar. im wasting construction time of 20mils just for a few special projects.
playing anything but a major is pointless now all flavor dlcs are obsolete.

i tried playing hungary u cant even take austria now, anchluss is so hardscripted now germany just eats it in the middle of a invasion.
austria refuse to surrender.
sweden dlc for midget subs cant even be done now due to the special project construction creeping.

i agree i feel like im clicking twice as much for half the stuff getting done.

they still have gatekeeping pointless lubljiana awards at 70 days doing nothing. which was the main complaint.

how are all the meme awards not just descisions to be clicked for 30pp when x is achieved.

with the exessive new trees they really need some comparison sheets to show what ur even getting going down x path cumulative.
i dont want to spread sheet 20 focus each 5% here an there
i dont feel its more freedom i feel its just bloat and noobtraps
>>
>>1895838
You need to be aggressive and play in a different way if you go the MEFO route, you can get war goals on the baltics and poland with the focuses very early, and start the war in early 39, from there you get 4 clicks on the economy of conquest, that buys you time to eat up everyone else in western europe, don't to vichy or any other puppets, just full on conquest, you then just eat up all the balkens for more clicks.

The only hard part is getting the 150 oil and tungsten, if you got fast you can take spain and portugal. I didn't do that but had saved france's gold which is like -40% consumer goods, once you cap USSR you can get autarky, you can do that by early 42.

The output and production cap you get now as germany is broken as hell, especially with the speer focuses. you will be sitting at like 110% prod cap plus like 50% output from al the random bonuses.

I haven't done the ahistorical eco yet, but the conquest route was very fun and much more historically accurate.

You can also ignore most of the focus tree by manually justifying.

Also the special projects do make sense but they should be nerfed a bit. Like a few countries did go and invent crazy otherworldly shit just because they put enough resources into it. If they made all of it a lot more slow and expensive so you can only really get one or two crazy techs by 45 that is realistic.
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I can't remember having ever seen this in the dev diaries. They have armored versions of different support companies now.
>>
>>1879992
how do you get cyborg hitler again?
>>
>>1896001
German priviledge
>>
>Elect a Fascist King
>Friedrich Franz becomes leader for the Non-Aligned party
Getting a core on Mecklenburg is cool though I guess
>>
>>1896056
But can you get Goering as King of Hungary? That was an actual proposal by Hungarian fascists.
>>
>>1896057
Sort of. The fascist path lets you take a decision to make him king, but he's an advisor rather than leader of the country. Dunno if there's a way to make him a proper leader
>>
>>1895761
>>1895764
>>1895768

If I understand Garrisons correctly, which Garrison is most efficient depends on what equipment you want to be using. Using only cavalry and nothing else, a single battalion division is exactly the same as 50 width division. It's when you add stuff like military police and tanks that changes things. The point of adding MP companies is more support equipment needed but less infantry equipment and manpower.
>>
>>1895143
go monarchist, hang the nazis, get fascists back into power
>>
>>1895603
Yeah
>>
>every focus tree since the soviet update with 1000 focuses

CLICK CLICK WAHOO CLICK CLICK WAHOO
>>
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>>1896165
Yes, it's peak.
>>
>>1895493
>>1895609
>the entire thing is a dumb meme
>wahhh, it's a dumb meme!
Uh, yeah?
>>
>>1896166
Peak Clickslop
>>
>>1895766
I hope not, you dirty cheater
>>
>>1896165
DO YOU FEEL LIKE YOU'RE LEADING A NATION YET
>>
so what secret projects are worth it? outside of the stuff that got moved there from the tech tree
>>
>>1896226
Flamethrowers are just as OP as they were before. The motorized MPs are cheap and a decent upgrade over MPs for garrisons. Helicopters seem pretty good but at least for Germany they are a pain to get up early which is kind of the main interest the projects have for me. I haven’t used the other armored support companies but they generally look like straight upgrades, not sure if the production investment is worth it though.
Super heavy arty is very good, and I wasn’t even specializing in artillery bonuses when using them. I imagine they’re probably going to be the standout item that becomes a routine acquisition for people.
>>
>>1896240
Oh and I haven’t really messed with naval (seems like it would come into play too late most of the time) but I saw some pretty crazy low visibility subs that someone made on YouTube, plus Cruiser subs. That being said subs were apparently nerfed so I’m not sure if they are even still the way you want to go. That torpedo cruiser sounded interesting, don’t know how it is.
>>
>spend some time setting up a perfect Germany civil war run to get total mob during it with minimal losses (>20k on both sides, lasting less than two months)
>the event right after dealing with the nazi leadership tanks my war support by a further 10% after my 20% defensive war is gone meaning I won't even keep war economy
FUCK, guess I'll reset and aim for war economy this time. There go 2 hours of my time
>>
>>1896247
>There go 2 hours of my time
HoI4 do be like that.
>>
Notice that the motorcycle MPs have a recon bonus? Making them double as an extra recon company.
>>
>>1895665
Both are a reference to a Wagner opera.
>>
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>they still haven't fixed the bug of volunteer air wings not working in Ethiopia
BRAVO PARADOX
>>
>>1896247
>not using save backups
>>
Alright, so after I finish WCing with Adolf, what are the monarchist options? I want to do the ahistorical industry, Prussian infantry, SH arty, and I guess form the HRE.
>>
I was kinda hoping we would get a screw tank and snow-mobiles.

https://en.wikipedia.org/wiki/Screw-propelled_vehicle
>>
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>>1896313
>literally R*ddit, the focus tree
>>
modern hoi4 be like
>start as austria
>turn into archduchy
>form austria hungary
>become liechtenstein
>turn into austrian empire again
>form greater austrian empire
>form holy roman empire
i love forming maps, thanks paradox
>>
>>1896342
Belgium is the same way, they tag switch like 5 times now, eventually larping as the Roman province Belgica for some reason.
>>
What alternate German path should I take?
>>
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The Heli recon has +15% movement bonuses everywhere but hills and mountain which is 10%. I think that makes it the most well-rounded recon company.

And am I crazy, or is the "Assault Engineer Company" way worse than the "Armored Engineer Company"?
>>
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>>1896369
You can also modify them, which I guess would be helpful in getting them to keep up with your late game armor or mechanized.
>>
How is the Stosstruppen Battalion?
>>
Should I buy it now or wait a whole year?
>>
What should I do in goy4 with the new system? I've already done Germany and it was too easy and boring. Are there any minor countries that start with a facility? How is the Congo?
>>
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>SH arty isn't "line arty"
fucking gay
At least I found some modifiers elsewhere
>>
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>-50k infantry equipment
>-2k support equipment
>deadlocked in the air war
>only had enough equipment for 6 panzer divisions
I'm teetering but I think it's still doable.
I decided to refuse Soviet occupation of Poland because I'd never done that before. I understand why it's not such a good idea. I'm still struggling to understand offensive planning in the no step back supply system. I want to make encirclements but if I don't follow supply railways I lose almost all of my offensive capacity within a few days. The reason I haven't been able to expand my tank army is because my tank divisions keep getting ground down by attrition because the soviet infantry will relentlessly attack every spearhead, funnel troops in front of me, and supply distance kills me.

Really annoying. I have 10 speed tank divisions so that's not the problem. I don't know what to do.
>>
Also, it feels like my equipment deficit never goes away. Even if my army is standing still, being attacked with green arrows, and only 1-2 divisions in attrition I'm losing -400 equipment per day.
>>
>>1896423
>>1896422
A lot of other things would have had to have gone wrong or not been done as optimally for you to reach this state. What equipment are you producing? It's always tempting to jump straight to a shiny new production line, but if you're not doing well then it is a trap.
Say I've got 20 factories making K98s, they are making 300 a day. Then I swap all of them to MP38s, and now I'm making 50 a day. If I only moved 10 to MP38s, I'd still be making 150 K98s a day, and it would ease the transitional period between equipment.
It could be a lot of things though. How are your garrisons doing? It's easy to get into a bit of a death spiral with garrisons, where you don't have enough equipment to properly equip garrison forces, which increases resistance and casualties, which wastes more equipment, which increases resistance, and around and around it goes.
>>
>>1895869
I just played the alternate economy route today as historical Germany, honestly it just felt alot easier and laid back not having to go and click all those decisions to reduce the mefo cost, or have to spend pp and click more decisions just to seize gold. It's late '40 and my economy is booming. 12% consumer goods still on war eco, I have like 7-8 full queues of construction running at a time and I still have plenty of rubber.

I wonder if there will be any updates to the MEFO system- while I think its quite historical in that Germany has to go to war and seize countrys or else its economy will crash- I think I might honestly only go prioritize economic growth from now on. Maybe.
>>
>>1896424
Just checked. Poland and France have 45% resistance, with emboldened and organied resistances. My garrison division was my standard infantry division, with all sorts of support equipment. I changed it to cavalry and started researching MPs (which I forgot to research). Maybe that will fix things.
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>>1896425
Have you finished the tree? Can you post what your modifiers are to compare side by side with the Four Year Plan?
There is also the Reichswerke which can be further buffed by Goring, but I think most would also prefer Speer and just putting Krupp in immediately.
>>
>>1896433
You should also change the default law management to civilian oversight. It uses less equipment and doesn't reduce compliance. Which means over time compliance will eventually max itself out. It is really annoying that even countries with special unique laws are better off not using any of them and just using civilian oversight.
>>
Is the DLC worth getting if I don't plan playing as germany right now?
>>
>>1896444
I'm still messing around with the other paths in the tree, but in theory the update is a pretty big deal for every major. I'm just not sure how hard it is to get something out of the system for a smaller country.
>>
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lmao what happens if I let Raeder revolt?
>>
>>1896451
Wholesome chungus timeline.
>>
>>1896451
Another civil war or a coup I assume, where he can become the leader of Germany. There's an achievement by getting "an admiral" in power of Germany and capitulate the UK.
>>
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Wait a minute, can I actually save the Hindenberg on purpose now?
>>
>>1896451
>Well, I don't like this Hitler guy and I'm glad he's gone
>But the Kaiser didn't tank our economy by building 100 battleships, so i'm going to throw away my naval career and become an enemy of the state
>>
>>1895869
>You need to be aggressive and play in a different way if you go the MEFO route, you can get war goals on the baltics and poland with the focuses very early, and start the war in early 39
Its very easy to end up with 100% consumer goods before you declare war, and when you do you get hit with the 'crisis economy' or something that you have to get over too. There was nothing wrong with how MEFO's were done before. I wouldn't even be that upset if they added a consumer goods requirement that increased 1% monthly while at peace. 3% monthly at peace with nothing to fix it except go to war is crippling. The answer shouldn't be to go to war at a much earlier date or to take more aggressive decisions. Again, having a PP gain malus that is reduced for annexing Austria, Czechoslovakia and Yugo is far better.
>>
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>>1895869
>You need to be aggressive
>and start the war in early 39
*cough*
>>
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>>1895729
>Hungary AI
Can we talk about how fucked it is to do Austria-Hungary now too? I tried to do it as Hungary but I got cucked by Austria taking Otto. I then tried to do it as Austria, but it seems that Kaiser Germany will always try to annex Austria for no reason whatsoever. Also i'm meant to believe that Otto can successfully petition countries like Czechoslovakia to just give up on their independence and go back to being a subject of Austria because...uhh...we did training exercises together? Romania (which is the biggest obstacle to forming Austria Hungary before the update as they are the ones fucking policing you) is now a kitten that requires 2 button clicks and 60pp to make them hand over hard earned territory. Just a joke. The Serbian kingdom of Yugoslavia is like picrel when you ask them to annex their lands? Gimme a break Paradox
>>
>>1896277
>Not world conquesting with Adolf then radically pivoting to based schizo Hess
>>
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>>1896247
How the fuck do you accomplish that? Did you just justify on Belgium or something before starting the civil war to get world tension high enough to do the radio war support thing?
Also, shying away from combat I think is a missed opportunity to farm some xp.
>>
>>1896482
>Its very easy to end up with 100% consumer goods before you declare war
As long as you do the decisions that reduce it, you can easily last to 1940 before having to declare.
>>
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Just fyi, I went over all the doctrine modifiers, and it looks like generally full right side Superior Firepower is what you want to get the most out of the special projects.
You'll get +50% soft attack and +20 organization on:
>SH Arty
>SP SH Arty
>Assault Engineers
>Armored Engineers
>Helicopter medevac
>x3 flame tanks
>helicopter transports
>armored maintenance company
>motorized MPs
>Helicopter Recon
>Helicopter brigade
>land cruiser
>armored signal company
>SH tank
Plus an additional 10% soft attack and 5% hard attack on the SP SH and SH arty. Also double recon for the recon heli.

Please correct me if I'm wrong about this, both upgrades under integrated support say +25% soft attack and 10 org, so unless the second upgrade is referring to the first upgrade and adding in the overwhelming fire tactic, in which case that value should be cut in half because I counted it twice.
>>
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I can't get rid of Mackensen because Willy can't return from the Netherlands because the Netherlands doesn't exist.
I could just do the Kaiserreich path but I would be too irritated because the Empire path tech bonuses are really nice, plus the Kaiserreich leader is just a military council.
I guess tomorrow I'll do this again, but this time I won't invade the Netherlands. The rubber and cannon fodder I'll eventually get out of them is great, but I mainly declared on them to get world tension high enough to get Total Mobilization like that other anon had mentioned. But now that I've achieved it, I'm being penalized for having Total Mobilization while not at war. If I had gone commie, would I still be penalized? Or are they able to keep it while not at war? If so, that might be a different campaign.
>>
>>1896064
A shame
>>
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>>1896575
Nevermind I'm retarded. I didn't know they would intervene against me immediately, so I guess Total Mobilization gets to stand. I managed to get Willy by releasing the Netherlands before hand. Though now I need to do it one more time, this time releasing the East Indies as well to keep it out of Allied hands.
>>
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Wow, Germans were really dumb for not dedicating a month of their efforts in late 1940 to fix the entirety of Spanish post-civil war struggles and have them as a fully functioning Axis member
>>
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So uh... What now?
>>
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I can't wait to see how these guys look with StGs.
>>
>>1896369
seems to be the passive buffs per division at the bottom being the biggest difference. 10% breakthrough per inf scales more with 40width.
where armored is really good for grand battleplan and max entremchent and reaching that in time. it had 2x the entrenchment add dowser blades to that.
>>
>>1896342
they buffed austria so hard u cant take them as hungary.
anchluss is now railroaded so germany just eats them despite u having 90% occupied and at 99% surrender.
invading them just causes ai to start anchluss faster if u wipe any unit. as in they require 23x less units fielded.
entire tree to get hapsburg in power makes sure u cant get there until 38
they made everything worse.
no one playtested any of this.
>>
>>1896603
>making grossgermanium
>czechoslovakia, austria, poland, hungary, belgium and netherlands still unclaimed
you know what to do, bud.
>>
i unironically lost the german civil war yesterday, they really need to buff the monarchist path, you always run out of war support and stability so quickly when you go to war
>>
>>1886656
Nah, he might look better with a bigger mustache though, he'd look weak without any facial hair.
>>
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So, first game in a long while. Got myself completely obliterated by luftwaffe, gonna cap any second now because of all the anatolian cores ironically.
>>
I'm completely lost, there's nothing on the official wiki about the latest changes, yet.
How the hell do I research the radar now? I'm missing all the steps.
>>
>>1895808
The world would be much better if Gaddaffi still lived, probably same with Saddam.
>>
>>1896064
Damn thats a fucking pity, could have been cool.
>>
>>1873354
>gay for Hitler
>>
>>1873349
>cs.rin.ru:
Logged in
>Updated DLC pack
downloaded
>CreamAPI
Files in destination replaced


Yepp, it's gaming time
>>
BRO I LOVE DLC MORE BUTTONS TO PUSH MORE PAUSING TO DO
>>
>>1896761

It's a secret project now. You need an aviation research facility and a scientists. You also need to accumulate enough points which you gain by researching. Then, once you have the preq, it will unlock and you will be able to launch a secret project.
>>
>>1896624
>10% breakthrough per inf scales more with 40width.
Okay I wasn't seeing the breakthrough, that explains things much better. It seemed like the province modifiers of armored were just much more well rounded and desirable than the assault without taking that into account.
>it had 2x the entrenchment add dowser blades to that
The vehicles can be upgraded but only with the generic engine/firepower/reliability/armor system.
>>
>>1896628
Well eventually yeah, it was more about how I'm now stuck in a stalemate with Britain with no immediate end in sight.
I guess this is a good opportunity to go super heavy into air and try out upgraded Fallschirmjagers
>>
So how do facilities work? Do you rush one of each at 1936? What does building multiple of them do?
>>
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What is this expression
>>
>>1896901
Me looking at my loli wife and shota husband
>>
>>1896686
How? That's a pure skill issue my man. All you need is to take 2 of the special divisions you spawn and set up naval invasions in Rostock and Stettin while building 21 cav. Once cav is 18% done training send the invasions and start snaking, reinforcing with said cav while pinning the front with your regular troops. One cav goes to East Prussia to take Allestein. You can end the war in less than two months with very few causalties.
>>
What generals are you guys grinding on Germany now with the changes they made?
>>
>RKs only get their capital province when peace deals come up
>can't give them back their territory if you occupy it again
I HATE VANILLA PEACE DEALS I HATE VANILLA PEACE DEALS I HATE VANILLA PEACE DEALS I HATE VANILLA PEACE DEALS
>>
>>1896892
I'm curious about this as well
>>
>>1896892
>>1896910
As Germany at least one aeronautics and one land is worth getting ASAP, maybe not right away, more like mid-1836 or jan 1837 but they're a special case with MEFO shenanigans not allowing you to delay the war. Bonus: build the aeronautics in the Rheinland close to Belgium for a free radar station once you research radar to help you in the upcoming air war.
>>
>>1896913
As Germany you want to rush civs to get your 5th research slot. After that getting an Aeronautic up is probably a good idea. I think I would try to get helicopters first though.
>>
>>1896892
Each facility with a scientist working in it generates points towards breakthroughs, but the rate is really low, 0.1% a day or something. So if you want to lean into the special techs you probably want more than one of whatever type. I built one each as Hungary and only had 1 or 2 breakthroughs by 1943 or so. How early you build them depends on the state of your economy, but it seems a lot of the project is are gates behind tech (you need to research fighter IIs before you can start on jet engines for example) so you can probably put them off a couple years and then crank out several once you're ready.
>>
WAR
SAW
CITY AT WAR
>>
>>1896920
Yeah stacking them just to make breakthroughs happen early is only feasible if you're a retarded blob with a billion factories and at that point you don't need to do much to win anyway.
>>
RIP radar II by early 1939
>>
>>1896922
You also have to spend pp on scientists or else the facilities do nothing.
>>
>>1896946
Yes, that is so. I wonder if there are any minor nations with an interesting lineup of scientists by default.
>>
>>1896901
>OLD
>BALD
>FAT
>UGLY
>>
Anon from earlier that was -50k infantry equipment and so on. I just got the achievement where you capitulate the USSR without capturing Stalingrad.
>>
>>1896954
There is an achievement for that? I'll have to use my save backup to go get that. Shouldn't be too bad since I did the colab governments on them, they were about to capitulate without even taking Moscow.
>>
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So why are there two of these? Are they interchangeable?
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>>1896435
I have not finished it all, but here is what I have by Nov 1940.
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>>1896435
>>1897007

just for reference, heres what a fully completed Wirtschaffswunder would like look if I took all the focus'
>>
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guys i think my minister got lost
>>
>>1896978
One is for Assault Engineers support company and represents breaching vehicles. The other is for Armoured Engineers support company and represents bridgelayers, recovery vehicles and so on. They aren't supposed to have the same name.
>>
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>>1897034
Yeah they have different names in the production screen. I guess I just didn't expect there to be a different actual production vehicle for each one, especially since those two are both under the same tech. Does the armored maintenance company have its own vehicle as well? Because the signal company does.
>>
I didn't look super closely at the Luftwaffe focuses before now, and I realize that it's actually very feasible to blitz helicopters if you wanted to. You can get 1.5 breakthroughs by rushing rocket innovations and experimental rotorcrafts, which together only take 210 days to complete them and the 4 focuses leading up to them. I think Germany starts with 1 breakthrough in avionics so you could get helos up and running by like 1938.
They aren't insane, but they seem like they are super cost effective and are better than their contemporaries in recon and logistics.
>>
>>1897009
>>1897007
Kek why'd they make him look like a TF2 character.
>>
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>>1896435
>>1897007
>>1897009
if you wait on instituting price controls you can get -80% consumer factory use on the four year plan when you replace mefo bills.

Also is the congo worth playing or is it all african pandering where you are expected to replace white rule and end segregation?
>>
>>1897062
So did you do price controls after achieving Autarky?
>>
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>>1897062
>Also is the congo worth playing or is it all african pandering where you are expected to replace white rule and end segregation?
I haven't tried it yet, but Ethiopia was probably my all-time favorite campaign with the shenanigans I had to pull off to achieve what I did.
>>
Is there anywhere online I can see what the various possible Fuhrers look like/their ruler traits?
>>
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Is going over your ironman save with state transfer tool to make things pretty valid?
>>
Are jet engines finally good or did they leave them shit? I have the option right now to either rush them out or settle for helicopters.
>>
What is the utility of the mothership? Like, in what situations might it be useful?
>>
>>1897098
When were jets shit? They will go like 4-to-1 at minimum vs non-modernized aircraft.
I think the helicopters are pretty good but they are really totally different categories. Jets are still locked to like late 1943 at best, helicopters can be picked up early and might help you more depending on your environment.
>>1897105
I haven't even gotten it to pop up yet, what is the prerequisite?
>>
Are torpedo cruisers useful or are they a meme? Also, what about the midget submarine? Does it has any use outside raids? What's the difference between fleet and cruiser submarines?
>>
>>1897121
I didn’t compare their stats but the description led me to believe that fleet subs were just better cruiser subs. Which makes sense because otherwise your unique hull gets overtaken by the capabilities of generic ones as tech advances.
>>
>>1897062
yeah I saw that on leddit. its kinda crazy but theres no way this doesnt get patched... right? Paradox?

nah but for real I know thats now how thats intended to work so I dont plan to exploit it.I need to play alot more games, but as a player who values my time (somewhat) Im probably just gonna always take "prioritize economic growth" from now on because its just way less of a hassle. PLUS it makes going as Free trade Germany for 2 years viable again, as the advisor you get from this economic path reduces trade and economy law to 100PP. And I do love my civs

>>1897044
If I knew he would look like that, I would have chosen either Speer or Goebbels to ascend instead! I only got rid of Hitler because i didn't want the malus to resistance, but I kind of regret my choice since loyalty to the fuhrer gives another +5% construction speed... I could have used that to build more V3 multi charge propelled guns!
>>
>>1897121
Cruiser submarines are early Tier 3 submarines. Super-heavies are early Tier 4 Battleships. Midget submarines are cheaper and shittier Tier 1 subs with very short range.
>>
It's weird for certain budget designs like midget submarines to be a special project that requires a lot of resources.
>>
>>1897139
>large investment
>into something that will save you expenses later
>weird
???

Never been a bean counter, have you.
>>
>>1897140
The entire point of something like a midget submarine is to avoid a large investment.
>>
>>1897135
>nah but for real I know thats now how thats intended to work so I dont plan to exploit it
I am not even sure about that because the consumer goods reduction from the focus changes based on which spirit you have which implies that it is meant to adapt.
>>
>>1897107
Jet airframes have always been good, but jet engines were nerfed in AAT to be a direct downgrade to standard t4 engines.
>>
>>1897149
Is that so? I never played a full campaign after that update before now. Just fucked around with Finland a few times before getting bored.
>>
I'm not going to bother with sea lion after '41. It's too much of a hastle. They have like 200 ships in the English channel. It'll take me years of consistent naval bombing to clear it out.
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>>1897158
What about before '41?
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Showing the Japs how the real master race does it.
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I'm about to make the Rape of Nanking look consensual.
>>
>>1897136

Do midgets subs give you any bonus for raiding?
>>
Why is the Amerikabomber a flying wing? The flying wing was the Ho-229, and it was a multirole fighter/ground attack plane. The Amerikabomber would have just been a strat bomber with a bunch of extra fuel tanks.
>>
Do civilian nuclear reactors actually produce nukes for you?
>>
>>1897234

Nuclear Reactors produce nuclear bombs at a rate of 1 per year (365 days). You need a lot of them to spam nukes.
>>
>>1897234
>>1897237
No civilian nuclear reactors basically act like Dams. They boost construction speed and add construction slots, making them great for really building yourself up if you’ve somehow reached the point that you have them and also have a shortage of land.
>>
>>1897238

Ah, so they have changed how they work. Do you recommend building research facilities early? Can you build multiple ones? Do you get benefits from them?
>>
>playing historical mode
>Germany skips Munich conference, doesn't Anschluss until 1940
>Finland joins the allies during the winter war and turns WW2 into allies vs Comintern
Absolute fucking circus. Can they release even a single update that doesn't break something?
>>
>>1897226
Unironically because of a comic book that depicted the Ho-229 as part of a High Castle scenario in an alt history WW2.
>>
>research Assault Engineers
>then research Armoured Engineers
>each research creates a different design with the same name, but the actual support companies use the same generic base equipment instead of the unique design it generates
>Assault Engineers are better in every way and cheaper despite requiring less research
????????
What the fuck is all this
>>
>>1897098
I can answer this now.
Base jet engines are equivalent to Engine 3s now. They have a lower production cost, a huge range penalty, a puny (5%) agility increase and a massive (60%) speed increase but cost chromium.
For 3 breakthrough points they don't seem worth rushing at the expense of helicopters (I got them by 1940). However, in Europe the airzones are generally small enough that the range penalty doesn't matter for fighters so I can see them being the optimal earlywar engine. There are also deeper tiers of jet engine unlocked sequentially so I'll see how they stack up.
>>
>>1897062
What's the easiest way to get the requirments for this early?
The required ressources are insane.
>>
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>Decide to watch some soitubers to learn how to play the game properly
>They all cheese the British naval landing and insta-win cause Britain used to not man its own country
>Always end video before taking out america or if they do take it its a land war cause they cheesed Britain into a early defeat and therefore control canada
>Even in the MP games the rule is axis wins if they take out soviets with no allied troops in europe
I am starting to think even the people making money playing this game have no idea how navy works..
>>
>>1897342
Navy is just fucking ass and the game is genuinely not designed to enable long-distance power projection across the sea. For a mainland european power to invade the Americas, they either need to hop from the UK, to Iceland, to Greenland and invade the hellish arctic supply desert that is Newfoundland, or they need to secure a port in west Africa, island hop to Cape Verde to reach Brazil, and junglefuck their way up the coast.

The Pacific is even worse. Ships genuinely don't have the range to reach the west coast of the US from Hawaii, so you need to go to Alaska from Attu island instead, or play a country that can stack range increases.

The game is designed to make a High Castle scenario impractical without cheese, so people either cheese it or they don't bother. Things are set up this way because if it was easy to reach the US coast, then they would need to keep a massive garrison around constantly to prevent naval invasion cheese just toppling the US out of nowhere while it's fighting historical land and naval wars in the real WW2 theatres.
>>
>>1897342
Build Subs + Torpedo Bombers
That's all there is to navy.
>>
>>1897252
what country were you
>>
>>1897356
US, playing historical. I did literally nothing at this point in the game except doing my own focuses and building infra. The game went off the fucking rails because AI Germany failed to recruit enough divisions to trigger Anschluss with the new requirements, and that caused most of the AI majors to veer off their historical focuses because they were being gated by world tension.
>>
What nation is easiest to form EU with now? Still Germany I presume? I'd prefer a non-aligned nation to be able to justify.
>>
>>1897240
>>1896922
>>1896946
>>
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>>1897345
>Navy is just fucking ass and the game is genuinely not designed to enable long-distance power projection across the sea. For a mainland european power to invade the Americas, they either need to hop from the UK, to Iceland, to Greenland and invade the hellish arctic supply desert that is Newfoundland, or they need to secure a port in west Africa, island hop to Cape Verde to reach Brazil, and junglefuck their way up the coast.
If I can invade from Asia, I think you can invade from Europe.
>>
>>1897267
The main bonus from assault engineers only applies to leg infantry, making armored engineers better for all non-leg infantry. Then of course signal is good for offensive divisions with the initiative. The three different templates that can all be interchanged are weird though. I'm using the command vehicle for all three right now.
>>
>>1897323
Sealion.
>>
>>1897342
Why waste resources building up a navy if you don't have to, and then can just steal the British navy afterwards?
Don't complain that the people playing the game are doing something cheesy, blame Paradox for leaving it in as the best way to play.
This would have been the perfect opportunity while they are ripping off mods to also copy the ones that move the Monarchy to Canada if Sealion works, guaranteeing that the war continues and will eventually drag the US in.
>>
>>1897414
So cheesing the UK via paratroopers?
It ruins the game for me every time. It's simply to easy afterwards.
>>
>>1897417
I just invited Italy into the war, which made them start panic reassigning forces to the South which they had left totally unattended since Italy wasn't in my faction. This gave me the opening I needed to naval invade.
I haven't messed with paratroopers yet since they've been made better. I keep intending to but the upgrades always come too late and I use more basic methods.
>>
>>1897428
Both options work, they never defend around Hull for an easy landing. It can be done by 1937.
>>
>>1897430
Without Italy in the faction or war they had a lot more forces around the home isles, so I was actually having more trouble than I usually would in earlier updates. That might have just been because before I wasn't trying to completely solo WW2.
>>
>>1897403
Now that is what I call a tentacle
>>
>>1897410
The 'main bonus' is the terrain bonuses, just like all engineering variants. The battalion bonus is just a little extra. Assault engineers have strictly better terrain bonuses across the board, and the base breakthrough of the support company is so high that even a full-sized tank division gets more stats from Assault than Armored. I'm sure it wasn't intended to be a direct upgrade, but it is.
>>
>>1897461
But that’s literally wrong, the armored engineers have more well rounded terrain bonuses than the assault engineers which are more specialized.
>>
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>>1897460
I called this Operation Tentacle Rape
>>
EU4fag here, is now a good time to finally make the switch to HOI4? Thinking about buying on sale and pirating all the DLC including the new one as is Paradox tradition.
Also are there any essential QOL mods I should know about
>>
>>1897563
I only use total conversion mods if I'm using any.
>>
>>1897403
Are you being dense on purpose? You can plan naval invasions from anywhere to anywhere, but you can't actually launch them without naval superiority, and you can't get naval superiority unless you have enough range for ships to actually reach the sea zone, and range requires either stacking range bonuses as a country that gets multiple, or island hopping step by step to slowly work your way towards a port within range of your target.
>>
>>1897575
You mean like in real life?
>>
>>1886455
What action(s) was he awarded the iron cross for?
>>
Just finished my first post-patch Germany game. What should I play next? Thinking Hungary or Austria because they got new focuses, but what other countries take advantage of the secret projects as well as Germany?
>>
So far the research projects are hugely disappointing just because they're such low impact.
>Jet engines
Neutered to where they're just an engine 3 sidegrade.
>Super heavy arty
Literally just a slightly better artillery support company that's more expensive. No special effects, no terrain interactions, just a little extra soft attack
>The base helicopter support company is just recon and hospital combined
>the additional ones each take fucking 200 days to research and they're like 4 of them, but they're all basically just sidegrades or slight upgrades over existing support companies with nothing notable to make them worth the extra time
>the new armoured support companies are all buggy because they share the same equipment but create unique variants of it that all bug out and become the same generic root equipment again
>and they're all just minor upgrades to existing support companies, but with a fuel tax
>operations are about as worthless as the old espionage ones, a mountain of clicking through obscure and poorly presented UI bloat for a 30% chance to cause minor inconvenience to an AI monolith for half a day, but they're gated behind a special project just to be extra annoying
>all the naval stuff is just old focus tree bloat repurposed as filler
Just about the only good thing about this mechanic is the fact that it cut a lot of bloat from the research tree and stuck it somewhere else.
>>
>>1897605
Probably the US. Your starting penalties don't affect research labs so you can build one for each of your 8 scientists right at the start of the game and rush a lot of the worthwhile projects to have in time for war, plus the Manhattan Project still gives you a big head start on nukes.
>>
>>1897605
I'm going to play around with the Monarchist and communist paths but the main next thing I'm going to try is the Congo.
I'm also curious though if anyone has noticed any interesting combinations of focuses/techs for a lesser power with facilities. For example I think helicopters would be a big deal for any small country operating in rough terrain like South America and Africa.
>>
>>1897605
UK gets a naval facility at the start and an air facility in focus tree, and multiple focuses that give breakthrough progress, mostly also air.
Spain just starts with helicopters
>>
It's 1942 and max-buffed AI Germany is about to lose solo to default AI USSR. How did this DLC somehow make AI germany even worse?
>>
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kinda sad they used AI for their art, even the main menu picture is all kinds of wrong, they even screwed up the latin. iosephus turns into ioseoi, and they misspelled exstruxit as exsitruxit
fix your game paradox, i cant play until you fix this
>>
>>1897638
Plebbit reports massive AI improvements.

>>1897607
>Neutered to where they're just an engine 3 sidegrade.
Historically accurate.
>>
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>almost 10 km/h on the Ratte
Hilarious.
>>
>>1897721
>add new wunderwaffe in the dlc
>by the time anyone can even produce them the war is long over

epic
>>
>>1897721
UNLIMITED POWAAAAAAAA
>>
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>>1897721
>>1897725
>>1897728
For reference, the Maus did between 13 and 20 km/h
>>
>>1897711
>Historically accurate.
I'm fine with that, but we literally have thermonuclear bombs now. And Jets used to outclass prop planes, so it wasn't a problem before. Why wouldn't they just have a second tier of jet engines at their pre-nerf levels?
>>
Played my first game with the new dlc. Was able to win like normal with Germany. Felt like a ton of button pushing for the sake of button pushing. The game has gotten too reddit tier. I don't think it's as fun as it was. Too much pausing and confusion. I miss the simplicity of cranking out fighter 2s, med tank 2s, and steam rolling half the planet.
>>
While we are on the subject of balance changes and airplanes, I know formerly the meta was x4 heavy MGs because it gave good air attack while maintaining agility, while cannons were only really necessary to kill super high defense strat planes but didn't trade well vs fighters. But I'm looking at them now and you really don't seem to lose much agility between the two. Were they balanced? Should I keep one x2 cannons?
>>
>form benelux as belgium?
not allowed
>form austria hungary as hungary?
only if you get otto, not even the other habsburg is allowed
austria and all other nations (even silesia) can do it regardless of ideology
>core krakow as austria hungary?
better play communist austria!!!! or get super lucky as hungary!
tough luck!
look hungary, you get this cute silesian puppet, you can even annex it.
oops no cores, skill issue, go form the EU now nerd
let me form my fucking historic austro.hungarian empire and get cores on my stuff, even germany can core half of poland for no reason, but i cant get krakow?

on another note, if germany occupies all of poland, it'll keep german names for the rest of time, same with austria on austria hungary (not germany tho!!!) or hungary on greater hungary
yeah i'm sure the poles and czechs wouldnt rename their country back. did anyone playtest this?!?
>>
Where's the secret path where I can install Kiara and Cecilia as leaders of Austria and Germany
>>
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The AI is so retarded it's painful. They flooded into my line despite me turning off the supply for them, so they just stand there and eat attrition.
>>
>>1897756
turn on supply lain saar
>>
>>1897758
You will have no supply, eat the bugs and be happy. These cunts have been standing there for a year before my patience ran out. Makes me think Victoria 3 was right to remove combat.
>>
>>1897761
saar soviets eat ze bugs we zainichi zogbots eat goyslop
>>
Is super-heavy artillery just railway artillery but without the railway? You need the DLC to research them, right?
>>
>>1897792
The railway gun is basically logistics strike, isn't it? The SH is a support company that is just better than regular arty.
>>
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1944 vs fleet with same upgrades (not the best possible upgrades, don't have the special facility engine yet)
>>
>>1897638
The MEFO bill mechanic is shit, I doubt that the AI will ever achieve autarky. Defeating AI Germany is just a patience test now.
>>
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>now I need to ally an asian country so I can destroy them and set up my own puppets in asia
God damnit, I'm probably going to have to take all my frustration out on Hiroshima and Nagasaki now.
>>
>>1897711
Jet engines were such a game changer that the allies avoided facing jet aircraft in the skies despite overwhelming numerical superiority. Most of them were destroyed on the ground in airfield strikes.
>>
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>>1897835
Silver lining, there is actually a "second tier" of jets. I'll report back with their stats in 230 days.
>>
>>1897836

sp_research_all

It gives you all special researchs if you want to mess around.
>>
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Coco Chanel was a spy?
>>
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AA Ratte
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Max piercing
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Max soft attack
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>>1897845
Talk about overkill.
>>
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If you have all of Europe when you do this decision it gives you like 200 dockyards
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lmao the mothership doesn't even have modules
>>
>>1897852
Good to know that wasn't just my game fucking up.
>>
what equipment designer is worth and what is bloat
>>
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Here is the supersonic compared to the modern airframe.
Next I'll try to compare with an ideal loadout as well as throw in engine 4s to compare.. One small thing, the supersonic airframe cannot use messerschmitt which I hope is an oversight, as it is both the most appropriate and the best MIO.
>>
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Alright, here's your side by side. The supersonic frame can only use jet engines. The MIOs make a huge difference, FW adds +50% range. I should probably do one without them, but since they cannot use the same ones for some reason I thought it would be best to show them as they would really be.
>>
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>>1897870
Disappointingly, I think this does confirm that even the upgraded jets aren't worth investing in relative to regular old engine 4 planes. All you really get out of it is one more weapon module and a more expensive engine. The first jet tier might just be worth it for the airframe though.
>>
>>1897870
>>1897875
Oh and my FW MIO isn't even fully upgraded.
>>
What are all the ways to actually accelerate special projects? You get plenty of breakthrough progress just by researching related techs, but some of these projects take so long to actually research once you have the breakthroughs that it feels like it's not practical to have them within the scope of an actual playthrough. The Manhattan project has been going for almost 2 years at it's only at 65%
>>
>>1897892

Probably building extra research facilities, I guess. It is quite amazing how many resources the US put towards the Manhattan project. Even then, it wasn't ready until the very endgame.
>>
Who's the absolute retard at paradox that thought that giving Germany a 35 day focus to puppet Spain via event was ok?
It completely fucked up my Rome campaign.
>>
>>1897857
Rule of thumb is that the more production discounts an MIO gives you, the better it is. If it doesn't give a discount, or the discount is bundled with a bunch of stat penalties, skip it.
Hierarchy of needs goes:
Production discount > soft attack > other combat stats > everything else. Speed/reliability have niches for heavy tank designers but are otherwise just filler. Resource discounts only really matter if you're a country like the US that can easily have way more factories on production than the world's resources can reasonably sustain
>>
>>1897898
Extra research facilities accelerates the speed at which you produce breakthroughs (very slowly, mind you, like 0.12% per day) but breakthroughs are the currency you pay to begin projects. Once you start a project, it progresses at an event at a fixed rate based on your scientist's skill level and skills. When an event is reached, it gives a random amount of completion progress towards the project within a predetermined range and may give other bonuses or penalties. The small projects tend to produce ~20% progress per event so they're done in 4-6 events give or take. But the big ones like Nuclear Bombs and Axial Jet Engines only generate ~10%% progress per event so they take literal years even after all of the prerequisite tech and breakthrough points necessary to unlock.
>>
>>1897838
She was a collaborator during the occupation
>>
>click support artillery
>mouse over super heavy artillery
>soft attack increases by ~3pts
>cost increases by a factor of 3
>can't assign an MIO despite literally just being artillery
>and also costs fuel, but doesn't carry any
Absolutely silly. This shit is so fucking ass.
>>
I like special projects on a conceptual level, but they're almost always not worth using and aren't available until the bulk of the game is already over.
>>
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I fell for it again. I bought a shit dlc out of hype.
Stupid. Stupid. Stupid. Stupid.
>>
>Hitler with brown eyes
>Russian names changed to the "Ukrainian" variant just to be virtue signalling cunts.
>Polish occupied territory that is rightfully German still retains Polish names.

FUCKING PARADOX.
>>
>>1897962
There's basically 3 categories of special research in practice:

Ways to cheat out the stat-equivalent to a lategame tech a in time for the Ardennes for a much higher price, which eventually gets out-scaled in cost effectiveness by the normal tech progression.
This includes stuff like SH Arty, which is basically t3 arty for triple the price, Cruiser Subs, etc. The issue with these is of course that you NEED to rush them, and then you only really get decent value out of them for a year or 2 of war, at a price that makes them a questionable investment at all.

Super lategame equipment that are by and large just a tech extension of existing equipment into the cold war era. Supersonic Jets, ICBMs, Nuclear subs etc. All of these are technically a worthwhile upgrade over 1944 equivalents but are so gated that you'll never realistically get value out of them since even if you do play until postwar, your normal equipment tends to utterly outscale the AI by that stage anyways. But in theory they

And actually new shit which is either good and generally useful in its own right and available early enough to matter (ie Helicopter support) or just kind of worthless fluff (multi-charge guns, land cruisers).

For the most part I think in practice this mechanic boils down to rushing radar/helicopters/engineering vehicles out of the starting gates and integrating them to scale in time for Danzig and then ignoring the rest because you're going to end the game before they would matter.
>>
>>1897965
>Buying Paradox DLC
Why?Just pirate them.
>>1897967
>Russian names changed to the "Ukrainian" variant just to be virtue signalling cunts.
Deserved and the US should have allowed Hitler to exterminate your kind.
>Polish occupied territory that is rightfully German still retains Polish names.
I agree that sucks.
>>
>>1897967
>>Russian names changed to the "Ukrainian" variant just to be virtue signalling cunts.
I am not buying this game. That's it. No more money for paradox.
гaндoы cyкa дeти yмиpaют в дoнбacce a oни хyйнёй cтpaдaют. лyчшe гyмaнитapки кyпили пидapы швeцкиe
>>
>>1895636
>>1895665
>I share a board with these uneducated cretins
>>
>>1898029
>дeти yмиpaют в дoнбacce
Oh, no! Such tragedy! Still, Ivan, why are you not there, helping these poor kids? Why are you sitting home and playing the Third Reich simulator?
>>
>>1898066
because we had to settle it without SVO, our diplomats could.
Not going to participate in a mess putin unfolded (I know a dozen of ways to deal with ukraine project without outright confrontation) even though I salute our great soldiers.
>>
>>1898084
A typical East Slav. A lot of passionate talk, but not a lot of action. It's always someone else's duty to solve problems that your nation caused. Just admit that you don't really care and play the freaking game, anon.
>>
>>1898100
im not playing fucking nazi update
>>
>>1898002

Good, it is good that most secret projects are worthless. Still, a putty that heavy artillery isn't better and that submarines are just normal tech but earlier. Besides that it is a bit weird to hear about helicopters this early
>>
>>1898002

What's the point of buying this DLC if you don't play as Germany or for the memes then? You get the actual useful stuff as part of the base game, lol.
>>
>>1898029
Based. However they never deserved it in the first place.
>>
>>1898029
>no more money
You people pay for this shit?
>>
>>1898112
no, I just wanted to move you, westerners, to NOT pay for it by motivating you with my statement.
>>
>>1898105
It's weird that heavy artillery doesn't have a bonus in urban or vs forts or something.
>>
>>1898084
> I salute the cannibals and rapists
It is time for the USSR to have a orcoid permanent debuff.
>>
>>1898135
I am not referring to officers who send ordinary soldiers into meat waves. I explicitly refer to great soldiers who have to execute suicide orders because officers need to extort money.
fuck our brigade commanders, they just killed 1410 of our men and the prokuratura does nothing
>>
Can you fucking vatniks finally kill off the Dwarf of Kiyivh and end the war, so I don't have to hear about it in every single thread where Russia is mentioned anymore?
>>
>>1898147
we're trying.
Help us, so you can browse the .net without disutrbances anymore!

vote against american intervention into world's affairs
>>
>>1898160
I would, but my money is going to Ukraine and Israel, no matter whom I vote for. Best I can do is listen to Witch House and support Russian artists on Bandcamp.
>>
>>1898165
then fuck off with your whining useless sack of anglosaxon shit

you right wingers are all big talk but in the end it's just buhanka lewds on chug
>>
>>1898165
>waaah waahh I don't wanna hear about ukraine no more Russia save mee!
We're fighting a war you fucking retard, our men die for YOUR freedom from globohomo and for you it's an eyesore online, greasy fucking terminally online neckbeards
>>
>complete the event to nuke Japan twice to make it surrender
>surrender doesn't fire
Another thing they've broken again.
>>
>>1898186
>again
It has been broken for years, they never fixed it to begin with.
>>
>>1897852
what even is it

long range fighter?
>>
>>1898186
>>1898197
I got it the other day by some miracle
>>
>>1898216
Flying aircraft carrier. I don't know what it actually does yet, because the description doesn't fucking say anything and I'm not researching t3 strat bombers just for the privilege of unlocking it.
>>
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>>1898216
>>1898229
It looks like they are just fighters. They deploy in groups of 10, 100 men each. 100 of them is 10,000 manpower. In terms of missions they seem to just be fighters. Which is really dumb, it's like they wanted to rip off the flying fortresses from the Fallout mod but didn't make any variants.
>>
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>>1898238
And here is them directly compared with a near maxed out supersonic fighter.
I guess this would be sort of practical if you for some reason were going into heavy aircraft and ignoring light aircraft which enabled you to do the project, but then left a hole in your roster because you were only doing the heavy aircraft.
>>
>>1898238
>>1898239
They also count as a single plane on an airstrip so this would be a way to cram more power into a smaller airstrip
>>
Are nearly all experimental projects half-assed or is it just me?
>>
>>1898247
More like half of them. Helicopters, armored support, SH arty and SP SH arty are all really good. Outside of those nothing feels like anything that is achievable in the scope of a real game, but maybe there are specific mission trees or situations which changes that in other countries that haven't been noticed yet.
>>
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Here is a comparison between a modern large airframe (MIO not maxed) set up for max range (the idea being to be able to drop a nuke so no other armament is necessary) vs the special Intercontinental bomber which doesn't have any of its (generic) upgrades yet.
>>
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>>1898263
But if range is all you care about, you could crank it up to 18000.
>>
>>1898266
>it doesn't even have a designer
holy fuck what a blunder
>>
>>1898249
Also the naval ones(Specifically all the submarine ones) are fantastic
>>
>>1898274
I'd skip the engine one, triple the fuel consumption for marginally better visibility, plus all the investment into the special research and the multiple upgrades you have to get in the normal research tree.
The tiles and Cruiser->Fleet are really good though. I hope countries that had submarine bonuses can funnel them into free progress on those projects. I remember as Australia by timing my focuses I was able to get 1944 subs by like 1941.
>>
>>1898239
So basically its a large airframe fighter, so you can go for a strat bomber rush meme build and still have fighter escorts.
>>
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The nuclear sub is pretty good. I don't have the nuclear missile launchers or nuclear torpedoes yet.
Seems kind of redundant that you have to research nuclear submarines and submarine missiles to be able to research nuclear submarine missiles. I can already fire nukes from ICBM sites, so you should just be changing out the payload. But maybe they wanted to ensure there wasn't any way to rush nuclear submarine attacks.
>>
>>1898317
It's nifty, I just don't see how you'd ever unlock it within the scope of an average game.
>>
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>>1898327
Yeah I forgot the exact pre-requisite on the nuclear side, but the fact that it is the convergence of two different experimental research branches makes me doubt it would be feasible in a real game. At least fleet and tile is feasible, though the face that you need to research regular subs anyway to stay up on to date on the torpedo tubes also diminishes the fleet and cruiser subs.
Also, out of curiosity here are maxed out Midget subs
>>
>>1898029
>people can't contain their poopers in a WW2 game
Now imagine Paradox trying to do Cold War vidya.
>>
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SH vs 1944 (1944 is using SH armor, which seems to be slightly better)

Keep in mind there is also modern battleships now which I assume will be better than both. But it looks like if you actually want to use battleships for some reason, that the SH is better than the 1944.
>>
>>1898369
I really wish that there were a scenario where these behemoths are useful. Because battleship duels really capture my imagination.
>>
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Germany has this weird fork with High Seas Fleet where you cuck yourself out of some decent buffs if you simply take High Seas Fleet prior to Construct Aircraft Carriers and Grosskampfschiff Construction.
I wasn't in any rush I just didn't realize that restriction existed.
Could be annoying with Raeder's coup though, because he wants High Seas Fleet to appease him and that extra 105 days could be the difference between running out of time or not.
>>
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You can give Midget subs nuclear torpedoes.
>>
>>1898384
kino
>>
since La Resistance dropped i have literally never touched stalinist or democratic spain, are they any fun or should i just keep on ignoring them?
>>
>>1898369
SHBBs already existed, they were unlocked with a tech after 1936 BBs. Changing them to a special project was actually a nerf, because now they come out much later and it's very hard to actually have them built in time for the naval war.
>>
>>1898392
I'm aware, though I didn't know if the stats had been changed on anything at all.
Just doing some autistic comparisons for myself and anyone that cares so I know both whether it is actually better and what is most economical. Like how the first tier of Jets might be worthwhile just for the airframe but the first tier of jet engines still kind of suck.
>>
>>1898380
Raeder's coup at least has the other option of the rebuilding the High Seas Fleet focus under Weltpolitik. Then you're not in any real rush
>>
>>1898394
Does Raeder's coup unlock that, or could you do both if you had appeased him?
I'm very unfamiliar with the alt German paths
>>
>>1898395
Raeder's coup only happens on anti-Fascist, so that other focus can be taken in lieu of the naval tree's High Seas Fleet focus as appeasement. It's available to both monarchist and democratic Germany. Honestly don't know what happens if you go communist.
>>
>>1898396
Ah, I remembered a weird clause in there that was referencing other focuses, I didn't realize it was over in Weltpolitik. I'll have to keep that in mind if I ever go back to that Willy campaign.
>>
Helicopters should have suppression. Change my mind.
https://www.youtube.com/watch?v=h1IFv3R46lY
>>
>>1876733
This further reaffirms the fact that racists are just gay. In their effeminate eyes it's always the jawless men the ones who exemplify le beautiful aryan race, never the women. In their defense, these look like they took all the jaw genetics and look like men with blonde wigs.
>>
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>Spain starts with Helicopters unlocked in '36
>>
>>1898413
>Spanish aeronautical engineer and pilot Juan de la Cierva invented the autogyro in the early 1920s, becoming the first practical rotorcraft. In 1928, de la Cierva successfully flew an autogyro across the English Channel, from London to Paris. In 1934, an autogyro became the first rotorcraft to successfully take off and land on the deck of a ship. That same year, the autogyro was employed by the Spanish military during the Asturias revolt, becoming the first military deployment of a rotocraft.
>>
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1944 carrier vs modern carrier
Ice carrier will be done in like 6 months
>>
I hate when them adding flavor to something just makes it worse. The Reichskommissariats used to have cores. Why would I release them now when I could just wait until I can release a colab government?
>>
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r8
>>
>>1898423
It's basically just the same? I don't get it. Are Modern hulls a requirement to use Nuclear engines?
>>
>>1898449
Yeah. And the modern one has triple the range.
>>
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>>1898186
>>1898197
>>1898227
I think the event just made Guatamala surrender for me
>>
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Here's the Pykrete carrier. You can use pykrete reinforcement on modules to reduce weather penalties further but that comes at the cost of deck space.
Also keep in mind that if my MIO was one level higher they would also all have one extra deck slot.
>>
Major AI powers are using light tanks in 1952. I think I saw one medium tank division in the US.
I don't think the AI is handling new equipment/research whatever very well.
>>
Which special projects are worth doing as a minor?
>>
>>1898489
your homework
>>
>>1898489
There are going to be more variations based on different focus trees and regional need, but I think the SH arty is probably going to become a staple.
>>
Is the SH artillery DLC-exclusive?
>>
>>1873349
Well deserved
>>
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I need a full list of factions that have an adviser that does this.
Preferably also with a commando adviser.
>>
>>1898174
>>1898168
Ywnbaw
>>
>>1898489
I did helicopters as the Netherlands, added all three heli support companies to my infantry, the trickleback was quite welcome. Btw, Netherlands have Fokker as a unique scientist, so you can actually get that project in time.
>>
>>1898469
>that production cost
I thought ice ships were supposed to be cheaper.
>>
>>1898526
I wasn't paying attention to the exact prerequisites, but I think it is kind of a SH equivalent for carriers.
I say kind of because the SH actually adds an armor module that is arguably better than the best research module (slightly less health, more armor and weight)
>>
>>1898525
how good is helicopter vs normal aid?
is there armored version?
is there recon helis are they better?
>>
>>1898469
worse armor and speed costing almost x1.5 more
more likely to die from stray torpedo
its far worse. fielding 60 more aircrafts is meh.
the glass cannon per price isnt really worth it.
>>
>>1898428
wait what the rk doesnt even give any bonuses now? its just worse in every way to just holding them at harsh quotas or recourses ?
>>
>>1897942
>>1898002
yea this DLC seems to be dogshit. the new focustree is great, but hiding radar and flametanks which is very much needed behind the dlc mechanic just ruins the fun.
there seems to be no point to interact with it.
MIO is also just awful with endless more clicks for just 5% more here and there.
clickbloat isnt fun pdx doesnt understand what fun is as the DEI hires never play pdx games.
>>
>>1898546
>1, 3
Basic heli is a combo of aid + recon, doing both worse. Heli aid is a slightly better version of aid, has better stats, better trickleback but worse exp loss. You can have both heli + heli aid for a lot of trickleback/exp loss stacking, both heli + recon for recon stacking, or all three.
>2
Only one basic helicopter model used in all three companies, you cannot edit it in any way but during the development you are given a choice between making it cheaper, more reliable or have higher stats. The armor on a heli doesn't matter, in a 9-2 division it added ~2 armor.
>>
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Can you see an application for this? It's a state-wide bonus, takes up a factory slot and you could build 3 mils instead.
>>
>>1898548
There are some modifiers, they might even change depending on whether you put a German or a local collaborator in charge. I was mainly concerned with how cool they looked.
But if you can bare the burden yourself until compliance is built up then it seems like it would be more economical. Or to just release an actual puppet. I guess their main thing now is to release puppets from countries you are still at war with.
>>
>>1898559
Yeah, next update when we get Afghanistan and a meme focus to build a tunnel network all over the mountains.
>>
>>1898553
>but hiding radar and flametanks which is very much needed behind the dlc mechanic just ruins the fun
You can get both of those pretty much immediately. I even realized that rushing the flame tank didn't make sense because you still had to wait to research medium tanks (the best of the three flame tank companies)
>>
>>1898561
With every individual tribe being a separate tag that has a focus tree, complete with meme female leaders. Please no.
>>
>>1898563
Anon, I wasn't (entirely) joking. The next update is Iraq, Iran, and Afghanistan. It was all announced together because its in that "year pass" they sold.
>>
>go back and play a pre-35 day focus nation
actually pretty refreshing not having to click a button every single month
>>
>>1898564
Oh, well, it's the Paradox dlc model. What are the achievements going to be? Paradrop, raid and bomb New York as Afghanistan, only in HoI4 for $4.99!
>>
>>1898566
clicking gorillion of focuses is fun
>>
>>1898573
Still better than reaching 1943 and your tree is still half done
>>
>>1898575
uh.. what? it doesn't matter, 35 focuses allow you engage with lore better. forces you to read each one, you spend more time as a politician or something.

battleplans are there to do war for you, while focuses are there for events to unfold.

70 = muh wanna micromanage the front and stare at the map general wannabe bore
35 = balance with being a politician at the focus screen
14 = total lore immersion cause you never even leave the focus screen, only read what they do
>>
>>1898469
Note: Habakkuk deck slots allow for non-carrier aircraft, even large airframes, to sortie from them. It's not just an ice carrier, it's a mobile airfield. However it also literally takes as much development time as nukes or the land cruiser, so it feels like it's far too gated currently.
>>
>>1898559
No. The bonuses are too small for the price, it would never be worthwhile to build this. I assume it exists just to be something that France starts with already built in the Maginot or to spawn via focuses.
>>
>>1898592
Pretty much. The only use that I can think of is naval invasion protection but AI is clueless of how to invade properly.
>>
Alright I was curious about a few things after my Germany game. All the country starting scientists:
>USA
starts with naval
Christie suspension guy. Armored specialist, gifted engineer, lvl 2
a surface ship and a sub scientist, lvl 2
rocket specialist with bright, lvl 3. rocket specialist with gifted engineer, lvl 2. aircraft specialist, lvl 2. electronics specialist, lvl 2
Oppenheimer, nuclear specialist brilliant theorist, lvl 2
>Canada
nuclear specialist, lvl 2
>mex
none
>brazil
none
>chile
none
>u r gay
none
>para r gay
none
>safrica
none
>congo
none
>spain
none
>moortugal
none
>ethiopia
none
>italy
no facility
rocket specialist, jet expert gifted engineer, aircraft specialist, electronics specialist
surface ship specialist in a funny hat. submarine specialist bright
all lvl 2
>swiss
none
>yugo
none
>czech
none
>hungary
no facility
jet expert, lvl 2
armored specialist, lvl 2
helicopter expert lvl 1
>romania
none
>greece
none
>turkey
no facility
aircraft specialist resourceful lvl 2
>baltics
none
>finland
none
>sweden
no facility, lvl 2 nuclear specialist
>rest of scandinavia
nothing
>bulgaria
none
>raj
none
>straya
none
>nz
none
>china
no facility, nuclear specialist lvl 2
>all the other chinks
nothing
>ireland
no facility, nuclear power expert lvl 2
>belgium
no facility
heli expert, rocket specialist, nuclear specialist, submarine specialist, all lvl 2
>netherlands
Fokker himself, aircraft specialist gifted engineer lvl 2
>austria
fucking nothing
>france
land facility
nuclear specialist bright, nuclear power expert, aircraft specialist, armored specialist, artillery specialist fast learner, artillery specialist resourceful, surface ship specialist, electronics specialist. all lvl 2
>england
naval facility
nuclear warfare expert, jet expert bright, nuclear power expert, surface ship specialist, aircraft specialist gifted engineer, electronics specialist. all lvl 2
>>
>>1898489
Air: Radar, Helicopters
Honorable mention: Jet Engines
Helis are basically a staple support company now, especially for minors that would actually care about the trickleback. They give more breakthrough than basically any other support company and they're fairly affordable, and the bonuses improve with research. Jet Engines are better for air superiority than Engine 3s but it's a question of whether the air zones you're fighting over are small enough for the range penalty to not matter. In Europe: Yes, elsewhere probably not.

Land: Flame Tanks, Engineering Vehicles
Honorable mention: SH Arty
Assault Engineers provide great stats and terrain bonuses and are ideal for offensive divs, whether inf or tank.
SH Arty lets you stack soft attack hard in a single div but it's like triple the cost of an arty support company and falls off as the game goes on. I'd say it's only worthwhile as a country that can spare the IC and wouldn't rather just be making tanks.

Naval: Cruiser Subs, Fleet Subs, Anechoic Tiles
Debatable: Underway
The subs are a direct upgrade that don't eat up research slots, Anechoic tiles are basically snorkles. Underway is questionable because it consumes convoys based on the fleet's total fuel consumption, which very very quickly snowballs into hundreds and hundreds of convoys. It sits in a weird niche where it's only useful if you're the UK and start with a million convoys, or if you're a naval power that needs to cross the pacific without naval bases but only with a small number of ships.

I think everything else falls outside of the game's timeframe, is too expensive to be justifiable as anyone but the big 3 majors or just has too niche of a use case to be relevant to how people play the game.
>>
>>1898607
>soviets
no facility
nuclear specialist fast learner, nuclear power expert, rocket specialist gifted engineer, jet expert brilliant theorist, aircraft specialist fast learner, electronics specialist. all lvl 2
>germany
land facility
nuclear specialist bright lvl 2
nuclear warfare expert brilliant theorist lvl 1
nuclear power expert fast learner lvl 1
armored specialist lvl 2
artillery specialist fast learner lvl 2
surface ship specialist lvl 2
submarine specialist lvl 2
submarine specialist bright lvl 2
von braun rocket specialist brilliant theorist lvl 3
jet expert lvl 2
guidance systems expert lvl 2
aircraft specialist fast learner lvl 2
helicopter expert bright lvl 2
electronics specialist fast learner lvl 2
electronics specialist bright lvl 1
>>
>>1898607
>>1898610
Wait are you able to recruit more scientists or are you just stuck with the ones you start with? Because it would be absolutely silly if most minors were genuinely locked out of whole branches of tech because they don't have the right scientists.
>Canada has a focus literally dedicated to the Habakkuk but can't research the Habakkuk project
>>
>>1898609
>Assault Engineers provide great stats and terrain bonuses and are ideal for offensive divs, whether inf or tank.
I think the only thing that makes them desirable over armored engineers is the 10% breakthrough bonus, and that is only for leg infantry.
As for SH arty, is the production that high? I almost thought they were cheap in a way because you can basically throw 5 factories on them and just wait, slowly converting divisions over to it as they become available since you only need three per division. I was never running out of them once they were in place.
>>1898611
You can buy them for PP, they're only 25 if you don't have any at all and then increase by like 25 for each one or something. But they're obviously randomized.
Sometimes things like this inspire me to play a country and really lean into some obscure advantage that they have.
>>
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Also, does anyone know if minor nations have randomized advisers? Because I was going through most of the nations manually looking for more countries with this insanely fun adviser and I could only find 2 more countries with focus trees that have them, plus one more that has a shittier one. But I also found it on two minor nations.
>>
>>1898616
Assault Engineers are unlocked with the base project, Armoured Engineers require additional research.
In terms of the base stats the two add, Assault Engineers add more breakthrough, even excluding the bonus to leg infantry and a little more soft attack. In terms of terrain stats, Assault Engis add big attack bonuses to most rough terrain but lack defensive bonuses compared to normal engineers. Armoured Engis slightly improve the defensive bonuses from regular engineers but don't improve attack bonuses. I would argue attack bonuses (ei multiplying soft/hard attack) matter more than defensive bonuses (multiplying breakthrough). The main thing Armoured engis provide is a big boost to entrenchment over regular engineers, which absolutely has its niche.

Personally, I don't think Armoured Engineers are appealing enough to make me research an extra tech just for what is ostensibly a sidegrade, unless I'm doing something that actually really wants the entrenchment.
>>
>>1898621
The assault engineers have way worse movement bonuses, which are huge for armored divisions. Combined with the main breakthrough not even working outside of foot infantry, I think armored is the better choice for motorized/mechanized/armor.
I still use the assault engineers with my offensive infantry divisions though. I don’t know if it’s intended but you can use the same equipment item for both as well.
>>
>>1898628
All support armour shares the same base 'equipment' and each variant generated by research just gets some free points in its upgrade categories, based on how many other variants you've researched.
>way worse
It's 10% movement. Also the 'main' breakthrough comes from its base stats. Just compare the two. Even with a full tank/mech division, you will get more breakthrough (and more of virtually every stat) from Assault Engineers than from Armoured ones.
>>
How early should I build experimental facilities, especially If don't want anything megafancy?
>>
>South Tyrol and Trent get cored if you control them when you form Greater Germanic Reich

Is there any non-roleplay reason not to launch Operation Alaric every time? You can make better use of the Regia Marina yourself anyway.
>>
>>1898648
Right at the start of the game. Their construction speed isn't penalized or boosted by economic laws, so the best time to get them up and running is when you're on civilian eco and all your other construction speeds are shit.

But note if you're a poor minor, trying to build a research facility when you have like 2 active civ factories is certifiably insane. This is a major issue for them, core shit like Radar used to just be a tech but now you have to invest your limited economy capacity into a building to unlock them and can't afford to until their civ economy is actually up and running.
>>
>>1898653
an attempt to be more "historial", I guess? Hitler should've ditched the italians anyways, they weren't ready at all
>>
>>1898571
it would ironically sell better if u priced it 9.11$
>>
>>1898609
can u as a minor liscense from spain helis at start? do u need the reserach to unlock the support company
wouldn MP spain as a strat now just spam helis and sell on market because everyone wants them.
>>
>>1898686
If you lack the tech for a license, the AI won't give it to you. But in mp Spain absolutely can just be the axis heli supply. But most folks play mp with mods anyways so it's at the discretion of any particular modder
>>
>Game says theres 40-80 enemy ships in my local sea zone
>I have my entire navy split up with multiple speedy patrols solely to find them
>Months go by, cant find shit
>Say fuck it and just tag to the other nation, all their ships are in port

This game is retarded
>>
So, I've built one of these finally. You can't have it and a nuke-producing reactor in the same province. Took me 5 years ('41-'46) as Bulgaria to research and get it running while being relatively undisturbed.
>>
can anyone tell me what the former german colonies were?
I'm trying to do the "weltpolitik" achievement but it won't pop. I have all of Africa and all of East Asia
>>
>>1898771
Try getting Qingdao from China, it was their treaty port.
>>
>>1898787
I killed china and annexed everything in east asia (doing india et now)
>>
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>>1873349
>UHHH THE NEW DLC IS UNREALISTIC
Explain this then, chuds.
>>
>>1898490
Do I look like a zoomer to you
>>
>>1898766
Wait these don't produce nukes? The description said they do.
>>
>>1898761
The AI always does this. It puts a fleet on strikeforce but not set to engage and then leaves it in a port forever
>>
>>1897563
>Also are there any essential QOL mods I should know about
It's incredibly minor but there's a mod that adds a hotkey for naval invasions.
>>
>>1898771
They used to have a ton of tiny pacific islands. I wasn’t trying to get it but I got it last night when I finished WCing and screwing around with the new additions
>>
>>1898636
10% movement speed is the difference between overrunning the enemy or not
>>
>>1898851
I think you're mixing them up with the OG reactors
>>1898766
They seem so incredibly niche. I can't imagine any country that this would really help, that wouldn't benefit more from taking that same effort and using it to conquer something to give yourself breathing room.
>>
>>1898648
Depends who you are playing as. Germany for example needs to rush civs to get their 5th research slot. But ultimately it will depend on what you want to research out of it and when you will achieve the necessary breakthroughs. The passive breakthroughs they provide is so little that I don't think they are worth building just to try and gain progress. So you are better off industrializing until you know you are about to hit the required number of breakthroughs for the thing you want to research.
I think, anyway.
>>
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Observer game for the new update up and running. Will report back in 45 minutes or so
>>
What's the point of SH artillery?
>>
>>1898913
bigger than regular artillery
>>
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>>1898911
Interesting
>>
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I think the people saying that this update really broke AI Germany were correct. I'm assuming it cannot manage the MEFO bills system at all. They played it themselves and thought it was easy enough to fix and didn't notice that the AI main country is trash now.
>>
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Italy did the mid war flip thing for the Comitern.
Germany didn't even make it to 1944. I'll do one more quick test game but it looks like Germany is going to be fucked every single game now until they fix the AI's ability to handle MEFO bills.
Devs are going to be stuck in an awkward position I think where they don't want historical AI Germany to achieve Autarky, because they don't think Germany did. But if that is the intent then even a "crippled" Germany still should be holding out until 1945.
>>
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China also kicked out the Japs by 1944 and then resumed their civil war. Mao joined the Allies instead of the Soviets for some reason. So that will be somewhat entertaining at least.
>>
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Nice to see that the peace deals are still just as great as they've always been
>>
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China isn't doing too badly against the Allies.
>>
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Congo was briefly with China during their civil war. They somehow annexed the other Congo and exited the war, then joined the Allies.
>>
>>1898913
You can rush it out by like 1937 and double up arty in your divs for more soft attack. It's expensive but powerful. By late game, regular arty outscales it, so it's kind of a time sensitive tech
>>
>>1898928
What I noticed is that AI Germany spends all its pp so it runs out of manpower bashing into Russian marshes unable to increase its conscription laws, then it's front collapses when all of its divisions are stuck at half strength, around 1942. It'll rebound around mid 43 when it finally gets manpower again but by then it's been pushed back to Poland and misses it's window to make headway before the USSR outscales it.
>>
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Oh look at that, China held out long enough for the Soviets to get into the fun.
>>1898962
That might be the case. I was assuming the problems were relating to the AI being unable to deal with MEFO bills in general. But in any case, this shit needs to get fixed. This is worse than Latin American countries contributing half a million more men mid-war.
>>
>>1898032
well yeah it's the hoi player base what do you expect?
>>
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The game is really weird without having a player guiding things now.
>>
I don't know if it was something this update, or one of the last updates I didn't really play, but I'm experiencing way more late-game slowdown than I used to, as well as crashing which never happened before.
I know people would meme about late game slowdown, but at least on my pc I could play into the mid-50s without issue. I had an Ethiopia game where I was into the mid 60s once, but that might have also been because I couldn't see most of what was happening on the map.
>>
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>>1898988
>>
>>1898988
Was just watching Feedback and he said he's also got a lot more slowdown at endgame as well
>>
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I had no idea they had changed this adviser to be so game changing. I checked around and it looks like of the nations with focus trees, only Romania and New Zealand also have one.
Soviets also have one but it isn't an expert.
And I'm not certain, but it looks like because it is a unique adviser trait that doesn't actually appear in the general's details (if the adviser is even a general, I think the German one is the only one that is) then you can't even level the trait up through extended use.
>>
>>1898186
Update: 4 years later, Japan abruptly surrendered unprompted but the peace conference didn't give me enough points to actually do everything necessary.
Exactly 24 hours after Puppeting Japan, The Socialist Republic of Germany spawned in the japanese home islands, instantly annexing all of their territory and capitulating them.
>>
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Adolf Hitler slithering up on him
WATCH OUT WATCH OUT
OOOOOOOOOOOOOOOOH
>>
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>>1898939
>Mao joined the Allies instead of the Soviets for some reason
Glad to see they never fixed that..
Did the soviets also go to war over Persia like they always used to?
>>
>>1899030
Anon...
https://en.wikipedia.org/wiki/Anglo-Soviet_invasion_of_Iran
>>
>>1899031
I mean't the allies and soviets going to war with each other over persia. Britain and soviets both get CBs on land in persia so I've multiple times seen one takes persia and then the other just attacks the country that took them
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>>1899033
I was in the other room so I didn't see why the Soviets went to war with the Allies. I've seen that happen numerous times after Germany goes, but never really cared why it was happening at that point.
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Maxed out Helicopter medivac is 86% trickleback and -49% exp loss. In other words, for every 100 casualties, you only lose 16 manpower. It also gives +30% recovery rate.
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>>1898907
Naw bro you got confused. Civilian Reactors are really good.
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Learned lessons playing Germany today. I understand a little more now. Still trying to figure out how to organize my tank armies. Right now I just throw all my armored divisions and motorized divisions under one field marshal in equal armies, roughly 7 panzer divisions and 17 motorized divisions. How do you do it?


Also, having helicopter cavalry be a late-late game option would have been marginally cool. Like super-versions of mechanized infantry.
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>>1899055
>How do you do it?
i throw my tanks and mot/mech in separate armies
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>>1899041
It uses fuel.
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>>1899055
That's basically how you do it. The general/field Marshal traits strongly incentivize making single-type specialist armies instead of realistic combined arms units
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>land cruisers are just support companies
That's super lame. After the 1000 day research project I was expecting more out of them than literally just being super heavies 2.0
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>>1898617
They aren't randomized as in determined at game start but they can seem quite random because landlocked countries will still have a shitty naval advisor in case they get a coastline and most countries have a generic attack or defense specialist.
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>>1898617
Bolivia has a lot of unique advisers and I recall Colombia having a unique High Command adviser too
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>>1899102
Yeah Colombia and one other minor that I've now forgotten has the air assault specialist I was looking for. Seems crazy that they buffed it to be so game-changing now.
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>Germany can finally give most of the world to Reichskommisariats
>it's less satisfying and aesthetic than when I did it with the handful of unique puppets in-game
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I was kind of surprised to find that Germany has cold/hot weather variations for Mountaineers, Paratroopers, AND their different skins for different focus path.
Here are the Kaiser Willy Pickelhaub guys. Going to check the Kaiserreich skins next
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>>1899193
Oh and the German Empire troops are using weird Thompson-looking carbines instead of StGs for some reason.
Here are the Kaiserreich divisions. The Freikorps don't get weather variation.
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>>1899201
Commies just get a Militia skin variant with a red cap. Though it isn't even the default, it's just pre-selected for the event spawned militia. You should be able to manually pick it for your infantry for a little more commie flavor.
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The Germans are heroes
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True Soviets are friends of Nazis
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Do we have a tier list and a pick order for the inner circle? Bormann seems pretty bad since he just gives PP discounts when you already have Hitler. Goebbels on the other hand looks like the only way to raise your terrible starting party popularity. Also, what does Goering's puppet economy focus do?
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>>1899217
The party popularity doesn't really matter, when you have excess PP just ban the other parties, enact propaganda, etc.
The best three seem to be Hess, Speer, and Himmler.
Though I was a little confused about Todt, Speer, and Goring being mutually exclusive. Even if only one can ascend and get their final bonuses, I'd rather have Hess, Speer, and Todt even if Todt doesn't get his final upgrade.

What I'm really interested in is if anyone has documented what each one of them has as ruler traits if they replace Hitler.
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Raids are so fucking shit
>deletes 10-50% of a strat bomber wing on every success, completely ignoring stats just to briefly damage a facility
>if it fails, you lose 90% of the wing and can't target the same raid again for a year
It costs a minimum of 1000 IC worth of losses to perform a successful raid, potentially 5000. That's a colossal amount of factory output just to briefly disable a structure that will be autorepaired for free in a month. The absolutely didn't playtest any of this shit.
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>>1899093
They're actually pretty fucking strong
>support company requires exactly 1 land cruiser, for ~300 IC per div
Basically half the price of a tank battalion
>provides all the AA, piercing and hard attack you could ever need
Allows you to replace the AA support in infantry divs with it
>provides infantry with as much armour as a lategame tank div
>and ~200 breakthrough
>and pretty much double their natural soft attack
Even with the terrain penalties it amounts to a net stat increase everywhere but amphibious/marsh/jungle.
It turns an infantry division into a 4km/h tank division for only 300 IC.
The only downside is that they're gated behind Superheavy research, which are still worthless and force you into 1940 before you can start the ~1000 day project. There probably needs to be a way to minmax and accelerate the hell out of the special project to actually get them in the field in time to matter.
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>>1898174
please go away moskal-kun
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>>1895143
This ugly bastard?
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>nuclear reactors removed
Very cool!
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>>1899424
Wow, they really did him dirty with this portrait.
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>>1899438
I don't know what they did exactly, but it was like they took every existing portrait and put them through some sort of AI filter to normalize their styles. But now new generals have that style but old ones don't which looks stupid.
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>research nuclear research to research nuclear reactors to research nuclear power plants to research civilian nuclear power plants to research nuclear engines that you can't actually use until you also research 1944 BB/CV so you can research their modern version to put the engine in.
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>>1899443
clicks are gameplay
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>Hungary
>get Slovakia from the Czechs
>Fate of Czechoslovakia
>Germans steal and puppet Slovakia from me
Thank you, videogames.
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>focus is supposed to give me 7 forts in a province
>it only gives me 3 because now there are techs for fort limit now
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Is there any reason I shouldn't just use Early Trucks if they are only for logistics?
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>>1899563
if you have no fuel

otherwise no
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Was trying to figure out Paraguay again, noticed some interesting things I didn't pick up on last time.
They've got a bunch of buffs they can get from other nations. Fascist, Unaligned, and Communist governments can only get some of them. Democratic governments can get all of them. The process of going Fascist as Paraguay has you turn Communist first, so you can get 2/3rds of them that way.

The naval advisers would be really difficult to acquire entirely because by the time you have a coastline France has probably capitulated.
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Is it just me or did they change how entrenchment works? Last time I played (Arms Against Tyrant launch) 1 point of entrenchment equaled to 10% max entrenchment on the field, which amounted to 10% extra attack and defense while entrenched. So 5 entrenchment meant 50% max attack/def when fully entrenched.
Now it seems like The entrenchment stat is a 1 to 1 conversion and 5 entrenchment is literally just +5% stats. When did this change, and why?
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>>1899233
True.
So many of this DLCs features are underbaked.
>Special projects are mostly worthless.
This is with the caveat of blocking originally base game research, like cruiser subs, radar, and flame tanks behind the mechanic. There are a few fun things, but most of it is just novelty and for the sake of the memes. They definitely could've found a way to make research more involved.
>Raids are a waste of time.
Dam busting is niche at best, and why would you waste IC to raid and damage a facility, slightly impeding research? They should've expanded the system, by giving an actual use to strategic bombers with a total overhaul. Think about the American firebombing campaigns on Japan, Dresden, the Brits dropping leaflets over German cities in the early war, etc. As is, there is very little reason to engage with the system.
>New German focus tree is ok.
I think they could've refined it more, but its alright in its current state.
Overall, I suppose its a fine DLC, if not a little disappointing. There could be potential for modders to make use of the features added, which is something I am excited for.
TLDR, Jewed by Paradox once more.
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>>1899531
The focuses will ignore tech-based limits but also some terrain like mountain now has a lower fort cap and that cap focuses can't exceed.
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>>1899619
Do marshes also have a lower cap? The focus in question was Fortress Humaitá.
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They need to update every focus tree so that the cut-off tree disappears. It's so much nicer on the newer ones.
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Why is it okay for Chile and Brazil to join the Allies on historical mode in 1943
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>>1899678
Disable trial of allegiance. Historical is completely broken right now and that slx is at least half the problem



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