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>filters almost all historical strategy game developers

Ok, how would you make a good Pike and Shot era gsg?

What’s the timeframe, what is the map like? What are the units and meta?
>>
by not being retarded and understanding that the calls for a pike and shot era are merely suppressed desires for an unabashed spearmanii campaign as alexander the great's dad.
>>
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>>1881259
The jannisaries alone btfo any alexandrian shit. Also, the naval battles would have mogged anything before that period of history.

Ow, and star forts
>>
guns are lame
swords are lame
spears are cool
history will prove me right
the third world war will be fought using mines attached to wooden sticks
>>
>>1881251
Late imperial age AOE2 is basically this.
>>
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>>1881251
I make Total War: Fall of the Samurai, but the gun units are much shittier like the base S2 campaign gun units.
>>
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>>1881271
>the third world war will be fought using mines attached to wooden sticks
Was already done., The Japs had kamikaze frogmen armed with that exact weapon.
>>
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>>1881251
>timeframe
1450 to 1650 AD

>map
world map broken into theaters like in Empire Total War or separate theater maps like in Medieval II Total War Kingdoms

>units
Land: Rodelero, Ritter, etc.
Sea: Caravel, Carrack, Cog, Galley, Galleon, etc.

>meta
Spain
Make alliances with friendly natives to dominate the New World. Use missionaries to convert natives. Virgen de Guadalupe event in Winter 1531 supercharges missionary activity for a generation of missionaries.

Portugal
Make alliances with African nations to secure the coastal trade route to India. Win naval battles in the Indian Ocean. Make trade alliances in Indonesia, China, and Japan. Get missionary buff when St. Francis Xavier arrives.

Dutch
Mercantile activity via joint stock companies. Attempt to grab Spanish and Portuguese colonies and make your own alliances in Africa, Asia, and the New World. Maybe fight the Spanish at home. Dutch can flood land and use their navy to protect their cities in sieges.

England, similar to the Dutch. Maybe, more focus on founding colonies in America. Fend off the Armada as a scripted event. Capture Spanish shipping.

French
Colonial activity in Canada and India. Politicking between Spain, England, and Dutch. Finish 30 Years War.
>>
>>1881251
Empire 2, but make guns really shitty so players have no choice but to keep using melee infantry.
>>
>>1881516
did japan really use giants as samurais?
>>
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>>1881685
Yes
>>
>>1881251
>how would you make a good Pike and Shot era gsg?
Are there tactical battles or is it pure grand strategy? It's such a kino time period that both are interesting. Wargame Design Studio has some tactical battle based games in the early modern. Only GSGs I can think of are the EU games, but the only one I really like is MEIOU. The base games are too barebones mechanics wise that it feels more like Risk than an actual attempt to simulate the time period.
>>
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>>1881619
A good start, although I would definitely add in Balkans/Eastern Europe as it was a major theatre of the period and had it's own unique military and tactical developments
https://www.youtube.com/watch?v=usuLwvFdbFs&lc=UgxYEvp5F44PGxdGJ_F4AaABAg.AA8O2sQIWf_AAAx6v3rzBs

>>1882042
Honestly, either would be fine, ideally a fushion of both. I think the two genres being divorced form one another has been more of a detriment than a good imo.

I started on civ and moved into pdx titles and only dipped my toes a few years ago into total war but from my understanding, pre-empire total war had a lot more gsg like elements in societal planning and economic management than most people seem to equate it to in the modern sense today.

The two elements have strong synergy to actual 'strategy' since tactics always depend on overarching strategy to be properly utilized and strategy requires tactics to impliment it's subsequent parts within it's broader framework. The divorcing of the two with cases like vic3 outright abandoning player control of tactics in favor of a pure eco sim and titles like Rome 2 abandoning all but the most rudimentary of politics and economic management have been a detriment to both respective games and titles.

But TLDR; either is fine, I just feel this period of history is unerepresented in historical games of this kind and want to brainstorm how we can fix this and if it's worthwhile.
>>
>>1881619
>Empire, but even fucking more horrible
Thanks, I'll pass
>>
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Gulyay Gorod > Pike and Shot.
>>
>>1885867
Oh I haven't watched that youtube vid yet, is it good?
>>
>>1881251
Mount and Blade: With Fire and Sword already exists, OP.
>>
>>1885906

Amusingly, the implication of the video is that that noob boxes and corner map cheese is historically accurate in Total War and they work in real life too.
>>
>>1885930

Its basically the perfect counter to horse archers spam, but it declined in importance as mobile field artillery, forward forts etc became more widely used in the East and the steppes were tamed. The major flaws are that it takes time to set up a fortified position and that it is cumbersome to move it around.
>>
>>1885938
How does it differ from Bohemian war wagon tactics? They just form a circle if they get jumped don't they?
>>
>>1885930
always have been
if anything TW maps are too big and lack difficult terrain that you can use as a flank defense
>>
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>>1885460
>want to brainstorm how we can fix this and if it's worthwhile.
It's definitely worthwhile imo, but I'm not sure it can be fixed. There's nothing realistically stopping people from making games set in this period other than the fact that other periods are more well popular and well known. It's criminal too, given how much shit happened and how important it all was. I sincerely hope the new EU is good, because I did like MEIOU and my main criticism is how duct taped together all the systems are, which could be solved by having the game designed with those mechanics in mind.
>>
>>1881251
>>1881619
>>1885460
American Conquest and American Conquest 2: Fight Back
You're welcome
>>
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>>1881685
>>
age of empires 3
>>
>>1885940
it has triangle holes instead of rectangle holes
>>
>>1881619
I like the theater mechanic
>>
>>1885906
It’s Sandrhoman, of course it’s good.
>>
>>1886180
Not sure why they never brought it back. It would have been perfect Warhammer II and III.
>>
>>1886302
feedback from Empire killed it
>>
>>1881251
By forcing them to read all of Dumas first.



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