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>see new faction is out
>game is only like 4gb so I just redownload it to play again
>remember "oh right, I fucking suck at this game"
>get trapped by just the basic neutral mobs creating a field of death around my starting location regalrdd of what faction I pick
>150 turns in an unstoppable army from the AI shows up and stomps my face in
It happens every time. Forget getting good, how do I get even decent at this game?
>>
>>1882158
Neutral mobs tend to roam in groups so it's best to concentrate a few forces together and slowly, systematically take them out while you explore and expand. Try to use burst damage to ensure you eliminate them before they run and heal, but avoid chasing, because you're likely to wander into a new group of mobs by pursuing and make a fight harder for yourself. You can also kite melee enemies near your starting location into range of your base defenses.

Space Marines have a very beginner-friendly earlygame because you don't need to clear enemies around a node to put a tower on it, and the tower can solo most mobs. Necron can also be beginner friendly because their roster is small and simple and most of their basic units are effective vs basically everything. Just pair up some warriors and move them together earlygame to scout and expand.

Typically you want to progress towards a 2nd HQ very quickly and your early scouting is searching for a good spot and clearing it. Eventually you'll also take a 3rd expansion but that's usually lategame and less of a pressing priority. Space Marines simplify this since you only ever have one HQ anyways, but in exchange they recruit units more slowly so you need to plan your army a little more.
>>
>>1882166
>Neutral mobs tend to roam in groups so it's best to concentrate a few forces together and slowly, systematically take them out while you explore and expand
This, the slow creep forward is the key and the AI factions know it. This isn't civ where you can just whittle down barbs over time, every unit you get killed will just give the neutral mobs levels and thus make them harder for you to kill those keeping you stuck in your corner. You only move when you have a sizeable force that can watch each others' backs.
>>
>>1882158
turn down difficulty if you suck dood
>>
>>1882158
>see new faction is out
No there isn't.
>>
>>1882262
I just mean every time I see a new faction is out
>>
>>1882158
when was gladius given away for free?

I have it in my library and I know I didn't buy it
>>
>>1882276
Weird it just came into your thoughts almost a year after the last faction was released.
>>
>>1882297
The base game should be permanently f2p given their jewish dlc policy, similar with cuckdox games
>>
>>1882412
Yeah the game is DLC bait. The base game is practically empty.
>>
>>1882158
why did this game not have voice acting
>>
>>1882378
Tbf we are a month away from Primaris release

>>1882416
I don't know and it fucking bothers me. I had to mod it in.
>>
>ranged units and melee units have essentially the same range
Uh...
>>
>>1883423
Stop playing orks / nids and try other factions
>>1882412
At least the first couple of essential DLCs are free
>Guard without Chimeras
>SM without scouts
>orks without flashgitz
>never again
>>
>playing Necron
>Very Hard ork AI is spamming an ungodly amount of bombers at me
>trying various units to see what works
>Warriors have low penetration and tickle air
>Immortals have higher DPS but less pen so they're even worse
>Destroyers, dedicated anti-vehicle, still only tickle vehicles
>vehicles all either have extremely low pen or high pen but low damage and penalties vs flyers
>even monoliths are specced for anti-infantry
>my own air to air fighter works but it's too fragile and gets murdered by basic ground units shooting at it
>literally everything is too fragile to do its job past the earlygame, like wtf I thought necron were hard to kill
>The DLC mega-monolith is literally the only thing effective vs air spam
>but it's also effective vs literally everything, 1-2 shotting enemy endtier units despite having 1 pen and basically being immortal, more than double the HP of the non-DLC monolith
>literally no reason to build any other unit once I have these
This game's combat has me so fucking confused. My entire roster stops working at like tier 5 because nothing is effective against high-armour infantry or high-HP vehicles but then suddenly I get this super durable anti-everything murder triangle at t10 and I don't need anything else.
>>
>>1883453
Yeah I had a nigh-unstoppable Necron army and then a SM Very Hard army just like melted half of it on their turn. And this was with a mod I had installed which limits factions to only being able to build 1 of each hero so they can't hero spam.
>>
>>1883453
>>1883538
I highly recommend playing with a mod that incrementally increases unit costs by a %. Makes armies for both the player and AI more diverse, I like it way more than hard unit limit.
Last I played with it was when SoB were just added, idk if it's updated or compatible with latest version. But all the edits are done by copying and editing text files, so it's pretty easy.
>>
>>1883453
The bombers are only annoying because of high hp, dakkajets usually rip you apart faster because they don't have bomb ability to waste turns on. Destroyers and doomsday arcs are usually what I mostly use, they need to be stationary to dish out good damage, but you can tp destroyers directly to monoliths so it's usually easy to surround and finish off enemies.
>>
>>1884780
The hp is the problem, because higher difficult AI gets so many income cheats that they're always going to outnumber you heavily in initial contact and build new units very quickly. If you can't down air units quickly they just pile up and eventually overwhelm you by sheer mass.

I remember distinctly failing a 1v1 to the max difficulty ork AI as imperial guard. My army was like ~20 of the IG's dedicated AA unit with research to improve them plus some assorted chaff and heroes, standing in a forward city for the cover bonus and they lost a standing fight to a completely overwhelming number of bombers, before their land army even arrived. Because of their freedom of movement and range, large groups of air units can easily focus-fire a single target and burst it down, and once you start losing units your morale crumbles and your army stops dealing enough damage to keep pace. The fact that ork bombers are so durable is part of what makes them so effective, since you have no easy way of breaking their morale.

Without AI cheats of course it's not an issue because you can match a critical mass of bombers with a critical mass of something else, but on higher difficulties your army composition is entirely informed by your quickest and most cost-effective counter to air units.
>>
>typically set up 8 player FFAs on large maps so I have a chance to fight a variety of different factions.
>Everybody but Astra Militarum and Orks are eliminated by the ~50 turn mark
Does this game have some serious faction imbalance or is the AI just really bad at using most factions? This game doesn't have very good information resources online outside of a million 'how to cheese the AI' guides on steam.
>>
>>1884794
1v1 is very hard to play against AI with high bonuses, FFA might bit a bit rng but it's also more strategic, because you can decide to leave alone someone who is fighting each other or swoop from undefended position while enemy army is away.
>>
>>1884795
Mostly AI is a lot better at snowballing with with some factions like orks and IG. But it can also differ from time to time depending of how good of a start they get.
>>
>>1884795
AI bonuses on higher difficulties don't scale well with some factions like space marines.
>>
>>1884795
>>1884810
Space Marines are the ultimate early game faction. They suffer the same issue that their progenitor in Civ 5 does in that having one city sounds cool in theory but REALLY hurts transitioning into the mid to lategame.
Space Marines need to leverage their early game units to get them experience so that they can fight things off in the lategame. The AI does not do this very well.
>>
>>1884896
I get that about space marines but why do Tyranids, Tau, Chaos, Necron and Eldar all also job to Orks and AM? I have all of the """free""" DLCs but I don't think I've actually fought against any of them yet because they just die offscreen somewhere in the midgame.
>>
>>1885069
AM and Orks benefit the best from the general computer ranking buffs. They're both very spam heavy and overall have a nice even curve between what they can spam out.
Necrons require specific locations to bolster themselves and have a lot of technical units.
Nids require synergy with their synaptic units and proper unit placement to get their best strength.
Chaos is also another strange faction that the AI doesn't seem to understand as well
Eldar.. I don't play Eldar to really give an explanation.
Basically the gist is that Orks and AM are straight forward, have a gameplay that's easy enough for the AI to grasp, and the benefits the AI gets makes for their better traits grow stronger.
>>
>>1885069
Tau need good use of drones and overlapping synergies to actually work. as an ai npc faction they just have terrible target priority and sequencing.
>>
>>1885095
This. Pretty much why I only like fighting against Orks and Guard. Literally the only factions that pose any threat past the earlygame when under the CPU.
>>
>>1885246
Anyone on Primarch difficulty will give you a run for your money. Necrons are usually doing pretty good too, they will spam the repairs with near infinite influence which makes them a lot better at retaining units.



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