Attila>has an elaborate family tree>which is seamlessly integrated with an internal political system>you can assign generals to either lead armies, fleets or governing provinces>has a religion system, which has more depth than even paradox games>most complex city building in any Total War game ever (you have to balance public order, food, squalor, money and corruption)>Age of Charlemagne offers an alternative campaign experience, which offers a very different experience with a lot of the mechanics rebalanced (settlements can no longer be raised, there is war weariness and food doesn't have to be produced locally anymore and provinces give a lot of boni to surrounding regions)>sieges simulate the entire city, as well as a portion of the sea for combined land/naval warfareWarhammer>generals/single entities to this day cannot be assigned a bodyguard and embedded into another unit>no seasons, no passing of time>no family trees>no naval battles>no air battles>every character is immortal (at a certain level)>no governors>developers afraid to give characters negative traits>no political system>magic is just +20% attack for 10 seconds, instead of cool stuff like giving permanent flaming weapons to all units, conjuring a storm to deflect all arrows away from the army or long-range strategic meteor attacks on enemy provinces>every spell looks the same, there is the stationary naval bombardement, the randomly moving whirlwind, the directional wind attack for every winds of magic>tactics barely matter even more, the stat of a unit is much more important (flanking, rear charges barely do anything)>you can't land flying units for some reason or dismount any cavalry during battle>diplomacy got overhauled and now instead of a Total War you flood the world with your vassalsI don't understand people, who from this point onwards only want Total War Fantasy, when the last historical Total War game had such deep and complex systems.
Attila>battles suckWarhammer>battles suck less
>>1883953I want a fantasy total war game, but with aesthetics of historical one, so no kitchen sink, but fantasy ancient world or antiquity with realistic looking armors and weapons, but some fantasy elements there as well.
>>1883953Combat and province management is still shit in both.
>>1883953attila sucks compared to rome 1 and bi
>>1883953You can dismount cavalry in Attila?
>>1884427Yes
>>1884163>fantasy ancient world or antiquity with realistic looking armors and weapons, but some fantasy elements there as well.Rome: Total War
>>1883953You got the full map?
>>1884507That's historical game, and first one actually is not what I want in terms of aesthetics. Since it has meme shit like Ptolemaic Egypt being Bronze Age Egypt.
>>1884161Brutal
>>1884610>I want a fantasy game>But I want a historical game>But with fantasy elements>But when you point out the correct title, I will insist it's too outlandishUnironically seek medical help
>>1884610Then just play Chink TW. Other than the post-Rome 2 province management, it's perfectly fine and probably the only TW title out there where diplomacy works.
>>1884899Not my problem if you don't get what I want. I don't want a purely historical setting. I want a fantasy one, with magic as well, but where weapons and armor (and to some extend buildings) look like antiquity or early middle ages. I don't want cartoony kitchen sink settings like Warhammer. Something like Third Age would do, but the problem is that they add film plate armor, when it all should be early medieval. >>1884911Don't care about that setting.
>>1884922>Something like Third Age would do, but the problem is that they add film plate armor, when it all should be early medieval.Yeah I hate that instead of LOTR: the Total War mod, it's LOTR: the Movie: the Total War mod.
i hope feral give m2 a remaster the same way they did for rome. beyond the UI being mobile game tier, all the fixes and modding benefits give an absurd amount of replayability to the game and i'd love to be able to take advantage of those for the m2 setting and mechanics