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new, medieval radio commanderesque kino just dropped. and I daresay it's alright??

https://www.youtube.com/watch?v=H6sUn-QHmKo
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>send button is not a wax seal you stamp
Why does everything have to look boring.
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This orange tint makes it look like the game is in Hell
I guess Poland is close enough
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>>1885013
so based on gameplay theres there’s a real population to recruit soldiers from, and you can boost your economy by building up your infrastructure
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>>1885013
It's good but I'm rekting France as Brittany. Seems alittle too easy
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>>1885102
Yes. It works like Rome Total War where there is a population number.
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can you romance waifus in this game?
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>>1885605
sure, why not
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any good reviews that can give a rundown of the game?
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Oh, it's finally out?
I've been waiting a year for this.
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alright, i got it for the weekend
what campaign should i take for a spin to learn the game?
i'm between Salerno in Italy and the Burgundians in HYW
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>>1887371
Salerno is difficult because you start at war with some Byzantine vassal who has more troops than you.
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>>1887375
Capua, then
Naples has always been a worse place to be
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>>1887375
turns out that those three little circles limits who you can choose
i went with Salerno and lost because the Greeks have 3k armored infantry, so now I sat around as Sicily and prospered because the AI doesn't build economy buildings
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>>1887816
Alright, I just won the Sicily campaign so here's what I have to say
>income through city halls and mines is most important
>trade gives pennies and nobody wanted to trade with me when i asked for it
>the AI can be surprisingly nonagressive at times; the Greeks took out Salerno and then the rest of the map was pretty stagnant until I took over Capua and Rome. They are quick to take over rebel territories
>because everything depends on when you get updates, it's highly necessary to turn on monthly reports so you get confirmations: this means your log is full of bloat but at least the map is updated accordingly
>i'm not sure how combat works: i assaulted an enemy and outnumbered them by a fair margin and only came away with just some infantrymen
>spamming heavy infantry and heavy cavalry is the endgame
>also, soldiers are ridiculously cheap to provide for: heavy cav only has 65 copper upkeep and that's peanuts to what a mine can provide
>i forgot about hiring new generals but they have very good skills to improve income and other things
>allocating automation of things can be a bit intensive, but they occasionally help out when your treasury is overflowing
>a lot of tedious micromanagement and clicking, especially for buildings: make order->select capital->order to build->military or economic->building->build,upgrade,repair
>military movements feel good, but you have to make sure to order them to send regular updates else you don't know what's happening and if a battle has been fought
>spycraft has some complexity, but all of my spies kept on dying, so i left them on infiltrate and stopped caring (i lost out on the 3 intrigue challenges) - even hiring the best spies still resulted in 50% failure rate
overall, i enjoyed the experience, but it kinda goes to show why so many things in-games are streamlined. If I could understand the military aspects better, I could enjoy it more, as I spent most of my time at peace, turtling while the AI didn't build anything
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>>1887890
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>>1885013
I feel like the yellow map is going to give me eye-cancer
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>>1887890
are armies standing like like in EU4 or get dispanded when not used?
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>>1888681
They're either standing in the field or in-garrison, gaining huge defender bonuses if fighting a storm
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>no responses or posts in a week
So just another flash in the pan, then?



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