Would subsims be considered /vst/ material? Admittedly, they focus on single unit tactics, as opposed to fleet action. But they still don't feel like action games. Also SH:CE thread, if anybody other than me has ever played it.
Oh, yeah, this franchise exists. Existed?
>>1893331I've never played any SH title past 2. SH3 seemed a bit too much work to get up and running, due to all the mods (nowadays it's even worse, since the base game was made for XP), and 4/5 were buggy and dodgily coded (also Uplay, blech). I played some Aces of the Deep (the Command version), but it's also buggy (a lot of the stuff added in the expansion straight-up doesn't work, like the Type XXI's active sonar). I've also dabbled a bit in the old Silent Service 2, but that one's relatively primitive by current standards. I prefer USN-based games, since I never got the hang of using FaT/LuT pattern-running torps. Plus, I like playing on high realism (difficulty) settings, and Uboot-centric games inevitably become unforgivingly brutal past 1943, even if/when your sub is fitted with napkinwaffe/systems. Whereas I can reasonably reliably do a campaign in SH:CE with all realism settings to max, plus the extra 3rd party SHRealism mod on top.
>>1893342How about that newer one, UBOAT? Someone mentioned it in a thread awhile back when it was still in early access, curious how it turned out now that it's released. It looked like a good middle ground for someone like me who doesn't have the autism required for modded SH3
>>1894381As someone who's played modded SH3 for years, UBOAT at this point has superseded all other titles as my favorite subsim. It fixes a lot of the jankiness and bugs from SH (whose last installment was made in 2010) as well as improved graphics that look amazing on the highest settings. It also greatly fleshes out the "meta" (supplies, crew management, operations planning, etc.) of commanding a submarine, aside from pure combat. You can play it in any way you desire, from casual low realism to 100% manual targeting with no map contacts.
>>1894704I wish somebody would make a USN counterpart to UBOAT.
>>1893076I've seen subsim threads here get deleted by the mods, unfortunately. Personally though I think they fit here better than on any over board.
>>1894790this desu, the only thing holding me back is that i don't want to go back to a type 7 in the north atlantic
>>1894704The lack of enemy variety holds me back from playing another campaign. It breaks immersion when its ANOTHER convoy of the same ships, escorted by the same tribals and flower corvettes.
>>1893076They might not be strategies, but they are the same kind of autism. I spent hundreds of hours playing SH3 and 4.I'd say ship sims in generals do belong, assuming they have the crew management and some deeper mechanics than just sailing.But there aren't many of them, I wish there was a good age of sail pirate game with complex ship and crew management mechanics and deep boarding tactical combat. All pirate games are very surface level, sometimes with cartoony visual design, excluding Sid Meier's Pirates and I think Sea Dogs.
>>1897462Yea, once you go past the wehraboo hype, you realize they were kinda shit boats. Made steadily worse by the war turning against Germany. Low number of torp tubes, low number of reloads (especially from 1943-onward, when the deckside reloads were removed due to air attack risk), unimpressive speed and range (both surfaced and submerged), often obsolete and/or fragile electronics. Only good things were diving speed and depth, but those were mainly for the Type VII (Type IX kinda sucked in a lot of respects).