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File: hcv.png (24 KB, 630x500)
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Celebrating 1 year since the first and so far only time strangers logged into the multiplayer lobby and played a match,
there is going to be a HUGE tourney on the upcoming Saturday Nov 23, 19:00 UTC.
>11:00 PT
>14:00 ET
>20:00 CET
>22:00 MSK

Format: 90 minutes of swiss rounds
(should be ~5 rounds, if there are even that many participants)
>each round is 2 games, with map fixed for game 1 and loser’s choice in game 2

PRIZE
get something in the game named after you!!

SIGN-UP
not needed, just show up in the lobby

THE GAME
https://filmstars.itch.io/hypercoven
>RTS without fixed races
>capture bases on the map that make different units for you
>play until your king is dead
>can also place buildings
>& many more details
>>
>>1896741
Finally decided to give it a try but your linux build is broke:
Launcher is missing a file extension and would initially refuse to start, changing hypercovern to hypercovern.sh in the main directory fixed this.
Clicking start mission/go from the main man menu would briefly display a "game running..." message but nothing happens. Suspect this is a problem with /bin/hcv as again, no file extension, but no way to verify.

Pinged this on the in game feedback form, let me know if that worked...
>>
>>1896741
>PRIZE
>get something in the game named after you!!
Time to win this tournament under the name __*pedohitlernuketelaviv69*__
>>
>>1897043
Yes, I also saw it in the feedback form, thank you! At least one other person seems to have had this issue, but they stopped responding, so I never got to the root of it. Just to make sure, I installed a fresh Ubuntu LTS just now btw i use arch to try reproduce this.
There was one stupid openssl version mismatch issue, which I fixed. But it seems this wasn’t your issue – because it made the launcher completely unusable.
With the ssl issue fixed, I can now smoothly get the archive from itch, unpack it, and run the game, on stock Ubuntu with libsdl2-2.0-0 installed manually.

It is known that the zip format sometimes swallows permissions. It is also possible that you extracted everything onto a partition that has the `noexec` flag (consult /etc/fstab – `user[s]` implies `noexec`). But neither explains how adding .sh ending somehow makes the file executable. It’s not even a shell script, it’s just a plain ELF binary. It could be your file manager is doing magic, I don’t know. Could you report, as far as you are aware:
>distro
>file manager
>which program / command is used to extract the zip archive?
>user shell (bash / zsh / fish?)

As for the 127 exit code from actually starting the game, it is likely due to missing SDL2. You either install SDL2 via your distro’s package manager, or try the alt build from https://filmstars.itch.io/frontiercoven
(Run "ldd game_path/bin/hcv" to find out which shared libraries exactly are missing.)
>>
>>1897249
So... Frontier Coven works:
Tried replacing the the /bin/hcv in Hyper with the one from Frontier and now they both work! - For the SDL2 side, see attached:

>distro
>Mint 20.03
>file mnager
>Nemo 5.2.4
>which program / command is used to extract the zip archive?
>Archive Manager 3.36.3
>user shell (bash / zsh / fish?)
>bash
>>
lol freetards
>>
>>1897437
Ty. I couldn’t reproduce on latest Mint (22), maybe because it has later versions of the softwares.
In any case, I’ve reworked the bundle so that the executable has an executable ending (.x86_64) and there is also an .sh that will try to call that exe in a fail-safe manner. I hope it helps.

>>1897528
Game doesn’t even work on Win7 ;(



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