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Previous thread: >>1881939
>>
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I'm fucking these Gnomes up. It's annoying to lose the first battle with a Galley fleet but you know you'll have a good battle coming in the future. Had to do a sweaty delayed reinforcement to win the battle to get them off my fort just as they were about to take it. Solid start.
>>
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Hmm.
>>
So, making a non-wizard ruler a vampire: retarded or not a big deal?
>>
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I'm no coward. Got about 50k more manpower to drain from these fucks.
>>
>>1903591
>So, making a non-wizard ruler a vampire: retarded or not a big deal?
If you are playing Corvuria, there might be a mission that requires you to have a wizard ruler.
Immortal rulers are great either way, but vampizards are extra good. You can use the estate spell Rite of Conception to give you a wizard baby, but i'm not sure if it works if you are already a vamp.
Btw, vampire rulers will get an event asking them to resign around age 80, to keep up the facade. It's not mandatory, but you're not stuck with the vampire either
>>
>>1903599
There's something very satisfying about watching your forts bleed the enemy dry.
Gemradcurt and Gor Burad also specialize in this
>>
>>1903610
>If you are playing Corvuria, there might be a mission that requires you to have a wizard ruler.
there is, which is why I was wondering.
I thought, I don't know, I'd get some event later on that "unlocked the magical mysteries with your newfound undeath" or whatever
I saved before getting embraced, so I'll just disinherit my current heir and try to magic up a baby. Even if it is a 0/0/0 I reckon I have enough time to transmute their skills into something usable
>>
>>1903612
It's very enjoyable, I've done Kobolds half a dozen times. I wish Gemradcurt had some more enemies to use their attrition against though. Haven't tried Gor Burad yet.
>>
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Fuck around and find out, Gawed.
>>
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Also,
Corinite Corvuria?
this cancer spawned right next to me on my vassal aieeee
>>
>>1903626
yes
but only to subvert the empire
>>
>>1903613
Corvuria starts with a magic heir and you are supposed to make him into a vampire
>>
>>1903640
I wasn't fast enough
>>
>>1903562
>playing Bulwar
>delay transition to Surakes for decades in order to try out the snake mage tag
>no missions
FUCK. At least I was able to reload into Surakes, but these missions are taking eons. Is it worth persevering to the end?

Also my military is actually dogshit, I need massive numbers superiority in fights against dwarves and elves.
>>
>>1903626
If you get an event about cults hanging out in the countryside, and you let them fester, you'll get the chance to convert to the Infernal Court.
It has some nice bonuses, like one God that gives +1 adm power. There's also the dude who made vampires, so that's fitting. Plus, it has the defender of the faith mechanic - sadly not much flavour beyond that.
For some reason, the Cannorians aren't even very angry about you worshipping evil. Maybe they got used to it, because of all the Corinites
https://www.youtube.com/watch?v=Arc_I54oYrg
>>
>heir rolls Powerful Mage at 15
>slams that Abdicate button
>>
>start drilling
>rebels
>>
>>1903679
Skill issue.
The game always warns you about the rebels months before they actually spawn. You can also defeat the rebels with freshly drilled armies, but you need to have the numbers advantage and midgame artillery.
>>
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This will go much, much worse for them than last war considering the War Magic and 11 Shock War Wizard.
>>
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It's like fighting Gawed before the rework.
>>
>When you're playing as a minor nation and a country in your region becomes a Mythic Conqueror
>>
Playing Varaine because of that one anon who always praises them.
It's 1460, i was made elector, have an income of 13, conquered 5 provinces, have 100 power projection, and an alliance with Wex, Istralore, Arbaran, Pearlsedge and Lorent.

Definitely one of the stronger openings i've had as an imperial OPM. If only the ruler wasn't hot garbage
>>
>>1903562
For my first Haless run, should I go for the Command or for Feitien?
>>
>>1903763
Bianfang
>>
>>1903763
Balrijin
>>
>>1903763
Command is a ton of fun but it's a lot easier if you know how it flows, there's a shitload of mechanics and a fun side mission of completing the MT before 1650 which can be tight. Can't hurt to try. Feiten is in an innocuous position where it's easy to grow before the inevitable Command fight that every nation in Haless must go through, as they're decently far away over in Yanshen. Not a bad choice to learn how the region works.
>>
Are there tags that can get the Army of Halann without blobbing like crazy?
>>
>>1903834
No. The Kai formable in Haless gets quite a few integrated but you'll still need to go get Ruinborn, Lizards, Half-Elves, Centaurs, Gnomes, Orcs, Trolls, Ogres...basically conquer the entire world minus most of Aelantir.
>>
>>1903834
ogres are probably the hard one as they're only far inland, other than that starting around gulf of rahen seems like a good spot, only missing gnomes close by but you could get them from Aelantir later
>>
redpill me on trolls
are they Warcraft trolls or LOTR trolls?
>>
>>1903898
Closer to LOTR, but not quite there. They are hulking giants, pretty reclusive, not exactly stupid, but definitely slow. They have a talent for building and keeping infrastructure in good shape, but they were pushed from the ancestral lands of their giant creators into the empty wilderness. They don't hate other races but also don't see them as people, at least not before the game starts.
>>
>>1903897
gnomes show up in large cities with the Gommo in the 1600s you're willing to wait
>>
>>1903644
>Is it worth persevering to the end?
The MT is kinda underwhelming ngl, but the bonuses you get are kinda cool, for flavour if for nothing else. I like the vibe of building up a unified idenity for Bulwar, and it reflecting which races you kept and which ones you got rid of
>>
How hard is Urviksten?
>>
man I wish the dorfs with a harbour could actually redirect trade from the new world to them
>>
Rahen is pain
>Raj is a CBT simulator
>Bhuvauri or Command are always breathing down your neck
there is so much potential which is killed by everything being a megablob in fucking 1444
>>
>>1904047
Doesn't look too hard. Ally Skaldskola or Bjarnik, conquer weak minors in the northwest, kick gray orcs when they are down or busy elsewhere. Maybe ally Gawed. It should be smooth sailing after that.
>>
>>1904084
Just tag switch and do a little nation ruining
>>
>>1904104
>just cheat bro
no.
>>
>>1904084
It's a blob eat blob world
>>
>>1904116
its only Rahen that is fucked, Yanshen and east is fine (and with Xia harpies your army becomes a wood chipper)
>>
>>1903898
the Fjord Trolls in the north are more norse mythology than anything, the other anon described them pretty well

you have forest trolls, who recently got a tag with wholesome integration themes or whatever, doesnt seem very interesting to me, but in terms of the race and culture, it's basically the same thing as the Fjord ones but less slavery and eating people

the cave trolls also have a tag that is all about wholesome integrating all races, but aside from that tag they are basically LOTR cave trolls, big dumb solitary predators that sometimes get enslaved as war beasts by orcs or goblins

and then you have SwampTrolls, which are the Yezel Mora ones in Sarhal, and are puppets of a Shadow Hag coven. very evil, they do some flesh grafting stuff i think
>>
>>1904065
You can route Sarhal though, and there's plenty of things to colonize there.
>>
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>>1903898
>redpill me on trolls
TROLLS are going to BUILD HYPERBOREA and you CANNOT STOP them
https://www.youtube.com/watch?v=mkVwA__Fk9g
>>
>>1903910
I'm about to get to that part of the MT but I'm losing interest despite how cool it's been up til now. Too much waiting for universities to build etc. The god-king disaster was really cool and difficult.
>>
>>1904084
Play Dhugajir, they grow stupidly easy and then literally run over the Command.
>>
>>1903562
Has the Darkscale MT been completed yet? At least on the Bitbucket?
>>
>>1904197
No
>>
>spy network tells me Lorent was preparing to declare war on me
>get prepared
>spy network tells me Lorent is preparing to declare war on someone else
Cowards.
>>
>>1904065
Don't they conquer Eborthil?
>>
>>1904213
They do
>>
>>1904197
its been dropped bro, you gotta wait 5 years more
>>
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>>1904208
don't let your dreams be dreams
>>
>>1904216
Why the fuck is it always the most interesting/unique nations that get put into a corner and forgotten, while the niggers in Sarhal and the ooga boogas in Aelantir get all the content?
I came back to this mod after forgetting about it for a year, but it seems like nothing worthwhile has happened since then
>>
>>1904223
Regular Dragon Coast Kobolds have a new MT on bitbucket. Darkscales have a formable, unique religious aspect and custom unit descriptions
>>
Best dwarves, go.
>>
>>1904258
Obsidian Legion
>>
>>1904268
>spawns in like 1700 or something
do they at least have a MT
>>
I play tags that seems interesting and make my own Mt with the console
>>
>>1904258
I think I had the most fun with Huz-al-Krakazol, their mission tree is perfectly unhinged and you have plenty of time to get bigger than The Command before they look at the Tree of Stone, I wouldn't recommend nation-ruining them or doing other cheeses like that since you'll lose one of your endgame enemies and that makes things less fun.
>>
>>1904258
Not the lava dwarves obviously
>>
>>1904258
militarily? ovdal kanzad hands down
you melt shit so fast they dont even get to reinforce
>>
>>1904258
hammerhome
>>
>Kobold playthrough killed by a CTD
Well, that's a buzzkill.
>>
>>1904258
Krakdhumvror
>>
Corvuria is fun but holy shit waiting for AE to go down is so fucking boring
I have 4 diplomats on constant opp glazing and it doesn't help
>>
>>1904320
What makes them any different to "Escann nation who wants to unite Escann and then quit the game" like almost everyone else there?
>>
>>1904384
>"Escann nation who wants to unite Escann and then quit the game" like almost everyone else there?
Castanorbros...
>>
>>1904172
holy fuck, how did I miss this
Dhuganjir world superpower by 1650 sirs
>>
>>1903562
When are they going to add more trees for the places people actually wanna play

Sick and tired of the ooga booga fetish
>>
>>1904418
Cannor is second only to Larankar rn on the dev priority list, and that's only because Larankar spent 4 years with literally no one caring about it
>>
>>1904426
Hate Larankar, simple 'as
>>
>want to play Verkal Ozovar
>starts right next to C*mmand
>>
>>1904434
You have a solid 100 years before they will head your way.
>>
>>1904441
I just wanna chill and vassal blob though
I'm not good enough to tackle big nigs like that
>>
>>1904442
Make sure you join in the Sir rebellion deathwar even without a CB. You just need to make sure the three command HQ are sieged
>>
>>1904445
Which provinces are their HQs?
>>
anyone familiar with the transmutative path religion from notChina? are chi wellspring the only way to get religion points?
>>
>>1904476
You can look at the economic map but I'm pretty sure it's Sarilavhan (their capital) Thamvihar and Gronstunad. Gronstunad is a though nut but if those three province are owned by anyone during the Sir the command automatically become a non issue.
>>
>>1904477
You get them fighting, sieging and building forts.
>>
>>1904223
i think there has been at least 3 serious attempts to give darkscale a mt, but the devs always end up dropping it

probably because it's a very hyped tag so you get more pressure than if you are deving for some random sarhali tag that no ones knows about, beginners usually pick more unassuming tags
>>
>>1904418
what trees are you waiting for? there is a good amount of decently large trees in this update for basically every region

pretty sure Kobildzan is the biggest mt for cannor since a long time, and if you are not into lizards there is also Count's League, Giberd, Gisden, Orda Aldresia, Stalbor and Wyvernhart

that's assuming you meant cannor, but the dwarovar has also gotten two pretty nice ones with Masked Butcher and Gronstunad and Bulwar has gotten Ovdal Tungr and Kumarkand

and some of the new trees in sarhal and aelantir are pretty decent but i understand that's inside the oogabooga you want to avoid
>>
>>1904677
aelantir is not oogabooga, it's heyahoyaheyahoya
>>
>>1904681
it can also be about genociding the heyahoyaheyahoya if you play the right tags, unfortunately as far as i know no colonizer or adventurer tag in aelantir has gotten a new mt this update

well, Khugra, the lizardfolk tag, conquers Taychend, but they integrate ruinborn. fun mt still
>>
>>1904618
thanks, didn't notice that. should have read the intro event
>>
how the fuck are you supposed to deal with the fucking commands rebelling
>>
>>1904815
Elephant Command is easy to take out of the war quickly. Then it's 2v1 and it's a lot more manageable. In general you were supposed to populate the entirety of Rahen with Hobgoblin majorities using your Mercs as well as turn it into an industrial supercenter so you'd have a strong powerbase to fight the war.
>>
>>1904824
ah cool, so if I didn't bother with either I can't do anything
fun
>>
>>1904830
Would it BOTHER YOU to take a BITE out of my KNUCKLE SANDWICH?
>>
>>1904830
i didnt use the merc abilities a single time until after the insubordination, it's still perfectly doable

just death war, focus in the elephants, then tiger then dragon, try to avoid them getting their stack together. Before the war starts, if you are able place the orcish slave states in the richest parts of their spawning regions you can, to deprive them from resources
>>
>>1903562
>first time playing Feiten
>trying to fight Bianfang
>even allied with Beikdugang and both the Ogres and bird guys attacking them they still win handily
Is it really worth the run or should I swap to a tag that has a better military? I keep ending up playing mercantile nations with bad armies (Bulwar was my last run, played Verkal Gulan before that)
>>
>>1904842
>if you are able place the orcish slave states in the richest parts of their spawning regions you can, to deprive them from resources
they fixed that, orcs get moved to your clay when shit hits the fan
Now that I think about it, I think the problem was I didn't delete the forts in their territory, meaning they were free to clump up
>>
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Should I be concerned? I usually have this part of the world disabled. Seems like they'll lag behind in tech forever
>>
>>1904869
They use the doom mechanic so they should collapse once they run out of thing to conquer
>>
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>>1904869
They attacked me twice when I was playing Duwarkami on the other side of the swamp. Both times I won relatively easily, despite their high numbers. You should be fine. Merc up if you have to.
>>
>>1904882
they usually reform out of that and into the improved religion pretty quickly in the last patch, but they still lag so much in mil tech that they are a non-issue
>>
>>1904852
They automatically get forts if you do that, so that won't work either.
>>
>you'll never play as City Goblins because everyone is afraid of writing about the great replacement of Bayvek (formerly Bayvic)
>>
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Wouldn't have taken this fight but they jumped on my stack while I wasn't paying attention. I can take any fights (660k+ manpower) but it's funny to watch them bleed on my forts and I'm only interested in relieving sieges on trap provinces which they haven't begun doing; they all have Ramparts and +2 Defender rolls will cause very funny battles. One year in and they're at half manpower.
>>
Dead thread
>>
>>1905707
dead mod. dead board
>>
is the new lizardfolk tree decent?
>>
>>1905873
Khugra? I've heard good things about it, it's naval/trade focused. It also suffers from the trend where the first tag to get content in a region never focuses on their cultural formable and instead does their own thing.
>>
>play as Isobelin
>10% of the missions in
>need to build some useless 800 ducats monument
>need to build an impressment office
>need to build 10 courthouses (you only need 3 states for your tree and have 0% autonomy on everything 10 years in)
>need to take a couple of Tolerance ideas (as a 3 states nation)
fantasy NYC better be worth it
>>
>>1906501
it isn't
>>
>>1906501
It plays nearly the same as every country in that northern ring.
>>
>>1906556
Mod really doesn't do anything interesting with human colonialism. Elves have Aelantir and Reznakand, Artificers have Triarchy, Gnolls are pirates and Asraport has interesting concept, if nothing else. Even Orcs have vodoo Haiti and Freemarches. Humans get jack shit
>>
Anyone tried out Karakhanbar on bitbucket? They're the other orc formable in the deepwoods.
>>
>>1903562
The Command won the Sir rebellion disaster. Should I wait for them to have a different disaster? They're at 80k army size compared to my 40k as Bianfang.
>>
>>1906690
>The Command won the Sir rebellion disaster.
>He didn't deathwar them during it
There's no other disaster
>>
>>1906690
Start building forts, expanding like crazy and get any and all military buffs
>>
>>1906690
You might be able to fuck them during the other commands rebellion. Might. But you're about to have a bad couple decades.
>>
>>1906709
>Other command rebellion
Since he's Bianfang it will never happens since the command would need 400 dev in his area.
>>
>>1906693
>>1906705
>>1906709
I didn't know they were having the Sir rebellion until it was over tbqh, there wasn't an event that fired until the end that I saw.
>>
>>1906731
Sir rebellion is a fixed event that start one or two year after game start, it's not a disaster
>>
>>1906733
First time Haless game pls understand
>>
>>1906735
Well even with several more allies and loans out the ass to buy mercs, the Command doesn't give a shit about 3-1 numbers, despite us having the same mil tech. I don't understand how you're meant to deal with them at all.
>>
Give me one (1 (one)) fun tag.
>>
>>1906854
The Command
>>
>>1906690
there is still a chance to cuck them out of korashi reserves so their mage revolt disaster fires, but it requires you taking the perma damestear provinces from Xia and eating Azjakuma
once that is done you can beat them up easily (however the mage revolt gives the breakaway tags insane buffs and legendary mage rulers, you might want to wait a bit before trying to take them down)
>>
>>1906754
as anon above said you can try Dhugajir, their military is so insane I was able to beat the Command alone while outnumbered several times
alternatively they will overexpand eventually which will allow a coalition to form, but you must lead it because the I legitimately believe the AI is hardcoded to never ever declare on The Command on their own
>>
>>1907027
>I legitimately believe the AI is hardcoded to never ever declare on The Command on their own
They will declare if they think they can win, the thing is that unless a player intervene they'll never get to that state.
>>
>>1907050
I have had The Command reduced to a rump state with <40 FL and everybody, even the ultrablob Dahui which I enabled by beating them down not deccing
>>
>>1907062
That's not really what matters, what does is keeping their manpower at 0 war exhaustion high and current army size low.
>>
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Sorry
>>
>>1906690
why didn't you attack them during the disaster?
>>
dwarves are,,, painful... to say the least

the corridors...
the attack maluses...
the non-existent manpower...
I just want to fuck over my neighbours outside the serpentspine but I never have manpower...
>>
>>1907525
>no manpower
Elves have it even worse, calm down
use your staggering economic power to go over FL and merc the fuck out
dorfs are OP and thats why they need like 4 disasters for simply existing
>>
>>1907525
join the goblins and their superior strategy of losing battles to win wars
>>
>>1907525
that's why they're giga buffed for the first 50 years, so by the time you look outside you already have the best economy and/or military out of every country not named The Command.
>>
I haven't played since they released Southern Sarhal. What should I do to get back into Anbennar? I was thinking a game as the Nimscodd/Hierarchy or Bianfang
>>
New kobold tree go hard.
>>
2025 seems to be a good year for unit models if things go well.
>Dwarf units
>Halfling units
>Troll units
>Ogre + Oni units
>>
Newfag here, what are some good countries to play as? Preferably with long trees.
>>
>>1908376
Jaddari for pure blobbing
Seghdihr as an introduction to the mountain mechanics
Varaine for vanilla HRE mechanics but way more fun and with access to most of the mod's mechanics
Moonhaven for tall colonizing
Kobolds if you want a challenge and undestand how to play with attrition/are ok with restarting, they're also good colonizers
New Wanderers is the most fun adventurer where the the Greentide happened but the Iron Hammer is more immersive imo, the former is an adventurer band led by a mage from not-Egypt and Iron Hammers are dwarves

Do NOT play near the Command in your first game
>>
>>1908409
Seghdihr has some CBT to deal with, I'd say Khugdihr (Asra Expedition) is a far better "babbys first Serpentspine venture"
>>
Last played when Newshire was released, did we get any Halfling content since?
>>
>>1908528
>Khugdihr
the most boring and despised MT in the entire serpentspine, talk less
>>
Am I missing something with the rending of realms or is it literally just spend 20k mana for the bad events and modifiers to go away?
>>
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This is gnome-levels of perverse
>>
>>1908376
The Command
>>
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>>1908780
>>
>>1908780
not meant for you sry
>>1908376
I'm having a blast with Varainé currently. A bit heavy on the globohomo diversity side of things, but fun and powerful
>>
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>>1903562
Fellas, there is no better feeling than fucking up The Command as Dahui once those army reforms and mil tech start to pour in.
>>
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>>1908785
Ok, NOW i will research your limes
>>
>>1908786
the globogommo if you will
>>
>>1908698
>Most boring and despised
>Anything but Verkal Gulan
Make gold, make more gold, make mercenaries which suck, make more gold. The end. You don't even conquer anything unless you feel like seal clubbing Segh and gobbos.
Tied with Mithrandium which only sucks for relying on the condottieri system which sucks balls.
>>
>>1908858
>condottieri system
oh yeah I love the constant "you can rent out condottieri" alert yet I can't rent it out anyways when I check the nation
>>
>>1908882
You basically have to use black-flag exploits and 1-month subsidies to use the condottieri system reliably. If you do do that though it's actually really fun.
>>
name 1 (one) fun dwarovar dwarf
>>
>>1908914
Krak is pretty fun
>>
>>1908914
I had fun with the slave one but tbf I spent half that time conquering and fighting wars outside the serpentspine
>>
>>1908914
the alcohol ones neighbouring not-India
>>
Fine, I'm not doing this, I will use command to finish the MT.
>>
>>1908795
Spend your military power you disgusting pervert.
>>
>>1908858
Verkal Gulan would be good if it had a Jadd path
>>
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Anbennar is dead.
>>
>>1909130
wake me up when it simulates racial pops
>>
>>1909130
>Credit to the Anbennar team for various racial mechanics.
but not purge/expel options, unironically unplayable
>>
>>1908858
>>1908996
I loved Verkal Gulan, the dictator for life flavor and merc armies were fun. I wish that the MT was better for conquering more territory.
>>
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>You MUST play our unfun content about our mary sue!
>>
>>1909317
Explain what's happening here please
>>
>>1909317
SAAR YOU MUST FREE THE SLAVES FOR THE SUN GOD SAAAR SAAAAR
>>
>>1909357
>Religious Disaster if more than 60 province are converted
>You counterplay it?
>Well come 1575, the disaster happen even if you erase the religion.

Forced disaster about a mary sue. Not even a fun one.
>>
>>1909401
>keep 21 ON provinces after 1575
>???
>profit
>>
>>1909404
>One of the following
It is forced.
>>
>>1909410
Pretty sure it's either it must be 1575 or later and there are >60 ON provinces or it's 50 years after ON has spawned and there are <20 ON provinces.
>>
>>1909419
It is a 'or' per line I think. You would get (all the following must be true) twice otherwise.
>>
>>1909423
You're probably right, I get baited by missions all the time.
>>
0 - Viakkoc
1 - Nirat
2 - Spiderwretch
3 - Khugra
4 - Moonhaven
5 - Giberd
6 - Yinquan
7 - Bhuvauri
8 - The Command
9 - Jaddari
>>
Why does this mod attract so many freaks? joined the discord and the first thing i saw was two troons talking about sex and cuckolding in GENERAL chat. Great first impressions of the community
>>
>>1910370
Online 'communities' attract degenerates, too freaky for regular society. It's a convenient way for such a tiny minority to congregate and expand.
The ones with power fantasies just need some focus to rise to the top - and suddenly, a twisted sodomite holds authority and uses it to enforce conformity.
Subversion is a natural survival instinct to them. Remember, faggots and faggot-adjacents reproduce through grooming and brainwashing.
And yeah, i see the irony of posting this on a certain Bhutanese mushroom-picking site
>>
>>1910395
ok i dont care about anything else in that message but what the fuck does bhutanese mushroom-picking mean here, i looked it up and there is just pictures of bhutanese picking mushrooms
>>
>>1909573
is this like a top 10 of mts you recently played or something like that?
>>
>>1910476
He's rolling
>>
>>1910474
Go back
>>1909573
Redpill me on
>Nirat
>Spiderwretch
>Khugra
>Moonhaven
>Giberd
>Yinquan
>>
>>1910370
>joined the discord
There's your problem.
>>
>>1910706
>>Nirat
They rebel against Kheterata. They have religion that worships river Sorrow as mother of Khets, or something like that.
>>Spiderwretch
Goblins that ride Giant Spiders and milk them for their hallucinogenic venom. Were fun before, but apparently they have shiny new MT, where the try to conquer Forbbiden Plains from Centaurs
>>Khugra
First Lizardmen MT, about naval expansion and colonizing Southern Aelantir and Taychend
>>Moonhaven
Moon Elf elector, led by the nephew of Regent Court god. Diplomatic game and deving early, religious wars (with option to side with either RC or Corin) and colonialism in the middle, followed by even more colonialism and total domination of the tea trade around the world.
>>Giberd
Gnomes build tolerant hierarchy in the middle of empire. A lot of artificery involved.
>>Yinquan
A small Yansheni state, famous for its hot springs. Worships kitsune. Is ruled by a resurrecting battlemage, likely kitsune in disguise. Unites Yanshen, creates theocracy, holy order led by shrine maidens. Touch the fluffy tail
>>
>orcs are 2 meters tall on average and made of pure muscle
>still end up getting enslaved by manlets
it must be so fucking embarrassing to be a slave in Thilvis and have to pick cotton for a guy you could throw across the ruined sea with ease.
>>
>>1910861
they are like those elephants they beat while they are young to break their spirits, except instead of indians beating them with sticks it was redhead antichrist killing Orc Gengis Khan

this is why Black Orcs are better
>>
>>1910877
>while they are young to break their spirits
They do it with orcs too, search up buck breaking
>>
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>Play Corvuria
>Remove vampire because I don't want to kowtow to bloodsuckers
>Get locked out of half the mission tree
>Dostanor doesn't have a new mission tree either
Don't know what I expected.
>>
>>1911074
It would be nice if MTs actually adapted to players' choices, at least somewhat. Oh well, maybe next decade.
>>
>>1911089
There are a few MTs with branching paths, for Corvuria it would just need a branch for not going Vampires.

Anyway, some MTs are older and it shows, but that just means the mod is improving over time.
>>
need a nation whose entire playthrough is ballbusting constant unending agony but like in a satisfying way
>>
>>1911657
Any OPM near The Command
>>
there needs to be a nation where its all about purging every race besides humans, then creating a xenophobic human empire.
>>
>>1911664
there are multiple
>>
>>1911665
yeah but one where the humans are white Europeans (cannor), dont want to play as an asian or indian. Also it needs a modern MT not an old one.
>>
>>1911670
Luciande (starts as the adventurer close to Ibevae) purges elves and only keeps orcs as slaves, while ignoring other races but I guess it kind of close to what you want.
The thing with Cannorians is that they tend to like elves, dwarfs and gnomes.
>>
>>1911672
I know and it sucks.
>>
>>1911664
Moredhal is supposed to do that, but who knows if that will ever come out
>>
>>1911670
go play modded HoI4
>>
>>1911661
>but like in a satisfying way
>>
>>1911683
oh i do, also stellaris, victoria 2 and ck2. But sometimes I just want to create a racist Human Empire in a fantasy world like anbennar.
>>
>>1903562
Which nation is beginner friendly?
>>
>>1911691
Marrhold, Verne
>>
>try Karashar
>purge goblinoids, my orc pops make half-orc pops
>MT says that human-orc unions are haram
>actually the entire MT is about being the biggest cuck possible
okay fuck this
Imma stay in the mountains and drink blood instead
>>
>>1911943
Race mixing is evil. Should've given the boyz jimmy hats for rapin'
>>
>>1911966
I am not gonna sugarcoat it, I just want to get amazon'd by an orcess
>>
>>1911976
Grombar is all about forcing humans to racemix with amazonian orc tomboys
>>
>>1911978
if you take the 'tolerance' path
otherwise humans get the juden treatment
>>
>>1911982
yeah but the tolerance path is *canon* and also state mandated orc wifes are an extremly kino example of magical realm
>>
>>1911657
>>1911664
Is that not the whole point of the Black Demesne?
You even get a "kill all the elves/dwarves/halflings" button in the late game.
>>
1. Petalmasher
2. Verminhusk
3. Brambleskinner
4. Groundhawk
5. Flung head
6. Chaingrasper
7. Undergrowth gobs
8. Stolen gem
9. Railskulker
0. Custom nation lost at sea exodus goblins
>>
>>1911976
really wish we had a half-orcish themed nation with a decent, non-ancient tree
no Rogieria doesn't count they're just Damerians who picked a half-orc heir and made like 5 provinces half-orcish for no real reason
>>
>>1912020
more like that was their only choice as the other Silmuna was the biggest fag ever and couldn't close his eyes and think of Anbennar
>>
Here my opinion on some of the new MT
>Kobold
Best MT in the game
>New taychand
Pretty fucking shit
>New ameion
Same old
>Kai empire
Pretty fun, too many "dev province" mission.
>>
when do they update tomorrow?
>>
>>1912124
>Kobold
Which one? I haven't been following.
>>
>>1912020
there's an adventurer company that spawns in Aelantir that is half orc
Chipped Tooth Company
spawns off of Anbenncost apparently, no clue if they have a MT
>>
>>1912286
The new one in Dragon coast. It is fun
>>
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>>1912296
>>1912020
That reminds me, Freemarches exist. I think their lore is that they are anti-slavery half-orcs that try to conquer Ynn.
They start as adventurer company and spawn under following conditions:
>Freemarches (Has Orcish slaves in colonies, 3 owned provinces in Dalaire, ~1520)
>>1912296
https://sites.google.com/view/anbennar-missions/missions/ynn-broken-lands
Doesn't look like it, unless it's brand new. They do have formable, Chipengrad, or something like that.
>>
>>1903562
I wish there was an enslave button. I picked the option as Dahui not to integrate Brown Orcs and I wish I didn't have to purge them.
>>
Tell me about the season elf formable
(not gemradcurt)
Is it /fun/
>>
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>new update is out
Why is this the first update i have no hype on? I don't dislike the mod but the last time i went
>HOLY SHIT
was when Haless dropped. What happened?
>>
>>1912745
Eordand? It's okay. It's a little bit of everything, until the big ending. And a lot of conquest, as MT wants you to unite the entire northern continent. Seasons all get their minor variations, 3-5 unique missions. I liked most events. I thought it was solid.
>>
>Revisit old favorites with six mission tree reworks. Be like a dragon as Kobildzan. Embrace destiny as Ameion. Rule Magharama and prove yourself as the Heir of the Giants, Lord of All Ogres
What are the three others?
>>
>>1912759
Moonhaven, Giberd, Count's League from what is marked as (rework)
>>
Reminder that there is only one god and Jaddari is his prophet
>>
>>1909130
No genocide no play.
>>
>>1912512
Freemarches is boring as fuck.
>>
Lorepill me on Moduk and the Besholgi.
>>
Reminder that you can't play as half elves.
>>
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Bye bye manpower
>>
>>1903562
Another newfag here, any recommendation for dwarven nations?
>>
>>1912965
Dorfs I've played and enjoyed
Haraz Orldhum (today's subject: slavery)
Gor Burad (oh boy I sure do love living in a volcano surely nothing bad can happen from this!)
Arg-Ordstun (haven't gone past the first part of the mission tree yet but you do start close enough to fun areas of the map where you can do stuff outside the serpentspine)

Dorfs I've played and didn't enjoy
Ovdal Kanzad (takes too fucking long to get to a point where you can do anything but speed 5 and colonize)

Dorfs I've not played but I imagine would be fun
Silverforge (in the EoA)
Ovdal Tungr (new mission tree)
the hold in haless near the kung-fu guys
>>
>dragon actually is a an elf
>Kobolds simp anyway
>>
>>1913005
which dragon
>>
>>1913116
Aelantir dragon.
>>
>>1913128
So he's not a shapeshifter anymore?
>>
>>1912752
because auirius kept picking fights with the devs on the projects which this update was supposed to revolve around
>>
Is there some way to delete regions AFTER game start?
>>
>>1913210
Paste the code into a runfile and run it
>>
>>1912752
is there even anything good that came out this update?
>>
Why do dirty kobold get rework instead of nimscodd? Bastard squat on gnome homeland and you give them new mission tree????
>>
1-5 I play Gronstunad
6-9 I play Masked Butcher
0 I play Sapchopper
>>
>>1913213
a bunch of trees are pretty great, check the changelog, i recommend kobildzan, masked butcher, wyvernheart and khugra
>>
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>>1912973
How the hell do I play Gor Burad?
>>
>>1913271
Ahh I see the adventurers right there. Right.
>>
>>1913271
Play as the adventurer tag on argrod 15 then migrate over and you should see the requirements on the decisions tab.
>>
>>1913272
Pro tip: while you're an adventurer purge nearby monsters and vassalize Ovdal Lodhum.
>>
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>Molten Core currently produces Mithril
>This mission is going to change it to Glass
nooooooooooooooooooo
>>
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That's the update? I know I shouldn't really expect much from just a few months of development, but it honestly feels quite lacking.

With all the things they've promised in the future (magic rework, adventurers rework) it feels weird that there isn't really anything notable you can point to as the highlight of this update.

Seems like Cannor got nothing again except for a few small nations. Not surprising, considering their policies. No, Kobolds and the Escanni are not Cannorian.

Hopefully the next update will be better. With the last three updates (Scions of Sarhal, Forbidden Valley, Fires of Conviction) being boring as hell it's been hard to get excited about new content. Are they just all waiting on EU5 at this point?
>>
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these guys are giga based though
>>
>>1913342
>they gave the inventors of slavery a mission tree
it better be kino
>>
>>1913342
>(magic rework, adventurers rework)
Magic rework got fucked over by retarded developers overstepping their role in the project and causing conflict. Adventurer rework is just incompetently led, there is no sense of urgency in the people who are supposed to work on this.
>>
>>1913342
Nobody is allowed to work on any of the important or newer nations, they just rework rework rework to look like they're occupied.
>>
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>>1913598
Funny. I found better version, with proper corners.
>>
>>1913600
I'd still fuck both of em
>>
Kobolds only exist to be made into leather products.
>>
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Which regions can i disable when playing Masked Butcher?
The little yellow exclamation marks are unreliable. I don't need Haless and Aelantir, right?
>>
>>1913721
>Disabling Haless instead of forbidden plains or south sarhal
>>
>>1913724
You sound disabled, frankly
>>
>>1903562
How are you liking new/reworked MT's?
>>
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The update screwed up my Gnomish Hierarchy campaign. My cavalry and infantry are greyed out in the unit upgrade window and I'm unable to recruit any more. I assume it's because the Gnomes got new units and that caused a conflict with me having the old units pre-update. Along with the new provinces they added for the kobolds in 1444 and Gawed randomly controls one of those provinces in the Dragonspine. I'm only at 1524 and my game was going pretty well so I'm debating whether to restart or maybe try going back to the previous update if I can.
>>
>>1912973
I like dwarf campaigns once you get going but the first 15-30 years of grinding are always so tedious
>>
>>1913721
Masked Butcher is all about skinning other races and carving their faces into masks, so you need at least a minority of every single race

you dont actually need haless, since there are both harimari and hobgoblins in the tree of stone, but you might get cockblocked if someone purges the few minorities they have there

for aelantir just cheat when you reach the point where it's required and add some ruinborn minorities with console commanded events

and you need east sarhal for lizard minorities, but not south or noth sarhal

so summarized, remove haless, north and south sarhal, and both aelantirs, and just cheat if you get blocked, the performance improvement is worth that slight risk
>>
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erm
>>
>>1913949
i would too
>>
>>1913949
DWARFED.com
>>
>>1913949
dwarf women would rather fuck a troll than a 129 years old 6 5 6 strict rich and just dwarf king, it's so over dwarfcel bros
>>
>convert to dwarven pantheon
>country literally explodes
wew!
let's NOT do that!
>>
>>1913949
The real reason dwarves had a race war with the giants is because their women couldn't resist them.
>>
>>1913974
Eh, it's probably the mildest of all dorf disasters
>>
>>1913976
I wasn't prepared for it
I am now
>>
>>1913976
Goblintide seems easiest
>>
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>Missions that require mercantilism
>>
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>>1913943
Thx chief
>>
As Brambleskinner are you meant to annex your vassals like normal or wait for the mission tree to do it? It says on there that you can't integrate them until you make their formable but after amassing most of the clans (which also releases them in their tree if they don't exist and you have their land) their Liberty Desire gets too high and you get fucked, not to mention Landshark at risk of getting invaded to fuck things up.
>>
>>1914058
it's been like 20 years and i still don't understand what that mechanic actually does
>>
Whoever made Vandipha needs to look over their code again since a major mission is broken.
>>
>>1914087
makes your provinces give more trade power and makes embargos more effective
also increases liberty desire in colonial nations

basically more mercantilism is always better unless you have colonial nations
>>
>>1913337
I feel like these sorts of hold resource changes should also come with big production bonuses to offset it possibly being a lower value good.
>>
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>>1914058
>>1914087
Take a look at those mercantilets.
Pressing the mercantilism button usually isn't worth it, unless you have a good cost reduction going on.
Get mercantilism for free: give out estate monopolies for resources that are not worth much to you. If you only have a single low-dev gem province that makes you 0.1 coins a month, just hand out the monopoly. You get a measly cash sum upfront and +1 mercantilism every time you grant or renew the monopoly.
It'll be worth it in the long run and your merchants will be extra happy (+10 loyalty)
>>
>the sauron orc experiment path for esthil went to wyvernheart instead
>>
>>1914117
Ummm the 50 reviewers already looked over it and said it was a-okay chud.
>>
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How in the world did Jaddar defeat and annex all of Zokka in only 4 months?
Is there a special event for when the gnoll leader dies in battle?
>>
>>1914434
Correct. There's opposite version for Zokka.
>>
>>1914434
Yes and vice versa.
>>
>>1914443
>>1914445
Neat
>>
redpill me on trade companies.
>>
>>1914526
They're good especially for trade power.
>>
>Play the new masked butcher
>By 1600 start to read the mission and event out of curiosity

Jesus, it is hardcore. Great writting.
>>
As the new Kobildzan, demonsterize or no?
>>
>>1914678
Yes.
>>
uhh... where is /gsg/ gone? everybody just posts here now? anby, my darling...
>>
>>1914526
>>1914526
They give a massive trade steering bonus (which is the best trade modifier in the game) and with the right investments you can almost entirely negate the manpower penalty so there's really no downside. Also ignoring culture/religion differences is nice too. There's basically no reason not to TC everything upstream from your trade node if you can.
>>
>>1913271
don't ragequit when the disaster hits, it's worth it in the end
>>
This second Ameion disaster is a fierce rival to the dwarven disasters.
>>
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Eborthil rework when
>>
>>1915028
THe one where the cut the empire in two?
In shitness yes.
>>
>>1915040
i dont think any time soon, eborthil is beloved enough for devs to think it's fine as it is, unlike other old mts which are clearly shitty like magisterium or busilar
>>
>>1915040
Eborthil is old but not as shitty as some of the other old mission trees like Magisterium where you just dev click on a province all game.
>>
>Vassalize goblin tag
>They're super shit even when you feed them provinces
>It's so bad that an OPM I vassalized contributes more than them
>>
>Let's check out this new Gnoll tag Rakkaz, should be fun doing some tribal warfare
>Cool, the warlocks bind demons to the souls of my hyenas to make my cavalry go insane
>Sure warlocks, you've been helpful so far. I'll be happy to give you acces to this ancient ruin whispering promises of endless power.
>Wait what do you mean coup d'etat?
>100 years later
Best Gnoll country so far.
>>
>>1915389
(Messed up and placed powerful mage there twice. My bad)
>>
>>1915389
I prefer tluukt and genociding elves with gnoll shock troopers
>>
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Confirmed fun
>>
Do Redscales and other Kobolds get a new mission tree upon unifying the tribes? Or should I ply something else for more "underdog" roleplay game with a good tree?
>>
>>1915736
Yes when you form Kobildzan.
>>
>>1915736
yes, they all share the same Kobildzan mt, but it forces you to go colonial so beware
>>
>>1915736
The old kobolds were underdogs but the new version is very strong and honestly too easy. Goldscales over in Haless are still fairly challenging though.
>>
>>1915784
>but it forces you to go colonial so beware
Piss. Guess I'll look for something else then since I play with the new world, southern not-Africa and the Centaur Plains turned off.
>>
>>1915799
You can still turn off South Aelantir, you only need the North.
>>
>>1915801
I don't like to play colonial, even in vanilla.
I remember seeing some small nation in Bulwar that I heard anons here praise for it's missions. And I was recommended here to play Mulen and Goldscales which were fun for the most part so I'm inclined to try it.
>>
>>1915736
They aren't underdogs anymore since the rework buffed them too much.
>>
Just done my centaur run, the last event was lackluster.

Is there any mod to reduce the dev explosion in late game? Doing an entire coalition war for four province is bullshit.
>>
I love the new Wyvenheart. Pure evil with a side of genocide is back on the menu.

>>1915342
Goblins rely on massively outnumbering the enemy, having infinite manpower to bleed them dry and later abusing artificers. They're basically worthless chaff unless a player is controlling them, at which point they become an unstoppable swarm of gun-wielding cokeheads.
>>
>>1915853
It's not evil because orcs are monsters THOUGH.
>>
>>1915858
it's not just orcs
>>
>>1915040
I saw a submission for reworked Eborthil ideas earlier this year so I assume some small movement is happening over there.
>>
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>>1904217
>form roilsard
>become emperor
>mt forces reform that makes you unable to be emperor
>>
-the royalsardine thane
>>
are any of the new mission trees good? what should i play?
>>
>>1916280
Masked Butcher
>>
tags with this aesthetic?
>>
>>1916534
Bianfang/Dahui, ordnung in da orient, monkey business is verboten.
>>
How is Bulwar, the republic? Also are Eastern Ogres and Harpy pirates any good?
>>1916536
Bianfang is the city generalship right? Did it get it's mission tree expanded?
>>
>>1916548
Bianfang is the vanilla-like Chinese Empire. Their goal is to Yannify entire Haless like how the Chinese manage to turn their entire subcontinent into Han cultures irl. They are the most vanilla out of all Haless tags but really powerful nonetheless.
>>
>>1916548
>How is Bulwar, the republic?
I enjoyed it. Your Republic allows royal marriages and has special election mechanics, basically every time you will end up with average ruler or above average, and with three traits. You can later upgrade it to have better base stats and higher chance of good traits. MT is mix of territorial expansion and rebuilding your capital, turning it into the greatest city in the region. There's a lot of vassal play early. It's solid fun.
>>
Why are the not!indians so racist towards the not!africans?
>>
>>1916655
>humans
seething over how the BLACK KANGZ haven't become good litlle bootlicking cucks
>Harimari
angry that the BLACK KANGZ won't bend over and let them ram their thorned benis into them
>>
>jaddari got yet another buff
Lol
Lmao even
>>
>>1903562
EU IV is $5, which DLCs do I need to buy to play this mod?
>>
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>>1916758
None, just creamapi all of them.
>>
>>1916758
>>1916758
The most important DLCs (Rights of Man, Art of War, Common Sense) were integrated into the base game earlier this year so you don't need to buy them anymore. All the other DLC just adds content for specific countries and religions. Wealth of Nations and Conquest of Paradise are the two most important because they add content to the Europe-equivalent region that you will probably be spending the most time in (Regent Court religion and Adventurer mechanics).
>>
>>1916809
danke
>>
>>1916782
Piracy makes Johan sad.
>>
>>1916809
Regent Court uses Hindu religion mechanics so you'll likely want Dharma. Like the other guy said, just get everything.
>>
>>1916827
The Hindu/RC mechanics are from Wealth of Nations actually which is why I mentioned it. The only thing Dharma adds for Anbennar is the Rajput units which are what the mod uses for artificer regiments but unless you're playing an artificer country that's irrelevant.
>>
>>1916829
What about monster cav? Which special unit did they replace?
>>
>>1916758
Everything up through leviathan is the safe bet. After leviathan you only have mission trees and events for vanilla nations so you don't need them for anbennar. But anbennar makes use of everything else to some degree so you'd be missing things.
>>
>>1916744
Maybe the AI finally will be capable of forming Jadd Empire
>>
>>1916744
Jaddari barely expands and they are supposed to be this almost unstoppable force just like the Command so they I will agree with the devs they needed a buff so the AI can play it correctly
>>
>>1916758
>>1916809
>>1916845
It might be a minor thing, but for some reason modders decided to base Dwarven Pantheon mechanics on Jewish mechanics from Origins, the most obscure feature you could think of, and that religion is practically useless without it.
>>
>>1916877
That's also used for kobolds and fae simps
>>
>>1916936
Right, I knew someone else uses this, but I didn't remember who.
>>
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My Bulwar mission tree is bugged. I can't check the requirements of having 200% larger army than Harklum but can those of Zanar who have a bigger army than them. Can I unfuck this somehow cause it lock out most of my missions.
>>
>>1917078
You could edit the mission requirements in the mod files.
>>
>>1916865
Playing in Rahen must be fun now.
>>
>>1917088
Do you know it's specific location?
>>
>>1917078
Army strenght apparently takes Generals, Manpower (current and max), Tech-level, and modifiers into account alongside total army size.
>>
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>>1917078
Since you've got that far playing Bulwar I've a question. Are you meant to declare the initial independence war or does it happen by event?
>>
>>1917139
filepath is missions/bulwar.txt
the specific mission is bulwar_taking_the_lead
just remove everything within the trigger

>>1917248
you're meant to declare independece manually
>>
>>1917248
When you are ready cancel tributary status manually and do the focuses. Preferably when Zokka and the other desertniggers are in a war that isn't kicking Jeddar to death, cause I didn't do that and the result was 100k dead gnolls and 60k dead human chads.
A shame AI is retarded and aren't vassals just yet so you can't tard wrangle them.
>>
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>Kobold tree
>have a blast gorilla warfare-ing gawed and lorent
>MT lets you meet your god in the new tree
>ok koboldanon, conquer essentially all the Ynn area and all of Eoardand for the precursor relics
>also take the Haraf area or keep bleeding dev
>essentially take over half the new world
>now go take centres of trade from the gerudians/lencorians where 2 provinces will cause a coalition
>oh and everything needs to be your religion in a place where religion gets flipped constantly
dev bloat and the religion condition really slow this down, it takes me decades just to fill 2 missions.
Also my artificiers are basically unkillable with -75% shock damage taken.

tl;dr kobold tree is great but slowed down by dev bloat
>>
I've enjoyed Mykx, Tluukt, and Rakkaz meanwhile Viakkoc was shit.
>>
>>1917491
What are your ideas? You should be able to manage the AE even with the bloated dev. I thought the kobold tree was fine until the final mission which requires taking land in Haless and Bulwar which in most games means fighting a huge Command or Phoenix Empire blob.
>>
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>Wyvernheart
>floodborn coup happens
>no more diets, just floodborn agendas
>new agenda: get more orc minorities to turn into abominations
>already murdered almost all the orcs in Escann
>have to aggressively push for the last remnants of non-heartman lands holding pockets of oppressed orc minorities as well as into Gerudia for all the ones Vrorenmarch hasn't killed yet
Yes, I'm sure we'll calm down when we run out of orcs.
>>
>>1917674
This is the new stuff? I don't remember any of this when I played Wyvernheart.
>>
>>1917786
Yes, it's the new tree and it's actually good
>>
>want to play in Escann
>Have to play the early game in Escann
AAAAAAAAAAAAAAAAAAA
>>
Are there any nations built for revolutions?
>>
>>1918159
beikgudang
>>
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>>1918191
You're so right sis.
>>
>>1918159
seconding this question
I wanna poz other nations with my revolutionary seed
>>
Haven't played in a few months, but I heard there was a new update. Any good shit worth coming back for?
>>
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venail moment
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>invite a magic tribe contingent as a decision
>have the option to turn them away
Nothing funny will happen if accept them right?
>>
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>Aelnar disaster
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Why would you give me a 5 year truce with everyone around me? By the time its over that Asarta-Rayaz alliance is going to outnumber me 3/1
>>
>>1919011
Wasn't there an event where Asarta backstabbs Rayaz? I think I've seen something like that in my khet harpies game, but admittedly I wasn't paying much attention to the lizards
>>
>>1919013
There is? That might be useful to vulture on.
>>
When does Jahari expedition for the Call of Aelantir incident fire off?
>>
>>1919054
1500s like every other tag.
>>
what tag do I play if I want to be extremely racist and do epic grobgermaniums xDDD genocides
this is an unironic question
>>
>>1919172
Multiple options.
Aelnar(Venail start) for securing the existance of star elves and a future for elven people.
Black Demenese(Broken scepter->Esthil->BD) to oppress the non-mages
Roadsomething in serpentspine to play as a OPM that migrates and erases country upon winning wars.
Centaurs to pretend that you are Genghis Khan
Command if you want to enslave mages and non-hobgoblins
I think there is one tag on Escann where you experiment with orc slaves to turn them into abominations to fight for you.
>>
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>war vs kobolds
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>>1919328
Imagine going to war against them with elf military. You won't have manpower for very long time
>>
>>1916548
>>1916550
Bianfang is a pretty unsubtle copy of the Qin from the warring states period era China, martial country, guardian against western barbarians, legalistic approach to ruling, MT about creating a yan empire etc.
doesn't make it bad though to be clear, bianfang -> Dahui is a fun playthrough, though as an aside don't bother with religion before the rending because yanhe, one of the spirits released as part of the rending, is basically the spirit dahui claimed as bestowing legitimacy a la the mandate of heaven for irl china, except he actually pops up and demands you submit to him for real or in game terms convert to mystic accord, you can fight him too of course but honestly I'd say convert
>>
>>1916744
I mean unless I'm playing jadd I feel like before this patch it was like an 8/10 chance zokka won, ai tardation combined with the numbers advantage of zokka and his tributaries usually won the day
>>
>>1919172
>>1919198
Brave Brothers into Wyvenheart is that last tag. Not only do you experiment on orcs, eventually you start using humans too. The mission tree requires culture conversion and you even lose the ability to have accepted cultures and cultural union. Dahvar Aelnar still got it beat on the genocide rankings however.
>>
>>1919172
Also Plains Ogres. Ones in the north can be taken over by demon, eat everyone on the Plains and then repeat it in Cannor. I think Maghrama in the south just kills the Lakers
>>
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How did this culture appear? Istralore used to own it.
>>
>>1919692
Didn't Jaybean say a couple years ago that he would never add half-elven culture?
>>
>>1919407
>>1919328
mercs, allies, vassals
it's a nothingburger
>>
>>1919850
jaybean doesn't care/work on the eu4 mod anymore
he overdosed on copium and went all in on V3 (KWAB)
>>
>>1919692
A few Castanorian countries are now half-elf main culture, administration and military since 1444, Istralore, Anbaran, Lorent (Lencori half-elf), and maybe some others I'm forgetting.
It's supposed to represent how a lot of the human nobility is mixed with elves, but the problem is that colonies get the culture of the country so if the country's main culture is half-elf even with 0% development they get half-elf colonies.
>>
>>1920009
They can't just give them half elven administration as their modifier?
>>
>>1920019
Administration and military requires either primary culture to be of a certain race or have a percentage of development of an accepted culture of a race, and they couldn't just make half-elf an accepted culture because there aren't any provinces with it as culture.
I also don't like the change because from what I understood from the lore the nobles were mainly humans with some distant elven ancestry, as opposed to proper half-elves with an elf parent and a human parent.
I think it would have been neat if instead you had to go out of your way to get half-elves to get them in administration and military, for example by having some elven culture you could get a elf consort and half-elf heir or also forcing vassals elves to royal marry you since they won't do it otherwise.
And as minorities appear they could grow enough to start popping as the main culture in some provinces, not just Farrani half-elves with an event like now, but instead they could appear under certain circumstances.
>>
>>1920032
>also forcing vassals elves to royal marry you since they won't do it otherwise.
It case it isn't clear, you currently can't royal marriage vassal elves as human, but I think it's a mechanic that should exist.
>>
>>1919905
That's his original vision for the entire mod desu.
>>
>>1920066
it's pretty clear the mod is crying out for pop mechanics
I think that following a typical medieval fantasy world into the early modern period is more interesting than having a fantasy industrial era that's more removed from the stereotype setting
Luckily eu5 is the best of both worlds, I'm really looking forward to Anbennar II
>>
Rakkaz is a retarded tree. You need to conquer and build 9001 buildings in shit low dev desert/sahara provinces and wait for cav to get power crept by infantry/fire to get your cav buffs.
>>
>>1920009
>>1919692
Besides that, some provinces in Escann can also become half-elf. I took one Ferrani Half-elf culture province from Luciance at the border with Ibevar. It was part of the escanni culture group.
>>
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>>1920079
>You need to conquer and build 9001 buildings in shit low dev desert/sahara provinces
This Krah doesn't know how to get as much mana as he wants by pillaging funny looking humans and lizards lmao
>and wait for cav to get power crept by infantry/fire to get your cav buffs.
Tell that to the 20K dead per tick I'm inflicting compared to a measly few hundred casualties in the 1700's
>>
So why is there a harimari tag in the serpentspine?
>>
>>1920229
I noticed them too during my Kronuhstad (however you say it) run. My completely baseless guess is that they'll be tag about Harimari warriors from the Raj going "Fuck it we're gonna flank the command from the caves."
>>
>>1920244
I'm playing Axebellow and when I first saw them in the 1480s they were tribal and were situated in the caverns behind Dax's hold so they seem to be some kind of cave harimari instead.
>>
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They added in the Runefather as a religion for seemingly anyone with a capital in the serpentspine. They use holy order mechanics where each holy order increase a clan's allegiance providing you with more benefits. Each province in a state gives you 1 allegiance with mithril providing 1 extra and holds providing 2 extra. The allegiance for a clan maxes out at 150 allegiance.
>>
>>1920229
>>1920244
If you read their ideas, everything is explained. They were Harmari mercenaries that tagged with one of the dwarven reclamationist expeditions, centuries ago. Expedition fell to an ambush, dwarves sacrificed themselves to save their allies, harmiari survived, but had no way back, so they slowly adopted to life underground
>>
>>1920259
wow another thing that rewards blobbing in the serpentspine
>>
>>1920032
>>1920032
>Administration and military requires either primary culture to be of a certain race or have a percentage of development of an accepted culture of a race,
When you're actually playing the game those are the requirements, yes, but there's nothing stopping them from making Lorent start with an accepted culture even with 0 dev on it, same for the racial admin system. Those are both easily modified.

>I also don't like the change because from what I understood from the lore the nobles were mainly humans with some distant elven ancestry, as opposed to proper half-elves with an elf parent and a human parent.
The nobility in most of Cannor are varying degrees of elf/human mixes (any "sil" dynasty is partially elven), but in Lorent and the other countries that were changed the elven side is especially prominent.
>>
>>1920229
A few versions ago they added a lot more racial diversity in various areas. Harpies in Gerudia and Yanshen, Trolls and Harimari in the Serpentspine, Gnomes in Kheterata, etc.
>>
>>1920259
Do you get that randomly or do you have to do something?
>>
>>1920414
It's just a random event. I got it as Masked Butcher so it's not even exclusive to dwarves.
>>
>>1903562
Is Stalbor MT fun?
>>
>>1921593
No.
>>
>>1921594
Got it
>>
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VGH, what could have been...

This one was quite good. You can finish the final mission a lot faster if you're willing to exploit dev (you get an estate privilege that advances culture conversion if you exploit while converting). Time to try Masked Butcher now.
>>
>>1921690
Is that the demon religion? Does it give good bonuses?
>>
>>1921769
Yes and yes, it's basically a better Regent Court with the downside being that you get higher AE and everyone will hate your guts but if you're blobbing in Escann and trying to consolidate the continent before the consolidation wars end you're probably going to end up being the target of a coalition involving half of Cannor anyway.
>>
>>1903562
I have traveled far and long to ask this question:
Do I need to know how to play EU4 to be able to play Anbennar or not?
>>
>>1921779
yes
anbennar is eu4+
you still need to know what the fuck you're doing basically
>>
>>1921780
So I can't start with Anbennar?
>>
>>1921782
I mean, I suppose you can play a basic bitch no mechanics nation in the empire and just... idk?
what level of "not know how to play EU4" are we talking about here?
>>
>>1921782
You can, though you'll have a steep learning curve and if you ask someone a question about Anbennar mechanics you're likely to receive an answer meant for someone who already understands base EU4
>>
How fun is Krakd- the fucking dwarves isolated in the north
probably a "colonize your mountain shithole and wait in speed 5 forever" playthrough, yeah?
>>
>>1921787
Colonize your mountain shithole and wait in speed 5 until you finally leave it and you can play the game.
>>
>>1921792
grim
i'm just going to try venail again
I got caught lacking in the midgame disaster and also colonized the wrong provinces, this time I know what to expect
>>
Yeah jade dwarves are kinda boring I think I'm gonna play one of the jeets instead.
>>
copper dwarfs look cool
I might mod them to use merchant republic mechanics before I pay them though
>>
>>1921787
Actually more exciting than the other holds because they're forced into the open quickly and have to worry about grommbar.
>>
>>1921824
Your mission tree encourages you to directly own centers of trade and estuaries though.
>>
>>1921796
absolutely revolting first 30 years
not a SINGLE colonial event to be had
>>
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>>1921829
cursed
>>
>>1921831
it's over...
I find it pretty easy to maintain 100 naval tradition as Venail so super admirals are easy to get.
>>
you know this got me thinking
do they have something like christmas in Anbennar?
>>
>>1921833
the other super admiral AND the ruler also died within the same year
I just reloaded
>>
>>1921779
Like the other anon said yes and the game is generally even more complicated than vanilla, but it's also totally possible to learn the game while only playing Anbennar. I still think you should probably do a vanilla Spain or Portugal run just to learn the basics first but you don't need to be an expert at all to play the mod.
>>
What are the lizardmen's aesthetic supposed to be? Are they aztec themed like every other lizard in fantasy?
>>
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zamn!
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>>1921836
Good, the sooner your ruler dies the sooner can you start farming a 6/6/6 that will last until the rianvisa
>>
Question about Masked Butcher, spoilers ahead
What happened to Eledas or whatever the exemplar's name was? In one event he was dragging Dom away from where Arianne was making her last stand, then I complete a mission and he's mentioning how surprisingly serious and meticulous the orcs are about their religious practices, and the next event I get he's seemingly gone and only Kalas, Dom and Royan are ever mentioned again. Did I miss an event?
>>
>>1921878
Some of the flags have a bit of a mesoamerican theme but that's basically it. Their language certainly isn't Aztec at all, according to the dictionary it's actually based on Abkhazian
>>
>>1921926
IIRC one of the events has someone mention that "we've lost 2 members already" or something along those lines implying that he died at some point but it's never actually shown in an event directly like the other characters.
>>
>>1921929
Those 2 members are the 2 girls. The event when Arianne separates from the groups starts with the other one dead from a recent orc attack
>>
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test
>>
Is Rosande fun? On the first glance they looks like a chud Rogeria or a more fleshed out Blademarch.
>>
Should I be purging dw*rves as Masked Butcher or will I need them for some missions later on?
>>
>>1922095
Don't purge anyone, you get religious actions that can help dealing with minorities.
>>
>>1922095
Later on you get missions to establish "racial reserves" (aka sapient livestock farms) in specific regions so that you get an infinitely replenishing supply to use for rituals, which makes trying to purge those races is a waste of time and you should only bother doing culture conversion outside of the preserve. Early on you get a dwarf reserve in Ovdal Tungr, kobolds in Gor Burad, and halflings in Hul Jorkad. There are also reserves for ogres/trolls/lizards/centaurs/ruinborn/gnomes but those are much later in the tree in farther off areas so I wouldn't worry about them, and there are goblin and elf reserves in the Deepwoods but you can skip creating them to get a nice buff instead. There is no human reserve since you're never going to run out of humans anyways.
>>
>>1922133
>halflings in Hul Jorkad
how does that happen?
Do they just arbeit macht frei a bunch of halflings into Hul Jorkad?
>>
>>1922134
Basically. You just need to build a spy network in any country with halfling pops and then you'll kidnap some into Hul Jorkad. You can also use this to get Lizards, Ruinborn, Harimari, etc later on so you don't actually need to blob all over the world to reach them.
>>
>>1922137
Maybe I'll try out these masked niggas once I'm done with Aelnar
>>
>>1903562
Is Anbennar at 1.0 yet?
>>
>>1921989
Haven't played them but they're not a chud Rogeria at all. Their nation is the father of slavery in cannor.
>>
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>>1909130
I know the warhammer fantasy mod for CK2 has genocide mechanics for some races, does the EU4 mod also have these mechanics?
>>
>>1922190
it doesn't have shit, it's 0.01 alpha
>>
no clue what this mod is, are there any cool non-Tolkiencore factions or is it just elves and dwarves and whatever?
>>
>>1922274
It's much more like DnD than Warcraft. The most unique races are probably the Harimari who are philosopher-king warrior-poet tiger people in the Asian inspired region, and the Ruinborn who are former elves mutated in various ways by a magical explosion that destroyed their home continent. Other than that it's just all the standard DnD races (with the notable exception of no dragonborn) with fairly standard interpretations.
>>
>>1922287
Much more DnD than Tolkein, I mean. I meant to say there's also some notable Warcraft influence in how Orcs and to a lesser extent Goblins are depicted.
>>
>>1922287
>>1922289
do they have Warforged or any other magical creatures like that?
>>
>>1922318
They're going to get added but they really don't like human assigned gender roles.
>>
>>1922319
>they really don't like human assigned gender roles
just something to add flavor to their EU4 cultures, right?
>>
>>1922318
There's supposed to be Mechanim which are a robot/construct race, but their continent is still in development and they aren't actually in game yet (though they do appear in the pop menu). They probably won't be properly added until late 2025 at least.

>>1922320
In lore their continent gets colonised by humans from Cannor (the Europe equivalent). Since they're robots they have no native concept of gender but living under human culture forces it on them anyways which causes some issues.
>>
>>1922325
>There's supposed to be Mechanim which are a robot/construct race
excellent, even better
>>
>>1922163
I've tried it. They are basically Lorentish Antebellum South, so basically Louisiana. It's played straight and their identity is just them being Lorentish and a huge slaver with no nuance whatsoever.
>>
Can you not give Crathanor their independence when you're their overlord at all? I full annexed Ovdal Tungr as Masked Butcher and that gives me Crathanor as an Ilatani march, though I'd much rather leave them independent since I want to murder them later and they'll never have the +190 opinion needed to annex them. I can also ask to cancel Crathanor in the peace deal but that has a huge warscore cost and means I'll need 2 wars to eat up the dwarves.
>>
>>1922381
There's no option to cancel it in the diplomacy menu? Is Iltani March some kind of special subject or something? Easy way should be declaring war against some minor shithole without the allies, waiting for them to unconditionally surrender and then canceling your overlordship in the peace deal. You might also be able to annex Crah before taking the dorf hold, but it might not be very efficient
>>
>>1922381
Iltani March is a special subject type from Ovdal Tungr's mission tree so I don't know if you can cancel them outside of surrender cheese.
>>
>>1922385
>>1922387
I ended up eating almost all of Crathanor in the peace deal and will finish both nations in another war later. It sucks that I won't be taking advantage of the free permanent claims like this but at least I won't have to fuck around with surrender cheese and giving Crathanor a 5 year truce that they'll use to ally half of Cannor.



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