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File: victoria 3.jpg (34 KB, 460x215)
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I hate this game, but there's nothing better in the genre. How frustrating.
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>>1904290
anno 1880
>>
There is, and that is Victoria 2
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Based, still waiting for BPM to get some new hotfixes
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>>1904290
Gilded Destiny
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I finally did a full playthrough as france and wow there is literally nothing to this game beyond building construction inputs to build construction to make GDP number go up and occasionally micromanaging trade routes and PMs. I felt like an experimental rat.
although I was amused to see AI prussia form super germany and be more OP than in hyper prussia mod
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>>1904314
Victoria 3 is better than Victoria 2 in everything but warfare and diplomacy.

But, warfare and diplomacy suck SO much ass in Vicky 3 that it completely wipes away all the good shit it does better than Vicky 2
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>>1904543
>that russia
>that germany
Fucking lol
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Did they ever change local pop classes being determined by what you build in a state instead of organic promotion/demotion?
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>>1904314
In all honesty V2 vanilla was kind of ass too, the problem is V3 will never get a mod with the same quality and effort value as HPM, at best you'll get the visual novel crap that HOI4 was
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>>1904850
Morgenrote
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>>1904313
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>>1904547
Vic 2 warfare sucks too, a diferent kind of suck. Nothing is more annoying than get get jumped by a 120 mob stack because you were checking about 120 mob stack
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>>1904290
What genre?
GSG?
Victorian era?
Both types have better alternatives.
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>>1904543
>France
>0(ZERO) border expansion in Europe or Africa
>2nd rank
Did you just turn the speed 5x and went afk?
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>>1904885
I was third by the end, but pretty much that after getting lazy fairy.
>>
nothing ever happens: the game
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>>1904290Having only 100 years to work with makes his game dull.
You can't make really wacky runs due to the time restriction.
Should have been a 1700-1950 era game.
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>>1904894
So its realistic considering the timeline
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>>1904902
The issue with other Paradox games tends to be the timeline, in CK you blob and in just 100-200 years you might as well just quit the game since there is no challenge left, EU4 is unplayable as a big country for the same reason, Imperator is literally just a blobbing simulator, HOI4 is the only exception but that game is by design shitty since its a sandbox specifically designed for the player to conquer the world everytime. In Victoria 3 even if you pick the strongest nation a world conquest is near impossible, there is probably always going to be some challenge until the end.
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>>1904547
>>1904883
It's really bizarre that wiz insisted on reinventing hoi4 frontlines but worse when they don't even fit the first half of the game. He could literally just have used the hoi4 combat system with a different stat line and gate frontlines behind a tech.
>>
https://steamcharts.com/app/529340
vic 3
forever stuck in the 10000 range
good but also bad.
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>>1905182
The best (that are still developed) Paradox games are the least popular ones while the worst ones are the most popular, most importantly V3's timeline will put people off, its not set in WW2 nor does it have a long timeline like CK3 or EU4, overall those numbers are fine and i could believe Paradox when they said that they didn't expect the game to do as well as it did on release.
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>>1905226
You are really coping, but it has nothing to do with timeline. Victoria and Victoria 2 were and are still popular, arguably more so than Hearts of Iron. Victoria 3 is just shit in the actual things that matter for a 19th-century game, that being pops, ideologies, politics and diplomacy/warfare.
>>
Every time I try V3 I get the distinct feeling Paradox spent most of its development time on shit that either doesn't matter or doesn't appeal to fans of the series. I've never felt that detached from a game before.
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>>1904543
The last 5 or so games I played I end up number 1 as all the GPs lose to commies and their SOL plummets, I assume due to something fucking their already poor economy up. Your Africa is pathetic though. Morgenrote and BPM make the game far more interesting, although Morgenrote may be tedious for some people.
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>>1905246
>Victoria and Victoria 2 were and are still popular, arguably more so than Hearts of Iron

Are you joking? Funny how you look at Steam charts but apparently didn't look at the charts for those games, even at their peaks they weren't even close to Imperator's popularity.
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>>1904290
>hate this game, but there's nothing better in the genre
That's the main thing with paradox game
>>1904313
Not even near of being the same
>>1904314
Being a contrarian is not a personality, is a flaw on you personality
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>>1905307
>Funny how you look at Steam charts
I don't look at those at all. Only losers do that. All my knowledge is empirical through being a veteran of grand strategy.
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>>1904543
I don't play this game, why is Russia in that color? Revolution? Also, why no conquer Switzerland just to clean small tags
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>>1905285
they focused on streamlining the shit out of production/trade and diplomacy

everything else is shallow, and it is like directing you to play as a communist tycooner
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>>1905364
You haven't played the game, also diplomacy lol, pretty sure its already much deeper than in Vicky 2
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>>1905303
>Morgenrote and BPM make the game far more interesting, although Morgenrote may be tedious for some people
I tried out both and didn't really like them. Morgenrote is incredibly tedious with its character micromanagement and BPM is a great idea, but the base game is too designed around econ micromanagement to have time to do politics micro as well. Plus you don't really have a way to influence IG clout outside of economics and events, because your HoG will shut down basically all laws his IG doesn't like.
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>>1905364
>streamlining the shit out of production/trade
I wish they actually did. Scrapping PM micro and changing the production tech tree from unlocking PMs to straight industry buffs would be a massive improvement.
>>1905368
>its already much deeper than in Vicky 2
That's arguable. Sure you have more options but there's no crisis system.
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>>1905386
Diplo plays are just the crisis system
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>>1905389
They're a terrible proxy because they also have to do regular war (and annexation for some reason). The crisis system usually dragged in all the GPs on the continent, pushed them not to back down because huge quantities of prestige were on the line and usually started from local nationalist unrest or lategame colonial disputes. I haven't seen either in a single V3 game and there are basically no consequences for staying neutral or backing down.
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>>1904547
>but warfare and diplomacy.
Broadly agree, but manually assemling an army with a good army comp is complete ass cancer in vic2. Seriously, why doesn't it have a goddam macrobuilder? The extremely small infamy decay, which you can in no way influcene make vic2 a boring slog, where you either save scum to not have you war goal guy get caught, or play legit and conquer like 8 states throughout the entire game. Call me a faggot low attention span zoomgroid or whatever, but games need gameplay to be fun.
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>>1905392
Why should a great power lose prestige because it doesn't want to get involved in an insignificant war far away from them, especially in a game where prestige is everything like Vic2? It forces the player to make choices but in an unnatural way
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>>1905344
>Being a contrarian is not a personality
>liking victoria 2 over 3
>contrarian

>Not even near of being the same
they're both tycoon games
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>>1904918
>He could literally just have used the hoi4 combat system
>vic3 and hoi4 lategame lag at once
Might actually take longer than a day to simulate a day

>>1905226
The real trick would be to release a big Cold War DLC once all the core mechanics in the base game are actually fleshed out and working. Have a new post-1945 start date, and add some mechanics more unique to the era. Most of vic3's gameplay seems like it would fit the Cold War well enough, but it be an era far more people are interested in. Though they would need to fire all the soi-socialists working on the game and hire tankies instead..
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>>1905547
They are already cold war era mods out for Vic 3, in fact one just updated for the new patch today.
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>>1905547
Sóycialists
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>>1905547
>release a big Cold War DLC once all the core mechanics in the base game are actually fleshed out and working.
So never? Lol.
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>>1905285
>>1905364
eh they never spend enough time actually designing an indepth simulator vs half assing it a bit at a time in their existing engine
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Victoria 3 has some nice ideas but the underlying game is really flawed. Frontlines in 1836 are not good. Are trade routes still manually controlled? That doesn't make sense in a le economic simulator. Are companies independent entities yet? Are private buildings still decided by the automated construction AI, instead of the actual capitalist pops? If you won't represent correctly the period that changed warfare forever, at least make a non-cookie clicker type design.
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>>1905578
>at least make a non-cookie clicker type design.
sorry, wiz thinks more clicks = better gameplay. vicky 3 is doomed because if it makes enough revenue to keep paradox funding it, wiz will take that as validation of his new design, if it doesn't the game is dead.
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>>1905548
Are any of them good? In the past I feel like most paradox overhaul mods I tried out like to overcomplicate things while also being underdeveloped
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>>1905578
> Frontlines in 1836 are not good

There is no better alternative without returning to the usual awful micro intensive warfare system

>Are trade routes still manually controlled? That doesn't make sense in a le economic simulator.

Its a videogame

>Are companies independent entities yet?

Kinda, the player decides what companies to establish and then they take care of the rest, more or less

>Are private buildings still decided by the automated construction AI, instead of the actual capitalist pops?

What is the difference exactly?

>>1905588
The videoGAME should play itself, makes sense

>>1905589
Eh, one added some mechanics that are clearly difficult to keep updated but was potentially the best one of the two, the other one just tries to go full railroading with events but is updated costantly, worth a try at least
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Did they remove Israel from the game? Its not an option to force the ottomans to release it. I have pan-nationalism research too, which the wiki is saying is whats needed for it
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>>1905713
according to the wiki, "the targeted country must be capable of releasing the country itself"
so probably ottomans need to research pan nationalism. best you can do is annex the state and release manually
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>>1905547
I recommend you play hearts of victoria mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=2861920794
it adds vic 2 economics into hoi4. Also expands the timeframe from 1850 to 2050
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>>1905307
https://steamcharts.com/app/42960
https://steamcharts.com/app/25800
https://steamcharts.com/app/25890
which is why we need to compare vic 2 with its contemporaries.
and looking at the player numbers, vic 2 is higher than eu3 and hoi3 player numbers combined.
So what is vic3s excuse?
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>>1905578
yea it was designed as a tycoon cookie clicker game rather than a historical simulator
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>>1905588
i think it was designed this way to prepare for future console release or mobile lmao
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>>1905761
Vic 3 isn't that far off from CK3 player numbers which is impressive considering CK is just The Sims on a map, additionally if Vic 2 was so much better it would have a number of players that was at least close to Vic 3 right?

>>1905762
You are just mad you can't speed 5 all the time like in games that play by themselves like Vic 2, if you want some railroaded experience where you speed 5 till you start moving toy soldiers around there is also HOI4
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>>1905844
https://steamcharts.com/app/1158310#All
https://steamcharts.com/app/529340#All
anon ck3 had a recent bump that reached 40,000-50,000 numbers.
way higher than vic 3 numbers.
And even when we ignore that bump ck3 usually has double the player count than vic 3
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>>1905847
Vic 3 average player numbers are half of what CK3's numbers are, that is still not bad considering what type of game CK3 is, even if Vic 3 devs had listened to the retards that play HOI4 (keep in mind that like half the audience of HOI4 plays the game in very easy mode) it wouldn't have found a lot more success than it already did, the timeline of the game is the limiting factor here
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>>1905844
how do you speed 5 in hoy4 when you need to micro tanks?
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>>1905591
>There is no better alternative without returning to the usual awful micro intensive warfare system

Discrete armies that move themselves from objective to objective, obeying terrain properly, following roads, etc
Frontlines naturally form as troop density increases
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>>1905876
Before any war starts you might as well just keep the speed at max, there is not much else you can do in HOI4 that would require slowing down the speed, in Vic 3 there is very often something you can tweak available especially when playing as a big nation

>>1905877
>that move themselves

So basically the automated system of HOI4 but without any possibiltiy of player interaction? What is the difference from the current system aside from making the game run slower and probably increasing the number of bugs?
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>>1905879
the front concept makes absolutely no fucking sense outside of major wars
fronts happen because of unit density per tile/km/whatever

Even small wars like this modern Syria shitfest has no fronts, just units driving down roads to towns/cities
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>>1905886
Even Brother War had barely any actual front. It was just Prussians marching into a few cities and that was it.
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Is there a good genocide mod for this game that works with the current version?
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>>1905886
Thinking V3's frontlines are actual frontlines is silly, the frontline is just there to show you what territory is owned by who, its not to indicate that units are placed all along that line, where this system fails is when the frontline is so big that the unit stacks are obviously just teleporting around, like they go fight one battle and when that one ends fight another one far away from the previous battle which is unrealistic
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>>1905972
well yea the whole combat system was an afterthought added as DLC
which is a huge part of the problem
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>pops of a different heritage just can't assimilate full stop now
Is Paradox being accidentally racist again?
Loving seeing Japanese people never become Asian-X because the latter culture doesn't exist.
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>>1905972
Then why does the game graphically show toy soldiers along a front and in trench works in 1836? The devs genuinely believe WW1 began in 1836.
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>>1904290
You forgot vic2 exists
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i got warned by reddit and my comment removed for saying immigrants dont assimilate under multiculturalism because they're accepted.
literal retards, thats how the game works and it sucks because i want to culture paint
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Lads, the fact is that anyone decent, knowledgeable about history, and with an IQ above room temperature, is absolutely ASS FUCKED when it comes to grand strategy games now.
I am taking about a level of face pushed down into the dirt, pants brutally ripped off, a hard long savage no lube ASS FUCKING. In front of your mother. And your grandmother and her friends from the golf club.
Some of us lucky one one lived through the glorious golden age of gaming with games like EU3, HOI3, yes and even Alpha Centauri and Rome Total War. Even fucking Runescape was somewhat half decent long ago, luring noobs into the wilderness and killing them for giggles. For all their flaws they were at the time ( and arguably still are ) the absolute pinnacle of creative genius, immersion, pragmatic design, and JUST PURE FUCKING SOUL!
GAMES WERE CLEVER!
GAMES HAD SOUL!
But then something happened.
Everything went downhill after that. Faggotry, political correctness, DEI, selling out, catering to the crowd, well, you can argue about all of that creeping into our beloved games for as long as you like, but the end result was the same. A BRUTAL ASSFUCKING. Yes. We got and continue to get rudely ASSFUCKED. And there is no one out there to save us like some super hero. No brilliant new game designers to offer us a thoroughly immersive and REALISTIC experience like we once enjoyed. No one to rush in and save our tender tight juicy little rectums from the savage ASSFUCKING which is all the games industry knows how to deliver today.
Best you just get used to it.
So lube up, wear your sister's panties ( or your mother's ) and get busy stretching your butt out with a dragon dildo.
Good luck chaps. My hopes and prayers are with you.
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>paradox releases a patch
>britain will now attack Oranje and Transvaal rather than leave them alone all game
Does someone at paradox actually play the game?
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>>1905972
>Thinking V3's frontlines are actual frontlines is silly,
>the frontline is just there to show you what territory is owned by who
Like a frontline? A border between warring lands?
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>>1906211
I suggest you to fight a war between Russia and China, then you will see how much of a front is in the front system.
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>>1906165
The game doesn't work in a way you described and judging by frequent reddit discussions about assimilation, laws and the like, you probably made an idiotic parallel to irl. That is my bet. But why cry about it here?
>>1906174
Or you were just younger.
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>>1906213
the game literally works like that in 1.8, if pops are tier 5 accepted they dont assimilate
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>>1906214
What?
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>>1906245
do you even play the game?
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>>1906245
It's true. At maximum acceptance, pops don't assimilate. This means English pops that migrated to America don't assimilate because they have high tolerance from sharing state religion, language and heritage. Ukriinyn pops in Russian Alaska don't assimilate, and so on and so forth.
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>>1904547
low IQ reddit take
every aspect of V3 sucks ass, not just the diplomacy and warfare, but also the economics, the politics, the map, the AI, the performance, the art, the flavor, literally anything you can think of
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>>1904903
this nigga thinks nothing happened between 1836-1936
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>>1906212
British-US war, Canada border, there isn't enough space for all the British and the American troops. It's like Verdun across every inch of that flat border.

I've never done a Sino-Russian war because it's always very far away from the border, whenever I play either country I feel like I have no money for a prolonged or bad war, and I'm always concerned the other side will get a real ally.
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>>1906165
This is how it should be. I was always annoyed that this and 2 seemed to be the neoliberal dream of "If I simply accept this person, they'll become the same race as me and start eating bacon and drinking beer".
>>1906336
>English pops that migrated to America don't assimilate
Paradox can't seem to ever get America right. Even New Africa exists in game only because the assimilation rules were broken on day 1 so they needed a way to prevent blacks from becoming white dixies.
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>>1906515
Well, now blacks can't become white dixies.
As a side effect, Japanese people never start speaking English no matter how long they're in your country.
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>>1906515
yeah such a logical solution, where the only way to assimilate everyone is to enact ethnostate + state religion and keep religious schools because everyone of right religion will become white
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>>1906792
Does that even lead to any significant assimilation? I'm pretty sure it's almost impossible to properly assimilate anybody, AS anybody.
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>>1906843
for tiers 2 to 4 it's like before, very slow
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Incredible that we managed to win this, i supported Hungary independence and got dragged in a war against Austria, Russia and Two Sicilies, luckily after a while Prussia went to war against Austria and France so Hungary only had to deal with Russia, then Russia left the war and i took Lombardy and that was enough to make the austrian warscore go in the negatives
>>
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Why is the new migration system like this



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