why is it so unpopular
>>1907197That image alone makes me want to avoid it like the plague. I don't like mobile trash.
Requires too many APM.
>>1907197shit aestheticsredcon mogs this so hard
>>1907197I like it but I suck at it, even after learning about stability tech. Team games are still fun though.>>1907198Nigga how are you seeing mobile anything in that pic? Forts are by design static, and at worst that image and the games whole aesthetic reeks of 2005 era early internet and Shockwave Flash (which isn't a bad thing)
>>1908117it's clash of clans mobile chink style and you know it very well shill-kun.
>>1908216Nah, mobile games would have high contrast colors and stickmen to catch the ADHD kids attention. Forts is not brightly colored enough to hit that mobile game standard. If you looked at any gameplay you'd know.
>>1908223>muh color palettethey're the same picture.
>>1908288thanks for posting a pic that proves me right, saves me the trouble of looking up mobile game screenshots
>>1907197Its shit.
>>1908117Yeah thats great mobile game dev buy an ad
>>1907197Because it's basically a $15 mobile game, used to be able to play flash games exactly like it for free
>>1907197As >>1907200 already said it's too fast-paced, the appeal on paper is to watch all the cool physics when a shot fucks up some structural beam and half a fort comes down but in practice you'll be too busy clicking around to even notice.
>>19071971) I've never heard of it2) after looking it up, it looks like a port of a free flash game from 20 years ago3) they're charging $15 for this garbage, plus $40+ of DLC
>>1908288ask your mother to take to you to the ophthalmologist
>>1912049whats wrong with optometry?
>>1912229anon is beyond glasses.
>>1907197This game's been fun to watch but it's not something I've actually wanted to play myself.