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Arwa - edition
previous thread: >>1883859
>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df
>>
>>1908107
So, in Warband does envoy's Persuasion-skill actually effect the outcome?
>>
>YOU WILL LOSE STATS once your save reaches 757 days and you lose a battle, as it's meant to show your character is growing old. It can be disabled with TweakMB (see Minor mods & Misc section)
my god, I'm 1300 days in and haven't noticed that
>>
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>>1908107

What do you guys think Geroia is like?

For me it's a mix between various Italian States (ala Venice) and Phoenician type civilizations (such as Carthage) some parts of it like what Lezalit is from is more militaristic.
>>
>>1908107
I want to impregnate arwa.
>>
/vst/ is an extremely slow board.
threads can be on page 11 for a couppe of days before they 404.
>>
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Ok 200 hours in and Im finally using a mod for better xp and 1 free point every 1 lvl instead of 4

The game just feels better
>>
Is there any warband mod that spawns NPCs that act like the player? I.e. start as a mercenary, can join factions and take companions etc
>>
>>1908165
it's clearly Genoa
>>
>>1908107
You know what would be cool?
If you could challenge a hostile Count to a duel, instead of fighting him, and only honorable lords would agree.
If you win, all his troops will get imprisoned by you, if you lose vice versa.
I was surprised Warband didn't do it considering they have duels for lords within the same realm.
I presume Bannerlord did do it?
>>
>>1908275
Sort of.
Viking Conquest-- if you tick the right settings, depending on the version, your companions will make their own mercenary parties once they leave your party in disgust after a certain level
not entirely the same
>>
>>1908313
>I presume Bannerlord did do it?
bannerlord doesn't have any form of duels except in mods.
there is a mod that does what you describe but there is an even cooler mod that allows you to fight lords mid-battle.
but it's crudely implemented. you press a key then the lord will target you. will run straight for you.
the loser's troops eat a big morale hit supposedly.
there is a setting that disables melee troops targeting but ranged will still target the duelers.
>>
>>1908319
I think they just turn to lords, which is cool I guess but not what I'm looking for.
>>
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>>1908196
>>
>>1908110
by gods I was fat back then...
>>
>brother is so short hes basically a midge

almost restarted my game just for that but I have a hot doctor that is making me hesitate to lose the save file
>>
>>1908339
There's one "duel" in Bannerlord
The quest where you have to find a spy in a town ends with you "dueling" the culprit.
By dueling it means you get teleported in the arena with your armor and weapons against his armor and weapon which doesn't include a helmet.
He also have something like 300+ HP to make it fair and balanced.
>>
She mount on my blade till i warband
>>
>>1908480
huh. i didn't know this.
i guess there is also the duel with bandit hideout boss as well.
>>
>>1908515
I bannerlorded over her first get in the feast chair
>>
>>1908519
>i guess there is also the duel with bandit hideout boss as well.
This one is very funny, a "fair" duel where you can just come up with a loaded crossbow/throwing weapon, and fire in his face before he enters combat mode.
It was even funnier before the fix when the NPC had to pull out his weapon first, as you could kill him without ever giving him the chance of drawing it.
>>
>>1908543
>dishonoraburu in my /mbg/
begone
>>
>>1908549
If the game force me to endure a fucking 10v20 with 30 minutes of walking, yes, I will figure out how to optimize the fair out of a duel to go faster.
>>
>>1908550
just use super speed and order a charge, my man
https://www.nexusmods.com/mountandblade2bannerlord/mods/4122
>>
kek everyone uses some archers and just tells them to engage when it comes to the vanilla looter hidouts right?
I usually use cav and horse archers so I'll send a couple knights as backup but especially on the ones with caves I just afk the things after telling my archers to use their bows, and then engaging.
>>
I'm posting Cao Cao in honour of the poster who was posting in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>
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>>1908566
and what about the dynasty warriors mod?
>>
>>1908567
>>
>>1908569
>>
>>1908571
>>
>>1908566
>>1908569
>>1908571
>>1908572
based
>>
Anyone tried the Bannerkings autism mod?

https://github.com/R-Vaccari/bannerlord-banner-kings
>>
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>>1908572
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>>1908618
>>1908567
>>
>>1908107
>capture a city with 10 lords
>all 10 lords manage to escape
wtf? I though there was 70% chance of escape how, they all succeed?
>>
>>1908277

Yeah but it seems a lot of M&B factions are a mixture of other shit in some way and for me i would want them to be carthaginians but with pavise crossbows and shit.
>>
>>1908687
>how, they all succeed?
mutually exclusive events.
now, i just use tweakMB and set the escape chance to zero to grind relations with lords. recruiting only upstanding lords gets stale after a while.
>>
>>1908107
It genuinely baffles me why the devs bothered with making the maps so lively with caravans and bandits, but at the same time included teleportation.
Like how come companions teleport from tavern to tarern, when they could accompany caravans
>>
>>1908694
too sovlfvl
>>
Everybody keeps shitting on Sturgian infantry, but I think we are missing that with the right perks throwing axes can chew through shields both throwing and held, which isn't something other troops can benefit from.
>>
>>1908711
sturgia has top tier armor and their infantry are extremely durable if you're using warbandlord or even any mod that buffs armor i believe.
in my current campaign, i took over khuzait lands but they took over sturgia and now i'm suffering while fighting them. horse archers free spawn as well as durable infantry.
>>
>>1908711
I honestly don't know how people use anything other than cavalry for 99% of the game. Unless you're sieging or something its not worth it. Obviously garrisons are different and get filled with bowboys and the like.
>>
>>1908761
outside of RP and whatnot obviously*
>>
>>1908711
The main deficit is that sturgian axemen have no shoulder armor so they tend to fall easily. They have shields but you still kind of have to use them as you would a shock troop because of that.
>>
>>1908694
If they're in the party then they'd be part of the Caravan army. Eventually you'd end up with all the companions sitting in dungeons or imprisoned by a random bandit parties since caravans get rekt all the time.
>>
>>1908856
>clearly this upgraded caravan with better troops for more money will keep them safe
>50 lootes buckbreak them instantly
>or not...
>>
>>1908856
I'm not opposed to compananions having their own adventures.
Imagine, defeating a bandit group and discovering one of the prisoners is a companion.
Wouldn't that be more meaningful than randomly discovering them in a tavern?
>>
>save one of my lords from jobbing to bandits
>he immediately runs after an enemy caravan
What a fucking retard
>>
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>>1908107
I don't understand how AI war works.
Like Sarranids and Vaegirs refuse peace, the war with them has lasted like +100 days, during that time I have had like 3 differents peaces wih Nords and Khergits, they actually offer peace, but Sarranids/Vaegirs just refuse everything.
So, my only course of action is to conquer them... Defensive imperialism.
>>
>>1909032
To add this, I completely crushed the Sarranids, like I took 2 castles and 2 towns from them, I raided all their villages, defeated Sultan Hakin and imprisoned him, and he still refused peace.

I wish I could threaten to execute him, if he doesn't make peace, but I guess that is a Bannerlord feature.
>>
>>1909032
Do you capture their lords or let them go? The AI is pretty jank when it comes to power difference and will keep waging war on you as long as it thinks it can take something back, having a lot of active lords tend to help that.
>>
>>1909032
If it makes you feel better the ai doesn't understand how it works either.
>>
>>1909066
I capture and ransom them.

Also, interestingly, Swadia declared war on me, and I never fought them, they just raided few weeks and sued for peace after 2 weeks
>>
>>1909075
They figured out you have no butter
>>
>>1908107
I'm kinda bothered how useless castles are.
Like sure, they are tied to villages and offer some protection.
But you can generally just ignore them and take towns.
Realistically you would have to take all nearby castles before taking a city, because castles would harass any reinforcement to the city.
Even castles in mountain passes don't serve any purpose, because you can just pass through them.
Worst part is that castles and towns tend to have same garrisons, which means taking castle or town is of equal difficulty, except towns are valuable and castles are not.
>>
>>1909108
I think bannerlord was onto the right idea but they didn't make it restrictive enough. You want castles because you get noble lines from the villages but nothing is stopping you from just recruiting from villages that are at war with you normally. Likewise if you want cities to be very prosperous they want the resources from their associated castles, but even without they still make bank. You shouldn't be allowed to recruit or trade with villages that you are at war with and towns should be a strain in some way without having at least one associated castle.
>>
>>1908973
That's a dogshit idea that brings nothing to the table.
>>
>>1908107
So, even if you have -100 opinion with character, you can ask him where X character is, and he will still tell you.
Kinda lame to be honest, I'd expect them to say:
>"Fuck you, even if I knew, I wouldn't tell you"
>>
>>1908619
>>
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>>1908107

In the original language Warband was made in, are they really called Rhodok Tribesmen? I get culture changes a lot but i imagine Rhodoks actually have some sort of Scottish Clan thing going on while the city folk obviously have some sort of Swiss thing going on.
>>
>>1909276
>In the original language Warband was made in
wasn't it always in english?
>>
>>1909287
I dunnow, aren't the devs turkish or something? Idk, i guess at least some languages change it to clansmen or something
>>
>>1908973
That would be cool but I think it would need its own mechanics. Like to routinely extract them form other parties or to let you recruit them without fighting the party they're in. Otherwise you'd end up in situations like
>caravan is defeated by enemy lord, become prisoner
>lord defeated by bandits, become part of bandit party
>bandits defeated by lord, become prisoner
>go to dungeon and sit there for ages
>castle is besieged and they're rescued, become part of other lord's army
etc

It would be hard to run into them when they're constantly part of other armies.
>>
>>1909108
>>1909112
So far the only real use of castles is literally to distract the AI so they attack those instead of your towns.
>>
>want to try out banner kings
>publicly available version is out of date
>up to date version locked behind a patreon paywall
very very cool
>>
>>1909319
Simple solution
>each town has 3 "projective castle" next to it
>in order have ability to besiege a city, the faction needs to control the town's projective castles
>>
>>1909611
Instead of making it some "you can't do it because magic reasons", have every castles sends reinforcement against the besiegers, with the size and quality of the reinforcement being tied to the state of the castle villages.
Sure you can fight them off, but the point is to be a drain on your men.
>>
>>1909654
>with the size and quality of the reinforcement being tied to the state of the castle villages.
they can have the garrisons form a party.
garrisons should do the same for villages if the raiding party is small.
>>
>>1908107
Ah, Arwa. My wife in warband and my wife in bannerlord
Where doth that brown booty be jigglin, I must go
>>
>>1909108
use my mod, it's not great but it's a start
https://www.nexusmods.com/mountandblade2bannerlord/mods/5734
but yeah ideally the castles should have the ability to block choke points, like the entries to battania or the thin land that connects to the aserai. Would also finally solve battania getting steamrolled every time
The code allowing to do it only arrived with the 1.0 release, it needs to rework the navmesh, the campaign AI is nowhere near good enough too handle it and the castles are badly placed anyway, so we won't get it in vanilla.
>>
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how the fuck are these related to Mount & Blade Warband
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>>1909831
>can court ladies in both
>can sex ladies in both but you'll need a mod for warband
i don't see the issue.
>>
>>1909860
ugh
>>
>>1908107
How come bandits are part of regular troops trees?
Like you upgrade Forest bandits to Swadian recruits, how does that make sense?
Forest bandits are like a tier between Swadian Recruits and Swadian Militia, so upgrading them to Recruits is a downgrade.

It's even more ridiculous with Sea Raiders that can be upgraded to Nord Recruits. Whe Sea Raiders are on same tier as Nord Veterans.
>>
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Should I play Prophesy of Pendor or Bannerlord?

Also is there a guide on what to do after a fresh install of Warband? Like apply the 4GB patch, put the HD textures into the Textures folder and delete binkplay.exe so the intro movie doesn't play. Stuff like that. I wonder if I am missing something.
>>
>>1909654
>>1909667
Taleworlds had nearly 10 years do design the game and they couldn't come up with something like that. lol
>>
>>1910177
desu, garrisons sallying out to fend off raids can be easily exploited by the player.
in poop, i would have a small but high level troops and siege castles in which defenders are outnumbering me to force a sally out and fight them on equal grounds instead of having my soldiers climb up ladders.
>>
>>1908973
In VC the companions you don't hire become independent lords.
>>
>>1910059
It makes less sense in warband because the map is smaller but the intent is to use them to supplement your army when you can't use villages to get recruits, then to have an upgrade path for them into the regular tree for after the war so you don't just have to dump them.
This is one if the things bannerlord does better because they're more useful for actually covering losses when you can't recruit normally and they have a bandit upgrade path that has a branch into the normal tree if you have a specific perk. I wish looters would branch into all the trees rather than just the imperials though.
>>
>>1910059
In theory the logic is that you get an unit based on the region the bandit was from, aka, forest bandits are from Swadian land so you get a Swadian, Taiga bandits are from the Vaegir region so you get a Vaegir, etc...
In practice this was lazily implemented so they just turn into recruits.

Bannerlord did fix this, sort of, now bandits properly turn into a similar skill level unit of a similar build (forest = Battanian even if you can find forest bandits everywhere), and the highest tier bandits even outright turn into noble troops (a low tier forest bandit will turn into a Battanian raider, a mid tier will turn into a Falxman, and a high tier will turn into a Battanian Fian) BUT you need a specific perk to be able to upgrade them into regular troops, until then you're stuck with bandit troops who tend to get outmatched by regular troops.
>>
>>1910165
I hate that I say this but honestly Pendor is a fuller, better experience then Bannerlord

The tactical layer (Sieges/battles) is better in bannerlord then warband, more due to it being modern then being "better"
But the campaign layer is just lacking stuff, I still can't believe that the minimal politics we have in Warband/Pendor is still better then Bannerlord after all this time

In terms of things to do with Warband, make sure you get WSE2 (Warband script extender 2)
Basically magic, makes Warband (including mods like Pendor) run much better
>>
So is Bannerlord a lost cause or what? I haven't played it in like 2 years but all I see is people shitting on it
>>
>>1910349
>is Bannerlord a lost cause
eh no, it's not a lost cause. kind of.
it lacks the little roleplaying elements that warband had especially interactions with lords and the economy is based on battle loot rather than fiefs and taxes.
if we get a dedicated autist modder, i believe those things can be fixed.
you can pick and choose your mods in bannerlord and this alone is a huge improvement over warband.
the issue is the turks seem happy with the battle simulator they have created and don't want to add the little things that the players are complaining about nor take another look at the economy.
Mount & Blade II: Bannerlord - Band of War stand alone DLC should fix it though.
>>
>>1910165

Pendor, i really want to like BL but something about it just lacks SOVL, hell if you ask me it's better to get fuckin Viking Conquest since it seems to try a lot things Bannerlord wants to do but more expansivein a way and better.
>>
>mod with the meme option for every landed clan to start as separate factions
>POC with config for clans keeping their own colors and not adopting the kingdom's color
comfy
>>
>>1910666
>mod with the meme option for every landed clan to start as separate factions
this sounds nice
can a faction steamroll?
how long does it take?
>>
>>1910349
People shit on it because it's actually pretty close to being truly good so the little issues are just more infuriating.
>>
>>1909276
>>1909313

It's my opinion that the Rhodoks were the Battanians which are fuckin massively barbarian so yeah I think you're right
>>
>>1910667
they don't necessarily need to conquer every faction since many will join up with neighboring ones. i've never played a campaign long enough to see a steamroll but i'm sure it's possible. the biggest thing is that while everyone is small, anytime a faction is at war any other neighboring factions can declare war meaning that for a while it's very volatile even though most armies in the very early game will be like 300 troops
>>
>>1910675
The Battanians are gone by Warband (some people say they're the forest bandits), the Rhodoks are Swadians that rebelled and became filthy hill people.
>>
>>1908107
How do companions work in Bannerlord?
Are they randomly generated or do all companions have to be born to some AI characters?
Like can you randomly recruit emperor's younger son as a companion?
>>
>>1909276
pretty sure it was developed in english and the first versions didn't have turkish, but they're called rodok askeri (rhodok soldier) in turkish. same with khergit tribesmen too
>>
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>>1908107
>play female character
>press a Nord claimant
>convince a castle lord to defect
>marry the castle lord
>lose the castle and the husband defects to Sarranids
>win the rebellion against the Nord and become vassal
>I rebel against the Nords and become an independent ruler
>husband complains Sarranid sultan doesn't give him any fiefs
>so, I convince husband to defect back to me
>conquer Town of Tulga from Nords
>give it to my husband
>for some reason he gets -40 opinion and defects BACK TO NORDS
>Nord king deems his traitor and takes away Tulga from him
>he defects to Vaegirs

What a guy, he keeps defecting and keeps getting shit on.
I guess my mistake was marrying a defector, now I can't hold feast because this fucker keeps defecting.

I'm sure Bannerlord introduced divorces
>>
>>1910806
>Are they randomly generated
yes
>do all companions have to be born to some AI characters?
no
>Like can you randomly recruit emperor's younger son as a companion?
kind of no. but there is a quest to train a noble's son so you get him as a companion for an extended time.
>>
>>1910825
>I'm sure Bannerlord introduced divorces
no.
bannerlord has a clan system where only the clan leader can hold land and the player can only be a clan leader whether male or female.
>>
>>1910851
I really want to know what was the idea with the clan-system.
Seems like the general idea was to make them subkingdoms so that kingdoms would be a "confederation of clans", which is a cool thought.
But from what I've heard, the clans seem bland with no real internal organization.

Can faction be composed out of a single clan? Or does it auto-split into other plans?
If it can, doesn't that encourage the leading clan to kick out the other clans from their faction?
>>
>>1910806
Companions are randomly generated with a preset, they get replaced as they die.
Preset influence race, sex, "personality traits" and main skills, aka "The Spicevendor" will always be a female Aserai with trade skills and a merciful and closefisted personality iirc, but her look and perks are random (hence why it's so fucking common to see afros among companions)
In practice, it makes them very dilute compared to Warband companions as they don't really have interactions with you outside of the original encounter.
The only time you see the personality of a companion come in effect is if they're Merciful, if you turn them into a vassal they'll hate your guts for executing lords (any other personality don't care).
I also had 1(ONE) instance of a merciful companion chastising me for attacking innocent villagers, in 600 hours of Bannerlord

>>1910851
To add to that, clan leaders cannot intermarry, and the "female goes to the other clan" is overriden if your marry a male member to a female clan leader, aka you lose the male member.
>>
>>1910875
>Can faction be composed out of a single clan? Or does it auto-split into other plans?
You can bring down a faction to a single clan by chopping heads, and the player faction can be (and will be) just your clan at first.
In fact it can almost be made entirely out of your clan as I found out promoting companions to vassal (and thus creating their own clan) is much easier than convincing an existing clan to join, and give you a completely loyal clan at your disposal (with the only exception being a merciful companion if you start chopping lords heads) who just need some time (and a fief for funds) to become fully operational.
>If it can, doesn't that encourage the leading clan to kick out the other clans from their faction?
A clan is limited in the amount of roaming parties they can have, I think 5 (including yours) is the max, so inevitably you're gonna run into the problem where you don't have the manpower to defend your territory as you expand.
>>
>>1908107
So, do you think Sarranids/Aserai practice female genitalia mutilation?
Does Bannerlord have any references to eunuchs or Aserai's treatment of women?
>>
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>>1910884
M&B, as much as I like it, doesn't really have the kind of interactions you are hoping for. Getting a sudden ambush that would blindslide an autist (pic related) from a social interaction begins and ends with the very heavy adlibs templates.
>>
>>1910887
>tfw didn't accept the shirt because it's a memento
>>
>>1910825
You are like a battered wife, who always makes excuses for her husband and goes back to him, no matter how many times he betrays or beats you.
>>
>>1910825
Should have married an upstanding or good-natured lord instead.
>>
>>1911262
>However note that certain lord personalities (such as upstanding and martial) will never marry a "wild and free woman" such as yourself.
>>
>>1911274
Skill issue
>>
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>>1908107
>75% Imperial Cataphracts, check
>20% Legionaries and 5% Veteran Archers, check
Time to restore Rome.
>>1908761
Indeed, brother. In a non-siege battle the AI just doesn't know how to handle a Cav-heavy army. It's just an unstoppable force of nature that can't be beat.
>>
>>1911275
>>1911274
>>1911262
huh
>A notable difference between upstanding and good-natured lords exists for female characters, whom upstanding lords will refuse to marry regardless of relation. Good-natured lords are not so conventionally-minded.
>>
>>1908107
I only now realize Bannerlord was in development for 10 years... That's wild.
Every time I heard such a development cycle, I just presumed they had to restart the development multiple times during that time.
I feel like Bannerlord might be bit too ambitious for its own good.
>>
>>1911344
Bannerlord isn't even ambitious. It's mostly just an improved version of Warband. They are just extremely, extremely slow at working on it, for whatever reason. I still think it's a good game, but the laziness is just inexcusable.
>>
>>1911348
>improved version
What are the improvements outside of battles and graphics?
Seems like the just cut many features from Warband for no reason
>>
>>1908107
You can own a caravan in Bannerlord? So you can become a merchant prince?
Amaizing, why isn't anyone talking about? Sounds amaizing, fuck the battles and conquest, why do any of that when you can conquer the world with economy?
>>
>>1911344
They did have to restart, but only once. They tried making it in the Warband engine, then decided to make a whole new one. Even that was fairly early on.
>>1911348
I can excuse it taking ages due to building a brand new game (as opposed to using the ancient janky Warband engine). But the slow updates after release killed it. I check it out for a couple of hours every year or so and it just seems the same. Even if they were lazy, they're a good sized, well-funded studio with no other major projects. They should have been able to make huge strides every couple of months like when M&B was in beta.
My theory is the engine they built is actually shit on the dev side and requires tons of effort to achieve small improvements. I don't see any other explanation.
>>
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>>1908107
Women in Bannerlord are hot.
I can't imagine how amazing sex mods must be.
Imagine having different sex skills like Cunlingus, Fingering, etc. Acquired through different sex minigames.
>>
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>>1911352
>Amaizing, why isn't anyone talking about?
I've seen videos on youtube about it. It can make you super rich.
>>1911358
>Women in Bannerlord are hot.
Are they really? I feel like no matter what I try, they end up looking weird. It's as if everyone in Bannerlord is from a different species of humans that evolved through inbreeding.
>>
>>1911351
>>What are the improvements outside of battles and graphics?
>load order modding
^ this is massive
>you and lords can have kids and have them take over
>you and lords can die
>sieges with siege engines
>destructible battlements and walls
>weapons creation
>runs smoother
>better menus navigation
the lost features from warband is extremely shitty of the turks but they can be easily added by a modder as they are small roleplaying features for the most part.
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>>1911281
sending a woman to fight against men is evil and should be punished
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>>1911388
what if she wants to fight?
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>>1911402
you hold her back
jesus christ what kind of fatherless family are you from
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>>1911363
>I feel like no matter what I try, they end up looking weird.
I mean, I can fap to your pic.
They are hot compared to women from CK3 where all women look so sterile.
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>>1911413
>you hold her back
like tie her up?
>>
>character died in battle
>Rhaggy's son was still 16
>one of the wives takes over
>destroys the Aserai until he reaches 18
>he inherits
>marries all his father's wives like Cao Pi
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>>1911402
>what if she wants
No one cares what a woman wants
>>
>kingdom gets war dec'd by two other factions
>fief on the edge of kingdom sieged and falls
>same army immediately attacks another fief of mine
>other faction heads to siege my last domain at the center of my faction's land
ebin
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>>1911455
how and why would you stop a woman determined to fight?
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>>1911465
rape correction
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>>1911462
warband?
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>>1911478
bannerlord
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>>1908107
I have reduced Vaegirs to a single town, Reyvading.
Issue is my vassals don't help me and it's heavily defended, and it requires siege tower (that takes 3 day to build).
I have no other choice but to assault it multiple times, hope i can grind them down. It's my 12th assault, but 5 asshole boars hang around there, so it takes 5 days to carry out the next assault, and by that time boyars have recruited like additional 50.
It's really slow. If there was real economy in this game, I would gone bankrupt for this operation, I have easily lost 500 troops on this.
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>>1911506
>Reyvading
*Rivercheg
Reyvading was very easy to take, and only required 2 assaults.
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>>1911493
that's weird.
i'm not aware that bannerlord has the AI target the player especially
you don't have a clan army full of top tiers and party AI controls to prevent donations?
>>1911506
>Issue is my vassals don't help me
have you tried naming someone the Marshall and hope they siege it?
i think you have max controversy for being the Marshall for too long and your vassals don't like you especially since you're a dishonorable shit.
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>>1911518
>have you tried naming someone the Marshall and hope they siege it?
Did, not a chance they come there, I'm in war with everyone, so they are more likely besiege some random castle on the other side of the map.
Maybe I could tell the marshal, it can easily be taken, but that might not even succeed... And locating the marshal could take a week, by that itme Rivecheg has recovered and all my assault have been in vain.

>i think you have max controversy for being the Marshall for too long
That could be, I didn't realize being marshal evoked controversy.
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Did I make the Vlandians a bit OP or is the Vlandian superiority just right in the hands of the player
It's just RBM+some armor value tweaks+making AI better at couching lances
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>>1911524
make someone else the marshall until your controversy drops to 0 then become marshall again and call a campaign.
hell, maybe don't assign a marshall at all.
>I didn't realize being marshal evoked controversy.
when someone is the marshall, any village raided, peasants(?) or caravans attacked and i think any fiefs lost add to controversy.
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>>1911529
AI doesn't do field battles so it doesn't affect AI vs AI.
>RBM
buffs cav a ton.
>250 top tier noble units
this is your issue.
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>>1911529
>makes the OP faction even better
I sure hope you buffed cav archers at the same time.
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>>1911352
There's very little controls over your caravans.
You basically pay a dude 15-30k to form a caravan with one of your companion (high trade and scouting is all that matters), it gives them 20-30 caravan guard troops, then they just act like a regular caravan, except now you can witness them live doing stupid shit like walking through enemy territory to shortcut between two towns.
As for the gain, it varies from being a liability to actually returning some profit, but because Bonerlard had everything not related to combat nerfed to the ground, don't expect capped workshop+caravans to do more than a dent on your party's wage.
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>>1911426
A thing I've noticed is that if you want to have characters look diverse, you want to use many different face textures. Something Bannerlord actually does.
In case of your pic, it's very easy to tell they're using the same texture and it give them a massive case of samefaces, no matter how much their features change or shit they add on top.
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>>1911524
>That could be, I didn't realize being marshal evoked controversy.
Controversy when you're marshall is a bitch, anything negative happening to the kingdom increase your controversy.
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>>1911588
I mean the black woman seems to have different skin, right?
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>>1911426
I know it's not a popular opinion, but I actually find CK3 characters appealing. There's room for improvement, but I think they are a massive upgrade. Your example isn't good, because it's more like a demo where they all have a neutral expression. In game, they have more life and personality.

Pic related. She was a character that I married 2 years ago solely for her look. I still think she is very cute. If you compare her to my Bannerlord character, you can probably tell I have a type.
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>>1911508
>*Rivercheg
Werzhog
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>>1911591
Look at it again, it's the same skin as the rest, recolored with a freckles texture applied on top.
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>>1911600
She hasn't birthed children bro. Game over.
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>>1911363
Looks good
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>>1910884
Sarranids do (Arwa the Pearled One's "remind me again how things are going in the company" dialogue"
Aserai have no indication
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>>1911529
No matter what vlandia is just strong as fuck if you use their strongest units.
>vanilla
Sharpshooters mog everything
>RBM
Banner knights mog everything
Even sergeants do well regardless of whether its vanilla or modded.
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>>1908107
Is this typical number of enemies?
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>>1911909
for a shithead that raids all villages all the time, sure.
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>>1911909
>he fell for the village raiding meme
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>>1912013
Think all villages (minus Swadian villages) have -100 opinions of me.
I mean what am I supposed do? My troops need to eat and get paid, you can't make a kingdom without burning a few dozen villages down
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>>1912029
focus on raiding the same few villages only
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>>1908107
So, in Bannerlord, you can die, and you will play as your child or sibling.
My question is what will happen if you have no relatives but only five-year-old son? Do you get gameover? Are you locked in observation mode until your child comes of age? Or do you get to play as 5-year-old Timmy?

Related question, how does pregnancy impact player? If player is 9 months pregnant can they still command in battle if so, so can they get a miscarriage if they knocked unconscious on the battlefield?
>>
Are you guys playing Bannerlord over Warband now.
I'm still waiting for the never ever full conversions for Bannerlord like the LOTR one.
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>>1912051
My PC is shit so I'm still playing Warband
though I didn't like any of the changes Bannerlord made anyway, it just felt wrong when I played it
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>>1912053
It might be due to my high playtime on Warband but I couldn't click with Bannerlord in the same way. I start a Bannerlord campaign, get sick of it quickly and go play Pendor/Perisno/TLD or some other mod for twice as long before I get bored of it.
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>>1912044
>My question is what will happen if you have no relatives but only five-year-old son?
You get a game over with a result screen if there's no adult family member in your clan.
Although it's often tied to old age, you can also rarely die in battle, but it's much more difficult to do. There's even a small cutscene if you die in a victorious battle.
>Related question, how does pregnancy impact player? If player is 9 months pregnant can they still command in battle if so, so can they get a miscarriage if they knocked unconscious on the battlefield?
It changes nothing gameplay wise, the devs didn't want to penalize players with a female character.
There's a very rare chance for a miscarriage and another very rare chance for the mother to die during childbirth. Neither are affected by anything, it's purely random.
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>>1912051
I play both all the time.
Usually I play Warband until I get bored (often around the time I'm a vassal and we're stuck in a loop), and I play Bannerlord until I get mad (usually I'm a king and I watch my vassals declare war on anything that moves).
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>>1912051
i can't go back to warband.
bannerlord is just too smooth.
although i also hate playing bannerlord because it still proper interactions with the lords even with many mods.
i guess interaction mods are not connected well enough which is understandable due to them being separate mods
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>>1912044
to elaborate a little on anon's response.
when your character dies, you can play as the wife then marry someone to have another "life".
you'll always be married so your scenario doesn't happen in a typical playthrough.
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>>1912167
I had cases where my wife died (usually due to being in my own party or giving her own party) but yes, it's extremely unlikely past early game to find yourself in a situation where you die without having a spare character, both because you'll usually be married/have kids, and also because heavy armor tend to lower the odds of it happening really hard.
Also if you're doing the "campaign mode", you'll usually have a brother then 2 more siblings later as spare.
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>>1908196
XP is just way too slow to get in m&b. By the time you max a skill out, the game's already done. Disabling XP limits and buffing XP gain made it so much more fun. I am not sacrificing 10000 Sturgian recruits to get 330 Tactics.
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>>1912167
I don't understand priority.
You get to choose if you player as one of your adut children or your siblings. And if you have none you will revert to your wife?
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>>1912457
You can pick any non-companion adult in your clan.
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>>1912029
>you can't make a kingdom without burning a few dozen villages down
you can and its usually much easier
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>>1912456
The problem is more the uneven nature of how different skills level up.
Scouting and steward? Literally just have troops under you and a food variety and they'll skyrocket.
Medicine? Join a siege or two.
Any combat skill? Score 10,000 hits with your weapon of choice.
Roguery? Either use an exploit or gtfo.
Leveling a skill by using it works sometimes, but there are the two extremes where it doesn't because you're either using it constantly or never have an opportunity to use it.
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>>1912495
i hate skill system in bannerlord with passion
it mix all worst shit even imaginable
>attributes? just affect caps
>focus points? just affect caps
>perks? fucking bloat and need choose from 2
>leveling up is either easy or you never get it
>no option to get tutored, hire trainer or learn from the book
its simply shit
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>>1912501
Attributes and focus points both increase the learning xp multiplier.
It's still a bad system because again there are certain skills you'd have to be dumb to not invest in because they raise easily and boost your overall exp gain.
Perks are alao shit because there are only a few that are actual choices based on how you want to build a character. Most are just easy picks between main character or companions so there's zero choices to make.
The attribute influence on skill caps is also pretty pointless because you'll hit 200 skill with 2 points in an attribute. All the build choice comes to is which capstone skills you want, and that really just means do you want to cap steward and medic, or become a blender.
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>>1912495
>Roguery? Either use an exploit or gtfo.
Game say "leading bandit troops" is supposed to increase the xp but that's either incorrect, bugged, or still insanely slow.
Even with hundreds of bandits in my party I haven't seen a difference.
>>1912516
Don't forget the insane number of perks that contains a "governor" effect in them, rendering them half useless.
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>>1912495
Engineering? Do your own siege, because apparently you can't learn jackshit if someone else is the chief siege engineer.
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Played pendor too many times in a row, Returned to vanilla and was shocked to see realise how weak vanilla troops are. The top units of each tree are weaker than some 3rd tier commoner unit. I wonder how would it look to spawn a random pendorian factions with its vessels and fiefs into Calradia
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>>1911919
It's the quickest way to make money in the early game
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Absolute unit
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>>1912670
You at least get engineering skill from using onagers in sieges.
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>>1912720
>early game
>raiding
yeah it's the quickest to build yourself up but you don't need to raid a lot.
you just raid rich villages 2-5 times and buy enterprises with profits.
raiding for income just makes everyone hates you since relations decrease with lords of raided villages as well as the village itself.
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>>1912823
Literally not a problem if they have a bad personality anyway
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>get bannerlord in the sale
>cheap enough that it feels like I probably can't regret it
>character creation is a nice update
>get to the training field
>can't figure out how to freelook in first person
>look it up online
>no freelook
why
WHY
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>>1912845
>freelook
spinning your head like it's on a swivel?
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>>1912857
Being able to look around. I like games that let you do that, and removing it SUCKS
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>>1912866
i still don't get it.
you can look around even in warband but you can't spin your head 360°.
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>>1912868
Freelook makes it so you can walk forwards and still look to your left and right. Not 360, but unless you wear a neck brace 24/7 you should be able to turn your head in real life as well.
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>>1912871
Warband has it. Just press ~
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>>1912871
you can't walk forward and look left and right?
you just need to press left and right while looking right and left.
besides, how does movement work if you can press forward, look right and still move forward?
when does the movement direction change?
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>>1912888
> how does movement work if you can press forward, look right and still move forward?
NTA but in Warband you can, you press and hold ~ like >>1912884 said. It's a nifty feature for me because I played in FPV. I liked using it especially on horseback, lets you see around without having to go 3rd person. Also good for immersion
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>>1912891
bannerlord has ~ feature too, right?
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>>1912899(me)
yes it does
https://steamcommunity.com/app/261550/discussions/0/6039921111961999715/
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>>1912735
He's a big guy
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Anyone play Suvarnabhumi Mahayuth? I like its packed map and setting I would have never cared about. But I always play Portuguese and gun them down
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>>1912735
>virgin on the right that hired 20 rhodok tribemen and spent a year chasing looters and doing quests for money
>chad on the left soloing his way to kingship within 2 weeks by bullying a major faction
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is the original dickplomacy still the best version?
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>>1913205
maybe.
there are many versions that supposedly fix and i think some add some things to reloaded on nexus if you're feeling adventurous.
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>>1912888
Movement direction changes when you let go of the freelook button. A few other games have it (arma, RoN, I think a few other tactical shooters) but more importantly Warband has it and it's nice to have.
>>1912900
I've tried but that doesn't seem to work.
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>>1913259
make a thread in the bugs section on the forum.
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>>1913262
Sadly no dice
https://forums.taleworlds.com/index.php?threads/bug-sp-mp-freelook-look-at-character-only-works-in-third-person-not-first-person.398401/
>>
HUNTING MOD FINALLY RELEASED!!!
NOVEMBER FINALLY ARRIVED FOR THE DUDE!!!!
https://www.nexusmods.com/mountandblade2bannerlord/mods/7550
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>>1913266
what retarded reason made them lock it to 3rd person only?
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>>1913266
>Freelook feature is for the third person camera only
>this was a design decision.
There it is. How retarded.
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>>1913273
>>1913326
I'll just say I've never used free look once in any mount and blade game. And while it's cool for capturing shots in third person I see no purpose for it in first person.
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>>1913353
>t.urk
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>>1913384
>having general self awareness means you're a turk
I guess that's how they took constantinople after all. The Romans and crusaders all got hung up on trying to free look around while the ottomans just exercised mild self awareness.
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>>1913353
As someone who always plays in FPV I use it often, usually at the start of the battle. It's a good feature. I'm betting they cut it because of some limitation. Like clipping issues with shoulder armors or it being somehow exploitable in MP.
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>>1913453
>something that i don't use means nobody else uses
>self awareness
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post good configs for warbandlord
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>>1912944
Yes yes everyone here has played Swedish Mayo before
It suffers from the floris syndrome
Too bad because it has nice models
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>>1913875
disable speed stuff
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Other than just dismounting at the start of battles, in Bannerlord is there a way to keep my dude on his horse for non-combat stuff but make sure he starts battles dismounted?
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>>1913924
>It suffers from the floris syndrome
Too pure for this gay Earth?
>>
whoopsy daisy
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>>1914004
skill issue
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hunting is a nice alternative to early game bandit hunting.
the turks should have had it in the game from the get go.
i wish this artemis dude actually worked on the feast mod instead of just dicking around and advertising his stuff. group hunting in feasts would be kino.
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>>1914004
what mod is this
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>>1914047
Blood & Smoke
https://www.nexusmods.com/mountandblade2bannerlord/mods/2742
Honestly most of the reason why I got bannerlord, I wanted something pike-and-shot-y that wasn't MP only or the jankfest of WF&S.
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>>1914061
thank you I can't wait to give this a try on my next playthrough
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>>1914062
It's fun. Maybe a bit busted but the guns are pretty inaccurate, also I don't care.
>>
My new favorite M&B habit is checking the Deeds of Arms and Chivalry mod page to see if it'll ever get updated
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>>1913573
the box?
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>>1914227
anon...
>>
Why are spears so fucking slow in Warband?
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>>1914405
They got nerfed in all games because stabbing is extremely fast otherwise (aka near impossible to block).
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Oh boy my clan tier increased a level, time for another one of my bastard sons to roam the earth and get captured by looters.
>>
I've played Bannerlord for a few hours, it seems okay so far. What would you guys say are the biggest missing features from it/issues? I'm probably just not far in enough to see the big problems yet.
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>>1914405
2h/1h weapons get a speed penalty when wielded with 1 hand
You can do some cool tricks with a basic spear in multiplayer like stunlocking a man for 4 hits if you wield it in 2 hands
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>>1915022
>What would you guys say are the biggest missing features from it/issues?
All the issues I have are in relation to Warband. Overall it's actually a very good game that offers a completely unique experience. But the departures from Warband make it a poor sequel for me. Whether it's how movement and combat works in battle, how skills/stats level up, or how the campaign map works and feels. It does not feel like an improvement on Warband's mechanics but a complete redesign. I bet people who have never player Warband love Bannerlord, but longtime Warband players are the ones always complaining (me) .
>>
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>>1915126
>I bet people who have never player Warband love Bannerlord, but longtime Warband players are the ones always complaining (me) .
I've been playing the series since the original m&b (before warband), and I think that overall Bannerlord is far superior. My only problem with it is that it's a huge waste of potential because of how slow development has been since the game was released.

Pic attached is my earliest m&b screenshot ever, 2008, from the hundred years war mod, taken on my 800x600 crt monitor.
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>>1915126
The major problem is how it's purely focused on combat and everything is a afterthought. They nerfed every way to make money outside selling loot, you have no control over anything outside your party, interaction are broader, and outside villagers/caravans, the world only really interact to fight.
Yeah M&B/Warband were similar, but it still tried to hide it, that makes the matter worse, as Bannerlord, a game that spent god knows how long in development, ends up solely focusing on the most repetitive aspect of the game will making everything else no deeper than a puddle and without hiding it, this isn't what I'd call an improvement.
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>>1915131
You're the only other anon I've ever seen who also played since M&B beta days. For me, Bannerlord just feels wrong. I just don't like the combat or overworld. Maybe if they supported modders like during the M&B dev cycle, they would have made the game good like they did with M&B. But they just fucked it up
>>
Banner lord does have some good features but also missing some. Like Bannerlord, you can get kids. But in Warband you can't. In Bannerlord, I would say sieges are improved. Anything is better than just funneling up one ladder like Warband.
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>>1915214
Additionally, they teased in the Dev diaries we could build castles but that never happened.
>>
>decide to finally try the GoT mod
>low fps on the campaign map
i think it's time to upgrade...
>>
>decide to finally try vanilla bannerlord again after years of never playing unmodded
>the speed up and super speed mods are what i'm missing the most
i also won the first tournament i entered. armor is a joke.
with warbandlord, it would take me several levels and mail pieces to win a tournament.
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>>1908107
Had to give bandits 100K
kinda hurt
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>>1915933
>he has 101k denars
>But he doesn't have a force strong enough to beat desert bandits
Were you cheating, or was this a late-game bandit doomstack (and if so, how the fuck did it catch you?)?
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>>1915961
I had 1 million and troops 120 troops. But 40 bandits showed up after I had assaulted a city and all but 2 of my troops were wounded (including myself).
So, not have many choices, sucks because I only needed a half day to recover.
And yes it very late game +2000 days

>and if so, how the fuck did it catch you
128 wounded in my army made me slower than 40 deserts bandits that are all on horse
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>>1916203
not filling 20% of your inventory with sumpter horses
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>>1916507
does that actually improve speed?
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>>1916514
ye, more inv slows you down
iirc its something like 4 items to 1 horse gives you a decent speed boost, although you will be using a bit more grain for them(?)
i think using steppe/high tier horses gets you a tiny speed boost on top but obv they are more expensive to gather
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>>1916514
it negates the speed penalty you get from carrying other inventory
I don't think they use any food at all
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>>1916514
>>1916517
>>1916522
You only lose speed from carrying items that have a weight stat (aka trade goods), having horses in your inventory will recover some of that lost speed BUT horses themselves will also slow you down if you have too many.
Horses don't consume food tho, and for the calculation, the quality of the horse doesn't matter. In fact, getting lame horses for cheap is usually a good idea as they will eventually lose the Lame trait as long as someone in your party have a point in Wound Treatment.
>>
i removed all mods and updated to 1.2.12 and keys don't get stuck in vanilla.
a mod being the cause never crossed my mind at all.
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>>1908107
reminder TW planned for custom companions in Bannerlord but just chose to not do it
>>
>doing a playthrough of the every landed clan starts as their own faction meme start
>make my own faction, steadily expanding through conquest and recruitment
>start to feel like i've won the game and no one can threaten me
>casually walk by a 2000 man army from a neighboring faction sieging another faction's city
this campaign isn't over yet
>>
how does Warband/Bannerlord compare to Kenshi?
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>>1918796
They are quite different games. To list some similarities:
You can recruit simple companions in the taverns and customize them later. You can freely roam the map and fight both generic and slightly less generic characters. You can influence the political state of the world by either helping one faction or trying to screw over everybody. Unique dialogues are pretty sparse. Both games can be quite janky.
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>>1918778
>custom companions
what does it mean?
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>>1918808
companions that aren't generated
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>>1908107
> Assault Sharwa Castle
>it takes 10 minutes for siege tower to reach the castle
kino
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>>1918912
ngl, i never gave a shit about hand made companions and don't get why people like them so much.
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>>1918940
Despite each having about a dozen lines, their characters are interesting and contrast nicely. You have bandits and nobles, shieldmaidens and monks, cultured architects and tavern wenches. And memes. Mostly meme-
>Jeremus was knocked unconscious
>>
>defending siege
>knock out ram and one siege tower
>enemies get on walls using remaining siege tower
>friendly troops slowly chew through the attackers
>enemy soldiers on the wall suddenly do an about face and start moving towards the siege tower
>massive lag that freezes the game for 30 seconds at a time with about half a second of activity afterwards
based turkish pathfinding
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>>1908107
Happy holidays, anons.
Also, why is she called "Pearled one".
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>>1920402
gang raped
>>
>only noble stuck in a town during a siege
>defensive siege not being built
>realize that i'm supposed to be the one who builds it even though it's not my town
>reload save and build siege this time
>battle starts
>don't even get to be the one who sets up troops before the battle starts
so the player has to be in charge of defense, except he isn't when the battle actually starts
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>>1920844
>defensive siege
just have elite troops and ambush them but order your troops to attack their troops instead of destroying siege engines.
if done right, you can annihilate their elite force at least.
the better result is killing enough of them that they abandon the siege.
idk if you can actually kill all of the enemy army in the ambush mission but that would be the best option.
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>Single-handedly win Swadia for her
>Immediately get replaced as Marshal by some power-hungry vassal who'll betray her for a single fief.
What is her problem?
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>>1921154
Got the same experience as Lewein Far-Seeker.
You'd think you would become permanent power behind the throne for installing claimant, but it is immediately forgotten.
>>
>>1921154
I mean sure you've spent months as their only supporter, you lost countless men taking over fiefs for them, and you helped them on the throne
BUT
King Yaroglek pillaged a village on the other side of Calradia, clearly you haven't been doing your job, we won't be in need of your services anymore, don't ask for compensation, the door is that way.
>>
>>1908107
So, noble women in Warband serve no other purpose than to someone player can marry?
>>
>>1921620
they also give you quests to duel beta nobles
when you form a Kingdom they help you manage it and organize feasts
>>
>>1922188
only your wife does, right?
>>
>play main quest for the first time
>assemble dragon banner
>give it to Rhaggy
>get a mission to conquer imperial 13 towns
>get another mission to hunt bandits
>beat bandits
>sieging the 13th town
>get a quest to beat weapon shipments
>ignore the quest since its the 13th town
>conspiracy meter at half power
>take the 13th town
>weapon shipments mission fail
>vlandia, Asersi and Battania declare war on me
>no other quest is active except destroying Vlandia, Aserai and Battania
>google wtf is going on
>the 2 imperial factions will join me after i beat Vlandia, Aserai and Battania
wtf is this shit?
i think i will just focus in the Aserai until they are gone then move on to battania and hope that the Wimps, Nimps and Sturgia don't fuck me up...
>>
>>1922398
The main quest is fucking dogshit, the random quests given during the conspiracy quest can send you across the fucking continent, doesn't care if your faction is currently at war, and in reality serve no other purpose than being a timer until 3 factions goes into permanent war with you.
Oh and those wars aren't counted for your faction cap so your clans will fucking demand war with other factions as well while you have 3 factions pounding your ass from all sides.
>>
>>1922445
>and in reality serve no other purpose than being a timer until 3 factions goes into permanent war with you.
this is the thing, the bar was at half and the 3 factions war started right after i took the 13th town.
>>
>>1922447
Oh yeah, it also skips it entirely if you hit the number requirement of faction town conquered.
The whole thing is stupid.
>>
>>1916203
Why not stay in the city?
>>
>>1922653
because I failed to capture it, there were like 10 garrisons left, so I need few hours for my troops to recover
>>
>>1922471
>AI is so retarded it can't deal with rebellions
the khuzaits are gone. all the Khuzait towns rebelled one by one but the AI failed to deal with them so they joined the Battanians.
i had to stop the conquest to take the towns back.
when i took them, the Aserai advanced to Danustica.
fucking retarded AI.
i cannot be everywhere all the time
>>
>>1922984
i'm malding.
i think i will let the Aserai take over the old Khuzait land to busy them with rebellions and focus on Battania and Vlandia instead.
>>
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Choose your Queen
>>
>>1923161
Wrong thread, civie
Theodora and it's not even close
>>
>kick the shit out of battania
>they have only 2 towns left
>get a pop up that Rhaggy accepted peace with them
>start taking Vlandian fiefs
>notice low loyalty in Sargot
>wait in it for a day to see if the +5 loyalty perk works on towns i don't own
>get a notification about hearing something in the streets about going to war with my faction
>press ok
>get kicked out
>the imperial noble who owned the town switched sides to Vlandia
>seethe
>look at the eastern side
>Aserai are fucking us
>they took all of Khuzait lands
>no rebellion in sight
>they're pushing to Vostrum
now, do i fight the Aserai or Vlandia?
if i choose to fight the Aserai, i should go for their original territory in the desert, right?
i'm thinking of starting in the western Aserai lands to lure the Vlandian armies away from our central territory so i can avoid having to go south and center all the time and because Aserai are easier to fight.
thoughts?
i switched to autoresolving battles that i outnumber the enemy in.
>>
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>>1908109
Idk I've been asking myself that for years. I thiiiiink it does, though, from how the game seems to handle it. But it also depends on whether the envoy can relate to the client well enough. Similar backgrounds and mindsets and all that.

I.E. Ymira and Klethi already understand the world of court intrigue and have lots of experience fitting in in that world, so will be more convincing to nobles than people like Bunduk (who has a grudge against nobles and doesn't take their concerns seriously) and Rolf (who speaks a good game, but is a pretender noble with uncivilized mannerisms). At least, this is what the game SAYS it considers, and experience seems to show it makes a difference. I usually pick either one companion that can generally relate to anyone and level their persuasion, or just pick one that can speak properly to nobility and one that can relate to the commoners.
>>
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>>1908196
>Doesn't know about Control + X
Oh you poor bastard...
>>
why do the turks refuse to give us hammer and anvil siege relief scenes?
are they not historical?
would it make the gams too hard?
>>
>>1923161
I choose the one that would hate me the most
>>
>>1923314
I found out a good place to start taking Vlandia is Sargot, it has its villages in front of it, so very often you'll have retarded lords stopping on their track to pillage them, which waste their effort.

Also if it wasn't obvious: Start chopping heads. I've deleted like half the clans in the game by the time I was done with the main quest, and it was necessary as they were constantly attacking me from all sides, and even a respawned lord was still 15-30 men strong, and while recruits don't really matter in actual combat, the number still matter for autoresolve.
Don't bother executing mercenaries tho, unless you captured all of them, they get instantly replaced when they die.
>>
i managed to kick Asserai butt.
i took back imperial castles and Danustica then Husn falq and started taking the rest of their lands from the east.
they had rebellions in their Khuzait lands and once isolated, the clan that once rebelled against us and joined the aserai defected back to us.
they asked for peace before i took Sanala or Askar.
it seems there is a mechanic that makes isolated fiefs owners defect.
and it seems there is a mechanic that limits how much wars against you in the main quest.
once the Aserai asked for peace, Wimps declared war.
>>1923515
thanks.
will start with the vlandians from the south once i've built up my clan forces.
i don't like chopping heads and i've made it this far without chopping heads.
Vlandia should be easy if i destroy the Aserai.
i think the Aserai will declare war once i've finished filling up my clan parties with recruits.
Vlandia took the Battanian lands i conquered so sneaking up on their main territory and leaving them to deal with rebellions like i did to the Aserai should make them easy to deal with.
>>
the Aserai are down to 2 towns and 2 castles.
only 1 town and 1 castle are in their original territory.
Vlandia is stretched to Makeb through a series of towns.
i don't want to go after Vlandia until the Aserai are gone from the desert since i moved my towns there but we're at peace now.
>>
Wait, since when did /mbg/ move to /vst/?
>>
>>1923993
close to a year now?
we couldn't keep up with gacha.
>>
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>>1924013
>we couldn't keep up with gacha.
I blame Scammerlord
>>
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>>1924758
>no reactive handcrafted companions
Hard to make in a game that is meant to span through several generations (in theory only), but I wish they actually had bits of informations about places and cultures like the Warband ones.
Most of the (scarce) info is on the encyclopedia, and the rare instance of characters directly giving you lore is tied to leaders/important lords.
>>
>>1924765
one of the main quest is just you asking for lore but for the rest you have to read a wiki
meanwhile companions in Warband will give you some small lore when you travel to certain regions
>>
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>>1924758
>>
>>1924765
I have no fucking clue how anyone would last long enough to even have your first kid age up. What do you even do? My recent run my kid was like 10 years old that I had early on and I had like 4 million in gold and 80% of the map. Removed the empire completely. Someone good at the game could do it in 4-5 years easily.
>>
>>1924971
Yep, that's why I said in theory, because in practice, I've usually secured myself in a good position as leader of a/my own faction within less than a decade, and very often had taken most or even all of Calradia before my character hit their 50. And the campaign is even worse for that matter, I usually finish it by the time my character is 30-40.
One of the major culprit is the game constantly throwing wars at you, since, unless you're waging war with more than one faction, it's pretty much guaranteed you'll end up stealing their territories.
I outright took over Vlandia on my own in less than year because those retards kept waging war against me.
>>
>>1924997
>I outright took over Vlandia on my own in less than year because those retards kept waging war against me.
Yeah the constant war is annoying as hell and basically forces you to take land kek
>>
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>>1923166
ope
>>1924971
Sometimes, for roleplay reasons and so my wife can shit out a few kids back to back, I'll donate most of my troops save some of the top tier so my denars are super positive and I'll just wait. I've waited three whole years before in game just watching netflix on my second screen because we happened to be peaceful that long.
>>
>>1925416
can we instigate wars in bannerlord?
>>
>>1925425
Thats how I had to start them as I was friends with everyone left in my last save. I walked up and said fuck you its war time to the king in the field.
>>
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>speed up time so i can get from one side of the map to the other for a quest
>niceheadyougotinyourshoulders.mp3
>you have 36 against the enemy's 472
i swear i'll never stop being retarded
>>
>>1925425
In vanilla bonerlord? Don't need to. The devs didn't want you to get bored for more than 0.5 seconds so if your clans aren't demanding war with 3 factions at the same time already, you'll always have at least one faction calling war on you.
As mentioned a few posts above, it's the major reason conquering all of Calradia usually only take a few decades.
>>
Any tips for making your own kingdom in warband? The moment i take my first city/fort i get 3 wars declared on me and rolled over by 2k+ army deathballs. I dont want to be a vassalcuck for another empire.
>>
>>1923993
I'm honestly surprised how /keng/ manages to survive the gacha hordes.
>>
>>1925854
get hight right to rule before making your own kingdom.
you can talk and send companions to spread tales of your claim and you get some right to rule every time your faction makes peace (i think) and you get some when you marry. maybe not elopement (i think)
>>
>>1925854
you need to have right to rule and renown
find every companion and send him to spread rumors about your royal lineage/get support
also having high honor help with getting best lords under you
being vassal for some time is not a bad thing, at last you can marry legally
otherwise join faction at war and fight other lords and release them
>>
>conquer southern Vlandia up to Geland
>the lord who owns Jaculan, Sargot, Charas, Garnator castle defects to Battania
i hate the turks.
>>
>play with concubine mod
>start a new run
>spam the "w-will you please become my concubine?" to every female noble i come across until one says yes
>sell all her equipment for 50k+ denars
>her troops join your party
>have her lead another party using those exact same troops
this mod makes things way too easy if you charismamax
>>
>>1926110
>take some towns again
>the lord of Quayz, Ortysia, Garnator Castle, Tublis Castle defects
i think there is some sort of balancing when inviting too many clans to join your faction
i took lands from the Aserai until southern Vlandia back and no defection yet.
i have around 25 clans. at war with Sturgia, Vlandia and Battania. each has around 15 clans. the rest of the factions are dead.
>>
>>1926137
that just sounds like cheating with more steps but ok
>>
>>1925854
The trick is to vassalcuck for another faction. Use your time as a vassal to obtain fiefs, build your army, and improve relations with other lords.
>>
Playing vicking conquest because is a pending task.
Any essential mod?
>>
>>1926373
You can go around this by just promoting companions to noble.
They take some time to get usable (they start as a clan with no money) but I haven't had one defect yet and I have like 15 of them.
>>
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so much for
>based mods
>>
>>1920846
>ambush them but order your troops to attack their troops instead of destroying siege engines
i've never had any success with this and only results in my elite cavalry charging into a wall of spears although maybe i'll try having them dismount then attacking next time. ambushes are half assed like everything else in bannerlord. there's no way to manually target siege equipment and units won't even swing at it when you tell them to stand next to it so you need to let the AI suicide your soldiers if you want to get anything done
>>
>>1926713
>you can't decompile me
yet another non dev faggot that doesn't even want to be part of the modding community
>>
>>1911370
The biggest thing missing from bannerlord is the soul desu.
>>
>>1926713
what mod?
>>
>>1926723
>dismount
idk how i forgot to include this crucial detail
>>
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This is beginning of Rhodok soil.
>>
>>1926756
it says in the message
>>
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I don't know what mod did this but gentlemen I would like you to meet my wife.
>>
>>1926713
the nexus mod is unavailable.
can i take it as the one in your pic is a lying piece of shit because he got triggered that the mod sends womyn back home?
>>
>>1926900
the mod's in the workshop
>>
Do you still remember what was your biggest battle?
>>
>>1926903
the one in the workshop is by Cariòceco.
i assumed the dude in the pic is the one who made it on nexus and is telling people to report the one on steam.
but the nexus one is unavailable. i assumed because it turned out that he is a lying piece of shit and Cariòceco is the original modder.
but now that i think about it, idk how many layers of irony are there.
the steam mod removes women parties while the dude in the pic (the nexus one i assume) is saying to support LGBT so either the mod does something else or he's shitting on gays.
>>
>want to eliminate Battania because fighting on 3 fronts sucks
>they have 1 town and 1 castle deep in Vlandian territory
>one of our lords has a castle deep in our territory
>give him the Battanian town
>he defects to Vlandia
i believe it was worth it.
>>
can trading affect the state of war in bannerlord?
>>
>>1927444
my sweat summer anon...
>>
>>1926836
Is the cudgel her penis?
>>1927444
You can buy all the food, leave and dump it, then wage war and siege it for a small reduction in how much food the town has, but trade doesn't effect war too much otherwise besides in tiny ways you'd expect.
>>
>>1927556
and i assume ai makes money out of thin air and dont actually cares about prices or supply?
>>
>>1927565
Somewhat. Raiding bound villages and keeping caravans out will definitely starve a city out faster than not. But there's always a minimum threshold for food in a besieged city.
>>
>>1927565
>ai
towns, yes. lords, also yes if they're extremely poor. idk if they changed it..
>>
>>1908107
Ohhhh, so this is where the Mount and Blade threads went.
>>
>>1909276
Hey, I wanna do a Gekokujo run where I help the Uesugi claimant. What's the most powerful army comp I can make and how can I get rich enough to fund the venture?
>>
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>>1927597
Yeah, /vg/ got taken over by Gachas and now only really fast generals can survive. This is much better place for us, specially since the mods removed the "no Generals" rule.
>>
what is easier in Bannerlord, formin your own kingdom from scrab or killing your current king and usurping the position?
>>
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>>1911388
>>1911281
>>1911274
>>
>>1927723
Neither. You just become a vassal, do whatever it is you do as one, and by the time the king dies of old age (most kings are around 50 so you don't have to wait very long), everyone will love you and you'll be instantly voted to the throne.
>>
What is best troop tree mod for bannerlord that doesn't require RBM?
I feel like troop's melee skill doesn't matter and each troops feel similar other than appearance when AI don't even swing their weapon like they did in warband.
>>
>>1925605
>run around them in circles on horseback
>swipe and kill the dudes who walk out of the deathball
>feel like a lion hunting the weakest of the herd for the next 3 hours
>>
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there is some promising(maybe) Warband lite(supposedly) game on Steam
it have only combat demo for now but is quite fun
>>
>>1927723
Raping your empress pregnant and waiting until she dies giving birth is the fastest I think
>>
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>haven't played bannerlord in a few years
>torrent it again
>"1.2.11.45697"
>nexus mod's frontpage for bannerlord is literally nothing but shit that hasn't been touched for as long as since 2020 on some of them
>2024 now - the game is almost exactly the same as it was when i was playing sometime in late 2019

is this fucking sorry piece of shit game actually COMPLETELY DEAD? what the fuck... am i just doomed to play bannerlord completely vanilla? all i wanted and really needed was diplomacy and improved garrisons for the patrols and recruiting dude
>>
>>1928002
>frontpage
doesn't it go by downloads?
>shit that hasn't been touched for as long as since 2020 on some of them
the mods i use got updated by someone else and posted as a new mod some even got 2 or 3 new pages by separate people along the years
>the game is almost exactly the same as it was when i was playing sometime in late 2019
early access was march 2020.
it is a lot more stable now and runs better. it has some new features but leaves much to be desired.
>is this fucking sorry piece of shit game actually COMPLETELY DEAD?
1.3 will fix it. trust the plan.
>am i just doomed to play bannerlord completely vanilla?
no. it's unplayable vanilla.
>diplomacy
it's around and works.
>improved garrisons
i *think* it's still updated.
>>
Prettier females/loli mod link is ded
>>
>>1928002
turks fucked up modding scene by often updating game with small shit often changing shit in structures for no reason and over all doing shit
>>
>>1928002
>nexus mod's frontpage
Does not one but me browse by 'Last Updated'?
>>
>>1924758
Do we even know if they want to push more features ?
>>
>>1928633
lol
lmao even
They're solely focused on fucking multiplayer. And not the good kind, the "we're trying to make this an esport" one.
>>
>>1928728
Very sad, bladder bro.
>>
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>Worst faction
>Hottest women
Sturgia is just one big honeypot.
>>
>>1927847
KotK unironically. Giving every faction two normal troop trees and two noble troop trees fixes so many things. The giant sexy ladies are also a plus.
>>
>>1928728
>They're solely focused on fucking multiplayer
idk why you stupid niggers keep parotting this
for every mp update there was 50 sp one
in 5 years mp got like 3 maps and a shat out barely functional battle and duel mode, the servers still don't fucking work and will go offline for days at a time
The mp dev team peaked at like 5 people in the beginning and more than half those guys just packed up and left lol
Even their mp roadmap they posted on the forum is like 4 years old and none of what they announced has been released
The redpill is that talewords is a dogshit company coasting on government gibs and the game is being developed by interns and year 1 comp-sci students
>>
>>1928744
Read nigger, read.
They're focused on making multiplayer esport, every addition to multiplayer was shit for 6v6 and the kind.
Singleplayer get fucked with meme changes, multiplayer get fucked, period.
>>
>>1928746
Again they're not even doing that you stupid nigger
I've no idea where your retarded weird delusions even come from
>>
>>1928184
How does one go about uploading a mod? I was unsatisfied with Carbon Body's design so I autistically remapped the build/weight as to reflect vanilla(maxed weight makes them look fairly pregnant because I'm a pregnancy fetishist), made female models taller, male models shorter, and made all males stay in the teen body forever for the Shota fantasy game I crave. I want to share my creation with the worl
>>
>>1928747
Jeez, I don't know, reading the fucking update notes?
>>
>>1928749
Stopped reading those like 2 years ago let me guess
>Sp
fixed a bug
>fixed a bug
fixed a bug
>fixed a bug
fixed a bug
>fixed a bug
fixed a bug
>fixed a bug
fixed a bug
>fixed a bug

>MP
Made the legionary's dick a quarter of an inch smaller
Made the sergeant's dick a quarter of an inch bigger
>fixed a bug
fixed a bug
>fixed a bug
made servers more stable (lie)

>look up the last one
>pages of gay fan art and shilling videos
>finally look at the last 2 lines
>this nigger is actually upset out about a player created map contest (where TW will be doing exactly zero actual work on)
again fantastical delusion that the reason why bannerlord is bad is because the devs are too busy working on a half assed multiplayer mode they've barely touched in years
>>
>>1928748
Nexus, ModB, Loverslab, an autistic personal blog. There's lots of places you could throw it
>>
>>1927598
Pike + shot
Samurai are mostly a meme

Best way to make money is through enterprises, the map is big and you can make as much money through goods as in VC, there's one town near Osaka that is particularly good
Or you could play Gekokujo Diplomacy and help me balance bathhouses
>>
>>1928746
that iis old new man, like tears old
they fucked up mp after they fucked up sp for the sake of mp
these turks are really something
>>
>>1925864
It's all over
The villainous psychopath who wears the severed face of /twg/ is our only surviving kin
>>
>>1928755
Or you could actually check the update notes and see for yourself.
>>
>>1929271
You say that like he isn't right
>>
I was browsing mods and noticed a trend where a few of them are all working towards a new update so here's an impromptu Warband mod progress update based on what I've read:

>WSC/Warsword Conquest - Warhammer Fantasy mod
Minor albeit non-save compatible update. Changes include more powerful fire magic through reworked conflagration of doom, dark elf executioners gaining killing blow, and speed increases to stegadons and elephants.
ETA: Mid-January to February

>TLD/The Last Days - Lord of the Rings mod
Two Gondor lords were disabled recently to be "re-added in a different way" later on leading me to speculate another quest will be added to the mod.
ETA: Soon™

>AWOIAF/A World of Ice and Fire - Game of Thrones mod
Version 10 looks to be the next update. The mod author of ACOK has given permission for a number of his assets to be added into AWOIAF. With a sizable changelog for v10 on the wiki, the bug forum noting the internal dev build of v10 is at its 7th version, while also bearing in mind the last few major version changes were at least a year and a half apart, the next major release appears to be on the horizon but will arrive later rather than sooner.
ETA: Mid-Late 2025
>>
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>create a second clan party using my brother
>set max spending to 200
>game still deducts 4000 gold from me which bankrupts me
>he gets executed while raiding a village within a day
>>
>>1929580
Spending is only for wage, not recruitement cost.
And if they go in town and don't get enough recruits, they'll recruit mercenaries, which cost a fucking fortune and a half.
>>
What’s a good mod that changes all the troop trees? I was looking at make calradia great again but I’ve heard bad things about it
>>
>>1929936
troop mods that just add a fuckton of troops are a meme, that's all I can say
>>
>>1929961
I’ll probably just play with realistic battle mod it says he changed the troop load outs abit anyway that’s all I want really just abit of flavour
>>
>>1930060
if you want more flavour you can look into the troop mods that have dependencies on OSA (not great as an asset pack but can be used well for a troop mod), swadian armoury or vaegir armoury.
if you want something unique also mods that use ancient civilization, the armours are not compatible with armours outside of the mod but they are great
you can find such troop mod in the requirement section of these armour mods, under "Mods requiring this file"
>>
>>1929393
>>TLD/The Last Days - Lord of the Rings mod
I'm glad they still update this mod. It's fun to come back to every year or so. Favourite mod besides Pendor/Perisno.
>>
>>1930707
i could never get into perisino, it always felt kind of mish mash and low effort
>>
Theres no point in marrying off your daughters in bannerlord, correct?
You get a little bit of rep with the clan but loose a character, not worth it.
>>
>>1930864
It has SOVL
>>
>>1930864
>>1931109
These describe literally every warband mod.
>>
>>1931118
Except PooP, completely soulless.
>>
>>1925864
even /keng/ is on their last legs considering there's only like 3 guys and the 15 minute wait to post shit really killed threads as slow as it was compared to the gacha hordes
>>
>>1931241
>and the 15 minute wait to post shit
works on my machine.
>>
>>1931241
>>1931243
proof that it works.
hint: turn on cookies for the site
>>
>>1908107
is there a warband mod that is still getting updated to this very day ?
Seems like AWOIAF is still getting updated, any thing else ?
>>
>>1931260
check around 17 posts above yours
>>
>>1931261
oh mb
>>
Is the best version of GEKOKUJO 3.0 ? or is there a newer and still stable version of it ?
>>
>>1931308
we use dickojou here
>>
>>1931315
why ?
>>
>>1931317
because dicking adds another aspect to m&b
>>
>>1931320
so he added a feature you don't like ?
>>
Must have mods for bannerlord?
>>
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>>1931507
There are others, but these are the most essential of the essential.
>>
>>1931517
Ty!
>>
>>1931348
what? no!
we LIKE dicking
>>
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>>1931559
Someone's about to get dicked down.
>>
>>1931880
PN is sovl.
what face mod are you using?
>>
>>1931913
Women in Calradia replacer. Some of them still need some work but they're still better than before.
>>
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>>
>Warband is late medieval but with vikings
>Bannerlord is early medieval
So the next one should be set in ancient Calradia then.
>>
/mbg/ bros, which gekokujo version from pastebin is best? gekokujonewer gekokujonew gekokujonewest, 3.1, or something else?
>>
File: eeimage.png (1.66 MB, 1900x604)
1.66 MB
1.66 MB PNG
>>
>>1932238
>NotRoman Republic
>NotParthia
>NotScythians
>NotGreeks
>NotCarthage
>NotEgypt
>Naval battles are baked in, 50% of the map is NotMediterranean in the center.
>>
>>1932518
K I N O
I
N
O
but taleworlds need to get their shit together and add the missing roleplaying elements to bannerlord and fix the stupid economy and the lack of diplomacy.
>>
>>1932518
>no seleucids
unplayable
>>
>>1932518
Also notbarbarians.
>>
>>1932390
any other anons with a copy of the Eighth Elohim?
>>
I'm gonna fucking do it I'm gonna make a Dynasty Warriors mod for Bannerlord
>>
>>1932587



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