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Last thread got too full.

I find this game really boring, is it cause I'm playing vanilla?
>>
>>1913855
>I find this game really boring, is it cause I'm playing vanilla?
It's because there's nothing else to do other than killing retarded AI en masse and lootong the same orbital stations for colony items. No interactions with pirates, no supply routes, no economy, no autistic colony management, we don't even have a finished but completely redundant "storyline". Similar to bannerlord, but at least that game has total conversion mods and hope for better stuff. All we have are trannies and crash codes.
>>
>>1913855
Stop relying on your fleet and fly solo.
>>
I found this.
Shame the gas giant's only sparse volatiles, but man, two 50% terrans in one system. Also, the system has one of the cryosleepers in it.
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>>1914088
Are there new planet items that don't have restrictions that makes this planet total garbage? Like it is cool to have an actual habitial world but ultimately mixed environments are just not as profitable.
>>
>last devblog was in July
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>>1914358
Alex is dead, motes found out where he lived.
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>>1914416
Accessibility is by far the most important.
Then comes hazard, lower is better (high hazard makes your industries cost more).
Last of all is resources.

The optimal play for moneymaxxing is to just take a Hegemony commission and set up a colony on Zorrah* with fuel production, refining, orbital works, and commerce. The high accessibility and low hazard will have you making half a million a month easy; more if you start throwing alpha cores and story points at it.

>but the hegemony doesn't like alpha co-
Just kill the inspection fleets and tell Daud to suck your nuts, at the end of the day you're basically King Big Dick in the Hegemony.

*Or any Hegemony world, but Zorrah's nice because it comes with city lights and is canonically settled.
>>
I've been thinking about creating a FGO portrait pack and hit a snag in the brainstorming process. While I have no issue creating the JSON file that determines where portraits will go and stuff, I realized I don't really have a good way to determine what faction a servant would belong to.

Obvious faction for some servants portraits to pop in are simple. Put the pirate lady's, Anne and Mary, in the pirate faction and put the elemental creature that hates the modern world into Ludd. But where the hell would I put Scáthach and other servants similar to her? Do I shove just a bunch of servants into the Independents?
>>
>>1914680
If it doesn't fit the Hegemonkies by being very military then you can ditch them. if it doesn't fit the Sirian Diktat lobster monopoly then you can ditch that faction for the choice. After you narrow it down then you can choose between Persian, Pirate, independent.

Ah but, Alters are usually Pirate.
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>>1914358
grim

new ship though (no further info other than that it exists)
>>
>Disintegrator:
>>Increased range to 900 (was: 700)
>>Increased anti-armor DoT to 1000 over 10 seconds (was: 500 over 20 seconds)
lol get fucked armor nerds
>>
>onslaught gets hit by two piddly little dinks
>armor taken
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>>1914783
>bsky
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>>1914854
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>>1914854
who cares what social media he uses
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>>1914809
Dude thats still shit because the fucking ACCURACY on that thing is still WORSE THAN A FUCKING MORTAR AT POINT BLANK

good that the DoT is over 10 seconds now instead of 20
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>>1914912
Faggot detected
>>
>>1914912
Are you a Brazilian, a furfag or a liberal?
>>
Does Interstellar Impreium have a questline?
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>>1914809
Source? Big if true
>>
>>1914999
It has a couple IBBs but thats it
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>>1914962
Because I don't give a shit about social media brand wars?
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>>1914912
xjeets do
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>>1915004
Unfortunate.
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>>1913951
desu the sector isnt big enough - the core worlds are too close together, which makes trade boring af. no tension going between worlds, feeling like pirates could ambush you. too many systems have habitable worlds too even if they have shit farming it reduces demand. so much needs to be done to make this game feel like a whole universe, but modders keep to making gay factions with nothing interesting about them. more gameplay mods need to be made urgently - for one there should be way more planetside interactions and not just bars, how about an actual invasion GUI? could they reskin the space battles to be ground battles with new units?
>>
>>1914854
>brb developing pronouns
>>
yo. anybody still got an HMI from 0.95a kicking around? only one I can't find ty
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>>1915045
nm got it on the wayback machine. 0.3.4a works if anyone wants to join me and fuck around with hull meta \o
https://www.dropbox.com/s/5k2m1ewi22dhcs9/HMI_0_3_4a.zip?dl=1
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>>1915076
I'd rather fuck around more with adding more weapons to buckbreaker

now tell me your opinion on this thing >>1914982
if one is picked the other will be turned into its own modular weapon that you can put on whatever while the picked one will be built-in only to that ship
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>>1914854
>>bsky
i can use it without making an account, which automatically makes it infinitely better than twitter
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>>1915085
Use it how? You can follow users without making an account yourself?
>>
>>1915099
no.
just the ability to actually read replies and list a profile's tweets in order of posting history instead of whatever asinine order twitter uses.
basic stuff that was removed from x unless you sign in.
>>
>>1915100
sotwe allows you to browse twitter without signing in but its kinda garbage
>>
>>1915034
>but modders keep to making gay factions with nothing interesting about them
Can't beat the rules.csv
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>>1915188
i went through the effort of learning it and it was not worth it. just making a simple dialogue tree takes ages.
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Rate my fleet.
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>>1915128
Bruh just bookmark their fucking profile how is that so hard to keep track of their shitty posts

It's not like they post an update every damn day
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>>1915195
>no zig
>no afflictors
0/10 delete your save and try again from scratch
>>
>>1915084
ooh das shiny boy
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>>1915229
I made it low damage though
it's basically diable's micromissiles reskinned to look like a dragonfire missiles
with ass soft flux damage but also retardedly high volume because the ship has fucking missile autoforge
>>
>>1915234
hell yeah. swarm missiles are sick
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>>1915225
>how is that so hard to keep track of their shitty posts
twitter orders posts by like count as default and does not allow you to change it without an account.
you never see newer posts because the newer posts logically have less likes.
fucking retard.
>>
>>1915236
But imagine infinite armor deleting missiles so your other guns can molest their hulls unprotected
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>>1915243
>hit the enemy with 500 breaches
>armor gone, minimal damage
>unleash massive needler barrage
>no damage 5% armor > needler lol
>shoot large ballistics
>residual armor still cuts damage in half
>shoot gauss
>lol fluxed out
not feeling it desu
>>
>>1915243
sheeeeit
>>
>>1915128
just use some nitter instance. Works fine as far, only annoying part is that you have to manually click on a button to load older tweets after scrolling far enough.
>>
>>1915034
I think space battles are hardcoded somewhat.

What you can try to do is overlay the space background with a physical planet map location and create a marine with a top down perspective. Yet, without knowing how to do more coding then what is neccesdarry for just making ships and manipulating templates: you cannot make barriers for movement, you cannot really make new special units that do not move strangely like they came from a rando flash game, you cannot change them exploding when they die as there is no inherent death animation.

Make no mistake if you went ahead and actually tried and succeeded to do it you would get major kudos and become legendary as Alex himself kneels to you with respect.
>>
>>1914954
the middle shot is perfectly accurate with only minor recoil and left and right are always +-15° (20 in hardpoint)
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>>1915331
>create a marine with a top down perspective
I've read this a few times now and I have no idea what the fuck you're trying to say.
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>>1915495
Note that to do this in StarSector the ship body would be the legs while the upper torso would be a turret.
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>>1915499
I still don't get what you mean by "create a marine." Marine as a noun just refers to a type of soldier.
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>>1915500
So you did not understand that I was referring to game sprites and ship assets in making a gameplay unit for ground battles. Okay.

So there is only one type of soldier in StarSector. Marines: https://starsector.fandom.com/wiki/Marines However, they are just inventory resources. When I say "create marine from a top down perspective" I mean that you literally have to create an entirely new ship that is basically these marines for gameplay in these ground battles and they will look like something straight out of Hotline Miami (that pic I posted).
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>>1915500
lol
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>>1915259
>>>residual armor still cuts damage in half
>disintegrator effect
>he still thinks there would be residual armor left
lol
lmao even
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>>1915334
Don't care
you don't source on your "changes" claims anyway

disintegrator will always be shit
MINING BLASTER SUPREMACY
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>>1915588
nothing reduces residual armor you shit-talking retard
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>>1915589
>i'm ignorant so you're wrong
kys
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>>1915588
Residual armor is basically just a fancy game term for 'exposed hull".
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Play my mods.
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>>1915188
wym?
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>>1915499
That could work. A model for heavy armaments as well should be simple enough it'd just be a tank.
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>>1915630
I like the Pastella Blaster
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>>1915635
Of course you could also take these illusory tricks further by making everything look like cyberspace and pretend you are commanding soldiers with a bridge simulation. Still jank but at least the constant moving backgrounds on the battlefield will stop being a problem and you only have to deal with the other limitations.
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>>1915630
who's this?
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>>1913855
>Last thread got too full.
>so I better remake it in the most insufferable faggot way possible!
Please kill yourself. I don't even like this game but I wouldn't start a thread about it with that, you worthless fucking loser.
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>>1915644
Nia Tahlan
>>
>>1915591
>>1914809
>>>Increased range to 900 (was: 700)
>>>Increased anti-armor DoT to 1000 over 10 seconds (was: 500 over 20 seconds)
Source your claims or get fucked
>>
>>1915630
Shut the fuck up BITCH
>>
>>1915670
Please elaborate. I'm not familiar with the modding scene at all.
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>>1915643
It'd be cool to re-use/re-fit the nav buoys and such into being the resources you'd have to capture during raids. I can even imagine invading the heg capital planet with the hive cities as re-skinned battlestations.
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>>1915739
No just reskinning a station is not ambitious enough.

Just like the marines and vehicles, you can make an entirely custom shape and design to use stations for buildings and even dare I say ship interiors. With cyberspace/simulation visuals, you can just take a station and literally make them into the interior ala pic related. (Note: Just imagine the blank space is the moving cyberspace background.)
This also has a lot more advantages to small but time consuming problems, for example: What to do when they die because exploding and breaking up into pieces or whatever is not feasible, the solution a simulation idea provides? You can resuse all the tactical screen blips and UI graphics and just replace everyone who dies with a KIA blip instead.
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>>1915782
That's a really cool idea I won't lie, you make me want to do this thing for real. I gotta learn how tho lol. But dude imagine if it could be pulled off - that would be so awesome.
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>>1915807
The important thing is being able to articulate the visualized image in your mind with words or finding fascimiles in pictures that actually resembles what you are thinking of. That is why ideaguys are failures because they never leanred to do something like drawing, then they would be ana rtist instead of an ideaguy.

Unfortunate that I too know nothing of the game's code outside some snippets from being in these threads long enough to pickup some ofdds and ends.
>>
>>1915821
Legit tho, if I try and start learning this stuff I'll post it for you anons. I've already begun with some basic faction and starsystem stuff and it seems more tedious than difficult.
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>>1915825
>basic stuff
>more tedious than difficult
no shit
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>>1913855
Apparently Kaysaar is putting all his might into UAF.
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>>1916171
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>>1916171
>>1916173
not really a fan of UAF but looks pretty cool, if somewhat unbalanced.
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>>1916171
>cool feature
>locked behind tranny OC snowflake ship
It's never gonna get better isn't it
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>>1915782
I want crosssections of every Starsector ship. Star Wars was really lucky to always get them
>>
>>1913855
trying 0.97 for the first time, wut mods are obligatory?
qol, colony features, factions, give me your favs
>>
>>1916179
The real issue is that it's intended as an end game reward ship, which means:
>if you get it early the entire game is trivialized
>if you get it late it's pointless since you're fleet is already op
>>
>>1915630
I'm actually enjoying ScalarTech.
>nice aesthetic
>fun to fly
>doesn't clog the loot table with 500 different guns
>isn't bullshit broken (Gown comes close but lmao 80 DP)
>no donut steel OC nonsense, "funny" loading screen tips or insightful commentary on whatever the current thing is
>Spindle is a minor faction happy to mind its own business in its bumfuck nowhere single system
It's really telling that Nia hasn't made a single addition of note to it since 0.95 and I hope it stays that way.
>>
>>1916625
>first time
Go play it pure vanilla first then
its got so many new shit added to it compared to whatever previous version you'd have had you wouldn't know jack shit which is vanilla and which is modded bullshit
>>
So like, how big are stations compared to ships? They seem small.
>>
>Shipworks doesn't work on Loonix because Nia refuses to keep cases consistent
lol
>>
i find every game boring after a while
it's over
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>>1917170
good.
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>>1917101
massive and not to scale
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>>1916806
The frigates are ass
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Which way, Persean Man?
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>>1917353
>no pather qt 3.14
why bother?
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>>1917360
Armaa has the qt luddite at least
>>
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New blogpost:
https://fractalsoftworks.com/2024/12/20/anubis-class-cruiser/
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>>1914358
Alex herd u talkin shit
>>1917392
>among other things, Paladin buff
Remnant Nexus likes this.
>>
>>1917392
Summary of what was written in the blogpost:
Alex links a reddit thread.
Atleast 10 new ships added next update, the majority of which will be [redacted].
New high tech support cruiser revealed.
Paladin PD is getting buffed.
David is still a weirdo.
>>
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>>1917392
>looks like melted and swollen fury ass
>another ship designed around a niche weapon because I'm not wasting a large energy on a fucking point defense
>is a cruiser with temporal shell and 3 large energy mounts but immediately nerfed by a hullmod and +100% flux tax on weapons
>will receive countless nerfs in next 4 patches
>Ai will be absolutely incompetent with it
*slurp* anything else I've missed?
>>
>>1917410
Paladin got its flux cost reduced by 66% apparently, also the gigacannon finally has a decent user
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>>1917406
whats the tl;dr on david?
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>>1917422
NTA but
>after hearing what it does and its system (temporal shell), wants to make a ship somewhat based off the Scarab
>however, doesn't want it to just look like a fat Scarab
>iterative design process follows, mostly based around its weapon mounts
>gives it a bunch of lines on the rear, to evoke the appearance of a pharaoh's headdress, and the frontal prongs to evoke Anubis's ears
>has to slim it down a bit because it looked too beefy for its support role
Done!
>>
>>1917360
I'd rather fuck a Rampart before even holding a pather's hand.
>>
>>1917392
Looks a bit dumb (aside standard for high tech ships), but I kinda like how it references a pharaoh's headdress in design.
>>
>>1917437
t. Mayasuran
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>>1917457
>three fully functional astropoli orbiting their planet
>still couldn't fight off a bunch of retards in shitboxes
the mayasurans deserved it at that point to be fair
>>
>unable to outspeed the enemy
>die
Yeah, I'm thinking I'm shit at this game
>>
>>1917490
you mean on the woverworld map or in combat?
go port to port and check every store until you find the upgrade that gives a ship +2 to speed
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>>1917392
thanks i hate it
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>>1917392
>fighters suck so no one uses the paladin
>let's buff the paladin even further so fighters are even less of a threat
>>
>>1917506
lol he actually says this but doesn't get why it's so fucking stupid
>>
>>1917392
>3 large energy high tech cruiser
Oh boy, my fav‐
>most disgusting hullmod searing into my retina
Unsalvagable.
>>
>>1917392
IT'S LITERALLY VANILLA'S OWN TAKE ON THAT CHINESE SCHOLAR

HOLY SHIT CNSECTOR REALLY IS TAKING OVER
>>
>>1917516
Bro your Safety Overrides?
>>
>>1914954
it's not for rinky dink hounds or whatever where the accuracy will cost you, it's for onslaughts and shit where the spread is a good thing
>>
>>1917521
>SO with tshell
*ISS To Goddard with Apologies is reporting dangers of malfunction due to low combat readiness*
>>
>>1917392
>>1917508
>nerf something
>people stop needing to use its counters as much
>omg why is no one using <specific counter with high opportunity cost>
>i know i just need to make a ship that neuters most of its options besides that specific counter to an already nerfed to hell thing
i think this design should have been saved for the diktat since that's supposed to be the one with the questionable wunderwaffen according to recent retcons

betting 50 credits that this is a kneejerk response to a relatively recent new cruiser (Eradicator) actually being good and versatile, which obviously means that in order to even things out, there needs to be a new ship that's gimped and inflexible to fufill a niche that barely exists
>>
Is RSsector still around?
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>>1917617
Of course
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>>1917613
Cant wait till that retard mekes a specific ship for every weapon in the game with abysmal stats and supbar performance and a the end no one will use them because of how shit they are.
Or he could simply buff most damage numbers to make them threatening (especially fighters)
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>>1917392
>So do you know how Fighters are irrelevant and basically no faction uses Missle spam in any relevant ammounts?
>Here's an extremely specialized and circumstancial ship to make these two even more irrelevant
Alex, you good?
>>
>>1917738
Fighters are good though?
They're the best overall counter to enemy fighters, can quickly act as additional PD (and ablative armour) for ships and can delete flanking enemy frigates and destroyers.
You can also send them out as emergency support if one of your ships is in trouble away from allies.
>>
where do I download superwepons, its not on the main page anymore
also where to download other mods taken off the main page
>>
>>1917392
boring, add new end game boss in the void or some other scary void stuff
>>
>>1917763
They just want OP fighters again. They are genuinely too powerful to be given buffs.
>>
>>1917738
>Alex, you good?
fairly sure he got brain damage from the vaxx
>>
>>1917772
never mind, one of the most fun mods was abandoned apparently
>>
>>1913855
>I find this game really boring, is it cause I'm playing vanilla?
How many hours in before you reached this conclusion?
>>
>>1914854
And you'll join us when you understand.
>>
>>1917881
>abandoned
Killed by trannies
>>
>>1917890
tldr?
>>
>>1917901
NTA.
Supposedly he copied about 12 rows of pixels from the rear part of a weapon from another mod.
>>
>>1917909
I remmeber that, the whole notion that a bunch of pixels in limited space can be copyrighted.
>>
>>1917934
copyright covers the specific expression of an idea. copying the expression, such as the drawing of a weapon in a videogame, and doing a simple fucking bicubic resize of it, it as blatant as it gets.

and whatshisface knew it because he ran away in shame
>>
>>1917940
All rights to claim copyright are nullified by virtue of the fact that Mods operate under fair use. Also all that "idea" shit isn't how copyright is handled with software cases.
>>
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>>1917940
>copyright covers the specific expression of an idea. copying the expression, such as the drawing of a weapon in a videogame, and doing a simple fucking bicubic resize of it, it as blatant as it gets.
I disagree, it's not as blatant as the straight rips in some of the portrait packs: https://fractalsoftworks.com/forum/index.php?topic=15939.0
Dude straight up admits to ripping them from a mobile game and there's not a peep from the discord crowd about 'muh copyright' - as a matter of fact they actively helped him violate copyright. This is a straight example of how disorders act in bad faith and how their attempts to entertain copyright are done so with dirty hands.

The real issue with super-weapons was it was deliberately OP and very popular. There were repeated calls by snowflakes on the discord for it to be nerfed and those requests were deliberately ignored because they went against the point of the mod. Certain modders were looking for a reason, any reason, for it to be removed, and unfortunately, Alex entertained.

For extra giggles, these were included in the parting words of the mod which superweapons 'stole' from:
>"I want all of you to stop using any part of my work in any way for any purpose. I want every reference to DME content in my own mods scrubbed completely out of BB+, I want all my art, and derivative works made from my art, as well as references and dependencies, removed from it, and I want a separate public apology post in the Discord from each of you." "I want you never to touch anything of mine, ever again, not even for personal use, not even the free resources I put on the forum.
And, ironically, to this day, those assets have not been removed.
>>
>>1917942
They just enjoy LARPing as real game devs. It's not as if anyone sane cares where 12 or 120 pixels in a video game come from.
>>
>>1917976
Soren was an useful idiot when his wishes matched those of the clique.
But he was never a part of it, they fucking hated him and he hated them back.
>>
Why doesn't Alex make more logistics ships instead of fugly cruisers?
>>
>>1918025
that would require alex resolving the question what they're even for - maximum efficiency pure civilian freighters already exist in any variant you'd care for. what are combat freighters good at? sucking?
>>
>>1917942
utter gibberish, kys.
>>
>>1918051
Millenium Falcon or something
>>
>>1917976
trannies being fake and gay hypocrites doesn't make copying someone's work not also gay
>>
>>1918055
and what does that mean in practice?

this is part of the wider issue that alex doesn't have a clear vision on what he wants to do with the campaign engine
>>
>>1918025
You should really be able to rp as a space gypsy and have a mobile colony, like a generation ship, along with ships to mine planets and harvest volatiles.
>>
High Tech won
>>
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>>1918081
It's not about winning, it's about sending a message.
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>>1917392
You can try it out, NOW!

https://fractalsoftworks.com/forum/index.php?topic=31189.0

https://mega.nz/file/4yZQWaZb#5-hh1PfICViyxIxAUkaM51dAJc7FSQ_XHUn51Rek51g
>>
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>>1918181
>shoot a tach lance once
>this piece of shit almost overloads
>>
>>1917392
>>1918243
>Make a fundamentally broken design
>Brute force a hackneyed "solution" to make it work the exact way you want

I genuinely have no idea how he thought this was good, smart or worth showing off instead of scrapping entirely. Why the actual fuck would anyone use this ship? Honestly, if he was SO desperate to paladins on something then why didn't he just make them built ins?
>>
>>1918247
>>1918247
>>1918247
>if he was SO desperate to paladins on something then why didn't he just make them built ins?
Literally the first thing I thought upon reading that blog-post.
I don't know what else you'd put in there otherwise? Three High Intensity Lasers? Would that overload in an instant too?
>>
>>1918243
How about triple autopulse lasers since they're flux efficient?
>>
>>1918243
Only viable weapons for it that I can think of is a Gigacannon/HVD combo, literally everything else causes it to immediately overload.
>>
Are all colony crisis expeditions similar in strength or are some stronger than others?
>>
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>>1918251
>>1918256
>flux efficient?
Dude this piece of shit has 100% increased flux generation for all weapons, even 2 gigacannons put you on the brink of an overload in stable conditions, ignoring shield damage. This is 18 DP cruiser with 80 speed we're talking about. I dont think autopulses are going to work with flux stats like these man, I press lmb for a second and already max out my caps.
>>
>>1918266
How much dissipation can you get with maxed vents and the hullmod for more dissipation?
Maybe 2 Autopulse and a HIL that only gets used once the shields are down?
Some extra cheap kinetic in the front mounts maybe?
And some support fighter that can act as PD in the bay.
>>
>>1918269
I think that's already too much. The ship already starts struggling with a single HIL, I honestly doubt it can efficiently use three large offensive energy weapons at all unless you maybe SO it or use it as laser artillery.
>>
>>1918266
Max capacity safety overrides maybe? Fly in, Triple giga and fuck off. Might be able to make it work with all the relevant skills.
>>
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>>1918269
>How much dissipation can you get with maxed vents and the hullmod for more dissipation?
Not much. Maybe
>Maybe 2 Autopulse and a HIL that only gets used once the shields are down?
No, autopulses eat through your caps in seconds. Combined with temporal shell and incoming shield damage it won't be able to shoot and will start backing off until it overloads and dies.>>1918269
>Some extra cheap kinetic in the front mounts maybe?
>And some support fighter that can act as PD in the bay.
At this point just take another ship lmao. At least Champion is tanky.
>>
>>1918247
>THREE CONVERGING LARGE ENERGIES
>TWO MEDIUM UNIVERSAL SLOTS
>A HANGAR
>0.6 SHIELD
>THE BEST SHIP SYSTEM IN THE GAME
>AND IT MUST BE EIGHTEEN DP
alex this is fucking stupid
>>
>anubis is so flux-crippled that the paladin had to be made basically free to fire
>>
when i think "high tech" i think "ship that can barely use a single weapon at once"

shit paint it green and give it to the pathers
>>
>can't even shoot two pulse lasers without overloading at the slightest bit of pressure
sasuga Alex
>>
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Even with triple paladins, integrated PD and expanded mags it still manages to miss a lot of shots + it takes a relatively long time to kill a singe fighter squadron.
>>
>>1918314
if you want to kill fighters just give an officer the pd skill, everything else is secondary
>>
>>1917392
that ship looks fucking awful
>3 large energy
>lmao double flux consumption
>>
>>1917738
if he wanted missile spam to be a thing maybe he should add more than one ship that actually uses missiles as its main armament
>>
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>>1918365
Don't forget the D-mod not only doubles energy weapon flux cost it ALSO nerfs its flux cap and dissipation by 40% too so you actually need to spend twice as much OP to improve those stats!
>>
>>1918368
it could have been a single large energy support cruiser with no dmod and otherwise everything else the same and been fine
>>
>>1918296
>AND IT MUST BE EIGHTEEN DP

This is the really stupid thing. Alex is up his own ass that cruisers MUST cost a certain amount of DP. The thing has capital grade firepower, just treat it like one.
>>
>>1918370
Could have been a frigate with one built in or a destroyer with two and it would have been better and more useful.
A ship that size is too big and slow to be a support ship.
Or if it was, it'd need to have a lot more going for it.
Two built in Paladins, A hullmod to make PD range longer, a bit more firepower (mediocre for a cruiser, but still enough to face destroyers), some medium missile mounts, maybe one extra fighter bay.
Get rid of its ship system and replace it with something that gives it more mobility. Or maybe something new that can move or otherwise assist other ships.
>>
>>1918368
its going to end up like the invictus where some people just dont use the hangar and spend the op elsewhere
i actually like the invictus a lot
>>
>>1918370
he's got something like five concepts he's trying to mash into one ship

>guardian platform
>experimental time cruiser
>cheap HT support cruiser
>cruiser-carrier
>flux-starved HT

you could mash together two of them, maybe three at a push

writing a 'cute' in-game explanation for why the ship is retarded doesn't make it any less retarded as a game design exercise
>>
>>1918387
alex has officially lost it
this ship is the kind of thing i would expect from one of those blatantly broken faction mods
>>
Okay, but hear me out. What if you just straight up ignore everything about the cruisers design and run the mods/skills to reduce the time you spend fluxed out. Just run the triple tachiyon that Alex hates and treat yourself like a scalpel that deletes on ship and safely fluxese out from 1000u away
>>
>but muh point defense ship muh paladins muh anti missile capabilities!!!!
Why would i use this piece of shit whe i could just buy 4 omens with elite system expertise and point defense skills
Or centurions with integrated pd ai, beam range stack and tactical lasers
Or drover with wasps/sparks/other interceptors
Or anything else that wouldn't require an 18 DP single-purpouse abomination
>>
>>1918413
>Why would i use this piece of shit whe i could just buy 4 omens with elite system expertise and point defense skills
Far longer Peak Time, though the Temporal Shell means this thing is shit for a cruiser in that regard unless manually piloted and used sparingly.
>>
>>1918394
or I could just deploy a pair of sunders which will be far more effective
>>
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>>1918051
I would like a phase cargo freighter that isn't more rare than a non-retarded twitter user.
>>
>>1918467
You can't pilot two sunders at once fampai
>>
>>1918059
He has a pretty clear vision, he wants it to be a means of delivering combat, which is all he really wants the game to be about. The problem is the players see the really interesting setting and lore that's been built up and understand that it's perfect material for a space grand strategy game and basically want the game to be that. And it's not something that he wants the game to be.
>>
>>1918568
that's not clear at all any more than "i want to sell bread" is a business plan for a baker
>>
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>>1918500
yes i can
>>
>>1918059
Combat freightors is just a fancier term for low-tech combat sips.
>>
>>1918051
Give them additional utility outside of just carrying cargo and fuel. Like the Shepherd.
>>
>>1917976
Isn't that literally just tactical laser but upside-down and stretched?
Why hasn't he sued vanilla for "stealing" "his" pixels then?
>>
>>1918181
based ymfah

>>1918243
Thats why it has a fighter bay in the first place
your fighters are your main PD when you're overloaded
>>
>>1918243
>>1918266
>>1918290
>>1918314
Just run safety overrides
>>
>>1918672
or I could just use a ship that’s usable without safety overrides and enhance it further with SO, instead of having to use it to bring a shit ship up to theoretically usable status when I could just use something that was usable in the first place
>>
>>1918672
Even with SO and max vents it only has like 1200 dissipation
>>
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Hey anons, I fixed the Anubis!
>>
>>1918701
>destroyer
>fix
You ruined it
>>
>>1917392
>double flux.
That is the worst effect I have ever fucking seen holy shit.
The look of the ship seems find enough for high tech weirdness, but i cannot think of a good way to use this.
If he wanted to make a specialized AA paladin shit just build the fuckers in, dont give us the illusion of customization.
>>
>>1918732
I think this may be a deliberately shitter high tech ship.
>>
I honestly dont hate pallys. A PD officer with a pally on his ship can melt missiles and fighters.
But this thing just fucking sucks.
SO dosent help much.
The only use i could see for this is if you have a mod that adds in some lower flux weapons you can stuff in the mid energy slot.
Even then at 18 DP i would rather take 2 dedicated AA destroyers.
>>
>>1918723
honestly a dedicated AA ship should never be larger than a destroyer.
>>
>>1917392
Yeah after reading that i got to agree its better to just build the two PDs in instead of that awful hullmod.
Or, heres an idea. Make a frigate with 1 build in PD and the stats to run it. Even that would have more customization that this forced mess.
>>
>>1918746
I think up to destroyer you can just fully put it in the AA niche, ideally with good defences but poor firepower.
You could make an AA cruiser but it would essentially have the same AA power as the destroyer, but with the addition of something else. A couple flight decks, indirect fire missile mounts or decent firepower (not as much as a proper combat cruiser, but enough to actually fight).
>>
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Seems like the strategy is to just ignore the two side slots and use it as a high-speed assblaster.

https://www.youtube.com/watch?v=shIm8h8G01I
>>
>>1918751
Alex hates symmetry autism doesn't he? Even the ships are carefully designed to haunt you with 1 OP remaining.
>>
>>1918751
>safety ovverides
>neural link
Daring today are we? Now make an actual build.
>>
>>1918751
he's really painted himself into a corner by giving it temporal shell

a temporal shell cruiser is great, fantastic. and it can't coexist with the other design goals he's got.
>>
Alex you dumbfuck. It's a prototype. Just Build-in the Paladins instead of doing this Design Compromises nonsense.
>>
>>1918761
Temporal Shell is great on a fast cruiser that nukes single targets.
It's a shit system on a support ship, outright harmful in the AI's hands.
>>
>>1914465
Sauce?
>>
>>1915100
Use xcancel fagggggggg
>>
>>1918751
What anime music is that? Touhou?
>>
What are some good ships for a wolfpack run?
Should i go all destroyers with officers? Frigate spam?
Mod suggestions also welcome so long as they are not OP
>>
>>1918784
it also has anti-synergy with point defense - why shoot the missiles down if you can just speed out of the way, and vice versa?
>>
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>make a retarded PD ship nobody would use because PD is a meme in spacerman
>give it 100% increased flux gen on weapons
>give it two paladins
>ship struggles to maintain reasonable flux levels even with PD only guns - the main fucking role for this ship
>refuse to throw this shit in the bin as it is clearly a failed design
>just reduce paladin's flux per shot by 66% and call it a day
Even HIL produces whooping 800 flux/s. Temporal shell and poor flux stats force this ship to chaotically zoom around the battlefield breaking PD coverage on allied ships and die overfluxed to a random frigate or destroyer.
>>
>>1918800
While it's not generally how I play, I'd say anything fast.
Speaking of vanilla, I think fast cruisers like the Aurora still count, you could use them as group leaders and mobile anchors to tie up the enemy while retaining that alpha strike capability.
For capitals your only real option would be the Odyssey as a player flagship.
Maybe the Conquest but I think it's too slow to hang with the high tech speedsters.
>>
hot gay sex with selkie
>>
>>1918819
What UI mods are you using, Anon?
>>
>>1918824
https://fractalsoftworks.com/forum/index.php?topic=29327.0
https://fractalsoftworks.com/forum/index.php?topic=27074.0
>>
>>1918829
Thanks.
>>
My game plays like a slideshow Im getting 5 fps
Im only running 48 mods, I used to play with twice as much and it was running fine
Im playing with adjusted sector, could this be why?
any way to fix?
>>
>>1918845
lol
>>
>adjusted sector
lmao
>>
>>1918751
>exists solely to abuse temporal shell beam interaction
Just make a temporal shell sunder
>>
>>1918845
The main reasons behind lag are hyperspace clouds and huge numbers of stars, so if you've increased the sector's size, that's a problem.
>>
>>1918800
If your goin all destroyer the starsector faction mod has enough to make a fairly balanced fleet out of them.
>>
>>1918869
FTL faction mod*
Im an idiot.
>>
I'd fug Selkie while we pilot a single Pharrek
>>
>>1918723
that’s a heavy cruiser, dumbass
>>
>>1918723
>2 large energy mounts
>destroyer
>>
>>1918751
wtf temporal shell is so disgusting
>>
>>1918819
>safety overrides
>neural link
>high scatter amplifier
>max out vents and caps
>single HIL, maybe throw in some heavy autocannons or heavy machine guns
legitimately broken
>>
I know Its supposed to fit default vanilla aesthetic but anubis just looks boring
>>
>>1918800
Omens
>>
>>1918845
You clearly forgot to upgrade your java and not allocate any RAM to your VMParams file
>>
>>1918922
>upgrade your java
I did do that for the rapesector mod
>allocate any RAM to your VMParams file
which file do you edit for that
>>
>>1918845
>Im playing with adjusted sector, could this be why?
Absolutely yes.

>any way to fix?
Don't play with Adjusted Sector, or drastically reduce the size of the Sector and the amount of stars/constellarions in Adjusted Sector's settings.
>>
>>1918859
>hyperspace clouds
NTA, really?
Is there a mod to just... turn them off?
They're fine but if they fuck performance I'd rather remove them.
>>
>>1918947
They only affect performance outside of vanilla map size ranges, but the bigger the map they start affecting performance exponentially.
>>
>>1918926
if you upgraded your java it should come with pre-made vmparams files for you to just swap out your old one with
>>
>>1918947
RAT can turn them off
>>
update?
>>
>>1918995
No.
>>
>>1918995
Here's your update >>1918181
>>
>>1918243
>>1918181
a gimmick wolf?
>>
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How would you implement a special attachment type that's essentially extra Flux Vents and Flux Capacitors placed in a ships Small/Medium/Large mounts instead of regular weapons?
How would you make it not be 1:1 of just using more flux vents/capacitors, if you think that's undesireable?
>>
>>1919029
i wouldn't, it's boring and undermines the fundamental challenges of shipbuilding
>>
>>1919032
>and undermines the fundamental challenges of shipbuilding
How so?
>>
>>1919029
Probably a limited ammo system like heat sinks from Elite Dangerous.
Rather than improving your overall flux economy, you would get a one off flux removal.
>>
>>1919029
>Flux Sink
>add one quarter of the capacitors and vents that you'd get for their OP cost
>they prevent overloads, but only once, and all will be immediately expended in such an occurrence
>they look like radar domes, or studs
>>1919038
I should've typed faster
>>
>>1919038
Oh, that's interesting.
So essentially you just instantly eject the detachable flux capacitors and replace them with new ones for instant Flux removal, right?
Yeah, it would need to have a limited amount of uses, and you'd have to figure out how to teach the AI to use them efficiently.
>>
>>1919042
I like it, but is a quarter of their OP cost too punishing for a single use item that is already taking the place of a gun?
>>
>>1919038
could be a good idea ngl
>>
>>1918819
Actually, burst lasers are pretty good on a Scarab with High Scatter Amplifier but you have to pilot the ship yourself.
>>
>>1918869
>>1918871
Emerillon, my beloved.
>>
Regarding the new ship
WHAT SHIP would you want in game?

I want a Low-tech broadsider with plenty of Medium central, Small on the sides, ship system that's NOT burn-drive

I want a Mid-tech missile-destroyer that focus on Medium/Small with proper hull-mod, and a Large mount meant to be the PD but I'd use it for laser

I want high-tech laser destroyer with a Large fixed energy mount, and a ship system that's extra range
>>
>>1919273
Low tech capital carrier (or maybe mid tech), with many small and a few medium mounts in a broadside layout. Maybe a few missile mounts for support fire.
Capable enough of defending itself against fighters, frigates and destroyers, up to weak cruisers, but not really a frontline combat ship.
The only capital carriers we have now are a high tech one and the Legion, but the Legion is a frontline battlecarrier.
>>
>>1919273
Some big ol' drone mothership with long range missles
>>
>>1919273
I want a frigate carrier. Basically a one hanger ship with maybe 2 small slots for PD.
And a destroyer battle carrier. 1 hangar, maybe 1 fixed mid, 1 turret mid, and 3 small for PDs.
>>
>>1919296
like, a player ship that makes drones?
that could be sick. Upscaled miner.
>>
>>1919298
Yeah, it'd be like the missle autoforge but would spam out drones. I was even thinking parts of the ship would detach from the mother ship and fight separately, then they'd return for repairs. I've been drawing a few ideas like that in a notepad of mine.
>>
>>1919273
I want more ships with unique built-in weapons, hullmods, and systems.
The Anubis has a unique Hullmod, but its one whose entire purpose is to make the ship suck.
>>
>>1919297
KInda what the Tempest is already, isn't it? Just that it uses built-in drones instead of fighters.
>>
>>1919315
i forgot about the tempest. I dont think i ever actually used one come to think of it.
>>
>>1919318
It's great, actually. Probably one of the best frigates, while still being relatively afforable to field and maintain.
>>
>>1919319
Tempest is a great hunter with its speed and decent firepower with its drones, as long as it can deal with shields.
For escort duty nothing beats the Monitor though.
>>
>>1919273
Doom without phase coil stress.
>>
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https://files.catbox.moe/sw2iru.7z
I stopped giving a fuck about descriptions
make it yourselves if you want to
I don't fucking care anymore
>>
apparently there are rumours that alex is adding new end game carrier boss
>>
>>1919473
So Alex has finally done it. I always knew he hated fighters and it was only a matter of time until he created a PC murdering hive swarm.
>>
>>1919473
Well that would explain why he suddenly wanted to buff the Paladin. I wonder if he added new playable fighters too.
>>
>>1919273
A low-tech super carrier (built when fighters were the ultimate META), but shit weapons.
8 slots in exchange for a hull-mid that forbid unmanned fighter.
You'd actually use the hullmod to recovers pilots.
Mount for missiles
Hullmod that temporarily boost the range of fighters

>>1919296
>Some big ol' drone mothership with long range missles
High-tech reverse of the above
A ship that forbid manned fighter but in exchange has 2 more slots for this class
Poor anti-ship weapon, but mount for energy PD.
Hullmod that temporarily boost the range of fighters

>>1919297
>frigate carrier
That's indeed missing.
Like you spend all your point into the fighter which act as the main weapon, whereas the frigate barely has small mount.
>>
>>1919457
phenomenal
hit up selkie and noah for your complimentary blowjobs
>>
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>>1919487
>That's indeed missing.
That was what the Wolf was originally going to be before they replaced its hangar runway with a weapon mount instead
>>
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>>1919457
picrel, a comma is missing

also @RSdev
ERROR com.fs.starfarer.combat.CombatMain java.lang.IndexOutOfBoundsException: Index 0 out of bounds for length 0
after you repair raphaela and get the reward
>>
>>1919511
Yeah its the verdorben line
I forgot to check before I uploaded it but its just a single comma
just edit the file yourselves in notepad or something

no point in me re-uploading it just for that
>>
>>1919525
If I were to delete default ship roles entirely, would it make the ships only usable by the player or would it just brick the entire mod?
Also, good job on actually finishing it.
>>
>>1919540
if it doesn't even load it's certainly not finished
>>
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>>1919582
Fine
Added some new portraits and flags too

YOU FUCKING HAPPY NOW?!?
https://files.catbox.moe/7gqvrk.7z
>>
>>1919540
>If I were to delete default ship roles entirely
deleting it wont make the ships spawn ingame
you'll have to add them in via console commands only

they wont show up in fleets, markets, nothing
>>
>>1919638
wait BBs actually require diable?
this is the first time I actually tried running without DA, I never noticed it
guess it needs a new game too?
>>
>>1919663
no I added in the dependency to add the wanzer service gantry to the Fortress just to make it shit out more diable fighters
You can remove the dependency if you remove the DA hullmods in the fortress ship file
>>
>>1919318
>i forgot about the tempest. I dont think i ever actually used one come to think of it.
grim
>>
Is that mod that let you take missions from your contacts without being at their location still around? Don't even remember what it was callled.
>>
>>1919273
>WHAT SHIP would you want in game?
Specific lowtech, midline and hightech logistical ships and big salvage rigs.
>>
>>1919510
To be fair, a "wolf" that do not hunt himself, plus its current ship system, that would be a completely different ship.

Just name something else after a long-range/Archer figure or something, and give it a hangar.
Ship system, maybe get the fighters reloaded faster at the cost of loosing speed?
>>
>>1919273
Crusier salvage rig
>>
>>1919510
i actually like that alot.
>>
>>1919841
A full on generation ship would be awesome, a mobile colony
>>
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>decide to try out Blackrock
>literal coolest thing ever
It's sad so little mods achive this perfection of a game-, visual- and sound design. And it being on life support with no actual updates makes it even worse.
>>
>>1919851
that would be cool but hard to implement. Maybe.
Access it through a menu.
Limit its colony size to 3 or 4.
No storage (would be OP)
>>
>>1919871
>but hard to implement. Maybe.
attaching a market to some arbitrary sector entity is actually very easy
>>
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>>1919841
Just get this ship then
It's got capital class salvage rig, solar shielding, both cargo and fuel, survey equipment and high res sensors along with ECM
>>
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>>1919851
>>1919871
I don't have it but there's 2 ship I can think off

One was a variant rebuild of the Paragon with the center turned into a biodome.
Another is a sort of super Apogee using a giant rotating section.
>>
How do I stop liking high tech?
>>
>>1920041
Unbind the shield button and embrace flying bricks. If you run mods then the HMI have some of my favorite low tech ships to fly. Roach kings are goated(with the sauce)
>>
>>1919949
>apogee
That is clearly just a giant prometheon tanker painted to look like an Apogee.
>>
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>>1919949
That's just the OG sprite for the Cathedral in SWP
>>
>>1920069
And that's just a ripoff of the Locomotive mobile station from HMI.
>>
>>1920194
and the locomotive is just a low tech battlestation
>>
>>1916179

>Bloated moe rpg mod
>>
>>1919273

A destroyer class picket/AA with some slots for LRMs or a dedicated midline scout frigate
>>
>>1919286
Doesn't SBR add that?
>>
no plap, no play
>>
>>1919487
>hullmod that temporarily
hullmods are for passive bonuses
you're thinking of ship systems
>>
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>>1918575
Have you *read* the blogposts? He goes into excruciating detail about how every thing he adds to the game directly feeds into the player looking for more cool stuff to blow up.
>>
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So I tried the HSA with a vanilla laser beam missile drone distraction build and while it did work it just was not satisfying. At least it works.
>>
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>>1920285
This thing is low tech?
>>
>>1920440
>runways in space
yes it is
>>
>>1919286
Anon, you just described the legion
>>
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>>1920441
All carriers have runways. You just never noticed because of how the sprites are done.
>>
>DME is a company
>Sephira was formed by BB deserters
ok, but what are the BB and what do they want?
>>
>>1920194
Locomotive a shit
Cathedral came first
>>
>>1920403
HSA doesn't work on DEM missiles
>>
>>1920453
i know BUT the lasers instantly keep their shields up so then I would just blaster tap them and they instantly overload and get carved up faster then a thanks giving turkey.
>>
>>1920449
They're a bunch of brats that want to get raped so they act like little shits until someone becomes pissed off enough to fuck them but they're actually too shy to do anything so they just sulk in the outer rim

Basically what the Legio is trying to do but more emo about it
>>
>>1920440
SBR seems to be it's own mid-line to low-tech. But that carrier is essentially what you are looking for. No large mounts, mediums and smalls dispersed along the broadsides.
>>
>>1920441
Depends how you think about it. Bunch of settings have them in a way that makes sense. SBR is just on the extreme side of Runways in space for rule of cool.
>>
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>>1920069
>>1920067
>>1919949 pic was just for round artificial gravity like ship
I was referring to current pic ship I didn't have on hand yet.

The center section rotate

good for >>1919851 generation ship
>>
>>1920302
Thanks for catching my typo
>>
>>1920465
The biggest hamster ball.
>>
>>1920446
They don't have runways they have landing bays with wide & empty entrance.

It's already hard to justify space fighter & catapult, best use is just to make sure they get into the fight quickly instead of taking forever moving around for takeoff
>>
>>1920449
IIRC they are part of some DME department and are made by like linking brains to AI to ensure compliance or something
they do black ops stuff for the company if I'm not wrong
>>
>>1920449
BBs are former 6eme Bureau (supersekrit black ops DME) that went full Monolith thanks to Sigma Matter
>>
>>1920318
i have and it's very obvious there's no overarching plan, only a vague goal. you're a moron.
>>
>>1920521
If I am reading you right, you are basically some pajeeta who read a power point presentation on group project task management and now you think you have everything figured out.
>>
>>1920533
then your people-reading skills are in line with the rest of your abilities
>>
What mod has the most satisfying weapons?
>>
how do I play this game without smuggling? I really want to build up my fleet from being extremely small into a bunch of junkers etc so I actually play low level combat.
>>
>>1920591
Trade normally :)
>>
>>1920591
Just do missions? Academy isn't the only missions you can get.
>>
>>1920593
pirate contracts? Always feel like spend more money doing them than I earn
>>
>>1920594
Bounties, but i guess you are sick of bounties.
>>
Anyone know if the Arma Armatura mod is any good? I like the idea of frigate size mechs, (Not so much the destroyer ones) but dont have time to get invested in a game only to find they suck.
>>
How do you guys beat large ordo fleets? After beating 2 enemy crisis expeditions, a ziggurat and those triangle hypershunt defenders I thought my fleet was strong but large ordos just wreck me.
>>
>>1920598
I hate piloting them, but they do add variety to battles.
>>
>>1920594
Just get bounties from contacts. As you do more your rep increases snd pay will improve.
>>
>>1920606
The main danger are definitely the Radiants.
I usually try to avoid them while I clear out most other enemy ships, then gang up on them.
But they're both fast and powerful with suicidal AI so you're going to need something good that can keep them busy.
A fast capital (or even a really good cruiser with some escorts) with lots of kinetic should be able to keep one occupied for a long time.
>>
>>1920632
>>1920606
As with any fleet, you need to clear out the support frigates and cruisers before you take on the big ships. A Radiant by itself isn't too dangerous, but when it can freely retreat behind 10 other ships, you can't go after it without suffering casualties.

I go for a sneak attack and take out its engines so it can't constantly move around.
>>
>>1920465
that looks pretty cool, what mod?
>>
>>1920679
https://fractalsoftworks.com/forum/index.php?topic=21358.0
>>
>>1920598
They were pretty OP a few updates back. You could easily steamroll Blade Breaker fleets with a wolfpack of Arma mechs.
>>
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I have spent the last three in-game cycles trying to retrieve an Overgrown Nanoforge from a planet/colony in the literal corner of the sector.
>>
>>1920976
Why so long?
>>
>>1920732
Damn, what a shame. Some good ships, but way too much bloat.
>>
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>>1920981
I had my Culling Strength at less than half of what It is now for the majority of time because I didn't know you could click on that "Culling Strength" button to get a detailed list of which buildings increase it.
>>
>>1919841
why doesn't venture have salvage rig?
>>
>>1921085
because survey equipment for cruisers filled up all available space
>>
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>>1921085
Suggested for that before, alex just gave it comically heavy armor and reduce deployment point instead.
>>
so do we have an update on that guy who said he’d feed thousands of ships to an AI and then make a mod replacing all the vanilla ships with whatever slop it spewed out to see what it’d be like?
>>
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>>1920990
>too much bloat
What I think of every ship mods
I wish someone made a mod manager that allow to selectively activate or deactivate ships in a mods.
>>
>>1921213
impossible
>>
>>1920598
i like it, playing as the mechs is a lot of fun even if sometimes they feel a little weak
>>
>>1920598
the basic mechs need some built in hullmods to really shine, but with a good officer they are impressive. Especially if you get the unique carrier that can recall them (even if i think its design could be better)
I never got used to the phase mechs, but I have seem some insane things done with them.
>>
>>1921112
Is that a motherfucking Omega Scholar?
>>
>>1921112
>>1921114
>>1921118
>>1921119
wow, actual slop
never make ships again please
>>
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>>1919841
>>
>>1920465
lol apogee but like, a circle, lmao
>>
new update when (new update when)
>>
>>1913855
I play Nexalin with bounter hunters and I usually start with one ship and it's pretty awful. They never stop pursuing you.
>>
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merry christmas niggers
>>
>>1919273
More Logistics, Salvage, and Utility ships, Hullmods and equipment.
>>
https://bsky.app/profile/dgbaumgart.bsky.social/post/3ld2k4igudc2r
>More for @amosolov.bsky.social's #starsector:

>The next update will bring back this fan? favorite? character due to popular? demand. Buckle up, starsectorers!
>>
https://bsky.app/profile/dgbaumgart.bsky.social/post/3lcxlkqchdk2r
>Posting my #starsector gainz
>>
>>1921513
oh boy more faggots
>>
>>1921511
YAY MORE NIGGERS IN SPACE THANK YOU ALEX
>>
i love niggers faggots and dykes please add more david (jew)
>>
>>1921511
Literally who
>>
>>1921220
I'm no coder but I was already told before it would involve making a custom mod each time with only the ships you want.
>>
>>1921571
that's the easy part. the hard part is how you handle custom hullmods and ship systems. removing or swapping them is unsatisfying at best.
>>
whocars
>>
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What mod/s do these ships come from?
>>
>>1921513
How about you make actual mod tools to deal with this abomination of a file instead of showing another stereotypical science man-nigger in a poorly written story about space lesbians.
>>
>>1921511
I have no fucking clue who this is.
>>
>>1914016
That sounds incredibly boring unless you have some meme mod ship that can do everything defeating the original purpose.
>>
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>>1921714
>meme mod ship
>>
>>1915500
Zoomer or ESL?
>>
>>1921686
it's ridiculous how cumbersome it is to hand-edit it and it really doesn't help that david thinks shit like "LKEjethroC" is a good id signifier
>>
>>1921719
you're literally autistic, aren't you
>>
What's the usecase for Graviton Beams?
>>
>>1921788
An extremely efficient, extremely long range pressure weapon that makes all your other weapons more efficient? What isn't the use case for them? It's not like you have a lot of other options for medium energy that aren't extremely flux heavy short range weapons.
>>
>>1921788
Its kind of an awkward weapon, every other medium energy can do its job better.
Even as a kinetic its bad, for the (vanilla) enemies where you desperately need anti shield damage those same enemies have flux and shield stats that render its soft flux damage irrelevant. The executor might be the only ship where its worth running.
>>
>>1921788
They have properties where they can push objects. So a net of these will exert force on fighters and torpedos completely fucking up their trajectories.
>>
>>1921788
It's your bog standard energy medium option.
It's never bad, but it's a generalist weapon that doesn't excel at anything.
It has good flux efficiency and a base range of 1000 though.
It's a pressure weapon to force the enemy to keep their shield up and performs better in that role than basic tactical lasers.
As another anon mentioned, it can also supplement your PD with its special trait.
>>
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What mod adds this thing?
>>
>>1921886
looks like a chink mod
>>
>>
>>1921911
fucking midline VIC
>>
anyone can recommend me mods that add high tech cruisers? or mods that have high tech cruisers that I can "liberate"? I've pretty much stolen dragfags high tech ships
>>
>>1921788
pressure. They force an enemy to keep their shields up, and increase the damage the shields take.
Always keep a few on your fleet.
>>
any big mod updates/new mods from the past few months?
>>
>>1921886
Niggerium unlimited redux
>>
>>1921886
dragsector omegagay fageretion
>>
>moves to bluesky like he's a big deal californian dev
>proceeds to shit up the game even more with niggers and retarded bloat
>refuses to address the game's issues

Heh, he got the idea right I guess
>>
>>1922526
>>refuses to address the game's issues
the game is pretty good desu
what kind of issues are there fag
>>
>>1922529
I had to look at a nigger for three seconds. Completely unplayable.
>>
>>1922538
Fair enough, alex fix please!
>>
>>1922526
>>1922538
Obsessed. You type like a cuck.
>>
when's the next uaf patch?
>>
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>>1922538
At least the portraits are just there, ready for replacing.
>>
>>1922622
Not the same poster, that second post was sarcasm.
>>
>>1922526
having a melty over a character that already existed in the game purely because his melanin count is above the trve aryan threshold is peak /vst/
>>
Are you guys using carriers at all? What's the use for them and why not just bring more regular guns?
>>
>>1922786
>Are you guys using carriers at all?
Yes, though I try not to spam them as they trivialise the game.
>What's the use for them
Countering enemy fighters.
Deleting out of position enemy light ships.
Additional PD you can easily add to any ship as needed.
Ablative armour.
Overwhelming the PD of large enemy ships so missiles have an easier time hitting.
Pressuring fast enemies, keeping their flux up even if they manage to pull back.
>why not just bring more regular guns?
Big guns have diminishing returns. There are only so many ships that can get their guns on a given target. Fighters don't have that limitation.
Also, your big fancy guns aren't very useful if they can't catch some fast enemies.
Personally I use lots of multi purpose fighters and heavy interceptors, especially shielded ones.
Fighters that are too fragile aren't worth it and neither are bombers in my experience.
Not that bombers are necessarily bad, but I'd always rather have more multi purpose wings than a one trick pony that's worse against capitals than just having my own big hitters pound on it.
>>
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>>1922526
Download the buckbreaker update to break their bucks then

speaking of >>1919638
the description on the hullmod is wrong, the text for the 100% and 500% bonus are switched
>>
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>>1922526
I wonder who was behind this post
>>
ALEX STOP ADDING NIGGERS AND FAGGOT DYKES IN THE GAME YOU STUPID NIGGER
>>
>>1913855
Adulthood is realizing that 1) Hegemony are the good guys and 2) thid game is a certified waste of time adter the first few runs.
>>
Are there any well made faction mods you guys can recommend that are actually balanced around vanilla levels and don't add insane shit that makes most vanilla weapons obsolete?

I can certainly appreciate the work that went into many of these high-quality faction mods, but I'm looking for a healthy mix of vanilla and modded ships/weapons that doesn't make me feel like the vanilla ships/weapons are not pulling their weight and currently a lot of faction mods just make me replace the vanilla parts.
>>
>>1923100
The one I enjoy the most is a tie between Diable Avionics and the Star Federation. They are, without a doubt, the most well balanced of the faction mods. Everyone else just wants to be the OP special snowflake faction that steamrolls everyone else.
>>
>>1922968
one doesn't have to be a chinaman or a jeet to acknowledge shit writing and ignoring the games' actual issues
0.9+ and your big dick capital is STILL firing a full tachyon salvo into a bunch of fighters instead of the cruiser that just overfluxed
>>
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Is there any place in the sector where life doesn't absolutely suck donkey dicks (besides Gilead)?
>>
>>1922968
grim
>>
>>1923148
Advanced Gunnery really should get integrated into the main game with a proper UI and some basic rules pre-set for weapon roles.
>>
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A second ship is being given new features
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>>1923196
it's a lot worse
>>
>>1923100
Of the countless faction mods I play with, Star Federation and San-Iris are among the most balanced.
>>
>>1923231
Still not using those paper mache ships.
>>
>>1918845
>>1918853
>>1918930
nta, but I really like having a larger sector. I'll try upgrading java, allocating more ram and rat but is there any alternatives to adjusted sector?
>>
>>1923320
>is there any alternatives to adjusted sector?
RAT lets you expand the sector by up to 250%
>>
what are some fun balanced faction mods?
>>
is rapesector a full fledged dating simulator yet?
>>
>>1923327
See >>1923146 and>>1923266
>>
>>1923327
There aren't any.
>>
>>1923231
While the spritework improved from a mechanical point of view, the new ship designs look uglier than the old ones.
>>
>>1923231
>>1923417
I didn't even notice they changed desu. Anyone got the old infographic for a comparison?
>>
>>1923417
I disagree, the new designs look cleaner compared to the old ones.
>>
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>>1923418
>>
>>1922786
i tend to bring some shit boats with drones or cheap fighters to saturate enemy pd for my reapers
>>
>>1923426
Ah, I guess that's why. I never played UAF with these older designs.
>>
>>1923417
>>1923420
I also disagree, the super ships look more coherent with their design class and the less extreme colors make them fit better with the faction in general.
>>
>>1923231
>>1923426
Still the same pillow shading as last time.
>>
>>1923327
UAF. The fighters are OP, but the ships suck ass
>>
>>1923327
Legacy of Arkgneisis, Machina Void Shipyards
>>
>>1923327
>>1923327
Star Federation
Roider Union (also has some campaign effects like hidden indy stations in deep space)
ScalarTech Solution
Iron Shell
Legacy of Arkgneisis (If anything they are a bit weak)
>>
>>1923226
Pretty sexy for icons
>>
>>1923873
>Iron Shell
>>
>>1923876
Their special ships are only super strong in player hands from my experience. Same for basically any ship.
>>
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>>1923873
>Roider Union
You mean the faction with those destroyer carriers that can effortlessly flameout your engines with a single button?
>>
>>1918134
I know I'm late as fuck but since no one asked, what mod is that from? Unless it's from a coming update, I haven't even slightly interacted with anything Starsector related in about half a year.
>>
>>1922767
You dropped your dilator, discord mod.
>>
>>1924112
calm down Mohammed
>>
>>1923100
>>1923327
>Balanced mods
I'm afraid I'm going to have to whip it out and suggest you give my KoC a go.
General feedback is it's among the most vanilla friendly mods out there.

Also, StarFed. It may not be vanilla but it's balanced.

>>1924016
Just me messing around, I don't intend to add it but I might leave the files in the next update if you want to have a play.
>>
>>1924220
>General feedback is it's among the most vanilla friendly mods out there.
lmao sure buddy. that people don't bother calling your joke mod gay and retarded doesn't mean it isn't
>>
>>1923931
the ones that are incredibly slow and easily overwhelmed? yeah
Seriously, all their ships are so bloody slow i cant stand playing full roider fleet.
The flameout was made just so they could catch anything faster than a capital.
>>
>>1923146
Is diable really that good? The mechs look fun, but now we got arma for that. I remember the diable stations were a bitch to fight in as they spammed so many small missiles it caused lag.
Also now its old lead had some sort of meltdown and put in malicious code.
>>
>>1924242
Well, the floor's yours.
Tell me what you think is unbalanced and I'll see about fixing it.
>>
>>1924286
>Tell me what you think is unbalanced and I'll see about fixing it.
Atlas with 8 flight bays breaking retarded ai
>>
>>1924286
i've given you good feedback previously and you blew it off (later you did what i suggested because i was right and you were gay)

i've got better things to do than hand-hold your gay ass, but you incessantly push your garbage and apparently think that people not wanting to deal with you makes you correct
>>
>>1923165
I imagine Jangala would be pretty chill
>>
>faction doesn't have unique stations
yeah, I'm thinking cringe
>>
>>1924249
Diable is pretty good. The missile spam has been mostly addressed, without nerfing the ships too badly. Arma is more about pilotable mechs, whereas Diable's strength is its carriers and wanzers.

>Also now its old lead had some sort of meltdown and put in malicious code.
That was Matt Damon. He was retaining the mod, but got a fat head and got kicked off. Someone else is now maintaining it.
>>
>>1924418
I seem to recall the current maintainer of Diable did something fucky some time ago too.
Nothing directly harmful like Matt, just shitty balancing. But I might be mis remembering.
>>
>>1924377
Dunno. You cannot actually live in the exterior in Jangala.
Not only are there toxic spores from the flora, but there's also constant superstorms, and the plant growth is so excessive that they actually need to use controlled orbital bombardments to keep it contained regularily.

I can't imagine it'd be much different than living on Chicomoztoc. Would need to compare the local governments more closely to differ them,
>>
>>1924429
I'd enjoy it personally. Volturn as well. Most other habitables aren't too interesting.
>>
>>1924404
>faction doesn't have unique planet textures
It's Joever
>>
>>1924421
You might be thinking of Tartiflette, the original maintainer of the mod. This guy doesn't over-nerf ships like he did.
>>
How do I stop using the Ziggy, bros? I grew addicted to piloting her after I first fitted omega weapons. Now every time I make a new game I end up solo-farming 4 Ordos by cycle 210 with her.

>>1924429
>photo of unfitted Legion
how lewd
>>
>>1924589
Here's a Conquest too.
>>
>>1924600
>Conquest
???
>>
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>>1924605
...Oh sorry. I'm multitasking 4 things at once.
>>
>>1924605
What's the problem citizen? That's very obviously a rebe- I mean "League"-pattern Conquest.
>>
>>1924636
where is paragon loli
>>
>>1924600
kinda cute for animeshit. who's the artist?
>>
>>1924641
Kys
>>
>>1924652
Anon, the artist signature is in the bottom right of the image.
>>
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>>1924641


>>1924652
DE.Calvin
>>
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My wife.

>>1924658
linktr(DOT)ee/DECalvin
>>
>>1924658
Alpha-core-chan...
>>
>>1924663
Sex with AI
>>
>>1924665
Soon.
>>
>>1924665
Sex with Radiant
>>
>>1924655
didnt see it soz
>>1924658
ty
>>
>>1924303
>retarded ai
That's an unfix-able and you know it. I do have a plan to rebalance it at, the idea was to remove the reserve wings and give it a B-deck (better longevity at the cost of the swarm).

>>1924327
>i've given you good feedback previously and you blew it off (later you did what i suggested because i was right and you were gay)
As a sign of respect I'm going to skip over any puns about being blown and KocSucking...
Hey, I'm not always saying I get it right and if takes me a while to add your suggestions take the compliment and know I am listening.
>you incessantly push your garbage and apparently think that people not wanting to deal with you makes you correct
Well, this is a different matter, and I suppose it's a situation of my own making as I openly post here and have encouraged the hostility. I've seen plenty of posts advocating my garbage and more than a few "Shut up KoCSucker" responses that weren't directed at me. So your problem is one of not knowing when I am shilling (which I'll admit to doing) and when someone else is recommending. If it's any consolation I also gather feedback from other places anonymously and I generally see more advocations than I do condemnations which I take as a sign I'm doing things right. The only place I've found any real hostility was on the USC, and it tends to be directed at me personally, but even on the discords I would say it's generally positive.
>>
>>1924676
you're a tedious narcissist, jump off a bridge.
>>
note how your immediate response to criticism was to reword it in a way that was flattering to you while affecting a very transparent humility
>>
>>1924654
Loli website
>>
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>>1924684
autism
>>
>>1924684
Not >>1924689, but I echo the sentiment.
>>
>>1924220
Ah no problem, it looks good by the way, keep it up.
>>
>>1924686
Retard go back to your discord
>>
>>1924685
I wouldn't really call that criticism though. It just reads like someone seething over some personal e-drama that only makes sense to him.
>>
>>1923327
Xhan, prv, Interstellar Imperium, Diable, Blackrock SCY, HMI, Underworld, Arkgneisis, Scalartech
99% of their shit gets wrecked by vanilla ships and weapons
>>
>>1924722
>he doesn't know why moot had to make 4chan and run away from SA
Loving every laugh.
>>
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>>1924728
>Underworld
>tfw seeing a cabal fleet for the first time
>>
>>1924747
>oldfaggot larper
You hate to see it folks
>>
>>1924782
>knowing extremely basic shit youd learn lurking for two months makes you an oldfag larper
Lole
>>
>>1924785
You wouldn't know that lurking for 2 months. Actually. You are the first guy since this board was made to even mention it at all.
>>
>>1924790
You would lurking /v/ for loli threads
>>
>>1924785
>thinking being a pedo oldfag is a badge of honor
Take a load of this guy!
>>
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>>1924799
>he doesn't
>>
>>1924807
>he does
Why dont you just fuck a man if you're scared of well-developed women
>>
>>1924589
>How do I stop using the Ziggy, bros?
Show some more willpower. I don't even let that POS touch my fleet.
>>
why does the ally AI suck dogshit?
>>
>>1924889
Skill issue
>>
>>1924892
I know they are unskilled anon
>>
>>1924889
Easily abusable/faulty AI works both ways, anon. If your fleet is getting outplayed, that's a (You) problem.
>>
>>1924889
AIs are the same. Range is the simplest advantage an ai can use to stay safe. Enemy admiral AI is down right retarded when it comes to capping points.
>>
>>1924889
What are you having issues with?
Between Advanced Gunnery, Automated Commands and some micromanagement with commands I've been able to get them to perform fairly well.
AI is generally bad with fragile ships though. They do better in ships that let them make mistakes now and then.
I am also using the AI mod that removes their artificial dumbing down a bit, though I'm not sure how much that one actually changes, I haven't played with it for long.
>>
>>1924889
It's so you can get in there and be the main character you always wanted to be by destroying 75% of the enemy fleet solo.
>>
>>1924676
Those ships look like a flying period with extra plating.

What is the full name of the mod anyways? I do not like the sprites but I will give your mod a try.

Also no surprise about USC, it is a furry controlled pile of toxicity.
>>
>>1924889
>>
>>
>>1925018
The more I look at this the more I appreciate it. You can just feel the creator's pain. Newbies to the game may think ISS DUMBFUCK is way over there in the top left but veterans know that is ISS MEMRI wasting everyone's time by being chased by three frigates.
>>
Bold of Alex to assume making a shit cruiser will make me field said shit cruiser with paladins(also shit) rather than just not fucking using it at all
If I want a specialized PD ship I will take a doom with PCLs and PDBursts or a facetank Grendel with multiple flaks and vulcans
>>
>>1919273
Low-Tech Frigate Phase Ship
>Distributed Fire Control
>Rugged Construction
>A built-in hullmod reducing phase cooldown and activation cost
>Decent armor for a frigate
>Bad hull
>Decent Speed for a frigate
>Deep flux pool but slow dissipation
>ONE LARGE BALLISTIC HARDPOINT
>TWO SMALL BALLISTIC TURRETS
>MAKE IT FUCKING ROUND AND ANGLED AT THE SIDES LIKE A FAT GREMLIN
>>
>>1919273
Atlas Mk3
It's a giant carrier ship
>>
>>1919273
a super good overpowered frigate that can take on multiple capitals by itself
only 1 in the sector in secret location in the void defended by super strong impossible ayyy lmao AI fleet
>>
>hey goys, you want new content? here's your content
>new experimental cruiser
>it's gimped to the ground
>just like Noah Tahl who hates fun
>the tranny modder aids now affects alex too by nerfing a thing that is not even out yet
>don't forget to say thanks alex x10
>no refunds
epic
>>
>>1925172
Just make your own mod to make the game playable CHUD
>>
>>1925180
ok nia
>>
>>1924728
it's tough to keep up with alex's power creep
>>
>>1925172
>it's gimped to the ground
it's actually pretty busted since it has temporal shell

it's also utterly retarded in every other way. but power level? not a problem
>>
>>1924728
are you high? basically every mod adds a pile of ships that directly mog their vanilla equivalent
just because a player controlled decked out paragon is still strong as hell doesnt mean otherwise
>>
>>1925189
compared to the aurora the fury is a joke. does every ship in a mod need to be worse than the fury?
>>
>>1925136
So the Hyperion.
>>
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>>1925016
>Those ships look like a flying period with extra plating.
Not mine (mine are worse), iirc they were made by somebody on Corvus who wanted to expand on what I made.
>What is the full name of the mod anyways?
Everybody loves KoC: https://fractalsoftworks.com/forum/index.php?topic=23393.0

>>1925063
>Atlas Mk3
>It's a giant carrier ship
I've got you covered.
>>
>>1924658
Cunny panties...
>>
>>1924660
League doesn't have the Ody anymore
>>
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>>1925218
Feels like you should've added small slots on here
>>
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>>1924851
I'll give you the ol' no u are gay if you don't like loli desu.
>>
>>1922968
>Spain is in the ranking
WOO HOO ESPAÑITAAAAAAA
>>
>>1925263
Lmao this faggot is actually trying to lecture me. Sexually impotent retard
>>
>>1925263
lortus pls
>>
>>1925172
meds
>>
>>1925273
>if you don't get it up for men you're sexually impotent
Weirdo.
>>
>>1925329
>thinks not being a pedo means you're automatically gay
have you heard of adult women before?
>>
>>1924807
>>1925263
LoliconGODS I kneel
>>
>>1925364
samefag
>>
>>1925218
Got the link. I'll play it in my free time and give you some feedback.
>>
>Alex will release endgame content in 2030s
>2 decades of doing fuck all
>Project Zomboid updates faster than Alex retardation
>>
>>1925482
Yeah but unlike Project Zomboid, Starsector is a good game.
>>
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>>1925493
snail...
>>
>>1925172
>>just like Noah Tahl
obsessed
>>
>>1925498
>The Ziggurat is doomed? Good.
>>
My Pirate-aligned playthroughs are always my favorite playthroughs. Other than your own personal faction, Pirates are the only faction you can actively make stronger by providing them with blueprints. They (usually) benefit from colony items far more than most other factions because outside the Pathers nobody else really struggles anywhere and just feel like "win more" tools. So aiding the Pirates always feels like feeding the underdogs, and that is way more satisfying than playing as a rank-and-file bitch for anyone else. With the amount of mods that give so many more tools to Pirates, I'm definitely not the only one who feels this way.
I wish you were able to influence other factions more like that.
>>
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>>1925536
>John Starsector, the independent spacer. You're not the coomer I thought you were.
>You're below that -- you're a corefucker!
>>
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Speaking on the Ally AI.
What do Anons think of 'AI Tweaks' mod?
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>>1925498
>>1925536
>>1925582
When will I get my own Ayre in the sector?
>>
>>1925634
My next captain will be called C4-621.
>>
>>1925634
you already have Sierra
>>
>>1925626
It's pretty good, but I think having only your ships benefit from the tweaks (at least that's how it was when I last used it) is too much of an unfair advantage.
Having the ability to choose what personality the AI cores in your fleet have is fucking amazing though.
>>
>>1925626
cheating
>>
>>1925626
Cheatmod
>>
>>1925659
>Having the ability to choose what personality the AI cores in your fleet have is fucking amazing though.
Automated Commands has that too. At least for ships without officers, I don't recall if it can overwrite cores.
>only your ships benefit from the tweaks
Are you sure? I don't see anything about that on the mod's thread.
>>
>>1925664
>Are you sure?
Yeah, I should've clarified that I was talking about the Fleet Cohesion AI, which is explicitly stated to only work for the player.
Rest of the tweaks apply to both player and AI fleets I'm pretty sure.
>>
>>1925668
Ah yes, that one is player only.
If you find it cheaty it can be turned off individually, but personally I think it just takes away some microing and frustration. I think it only affects cruisers and capitals, destroyers and frigates don't seem affected. And I'm not really clear on what it does exactly anyway.
It might be player only because the AI gives way too many conflicting orders, it's kind of a mess if you look at enemy AI's commands during a battle.
Plus I actually don't see the AI breaking up its capitals all that often, but that might be because I tend to encircle the enemy fleet, turn it into an ineffective ball and pound on it from all sides. Nowhere for their slower ships to go.
>>
Is TT publically traded?
>>
>>1925186
>it's actually pretty busted since it has temporal shell
>pverfluxes in seconds and dies in the middle of hostile formation
>can't even effectively use paladins to kill fighters and missiles, still manages to miss lots of ordnance
>>
>>1925702
yes
wanna buy some?
>>
>>1925702
I'd assume not, since otherwise Hegemony could just buy their way into the company and simply annex everything.

But it's not a privately owned company either, at least not by the CEO, since Artemisia Sun was voted out during the Second AI War, and returned to the position after the new leadership catastrophically fucked up.
>>
>>1926025
>I'd assume not, since otherwise Hegemony could just buy their way into the company and simply annex everything.
Hegemonkeys are too poor for that
>>
>>1926045
Your average citizen, yes. But I'm guessing the oligarchs and members of the military aren'ty exactly strapped for cash.
>>
>>1916806
I like their capitals and that's about it. I was really disappointed by everything smaller than a cruiser. Even fully setting them up with s-mods their frigates and destroyers would either flux themselves out firing their default weapons or they'd tickle the enemy.
But the capitals? A+ no notes. They were so satisfying to play with. Felt like a good middle ground between Tritech vanilla and UAF's carriers.
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Seems SBR got updated. Nice.
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wtf I love the anime federation now
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>>1926055
It's insane to me that Whiskey of all people is making a mod, and didn't immediately drop it.
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>>1926057
It was the robot queen btw
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>>1926059
Why?
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>>1926063
>Female
>Vtuber
>History of dropping things she starts
Just take a look at her VOD channel, it's a desolate wasteland. The girl has zero online presence.
>>
>>1926064
VOD and YouTube are pretty dead, yeah. But she seems quite active on Twitch. As for dropping things she starts... Never saw that?
>>
>/vt/roon drama
jesus christ
>>
>>1926068
More interested in the mod itself than the drama.
>>
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What do you put her in to make the most of Ace?
I've never played around with Arma before. I've just got her in a Zanac (MRC) atm because it fit the prereq for it and it's got some midling AA.
Had I known that was a thing I would have saved the Cybernetic Interface mod from RAT to put on her and wired her up to something that could potentially make use of Ace.
>>
>>1926100
Well the obvious would be something that enables the performance buff, and with enough PD that it gets some fighter kills (do kills by own fighters count? IIRC there are a few mechs with one hangar for a self defense wing).
I wouldn't bother with the elite bonus. It's small, situational and if you activate it you're either retreating or dead.
>>
>>1919273
I'd like a techfag destroyer that has enough flux to actually fight, or a medium energy weapon worth giving a shit about.

Is there any good ways to build a Shrike or Medusa for AI that doesn't result in it fluxing itself out in seconds?
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>some distance away
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>>1926150
My personal experience with the Medusa is that if you try to built it for alpha damage, it will just flux starve itself as you say.
However you can build it as a fast harasser with gravitons, ions and other flux efficient weapons.
It will struggle to kill anything bigger than a frigate but it will be much more survivable.
It's really hard to pin down and kill thanks to its ship system, which also allows it to move to wherever you need it very quickly.
>Shrike
Pulse lasers.
>>
Happy New Year from Europe.
>>
>>1926150
Maybe not quite what you want but I like using the Medusa with the plasma flamers from the ship/weapon pack mod. Though I may not be paying a whole lot of attention to how well they handle flux now that I think about it, but I think the ammo limits on the flamers helps some.
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>>1926150
give it a couple of pulse lasers and put missiles in the smalls and it can go all day
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>>1926174
>>1926187
>>1926226
Thanks, I'll give it another shot. I have a few of the dual ir pulse lasers from hmi (which are disgustingly efficient) but the low hitstrength means I'm relying on AMBs and reapers to break up armor and hull. I'm mostly just doing commerce raiding around the core right now with a pair of Auroras and some Omens but having my fleet jump straight from frigates to cruisers really tickles my 'tism.

Is high scatter amplifier a trap or can it work with kinetic beams?
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>>1926247
>Is high scatter amplifier a trap
if you have to ask the question is yes, very much so
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>>1926265
*the answer is
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>>1926247
high scatter amplifier is more for high intensity lasers
its worthless on the smaller beams because they simply do so little damage in the first place
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Huh. That's a first for me.
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>>1926282
>>
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>>1926282
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>>1926055
from what I have been seeing on USC and the forums, she has CY's assistance.
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>>1926316
It's not that hard to see. One look at that cyan not-exoria in the top the row is very Yuki
>>
>>1926316
From what CY said there wasn't any direct assistance. Only advice. She was drawing in his discord VC.
>>
>>1926267
>pay to hardflux your HIGH EXPLOSIVE beam
are you literally retarded
>>
>>1926353
no its for the bonus damage nigger
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>>1926355
somehow even more retarded, congratulations
>>
>>1926282
Now colonize it.
>>
>>1926150
The Shrike is basically only good in the player's hands. The main issue is that the AI cannot use plasma burn in a way that isn't suicidal.
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>>1926055
Well the art definitely improved.
>>
>>1926386
I've grown too attached to the Tempest as my go-to early game wolf pack pick. How does the Lasher perform in comparison?
>>
>>1926394
poorly. the only point in its favor is better range. i suppose it's also more durable but the difference is marginal
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>>1926267
>high scatter amplifier
Is for morpheus
>>
>>1926369
i see you've never tried phase lance/HIL/ion cannon apogee with s-modded high scatter amplifier and stabilized shields
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>>1926054
Cruisers and destroyers look better than they perform, but Skirts are well worth their DP.
>>
>>1926488
I actually like cruisers a fair bit. They feel like they have a great variety of build and occupy the happy medium of tanky enough to not explode but fast enough to not be painful to pilot I don't think I've ever heard anyone call them as mediocre as destroyers.

Well, destroyers barring the sunder anyways. All my homies love sunders.
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>>1926150
>Is there any good ways to build a Shrike or Medusa for AI that doesn't result in it fluxing itself out in seconds?
Of course.
But you have to accept some ships exist solely to work along others taking the heat, or doing the damage for them.

>Shrike
See pic
AI will DIVE on the enemy,
unload Sabot to breach,
Use heavy blaster for damage
Ion guns prevent enemy recovery, and return fire by disabling stuff
Hard Shield lessen the heat in will take on approach
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>>1926150
>Medusa (strike build)
Like its namesake this Medusa will jump to an enemy and completely and turn them to stone.
It's however weak to any long range support that cancel its mobility with constant laser
Its own laser is to force the enemy to keep shield up and not vent
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>>1926150
>Medusa (support build)
This one job is to put constant pressure on an enemy,
It stays at long range and gradually raise soft-flux,
Once the flux get high, the ionic effect start to appear and it will even inflict damage

Hard shield and flux distributor so it manage its own flux.
Honestly, I tend to put everything on Vents first and Capacitors second because in the long term I consider that's what matter the most.
>>
>>1926498
>runs out of small sabots
What now
>>
>>1926509
He has empty rear mounts but wasted OP on capacitors, those are god awful builds.
Potentially competent for the brief moment they have missiles, IF they never encounter any fighters whatsoever and IF the AI decides to use its missiles competently. Which it won't.
The support Medusa is almost usable, though I'd change a few things. And even on vanilla I wouldn't use the small lasers as anything other than placeholders.
I guess he's trying to make use of advanced optics, but I'd just go for the generalist ITU, it is cheaper and low turn speed lasers on turrets fuck with the AI (they're fine on hardpoints, obviously).
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>>1926150
>Shrike (support)
It's much less efficient as the medusa for that job and will run out of missiles, but it did better than I expected in simulation
At least it cost less in DP than the medusa so if you have FleetByDP you can keep more of them and deploy more of them.

Also tested it with alien Resonator missiles, then it becomes cheated, able to deal hard-flux non-stop, and with OP to spare compared to missiles and expanded missiles racks
>>
>>1926511 (me)
Maybe I was a bit harsh.
If we take into accounts those are without any built ins which you'd have in campaign and he decided to give up on PD instead of other things, but plans to add it in ASAP, then they're not so bad. Still not how I'd build them, they're very low endurance build.
I'd also not give up on PD before I build stuff in, not when he has lots of other stuff I'd rather manage without temporarily.
>>
>>1926509
Still inflict lot of damage thanks to the 2 Ion pulser
You can easily replace the sabot by ion cannon and replace expanded missile rack by expanded magazines
If its own flux go too high and it need to retreat, the number of phase skimming charge it has is enough for it to get in AND out

>>1926511
You want to waste OP on small rear mount on a ship that already has a rear burst PD on top of teleport? (especially for the support one)
Are you one of these idiots who believe every mount must be filled?

(support medusa)
>even on vanilla I wouldn't use the small lasers as anything other than placeholders
Even a single one of those is useful to make enemy AI keep their shield up.
4 of them deal notable damage at a low cost and long range

>I guess he's trying to make use of advanced optics, but I'd just go for the generalist ITU
ITU would give less extra range here because it's a small ship.
That said, having both ITU and Advanced optic would put the ship far away from enemies to not need Hardened Shield.
But if I do that I also risk the Medusa never getting a clear sight because all my low-range ship would be in the way.
>>
Taking back what I said >>1926520
>You can easily replace the sabot by ion cannon
Turn out the AI fill refuse to dive in a burst attack if it doesn't use missiles.
But
> and replace expanded missile rack by expanded magazines
Is still a good way to make the build last longer after it run out of missiles
Using Salamanders will make it a good interceptor tho.

Might even profit from more capa instead of minmaxing vents
>>
>>1926520
>You want to waste OP on small rear mount on a ship that already has a rear burst PD on top of teleport?
The Shrike doesn't have shit on the rear.
And one burst PD isn't enough. 2 PD lasers for support are 8 OP, one of the Medusas wastes 9 just on capacitors.
>Are you one of these idiots who believe every mount must be filled?
It is a good thing to not have a large glowing weakspot on your ship's ass, yes.
>small laser
If you have nothing else long ranged then yes, one can be good. But you have graviton and ion covering the pressure role already.
>4 of them deal notable damage at a low cost and long range
Maybe I'm spoiled by playing modded, maybe on vanilla if you reach critical mass with them they're passable.
Pulse lasers would be better for damage, but you do lose a big chunk of range.
>ITU would give less extra range here because it's a small ship.
>Advanced Optics
>10 OP
>Has a negative effect
>+200 range
versus
>ITU
>8 OP
>No negatives
>+20% range, which on a 1000 range weapon is... 200.
Advanced optics is better on short ranged lasers that get more than ITU out of it, otherwise it's a direct downgrade for more OP.
>both
A viable option, but I find that low turn rate turrets really fuck with the AI, especially on small manoeuvrable ships. They try to use hull turning to supplement the low turn rate, fucking with the hardpoints.
>Salamanders
Always a good option.
>>
>>1926525
>It is a good thing to not have a large glowing weakspot on your ship's ass, yes.
Medusas by default are equipped with omni-shields. Way to show you have no idea how these ships even work at a basic level.
>>
>>1926536
Are you retarded?
Omni shields are no reason to just sit there and get pounded by fighters.
Especially when you waste 9OP on capacitors.
>>
>>1926537
Fighters will overwhelm ships and pound them anyways. Vanilla doesn't have anti-fighter options besides more fighters. You keep bringing up capacitors and forgetting that the AI is absolutely obsessed with high flux and goes full retard when you do not pump it up.
>>
>>1926525
>The Shrike doesn't have shit on the rear.
I didn't see you switch to Shrike in context
My answer then is that this Shrike (strike) has a front burst which is the most important and will even take care of some missile before they get a chance to hit the rear

>>Are you one of these idiots who believe every mount must be filled?
>yes
In big battle it won't be alone facing missiles spammer/fighter
alone, it will face head on its attackers

>maybe on vanilla if you reach critical mass with them they're passable
They are long range
They force enemies to maintain shield up while you are safely away venting
They can even be PD
And if you have more than one ship build like that their numbers increase.

>Advanced optics is better on short ranged lasers that get more than ITU out of it, otherwise it's a direct downgrade for more OP.
Damn it. Your disingenuous bullshit smell like irrefutable truth.
I kept thinking it was only 10% but destroyers do get 20%.

>I find that low turn rate turrets really fuck with the AI, especially on small manoeuvrable ships.
To me that's the opposite, the entire point is to focus all weapons on a single target, typically at the front.
It's a problem for PD, I admit that.

>Always a good option.
A fail-safe option, using Sabot and extra rack let you completely mog some target on a strike ship. And in pursuit that's what you want too.
>>
>>1926539
Those builds have more than enough flux dissipation to not need capacitors.
Capacitors are for some niche alpha strike builds and player loadouts.
>I didn't see you switch to Shrike in context
My answer to the Medusa is that the rear burst is good, but with 9OP wasted on caps there's no reason not to put two PD lasers there.
>Shrike
You really want enough rear PD to reliably take out Salamanders, indeally before the AI goes full retard trying to dodge/armor tank it.
>small lasers
Honestly they're probably fine, though your points about pressure are moot on a ship with other 1000 range options like gravitons.
>Damn it. Your disingenuous bullshit smell like irrefutable truth.
The fuck are you on about?
>To me that's the opposite
Maybe it works better for continuous fire lasers.
I tried it on a bunch of builds with (modded) lasers that fire similarly to Tachyons (a beam that can't rotate while it's firing) and it really messed with the AI.
Still, ITU is better so either get ITU or both.
>A fail-safe option, using Sabot and extra rack let you completely mog some target on a strike ship. And in pursuit that's what you want too.
Salamanders will remain useful for the entirety of the battle and help it catch up to things (admittedly not as necessary on a fast ship like the Medusa). They also save a lot of OP since you don't need expanded racks.
Though on universals I wouldn't put missiles at all (outside of edge cases of flux starved ships).
Sure, the missile will get you more strike potential initially. While missiles last. Then you have a crippled ship.
>>
>>1926548
>>1926541
Forgot to reply to you after the first two lines.
>>
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Fuck off game I don't even like doritos.
>>
>>1926548
>>1926549
>My answer to the Medusa is that the rear burst is good, but with 9OP wasted on caps there's no reason not to put two PD lasers there.
Extra cap on a ship that has no problem shielding from every direction is to me more important than giving it a chance to intercept some missiles.
Extra capacitors may be of very low importance, they still have more value than filling worthless mount with weapon taking away flux from important stuff.

>The fuck are you on about?
Begrudging way of admitting you were right about the ITU.

>Maybe it works better for continuous fire lasers.
It's not about continuous fire, it's about the ship spending more time focusing fire on a single target than multiple target.
On a cruiser/capital ship sacrificing turn rate could become a problem (for PD mostly) but not on a destroyer.
That said, you were right about ITU first, Advanced optic as a costly extra.

>Salamanders will remain useful for the entirety of the battle
Yes but Salamanders is the surest way to make the battle take forever since they do essentially no damage.

>While missiles last. Then you have a crippled ship.
Or I have a ship that shoot above its class for a while, then is good enough to mop up the rest if I didn't make it retreat before.

>Though on universals I wouldn't put missiles at all (outside of edge cases of flux starved ships).
In my context, I put missiles because they inflict high DPS at no flux cost.
In another context I could use something else.
>>
>>1926059
>and didn't immediately drop it.
She's not the one that made it
she commissioned it
>>
>>1926407
>the only point in its favor is better range
>better range
>lasher
>when tempest has 2 medium energy slots while lasher only has small ballistics
bruh wut da fuq are you smokin
>>
>>1926055
And the supposed rival soviet faction for this is still forever indev
game is already going to be 2 updates ahead before it even releases lmao
>>
>>1926267
>high intensity lasers
Dude your Phase Lances?
>>
>>1926562
What are you on about? She literally drew the sprites on stream.
>>
>>1926564
Rival soviet faction?
>>
>>1926566
>She literally drew the sprites on stream.
Then had someone resprite all the ships in the end
Whats your point?
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>>1926567
https://fractalsoftworks.com/forum/index.php?topic=28669.0
>>0.96
lol
lmao even

they had to make an announcement on USC just to tell people that the project is still ongoing and not dropped
despite having nothing to show for it on how far along it has actually gotten

BUCKBREAKERS managed to get updated TWICE last year and this one still hasn't even gotten a beta release
>>
>>1926568
Considering the sprites she drew are still the main sprites? I am looking forward to the resprites you claim are coming.
>>
>>1926570
>anime with slavic sovl
kino
>>
>>1926571
It already happened >>1926055
>>
>>1926570
I forgot this existed lmao. Didn't the dev post their shit here a while ago?

The hilarious part is I am pretty sure Whiskey doesn't even know they consider themselves a rival.
>>
>>1926573
Those are the sprites she drew on stream. What's your point anon?
>>
>>1926561
>Extra capacitors may be of very low importance, they still have more value than filling worthless mount with weapon taking away flux
The rear mounts will only fire when needed and at 40 flux/s they really don't matter for the flux balance of the ship.
On the other hand, clearing fighters quicker and dealing better with missiles on the rear are very good things.
>on a ship that has no problem shielding from every direction
It has a 120 degree shield arc, it can defend one direction appropriately at a time. If it's engaged with something, it will have its shield facing it, not able to deal with Salamanders, Pilums from other enemies, etc.
Also fighters won't be hampered too much by a relatively small omni shield.
>On a cruiser/capital ship sacrificing turn rate could become a problem (for PD mostly) but not on a destroyer.
While the point for PD is valid, since a capital is most likely going to be engaging other slow targets, the turn speed is less important on it that it would be on something fast fighting other fast things.
Anyway, optics are definitely a valid addition on a beam focused ship, that already has ITU and has OP to spare. Just something that needs to be tested on each case to see if the slowed turn rate causes problems.
>Yes but Salamanders is the surest way to make the battle take forever since they do essentially no damage.
You don't get Salamanders for damage. Hell, even flaming out the enemy is a secondary boon. You get Salamander to make the enemy AI go full retard, moving omni shields or even turning around on fixed shield ships.
You can do a lot of damage in the opportunities to fire at armor/hull that the Salamander can give you.
>then is good enough to mop up the rest if I didn't make it retreat before.
>make it retreat
I mean, sure, if you want a ship that has 30 good seconds in it then just put missiles on it. While they last they are superior.
I build my ships to prioritise their continued effectiveness in a very large battle.
>>
>>1926574
>The hilarious part is I am pretty sure Whiskey doesn't even know they consider themselves a rival.
San Bativa is literally just america while this thing is supposed to be soviet russia(despite using NATO guns) its clearly supposed to be a rival faction
>>
>>1926575
>he doesn't notice the changes
You might be going blind anon
>>
>>1926578
She sure has the hatred for commies to have US foreign policy.
>>
>>1926563
i really hope you're not running sustained beams in your tempest
>>
>>1926579
I see the changes. She did them on stream.
>>
>>1926577
>The rear mounts will only fire when needed
While the extra caps will always be useful on a strike ship.
I'll admit I'm not specially concerned by fighters/bomber, even with REDACTED. IMO they were probably nerfed too much.

>120 degree shield arc
Not a problem since it's an agile ship that either fight alongside other or pursue single target.

>Also fighters won't be hampered too much by a relatively small omni shield.
They won't be hampered by plain PD either.

>since a capital is most likely going to be engaging other slow targets, the turn speed is less important on it that it would be on something fast fighting other fast things.
Actually, not being able to hit pesky frigates is my most common problems.
Anyway, I now AGREE that I should have just used ITU, ITU is my first choice on Cruiser/Capital.
ITU + optics is... for edge case and obviously beam-focused ships.

>You get Salamander to make the enemy AI go full retard
I don't disagree that in some case it does have this benefit. But those cases are to me rarer than just needing to overflux a target, kill it fast, go on to overwhelm something else.

>I build my ships to prioritise their continued effectiveness in a very large battle.
Unless you use mods that double the number of ships deployed in battles, I don't see the benefit of making every enemy take longer to kill, especially for endurance.

I'll just admit I sometime dream of a hangar slot craft whose job would be to refill small missile mount.

Anyway, we don't disagree that much, so I think I'll just call it a day. Happy new year!
>>
>>1926592
Happy new year to you too anon!
>>
>>1926150
After much deliberation, always use ITU first with Destroyer. I forgot it's already equivalent.
Also, the Flux distributor is superfluous, you could also use Resistant flux conduit as you see fit.
>>
>>1926592
>Unless you use mods that double the number of ships deployed in battles
It's not really a mod, just a setting in Starsector\starsector-core\data\config\settings.json
I have mine set to 2000 currently. I could set it to 4000 (and did in the past) for most fights but Yuri is particularly performance heavy.
Don't most people play with increased battle sizes?
>I don't see the benefit of making every enemy take longer to kill
The first opponents would take longer, compared to a ship with limited missiles. The later enemies will take shorter than a ship that has expended its missiles.
The longer the fight the more the benefit grows.
>I'll just admit I sometime dream of a hangar slot craft whose job would be to refill small missile mount.
I believe ED has exactly that. A defenseless "fighter" that refills ammo to nearby friendlies. IIRC it's not limited to smalls. I hardly ever use limited missiles (outside of ships that can autonomously regenerate them) so I didn't pay too much attention to it.
>Anyway, we don't disagree that much, so I think I'll just call it a day.
It's mostly a difference between maximum damage vs extended combat, I think.
>Happy new year!
You too.
>>
>>1926600
>Don't most people play with increased battle sizes?
The game was designed and balanced for less ships, that's why you have missiles problems.
I only use FleetsizebyDP because fuck arbitrary limit when the enemy fleet can already outnumber you by a magnitude.

You might as well start using mods to make all missiles regenerate indefinitely.
>>
>>1926570
>UAF "aesthetics"
>muh waifus
>gibberish ship names
>furries
>"I make weeb art"
as if faction mods couldn't get more cancerous
>>
>>1926100
Do all Luddic women look like that?
>>
>>1926666
Only the ones that make it off Gilead.
>>
>>1926570
>GFL ripoff graphic design
really nigga
>>
>>1926663
By UAF aesthetics you mean the commies or SBR?
>>
There are a few anime themed mods that are either in dev or released in some usable state. UAF obviously, VRI, Iron Shell, Sunrider, SBR, Savaksky and Sepheria Conclave

There is a couple more but i cannot remember them. I dunno if Mayasura is considered anime mod as its a faction replacement mod.
>>
>>1926709
>really nigga
Yes
>>
>>1926734
Does PAGSM count as an anime mod?
>>
holy fuck I just want a good farm world
>>
>>1926596
Yeah, sorry I said anything that turned into quite the discussion. I'm gonna try some heavy blaster shrike setups though. I've enjoyed some heavy blaster fury (not SO) with a sabot pod, a reaper pod and some antimatter blasters.
>>
>>1926570
>they had to make an announcement on USC just to tell people that the project is still ongoing and not dropped
I pray to Ludd that's just damage control and empty promises because this is an aesthetic atrocity that should never see the light of day.
>>
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>>1926570
>this shit
I'm gonna go over to Nothing Burger, do any of you want anything?
>>
>>1926853
no, nothing
>>
>>1925655
>both of them are absolute pussies who get angry when I sat bomb a planet

Typical women, amirite fellas?
>>
>>1926942
FUCK AYRE
FUCK SIERRA
>>
besides UAF and Iron Shell rapesector interacts with any other mod?
>>
>>1926942
Nah Inky is alrite
Sierra though is absolute dogshit
like why is she even a thing
AI cores hates phase
>>
>>1926980
PAGSM
>>
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>>1926947
I'm trying
>>
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>TriOS finally up to 1.0.0
Finally. I used the old mod manager for so long I never though this one would get all of its features.

>Categorize mods
>Manage modlist Profiles
>Browse and manage save files.
>Browse and replace added portraits.
>Browse all wweapons in files.
>Calculate and Display the vram cost of every mod.
>Can install and manage Mikohime 23 and 24 versions to speed up the game and even switch between ram allocation with the click of a button.
>Can launch the Mikohime launchers from itself without having to go to folders.
>Built-in browser to search for mods from Nexus, the Forums and even the Corvus Discord.
>Don't even need a Discord account to download mods from the Discord.
>The built-in browser doesn't crash constantly anymore like its predecesor did.
>Also fixed all of the performance issues from its predecesor.

It's fantastic. Check it out.
>>
>>1926993
>bricks your game if you have rapesector
Yeah... nah
>>
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>>1926993
>>Built-in browser to search for mods from Nexus, the Forums and even the Corvus Discord.
>>Don't even need a Discord account to download mods from the Discord.
didn't give a shit until this part, based
>>
>>1927019
What bricks your game?
It's a mod manager, what?
>>
>>1927030
>he doesn't know
author of that thing is a very vocal hater of rapesector, second only to matt himself
>>
>>1927031
Ok, so?

Does it actually search for and crash your game if you launch it with Rapesector?
Alex already banned people for uploading and distributing that kind of malware, yet TriOS is right there on the forums.
>>
>>1926993
I am not downloading your malware, Wisp.
>>
>>1926842
What? Why would you do that?
>>
>>1927049
Anon, the guy who made TNP and added the malware to his mods is MattDaemon, not Wispborne.
>>
>>1927050
refer to >>1926663
That about covers it. I could look past the weebshit if it at least looked good, but none of it does. The sprites are garbage, the art is garbage, the slavrunes are zero effort garbage. If you can't speak a foreign language or at least find someone who does, don't embarrass yourself.
>>
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I am a simple man. I see anime mod, I ignore it.
>>
kinetic blasters, yay or nay?
>>
>>1927100
Significant flux cost and bad efficiency make this a bad weapon in most cases.
If you have the flux to spare and need something to fuck up a shield really fast though they're a viable option.
If you use it with advanced gunnery, they can work very well for a burst damage destroyer. Push in, overload the shields, shoot the other weapons, retreat to vent.
Without advanced gunnery they use too much flux.
>>
>>1927069
>check's the author
>a vtuber
>>
>>1927100
Their usecase is high-tech ships that need to fuck up shields fast. Best paired with missiles that will eat armour and hull, doubly so because those don't produce flux.
>>
>>1927091
>Uses iron shell as the example
>When it's literally they're literally an add on for the hegemony
>IE; armor bricks that fly in close and outbrawl through superior armor and ballistics

Dumb meme.
>>
>>1926980
It doesn't interact with Knights of Ludd and SBR
>>
>>1927038
Never heard about that being the case. Ignore the ravings of a madman anon.
>>
>>1927119
The commie mod is made by a VTuber? Savaksky?
>>
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>reinstall latest version of starsector after all these years
>realize I'm going to have reinstall a ton of mods (these are all from 4-5 years ago from my old computer)
someone help me out a bit? post your mod folder on a MEGA or something with the latest mods, or at least recommend me some mods. I also don't want to go back to my "obsessively updating mods even tho I barely play the game" phase
>>
>>1927136
>>When it's literally they're literally an add on for the hegemony
>>IE; armor bricks that fly in close and outbrawl through superior armor and ballistics
Iron Shell ships aren't low tech just because they're Hegemony, retard.
>>
>>1927163
ye
>>
>>1927183
that trios thing is pretty handy
>>1927019
then how did I just finish a playthrough with it installed?
what it MIGHT do is collect data because we have no way to check
>>
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>>1927265
>trios
>someone finally made a functioning mod manager
holy shit this is a godsend, thank you
>>
>>1927265
>because we have no way to check
just install any kind of network logger and check your outgoing m8
>>
>>1927265
>>1927306
or, you know, JUST READ THE FUCKING SOURCE
>>
I can see why the Blade Breakers mindbroke some people here. annoying fuckers
>>
>>1927359
There are way harder fights in the game.
>>
>>1927069
>>1926663
>>1927119
>>1927163
>>1927259

>animays in muh starsector
>how horrible!

anime boobs in your starsectors mindbreaking the anime haters into incoherence.
>>
>>1925172
>alex reworks his stuff at the last minute
just like literally every update he ever did
>>
>>1927062
Wisp is a mattshill
>>
>>1927091
But buckbreakers is an anime mod

>>1927265
>we have no way to check
How did we find out about boggledware then?
>>
>>1927286
>>trios
>>someone finally made a functioning mod manager
>>1927265
>that trios thing is pretty handy
Waiting for others to test it and reveal the crashcode or its honest flaws&limitation.
>>
So like, the new update has to be like 99% done and releasing next week no?
Also chances for it to be the main story wrap-up and end-game?

>MANDATORY NOTE
If you think we should never learn what happened to the Domain WHICH IS LITERALLY THE SINGLE MOST IMPORTANT ENTITY/EVENT IN THE GAME'S LORE because it would be
>le so epic and mysterious and so le food for thought!
You should unironically jump out a fucking window
>>
>>1927413
Unless Alex has been working on a secret Domain Devouring Horrors faction that pours out of the gates when you re-activate them, and you have to fight them alongside the other factions depending on your relations with them, with each vanilla faction leading to a custom ending, I don't see how he can get a satisfying resolution to the Domain question.
>>
>>1927413
>So like, the new update has to be like 99% done and releasing next week no?
Erm, Anon... Well, you see...
>>
>>1927413
maybe next year
>>
>>1927416
That is a valid reason, my problem is only with the idiot who thinks the writer wasting your time by putting huge questions into the story and then just never fucking answering them is somehow good storytelling. Because people talking about the story being dogshit and a unsatisfying waste of time for years and years is good for the game... somehow?
But I personally do really enjoy the writing in the game, for the most part, so I trust the conclusion will be written to be satisfying... but also very lacking in backup from the gameplay side RPG elements, as usual.
>>
>>1927429
you sure are seething hard at people who exist only in your head. stay mad
>>
The UAFemale portraits are too fuckable
>>
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>>1927450
you're too fuckable
>>
I upgraded to the latest version of Nexerelin and now I cannot use the gates anymore, regardless of whether or not I use the story skip options.
>>
>>1927504
rules.csv is almost as good as having my foreskin cut off
t. david
>>
>So, anyway, in the dev build the Fury feels *extremely* strong.
t. alex
>>
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>Yuri
>Aria
>Azalea
>Oculian Armada
>Iron Shell
>UAF
>SBR
>Domain Phase Labs
>Armaatura
>Sephira
>Chink Sector mods
what anime mods did I miss
>>
>>1927532
PAGSM
>>
>>1927512
>the Fury beat a frigate with more than 2% of its HP
>QUICKLY NERF CARRIERS AGAIN
>>
>>1927413
Alex hasn't posted patch notes, the update is only 50% done at best.
>>
>>1927553
genuinely do have to wonder what this retard did all year
>>
>>1927183
SBR seems fun so far.
>>
>>1927363
For me it's not about the anime. I just hate commies. That aside, just surprised Savaksky was made by a VTuber too. I thought only SBR was made by one.
>>
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>>1927504
I could not find an answer for this anywhere on the forums since apparently nobody else has this specific issue, so I just installed Console Commands to cheat them on manually. Guess I'll be doing this every playthrough from now on.
>>
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>people on the forums and discord unironically want more story content
>I just want bigger bad guys to blow up, and more ships to shoot at

I don't care about Baird's emotional character arc, or the lesbian hackers who made the Janus device. I just want Souped up Ziggurats and Omegas shooting me in my arse and trying to kill me.
>>
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what file do I need to edit to add more ships to the bar missions?

I feel like they always give the same 3 ships, and never pull from other factions.
>>
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>>1927183
>>1927286
I just learned the following mods are dead:
>Dassault-Mikoyan
>Neutrino
>Sanguinary
>tiandong
>pearson
>Anvil Industries
>mayorate
to think I obsessively updated the shit out these mods back in the day. now I hear only few of them have been updated unofficially. god. is New Galactic order still being updated or is that dead as well?
>>
>>1927593
ngo has been a zombie mod for years now, it's still a 0.6 mod kept afloat by drama
>>
>>1927594
oh that stinks. what other mods are out there that are "beyond" the forum/discord. like the rape mod you guys keep meming about
>>
>>1927512
I don't care, I'm not using a post-20DP nerf suicidal "light cruiser"
>>
>>1927599
If someone made some sprites for it, it wouldn't be too hard to integrate them into NGO and update it.
Anything more involved than that would need an actual maintainer though.
>>
>>1927360
clearly you haven't fought the hex bladebreaker phase shits which literally disable your everything for a solid 8 seconds with their ability, it doesn't even have a long cool down. yes please! i would like to not play the game and throw fifteen frigates at the enemy!

i pilot phase ships for a living but god fuckin dammit these fuckers aren't even committing war crimes this shit is beyond crimes against humanity
>>
Noticed this reference to the onslaught in diceomancer, cute
>>
>>1927591
I think it works for me honestly?
They pull from the faction they are in, so independents will give you arse, Heggies will give you their shit etc etc
But I think this event in particular is just independents no? The one which give good shit is the captain at the private table etc
>>
>>1927721
Imagine patting that Onslaught...
>>
>>1927582
I just want the mandatory homo drama to be over with so we can have a massive end-game crisis with huge fucking fleets to fight coming out of the gates and more political slapfights with the higgas and tri-tach
>>
>>1927551
basically
>>
>>1927591
>>1927745
hard-drinking is only small freighters, which is a small pool
>>
>>1927561
Does his bluesky account not tip you off?
>>
Hey guys, I released a small Quest-Lore mod because I was tired of anime mods being the only real mods.

Go find it on the forums or something. Heggie Tales.

Tell me how shit it is, it only adds 1 ship.
>>
>>1927798
Is that the one with the Retaliation? Was thinking to give it a go at some point.
>>
>>1927599
a lot of these mods have bootlegs on the corvus freeport discord server
>>
>>1927532
>>Yuri
>>Aria
>>Azalea
Isn't it a set of four? You must be missing one. They're all ugly shit anyway though
>>
>>1927869
No the fourth is a support mod that adds functionalities for boarding, harpoons and some other stuff.
>>
>>1927883
Being able to use marines to stage boarding parties is a cool idea. Maybe in lieu of a pursuit after a victory you could use boarding parties to have a better chance of salvaging enemy ships in exchange for letting the stragglers escape.
>>
>>1927896
>Maybe in lieu of a pursuit after a victory you could use boarding parties
That used to be in the game, not sure when or why it was removed.
>>
>>1927897
it wasn't particularly interesting. zero depth to the mechanic.
>>
>>1927856
Yeah that's me! If it breaks or something tell me.
I was just so tired of seeing so many anime mods or just ship packs with no lore or anything.

>>1927897
It was literally RNG. Sometimes you got the ship, sometimes it killed all your marines. After that we got to salvage most of the ships in battle instead of 1 specific one like back then.
>>
>>1927897
I guess that goes to show how new I am. Pity for the ssethtider
>>
Should I go with a Night Raven or Blade Breaker Deserter start for my next playthrough? Currently fence sitting
>>
>>1927918
What's a night raven?
>>
>>1927921
Sounds like a 40keks chapter
>>
>>1927921
Some merc group that doesn't exist outside of the faction choice
>>
alright that new arma mission is cinematic as fuck
>>
>>1927918
Go Night Ravens, you get a free armored core last raven wife officer.
>>
>>1927918
BBD is very fun
brave blade go brrr and is very fun to play
prototype ships that you get the bp for at start are p decent as well
>>
>>1927902
>After that we got to salvage most of the ships in battle instead of 1 specific one like back then.
desu it's way too easy to salvage ships now
>>
>>1927883
>harpoons
Don't rapesector already adds those?
>>
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>>1927576
>>
>>1927954
the ones where you fight within jenius's atmosphere, right?
how many are there anyways? i've only done/found those 2 for kade.
>>
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>>1927863
alright, got the stuff, now explain to me what mods do you guys have that aren't on the forum/discord(s)
>>
>>1927768
I swear i have seen a hard drinking captain event offer me an atlas once.
>>
>>1928254
it looks like there are 3, the last one seems to be you in a shaft or something but I haven't found the conditions for it, will prob traipse through rules to see if I can find it
>>
>>1928273
could be, i'm not going to swear it's only small ships. pretty sure i've seen colossuses
>>
i used rules.csv again

it's so fucking bad
>>
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>>1928288
could be worse
>don't have Microsoft Office
>try to use Libreoffice Calc
>fucks up rules.csv's formatting for some reason
>now have to use fucking Notepad++ if I want to edit something
>>
>>1928289
that's just you being retarded
>>
>>1928292
true, I accidentally had it separated by spaces when opening the file
fuck you anyways
>>
>>1928299
anon the format is literally called comma separated values. c s v.
>>
>>1928289
Use Rons Data Edit. Its literally easy, lets you see stuff and does not fuck up formatting.

Literal skill issue.
>>
>>1928191
That one is a collab ship they got in the UAF mod.
>>
>>1928015
recovering ships is almost never worth it because the AI runs around with piles of absolute trash and if you were able to beat an onslaught fleet chances are the 4 d-mod onslaught you can recover isn't going to have a place in your fleet anyway
>>
>>1927915
anon the sseth video was 5+ years ago
>>
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https://fractalsoftworks.com/forum/index.php?topic=29778.0
thoughts?
>>
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>still has the best ass in the sector after all these years and ship mods
>>
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>>1928384
Anon, please do not give me the urge to draw Radiant-Chan with a massive ass.
>>
>>1928385
Do it.
>>
>>1927580
I had the same problem. It was fixed. Redownload Nex and future playthroughs will be fine.
>>
>>1928385
Do it or you'll be forever a coward
>>
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>>1928392
>>
>>1928395
I always imagined Remnant ship girls to look younger than other factions' due to them being "newer".
>>
>>1928389
>>1928392
Maybe, but I'm creatively bankrupt and she'd probably just be Angela-At-Home
>>
Imagine how a Explorarium Radiant would look like
>>
>>1928385
I need more hag Sunder-chan pics
for research
>>
>>1928378
Game throws supplies into your face and fuel is a non-issue even with mods like nomadic survival so why would you need this
>>
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>>1928405
>>
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>>1927582
Starsector story is fine. It uses the setting fully, give reason you become able to use the gates.
The mistake is not using the plot to setup fun battles, SP are used too often to completely skip battles when it could be used to give us extra battles with reward.
Sure the writing won't win any hugo award but that's good enough. Here, most of the complaints come from assblasted incel.

That and it gets on everyone's nerves that Starsector progress so slowly.

>>1927757
>end-game crisis with huge fucking fleets to fight coming out of the gates
This.
I wish we could activate the local network through a Hypershunt and have the faction start using the gates, trying to take over REDACTED systems
>>
>>1927896
>Being able to use marines to stage boarding parties is a cool idea. Maybe in lieu of a pursuit after a victory you could use boarding parties to have a better chance of salvaging enemy ships in exchange for letting the stragglers escape.
>>1927897
>That used to be in the game, not sure when or why it was removed.

Any mods that give station where you need marines to get to the loot?
Even the bar offer to get a ship is literally a free ship without using the marines.
>>
Honestly Marines are used too sparingly in the game for how cool of an idea they are. They even have a veterancy mechanic that is honestly very cool but criminally underdeveloped.

I really wish they were more reasons to use them, for example as escorts during exploration so salvage teams can get more loot from dangerous locations scaling with veterancy
Add some basic equipment mechanics like loew-tech/midline/high-tech equivalents and a basic officer/training mechanics so getting your Marines to Elite became less just about grinding it out
A lot of fun can be done there and to really add to the background lore of the game, right now exploration is really just clicking through prompts even though realistically retrieving loot from vast ruins with a decivilized subpop and inimical biosphere planets would PROBABLY be a bit more complicated than
>send salvors with hazard pay lmao
MAYBE we could send a team of Marines down with some air support in form of a phantom dropship and a fighter/bomber wing?

But then again, I concede that attempt at making Paladins not shit number 23 and a shit cruiser are probably more important to add
Arigato Alex
>>
remember when crewmates also had used the veterancy mechanic?
>>
>>1928466
Very vaguely
I assume it's gone because crew basically never fucking dies anyway after a certain point so it was kind of a dead mechanic?
>>
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>>1928466
I'm curious what the implementation was. Starship legends is probably the best way to do that kind of mechanic.

>>1928405
>
>>
>>1928454
Agreeing here. I bet you that people here would be far more inclined to read if it resulted in them fighting something truly memorable.
>pay close attention to what someone is saying
>by listening to it, find occasions where violence can result in you simplifying a given situation in the immediate point
>this is counterbalanced by the fact that you've just made a long-term enemy (maybe not an entire faction, but just a player inside it; maybe you shat on someone's covert political machinations, and they'll want you to pay for it)
>>1928464
You make excellent points, and I'll add my own gripe: you have zero reason to interact with other fleets other than murdering them or story reasons.
>no bartering while exploring
>no interactions upon establishing comms links, other than "hi" and "buy nav data"
>no reason to be interested in what they're doing
>>
>>1928403
If you're creatively bankrupt, then look at the design closely. Imagine its shapes, then morph them with your mind's eye - into clothing, into human shapes, into accessories and details. You''ll then have to fill in the gaps so that it'll be put together coherently, but that's probably the easiest part, and it works best if you approach it in an instinctive way. I'll spoiler the following to avoid poisoning your own imagination, but I'll write this as examples of what you could do.

>since the whole ship is meant to resemble a spider, and the array of turrets on its prow looks like a spider's face, you could use arachnid-themed accessories and gear - or maybe give her smaller extra eyes + a third one in her forehead
>the six engine nacelles could be turned into six strips of cloth that make up a skirt
>the four large turret mounts on its midsection could be large buttons on a belt
>the midsection that connects the prow to the rest of the body could be a white turtleneck
>>
>>1928464
>escorts during exploration so salvage teams can get more loot from dangerous locations scaling with veterancy
Oh that's a good one

We need someone to run that to Alex, this time I'm suuuuure it will make it into the game!
>>
>>1928509
That is suppossed to be a spider? I thought it was some kind of shellfish or crab.
>>
>>1926055

What is this Brazil in space?
>>
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>>1928591
No, this is Brazil in space.
>>
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>>1928609
but that's Hybrasil
>>
>>1928591
indonesia in space i think
>>
>>1928398
ship girl ages are based on hull size not manufacturing or design date
>>
>>1928431
>>1928478
i may be in need of more pics
>>
>>1928609
>>1928625
actually thats hyperborea
>>
>>1928567
It's all about interpretation.
>focus on the prow mounts and parse them as eyes
Spider
>look at the general shape of the main hull, parsing its volumes as a big curved plate
Crab shell
>>
>>1928469
yeah you'd hit an elite crew pretty quickly and then just stay there forever. even suicidal talon spam wouldn't make a dent in it

mind you suicidal talon spam would also win almost any fight at the time
>>
>>1928478
I will never not be mad about the old Skysplitter sprite being taken from us.
>>
>>1928464
>But then again, I concede that attempt at making Paladins not shit number 23 and a shit cruiser are probably more important to add
>Arigato Alex
skill overhaul when
>>
>monitor doesn't get a proper redesign because alex likes abusing it
mystery solved
>>
>>1928876
It is his fault for making a joke frigate that is actually capable of surviving. Outside the tempest and omen there isn't anything else worth a damn mid-game onwards that you don't pilot yourself..
>>
>>1928884
Brawler, Centurion, Scarab, Wolf and Vigilance are all viable as escorts or skirmishers.
Wolf is very fragile and AI is particularly bad with it though.
>>
>>1928384
why are the large turrets backwards?
>>
>>1928591
NATO/Dutch in space.
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>>1928986
Because troon idealogy is ultimately a luxury belief, it can only be held by the upper class. And the upper class benefits the most from Nato.
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141 KB PNG
Made a Project Moon portrait and ship name pack.
https://fractalsoftworks.com/forum/index.php?topic=31315.msg459714#msg459714
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>>1928567
>>1928509
There supposed to be both alien and inhuman. I really like the contrast with the rampart ai that are obviously discount droneshits. Wish you would see them together with the advanced ai throwing ramparts in like fodder.
I mean if you lack inspiration justhave ai
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>>1926663
downloading now
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>>1928986
Because they're not faggot bootlickers like you
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>>1928986
The lobotomite returns! What insidious plan can it have brewing in its horrid mind? What Commie anti-American propaganda will it spew?
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>>1929001
Does it replace vanilla portraits?
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>>1928986
Obsessed ziggeroid russnigger lol
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>>1929001
How is it different from this https://fractalsoftworks.com/forum/index.php?topic=31235.0 ??
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Best mods to use in conjunction with ArmA?
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>>1929350
Gundam UC bootleg in Corvus
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>>1927798
haven't finished it yet but it seems nice so far. I appreciate the variety in the dialog options (like pather vs anti-luddite vs actually reasonable) here and there, it helps with roleplaying.
>>
>>1929154
>>1929232
>>1929321
i'm from a nato country, i'm just not a gay race communist
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>>1929303
no, it just adds to the portrait pool.
>>1929347
because i didn't know that existed, and mine includes limbus characters
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>>1929358
The words of a lobotomized twitter commie.
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>>1929358
Da! I am patriot Americanski from Ohio Oblast and I approve this message. Go Packers!
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I swear to fucking god
>take bar bounty
>go to x system
>no other information is given
>target is nowhere to be found
ALEX
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Shit, which Church planets have heavy industry?
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>>1928986
>Why do people who live on NATO love NATO
It's less of a "I love NATO" and more of a "Thank NATO I'm not Russian"
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>>1929358
>i'm just not a gay race communist
And you can thank NATO for that.
>>
I like to play this game by amassing a horde of Hounds and larping as a smuggler. When you zerg rush the enemy with them in combat it's truly a sight
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>>1929649
When that happens that is usually because a fleet in-system that has nothing to do with the bounty is kicking their ass and you didn't arrive on time to at least be there (giving you the bounty award anyways).
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>>1929352
Got a link to it? Or at least something I can ctrl+f to look for?
>>
I am fed up, I am learning to code Java and I am from now on taking the approach of fine i'll do it myself to adding/reworking mechanics so Alex can fully focus on adding meme cruisers and rebalancing the paladin PD for the eleventh time
First im adding this >>1928464
Then ill try writing and if it's legible at all i'm making some smol quest mod to test
Then i'm editing the Galatia questline to actually recognize situations like the player being fucking important in the sector

Expect the first one in a year because I have never coded in my life apart from very simple hack-job edits and unlike the anime mod fags I do have a job
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>>1929865
Can you do the world a favour? Make it so that having a Radiant in your fleet is as big of a fucking deal as having the Zig. People ought to recognise you as the nigga with the AI battleship that shouldn't exist.
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>>1929887
Ah yes good point I probably will do it if I actually get anywhere with this, which I do not guarantee at all.
It's yet another gameplay element that contradicts established lore that David ignores, refuses to explain or acknowledge because he prefers being lazy about fleshing-out the setting in a consistent manner under the guise of anti-lore. And then goes out to say how it is actually good because it leaves things up to le interpretation and allows modders to put anime waifus in the game with minimum effort.

>well guys having another sector in the persean arm where the Domain engineered everyone to look like my little pony characters is actually fine because I never bothered to state what is the colonization status of the Persean arm and what was the Domain outlook on genetic manipulation of humans
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>>1929848
its at the newest entry in the bootlegs
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>>1929887
AI ships are probably more of an open secret. There's no way in hell that absolutely no footage, data or even just word-of-mouth on them did not escape into public domain after an entire war was fought over them. Every spacer worth his salt should know what they are, where they are (the beacons are there for a reason and they're basically public knowledge, as even Alviss and bog standard Tri-Pads know about them) and what they do, no matter how much Hegemonkeys would like to pretend otherwise.
Ziggy is a much, much bigger deal because it represents the first truly indigenous Persean development in spaceship technology since the Collapse, which is huge given the general state of technological progress in the sector or lack thereof.
But either way, the notable ship tag is nothing but a chore that gets in the way of playing with your cool toys and adds nothing of to the value game. I'd rather have random fleets bother you over using the gates with the Janus device, ranging from Adoring Fan-style awe to Hedge desperately scrambling for some legal bullshit to use to accost you.
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>>1929978
The issue is that if you are using a remnant drone and scans don't show it is a hollowed out wreck then that can only mean one thing. AI cores and while nobody gives a fuck about gamma cores unless you slot them into ALL THE THINGS. Beta and Alpha cores are a whole different story. Plus the Tachs and the Hegemonkeys are effectively out for blood on each other.
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>>1930004
Hedge is badly mauled by the 2nd AI war, stretched very thin and by the time you start registering on their radar you're either too much of an asset so they can let your convincingly realistic Radiant replica slide or too much of a threat so they back off for a while.
It also helps that for the first time in its history Hegemony is run by upstarts like Daud and Rao, who are more pragmatic than dogmatic. They still have to wrangle with the rest of the Hegemony's bureaucratic inertia, but they're able to course correct when messing with John Starsector becomes an overwhelmingly, obviously bad idea.
At least that's how I'd explain it if I were writing this game. Thankfully I'm not, I'll settle for writing a Diktat-centric fanfic.
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>>1930022
Brother i'd take your writing on this subject rather than mr.Never Explains Anything just for the fact that this explanation would likely by in the game somehow(it's good but would be applicable only when your colonies come into play i think)



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