Last thread got too full.I find this game really boring, is it cause I'm playing vanilla?
>>1913855>I find this game really boring, is it cause I'm playing vanilla?It's because there's nothing else to do other than killing retarded AI en masse and lootong the same orbital stations for colony items. No interactions with pirates, no supply routes, no economy, no autistic colony management, we don't even have a finished but completely redundant "storyline". Similar to bannerlord, but at least that game has total conversion mods and hope for better stuff. All we have are trannies and crash codes.
>>1913855Stop relying on your fleet and fly solo.
I found this.Shame the gas giant's only sparse volatiles, but man, two 50% terrans in one system. Also, the system has one of the cryosleepers in it.
>>1914088Are there new planet items that don't have restrictions that makes this planet total garbage? Like it is cool to have an actual habitial world but ultimately mixed environments are just not as profitable.
>last devblog was in July
>>1914358Alex is dead, motes found out where he lived.
>>1914416Accessibility is by far the most important.Then comes hazard, lower is better (high hazard makes your industries cost more).Last of all is resources.The optimal play for moneymaxxing is to just take a Hegemony commission and set up a colony on Zorrah* with fuel production, refining, orbital works, and commerce. The high accessibility and low hazard will have you making half a million a month easy; more if you start throwing alpha cores and story points at it.>but the hegemony doesn't like alpha co-Just kill the inspection fleets and tell Daud to suck your nuts, at the end of the day you're basically King Big Dick in the Hegemony.*Or any Hegemony world, but Zorrah's nice because it comes with city lights and is canonically settled.
I've been thinking about creating a FGO portrait pack and hit a snag in the brainstorming process. While I have no issue creating the JSON file that determines where portraits will go and stuff, I realized I don't really have a good way to determine what faction a servant would belong to.Obvious faction for some servants portraits to pop in are simple. Put the pirate lady's, Anne and Mary, in the pirate faction and put the elemental creature that hates the modern world into Ludd. But where the hell would I put Scáthach and other servants similar to her? Do I shove just a bunch of servants into the Independents?
>>1914680If it doesn't fit the Hegemonkies by being very military then you can ditch them. if it doesn't fit the Sirian Diktat lobster monopoly then you can ditch that faction for the choice. After you narrow it down then you can choose between Persian, Pirate, independent.Ah but, Alters are usually Pirate.
>>1914358grimnew ship though (no further info other than that it exists)
>Disintegrator:>>Increased range to 900 (was: 700)>>Increased anti-armor DoT to 1000 over 10 seconds (was: 500 over 20 seconds)lol get fucked armor nerds
>onslaught gets hit by two piddly little dinks>armor taken
>>1914783>bsky
>>1914854
>>1914854who cares what social media he uses
>>1914809Dude thats still shit because the fucking ACCURACY on that thing is still WORSE THAN A FUCKING MORTAR AT POINT BLANKgood that the DoT is over 10 seconds now instead of 20
>>1914912Faggot detected
>>1914912Are you a Brazilian, a furfag or a liberal?
Does Interstellar Impreium have a questline?
>>1914809Source? Big if true
>>1914999It has a couple IBBs but thats it
>>1914962Because I don't give a shit about social media brand wars?
>>1914912xjeets do
>>1915004Unfortunate.
>>1913951desu the sector isnt big enough - the core worlds are too close together, which makes trade boring af. no tension going between worlds, feeling like pirates could ambush you. too many systems have habitable worlds too even if they have shit farming it reduces demand. so much needs to be done to make this game feel like a whole universe, but modders keep to making gay factions with nothing interesting about them. more gameplay mods need to be made urgently - for one there should be way more planetside interactions and not just bars, how about an actual invasion GUI? could they reskin the space battles to be ground battles with new units?
>>1914854>brb developing pronouns
yo. anybody still got an HMI from 0.95a kicking around? only one I can't find ty
>>1915045nm got it on the wayback machine. 0.3.4a works if anyone wants to join me and fuck around with hull meta \ohttps://www.dropbox.com/s/5k2m1ewi22dhcs9/HMI_0_3_4a.zip?dl=1
>>1915076I'd rather fuck around more with adding more weapons to buckbreakernow tell me your opinion on this thing >>1914982if one is picked the other will be turned into its own modular weapon that you can put on whatever while the picked one will be built-in only to that ship
>>1914854>>bskyi can use it without making an account, which automatically makes it infinitely better than twitter
>>1915085Use it how? You can follow users without making an account yourself?
>>1915099no.just the ability to actually read replies and list a profile's tweets in order of posting history instead of whatever asinine order twitter uses.basic stuff that was removed from x unless you sign in.
>>1915100sotwe allows you to browse twitter without signing in but its kinda garbage
>>1915034>but modders keep to making gay factions with nothing interesting about themCan't beat the rules.csv
>>1915188i went through the effort of learning it and it was not worth it. just making a simple dialogue tree takes ages.
Rate my fleet.
>>1915128Bruh just bookmark their fucking profile how is that so hard to keep track of their shitty postsIt's not like they post an update every damn day
>>1915195>no zig>no afflictors0/10 delete your save and try again from scratch
>>1915084ooh das shiny boy
>>1915229I made it low damage thoughit's basically diable's micromissiles reskinned to look like a dragonfire missileswith ass soft flux damage but also retardedly high volume because the ship has fucking missile autoforge
>>1915234hell yeah. swarm missiles are sick
>>1915225>how is that so hard to keep track of their shitty poststwitter orders posts by like count as default and does not allow you to change it without an account.you never see newer posts because the newer posts logically have less likes.fucking retard.
>>1915236But imagine infinite armor deleting missiles so your other guns can molest their hulls unprotected
>>1915243>hit the enemy with 500 breaches>armor gone, minimal damage>unleash massive needler barrage>no damage 5% armor > needler lol>shoot large ballistics>residual armor still cuts damage in half>shoot gauss>lol fluxed outnot feeling it desu
>>1915243sheeeeit
>>1915128just use some nitter instance. Works fine as far, only annoying part is that you have to manually click on a button to load older tweets after scrolling far enough.
>>1915034I think space battles are hardcoded somewhat. What you can try to do is overlay the space background with a physical planet map location and create a marine with a top down perspective. Yet, without knowing how to do more coding then what is neccesdarry for just making ships and manipulating templates: you cannot make barriers for movement, you cannot really make new special units that do not move strangely like they came from a rando flash game, you cannot change them exploding when they die as there is no inherent death animation. Make no mistake if you went ahead and actually tried and succeeded to do it you would get major kudos and become legendary as Alex himself kneels to you with respect.
>>1914954the middle shot is perfectly accurate with only minor recoil and left and right are always +-15° (20 in hardpoint)
>>1915331>create a marine with a top down perspectiveI've read this a few times now and I have no idea what the fuck you're trying to say.
>>1915495Note that to do this in StarSector the ship body would be the legs while the upper torso would be a turret.
>>1915499I still don't get what you mean by "create a marine." Marine as a noun just refers to a type of soldier.
>>1915500So you did not understand that I was referring to game sprites and ship assets in making a gameplay unit for ground battles. Okay. So there is only one type of soldier in StarSector. Marines: https://starsector.fandom.com/wiki/Marines However, they are just inventory resources. When I say "create marine from a top down perspective" I mean that you literally have to create an entirely new ship that is basically these marines for gameplay in these ground battles and they will look like something straight out of Hotline Miami (that pic I posted).
>>1915500lol
>>1915259>>>residual armor still cuts damage in half>disintegrator effect>he still thinks there would be residual armor leftlollmao even
>>1915334Don't careyou don't source on your "changes" claims anywaydisintegrator will always be shitMINING BLASTER SUPREMACY
>>1915588nothing reduces residual armor you shit-talking retard
>>1915589>i'm ignorant so you're wrongkys
>>1915588Residual armor is basically just a fancy game term for 'exposed hull".
Play my mods.
>>1915188wym?
>>1915499That could work. A model for heavy armaments as well should be simple enough it'd just be a tank.
>>1915630I like the Pastella Blaster
>>1915635Of course you could also take these illusory tricks further by making everything look like cyberspace and pretend you are commanding soldiers with a bridge simulation. Still jank but at least the constant moving backgrounds on the battlefield will stop being a problem and you only have to deal with the other limitations.
>>1915630who's this?
>>1913855>Last thread got too full.>so I better remake it in the most insufferable faggot way possible!Please kill yourself. I don't even like this game but I wouldn't start a thread about it with that, you worthless fucking loser.
>>1915644Nia Tahlan
>>1915591>>1914809>>>Increased range to 900 (was: 700)>>>Increased anti-armor DoT to 1000 over 10 seconds (was: 500 over 20 seconds)Source your claims or get fucked
>>1915630Shut the fuck up BITCH
>>1915670Please elaborate. I'm not familiar with the modding scene at all.
>>1915643It'd be cool to re-use/re-fit the nav buoys and such into being the resources you'd have to capture during raids. I can even imagine invading the heg capital planet with the hive cities as re-skinned battlestations.
>>1915739No just reskinning a station is not ambitious enough. Just like the marines and vehicles, you can make an entirely custom shape and design to use stations for buildings and even dare I say ship interiors. With cyberspace/simulation visuals, you can just take a station and literally make them into the interior ala pic related. (Note: Just imagine the blank space is the moving cyberspace background.) This also has a lot more advantages to small but time consuming problems, for example: What to do when they die because exploding and breaking up into pieces or whatever is not feasible, the solution a simulation idea provides? You can resuse all the tactical screen blips and UI graphics and just replace everyone who dies with a KIA blip instead.
>>1915782That's a really cool idea I won't lie, you make me want to do this thing for real. I gotta learn how tho lol. But dude imagine if it could be pulled off - that would be so awesome.
>>1915807The important thing is being able to articulate the visualized image in your mind with words or finding fascimiles in pictures that actually resembles what you are thinking of. That is why ideaguys are failures because they never leanred to do something like drawing, then they would be ana rtist instead of an ideaguy.Unfortunate that I too know nothing of the game's code outside some snippets from being in these threads long enough to pickup some ofdds and ends.
>>1915821Legit tho, if I try and start learning this stuff I'll post it for you anons. I've already begun with some basic faction and starsystem stuff and it seems more tedious than difficult.
>>1915825>basic stuff>more tedious than difficultno shit
>>1913855Apparently Kaysaar is putting all his might into UAF.
>>1916171
>>1916171>>1916173not really a fan of UAF but looks pretty cool, if somewhat unbalanced.
>>1916171>cool feature>locked behind tranny OC snowflake shipIt's never gonna get better isn't it
>>1915782I want crosssections of every Starsector ship. Star Wars was really lucky to always get them
>>1913855trying 0.97 for the first time, wut mods are obligatory?qol, colony features, factions, give me your favs
>>1916179The real issue is that it's intended as an end game reward ship, which means:>if you get it early the entire game is trivialized>if you get it late it's pointless since you're fleet is already op
>>1915630I'm actually enjoying ScalarTech.>nice aesthetic>fun to fly>doesn't clog the loot table with 500 different guns>isn't bullshit broken (Gown comes close but lmao 80 DP)>no donut steel OC nonsense, "funny" loading screen tips or insightful commentary on whatever the current thing is>Spindle is a minor faction happy to mind its own business in its bumfuck nowhere single systemIt's really telling that Nia hasn't made a single addition of note to it since 0.95 and I hope it stays that way.
>>1916625>first timeGo play it pure vanilla first thenits got so many new shit added to it compared to whatever previous version you'd have had you wouldn't know jack shit which is vanilla and which is modded bullshit
So like, how big are stations compared to ships? They seem small.
>Shipworks doesn't work on Loonix because Nia refuses to keep cases consistentlol
i find every game boring after a whileit's over
>>1917170good.
>>1917101massive and not to scale
>>1916806The frigates are ass
Which way, Persean Man?
>>1917353>no pather qt 3.14why bother?
>>1917360Armaa has the qt luddite at least
New blogpost:https://fractalsoftworks.com/2024/12/20/anubis-class-cruiser/
>>1914358Alex herd u talkin shit>>1917392>among other things, Paladin buffRemnant Nexus likes this.
>>1917392Summary of what was written in the blogpost:Alex links a reddit thread.Atleast 10 new ships added next update, the majority of which will be [redacted].New high tech support cruiser revealed.Paladin PD is getting buffed.David is still a weirdo.
>>1917392>looks like melted and swollen fury ass>another ship designed around a niche weapon because I'm not wasting a large energy on a fucking point defense>is a cruiser with temporal shell and 3 large energy mounts but immediately nerfed by a hullmod and +100% flux tax on weapons>will receive countless nerfs in next 4 patches>Ai will be absolutely incompetent with it*slurp* anything else I've missed?
>>1917410Paladin got its flux cost reduced by 66% apparently, also the gigacannon finally has a decent user
>>1917406whats the tl;dr on david?
>>1917422NTA but>after hearing what it does and its system (temporal shell), wants to make a ship somewhat based off the Scarab>however, doesn't want it to just look like a fat Scarab>iterative design process follows, mostly based around its weapon mounts>gives it a bunch of lines on the rear, to evoke the appearance of a pharaoh's headdress, and the frontal prongs to evoke Anubis's ears>has to slim it down a bit because it looked too beefy for its support roleDone!
>>1917360I'd rather fuck a Rampart before even holding a pather's hand.
>>1917392Looks a bit dumb (aside standard for high tech ships), but I kinda like how it references a pharaoh's headdress in design.
>>1917437t. Mayasuran
>>1917457>three fully functional astropoli orbiting their planet>still couldn't fight off a bunch of retards in shitboxesthe mayasurans deserved it at that point to be fair
>unable to outspeed the enemy>dieYeah, I'm thinking I'm shit at this game
>>1917490you mean on the woverworld map or in combat?go port to port and check every store until you find the upgrade that gives a ship +2 to speed
>>1917392thanks i hate it
>>1917392>fighters suck so no one uses the paladin>let's buff the paladin even further so fighters are even less of a threat
>>1917506lol he actually says this but doesn't get why it's so fucking stupid
>>1917392>3 large energy high tech cruiserOh boy, my fav‐>most disgusting hullmod searing into my retina Unsalvagable.
>>1917392IT'S LITERALLY VANILLA'S OWN TAKE ON THAT CHINESE SCHOLARHOLY SHIT CNSECTOR REALLY IS TAKING OVER
>>1917516Bro your Safety Overrides?
>>1914954it's not for rinky dink hounds or whatever where the accuracy will cost you, it's for onslaughts and shit where the spread is a good thing
>>1917521>SO with tshell*ISS To Goddard with Apologies is reporting dangers of malfunction due to low combat readiness*
>>1917392>>1917508>nerf something>people stop needing to use its counters as much>omg why is no one using <specific counter with high opportunity cost>>i know i just need to make a ship that neuters most of its options besides that specific counter to an already nerfed to hell thingi think this design should have been saved for the diktat since that's supposed to be the one with the questionable wunderwaffen according to recent retconsbetting 50 credits that this is a kneejerk response to a relatively recent new cruiser (Eradicator) actually being good and versatile, which obviously means that in order to even things out, there needs to be a new ship that's gimped and inflexible to fufill a niche that barely exists
Is RSsector still around?
>>1917617Of course
>>1917613Cant wait till that retard mekes a specific ship for every weapon in the game with abysmal stats and supbar performance and a the end no one will use them because of how shit they are.Or he could simply buff most damage numbers to make them threatening (especially fighters)
>>1917392>So do you know how Fighters are irrelevant and basically no faction uses Missle spam in any relevant ammounts?>Here's an extremely specialized and circumstancial ship to make these two even more irrelevantAlex, you good?
>>1917738Fighters are good though?They're the best overall counter to enemy fighters, can quickly act as additional PD (and ablative armour) for ships and can delete flanking enemy frigates and destroyers.You can also send them out as emergency support if one of your ships is in trouble away from allies.
where do I download superwepons, its not on the main page anymore also where to download other mods taken off the main page
>>1917392boring, add new end game boss in the void or some other scary void stuff
>>1917763They just want OP fighters again. They are genuinely too powerful to be given buffs.
>>1917738>Alex, you good?fairly sure he got brain damage from the vaxx
>>1917772never mind, one of the most fun mods was abandoned apparently
>>1913855>I find this game really boring, is it cause I'm playing vanilla?How many hours in before you reached this conclusion?
>>1914854And you'll join us when you understand.
>>1917881>abandonedKilled by trannies
>>1917890tldr?
>>1917901NTA.Supposedly he copied about 12 rows of pixels from the rear part of a weapon from another mod.
>>1917909I remmeber that, the whole notion that a bunch of pixels in limited space can be copyrighted.
>>1917934copyright covers the specific expression of an idea. copying the expression, such as the drawing of a weapon in a videogame, and doing a simple fucking bicubic resize of it, it as blatant as it gets.and whatshisface knew it because he ran away in shame
>>1917940All rights to claim copyright are nullified by virtue of the fact that Mods operate under fair use. Also all that "idea" shit isn't how copyright is handled with software cases.
>>1917940>copyright covers the specific expression of an idea. copying the expression, such as the drawing of a weapon in a videogame, and doing a simple fucking bicubic resize of it, it as blatant as it gets.I disagree, it's not as blatant as the straight rips in some of the portrait packs: https://fractalsoftworks.com/forum/index.php?topic=15939.0Dude straight up admits to ripping them from a mobile game and there's not a peep from the discord crowd about 'muh copyright' - as a matter of fact they actively helped him violate copyright. This is a straight example of how disorders act in bad faith and how their attempts to entertain copyright are done so with dirty hands.The real issue with super-weapons was it was deliberately OP and very popular. There were repeated calls by snowflakes on the discord for it to be nerfed and those requests were deliberately ignored because they went against the point of the mod. Certain modders were looking for a reason, any reason, for it to be removed, and unfortunately, Alex entertained.For extra giggles, these were included in the parting words of the mod which superweapons 'stole' from:>"I want all of you to stop using any part of my work in any way for any purpose. I want every reference to DME content in my own mods scrubbed completely out of BB+, I want all my art, and derivative works made from my art, as well as references and dependencies, removed from it, and I want a separate public apology post in the Discord from each of you." "I want you never to touch anything of mine, ever again, not even for personal use, not even the free resources I put on the forum.And, ironically, to this day, those assets have not been removed.
>>1917942They just enjoy LARPing as real game devs. It's not as if anyone sane cares where 12 or 120 pixels in a video game come from.
>>1917976Soren was an useful idiot when his wishes matched those of the clique.But he was never a part of it, they fucking hated him and he hated them back.
Why doesn't Alex make more logistics ships instead of fugly cruisers?
>>1918025that would require alex resolving the question what they're even for - maximum efficiency pure civilian freighters already exist in any variant you'd care for. what are combat freighters good at? sucking?
>>1917942utter gibberish, kys.
>>1918051Millenium Falcon or something
>>1917976trannies being fake and gay hypocrites doesn't make copying someone's work not also gay
>>1918055and what does that mean in practice?this is part of the wider issue that alex doesn't have a clear vision on what he wants to do with the campaign engine
>>1918025You should really be able to rp as a space gypsy and have a mobile colony, like a generation ship, along with ships to mine planets and harvest volatiles.
High Tech won
>>1918081It's not about winning, it's about sending a message.
>>1917392You can try it out, NOW!https://fractalsoftworks.com/forum/index.php?topic=31189.0https://mega.nz/file/4yZQWaZb#5-hh1PfICViyxIxAUkaM51dAJc7FSQ_XHUn51Rek51g
>>1918181>shoot a tach lance once>this piece of shit almost overloads
>>1917392>>1918243>Make a fundamentally broken design>Brute force a hackneyed "solution" to make it work the exact way you wantI genuinely have no idea how he thought this was good, smart or worth showing off instead of scrapping entirely. Why the actual fuck would anyone use this ship? Honestly, if he was SO desperate to paladins on something then why didn't he just make them built ins?
>>1918247>>1918247>>1918247>if he was SO desperate to paladins on something then why didn't he just make them built ins?Literally the first thing I thought upon reading that blog-post.I don't know what else you'd put in there otherwise? Three High Intensity Lasers? Would that overload in an instant too?
>>1918243How about triple autopulse lasers since they're flux efficient?
>>1918243Only viable weapons for it that I can think of is a Gigacannon/HVD combo, literally everything else causes it to immediately overload.
Are all colony crisis expeditions similar in strength or are some stronger than others?
>>1918251>>1918256>flux efficient?Dude this piece of shit has 100% increased flux generation for all weapons, even 2 gigacannons put you on the brink of an overload in stable conditions, ignoring shield damage. This is 18 DP cruiser with 80 speed we're talking about. I dont think autopulses are going to work with flux stats like these man, I press lmb for a second and already max out my caps.
>>1918266How much dissipation can you get with maxed vents and the hullmod for more dissipation?Maybe 2 Autopulse and a HIL that only gets used once the shields are down? Some extra cheap kinetic in the front mounts maybe?And some support fighter that can act as PD in the bay.
>>1918269I think that's already too much. The ship already starts struggling with a single HIL, I honestly doubt it can efficiently use three large offensive energy weapons at all unless you maybe SO it or use it as laser artillery.
>>1918266Max capacity safety overrides maybe? Fly in, Triple giga and fuck off. Might be able to make it work with all the relevant skills.
>>1918269>How much dissipation can you get with maxed vents and the hullmod for more dissipation?Not much. Maybe>Maybe 2 Autopulse and a HIL that only gets used once the shields are down?No, autopulses eat through your caps in seconds. Combined with temporal shell and incoming shield damage it won't be able to shoot and will start backing off until it overloads and dies.>>1918269>Some extra cheap kinetic in the front mounts maybe?>And some support fighter that can act as PD in the bay.At this point just take another ship lmao. At least Champion is tanky.
>>1918247>THREE CONVERGING LARGE ENERGIES>TWO MEDIUM UNIVERSAL SLOTS>A HANGAR>0.6 SHIELD>THE BEST SHIP SYSTEM IN THE GAME>AND IT MUST BE EIGHTEEN DPalex this is fucking stupid
>anubis is so flux-crippled that the paladin had to be made basically free to fire
when i think "high tech" i think "ship that can barely use a single weapon at once"shit paint it green and give it to the pathers
>can't even shoot two pulse lasers without overloading at the slightest bit of pressuresasuga Alex
Even with triple paladins, integrated PD and expanded mags it still manages to miss a lot of shots + it takes a relatively long time to kill a singe fighter squadron.
>>1918314if you want to kill fighters just give an officer the pd skill, everything else is secondary
>>1917392that ship looks fucking awful>3 large energy>lmao double flux consumption
>>1917738if he wanted missile spam to be a thing maybe he should add more than one ship that actually uses missiles as its main armament
>>1918365Don't forget the D-mod not only doubles energy weapon flux cost it ALSO nerfs its flux cap and dissipation by 40% too so you actually need to spend twice as much OP to improve those stats!
>>1918368it could have been a single large energy support cruiser with no dmod and otherwise everything else the same and been fine
>>1918296>AND IT MUST BE EIGHTEEN DPThis is the really stupid thing. Alex is up his own ass that cruisers MUST cost a certain amount of DP. The thing has capital grade firepower, just treat it like one.
>>1918370Could have been a frigate with one built in or a destroyer with two and it would have been better and more useful.A ship that size is too big and slow to be a support ship.Or if it was, it'd need to have a lot more going for it.Two built in Paladins, A hullmod to make PD range longer, a bit more firepower (mediocre for a cruiser, but still enough to face destroyers), some medium missile mounts, maybe one extra fighter bay.Get rid of its ship system and replace it with something that gives it more mobility. Or maybe something new that can move or otherwise assist other ships.
>>1918368its going to end up like the invictus where some people just dont use the hangar and spend the op elsewherei actually like the invictus a lot
>>1918370he's got something like five concepts he's trying to mash into one ship>guardian platform>experimental time cruiser>cheap HT support cruiser>cruiser-carrier>flux-starved HTyou could mash together two of them, maybe three at a pushwriting a 'cute' in-game explanation for why the ship is retarded doesn't make it any less retarded as a game design exercise
>>1918387alex has officially lost itthis ship is the kind of thing i would expect from one of those blatantly broken faction mods
Okay, but hear me out. What if you just straight up ignore everything about the cruisers design and run the mods/skills to reduce the time you spend fluxed out. Just run the triple tachiyon that Alex hates and treat yourself like a scalpel that deletes on ship and safely fluxese out from 1000u away
>but muh point defense ship muh paladins muh anti missile capabilities!!!!Why would i use this piece of shit whe i could just buy 4 omens with elite system expertise and point defense skillsOr centurions with integrated pd ai, beam range stack and tactical lasersOr drover with wasps/sparks/other interceptorsOr anything else that wouldn't require an 18 DP single-purpouse abomination
>>1918413>Why would i use this piece of shit whe i could just buy 4 omens with elite system expertise and point defense skillsFar longer Peak Time, though the Temporal Shell means this thing is shit for a cruiser in that regard unless manually piloted and used sparingly.
>>1918394or I could just deploy a pair of sunders which will be far more effective
>>1918051I would like a phase cargo freighter that isn't more rare than a non-retarded twitter user.
>>1918467You can't pilot two sunders at once fampai
>>1918059He has a pretty clear vision, he wants it to be a means of delivering combat, which is all he really wants the game to be about. The problem is the players see the really interesting setting and lore that's been built up and understand that it's perfect material for a space grand strategy game and basically want the game to be that. And it's not something that he wants the game to be.
>>1918568that's not clear at all any more than "i want to sell bread" is a business plan for a baker
>>1918500yes i can
>>1918059Combat freightors is just a fancier term for low-tech combat sips.
>>1918051Give them additional utility outside of just carrying cargo and fuel. Like the Shepherd.
>>1917976Isn't that literally just tactical laser but upside-down and stretched?Why hasn't he sued vanilla for "stealing" "his" pixels then?
>>1918181based ymfah>>1918243Thats why it has a fighter bay in the first placeyour fighters are your main PD when you're overloaded
>>1918243>>1918266>>1918290>>1918314Just run safety overrides
>>1918672or I could just use a ship that’s usable without safety overrides and enhance it further with SO, instead of having to use it to bring a shit ship up to theoretically usable status when I could just use something that was usable in the first place
>>1918672Even with SO and max vents it only has like 1200 dissipation
Hey anons, I fixed the Anubis!
>>1918701>destroyer>fixYou ruined it
>>1917392>double flux.That is the worst effect I have ever fucking seen holy shit.The look of the ship seems find enough for high tech weirdness, but i cannot think of a good way to use this.If he wanted to make a specialized AA paladin shit just build the fuckers in, dont give us the illusion of customization.
>>1918732I think this may be a deliberately shitter high tech ship.
I honestly dont hate pallys. A PD officer with a pally on his ship can melt missiles and fighters.But this thing just fucking sucks.SO dosent help much.The only use i could see for this is if you have a mod that adds in some lower flux weapons you can stuff in the mid energy slot.Even then at 18 DP i would rather take 2 dedicated AA destroyers.
>>1918723honestly a dedicated AA ship should never be larger than a destroyer.
>>1917392Yeah after reading that i got to agree its better to just build the two PDs in instead of that awful hullmod. Or, heres an idea. Make a frigate with 1 build in PD and the stats to run it. Even that would have more customization that this forced mess.
>>1918746I think up to destroyer you can just fully put it in the AA niche, ideally with good defences but poor firepower.You could make an AA cruiser but it would essentially have the same AA power as the destroyer, but with the addition of something else. A couple flight decks, indirect fire missile mounts or decent firepower (not as much as a proper combat cruiser, but enough to actually fight).
Seems like the strategy is to just ignore the two side slots and use it as a high-speed assblaster.https://www.youtube.com/watch?v=shIm8h8G01I
>>1918751Alex hates symmetry autism doesn't he? Even the ships are carefully designed to haunt you with 1 OP remaining.
>>1918751>safety ovverides>neural linkDaring today are we? Now make an actual build.
>>1918751he's really painted himself into a corner by giving it temporal shella temporal shell cruiser is great, fantastic. and it can't coexist with the other design goals he's got.
Alex you dumbfuck. It's a prototype. Just Build-in the Paladins instead of doing this Design Compromises nonsense.
>>1918761Temporal Shell is great on a fast cruiser that nukes single targets.It's a shit system on a support ship, outright harmful in the AI's hands.
>>1914465Sauce?
>>1915100Use xcancel fagggggggg
>>1918751What anime music is that? Touhou?
What are some good ships for a wolfpack run?Should i go all destroyers with officers? Frigate spam?Mod suggestions also welcome so long as they are not OP
>>1918784it also has anti-synergy with point defense - why shoot the missiles down if you can just speed out of the way, and vice versa?
>make a retarded PD ship nobody would use because PD is a meme in spacerman>give it 100% increased flux gen on weapons>give it two paladins>ship struggles to maintain reasonable flux levels even with PD only guns - the main fucking role for this ship>refuse to throw this shit in the bin as it is clearly a failed design>just reduce paladin's flux per shot by 66% and call it a dayEven HIL produces whooping 800 flux/s. Temporal shell and poor flux stats force this ship to chaotically zoom around the battlefield breaking PD coverage on allied ships and die overfluxed to a random frigate or destroyer.
>>1918800While it's not generally how I play, I'd say anything fast.Speaking of vanilla, I think fast cruisers like the Aurora still count, you could use them as group leaders and mobile anchors to tie up the enemy while retaining that alpha strike capability.For capitals your only real option would be the Odyssey as a player flagship.Maybe the Conquest but I think it's too slow to hang with the high tech speedsters.
hot gay sex with selkie
>>1918819What UI mods are you using, Anon?
>>1918824https://fractalsoftworks.com/forum/index.php?topic=29327.0https://fractalsoftworks.com/forum/index.php?topic=27074.0
>>1918829Thanks.
My game plays like a slideshow Im getting 5 fps Im only running 48 mods, I used to play with twice as much and it was running fine Im playing with adjusted sector, could this be why?any way to fix?
>>1918845lol
>adjusted sectorlmao
>>1918751>exists solely to abuse temporal shell beam interactionJust make a temporal shell sunder
>>1918845The main reasons behind lag are hyperspace clouds and huge numbers of stars, so if you've increased the sector's size, that's a problem.
>>1918800If your goin all destroyer the starsector faction mod has enough to make a fairly balanced fleet out of them.
>>1918869FTL faction mod*Im an idiot.
I'd fug Selkie while we pilot a single Pharrek
>>1918723that’s a heavy cruiser, dumbass
>>1918723>2 large energy mounts>destroyer
>>1918751wtf temporal shell is so disgusting
>>1918819>safety overrides>neural link>high scatter amplifier >max out vents and caps>single HIL, maybe throw in some heavy autocannons or heavy machine gunslegitimately broken
I know Its supposed to fit default vanilla aesthetic but anubis just looks boring
>>1918800Omens
>>1918845You clearly forgot to upgrade your java and not allocate any RAM to your VMParams file
>>1918922>upgrade your javaI did do that for the rapesector mod>allocate any RAM to your VMParams filewhich file do you edit for that
>>1918845>Im playing with adjusted sector, could this be why?Absolutely yes.>any way to fix?Don't play with Adjusted Sector, or drastically reduce the size of the Sector and the amount of stars/constellarions in Adjusted Sector's settings.
>>1918859>hyperspace cloudsNTA, really?Is there a mod to just... turn them off? They're fine but if they fuck performance I'd rather remove them.
>>1918947They only affect performance outside of vanilla map size ranges, but the bigger the map they start affecting performance exponentially.
>>1918926if you upgraded your java it should come with pre-made vmparams files for you to just swap out your old one with
>>1918947RAT can turn them off
update?
>>1918995No.
>>1918995Here's your update >>1918181
>>1918243>>1918181a gimmick wolf?
How would you implement a special attachment type that's essentially extra Flux Vents and Flux Capacitors placed in a ships Small/Medium/Large mounts instead of regular weapons?How would you make it not be 1:1 of just using more flux vents/capacitors, if you think that's undesireable?
>>1919029i wouldn't, it's boring and undermines the fundamental challenges of shipbuilding
>>1919032>and undermines the fundamental challenges of shipbuildingHow so?
>>1919029Probably a limited ammo system like heat sinks from Elite Dangerous.Rather than improving your overall flux economy, you would get a one off flux removal.
>>1919029>Flux Sink>add one quarter of the capacitors and vents that you'd get for their OP cost>they prevent overloads, but only once, and all will be immediately expended in such an occurrence>they look like radar domes, or studs>>1919038I should've typed faster
>>1919038Oh, that's interesting. So essentially you just instantly eject the detachable flux capacitors and replace them with new ones for instant Flux removal, right?Yeah, it would need to have a limited amount of uses, and you'd have to figure out how to teach the AI to use them efficiently.
>>1919042I like it, but is a quarter of their OP cost too punishing for a single use item that is already taking the place of a gun?
>>1919038could be a good idea ngl
>>1918819Actually, burst lasers are pretty good on a Scarab with High Scatter Amplifier but you have to pilot the ship yourself.
>>1918869>>1918871Emerillon, my beloved.
Regarding the new shipWHAT SHIP would you want in game?I want a Low-tech broadsider with plenty of Medium central, Small on the sides, ship system that's NOT burn-driveI want a Mid-tech missile-destroyer that focus on Medium/Small with proper hull-mod, and a Large mount meant to be the PD but I'd use it for laserI want high-tech laser destroyer with a Large fixed energy mount, and a ship system that's extra range
>>1919273Low tech capital carrier (or maybe mid tech), with many small and a few medium mounts in a broadside layout. Maybe a few missile mounts for support fire.Capable enough of defending itself against fighters, frigates and destroyers, up to weak cruisers, but not really a frontline combat ship.The only capital carriers we have now are a high tech one and the Legion, but the Legion is a frontline battlecarrier.
>>1919273Some big ol' drone mothership with long range missles
>>1919273I want a frigate carrier. Basically a one hanger ship with maybe 2 small slots for PD.And a destroyer battle carrier. 1 hangar, maybe 1 fixed mid, 1 turret mid, and 3 small for PDs.
>>1919296like, a player ship that makes drones? that could be sick. Upscaled miner.
>>1919298Yeah, it'd be like the missle autoforge but would spam out drones. I was even thinking parts of the ship would detach from the mother ship and fight separately, then they'd return for repairs. I've been drawing a few ideas like that in a notepad of mine.
>>1919273I want more ships with unique built-in weapons, hullmods, and systems.The Anubis has a unique Hullmod, but its one whose entire purpose is to make the ship suck.
>>1919297KInda what the Tempest is already, isn't it? Just that it uses built-in drones instead of fighters.
>>1919315i forgot about the tempest. I dont think i ever actually used one come to think of it.
>>1919318It's great, actually. Probably one of the best frigates, while still being relatively afforable to field and maintain.
>>1919319Tempest is a great hunter with its speed and decent firepower with its drones, as long as it can deal with shields.For escort duty nothing beats the Monitor though.
>>1919273Doom without phase coil stress.
https://files.catbox.moe/sw2iru.7zI stopped giving a fuck about descriptionsmake it yourselves if you want toI don't fucking care anymore
apparently there are rumours that alex is adding new end game carrier boss
>>1919473So Alex has finally done it. I always knew he hated fighters and it was only a matter of time until he created a PC murdering hive swarm.
>>1919473Well that would explain why he suddenly wanted to buff the Paladin. I wonder if he added new playable fighters too.
>>1919273A low-tech super carrier (built when fighters were the ultimate META), but shit weapons.8 slots in exchange for a hull-mid that forbid unmanned fighter.You'd actually use the hullmod to recovers pilots.Mount for missilesHullmod that temporarily boost the range of fighters>>1919296>Some big ol' drone mothership with long range misslesHigh-tech reverse of the aboveA ship that forbid manned fighter but in exchange has 2 more slots for this classPoor anti-ship weapon, but mount for energy PD.Hullmod that temporarily boost the range of fighters>>1919297>frigate carrierThat's indeed missing.Like you spend all your point into the fighter which act as the main weapon, whereas the frigate barely has small mount.
>>1919457phenomenalhit up selkie and noah for your complimentary blowjobs
>>1919487>That's indeed missing.That was what the Wolf was originally going to be before they replaced its hangar runway with a weapon mount instead
>>1919457picrel, a comma is missingalso @RSdevERROR com.fs.starfarer.combat.CombatMain java.lang.IndexOutOfBoundsException: Index 0 out of bounds for length 0after you repair raphaela and get the reward
>>1919511Yeah its the verdorben lineI forgot to check before I uploaded it but its just a single commajust edit the file yourselves in notepad or somethingno point in me re-uploading it just for that
>>1919525If I were to delete default ship roles entirely, would it make the ships only usable by the player or would it just brick the entire mod?Also, good job on actually finishing it.
>>1919540if it doesn't even load it's certainly not finished
>>1919582FineAdded some new portraits and flags tooYOU FUCKING HAPPY NOW?!?https://files.catbox.moe/7gqvrk.7z
>>1919540>If I were to delete default ship roles entirelydeleting it wont make the ships spawn ingameyou'll have to add them in via console commands onlythey wont show up in fleets, markets, nothing
>>1919638wait BBs actually require diable?this is the first time I actually tried running without DA, I never noticed itguess it needs a new game too?
>>1919663no I added in the dependency to add the wanzer service gantry to the Fortress just to make it shit out more diable fightersYou can remove the dependency if you remove the DA hullmods in the fortress ship file
>>1919318>i forgot about the tempest. I dont think i ever actually used one come to think of it.grim
Is that mod that let you take missions from your contacts without being at their location still around? Don't even remember what it was callled.
>>1919273>WHAT SHIP would you want in game?Specific lowtech, midline and hightech logistical ships and big salvage rigs.
>>1919510To be fair, a "wolf" that do not hunt himself, plus its current ship system, that would be a completely different ship.Just name something else after a long-range/Archer figure or something, and give it a hangar.Ship system, maybe get the fighters reloaded faster at the cost of loosing speed?
>>1919273Crusier salvage rig
>>1919510i actually like that alot.
>>1919841A full on generation ship would be awesome, a mobile colony
>decide to try out Blackrock>literal coolest thing everIt's sad so little mods achive this perfection of a game-, visual- and sound design. And it being on life support with no actual updates makes it even worse.
>>1919851that would be cool but hard to implement. Maybe.Access it through a menu.Limit its colony size to 3 or 4.No storage (would be OP)
>>1919871>but hard to implement. Maybe.attaching a market to some arbitrary sector entity is actually very easy
>>1919841Just get this ship thenIt's got capital class salvage rig, solar shielding, both cargo and fuel, survey equipment and high res sensors along with ECM
>>1919851>>1919871I don't have it but there's 2 ship I can think offOne was a variant rebuild of the Paragon with the center turned into a biodome.Another is a sort of super Apogee using a giant rotating section.
How do I stop liking high tech?
>>1920041Unbind the shield button and embrace flying bricks. If you run mods then the HMI have some of my favorite low tech ships to fly. Roach kings are goated(with the sauce)
>>1919949>apogeeThat is clearly just a giant prometheon tanker painted to look like an Apogee.
>>1919949That's just the OG sprite for the Cathedral in SWP
>>1920069And that's just a ripoff of the Locomotive mobile station from HMI.
>>1920194and the locomotive is just a low tech battlestation
>>1916179>Bloated moe rpg mod
>>1919273A destroyer class picket/AA with some slots for LRMs or a dedicated midline scout frigate
>>1919286Doesn't SBR add that?
no plap, no play
>>1919487>hullmod that temporarilyhullmods are for passive bonusesyou're thinking of ship systems
>>1918575Have you *read* the blogposts? He goes into excruciating detail about how every thing he adds to the game directly feeds into the player looking for more cool stuff to blow up.
So I tried the HSA with a vanilla laser beam missile drone distraction build and while it did work it just was not satisfying. At least it works.
>>1920285This thing is low tech?
>>1920440>runways in space yes it is
>>1919286Anon, you just described the legion
>>1920441All carriers have runways. You just never noticed because of how the sprites are done.
>DME is a company>Sephira was formed by BB desertersok, but what are the BB and what do they want?
>>1920194Locomotive a shitCathedral came first
>>1920403HSA doesn't work on DEM missiles
>>1920453i know BUT the lasers instantly keep their shields up so then I would just blaster tap them and they instantly overload and get carved up faster then a thanks giving turkey.
>>1920449They're a bunch of brats that want to get raped so they act like little shits until someone becomes pissed off enough to fuck them but they're actually too shy to do anything so they just sulk in the outer rimBasically what the Legio is trying to do but more emo about it
>>1920440SBR seems to be it's own mid-line to low-tech. But that carrier is essentially what you are looking for. No large mounts, mediums and smalls dispersed along the broadsides.
>>1920441Depends how you think about it. Bunch of settings have them in a way that makes sense. SBR is just on the extreme side of Runways in space for rule of cool.
>>1920069>>1920067>>1919949 pic was just for round artificial gravity like shipI was referring to current pic ship I didn't have on hand yet.The center section rotategood for >>1919851 generation ship
>>1920302Thanks for catching my typo
>>1920465The biggest hamster ball.
>>1920446They don't have runways they have landing bays with wide & empty entrance.It's already hard to justify space fighter & catapult, best use is just to make sure they get into the fight quickly instead of taking forever moving around for takeoff
>>1920449IIRC they are part of some DME department and are made by like linking brains to AI to ensure compliance or somethingthey do black ops stuff for the company if I'm not wrong
>>1920449BBs are former 6eme Bureau (supersekrit black ops DME) that went full Monolith thanks to Sigma Matter
>>1920318i have and it's very obvious there's no overarching plan, only a vague goal. you're a moron.
>>1920521If I am reading you right, you are basically some pajeeta who read a power point presentation on group project task management and now you think you have everything figured out.
>>1920533then your people-reading skills are in line with the rest of your abilities
What mod has the most satisfying weapons?
how do I play this game without smuggling? I really want to build up my fleet from being extremely small into a bunch of junkers etc so I actually play low level combat.
>>1920591Trade normally :)
>>1920591Just do missions? Academy isn't the only missions you can get.
>>1920593pirate contracts? Always feel like spend more money doing them than I earn
>>1920594Bounties, but i guess you are sick of bounties.
Anyone know if the Arma Armatura mod is any good? I like the idea of frigate size mechs, (Not so much the destroyer ones) but dont have time to get invested in a game only to find they suck.
How do you guys beat large ordo fleets? After beating 2 enemy crisis expeditions, a ziggurat and those triangle hypershunt defenders I thought my fleet was strong but large ordos just wreck me.
>>1920598I hate piloting them, but they do add variety to battles.
>>1920594Just get bounties from contacts. As you do more your rep increases snd pay will improve.
>>1920606The main danger are definitely the Radiants.I usually try to avoid them while I clear out most other enemy ships, then gang up on them.But they're both fast and powerful with suicidal AI so you're going to need something good that can keep them busy.A fast capital (or even a really good cruiser with some escorts) with lots of kinetic should be able to keep one occupied for a long time.
>>1920632>>1920606As with any fleet, you need to clear out the support frigates and cruisers before you take on the big ships. A Radiant by itself isn't too dangerous, but when it can freely retreat behind 10 other ships, you can't go after it without suffering casualties. I go for a sneak attack and take out its engines so it can't constantly move around.
>>1920465that looks pretty cool, what mod?
>>1920679https://fractalsoftworks.com/forum/index.php?topic=21358.0
>>1920598They were pretty OP a few updates back. You could easily steamroll Blade Breaker fleets with a wolfpack of Arma mechs.
I have spent the last three in-game cycles trying to retrieve an Overgrown Nanoforge from a planet/colony in the literal corner of the sector.
>>1920976Why so long?
>>1920732Damn, what a shame. Some good ships, but way too much bloat.
>>1920981I had my Culling Strength at less than half of what It is now for the majority of time because I didn't know you could click on that "Culling Strength" button to get a detailed list of which buildings increase it.
>>1919841why doesn't venture have salvage rig?
>>1921085because survey equipment for cruisers filled up all available space
>>1921085Suggested for that before, alex just gave it comically heavy armor and reduce deployment point instead.
so do we have an update on that guy who said he’d feed thousands of ships to an AI and then make a mod replacing all the vanilla ships with whatever slop it spewed out to see what it’d be like?
>>1920990>too much bloatWhat I think of every ship modsI wish someone made a mod manager that allow to selectively activate or deactivate ships in a mods.
>>1921213impossible
>>1920598i like it, playing as the mechs is a lot of fun even if sometimes they feel a little weak
>>1920598the basic mechs need some built in hullmods to really shine, but with a good officer they are impressive. Especially if you get the unique carrier that can recall them (even if i think its design could be better)I never got used to the phase mechs, but I have seem some insane things done with them.
>>1921112Is that a motherfucking Omega Scholar?
>>1921112>>1921114>>1921118>>1921119wow, actual slopnever make ships again please
>>1919841
>>1920465lol apogee but like, a circle, lmao
new update when (new update when)
>>1913855I play Nexalin with bounter hunters and I usually start with one ship and it's pretty awful. They never stop pursuing you.
merry christmas niggers
>>1919273More Logistics, Salvage, and Utility ships, Hullmods and equipment.
https://bsky.app/profile/dgbaumgart.bsky.social/post/3ld2k4igudc2r>More for @amosolov.bsky.social's #starsector:>The next update will bring back this fan? favorite? character due to popular? demand. Buckle up, starsectorers!
https://bsky.app/profile/dgbaumgart.bsky.social/post/3lcxlkqchdk2r>Posting my #starsector gainz
>>1921513oh boy more faggots
>>1921511YAY MORE NIGGERS IN SPACE THANK YOU ALEX
i love niggers faggots and dykes please add more david (jew)
>>1921511Literally who
>>1921220I'm no coder but I was already told before it would involve making a custom mod each time with only the ships you want.
>>1921571that's the easy part. the hard part is how you handle custom hullmods and ship systems. removing or swapping them is unsatisfying at best.
whocars
What mod/s do these ships come from?
>>1921513How about you make actual mod tools to deal with this abomination of a file instead of showing another stereotypical science man-nigger in a poorly written story about space lesbians.
>>1921511I have no fucking clue who this is.
>>1914016That sounds incredibly boring unless you have some meme mod ship that can do everything defeating the original purpose.
>>1921714>meme mod ship
>>1915500Zoomer or ESL?
>>1921686it's ridiculous how cumbersome it is to hand-edit it and it really doesn't help that david thinks shit like "LKEjethroC" is a good id signifier
>>1921719you're literally autistic, aren't you
What's the usecase for Graviton Beams?
>>1921788An extremely efficient, extremely long range pressure weapon that makes all your other weapons more efficient? What isn't the use case for them? It's not like you have a lot of other options for medium energy that aren't extremely flux heavy short range weapons.
>>1921788Its kind of an awkward weapon, every other medium energy can do its job better.Even as a kinetic its bad, for the (vanilla) enemies where you desperately need anti shield damage those same enemies have flux and shield stats that render its soft flux damage irrelevant. The executor might be the only ship where its worth running.
>>1921788They have properties where they can push objects. So a net of these will exert force on fighters and torpedos completely fucking up their trajectories.
>>1921788It's your bog standard energy medium option.It's never bad, but it's a generalist weapon that doesn't excel at anything.It has good flux efficiency and a base range of 1000 though.It's a pressure weapon to force the enemy to keep their shield up and performs better in that role than basic tactical lasers.As another anon mentioned, it can also supplement your PD with its special trait.
What mod adds this thing?
>>1921886looks like a chink mod
>>1921911fucking midline VIC
anyone can recommend me mods that add high tech cruisers? or mods that have high tech cruisers that I can "liberate"? I've pretty much stolen dragfags high tech ships
>>1921788pressure. They force an enemy to keep their shields up, and increase the damage the shields take.Always keep a few on your fleet.
any big mod updates/new mods from the past few months?
>>1921886Niggerium unlimited redux
>>1921886dragsector omegagay fageretion
>moves to bluesky like he's a big deal californian dev>proceeds to shit up the game even more with niggers and retarded bloat>refuses to address the game's issuesHeh, he got the idea right I guess
>>1922526>>refuses to address the game's issuesthe game is pretty good desu what kind of issues are there fag
>>1922529I had to look at a nigger for three seconds. Completely unplayable.
>>1922538Fair enough, alex fix please!
>>1922526>>1922538Obsessed. You type like a cuck.
when's the next uaf patch?
>>1922538At least the portraits are just there, ready for replacing.
>>1922622Not the same poster, that second post was sarcasm.
>>1922526having a melty over a character that already existed in the game purely because his melanin count is above the trve aryan threshold is peak /vst/
Are you guys using carriers at all? What's the use for them and why not just bring more regular guns?
>>1922786>Are you guys using carriers at all?Yes, though I try not to spam them as they trivialise the game.>What's the use for themCountering enemy fighters.Deleting out of position enemy light ships.Additional PD you can easily add to any ship as needed.Ablative armour.Overwhelming the PD of large enemy ships so missiles have an easier time hitting.Pressuring fast enemies, keeping their flux up even if they manage to pull back.>why not just bring more regular guns?Big guns have diminishing returns. There are only so many ships that can get their guns on a given target. Fighters don't have that limitation.Also, your big fancy guns aren't very useful if they can't catch some fast enemies.Personally I use lots of multi purpose fighters and heavy interceptors, especially shielded ones.Fighters that are too fragile aren't worth it and neither are bombers in my experience.Not that bombers are necessarily bad, but I'd always rather have more multi purpose wings than a one trick pony that's worse against capitals than just having my own big hitters pound on it.
>>1922526Download the buckbreaker update to break their bucks thenspeaking of >>1919638the description on the hullmod is wrong, the text for the 100% and 500% bonus are switched
>>1922526I wonder who was behind this post
ALEX STOP ADDING NIGGERS AND FAGGOT DYKES IN THE GAME YOU STUPID NIGGER
>>1913855Adulthood is realizing that 1) Hegemony are the good guys and 2) thid game is a certified waste of time adter the first few runs.
Are there any well made faction mods you guys can recommend that are actually balanced around vanilla levels and don't add insane shit that makes most vanilla weapons obsolete?I can certainly appreciate the work that went into many of these high-quality faction mods, but I'm looking for a healthy mix of vanilla and modded ships/weapons that doesn't make me feel like the vanilla ships/weapons are not pulling their weight and currently a lot of faction mods just make me replace the vanilla parts.
>>1923100The one I enjoy the most is a tie between Diable Avionics and the Star Federation. They are, without a doubt, the most well balanced of the faction mods. Everyone else just wants to be the OP special snowflake faction that steamrolls everyone else.
>>1922968one doesn't have to be a chinaman or a jeet to acknowledge shit writing and ignoring the games' actual issues0.9+ and your big dick capital is STILL firing a full tachyon salvo into a bunch of fighters instead of the cruiser that just overfluxed
Is there any place in the sector where life doesn't absolutely suck donkey dicks (besides Gilead)?
>>1922968grim
>>1923148Advanced Gunnery really should get integrated into the main game with a proper UI and some basic rules pre-set for weapon roles.
A second ship is being given new features
>>1923196it's a lot worse
>>1923100Of the countless faction mods I play with, Star Federation and San-Iris are among the most balanced.
>>1923231Still not using those paper mache ships.
>>1918845>>1918853>>1918930nta, but I really like having a larger sector. I'll try upgrading java, allocating more ram and rat but is there any alternatives to adjusted sector?
>>1923320>is there any alternatives to adjusted sector?RAT lets you expand the sector by up to 250%
what are some fun balanced faction mods?
is rapesector a full fledged dating simulator yet?
>>1923327See >>1923146 and>>1923266
>>1923327There aren't any.
>>1923231While the spritework improved from a mechanical point of view, the new ship designs look uglier than the old ones.
>>1923231>>1923417I didn't even notice they changed desu. Anyone got the old infographic for a comparison?
>>1923417I disagree, the new designs look cleaner compared to the old ones.
>>1923418
>>1922786i tend to bring some shit boats with drones or cheap fighters to saturate enemy pd for my reapers
>>1923426Ah, I guess that's why. I never played UAF with these older designs.
>>1923417>>1923420I also disagree, the super ships look more coherent with their design class and the less extreme colors make them fit better with the faction in general.
>>1923231>>1923426Still the same pillow shading as last time.
>>1923327UAF. The fighters are OP, but the ships suck ass
>>1923327Legacy of Arkgneisis, Machina Void Shipyards
>>1923327>>1923327Star FederationRoider Union (also has some campaign effects like hidden indy stations in deep space)ScalarTech SolutionIron ShellLegacy of Arkgneisis (If anything they are a bit weak)
>>1923226Pretty sexy for icons
>>1923873>Iron Shell
>>1923876Their special ships are only super strong in player hands from my experience. Same for basically any ship.
>>1923873>Roider UnionYou mean the faction with those destroyer carriers that can effortlessly flameout your engines with a single button?
>>1918134I know I'm late as fuck but since no one asked, what mod is that from? Unless it's from a coming update, I haven't even slightly interacted with anything Starsector related in about half a year.
>>1922767You dropped your dilator, discord mod.
>>1924112calm down Mohammed
>>1923100>>1923327>Balanced modsI'm afraid I'm going to have to whip it out and suggest you give my KoC a go.General feedback is it's among the most vanilla friendly mods out there.Also, StarFed. It may not be vanilla but it's balanced.>>1924016Just me messing around, I don't intend to add it but I might leave the files in the next update if you want to have a play.
>>1924220>General feedback is it's among the most vanilla friendly mods out there.lmao sure buddy. that people don't bother calling your joke mod gay and retarded doesn't mean it isn't
>>1923931the ones that are incredibly slow and easily overwhelmed? yeahSeriously, all their ships are so bloody slow i cant stand playing full roider fleet.The flameout was made just so they could catch anything faster than a capital.
>>1923146Is diable really that good? The mechs look fun, but now we got arma for that. I remember the diable stations were a bitch to fight in as they spammed so many small missiles it caused lag.Also now its old lead had some sort of meltdown and put in malicious code.
>>1924242Well, the floor's yours.Tell me what you think is unbalanced and I'll see about fixing it.
>>1924286>Tell me what you think is unbalanced and I'll see about fixing it.Atlas with 8 flight bays breaking retarded ai
>>1924286i've given you good feedback previously and you blew it off (later you did what i suggested because i was right and you were gay)i've got better things to do than hand-hold your gay ass, but you incessantly push your garbage and apparently think that people not wanting to deal with you makes you correct
>>1923165I imagine Jangala would be pretty chill
>faction doesn't have unique stationsyeah, I'm thinking cringe
>>1924249Diable is pretty good. The missile spam has been mostly addressed, without nerfing the ships too badly. Arma is more about pilotable mechs, whereas Diable's strength is its carriers and wanzers. >Also now its old lead had some sort of meltdown and put in malicious code.That was Matt Damon. He was retaining the mod, but got a fat head and got kicked off. Someone else is now maintaining it.
>>1924418I seem to recall the current maintainer of Diable did something fucky some time ago too.Nothing directly harmful like Matt, just shitty balancing. But I might be mis remembering.
>>1924377Dunno. You cannot actually live in the exterior in Jangala. Not only are there toxic spores from the flora, but there's also constant superstorms, and the plant growth is so excessive that they actually need to use controlled orbital bombardments to keep it contained regularily.I can't imagine it'd be much different than living on Chicomoztoc. Would need to compare the local governments more closely to differ them,
>>1924429I'd enjoy it personally. Volturn as well. Most other habitables aren't too interesting.
>>1924404>faction doesn't have unique planet texturesIt's Joever
>>1924421You might be thinking of Tartiflette, the original maintainer of the mod. This guy doesn't over-nerf ships like he did.
How do I stop using the Ziggy, bros? I grew addicted to piloting her after I first fitted omega weapons. Now every time I make a new game I end up solo-farming 4 Ordos by cycle 210 with her.>>1924429>photo of unfitted Legionhow lewd
>>1924589Here's a Conquest too.
>>1924600>Conquest???
>>1924605...Oh sorry. I'm multitasking 4 things at once.
>>1924605What's the problem citizen? That's very obviously a rebe- I mean "League"-pattern Conquest.
>>1924636where is paragon loli
>>1924600kinda cute for animeshit. who's the artist?
>>1924641Kys
>>1924652Anon, the artist signature is in the bottom right of the image.
>>1924641>>1924652DE.Calvin
My wife.>>1924658linktr(DOT)ee/DECalvin
>>1924658Alpha-core-chan...
>>1924663Sex with AI
>>1924665Soon.
>>1924665Sex with Radiant
>>1924655didnt see it soz>>1924658ty
>>1924303>retarded aiThat's an unfix-able and you know it. I do have a plan to rebalance it at, the idea was to remove the reserve wings and give it a B-deck (better longevity at the cost of the swarm).>>1924327>i've given you good feedback previously and you blew it off (later you did what i suggested because i was right and you were gay)As a sign of respect I'm going to skip over any puns about being blown and KocSucking...Hey, I'm not always saying I get it right and if takes me a while to add your suggestions take the compliment and know I am listening. >you incessantly push your garbage and apparently think that people not wanting to deal with you makes you correctWell, this is a different matter, and I suppose it's a situation of my own making as I openly post here and have encouraged the hostility. I've seen plenty of posts advocating my garbage and more than a few "Shut up KoCSucker" responses that weren't directed at me. So your problem is one of not knowing when I am shilling (which I'll admit to doing) and when someone else is recommending. If it's any consolation I also gather feedback from other places anonymously and I generally see more advocations than I do condemnations which I take as a sign I'm doing things right. The only place I've found any real hostility was on the USC, and it tends to be directed at me personally, but even on the discords I would say it's generally positive.
>>1924676you're a tedious narcissist, jump off a bridge.
note how your immediate response to criticism was to reword it in a way that was flattering to you while affecting a very transparent humility
>>1924654Loli website
>>1924684autism
>>1924684Not >>1924689, but I echo the sentiment.
>>1924220Ah no problem, it looks good by the way, keep it up.
>>1924686Retard go back to your discord
>>1924685I wouldn't really call that criticism though. It just reads like someone seething over some personal e-drama that only makes sense to him.
>>1923327Xhan, prv, Interstellar Imperium, Diable, Blackrock SCY, HMI, Underworld, Arkgneisis, Scalartech99% of their shit gets wrecked by vanilla ships and weapons
>>1924722>he doesn't know why moot had to make 4chan and run away from SALoving every laugh.
>>1924728>Underworld>tfw seeing a cabal fleet for the first time
>>1924747>oldfaggot larperYou hate to see it folks
>>1924782>knowing extremely basic shit youd learn lurking for two months makes you an oldfag larperLole
>>1924785You wouldn't know that lurking for 2 months. Actually. You are the first guy since this board was made to even mention it at all.
>>1924790You would lurking /v/ for loli threads
>>1924785>thinking being a pedo oldfag is a badge of honorTake a load of this guy!
>>1924799>he doesn't
>>1924807>he doesWhy dont you just fuck a man if you're scared of well-developed women
>>1924589>How do I stop using the Ziggy, bros? Show some more willpower. I don't even let that POS touch my fleet.
why does the ally AI suck dogshit?
>>1924889Skill issue
>>1924892I know they are unskilled anon
>>1924889Easily abusable/faulty AI works both ways, anon. If your fleet is getting outplayed, that's a (You) problem.
>>1924889AIs are the same. Range is the simplest advantage an ai can use to stay safe. Enemy admiral AI is down right retarded when it comes to capping points.
>>1924889What are you having issues with?Between Advanced Gunnery, Automated Commands and some micromanagement with commands I've been able to get them to perform fairly well.AI is generally bad with fragile ships though. They do better in ships that let them make mistakes now and then.I am also using the AI mod that removes their artificial dumbing down a bit, though I'm not sure how much that one actually changes, I haven't played with it for long.
>>1924889It's so you can get in there and be the main character you always wanted to be by destroying 75% of the enemy fleet solo.
>>1924676Those ships look like a flying period with extra plating.What is the full name of the mod anyways? I do not like the sprites but I will give your mod a try.Also no surprise about USC, it is a furry controlled pile of toxicity.
>>1924889
>>1925018The more I look at this the more I appreciate it. You can just feel the creator's pain. Newbies to the game may think ISS DUMBFUCK is way over there in the top left but veterans know that is ISS MEMRI wasting everyone's time by being chased by three frigates.
Bold of Alex to assume making a shit cruiser will make me field said shit cruiser with paladins(also shit) rather than just not fucking using it at allIf I want a specialized PD ship I will take a doom with PCLs and PDBursts or a facetank Grendel with multiple flaks and vulcans
>>1919273Low-Tech Frigate Phase Ship>Distributed Fire Control>Rugged Construction>A built-in hullmod reducing phase cooldown and activation cost>Decent armor for a frigate>Bad hull>Decent Speed for a frigate>Deep flux pool but slow dissipation>ONE LARGE BALLISTIC HARDPOINT>TWO SMALL BALLISTIC TURRETS>MAKE IT FUCKING ROUND AND ANGLED AT THE SIDES LIKE A FAT GREMLIN
>>1919273Atlas Mk3It's a giant carrier ship
>>1919273a super good overpowered frigate that can take on multiple capitals by itself only 1 in the sector in secret location in the void defended by super strong impossible ayyy lmao AI fleet
>hey goys, you want new content? here's your content>new experimental cruiser>it's gimped to the ground>just like Noah Tahl who hates fun>the tranny modder aids now affects alex too by nerfing a thing that is not even out yet>don't forget to say thanks alex x10 >no refundsepic
>>1925172Just make your own mod to make the game playable CHUD
>>1925180ok nia
>>1924728it's tough to keep up with alex's power creep
>>1925172>it's gimped to the groundit's actually pretty busted since it has temporal shellit's also utterly retarded in every other way. but power level? not a problem
>>1924728are you high? basically every mod adds a pile of ships that directly mog their vanilla equivalentjust because a player controlled decked out paragon is still strong as hell doesnt mean otherwise
>>1925189compared to the aurora the fury is a joke. does every ship in a mod need to be worse than the fury?
>>1925136So the Hyperion.
>>1925016>Those ships look like a flying period with extra plating.Not mine (mine are worse), iirc they were made by somebody on Corvus who wanted to expand on what I made.>What is the full name of the mod anyways?Everybody loves KoC: https://fractalsoftworks.com/forum/index.php?topic=23393.0>>1925063>Atlas Mk3>It's a giant carrier shipI've got you covered.
>>1924658Cunny panties...
>>1924660League doesn't have the Ody anymore
>>1925218Feels like you should've added small slots on here
>>1924851I'll give you the ol' no u are gay if you don't like loli desu.
>>1922968>Spain is in the rankingWOO HOO ESPAÑITAAAAAAA
>>1925263Lmao this faggot is actually trying to lecture me. Sexually impotent retard
>>1925263lortus pls
>>1925172meds
>>1925273>if you don't get it up for men you're sexually impotentWeirdo.
>>1925329>thinks not being a pedo means you're automatically gayhave you heard of adult women before?
>>1924807>>1925263LoliconGODS I kneel
>>1925364samefag
>>1925218Got the link. I'll play it in my free time and give you some feedback.
>Alex will release endgame content in 2030s>2 decades of doing fuck all>Project Zomboid updates faster than Alex retardation
>>1925482Yeah but unlike Project Zomboid, Starsector is a good game.
>>1925493snail...
>>1925172>>just like Noah Tahlobsessed
>>1925498>The Ziggurat is doomed? Good.
My Pirate-aligned playthroughs are always my favorite playthroughs. Other than your own personal faction, Pirates are the only faction you can actively make stronger by providing them with blueprints. They (usually) benefit from colony items far more than most other factions because outside the Pathers nobody else really struggles anywhere and just feel like "win more" tools. So aiding the Pirates always feels like feeding the underdogs, and that is way more satisfying than playing as a rank-and-file bitch for anyone else. With the amount of mods that give so many more tools to Pirates, I'm definitely not the only one who feels this way.I wish you were able to influence other factions more like that.
>>1925536>John Starsector, the independent spacer. You're not the coomer I thought you were.>You're below that -- you're a corefucker!
Speaking on the Ally AI.What do Anons think of 'AI Tweaks' mod?
>>1925498>>1925536>>1925582When will I get my own Ayre in the sector?
>>1925634My next captain will be called C4-621.
>>1925634you already have Sierra
>>1925626It's pretty good, but I think having only your ships benefit from the tweaks (at least that's how it was when I last used it) is too much of an unfair advantage.Having the ability to choose what personality the AI cores in your fleet have is fucking amazing though.
>>1925626cheating
>>1925626Cheatmod
>>1925659>Having the ability to choose what personality the AI cores in your fleet have is fucking amazing though.Automated Commands has that too. At least for ships without officers, I don't recall if it can overwrite cores.>only your ships benefit from the tweaksAre you sure? I don't see anything about that on the mod's thread.
>>1925664>Are you sure?Yeah, I should've clarified that I was talking about the Fleet Cohesion AI, which is explicitly stated to only work for the player.Rest of the tweaks apply to both player and AI fleets I'm pretty sure.
>>1925668Ah yes, that one is player only.If you find it cheaty it can be turned off individually, but personally I think it just takes away some microing and frustration. I think it only affects cruisers and capitals, destroyers and frigates don't seem affected. And I'm not really clear on what it does exactly anyway.It might be player only because the AI gives way too many conflicting orders, it's kind of a mess if you look at enemy AI's commands during a battle.Plus I actually don't see the AI breaking up its capitals all that often, but that might be because I tend to encircle the enemy fleet, turn it into an ineffective ball and pound on it from all sides. Nowhere for their slower ships to go.
Is TT publically traded?
>>1925186>it's actually pretty busted since it has temporal shell>pverfluxes in seconds and dies in the middle of hostile formation>can't even effectively use paladins to kill fighters and missiles, still manages to miss lots of ordnance
>>1925702yeswanna buy some?
>>1925702I'd assume not, since otherwise Hegemony could just buy their way into the company and simply annex everything.But it's not a privately owned company either, at least not by the CEO, since Artemisia Sun was voted out during the Second AI War, and returned to the position after the new leadership catastrophically fucked up.
>>1926025>I'd assume not, since otherwise Hegemony could just buy their way into the company and simply annex everything.Hegemonkeys are too poor for that
>>1926045Your average citizen, yes. But I'm guessing the oligarchs and members of the military aren'ty exactly strapped for cash.
>>1916806I like their capitals and that's about it. I was really disappointed by everything smaller than a cruiser. Even fully setting them up with s-mods their frigates and destroyers would either flux themselves out firing their default weapons or they'd tickle the enemy.But the capitals? A+ no notes. They were so satisfying to play with. Felt like a good middle ground between Tritech vanilla and UAF's carriers.
Seems SBR got updated. Nice.
wtf I love the anime federation now
>>1926055It's insane to me that Whiskey of all people is making a mod, and didn't immediately drop it.
>>1926057It was the robot queen btw
>>1926059Why?
>>1926063>Female>Vtuber>History of dropping things she startsJust take a look at her VOD channel, it's a desolate wasteland. The girl has zero online presence.
>>1926064VOD and YouTube are pretty dead, yeah. But she seems quite active on Twitch. As for dropping things she starts... Never saw that?
>/vt/roon dramajesus christ
>>1926068More interested in the mod itself than the drama.
What do you put her in to make the most of Ace?I've never played around with Arma before. I've just got her in a Zanac (MRC) atm because it fit the prereq for it and it's got some midling AA.Had I known that was a thing I would have saved the Cybernetic Interface mod from RAT to put on her and wired her up to something that could potentially make use of Ace.
>>1926100Well the obvious would be something that enables the performance buff, and with enough PD that it gets some fighter kills (do kills by own fighters count? IIRC there are a few mechs with one hangar for a self defense wing).I wouldn't bother with the elite bonus. It's small, situational and if you activate it you're either retreating or dead.
>>1919273I'd like a techfag destroyer that has enough flux to actually fight, or a medium energy weapon worth giving a shit about. Is there any good ways to build a Shrike or Medusa for AI that doesn't result in it fluxing itself out in seconds?
>some distance away
>>1926150My personal experience with the Medusa is that if you try to built it for alpha damage, it will just flux starve itself as you say.However you can build it as a fast harasser with gravitons, ions and other flux efficient weapons.It will struggle to kill anything bigger than a frigate but it will be much more survivable.It's really hard to pin down and kill thanks to its ship system, which also allows it to move to wherever you need it very quickly.>Shrike Pulse lasers.
Happy New Year from Europe.
>>1926150Maybe not quite what you want but I like using the Medusa with the plasma flamers from the ship/weapon pack mod. Though I may not be paying a whole lot of attention to how well they handle flux now that I think about it, but I think the ammo limits on the flamers helps some.
>>1926150give it a couple of pulse lasers and put missiles in the smalls and it can go all day
>>1926174>>1926187>>1926226Thanks, I'll give it another shot. I have a few of the dual ir pulse lasers from hmi (which are disgustingly efficient) but the low hitstrength means I'm relying on AMBs and reapers to break up armor and hull. I'm mostly just doing commerce raiding around the core right now with a pair of Auroras and some Omens but having my fleet jump straight from frigates to cruisers really tickles my 'tism.Is high scatter amplifier a trap or can it work with kinetic beams?
>>1926247>Is high scatter amplifier a trapif you have to ask the question is yes, very much so
>>1926265*the answer is
>>1926247high scatter amplifier is more for high intensity lasersits worthless on the smaller beams because they simply do so little damage in the first place
Huh. That's a first for me.
>>1926282
>>1926055from what I have been seeing on USC and the forums, she has CY's assistance.
>>1926316It's not that hard to see. One look at that cyan not-exoria in the top the row is very Yuki
>>1926316From what CY said there wasn't any direct assistance. Only advice. She was drawing in his discord VC.
>>1926267>pay to hardflux your HIGH EXPLOSIVE beamare you literally retarded
>>1926353no its for the bonus damage nigger
>>1926355somehow even more retarded, congratulations
>>1926282Now colonize it.
>>1926150The Shrike is basically only good in the player's hands. The main issue is that the AI cannot use plasma burn in a way that isn't suicidal.
>>1926055Well the art definitely improved.
>>1926386I've grown too attached to the Tempest as my go-to early game wolf pack pick. How does the Lasher perform in comparison?
>>1926394poorly. the only point in its favor is better range. i suppose it's also more durable but the difference is marginal
>>1926267>high scatter amplifierIs for morpheus
>>1926369i see you've never tried phase lance/HIL/ion cannon apogee with s-modded high scatter amplifier and stabilized shields
>>1926054Cruisers and destroyers look better than they perform, but Skirts are well worth their DP.
>>1926488I actually like cruisers a fair bit. They feel like they have a great variety of build and occupy the happy medium of tanky enough to not explode but fast enough to not be painful to pilot I don't think I've ever heard anyone call them as mediocre as destroyers.Well, destroyers barring the sunder anyways. All my homies love sunders.
>>1926150>Is there any good ways to build a Shrike or Medusa for AI that doesn't result in it fluxing itself out in seconds?Of course.But you have to accept some ships exist solely to work along others taking the heat, or doing the damage for them.>ShrikeSee picAI will DIVE on the enemy,unload Sabot to breach,Use heavy blaster for damageIon guns prevent enemy recovery, and return fire by disabling stuffHard Shield lessen the heat in will take on approach
>>1926150>Medusa (strike build)Like its namesake this Medusa will jump to an enemy and completely and turn them to stone.It's however weak to any long range support that cancel its mobility with constant laserIts own laser is to force the enemy to keep shield up and not vent
>>1926150>Medusa (support build)This one job is to put constant pressure on an enemy,It stays at long range and gradually raise soft-flux,Once the flux get high, the ionic effect start to appear and it will even inflict damageHard shield and flux distributor so it manage its own flux.Honestly, I tend to put everything on Vents first and Capacitors second because in the long term I consider that's what matter the most.
>>1926498>runs out of small sabotsWhat now
>>1926509He has empty rear mounts but wasted OP on capacitors, those are god awful builds.Potentially competent for the brief moment they have missiles, IF they never encounter any fighters whatsoever and IF the AI decides to use its missiles competently. Which it won't.The support Medusa is almost usable, though I'd change a few things. And even on vanilla I wouldn't use the small lasers as anything other than placeholders.I guess he's trying to make use of advanced optics, but I'd just go for the generalist ITU, it is cheaper and low turn speed lasers on turrets fuck with the AI (they're fine on hardpoints, obviously).
>>1926150>Shrike (support)It's much less efficient as the medusa for that job and will run out of missiles, but it did better than I expected in simulationAt least it cost less in DP than the medusa so if you have FleetByDP you can keep more of them and deploy more of them.Also tested it with alien Resonator missiles, then it becomes cheated, able to deal hard-flux non-stop, and with OP to spare compared to missiles and expanded missiles racks
>>1926511 (me)Maybe I was a bit harsh.If we take into accounts those are without any built ins which you'd have in campaign and he decided to give up on PD instead of other things, but plans to add it in ASAP, then they're not so bad. Still not how I'd build them, they're very low endurance build.I'd also not give up on PD before I build stuff in, not when he has lots of other stuff I'd rather manage without temporarily.
>>1926509Still inflict lot of damage thanks to the 2 Ion pulserYou can easily replace the sabot by ion cannon and replace expanded missile rack by expanded magazinesIf its own flux go too high and it need to retreat, the number of phase skimming charge it has is enough for it to get in AND out>>1926511You want to waste OP on small rear mount on a ship that already has a rear burst PD on top of teleport? (especially for the support one)Are you one of these idiots who believe every mount must be filled?(support medusa)>even on vanilla I wouldn't use the small lasers as anything other than placeholdersEven a single one of those is useful to make enemy AI keep their shield up.4 of them deal notable damage at a low cost and long range>I guess he's trying to make use of advanced optics, but I'd just go for the generalist ITUITU would give less extra range here because it's a small ship.That said, having both ITU and Advanced optic would put the ship far away from enemies to not need Hardened Shield.But if I do that I also risk the Medusa never getting a clear sight because all my low-range ship would be in the way.
Taking back what I said >>1926520>You can easily replace the sabot by ion cannonTurn out the AI fill refuse to dive in a burst attack if it doesn't use missiles.But> and replace expanded missile rack by expanded magazinesIs still a good way to make the build last longer after it run out of missilesUsing Salamanders will make it a good interceptor tho.Might even profit from more capa instead of minmaxing vents
>>1926520>You want to waste OP on small rear mount on a ship that already has a rear burst PD on top of teleport?The Shrike doesn't have shit on the rear.And one burst PD isn't enough. 2 PD lasers for support are 8 OP, one of the Medusas wastes 9 just on capacitors.>Are you one of these idiots who believe every mount must be filled?It is a good thing to not have a large glowing weakspot on your ship's ass, yes.>small laserIf you have nothing else long ranged then yes, one can be good. But you have graviton and ion covering the pressure role already.>4 of them deal notable damage at a low cost and long rangeMaybe I'm spoiled by playing modded, maybe on vanilla if you reach critical mass with them they're passable.Pulse lasers would be better for damage, but you do lose a big chunk of range.>ITU would give less extra range here because it's a small ship.>Advanced Optics>10 OP>Has a negative effect>+200 rangeversus>ITU>8 OP>No negatives>+20% range, which on a 1000 range weapon is... 200.Advanced optics is better on short ranged lasers that get more than ITU out of it, otherwise it's a direct downgrade for more OP.>bothA viable option, but I find that low turn rate turrets really fuck with the AI, especially on small manoeuvrable ships. They try to use hull turning to supplement the low turn rate, fucking with the hardpoints.>SalamandersAlways a good option.
>>1926525>It is a good thing to not have a large glowing weakspot on your ship's ass, yes.Medusas by default are equipped with omni-shields. Way to show you have no idea how these ships even work at a basic level.
>>1926536Are you retarded?Omni shields are no reason to just sit there and get pounded by fighters.Especially when you waste 9OP on capacitors.
>>1926537Fighters will overwhelm ships and pound them anyways. Vanilla doesn't have anti-fighter options besides more fighters. You keep bringing up capacitors and forgetting that the AI is absolutely obsessed with high flux and goes full retard when you do not pump it up.
>>1926525>The Shrike doesn't have shit on the rear.I didn't see you switch to Shrike in contextMy answer then is that this Shrike (strike) has a front burst which is the most important and will even take care of some missile before they get a chance to hit the rear>>Are you one of these idiots who believe every mount must be filled?>yesIn big battle it won't be alone facing missiles spammer/fighteralone, it will face head on its attackers>maybe on vanilla if you reach critical mass with them they're passableThey are long rangeThey force enemies to maintain shield up while you are safely away ventingThey can even be PDAnd if you have more than one ship build like that their numbers increase.>Advanced optics is better on short ranged lasers that get more than ITU out of it, otherwise it's a direct downgrade for more OP.Damn it. Your disingenuous bullshit smell like irrefutable truth.I kept thinking it was only 10% but destroyers do get 20%.>I find that low turn rate turrets really fuck with the AI, especially on small manoeuvrable ships.To me that's the opposite, the entire point is to focus all weapons on a single target, typically at the front.It's a problem for PD, I admit that.>Always a good option.A fail-safe option, using Sabot and extra rack let you completely mog some target on a strike ship. And in pursuit that's what you want too.
>>1926539Those builds have more than enough flux dissipation to not need capacitors.Capacitors are for some niche alpha strike builds and player loadouts.>I didn't see you switch to Shrike in contextMy answer to the Medusa is that the rear burst is good, but with 9OP wasted on caps there's no reason not to put two PD lasers there.>ShrikeYou really want enough rear PD to reliably take out Salamanders, indeally before the AI goes full retard trying to dodge/armor tank it.>small lasersHonestly they're probably fine, though your points about pressure are moot on a ship with other 1000 range options like gravitons.>Damn it. Your disingenuous bullshit smell like irrefutable truth.The fuck are you on about?>To me that's the oppositeMaybe it works better for continuous fire lasers.I tried it on a bunch of builds with (modded) lasers that fire similarly to Tachyons (a beam that can't rotate while it's firing) and it really messed with the AI.Still, ITU is better so either get ITU or both.>A fail-safe option, using Sabot and extra rack let you completely mog some target on a strike ship. And in pursuit that's what you want too.Salamanders will remain useful for the entirety of the battle and help it catch up to things (admittedly not as necessary on a fast ship like the Medusa). They also save a lot of OP since you don't need expanded racks.Though on universals I wouldn't put missiles at all (outside of edge cases of flux starved ships).Sure, the missile will get you more strike potential initially. While missiles last. Then you have a crippled ship.
>>1926548>>1926541Forgot to reply to you after the first two lines.
Fuck off game I don't even like doritos.
>>1926548>>1926549>My answer to the Medusa is that the rear burst is good, but with 9OP wasted on caps there's no reason not to put two PD lasers there.Extra cap on a ship that has no problem shielding from every direction is to me more important than giving it a chance to intercept some missiles.Extra capacitors may be of very low importance, they still have more value than filling worthless mount with weapon taking away flux from important stuff.>The fuck are you on about?Begrudging way of admitting you were right about the ITU.>Maybe it works better for continuous fire lasers.It's not about continuous fire, it's about the ship spending more time focusing fire on a single target than multiple target.On a cruiser/capital ship sacrificing turn rate could become a problem (for PD mostly) but not on a destroyer.That said, you were right about ITU first, Advanced optic as a costly extra.>Salamanders will remain useful for the entirety of the battleYes but Salamanders is the surest way to make the battle take forever since they do essentially no damage.>While missiles last. Then you have a crippled ship.Or I have a ship that shoot above its class for a while, then is good enough to mop up the rest if I didn't make it retreat before.>Though on universals I wouldn't put missiles at all (outside of edge cases of flux starved ships).In my context, I put missiles because they inflict high DPS at no flux cost.In another context I could use something else.
>>1926059>and didn't immediately drop it.She's not the one that made itshe commissioned it
>>1926407>the only point in its favor is better range>better range>lasher>when tempest has 2 medium energy slots while lasher only has small ballisticsbruh wut da fuq are you smokin
>>1926055And the supposed rival soviet faction for this is still forever indevgame is already going to be 2 updates ahead before it even releases lmao
>>1926267>high intensity lasersDude your Phase Lances?
>>1926562What are you on about? She literally drew the sprites on stream.
>>1926564Rival soviet faction?
>>1926566>She literally drew the sprites on stream.Then had someone resprite all the ships in the endWhats your point?
>>1926567https://fractalsoftworks.com/forum/index.php?topic=28669.0>>0.96lollmao eventhey had to make an announcement on USC just to tell people that the project is still ongoing and not droppeddespite having nothing to show for it on how far along it has actually gottenBUCKBREAKERS managed to get updated TWICE last year and this one still hasn't even gotten a beta release
>>1926568Considering the sprites she drew are still the main sprites? I am looking forward to the resprites you claim are coming.
>>1926570>anime with slavic sovlkino
>>1926571It already happened >>1926055
>>1926570I forgot this existed lmao. Didn't the dev post their shit here a while ago?The hilarious part is I am pretty sure Whiskey doesn't even know they consider themselves a rival.
>>1926573Those are the sprites she drew on stream. What's your point anon?
>>1926561>Extra capacitors may be of very low importance, they still have more value than filling worthless mount with weapon taking away fluxThe rear mounts will only fire when needed and at 40 flux/s they really don't matter for the flux balance of the ship.On the other hand, clearing fighters quicker and dealing better with missiles on the rear are very good things.>on a ship that has no problem shielding from every directionIt has a 120 degree shield arc, it can defend one direction appropriately at a time. If it's engaged with something, it will have its shield facing it, not able to deal with Salamanders, Pilums from other enemies, etc.Also fighters won't be hampered too much by a relatively small omni shield.>On a cruiser/capital ship sacrificing turn rate could become a problem (for PD mostly) but not on a destroyer.While the point for PD is valid, since a capital is most likely going to be engaging other slow targets, the turn speed is less important on it that it would be on something fast fighting other fast things.Anyway, optics are definitely a valid addition on a beam focused ship, that already has ITU and has OP to spare. Just something that needs to be tested on each case to see if the slowed turn rate causes problems.>Yes but Salamanders is the surest way to make the battle take forever since they do essentially no damage.You don't get Salamanders for damage. Hell, even flaming out the enemy is a secondary boon. You get Salamander to make the enemy AI go full retard, moving omni shields or even turning around on fixed shield ships.You can do a lot of damage in the opportunities to fire at armor/hull that the Salamander can give you.>then is good enough to mop up the rest if I didn't make it retreat before.>make it retreatI mean, sure, if you want a ship that has 30 good seconds in it then just put missiles on it. While they last they are superior.I build my ships to prioritise their continued effectiveness in a very large battle.
>>1926574>The hilarious part is I am pretty sure Whiskey doesn't even know they consider themselves a rival.San Bativa is literally just america while this thing is supposed to be soviet russia(despite using NATO guns) its clearly supposed to be a rival faction
>>1926575>he doesn't notice the changesYou might be going blind anon
>>1926578She sure has the hatred for commies to have US foreign policy.
>>1926563i really hope you're not running sustained beams in your tempest
>>1926579I see the changes. She did them on stream.
>>1926577>The rear mounts will only fire when neededWhile the extra caps will always be useful on a strike ship.I'll admit I'm not specially concerned by fighters/bomber, even with REDACTED. IMO they were probably nerfed too much.>120 degree shield arcNot a problem since it's an agile ship that either fight alongside other or pursue single target.>Also fighters won't be hampered too much by a relatively small omni shield.They won't be hampered by plain PD either.>since a capital is most likely going to be engaging other slow targets, the turn speed is less important on it that it would be on something fast fighting other fast things.Actually, not being able to hit pesky frigates is my most common problems.Anyway, I now AGREE that I should have just used ITU, ITU is my first choice on Cruiser/Capital.ITU + optics is... for edge case and obviously beam-focused ships.>You get Salamander to make the enemy AI go full retardI don't disagree that in some case it does have this benefit. But those cases are to me rarer than just needing to overflux a target, kill it fast, go on to overwhelm something else.>I build my ships to prioritise their continued effectiveness in a very large battle.Unless you use mods that double the number of ships deployed in battles, I don't see the benefit of making every enemy take longer to kill, especially for endurance.I'll just admit I sometime dream of a hangar slot craft whose job would be to refill small missile mount.Anyway, we don't disagree that much, so I think I'll just call it a day. Happy new year!
>>1926592Happy new year to you too anon!
>>1926150After much deliberation, always use ITU first with Destroyer. I forgot it's already equivalent.Also, the Flux distributor is superfluous, you could also use Resistant flux conduit as you see fit.
>>1926592>Unless you use mods that double the number of ships deployed in battlesIt's not really a mod, just a setting in Starsector\starsector-core\data\config\settings.jsonI have mine set to 2000 currently. I could set it to 4000 (and did in the past) for most fights but Yuri is particularly performance heavy.Don't most people play with increased battle sizes?>I don't see the benefit of making every enemy take longer to killThe first opponents would take longer, compared to a ship with limited missiles. The later enemies will take shorter than a ship that has expended its missiles.The longer the fight the more the benefit grows.>I'll just admit I sometime dream of a hangar slot craft whose job would be to refill small missile mount.I believe ED has exactly that. A defenseless "fighter" that refills ammo to nearby friendlies. IIRC it's not limited to smalls. I hardly ever use limited missiles (outside of ships that can autonomously regenerate them) so I didn't pay too much attention to it.>Anyway, we don't disagree that much, so I think I'll just call it a day.It's mostly a difference between maximum damage vs extended combat, I think.>Happy new year!You too.
>>1926600>Don't most people play with increased battle sizes?The game was designed and balanced for less ships, that's why you have missiles problems.I only use FleetsizebyDP because fuck arbitrary limit when the enemy fleet can already outnumber you by a magnitude.You might as well start using mods to make all missiles regenerate indefinitely.
>>1926570>UAF "aesthetics">muh waifus>gibberish ship names>furries>"I make weeb art"as if faction mods couldn't get more cancerous
>>1926100Do all Luddic women look like that?
>>1926666Only the ones that make it off Gilead.
>>1926570>GFL ripoff graphic designreally nigga
>>1926663By UAF aesthetics you mean the commies or SBR?
There are a few anime themed mods that are either in dev or released in some usable state. UAF obviously, VRI, Iron Shell, Sunrider, SBR, Savaksky and Sepheria ConclaveThere is a couple more but i cannot remember them. I dunno if Mayasura is considered anime mod as its a faction replacement mod.
>>1926709>really niggaYes
>>1926734Does PAGSM count as an anime mod?
holy fuck I just want a good farm world
>>1926596Yeah, sorry I said anything that turned into quite the discussion. I'm gonna try some heavy blaster shrike setups though. I've enjoyed some heavy blaster fury (not SO) with a sabot pod, a reaper pod and some antimatter blasters.
>>1926570>they had to make an announcement on USC just to tell people that the project is still ongoing and not droppedI pray to Ludd that's just damage control and empty promises because this is an aesthetic atrocity that should never see the light of day.
>>1926570>this shitI'm gonna go over to Nothing Burger, do any of you want anything?
>>1926853no, nothing
>>1925655>both of them are absolute pussies who get angry when I sat bomb a planetTypical women, amirite fellas?
>>1926942FUCK AYREFUCK SIERRA
besides UAF and Iron Shell rapesector interacts with any other mod?
>>1926942Nah Inky is alriteSierra though is absolute dogshitlike why is she even a thingAI cores hates phase
>>1926980PAGSM
>>1926947I'm trying
>TriOS finally up to 1.0.0Finally. I used the old mod manager for so long I never though this one would get all of its features.>Categorize mods>Manage modlist Profiles>Browse and manage save files.>Browse and replace added portraits.>Browse all wweapons in files.>Calculate and Display the vram cost of every mod.>Can install and manage Mikohime 23 and 24 versions to speed up the game and even switch between ram allocation with the click of a button.>Can launch the Mikohime launchers from itself without having to go to folders.>Built-in browser to search for mods from Nexus, the Forums and even the Corvus Discord.>Don't even need a Discord account to download mods from the Discord.>The built-in browser doesn't crash constantly anymore like its predecesor did.>Also fixed all of the performance issues from its predecesor.It's fantastic. Check it out.
>>1926993>bricks your game if you have rapesectorYeah... nah
>>1926993>>Built-in browser to search for mods from Nexus, the Forums and even the Corvus Discord.>>Don't even need a Discord account to download mods from the Discord.didn't give a shit until this part, based
>>1927019What bricks your game?It's a mod manager, what?
>>1927030>he doesn't knowauthor of that thing is a very vocal hater of rapesector, second only to matt himself
>>1927031Ok, so?Does it actually search for and crash your game if you launch it with Rapesector?Alex already banned people for uploading and distributing that kind of malware, yet TriOS is right there on the forums.
>>1926993I am not downloading your malware, Wisp.
>>1926842What? Why would you do that?
>>1927049Anon, the guy who made TNP and added the malware to his mods is MattDaemon, not Wispborne.
>>1927050refer to >>1926663That about covers it. I could look past the weebshit if it at least looked good, but none of it does. The sprites are garbage, the art is garbage, the slavrunes are zero effort garbage. If you can't speak a foreign language or at least find someone who does, don't embarrass yourself.
I am a simple man. I see anime mod, I ignore it.
kinetic blasters, yay or nay?
>>1927100Significant flux cost and bad efficiency make this a bad weapon in most cases.If you have the flux to spare and need something to fuck up a shield really fast though they're a viable option.If you use it with advanced gunnery, they can work very well for a burst damage destroyer. Push in, overload the shields, shoot the other weapons, retreat to vent.Without advanced gunnery they use too much flux.
>>1927069>check's the author>a vtuber
>>1927100Their usecase is high-tech ships that need to fuck up shields fast. Best paired with missiles that will eat armour and hull, doubly so because those don't produce flux.
>>1927091>Uses iron shell as the example>When it's literally they're literally an add on for the hegemony>IE; armor bricks that fly in close and outbrawl through superior armor and ballisticsDumb meme.
>>1926980It doesn't interact with Knights of Ludd and SBR
>>1927038Never heard about that being the case. Ignore the ravings of a madman anon.
>>1927119The commie mod is made by a VTuber? Savaksky?
>reinstall latest version of starsector after all these years>realize I'm going to have reinstall a ton of mods (these are all from 4-5 years ago from my old computer)someone help me out a bit? post your mod folder on a MEGA or something with the latest mods, or at least recommend me some mods. I also don't want to go back to my "obsessively updating mods even tho I barely play the game" phase
>>1927136>>When it's literally they're literally an add on for the hegemony>>IE; armor bricks that fly in close and outbrawl through superior armor and ballisticsIron Shell ships aren't low tech just because they're Hegemony, retard.
>>1927163ye
>>1927183that trios thing is pretty handy>>1927019then how did I just finish a playthrough with it installed?what it MIGHT do is collect data because we have no way to check
>>1927265>trios>someone finally made a functioning mod managerholy shit this is a godsend, thank you
>>1927265>because we have no way to checkjust install any kind of network logger and check your outgoing m8
>>1927265>>1927306or, you know, JUST READ THE FUCKING SOURCE
I can see why the Blade Breakers mindbroke some people here. annoying fuckers
>>1927359There are way harder fights in the game.
>>1927069>>1926663>>1927119>>1927163>>1927259>animays in muh starsector>how horrible!anime boobs in your starsectors mindbreaking the anime haters into incoherence.
>>1925172>alex reworks his stuff at the last minutejust like literally every update he ever did
>>1927062Wisp is a mattshill
>>1927091But buckbreakers is an anime mod>>1927265>we have no way to checkHow did we find out about boggledware then?
>>1927286>>trios>>someone finally made a functioning mod manager>>1927265>that trios thing is pretty handyWaiting for others to test it and reveal the crashcode or its honest flaws&limitation.
So like, the new update has to be like 99% done and releasing next week no? Also chances for it to be the main story wrap-up and end-game?>MANDATORY NOTEIf you think we should never learn what happened to the Domain WHICH IS LITERALLY THE SINGLE MOST IMPORTANT ENTITY/EVENT IN THE GAME'S LORE because it would be>le so epic and mysterious and so le food for thought!You should unironically jump out a fucking window
>>1927413Unless Alex has been working on a secret Domain Devouring Horrors faction that pours out of the gates when you re-activate them, and you have to fight them alongside the other factions depending on your relations with them, with each vanilla faction leading to a custom ending, I don't see how he can get a satisfying resolution to the Domain question.
>>1927413>So like, the new update has to be like 99% done and releasing next week no?Erm, Anon... Well, you see...
>>1927413maybe next year
>>1927416That is a valid reason, my problem is only with the idiot who thinks the writer wasting your time by putting huge questions into the story and then just never fucking answering them is somehow good storytelling. Because people talking about the story being dogshit and a unsatisfying waste of time for years and years is good for the game... somehow? But I personally do really enjoy the writing in the game, for the most part, so I trust the conclusion will be written to be satisfying... but also very lacking in backup from the gameplay side RPG elements, as usual.
>>1927429you sure are seething hard at people who exist only in your head. stay mad
The UAFemale portraits are too fuckable
>>1927450you're too fuckable
I upgraded to the latest version of Nexerelin and now I cannot use the gates anymore, regardless of whether or not I use the story skip options.
>>1927504rules.csv is almost as good as having my foreskin cut offt. david
>So, anyway, in the dev build the Fury feels *extremely* strong.t. alex
>Yuri>Aria>Azalea>Oculian Armada>Iron Shell>UAF>SBR>Domain Phase Labs>Armaatura>Sephira>Chink Sector modswhat anime mods did I miss
>>1927532PAGSM
>>1927512>the Fury beat a frigate with more than 2% of its HP>QUICKLY NERF CARRIERS AGAIN
>>1927413Alex hasn't posted patch notes, the update is only 50% done at best.
>>1927553genuinely do have to wonder what this retard did all year
>>1927183SBR seems fun so far.
>>1927363For me it's not about the anime. I just hate commies. That aside, just surprised Savaksky was made by a VTuber too. I thought only SBR was made by one.
>>1927504I could not find an answer for this anywhere on the forums since apparently nobody else has this specific issue, so I just installed Console Commands to cheat them on manually. Guess I'll be doing this every playthrough from now on.
>people on the forums and discord unironically want more story content>I just want bigger bad guys to blow up, and more ships to shoot atI don't care about Baird's emotional character arc, or the lesbian hackers who made the Janus device. I just want Souped up Ziggurats and Omegas shooting me in my arse and trying to kill me.
what file do I need to edit to add more ships to the bar missions?I feel like they always give the same 3 ships, and never pull from other factions.
>>1927183>>1927286I just learned the following mods are dead:>Dassault-Mikoyan>Neutrino>Sanguinary>tiandong>pearson>Anvil Industries>mayorateto think I obsessively updated the shit out these mods back in the day. now I hear only few of them have been updated unofficially. god. is New Galactic order still being updated or is that dead as well?
>>1927593ngo has been a zombie mod for years now, it's still a 0.6 mod kept afloat by drama
>>1927594oh that stinks. what other mods are out there that are "beyond" the forum/discord. like the rape mod you guys keep meming about
>>1927512I don't care, I'm not using a post-20DP nerf suicidal "light cruiser"
>>1927599If someone made some sprites for it, it wouldn't be too hard to integrate them into NGO and update it.Anything more involved than that would need an actual maintainer though.
>>1927360clearly you haven't fought the hex bladebreaker phase shits which literally disable your everything for a solid 8 seconds with their ability, it doesn't even have a long cool down. yes please! i would like to not play the game and throw fifteen frigates at the enemy!i pilot phase ships for a living but god fuckin dammit these fuckers aren't even committing war crimes this shit is beyond crimes against humanity
Noticed this reference to the onslaught in diceomancer, cute
>>1927591I think it works for me honestly? They pull from the faction they are in, so independents will give you arse, Heggies will give you their shit etc etcBut I think this event in particular is just independents no? The one which give good shit is the captain at the private table etc
>>1927721Imagine patting that Onslaught...
>>1927582I just want the mandatory homo drama to be over with so we can have a massive end-game crisis with huge fucking fleets to fight coming out of the gates and more political slapfights with the higgas and tri-tach
>>1927551basically
>>1927591>>1927745hard-drinking is only small freighters, which is a small pool
>>1927561Does his bluesky account not tip you off?
Hey guys, I released a small Quest-Lore mod because I was tired of anime mods being the only real mods.Go find it on the forums or something. Heggie Tales.Tell me how shit it is, it only adds 1 ship.
>>1927798Is that the one with the Retaliation? Was thinking to give it a go at some point.
>>1927599a lot of these mods have bootlegs on the corvus freeport discord server
>>1927532>>Yuri>>Aria>>AzaleaIsn't it a set of four? You must be missing one. They're all ugly shit anyway though
>>1927869No the fourth is a support mod that adds functionalities for boarding, harpoons and some other stuff.
>>1927883Being able to use marines to stage boarding parties is a cool idea. Maybe in lieu of a pursuit after a victory you could use boarding parties to have a better chance of salvaging enemy ships in exchange for letting the stragglers escape.
>>1927896>Maybe in lieu of a pursuit after a victory you could use boarding partiesThat used to be in the game, not sure when or why it was removed.
>>1927897it wasn't particularly interesting. zero depth to the mechanic.
>>1927856Yeah that's me! If it breaks or something tell me.I was just so tired of seeing so many anime mods or just ship packs with no lore or anything.>>1927897It was literally RNG. Sometimes you got the ship, sometimes it killed all your marines. After that we got to salvage most of the ships in battle instead of 1 specific one like back then.
>>1927897I guess that goes to show how new I am. Pity for the ssethtider
Should I go with a Night Raven or Blade Breaker Deserter start for my next playthrough? Currently fence sitting
>>1927918What's a night raven?
>>1927921Sounds like a 40keks chapter
>>1927921Some merc group that doesn't exist outside of the faction choice
alright that new arma mission is cinematic as fuck
>>1927918Go Night Ravens, you get a free armored core last raven wife officer.
>>1927918BBD is very funbrave blade go brrr and is very fun to playprototype ships that you get the bp for at start are p decent as well
>>1927902>After that we got to salvage most of the ships in battle instead of 1 specific one like back then.desu it's way too easy to salvage ships now
>>1927883>harpoonsDon't rapesector already adds those?
>>1927576
>>1927954the ones where you fight within jenius's atmosphere, right?how many are there anyways? i've only done/found those 2 for kade.
>>1927863alright, got the stuff, now explain to me what mods do you guys have that aren't on the forum/discord(s)
>>1927768I swear i have seen a hard drinking captain event offer me an atlas once.
>>1928254it looks like there are 3, the last one seems to be you in a shaft or something but I haven't found the conditions for it, will prob traipse through rules to see if I can find it
>>1928273could be, i'm not going to swear it's only small ships. pretty sure i've seen colossuses
i used rules.csv againit's so fucking bad
>>1928288could be worse>don't have Microsoft Office>try to use Libreoffice Calc>fucks up rules.csv's formatting for some reason>now have to use fucking Notepad++ if I want to edit something
>>1928289that's just you being retarded
>>1928292true, I accidentally had it separated by spaces when opening the filefuck you anyways
>>1928299anon the format is literally called comma separated values. c s v.
>>1928289Use Rons Data Edit. Its literally easy, lets you see stuff and does not fuck up formatting.Literal skill issue.
>>1928191That one is a collab ship they got in the UAF mod.
>>1928015recovering ships is almost never worth it because the AI runs around with piles of absolute trash and if you were able to beat an onslaught fleet chances are the 4 d-mod onslaught you can recover isn't going to have a place in your fleet anyway
>>1927915anon the sseth video was 5+ years ago
https://fractalsoftworks.com/forum/index.php?topic=29778.0thoughts?
>still has the best ass in the sector after all these years and ship mods
>>1928384Anon, please do not give me the urge to draw Radiant-Chan with a massive ass.
>>1928385Do it.
>>1927580I had the same problem. It was fixed. Redownload Nex and future playthroughs will be fine.
>>1928385Do it or you'll be forever a coward
>>1928392
>>1928395I always imagined Remnant ship girls to look younger than other factions' due to them being "newer".
>>1928389>>1928392Maybe, but I'm creatively bankrupt and she'd probably just be Angela-At-Home
Imagine how a Explorarium Radiant would look like
>>1928385I need more hag Sunder-chan picsfor research
>>1928378Game throws supplies into your face and fuel is a non-issue even with mods like nomadic survival so why would you need this
>>1928405
>>1927582Starsector story is fine. It uses the setting fully, give reason you become able to use the gates.The mistake is not using the plot to setup fun battles, SP are used too often to completely skip battles when it could be used to give us extra battles with reward.Sure the writing won't win any hugo award but that's good enough. Here, most of the complaints come from assblasted incel.That and it gets on everyone's nerves that Starsector progress so slowly.>>1927757>end-game crisis with huge fucking fleets to fight coming out of the gatesThis.I wish we could activate the local network through a Hypershunt and have the faction start using the gates, trying to take over REDACTED systems
>>1927896>Being able to use marines to stage boarding parties is a cool idea. Maybe in lieu of a pursuit after a victory you could use boarding parties to have a better chance of salvaging enemy ships in exchange for letting the stragglers escape.>>1927897>That used to be in the game, not sure when or why it was removed.Any mods that give station where you need marines to get to the loot?Even the bar offer to get a ship is literally a free ship without using the marines.
Honestly Marines are used too sparingly in the game for how cool of an idea they are. They even have a veterancy mechanic that is honestly very cool but criminally underdeveloped.I really wish they were more reasons to use them, for example as escorts during exploration so salvage teams can get more loot from dangerous locations scaling with veterancyAdd some basic equipment mechanics like loew-tech/midline/high-tech equivalents and a basic officer/training mechanics so getting your Marines to Elite became less just about grinding it outA lot of fun can be done there and to really add to the background lore of the game, right now exploration is really just clicking through prompts even though realistically retrieving loot from vast ruins with a decivilized subpop and inimical biosphere planets would PROBABLY be a bit more complicated than >send salvors with hazard pay lmao MAYBE we could send a team of Marines down with some air support in form of a phantom dropship and a fighter/bomber wing?But then again, I concede that attempt at making Paladins not shit number 23 and a shit cruiser are probably more important to addArigato Alex
remember when crewmates also had used the veterancy mechanic?
>>1928466Very vaguelyI assume it's gone because crew basically never fucking dies anyway after a certain point so it was kind of a dead mechanic?
>>1928466I'm curious what the implementation was. Starship legends is probably the best way to do that kind of mechanic.>>1928405>
>>1928454Agreeing here. I bet you that people here would be far more inclined to read if it resulted in them fighting something truly memorable.>pay close attention to what someone is saying>by listening to it, find occasions where violence can result in you simplifying a given situation in the immediate point>this is counterbalanced by the fact that you've just made a long-term enemy (maybe not an entire faction, but just a player inside it; maybe you shat on someone's covert political machinations, and they'll want you to pay for it)>>1928464You make excellent points, and I'll add my own gripe: you have zero reason to interact with other fleets other than murdering them or story reasons.>no bartering while exploring>no interactions upon establishing comms links, other than "hi" and "buy nav data">no reason to be interested in what they're doing
>>1928403If you're creatively bankrupt, then look at the design closely. Imagine its shapes, then morph them with your mind's eye - into clothing, into human shapes, into accessories and details. You''ll then have to fill in the gaps so that it'll be put together coherently, but that's probably the easiest part, and it works best if you approach it in an instinctive way. I'll spoiler the following to avoid poisoning your own imagination, but I'll write this as examples of what you could do.>since the whole ship is meant to resemble a spider, and the array of turrets on its prow looks like a spider's face, you could use arachnid-themed accessories and gear - or maybe give her smaller extra eyes + a third one in her forehead>the six engine nacelles could be turned into six strips of cloth that make up a skirt>the four large turret mounts on its midsection could be large buttons on a belt>the midsection that connects the prow to the rest of the body could be a white turtleneck
>>1928464>escorts during exploration so salvage teams can get more loot from dangerous locations scaling with veterancyOh that's a good oneWe need someone to run that to Alex, this time I'm suuuuure it will make it into the game!
>>1928509That is suppossed to be a spider? I thought it was some kind of shellfish or crab.
>>1926055What is this Brazil in space?
>>1928591No, this is Brazil in space.
>>1928609but that's Hybrasil
>>1928591indonesia in space i think
>>1928398ship girl ages are based on hull size not manufacturing or design date
>>1928431>>1928478i may be in need of more pics
>>1928609>>1928625actually thats hyperborea
>>1928567It's all about interpretation. >focus on the prow mounts and parse them as eyesSpider>look at the general shape of the main hull, parsing its volumes as a big curved plateCrab shell
>>1928469yeah you'd hit an elite crew pretty quickly and then just stay there forever. even suicidal talon spam wouldn't make a dent in itmind you suicidal talon spam would also win almost any fight at the time
>>1928478I will never not be mad about the old Skysplitter sprite being taken from us.
>>1928464>But then again, I concede that attempt at making Paladins not shit number 23 and a shit cruiser are probably more important to add>Arigato Alexskill overhaul when
>monitor doesn't get a proper redesign because alex likes abusing itmystery solved
>>1928876It is his fault for making a joke frigate that is actually capable of surviving. Outside the tempest and omen there isn't anything else worth a damn mid-game onwards that you don't pilot yourself..
>>1928884Brawler, Centurion, Scarab, Wolf and Vigilance are all viable as escorts or skirmishers.Wolf is very fragile and AI is particularly bad with it though.
>>1928384why are the large turrets backwards?
>>1928591NATO/Dutch in space.
>>1928986Because troon idealogy is ultimately a luxury belief, it can only be held by the upper class. And the upper class benefits the most from Nato.
Made a Project Moon portrait and ship name pack.https://fractalsoftworks.com/forum/index.php?topic=31315.msg459714#msg459714
>>1928567>>1928509There supposed to be both alien and inhuman. I really like the contrast with the rampart ai that are obviously discount droneshits. Wish you would see them together with the advanced ai throwing ramparts in like fodder.I mean if you lack inspiration justhave ai
>>1926663downloading now
>>1928986Because they're not faggot bootlickers like you
>>1928986The lobotomite returns! What insidious plan can it have brewing in its horrid mind? What Commie anti-American propaganda will it spew?
>>1929001Does it replace vanilla portraits?
>>1928986Obsessed ziggeroid russnigger lol
>>1929001How is it different from this https://fractalsoftworks.com/forum/index.php?topic=31235.0 ??
Best mods to use in conjunction with ArmA?
>>1929350Gundam UC bootleg in Corvus
>>1927798haven't finished it yet but it seems nice so far. I appreciate the variety in the dialog options (like pather vs anti-luddite vs actually reasonable) here and there, it helps with roleplaying.
>>1929154>>1929232>>1929321i'm from a nato country, i'm just not a gay race communist
>>1929303no, it just adds to the portrait pool.>>1929347because i didn't know that existed, and mine includes limbus characters
>>1929358The words of a lobotomized twitter commie.
>>1929358Da! I am patriot Americanski from Ohio Oblast and I approve this message. Go Packers!
I swear to fucking god>take bar bounty>go to x system>no other information is given>target is nowhere to be foundALEX
Shit, which Church planets have heavy industry?
>>1928986>Why do people who live on NATO love NATOIt's less of a "I love NATO" and more of a "Thank NATO I'm not Russian"
>>1929358>i'm just not a gay race communistAnd you can thank NATO for that.
I like to play this game by amassing a horde of Hounds and larping as a smuggler. When you zerg rush the enemy with them in combat it's truly a sight
>>1929649When that happens that is usually because a fleet in-system that has nothing to do with the bounty is kicking their ass and you didn't arrive on time to at least be there (giving you the bounty award anyways).
>>1929352Got a link to it? Or at least something I can ctrl+f to look for?
I am fed up, I am learning to code Java and I am from now on taking the approach of fine i'll do it myself to adding/reworking mechanics so Alex can fully focus on adding meme cruisers and rebalancing the paladin PD for the eleventh timeFirst im adding this >>1928464Then ill try writing and if it's legible at all i'm making some smol quest mod to testThen i'm editing the Galatia questline to actually recognize situations like the player being fucking important in the sectorExpect the first one in a year because I have never coded in my life apart from very simple hack-job edits and unlike the anime mod fags I do have a job
>>1929865Can you do the world a favour? Make it so that having a Radiant in your fleet is as big of a fucking deal as having the Zig. People ought to recognise you as the nigga with the AI battleship that shouldn't exist.
>>1929887Ah yes good point I probably will do it if I actually get anywhere with this, which I do not guarantee at all.It's yet another gameplay element that contradicts established lore that David ignores, refuses to explain or acknowledge because he prefers being lazy about fleshing-out the setting in a consistent manner under the guise of anti-lore. And then goes out to say how it is actually good because it leaves things up to le interpretation and allows modders to put anime waifus in the game with minimum effort.>well guys having another sector in the persean arm where the Domain engineered everyone to look like my little pony characters is actually fine because I never bothered to state what is the colonization status of the Persean arm and what was the Domain outlook on genetic manipulation of humans
>>1929848its at the newest entry in the bootlegs
>>1929887AI ships are probably more of an open secret. There's no way in hell that absolutely no footage, data or even just word-of-mouth on them did not escape into public domain after an entire war was fought over them. Every spacer worth his salt should know what they are, where they are (the beacons are there for a reason and they're basically public knowledge, as even Alviss and bog standard Tri-Pads know about them) and what they do, no matter how much Hegemonkeys would like to pretend otherwise.Ziggy is a much, much bigger deal because it represents the first truly indigenous Persean development in spaceship technology since the Collapse, which is huge given the general state of technological progress in the sector or lack thereof.But either way, the notable ship tag is nothing but a chore that gets in the way of playing with your cool toys and adds nothing of to the value game. I'd rather have random fleets bother you over using the gates with the Janus device, ranging from Adoring Fan-style awe to Hedge desperately scrambling for some legal bullshit to use to accost you.
>>1929978The issue is that if you are using a remnant drone and scans don't show it is a hollowed out wreck then that can only mean one thing. AI cores and while nobody gives a fuck about gamma cores unless you slot them into ALL THE THINGS. Beta and Alpha cores are a whole different story. Plus the Tachs and the Hegemonkeys are effectively out for blood on each other.
>>1930004Hedge is badly mauled by the 2nd AI war, stretched very thin and by the time you start registering on their radar you're either too much of an asset so they can let your convincingly realistic Radiant replica slide or too much of a threat so they back off for a while.It also helps that for the first time in its history Hegemony is run by upstarts like Daud and Rao, who are more pragmatic than dogmatic. They still have to wrangle with the rest of the Hegemony's bureaucratic inertia, but they're able to course correct when messing with John Starsector becomes an overwhelmingly, obviously bad idea.At least that's how I'd explain it if I were writing this game. Thankfully I'm not, I'll settle for writing a Diktat-centric fanfic.
>>1930022Brother i'd take your writing on this subject rather than mr.Never Explains Anything just for the fact that this explanation would likely by in the game somehow(it's good but would be applicable only when your colonies come into play i think)