the thread in the latest news> PA is adding a new industry focus system to accommodate localized economy alongside updating macro builder> KEis getting closer to the original game, stable mp and various modding extensions> OVis still implementing mechanics the og Victoria 2 way
is schcoombert still grooming underage troons? and does his "real" wife know about it
>>1920494Where exactly is this coming from?
Army upgrade system
some irony looks like they need some assistance from nu-pdx GUI team
>>1920733programmer art
>Conferences. Declaring a war, nation can choose to run it as a conference instead. Conferences use existing Crisis mechanics. It allows for potential diplomatic resolution to what would have been war.
any of those are playable?>>1920748>vic3 btfo
https://sneakbug8.com/project-alice/note: things in cursive are not in 1.2.0>>1920859In 1.3.0, when everything is merged
also one of the devs made a basic map editor
>>1920436Last time I played PA a few months back the AI was completely broken. Has anything changed?
>>1920436Is just a tech demo, tried to play many times and the AI will do some insane alliances and wars worse than vanilla vic, doesnt even try to go historical route on anything, economy doesnt work at all and mods are always broken, real shame, wanted so much to play a vic game in less than an hour, but rn is just an abomination who looks like it but isnt
Is PA still unable to run most mods properly or has that changed?
>>1921218>>1920915>>1920947the person who was working on mod compatibility is behind KE forkKE even has sphere duplication bugyou should try it
>>1920915What do you mean by broken?
>Valerus9> @everyone. Well the news are out. I am in charge of KE. So you might be wondering what's next. Well it's some answers to important questions. And yes, this is important.> 1. "Now that Katerina left the project is it continued to be developed or is it dead?"> No it isn't dead. If no updates happen within a month of the last update then the project is dead. I am not planning to abandone the project any time soon.> 2. "How are you going to develop KE alone?"> That's what I was trying to figure out in the past days, but it seems that now I have to either hurry up or people get impatient. Currently it will be a 3 step program: > Step 1: Check if the issue is difficult to fix > Step 2: if not then I fix it > Step 3: In either case the bug will be asked to be reported so it isn't lost in the see of messages> 3. "Will you force your vision or continue katerina's vision of KE?"> Neither. I plan a deschombertization and dekaterinaization (Which means that any naming that reflects their involvement will be changed as well as the whole codebase will be revised). Everyone who contributed to this project will only be credited in the github. As well as I plan to have a poll about a new name for this project.> 4. "Do you plan to work with Schombert or anyone else?"> I rather not work with Schombert nor anyone who is on the team of PA. Currently I am planning to do things that in long term help the project not become dead easily. So for now I rather not work with anyone else. I want to lay the groundwork for such times.> 5. "Are you even skilled enough to work on KE?"> We'll see in the following month.> If anyone else has a question please ask it in general and I will add it to this message.> TL;DR: The project isn't dead and will be continued to be developed.it's over...41% claimed another one
>>1922970
It's now called vic 2 community engine or v2ce
>>1920436are any of those based on Unity / Gedot?
>>1923081OpenVic uses Godot
>>1920436Is there a qrd of what PA did during this year? The official release felt pretty lackluster and unfinished.
>>1923104>https://sneakbug8.com/project-alice>note: things in cursive are not in 1.2.0 economy dev is working on improvements of the multimarket economy system right now
>>1922969>>1922970>>1922973What happened? Why did katerina leave? This isn't enough discord screenshots.
>>1923109she wrote 90% of the code and most likely suffered a burnout from trying to recreate vic 2 quirks and bugs to support every mod, every br computer in the existence
>>1923087They are using Godot's graphical pipeline. The code itself is c++
Will this have the multiple good types per tile that v3 has?
>>1923439Project Alice is trying to do that. Right now everybody starves because almost nothing gets produced though.
>>1923439alice uses multiple rgos as subsistence to keep low class from starving
Despite what you see on that pic, that's not enough output to satisfy pops needs. The main bottleneck is the labour market, because pops promotion is not enough.
>>1923111>shevictoria iii is what we deserved
>>1923953be a better person
i will take it as a blessingnice dubs
>>1922969Why did she give up? Wtf
>>1920436How come those based right wing neo nazi games are dominated by troons? Is it every chud fate to troon?
>>1923972The pdx>tranny pipeline is real
>>1923972The Chud to troon pipeline is real. Anyway, I have no idea what any of this is I just found this thread while looking around VST, is this some fork or recreation of Victoria? Excuse my retardation.
>>1924048these are different open-source clones of Victoria 2. some are trying to get as close as possible to the original, others like Project Alice are trying to make big improvements almost to the point of being a different game
>she
https://youtu.be/CSCMXT0vnEI
Is Proyect Alice playable with TGC?
>>1925332I think it mostly works but you need to download the latest commit gfm
big industries
>>1920748The font is wrong.
>>1926123vic2 font is not a real font
Ongoing effort of combating underproduction by increasing available workers.Bottom is London.
>even as a draft this is pretty incomplete (still missing the wellfare chart and debt sections, for starters)
1.3.0 is looking to be just as big as the 1.2.0 update.
This whole shit is just schombert trying to get a job at pdx with his tech demo
>>1927258the person behind the economy overhaul is some russian/slav with anime pfpschombert is doing jackshit most of the time
its so sad we have 3 forks (soon 4) just due to trannies being mentally ill
>>1927263Who is fourth?
>>1927263Vic2 has the chuddiest community who hates and makes the most fun of troons, yet there is always a new troon starting a new fork or slaving for free for the commie jew, its kinda hilarious how absurdly retarded they are
>>1927251>giant ocean which induces higher costs on transportationthat's really cool
>>1927270They are worthy slaves
peter managed to wrangle US into top cotton producers in 1.2.0 they are not that impressive
>>1920436Is there one of these that is worth playing over vanilla/HPM?
>>1927685pa or ka (v2ce) are only worth it if you want to play gfm at the reasonable speed
Openvic dev diary n8
>>1927833This shit will never release
>>1927833>using correct fontSpudgod, I kneel.
>>1928003They are just laying the groundwork for the main push. With animated cursors implemented it's only a matter days for the work to begin in earnest.
>>1928859
>>1929183
i actually like the states mechanic in vic3what if u had less provinces into states and u took 6 turn of battles to take a state representing 6 wars for province.the terrain hedged a roll based on the place there combat took place like 3farmland 1 mountain 1 urban. so 3x6 1x6 1x6 rolls and removing a roll per won province + hedged for general trait for combat expertize*manuver skill.it would mean less annoying micro.
Big economy overhaul > Add specialization of economy: nations and private investors set their research priority which in long run decrease required inputs.> Add UI to display data for the feature and interact with it. This UI will form a foundation for economy scene where we could display additional economy data and controls.> Implement foundation of labour market: factories demand labour while pops supply it. Price of labour changes similarly to the price on all other goods.> Removal of renormalisation of pop savings (income scaler is now set to 1)> Addition of simple price prediction capabilities to factories> Rebalance of desired types: now AI focus on building factories with huge profits first.> Minor rebalance of production and consumption rates> Significant increase of expected payouts to pops "employed" by nation to increase game difficulty a bit> Add breakdown of tariffs in the budget window> Separate import and export tariffs> Fix several tariff-related bugs> Subjects and sphered nations can't tax trade with their superiors anymore> Tariffs on occupied territory are not collected> Trade is decided by controller of market capital instead of state owner> If controller of a port and controller of a capital are different, market is considered blockaded
vic community engine current direction > Currently working on:> -Code quality increase (description: Keeping a project's codebase code quality at a high level is important if there are other people involved. Code quality improvements mean creating comments, applying naming conventions, reorganising code, making documentation. In short term this may not give results from the player's perspective, however in long term this may result in a quicker development.)> High priority plans (plans from which I select the next one which I work on):> -Rework the AI's budgeting> -Rework the AI's army movement (conquering, unconquering, stacking, etc.)> -Rework rebel spawning> -Rework AI Alliance logic> -Review militancy logic> -Add missing tooltips (There are probably a lot)> -Change Launcher> Future plans (plans which should be done every once in a while and not need immediate attention):> -Switch to directx> -Add loading screen when opening the game> -Multiple console commands at once> -Fixing animation
(I'd like to make an update on OpenVic but their GitHub log is them doing busy bullshit work and endlessly updating UI)
I haven't touched V2 or PA in a year, what's the deal with KE and these other forks?
>>1930118>other forksthere is only one fork >>1930058 (formerly KE)OpenVic >>1927833 is a separate engine led by Spartan and Spud>why PA was forkedcreative differences between schombert and katerinakaterina got bored and now a different person is in charge this is my understanding of the situation
>>1930124Thanks for the QRD. I just pulled the latest PA repo and holy shit the new parts of the UI are even less intuitive and more autistic than V2. I like the idea of actual trade routes and markets and shit but this is less appealing than a spreadsheet.
>>1930209the point of this ui change is to add more things such as industry protection, more targeted tariffs etc.
>>1930124OpenVic isn't an engine, they're making it in Godot. I use the term "making" loosely.
>>1930362It's definitely an engine. Godot is used for graphics.
Floating point status?
>>193175399.00000095367431640625% operational
>>1923955be a fag elsewhere
first release of vcehttps://github.com/Valerus9/VCE/releases/tag/0.1.1
>>1932071You gotta be kidding, another project?
>>1932101Anon... >>1922969
You people are all retarded. Victoria II is good as is.