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File: Darth.jpg (702 KB, 929x1519)
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Ultimate Admiral Dreadnoughts's final update releases soon
>Cold waters 2 floating cold in the water
>3D naval sims have cowtowed to their 2D superiors
RtW chads won, excel spreadsheets are the superior means of naval sim gameplay
On the other hand, will he dev a new darthmod and save CA?
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So, how was that American Revolution game
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>>1923636
No dark mode spreadsheet games are gey. Such a shame Game Labs has died.
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>>1923672
Mogged by SGS we the people
>>1923713
Ear rape sound effects sell, sorry 3Dunce
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>>1923636
>Make shit game
>Release it in early alpha
>Don't fix it
>Make a full release
>Still don't fix it
>Repeat 3x time
Good job Darth you accidentally made 2 okay games and took the good will and money you made from those and then made 3 shit games instead.
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>>1923636
I liked UAD, but it never got the point where it was in the trailer. The fixed hulls really hurt the design process in my mind and every time I returned I kept expecting something that wasn't so design limited.
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>>1923636
American revolution game was so bad, ruined any hope I had for them making a good nappy game and now they are gone anyway
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>>1923864
Someone needs to make a 19th Century ground warfare equivalent of Rule the Waves, feels like no one has really ever made a satisfying Napoleonic Wars game. Napoleon Total War got the scale wrong, and they came the closest.
>>1923782
>>1923636
I don't really know how they managed to go backwards from their Civil War game, it seemed like a good model which they could very nearly copy paste onto every conflict from ~1700 to ~1900, yet they just... couldn't.
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>>1924426
How about
>scourge of war
It recently got remastered
Maybe Mount& blade 2 might get modded to NW again so we could have high player count line battles
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>>1924426
>I don't really know how they managed to go backwards from their Civil War game

Two reasons, one they sold their company in 2021 to a holding company which set expectations. The other reason being they're located in the money laundering and proxy war capital of the decade.
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>>1923636
>excel spreadsheets are the superior means of naval sim gameplay
as anon developing my own spreadsheet game, makes me happy, it gives me hope
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>>1924426
It is pretty much a copy, but thats the problem, both games rely on the player going 100% historical route or getting ready for the ai to spawn double the amount of troops for everything you kill, while you can barely replenish
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>>1924426
>19th Century ground warfare equivalent of Rule the Waves,
How woudl you even make ground equivalent?
Like Rule the Waves is all about the sea, I can't even imagine the equivalent would be for land combat
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>>1924529
Mount&Blade's Napoleonic mod was great back in the day. Janky, but I still played it a ton.
>scourge of war
Seems relatively limited in scope but also good enough I'll probably get it at some point.
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>>1924572
>2D
>full world map (granted, harder since the land is not a featureless plane in the way the ocean is)
>play as army minister, concerned with outfitting troops and deciding army composition/structure/training/etc. much like in RtW
>some input into politics, but largely have to adapt to external pressures rather than decide them
>operational scale combat, larger spatial scales than your typical Total War battles (units are never more than a minute or so away from one another), more detailed than Grand Strategy type engagements (Paradox is still flailing in its attempts to make a combat system that isn't garbage)
I think it is an oddly fresh scope for a strategy game, I don't see why a similar formula couldn't be applied to the land. Hex and chit style wargames are often similar in terms of combat (see: War in the East), but typically neglect much of the management side.
>>1924565
Explains everything, actually.
>>1924567
What kind of spreadsheet game are you making, anon?
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>>1924595
But in RtW, you assing ships to different theaters of war, and they will randomly engage in battle which you may command, right?
So, how would that translate to land combat, which is more about occupation?
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>>1924611
It would work fairly well for Napoleonic warfare (and well into the 19th Century), which was by and large not about occupation, but about taking your big army and crushing the other big army. How many of the coalition wars were decided in a few large battles over the course of a day or two, surrounded by a half dozen smaller skirmishes? The War of the Third Coalition was really just a giant army repositioning with associated skirmishes followed by one giant battle that decided the war. That sounds more or less like the flow of any RtW war I've played, with a couple of major fleet battles deciding the war with some cruiser actions sprinkled throughout.
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I have always disliked Darth since trying his autistic Shogun 2 mod.
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>>1924638
I think mid 17th century would fit better as it was the dawn of standing armies.

I'd imagine gameplay like this:

>map is divided to small regions of operation like England, Scotland, Neustria
>each region is composed 3-5 cities
>each region is commanded by a general
So, for example, if player is England is at war with France, and they wish to invade Neustria, they simply assign a general to Neustria, and this general will try to take cities within Neustria with the resources he is given.

What does player do?
He designs regiments within the capital region. Things like which type of men will serve in regiment, presuming quality of men would be rated from A to E. How much training they will get, etc.
Things like horses, gunpowder, artillery, firearms, and food could also be limited resources. All things players need buy seperate, and their price could be based on supply and demand.

After the player has made their regiment they can be assigned to the regional army, and that guy will use them to fight.
So, regiments would fight like ships.
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>>1924718
>Victoria 3 combat
No, god no
If using paradox HoI III with a frontline AI would be better
I'd say ageod games are better than that at line battles also despite being unstable as shit and running like indian food through ones intestines
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>>1924902
I mean, VIc3 still has armies moving on the map, But I was thinking in a more abstract
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>>1924934
Get off the keyboard wiz
Open source HoI III already
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>>1924595
>What kind of spreadsheet game are you making, anon?
You are the ruler of a kingdom resembling 10th-century France, made up of manors that generate revenue. However, 90% of these manors are held by your vassals. The game revolves around managing your interpersonal relationships with these vassals, which can be incredibly challenging.
For example, if you do something nice for some vassal, the others who dislike that guy, will get angered by it because you showed favoritism, thus it's hard to maintain a strong base of support. To stay in control, you must build a network of loyal allies among the elites.
Manors function like modern-day shares, with your power in the kingdom directly tied to the percentage of manors you control. If more vassals dislike you than like you, you risk losing control of your kingdom altogether.
Your goal is to transform this feudal shit hole into a centralized state by claiming 50% of your kingdom’s manors through strategic manipulation, alliances, and other tactics.
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>>1925124
>End goal is the total degen state
Do we get a masonic coup as well? I assume one is to be able to pull templar stuff like AC or use the order as a piggy bank like IRL at least
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>>1925236
I don't know how if I include military orders.
I haven't even figured out how bishops and monestaries should work.
Interestingly clergy owned 33% of land in England, so there should be a mechanic where giving manors to clergy is motivated.
Maybe keeping the clergy happy should be as important as the nobility, so unless you want to get excommunicated, you make charitable donations to clergy.
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>>1925124
No plap, no play
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>>1925124
So like CKIII but with more depth than a puddle. Sounds neat, I'd play it.
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>>1925405
Yes, I suppose so.
I don't know, I feel like CKIII doesn't value the relationship at all. Like your wife will like or hate you, surely there is more to it?
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>>1923636
That’s the guy that made the balance mods for the TW games after CA made it impossible to make real mods?Never understood why people liked those.
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>>1924565
>Sw*dish
Ew. Bet it's another front for Saudi money laundering. Like Embracer was, before haji al-jihadi pulled a funny during earnings call 2023.
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>>1924572
You are your nations Supply Officer/Procurement general. It is you job to pick the guns, ammo, uniforms and other stuff an army needs.
It's your job to also get enough of those things into inventory without wasting all your money and then get that stuff where it is needed most.
You do not control the army, you just control what the army uses.
You can then easily add all the fun RtW has. Dear leader wants a mega tank. You can now make mega tanks. Make one mega tank to keep him happy or tell him no and get less money and closer to a firing squad.
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>>1923824
Yeah, it always annoys me when I try to recreate historical ship classes and then can't due to the limitations of the ship designer.
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>>1931531
Last time I checked it was Kyiv.



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