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What are the best examples of this? The main ones that I think of are Age of Wonders 4 and Stellaris for example.
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>>1929369
I too wish there would be more games where you have the freedom to build up a tailor made faction.

But I could also be content with the freedom to modify your own army by outfitting types of units as desired.
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Warlords 3. 2 also had easy army editing.
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Lots of 4X games have a feature where you can create your own faction, though in most cases this just boils down to picking a portrait and a couple of modifiers.
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>>1929951
What else can be done?
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>>1929369
Endless Legend has a relatively robust faction creation system, but you still have to have all of your units based on one of the existing options.
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>>1929369
Empire Earth 1&2
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>>1929369
Stellaris sucks. No faction you make will be better than some optimized faghot meta. And rp is irrelevant cause by year 300 you will end up playing the same game just slower or faster pace of tech and traditions. All flavor becomes mud.
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>still no true civilisation builder game
it hurts bros
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>>1929369
Space Empires
which i would pbem IV
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>>1930641
>No faction you make will be better than some optimized faghot meta
That goes for literally every game that allows for optimization. That's why it's called optimization.

>>1929954
Unit customization is a big one for me. In most of these games your units don't change no matter how you build your faction, you get the same units as everyone else with maybe a statistical bonus at most.
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>>1929951
>Eating rocks is 3x less valuable than knowing everything
Grug win.
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>>1929951
Came here to post this. It's a basic feature in at least space 4x, but it's usually just mixing and matching existing factions.

>>1929954
Good question about how much can be done without just making a mod with a new faction. Galciv games let you design all the units for your faction as well, as an answer.

>>1929369
It's a big point of Millennia but it's done gradually over the course of the game instead of at the start.



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