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How do you have more than one fun playthrough in this game?
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>>1958151
Long time between the playthroughs. Mixing up ethics and species also helps a bit
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>>1958151
you had a fun playthrough?
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I always fall asleep midway point, haven't finished a single campaign in the five years of owning this game after multiple playthroughs
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>>1958151
I wish Stellaris was more RP focused like CK2 or CK3. I'd play it more if it was. Is there any good games like that?
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>>1958820
I've heard this game is CK2 in space. Not sure about the "good" part
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>>1958847
has some good ideas but it's pretty jank. feels like a gameplay demo
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>>1958151
>>1958791

I really would like someone to explain if I am missing something with this game. Because I have this same problem. It's kinda fun in the initial exploration / colonization phase. But then when borders get solidified and expansion stops the game slows to huge crawl. Not made better by how dull the war is and how lame the implementation of casus bellis / wargoals are (This may have changed, I haven't played in like a year). But in sum, after about 3-4 hours it just feels like the game stops being fun. I don't get what there is to do that's rewarding when the only thing to do is war and war is not fun. Spending like 30 minutes slowly killing fleets which are zipping around playing whack-a-mole and then you can only take like a handful of planets.
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>>1959441
>>1958151
Can you describe all of your games and what you did in them?
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>>1958791
>>1959441
Gonna have to agree with these as well. The initial rush of colonizing space and meeting new alien species is cool but things really start to fall apart in the midgame

>>1959799
Start my first "real" game with a custom human government and some mods that I thought were cool/highly rated
>Expand into the surrounding stars while building up an economy
>There's some weird endgame boss that spawned near me, but it stays in it's own system so I try to ignore it
>Meet aliens, do quests, and generally become more powerful
>Two of my neighbors offers themselves as vassals
>Eventually go to war with some assholes on the edge of space, wipe them out gradually because of how slow planetary bombardment is
>Assimilate them
>Repeat twice until I'm one of the most powerful empires on the map
I didn't feel like going for a third. There's not enough depth/customization for me to seriously roleplay, and too little gameplay to treat it like a true strategy game. Stellaris has really good presentation but once you've gotten past that, all that's left is a mediocre 4x game
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>>1959885
>things really start to fall apart in the midgame
This. Once the anomalies and the initial sparkle wears off it's just playing whack-a-mole with the AI
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>>1958151
It's eu4 in space. What did you expect?
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I play coop with my friends, with all the mechanic bloat amassed throughout the years we all have something to do
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>>1958151
rollplay different playstyles
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>>1958151
Different ethics and playstyles. Stellaris has very good replayability so stop baiting
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>>1958151
There are basically 3 unique games of stellaris that can be played.
One where you focus on conquest and expansion, conquer neighbours, dominate the galactic council and eventually become Emperor. Warfare being shitty makes this unfun but it can be novel your first time around.

One where you focus on cooperation and diplomacy, building 'tall' and using softpower to keep yourself safe, eventually forming and strengthening a federation to lead against the endgame crises or to crush a competing federation. This can be fun because it de-emphasizes warfare but politics can easily be tedious if things don't fall into place your way. Importantly, having a small empire surrounded by allied buffer states means that you don't have to worry too much about defending your own borders in a war, so you can bypass the usual whackamole and just kill off your foes one at a time.

And a playthrough where you play one of the bad guy races, become the crisis and destroy the galaxy. Personally I think the best combination is the one that lets you eat planets combined with the one that lets you colonize planets by hurling meteors at them.

These 3 playthroughs all offer somewhat unique playing experiences but all possible playthroughs just boil down to an aesthetic variation of one of those 3. No combination of ethics, civics or origins offer anything unique beyond these. It doesn't matter if you start on an ice planet, a ringworld or a gaia paradise. It doesn't matter if you're a machine or hivemind or what. There are exactly 3 playthroughs of Stellaris.
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>>1958151
>scale upwards in a small corner
>federation shit
>wacky shit like two awakened empires going to war, or eating literally everybody you meet
there's several interesting playthroughs, even if they're all kinda similar mechanics wise.
then again, almost all map painters are kinda similar mechanics wise. But I wouldn't say you only get one playthrough out of stellaris.
>>
Haven't played since tiles, are robots/synthetics still overpowered? I also hear the only way to make psionics or biological civs good is to go with the new hivemind trait.
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>>1958151
4.0 coming out sometime soon, that might make it interesting again
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>>1965023
>are robots/synthetics still overpowered?
More than ever before, since the Machine Age DLC which introduced massive powercreep for both machine empires and synth ascended empires.

>the only way to make psionics or biological civs good is to go with the new hivemind trait
Not sure what trait you mean. Psi and Bio are still viable in singleplayer but they're objectively much weaker in comparison, no matter what you do. Bio ascension is especially bad since it's not only weak but also extremely boring and requires a lot of micro to get the most out of it. At least Psi ascension has some fun stuff to play with even if it's not very strong.

Paradox has already stated that they're not going to rebalance Machine Age, so the only thing we can hope for is for Bio and Psi to get their own overpowered DLC.
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>>1965095
I thought Bio DLC was coming along with 4.0 with general pop rework
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>>1965266
I don't think that's been confirmed but it would make sense.
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By autistically roleplaying in your head while you play.
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>>1959885
>endgame boss
Those are midgame bosses so when you're bored you go kill one
>planetary bombardment
Increases with the size of the bombarding navy. But... you know armies exist for that, right?
>vassals
Can be integrated to steal their planets and relics
>too little gameplay
I'm not going to believe that if you haven't done every ascension once. Shroud? Becoming robots? Cyborg creed? Devouring swarm? Virtuality? Nanites?
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>>1965494
>ascension
nta but RNG, vanilla+, vanilla+ with stacking vocanomic traits, meme, meme, cock and balls torture
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>>1958151
You don't. You spend 200 bucks on dlc, have one good play through, then never touch it again.
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do meme runs. purifiers exterminating everyone or the autistic alien run where only you can start diplomacy, etc. of course if you can wait until the patch, wsit until the patch
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>>1965266
They've said there is a Bio dlc coming this year but they haven't confirmed exactly when.
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>>1958151
I wouldn’t know, I only had one fun playthrough and then dropped it
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>>1959441
When I was forced into peace as a devouring swarm I lost interest with the game for years.
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Is there a mod where you can take sex slave aliens or something like star wars
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>>1965788
Try Lustful Void, it's the biggest and most popular coomer mod.
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>>1958151
>How do you have more than one fun playthrough in this game?
Play it annually as you should play all live-service map painters.
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>>1965539
It literally isn't rng, especially if you pick the origins for the ascensions. I usually pick a path before starting the game, regardless of empire
>hurr if you stack modifiers from overpowered mods it's boring
You don't say
But I know I'm wasting my time because you're the type that plays hoi4 as germany every single time
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>>1966349
>plays hoi4 as germany every single time
whole selling point of hoi4 is to play as germans
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Paradox only knows how to make map-painters but map painting doesn't work when the map is randomly generated and populated with randomly generated nations with no history or context to characterize them. Every time I play Stellaris I just end up wishing I was playing something that had all of its writing and QoL features and empire customization content but with the gameplay of something like Sword of the Stars. Narrative, customization and visual presentation are basically all it does well, and those 3 things constantly draw in players who are then disappointed to find there's no actual game under all that.
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>>1966349
What you get from psi and when you get it is RNG even if it got a whole lot more reliable with agendas and enclaves and such. I have no idea what you're sperging about with the rest of that crap.

>hoi4
Can't stand 4. More like japs in 3 and 2.
>>
The fundamental problem with a regular stellaris game is that once you fight and win 2 wars you're now most likely the most powerful empire in the galaxy and the rest of the game is just a boring mop up against an incompetent AI. This being in comparison to a game like EU4 or Victoria 2 where the player can be engaged in a ridiculous amount of wars and still not end up as the top dog. In stellaris a competent player go from being the weakest empire in the galaxy to the strongest in 2 wars in as little as 50 years of game time easily, in eu4 or victoria 2 doing the same can take dozen wars and over a hundred years in game time. This difference is also partially explained by practically every war in Stellaris being a conquest deathwar where the loser just gets wiped off the map in 1 go

The only solution is playing with custom sliders mod where you play small galaxy with 70 AI, 15 advanced AI starts, and high aggressiveness so its not just 2 wars then done but an actual battle for survival, where's theres an honest chance of a non retarded player actually losing a war, especially if you were using the starnet mod too (RIP). I had one game where one of those advanced start AI empires gained control of 2/5ths of the galaxy then turned themselves into robots and built one of those world cracker things and went on a rampage against all of its neighbors, eventually it ended up on my doorstep and demolished me, its the only game of stellaris i ever lost.
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The problem with stellaris is retards not knowing how to use the sliders. You control your own difficulty.
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>>1967418
>You control your own difficulty.
To be fair it's not always possible to know what sliders are right. For example you'd think that 1x crisis strength is supposed to give a "normal" experience, but at that level it usually just gets wrecked by the AI before it gets a chance to threathen the player.
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>>1967521
Fair enough, but I got it down after like 3 games and 40 hours of play time.
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Is this how ships have sex?
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>>1968451
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>>1968472
Juggernauts.
Here's Ethereal on Ethereal violence.
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>>1968451
REQUESTING DOCKING PERMISSION
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>Doing both knights of the toxic god origin and cosmogenesis for the first time
>Just sitting inside my borders for most of the game. Got 2 nearby hiveminds as vassals and an inward perfection pacifist nation as a tributary
>Minding my own business, just researching tech and keeping good relations with a large federation that is slowly expanding on the other side of the galaxy
>Go psionic ascension which apparently pissed of the nearby materialist fallen empire because they want that i prostrate myself in front of them
>Refuse, they declare war
>Just strong enough to take on their 1 fleet with my combined 6 fleets
>White peace and get some tech from the debris
>They declare another war 10 years later
>At this point i just roll over them because i now also have fallen empire ships with 90% evasion from cosmogenesis
>Conquer their planets and shove every materialist fool inhabiting them into my newly constructed synaptic lathe
>Apparently milking people of their brainjuice counts as genocide so now everyone is starting to hate me
>Spiritualist Fallen empire wakes up
>Xenophile fallen empire does the same
>The federation on the other side of the galaxy declares that they will stand against them and forms the league of unaligned nations
>Decline joining them
>North side of the galaxy descends into total war as the 2 awakened empires start tag teaming all the federation nations
>Contingency wakes up
>This causes the galactic custodian fallen empire to wake up as well
>3 out of the 4 contingency production planets pop up in the middle of the three way war on the other side of the galaxy
>Mop up the planet that spawned near me
>Mfw still just minding my own business fortifying the border, slowly researching my horizon needle while watching all of this carnage unfold
This has been surprisingly fun
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>>1958820
>I wish Stellaris was more RP focused like CK2 or CK3
Fuck no. All you are asking for is just a handful more of the same events you see over and over again.
>>
Bros I'm so excited for the pop rework.
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Species modification projects should cost influence or require some sort of approval threshold in nonauthoritarian states desu
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>>1970460
Only when building robots and especially synths does too. Ultimate "dey' took er' jobs!" yet no one really cares.
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>>1970779
because you have 0 unemployment anyway
dey only terk the bad jerbs and let everyone else promote to specialist tier
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>>1970798
Tired of roboniggers being op.
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So...what should I do if i want to make Stellaris less...uh, generic? The politics are just so damn soulless. Internally, they're basically nonexistant, factions are nothing more than a checklist that changes some modifiers here and there. Externally, it's literally just Invade or Ally

I *tried* getting one of those domestic policy mods but there's literally no change.
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>>1969653
Ehm, is that not already that case? The three times I played Stellaris (early game before restarting when it got bloated and aimless) I stumbled upon the exact same anomalies & dig sites. It was a bitter realisation. It wouldn't be too much work for some young underpaid creative interns to write hundreds and hundreds of little xeno plotlines
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>Start as payback origin
>Minamar spawns right next door
>82 years later i manage to wipe them out
What an absolute pain in the ass. We had similar fleet strength but they had better tech including stealthed fleets which would pop up behind my lines attacking and capturing random starbases. Can i change their portrait if i go genetic ascension? I don't want these ugly mugs being part of my empire.
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>>1958151
Not even one fun playthrough is possible in this shit.
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>>1971512
Chronic masturbation causes issues with dopamine production. A lot of third world brown people like you suffer from this.
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>>1967402
snowballing is a problem in every 4x, but yeah you're right
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>>1972500
>jews
>intelligent
pick one
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>>1972508
Jews, and Ashkenazi Jews in particular, exhibit possibly the highest group-mean for IQ of any population.
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>>1972519
No they don't. They average in the 90s.
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>>1958151
Mods
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>>1972519
>that lie again
>>
It's always funny how the old "fascists must portray their enemies as both too strong and too weak to justify their ideology" keeps being true.

>are also incredibly stupid by nature, being genetically inferior to the white master race
>but they are also incredibly smart, controlling the entire world through an unbreakable conspiracy that they have maintained over 2000 years despite continuous efforts by white people to destroy it
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>>1970866
Have you tried mods, or playing with friends?
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>>1973473
>Have you tried mods
Like I said, I found none that actually fixed the issue
>or playing with friends?
Anon, I'm browsing an turkish candymaking forum thread about an autistic sci-fi strategy game on a monday afternoon. I have no friends.
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>>1973412
I don't actually give a fuck about the argument, but that's a pretty retarded point to make because it implies that 'strength' is some sort of one-way street.

There are vermin that could kill a human being despite being tiny creatures you can squish with your hands and literally having no brain. Does that mean the vermin is superior to you?
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>>1973483
He's doing that midwit thing where they treat fascism as an actual ideology and not a tool that powermongers use to justify their rise to power, he's probably not that smart to begin with
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So is the game almost done or what?
This thing is almost 9 years old and I want to play it.
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>>1973477
I'll be your friend for 0.02BTC.
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>>1973758
New updates and dlcs all the time.
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Started CoM run, UN spawned right near me
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>>1974281
Anticlimactic but you can get lots of extra pops early.
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>>1974281
CoM and UN always spawn next to each other, relatively.
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>>1974281
kill them
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>>1974293
No brainslugs
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I wish I could play lost colony and actually customize the parent empire
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>>1974298
Same, or at least customize homeworld.
Lost Colony needs major reword anyway
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>>1974281
purge the decadent leadership and take by force what is rightfully yours
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what is CoM's problem anyway?
>I saw a blorg the other day
>Earth has fallen billions must die
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>>1974426
if aliens existed i would be racist to them
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>>1974426
ate xenos
not rayciss jus don't like em
simple as
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>>1974351
Yes he should take the pops while he still can.
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>>1974281
every time I play as CoM the UN is on the other side of the map and by the time I see them they have some filthy fishman looking xeno as president and mostly non-human pops
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>>1974426
>we barely made it, the other half of our colonists probably got killed by aliens
>we will survive
>humanity first
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>>1974447
Sounds like Britain lol.
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>>1974447
At least they don't demand you bankroll their defense
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I disabled all AIs and just explored the galaxy and read events, that was pretty okay.
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>>1974510
Is there an Orangutan race mod?
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>>1974513
I mean this is basically the earlygame experience anyways. You don't face realistic competition from the AI while exploring until a certain point, so the earlygame is just comfy space exploration + event reading. There's a reason everybody claims it's by far the best part of stellaris. There's more content packed into the events in the first 30 minutes of a playthrough than the entire rest combined
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>>1974519
Maybe, but you'll see the same events each game, it can get dull.
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>>1974426
They landed on shit world and blame it aliens
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>>1974608
Yeah its need more events, its so dull seeing the same exact events happen every replay.
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>>1972500
wow you're only the 100th person to make this
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>>1958151
>Don't bake the new stellaris thread
>Retards make TWO threads and BOTH without stellaris as the subject
Also you morons aren't aware generals are "allowed" now?
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>>1965494
>But... you know armies exist for that, right?
>I'm not going to believe that if you haven't done every ascension once.
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Is tech research still randomized? Always hated that feature.
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>>1974281
https://www.youtube.com/watch?v=lw-hIRubQ0w
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>>1974447
Present day america
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>>1974426
I think they're supposed to be from way earlier in the history of Earth and you know, they're frontier settlers left on their own on a suicide mission, fucks with people.
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>>1974426
What others already said. It takes one short playthrough to read all of their lore.
>The UN-sponsored Ulysses Initiative oversaw the construction of six great ark ships in low Earth orbit at the end of the 21st century. The ships, carrying a quarter million colonists each, were sent through a recently discovered subspace phenomenon on the outer edge of the Oort Cloud - a small, unstable wormhole. None were heard from again, and the destabilized wormhole vanished. Yet unbeknownst to Earth, one of the ark ships survived the passage and established a flourishing colony on a lush alien moon. The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost.
>We have found no traces of the four ark ships that passed through the wormhole before the Chrysanthemum arrived at Unity. One ship, the Hyacinth, was scheduled to make the passage after us, and the Chrysanthemum's long-range sensors reported a brief energy spike from the wormhole shortly before it destabilized and vanished.
>Assuming the Hyacinth survived the passage and made it to our galactic neighborhood, the ark ship has so far failed to establish contact with us. It might be a good idea to search nearby systems for signs of its presence.
>Our boarding party has returned from the Hyacinth with a gruesome report. Human remains in amounts consistent with the ark ship's entire compliment of a quarter million colonists were found on board. Most seem to have died from starvation, but there were also signs of small-arms fire and cannibalism...
>We now have a pretty clear picture of the grim fate that befell the Hyacinth, her crew and the colonists she was carrying. Had circumstances been different, it could very well have been the Chrysanthemum drifting above [planet name] like a silent tomb. A sobering reminder of the dangers humanity is faced with in a cold and uncaring universe
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Made me play as robotic uplifters in an empty galaxy
I predict standing the game 2.5h max
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>>1975929
wow the first thing i see after not playing for a long time is just how much random shit is constantly flashing around
what a mess
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>>1975947
i give up
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>>1975918
What the fuck this is literally just Nexus:TJI with some names changed. Absolutely shameless.
>>
>Start game
>100 years in feel the uncontrollable urge to start again with a completely different playstyle
>Rinse and repeat
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>>1975918
>The pioneers who tamed this world were determined to realize humanity's manifest destiny - dominion over the galaxy at any cost
this doesn't explain shit it just says they are that way
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>>1976269
It's supposed to be relatable to americans.
>>
>be me
>install mod that allows all non pacifits to use armaggedon bombardment
>no longer need to be a total war chud to properly commit mass xenocide and I can now do diplomacy with my custom created human empires
>rain glorious death on many xenos worlds
>mog other human factions into submission
>mfw
>>
I came back to this game after a long time and what the fuck did they do to it?

So they rebalanced combat by making missiles a small weapon and splitting off torpedo boats into a new ship catagory and gave torpedos and photon bombs a damage bonus vs larger ships so endgame isn't just spamming battlecruisers with as much shields and photon bombs as possible. And they did this instead of just adding the size damage bonus to all missile type weapons? Seems fucking odd that regular missiles are a small weapon and swarmer missiles are a medium sized weapon and also lasers do bonus damage to hulls now?

Shit like cosmic storms, galactic paragons and first contact are also now bloating the civics traditions and tech trees with extremely niche shit like storm shelter/immunity techs and why is statecraft and aptitude seperate tradition trees? Both revolve around leaders and the leader council.

Then they of course not only did not buff non synthetic acension paths but further buffed synthetic and machine empires with the machine age dlc. Amazing job paradox literally all you have to do to make bio compete is give them like +2 trait points so they have 12 total so you can get more than like 2 of the bio acension traits before needing to add negative traits.
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>start new grand admiral run
>tiny galaxy
>3 enemy empires
>get absolutely destroyed
>new game
>this time max out number of AI players, marauders, fallen empires etc
>easiest run ever
Why is this game like this
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>>1958151
The Star Trek Mod allowed me to have a fun 2nd playthrough. Haven't been able to achieve another fun playthrough though.
>>
>Just one more update, bro. Just one more update and It'll fix everything bro. bro. Just one more update. One more update and we can make the game fun bro. please. just one more update and we can fix the game.
>>
>>1958847
>CK2 in space
>>1961828
>It's eu4 in space
Have you ever heard of a game just... being it's own game?
>"It's Skyrim with Guns"
Literally nothing can be that except Skyrim - with guns.
God, I hate you comparison-brained retards.
This kind of reduction destroys both games.
Stellaris is it's own pile of shit. It mechanically copied Civ but it can't draw on historical figures so you have to make the leader(s) and select a predefined species for them to be.
Otherwise it's a bog standard 4X with bad combat, bad micro, RnG Technology, and a sci-fi setting which it fails to draw anything interesting from.
The biggest reason why you can't say Stellaris is like any other PDX game is because it borrows nothing from other PDX games.
AND somehow despite borrowing nothing from CK, EU, HOI4, it has nothing unique to offer anyway. It's actually just a worse version of pre-existing games and franchises in space.
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>>1978431
You're giving them too much space to expand when there are so few empires on the map. On the higher difficulties AI cheats like a motherfucker, so you'll never be able to expand as fast as them. Boxing in everyone by maximizing empires gives you a fighting chance and might give you buffer systems for the early game by placing a FE or Marauder between you and an aggressive empire.
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>>1978493
have you ever heard about a touchstone to get people interested?
>this game is... itself
okay this tells me nothing
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>>1978491
Name one other company as committed. I'll wait.
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>>1958791
That's me with HOI4 as well
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>>1978545
committed to what? money?
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>>1978545
Committed to creating 1 hour of content every 6 months for $20-$30?
Yeah so committed.
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>>1978539
Put it like this,
if I say "Farcry 3 is Skyrim with guns"
what is Skyrim "with"?
Skyrim is just ". . ."

If you come up with the next game, what is that game's reduction?
By reducing games you end up not talking about the same thing at all.
>Stellaris is EU4
Because you colonize space? You can play non-colonial powers that have no hope of colonizing which are still astronomically strong in their own respects.
>Stellaris is CK2
Because you control a king in space? Not even remotely true.

Apples to oranges.
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>>1978992
StellarAss is closer to Civ than fucking EU or CK those are braindead comparisons.
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>>1978992
>If you come up with the next game, what is that game's reduction?
there doesn't have to be another reduction because people have already played the game you're comparing to and therefore know what it's about
they have NOT played the game you're trying to sell to them
what is hard to understand about "if you liked this one thing you might also like this other thing that's similar but with another setting or some other mechanics"
>>
I feel like paradox needed to pick a lane and make the game either gs or 4x not this weird fucking abomination with half assed elements of both
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>>1978992
starsector is mountain blade in space
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>>1979089
HoI players are neuro-deprived spastics that demand a constant stimuli every 5 seconds so they don't get bored while painting map
EU and vic players aren't as spastic but they are still painting map
CK kinda force you to stop painting maps fervently so you can roleplay as an actual leader
4X/civ players are the white womens of the genre, they mindlessly consume any 4x that come out then complain that it doesn't play like their favorite civ game
Stellaris sit between two genres full of insufferable animals and it clearly flourish under that status quo, why would they pick a lane when they already chose to go offroad

Also there is no fundamental differences between a 4X and a GS, this is just an absurd cope from paradox players who want to be taken seriously when they post about their IQ test results on reddit
>>
>>1976446
Then why aren't they brown?
>>
>>1979695
Yeah but Stellaris fucking sucks actually.
>>
Stellaris is like a gifted authors debut novel. It has some good ideas and is 900 pages long. The opening is strong and the editor wishes the whole book could be that way. The editor knows the book would be great if it could be edited down to 300 pages but the author lacks the ruthlessness to do so. It's irritating to be teased with what could be a strong, short, and incredibly fun experience, if games were 2-3 hours max.
>>
>>1979917
>Stellaris is like a gifted authors debut novel
Stellaris is like a midwit channeling the ego of a genius fiction writer with no creativity to back it up. Throughout the entire passage, it insists upon itself, calling back to the same dead end plot points over and over. Revisiting every sci-fi trope to death and never implementing anything cool like space elevators, laser highways, planetary sized megastructures, etc.
It's a good thing Gigastructures exists but Stellaris still manages to be boring with it.
>>
>>1979917
That's a silly comparison.
People project a good game into stellaris because they spend half of any empire builder, grand strategy or 4x in their head imagining things. But at the end of the day Stellaris is barely a game.

On one layer you have a deckbuilding game presented as an empire customization system. People engage with it with roleplay in mind, but in practice little to nothing about your actual gameplay changes, it's just a series of straightforward modifiers you choose from with some flavour text to try and give you a vibe. It really gives you nothing to roleplay with and as far as gameplay is concerned it's just 'solved' by pairing obvious synergies and trying to break the game with them.

The first phase of the game is just a race to explore as much of the galaxy as possible before further exploration is blocked by the AI. The reward for exploration are narrative blurbs with decisions and some empire benefits. These are fun the first time around when they're all new and fresh, but sooner or later you've read them all and this part of the game is so brainless you could literally macro it and go afk.

Then the rest of the game is just minmaxing your eco to solve for alloys, or to solve for research and then alloys. You use that eco to build a cookie cutter fleet, attack and subjugate your nieghbour and use their economy to feed your own, and then continue until you rule the galaxy. There's basically no gameplay involved in optimizing your eco and there's really no gameplay involved in warfare.

The game manages to generate this interesting galaxy simulation with aliens and civilizations but you have minimal ways of interacting with it either for roleplay fantasy or for actual strategy gaming but it gets a free pass because the people who like it spend all their playtime in their head imagining an idealized game instead.
>>
>>1978990
When the fuck did we attract the WoW crowd?
>>
>>1980022
atleast the dlc subscription isnt mandatory to own the dlc
>>
>>1980029
>gsgs aren't that popular
>Paradox teams and profits aren't that big
>so players who enjoy gsgs pay for DLC for continued development
That's the deal. That was ALWAYS the deal. Who the fuck are these newvermin that come in demanding alteration to the deal?
>>
>>1979993
This. A good roleplaying game gives you game systems that facilitate roleplaying. Stellaris doesn't have that so it keeps the player occupied with busywork so he won't realize how empty the game is.
>>
>>1979993
Yes anon, its playing pretend with dolls for adult men,now leave me to my imagined scenarios
>>
whats even the point of a open beta if u dont even bother optimizing things.
why would the entire new performance be dismissed for 1 worker thread.
how hard is it even to have a debug mode to track stalling time or tickrate per worker thread.
>>
>>1980486
an open beta is bug hunting and balance tuning, not optimization
>>
Since this a stellaris thread, I want to ask, what do you guys think of the Void Dwellers origin? At first, I thought it was gonna be a bigger hassle, since you can't really settle a planet, but then it dawned on me the simple fact that you can build your own planets wherever you want. I made a big ass chain of habitats spanning my empire's central territory, then built starbases on each of the 14 systems in the chain.
Piracy virtually does not exist in those routes.
>>
>>1980542
a little annoying to get started, but easily one of the most powerful origins
>>
>>1980542
It has varied between being broken and being just strong since it was introduced. It's a little rough to start with because you need to get your habitat spam going, but once you do it snowballs incredibly hard and pairs really well with all the stackable trade modifiers since the habitat's trade districts are so efficient.
>>
>>1976269
It just makes sense, why would people willingly leave earth in a giant spaceship in order to colonize other planets with no assurance of survival if they didn’t believe firmly in humanity’s manifest destiny?
>>
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Defend this.
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>>1980755
>>1958151
You defend it by saying it's 3.99 Open Beta for some of 4.0's features.

https://store.steampowered.com/news/app/281990/view/508448342467937916?l=english
>>
>>1980755
It's the first beta of what will be the game's greatest update.
>>
>>1980642
>It just makes sense, why would people willingly leave earth in a giant spaceship in order to colonize other planets with no assurance of survival if they didn’t believe firmly in humanity’s manifest destiny?
because they believe firmly in finding the aliens and then sexing them
>>
>>1980844
only if the male aliens are all put in work camps first
>>
>go for an empire of catgirls with a trait that prevent them from growing any pop
>have a race of golems as slaves
>indented servitude is the only way for slaves to work specialist jobs
>the fucking golems have a gene that prevent them from being rulers and specialists
>can't even work the alloy foundry or the consumer good factory
>but working at a power plant is a-okay

Why.
>>
reminds me of the game I played where I made a jewish master race empire with american golem slaves as the subrace
>>
>>1981479
I imagine Consumer Goods and Alloys are specialized supplies, like special... well, alloys, cars, computers, high quality clothing, medical equipment, fine art, foods and drinks, etc. etc.
>>
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Which DLC should I pirate to have fun with the game?
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>>1982468
idk i read that last 4 or 5 dlc made game worse
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>>1982468
uhhh um well you see... all of them.
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>>1982468
All of them.
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>>1972538
>>1973387
Cope
>>
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>>1982212
Well for some good news i can remove the slave gene from the golems, just need to rush gene tailoring asap
The bad news is that i can't unfuck the catgirls so cloning will be the only way out (if it work)
>>
>>1982509
Keep slave gene for RP and try to find another wa to get your specialists
>>
>>1958151
Is it me or did empire management have more interesting stuff happen before they got rid of tiles?
>play custom xenophobic humans
>unlock self applied genetic engineering
>settle tropical planet
>some pops self change to suit planet
>those that don't become racist to those that adapted
>fucking race war despite my attempts
>aggressive advanced empire attacks me while this is happening
>i'm behind on tech but i have destroyers and just unlocked kinetic artillery
>my fleet has a good k/d bc i specialized it but i dont have enough to win
did they optimize the fun out of the game?
perhaps if it was more CKII in space and a combat system beyond "my stack is bigger and better than your stack"
>>
>>1981479
I guess they're just shuffling around coal and fuel rods by hand while automatic systems take care of making sure it doesn't blow up
>>
>>1980755
That an actual meme they put in? hue
>>
>>1982468
If you're going to pirate anyway, might as well just grab all of them.
>>
>>1982471
Only Cosmic Storms makes the game worse (arguably), but you can just turn off the actual storms in the pregame settings, or make it so they can't show up in the early game which is the worst part anyway. I wouldn't recommend spending money on it unless you're really hurting for new content, but if you're pirating there's no reason not to get it.
>>
>>1982772
It's just you. One (1) event that fired every single game on very first planet of different type is opposite of interesting. And it still happens in modern Stellaris they just made it more rare.
>aggressive advanced empire attacks me while this is happening
>i'm behind on tech but i have destroyers and just unlocked kinetic artillery
>my fleet has a good k/d bc i specialized it but i dont have enough to win
Should've gone naked corvette as used to be meta, because PDX hacks can't into game design.
>>
>>1980765
holy shit theyre already on beta? when does 4.0 come out? I unironically have faith that this is going to be the update that will make stellaris match the vision
>>
>>1980038
I will never understand the bitching. paradox has done us the tremendous favor of making games specialized to a niche that will never expand into anything even approaching the main stream. we pay for more content for the game as time goes on because we, uniquely, value grand strategy. it isnt priced competetively for a normal game because it could never compete with a normal game. paradox can be extremely retarded at times but at the end of the day they took a massive risk to be in our corner and without them proving it can work I doubt other companies would get funding
>>
>>1984350
Astral Planes and Cosmic Storms make the game worse so I disable them anyway.
>>
>>1985215
I think "beta" is being a bit generous. It's more like an alpha. Lots of stuff is outright non-functional or not yet implemented.
But yeah same.
>>
>>1985222
Friendly reminder paradox monopolized the gsg market by maliciously buying our and destroying it's competition. There used to be a whole sector of the industry dedicated to gsg and 4x and paradox systematically destroyed it. Even Stellar is is built copying the homework of a stillborn competitor after paradox bought them out, bankrupt them and poached their talent.

You don't owe paradox anything except your contempt. It was this company that cream.api was made for.
>>
>>1985253
Astral Planes just adds a different category of archeology sites essentially. It's very underwhelming but I wouldn't say it makes the game worse. In other words it's not worth paying for but I don't see why you'd skip it if you pirate. Cosmic Storms, yeah it's a nuisance, but at least you can finetune when and how the storms happen.
>>
the most fun you can have in this game is in the faction creator lol
>>
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>check out this new "big" update for Stellaris
>Trade has been converted into mana
>>
i saw one info vid about pop changes and could not understand what is it about. are they making it closer to master of orion 2 or something else?
>>
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>>1982766
After giving it a few test runs i've found a few ways to trivialize it and some other issues
>the civic that give me the slave race force me to be materialist, which mean no way to avoid robots
>robots are easy to manage, making the lithoid golems redundant
>expansion tradition completely bypass the limited supply of catgirls with the additional pop, would be tedious to colonize the same planet over and over though
>i get some modded colony events about ethic shift that add 1 pop of catgirls, most likely from dynamic political events
>indentured servitude react weirdly with the slave gene, the golems are capable of filling the soldier role but the game will prioritize the catgirls over the golems because of the policy unless i deliberately force the catgirls into open specialist roles
>since the golems can't do specialist job, chattel slavery is the best option, but for some reason it prevent them from moving out when unemployed despite migration being allowed
>clone vats are how you get more catgirls but that force you to go genetic ascension everytime
>golems have an energivore trait, reducing their mineral upkeep by 22.5% while reducing energy credit job by 5%, very powerful since your population upkeep is now spread "equally" between the 3 primary resources

Getting alloy and consumer goods is the main challenge early on since you'll need to enslave a third race, pre-ftl is the easiest but also a total crapshoot, empires require war which you might not be ready for, migration treaties might rob you of a few catgirls and raiding bombardment is a meme
The one thing i'll give to this challenge is that it force you to play an alternative to the tall vs wide debate, namely "get as many sectors as possible and colonize/build only the bare minimum", it keep the empire size surprisingly low and let you tear through tech at an alarming rate, during one test run i managed to catch up to the advanced start AI
>>
>>1958151
... you had one fun playthrough in this game?
Teach me, sensei!
>>
>>1982468
>pirate
All of them except for Cosmic Storms
>buy
None, you maniac
>>
>>1985334
I can't recall when was the last time trade was actually useful/workable. In fact, I don't think trade was ever good
And I return to this game every other year to see what/how they are going to fuck up this time.
>>
>>1985341
It's becoming more like Victoria 2.
>>
>>1985341
>old system
each individual pop was its own entry in a gigantic database of every pop in the galaxy which was read every hour ingame. Each pop data entry would have individual modifiers based on race, traits and various other factors as well as things like its strata and job preference which would be constantly checked and rerolled.
>new system
Each planet has a single database entry which tracks pops living on that planet. Bonuses and penalties are calculated at a planetary level rather than an indvidual pop level, and these bonuses are prorated across the population using fancy mathematic formulas (ie if 70% of your pops are a race with 'strong' then all of your pops will get 70% of the value of the 'strong' trait). These database entries are no longer checked hourly but now checked less frequently, using interpolation formulas to bridge the longer intervals between checks. Now instead of reading a whole database constantly and updating a million different entries, it just runs some math under the hood.

In practice the pop changes have very little impact on gameplay but basically eliminate the performance impact of increasing population entirely (which as everyone predicted, was having an outsized performance impact because it was implemented in a horribly inefficient way).

This update should eliminate pop lag and radically increase performance at all stages of the game but especially lategame. It will also allow them to eliminate all the hidden systems in place that created a negative curve on pop growth to mitigate endgame lag, which means there will be some significant balance changes with how population (and thus the resource productivity of your empire) grows.

Incidentally, trade was another major source of lategame lag which is why it's being reworked into a more abstracted system, which will also greatly reduce performance bottlenecks.
>>
>>1985510
how long before it finally gets patched and become worth playing?
>>
>>1985510
>which was read every hour ingame
every day*

Which is still a lot when a game can last for hundreds of years.
>>
>>1985334
I don't understand why it has to be mana. Why can't surpluss trade just be converted to "cash" at the end of each month? How are you storing trade?
>>
>>1985510
god bless maths for existing and making it possible to run games well.
Now if only more game devs could be bothered to use maths instead of hur dur every pop goes into the DB.
>>
>>1985535
it's the main currency now and energy is just energy, at least that's how I understood it
alpha centauri used energy for currency over two decades ago and now every other scifi 4x does the same without ever explaining why
game development is a fucking cargo cult at this point
>>
>>1985542
Pretty sure the concept of energy credits is older than video games.

It makes a lot of sense. Every civilized world inevitable needs energy, and its worth doesn't depend on local scarcities or cultural values nearly as much as something like gold. Gold works well to back a representative currency on Earth because there's relatively little of it and we already like it for more than just its value, but if there was another planet where gold was abundant and people thought it was cheap trash that's too soft to use for anthing worthwhile, it would drastically change its value, like colonials paying indians in worthless glass beads. The main problem with energy is storing and transporting it, so using it as currency directly makes little sense, but having energy credits as a representative currency makes sense and people would use it without giving much thought about what it actually means, just like nobody thinks about the gold standard when buying a new TV.
>>
>>1958151
a severe addiction
>t. thousand hours player
>>
>>1985300
>Friendly reminder paradox monopolized the gsg market by maliciously buying our and destroying it's competition. There used to be a whole sector of the industry dedicated to gsg and 4x and paradox systematically destroyed it. Even Stellar is is built copying the homework of a stillborn competitor after paradox bought them out, bankrupt them and poached their talent.
https://www.youtube.com/watch?v=r7l0Rq9E8MY
>>
>>1985536
imagine if they used fast vector databases that had a small footprint instead of bloated proprietary pdx lua
>>
>>1985334
why is everything mana to pdx.
why cant they just simulate an actual abstracted economy.
produce consumer goods > converts to trade > trade is taxed
said modifiers to each step is based on stability, research, policies, leaders. reflectings happiness and production output with abstracted layers of tax spending, wage laws, amenities, consenus frevor of politics.

half the decisions made by the staff makes no sense
>>
>>1985526
The real question is how much time it'll take for new mods to replace the old ones that will be completely broken beyond repair. Honestly, steam needs a "version" filter on the workshop...
>>
>>1985714
>steam needs a "version" filter on the workshop...
Rimworld has it. If stellaris doesn't, it's probably Paradox's fault.
>>
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>>1985714
>Honestly, steam needs a "version" filter on the workshop...
It does, it didn't go far
>>
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https://www.youtube.com/watch?v=ay5A4L5RZsw
>>
>new leak
>Infernals Species Pack
Hmm
>>
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>>1985785
Sauce for the leak?
>>
>>1985704
>why is everything mana to pdx.
Most of their designers learn from tabletop eurogames which also operate on the principle of 'everything is mana'
>>
>>1985542
The idea is that in a sufficiently advanced society, our ability to utilize the energy we generate increases dramatically until the main bottleneck to productivity is the capacity to generate/harness enough energy. Thus energy becomes basically an intuitive unit of currency since it's tied to literally everything.

Or you can think of it this way: in a society that lives in an artificial environment (ie a space station, a colony on an alien world), your ability to sustain life is tied to your ability to render wastewater into potable water and your ability to process waste gases into breathable ones. Both are accomplished with direct energy input, like ionizing gases or boiling water or pressurizing and pumping through filters. Since every living thing needs at least a basic allowance of breathable air and potable water daily to live, you can think of the energy cost of those things as the basic subsistence allowance per person, and thus the energy for subsistence intuitively becomes the basic barter unit.
>>
>>1958151
Is there a game like this with real combat?
>>
>>1986261
The fuck you mean, "real combat"?
>>
>>1986264
It's pretty obvious he means a game where you give orders to individual units/squads instead of watching the action unfold automatically. Are you retarded?
>>
should i buy it on gog or steam?
I am a linux user
i don't hate mana
>>
>>1986261
Closest would be Sword of the Stars. It does the turn based 4x with realtime tactical combat thing, but its empire management is necessarily more abstracted than Stellaris to make room for the combat and navigating 3 dimensional space maps can be a bit of a mental challenge.
>>
>>1986446
Just buy it on steam now, it's only $10. Only the base game.
>>
>>1986470
what about DLC?
>>
>>1986475
Pirate them all and use creamapi.
>>
>>1986449
>navigating 3 dimensional space maps can be a bit of a mental challenge
You can choose a 2D map to start with. It's still technically 3D but all the stars are laid out on a 2D plane (much like Stellaris does actually) so it doesn't get confusing.
>>
Is it okey to play the game now, or should I wait for the update?
>>
>>1986617
It's okay to play now. A lot of the changes that are coming in the update don't actually change much about how the game is played, just how things are calculated and displayed, so it's not like playing now will teach you bad habits. However the update will have some QoL features that are primarily aimed at new players, so if you want the game to hold your hand a bit more you could wait.
>>
>>1986634
thanks for the anwser. Will start a playthrough today!
>>
>>1986617
Personally I'd wait.
>>
i'll cream your api senpai
>>
best builds/mods for democratic crusaders
>>
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>open a 20 min youtube video because I can't be bothered playing an 8-hour game with civics that are basicly just flavor text in the grand skeme of things
>"Hello guys right we will be playing on the standard grand admiral settings with x0.75 tech and 25x crisis and 50 years end game"
>plays for 60 years
>beat barely beats one neighboring empire
>have 75k fleet, almost no production, decent science
>"Alright that should be it guys as you can see this build is really overpowered and I am obviously prepared to take on the crisis. Thanks for watching my video! Please leave a like and subscribe!"
I hate youtubers.
>>
>>1988433
At least Bokoen1 has a dedicated editor. Even he still hasn't done Stellaris again. And he plays V3 sincerely.
>>
>>1988437
Tbh vicky 3 multiplayer with a big group of people seems fun enough only for the fact that you do diplo with actual people.
>>
>>1988437
>And he plays V3 sincerely.
He plays HOI4 so he has to be retarded.
>>
>>1980765
New Beta version (3.99.2) is out.
Not lots of chances, but they're there.

https://forum.paradoxplaza.com/forum/threads/stellaris-3-99-2-phoenix-open-beta-release-notes.1731955/
>>
>>1988433
I tried following some youtubers 'broken' minmaxed multiplayer build once and was surprised when, following their exact instructions, I arrived at the lategame with much less tech, eco and fleet cap than if I'd just played normally. They really are all charlatans.
>>
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What are some essential DLCs? I already have Apocalypse, Synthetic Dawn, Utopia and Federations
>>
>>1988934
Galactic Paragons. The actual paragons themselves are pretty meh, but the leader system is kinda shit without it.
>>
>>1988935
Only that? I'm a noob
>>
>>1988937
The rest depends on what you want to expand the most. Just read the descriptions and see what appeals to you. Keep in mind that story packs and race packs have less content and are strictly optional.

Or just pirate and get it all.
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>>1988928
So Infernals - demonic species or elemental species?
>>
>>1988516
Stellaris also has diplo. It was reminiscent of EU4 colonization, where everyone starts with 1 province. But uhh... ehhh... The appeal is mainly LARP.
>>
>>1988973
probably “lives on molten worlds” species
>>
>>1988994
>“lives on molten worlds"
Yeah, that also could be option
It would be great if it was more literal than just perk for terraforming
>>
>>1986261
>>1986449
seconding sots
every race has a unique form of FTL too, kinda like early versions of stellaris and there are crisis-like grand menace events too
come to think of it, stellaris really ripped that game off
>>
>>1988973
>>1988994
>>1988996
ngl i fully expect it to just be lava people but if they don't include at least ONE vaguely demon lady-shaped lava monster i will be extremely disappointed
>>
>>1988998
Paradox bought the company that made SotS, folded it and hired a lot of its staff. Stellaris is more or less its (unofficial) spiritual successor, though it's ditched a lot of that early design and become more and more paraslop eurogame with time.
>>
>>1989010
>folded it and hired a lot of its staff
oh so that's why the sequel was so shit
hope they get charlie hebdo'd for all the crap they did some day
>>
>>1989010
>>1989023
Kerberos killed itself by fucking up SotS2 and lying about it to everyone involved even after it was released.
>>
>>1989023
Basically the story goes
>pdx bought them out, gave them a monthly budget and greenlit the sequel
>cut the budget almost a full year early, expanded the list of features required (including a lot of stuff that would end up in Stellaris) and demanded they move up the release
>infighting ensued, the game is released an unfinished, broken mess
>patched for several months, then pdx pulls the plug entirely and the game is left as abandonware
>dev forced to lay off most of its staff, who are swiftly poached by paradox
>legal battle happens over alleged impropriety, the outcome of which is unknown
>dev wins rights to the IP back but never recovers. It still technically exist but just makes shitware indie games now
>poached staff go on to make Stellaris
Supposedly the reason for Paradox shafting the game was an ugly fiscal quarter that they needed to salvage by cutting expenses and squeezing out an extra release, but the fact that poached staff then went on to make basically exactly the game Paradox had wanted sots2 to be, but without the sots IP sure is a coincidence. We'll never know the real truth but as far as I'm concerned the fact that a near-bankrupt company with no staff and no residuals won back its IP, went independent and continued to exist afterwards reeks of a hefty legal settlement.
>>
>>1989058
Source for any of this?
>>
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>>1989077
>>
>>1989084
Based.
>>
>>1989077
Most of this comes directly from the dev's forums, which may even still be up and accessible. They were pretty forthright about accusing Paradox of screwing them right up until they claimed they were pursuing legal action, after which obviously they couldn't talk about it anymore.

If you look at their forums you'll also see that the game's director and lead writer are absolute fuckwits--which is probably no small part why they don't get any pity even if what they say is all true.

The bit about paradox's fiscal results came from people digging around at the time and finding said fiscal report (which are released publicly as far as I know), though reading into the contents of it is more or less speculation. I don't know where you'd find the document now, but I saw it posted around back then when I was trying to figure out why the game I preordered wouldn't launch.

This is all a big digression but the main point is that the people who developed Stellaris largely came from the team that developed SotS (and you can verify that just with the game credits) and it's not a coincidence they share conceptual similarities even if they play very differently in practice.
>>
>>1989103
>If you look at their forums you'll also see that the game's director and lead writer are absolute fuckwits
Sound like other devs choose Paradox as lesser evil
>>
>>1989103
I was there when SotS2 came out and I won't hesitate to blame Kerberos over Paradox. I'm sure Paradox did their share of shady shit, every major dev and publisher has at some point and PAradox is certainly no exception. But there was no talk at all about being fucked over by Paradox at that time. They pretended they uploaded the wrong version of the game to Steam (with the later uploaded "correct" version being just as bad), pretended bugs only happened for some people, blamed the fans for not wanting to deal with their shit UI design, etc. There was a ton of backlash until they were eventually forced to start giving out refunds. If Paradox was really to blame, I don't see how that wouldn't have been their first defense instead of desperately trying to buy time with excuses everyone knew were retarded.
>>
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>start xenophobic run
>surrounded mostly by pushover empires
>crush them into dust and claim the galaxy

>new run with fanatic materialists, authoritarians
>decide to tech max in my own corner of the galaxy
>turns out I am surrounded by 3 genocidal empires and nomads
>actively fight them to protect all primitive worlds around me
>recieve refugees non-stop from all their xenocide
>receive dipllomatic insults every 5 seconds
That's it I am going to should those casuals what competitive space racism looks like
>>
>>1989174
Paradox claims that the empire randomizer doesn't bias putting certain ethics near you but it's gotta be bullshit. The number of times I've played something non-aggressive only to start surrounded by criminal megacorps and fanatic exterminators.
>>
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Can I get a QRD on which of the DLCs are overwhelmingly worth it for stellaris given these prices?
I played the game way back when it first came out and was underwhelmed, but like any paradox game I know you have to wait years before it's worthwhile.
But yeah, if there was like a top 5 for these.
And I'd rather not use creamapi or something like that, even though I know that's a thing people do for the DLCs
>>
>>1989262
none
never support swedes
just use creamapi
>>
>>1989178
it has a bias towards opposing ethics, play as xenophile? everyone is fan xenophobe, play as xenophobe? you are the only one not invited to the xenophile federation, spiritualist? galaxy full of nigger automatons controlled by neurotransmitters and soulless robots, materialist/robot? galaxy makes islam look casual, hivemind? oops fuck you, everyone is xenophobe and forms an alliance specifically to fuck you over, megacorp? spawned on the other side of the galaxy and five other megacorps who all have commercial pacts with everyone
the only way around it is to create a load of custom empires that are forced to spawn in
>>
>>1988889
You're an imbecile because those builds arent meant for your playstyle and resources + tech is highly rng so trying to follow an exact build will never work.
>>
>>1989262
All of it
Support Swedes
>>
>eager to try the beta
>it's literally unable to play a normal game
>the bugs and issues I would face are things the developers would see in 30 seconds anyway
>they're wasting effort on status updates and trying to make it suitable for players (and failing) instead of just working on the game
What were they thinking?
>>
>>1989393
First time with an actual beta? This isn't a sneak preview.
>>
>>1989262
Utopia, Apocalypse, Megacorp, Federations, Galactic Paragons for the big ones
Synthetic Dawn for smaller dlc
>>
>>1978493
>Skyrim with Guns
Isnt that fallout?
>>
>>1989178
The thing is that it doesn't have an actual bias towards opposing the player, but it does have a bias towards "spreading out" ethics, which kind of has the same result since it doesn't like putting similar ethics next to eachother. There's still a significant random factor so it's not like you'll get fucked every game, but it does skew that way.
>>
>>1989262
>essential
Utopia, Apocalypse, Machine Age, Nemesis, MegaCorp, Overlord, Federations, Galactic Paragons
>Side content, good but not a priority
Grand Archive, Leviathans, First Contact, Synthetic Dawn, Distant Stars, Ancient Relics
>get whichever you want to play as
Any of the species packs
>overpriced, get it last
Astral Planes
>avoid
Cosmic Storms
>>
>>1989991
>become the crisis
>galactic custodian and empire
>espionage
Nemesis is by no means essential
>>
>>1989870
It was first used in a quote to describe Far Cry 3 by a game reviewer.
>>
>>1989991
the only essentials are utopia and apocalypse
paragons is literal pay to win because the reworked leaders suck without it
>>
>play pacifist
>nothing happens
>>
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>>1990280
You are playing pacifist wrong
>>
>>1989991
>Cosmic Storms
QRD?
>>
>>1990508
worthless event dlc that adds random debuffs to the galaxy as a whole and adds useless techs that take up slots for better techs.
>>
>>1990508
pay to get mildly annoyed occasionally
>>
How do I keep track of how many of Dyson Swarm and Arc Furnace that I already have?
And is there an easier way to scout which system to build these megastructures other than going through the galaxy map?
>>
>>1990944
There are mods that give you a list of optimal systems, but apparently Paradox can't implement something like that themselves.
>>
>>1990944
By default it's incredibly tedious to manage just like most aspects of empire management but there are simple mods that trivialize it because it's both easy to do conceptually and easy to implement practically. Paradox is just horribly inept.
>>
>>1965494
>Shroud? Becoming robots? Cyborg creed? Devouring swarm? Virtuality? Nanites?
>link psionically with shroud
>get same science missions and events
>become synthetic
>get same science missions and events
>become hivemind
>get same science missions and events
>>
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>try the open beta
>start new game
>immediately in the red in several resources
>especially amenities and consumer goods
>have to spend the first few years on fixing the economy instead of exploring
I feel like they need to make the start more stable because this really sucks
>>
>>1991065
just stop playing and let the ai do it then hotseat in later.
ai gets 15+ stab and 100% resource gen
>>
>>1989393
they call it beta to scam you. its infact alpha and they want free QA
>>
>>1991085
>alpha
Damn. Gotta be the most complete alpha I ever saw.
>>
>The Open Beta has found several issues with growth and decline - from robots causing the inevitable decline of your empire to Fallen Empires and Pre-FTL societies being doomed due to not using standard growth models. You’ve found economic death spirals and identified needs that will help our designers produce a better balanced and fun experience in the final release.
Wait, what? We real economy now?
>>
>>1965494
>But... you know armies exist for that, right?
quite the opposite, bombardment exists so you don't need to bother with the shit ground invasion system
>>
>>1991148
Bombardments are slow as shit and tie up your fleet, which should be out winning wars not squatting in an already defeated system. Armies are expendable and don't have anything better to do, so you can just throw a fat stack of them at a planet and not worry about it.
>>
>>1972519
>>1972519
No they dont, they just bullshit the world to pretend wordplay and rhetorical gotchas are sign of high iq.
>>
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>>1989324
>megacorp? spawned on the other side of the galaxy and five other megacorps who all have commercial pacts with everyone
Nah, megacorp is surrounding you with hiveminds and having another ai megacorp corner the branch office market on the opposite side of the map
>>
>>1991631
yeah thats what i was going for, but my anger at the amount of times i've been completely fucked over by other megacorps made me miss a half dozen words
>>
there needs to be an ethics cap for ai empires.
>>
>>1990944
I also wanna know this
I also really wanna know how many city districts I can demolish without losing building slots.
>>
>>1991631
best thing is starting as a megacorp with the overlord starter making sure u have 4 others to branch into
>>
>>1989058
lmao, is that mecron cope or what?
pdx didn't bought them, was just publisher and investor(provided funds)
kerberos was doing their shit(badly) and pdx was just taking their word that job is done
then kerberos released broken build but it was just a mistake and they will release real build now
the new build is similar state of burning trash bin
the build was somewhat patched years later due to written obligation but kerberos never recovered because they banked on good will of SotS fans and delivered pure shit
and what devs they even poached? that is BS and legal battle was for them to deliver patched and working game which they never really did
and its not even similar to stellaris, like what drugs you are taking?
heck, the whole SotS 2 disaster was a sole reason why Paraducks taken seriously(heh) quality assurance and started checking what the fuck their devs are doing
>>1989077
its kerberos cultists cope and new and TRUE(tm) lore where that fat fuck mecron and that witch erynies are always right and never do wrong, like even after that disaster there were some that stick to the kerberos forum and sucked sweet mecron&erynies lies
>>1989103
>>1989103
>Most of this comes directly from the dev's forums, which may even still be up and accessible. They were pretty forthright about accusing Paradox of screwing them right up until they claimed they were pursuing legal action, after which obviously they couldn't talk about it anymore.
most of this is pure cope and BS, if anyone was pursuing legal action it was pdx against them for not fulfilling contract and slander
>the people who developed Stellaris largely came from the team that developed SotS
not possible, the team behind sots was like half dozen and like 2 coders
>>
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>>1989174
cant you just make empires you want to play against and force them to spawn?
also i can't start game in steam, have win7
does launcher do not work with it?
i can start game directly from game folder
>>
>>1992009
>not possible, the team behind sots was like half dozen and like 2 coders
You can literally look at the credits and see a dozen of the same names on both projects.

Always seems weird to me whenever this topic rears its ugly head that you'll find only in Stellaris threads the most vociferous defenders of Paradox's side of the story, who insist everything Paradox said is true without evidence and everything the other side has said must be a lie because it's not convenient to Paradox. Like yeah certainly every Paradox thread is just stuffed full of people still grieving being ripped off by abandonware and righteously upset over it a decade later and this isn't just disingenuous and performative rage to cover over a drama that's inconvenient to Paradox's corporate image.

I don't really have skin in this game but if there's a lack of proof either way my instinct would be to blame the big wealthy and still extant company that has something to lose by not keeping its reputation sanitary as opposed to the defunct independent devs who are probably all retired by now. Seems to me like if Paradox wanted to clear their name they could just air the laundry but instead their policy just seems to be blaming the dead and hoping everyone forgets who fired the shot.
>>
>>1992051
>posts accusations without proof
>cries crocodile tears when people refute them without proof
You're not very smart, are you?
>>
>>1992074
My man got real heated as soon as the reputation of the multimillion corporation was called into question. Funny, that.
>>
>>1992088
>someone disagreed that proves I'm right
You're not very smart, are you?
>>
>>1958151
>How do you have more than one fun playthrough in this game?
Modding
I'm making my custom mod
Static galaxy and shiet
>>
I like the minor relics or whatever they're called but I feel like the AI gives them up way too easy. I buy all their stuff for like 50 exotic gases as soon as I see them. Also some sort of set bonus could be cool, like if you have set they combine into a strong relic or something.
>>
>>1991108
Kek
>>
>>1992098
>he actually is a shill
I bet you do it for free.
>>
>>1992374
Feel free to post proof of your accusations any time, or just go away and be a shameless Mecron cockslurper somewhere else. But of course we both know that you don't have any proof, so only resort is getting mad at anyone who doesn't blindly believe your story.
>>
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>walk into Stellaris thread
>drama about a game that's...
>*checks wiki*
>over a decade old
>>
>>1992476
There's Drama about games that are two decades old. Fuck off zoomie
>>
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>>1992476
stellaris will be that soon
>>
>>1992074
i only corrected the anon(or it was you?) who was spreading pure unfiltered bs
that is all
dont care much about paracucks
>>
>>1991085
>QA
what do you think a beta is for if not QA?
>>
>>1992015
Force spawn should work better now
>>
They should rework warfare so AI will not be stuck on endless wars
>>
>>1958151
Wait 2 years and all fundamental game mechanics will have been replaced. Stellaris is the modern ship of Theseus.
>>
I have not had horizon signal trigger in years. Maybe they should just make it an origin or civic.
>>
All precursors except the gunur and cyberex are trash and need to be reworked.
>>
>>1995167
Noted, gunur and cyberex will be nerfed in the next update.
>>
https://www.youtube.com/watch?v=_Mrj29R5Orw
New DLCs
>>
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>>1995184
this logo looks really weird
>>
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>>1995184
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-376-announcing-biogenesis-and-stellaris-season-09.1732204/
>bio ascension and hiveminds pack, with new player crisis
>psionic ascension overhaul pack
>infernal species pack that's to molten worlds as toxoids are to toxic worlds, with a player crisis
That's two new player crises in this season
I hope we get some cool dragons in the last one
>>
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looks like demon lady lava monsters are NOT on the menu :^[
>>
>>1995208
I hope we will get bioship shipset
I know that technically Lithoids with Lithoid shipset could as race with bio ships
>>
>>1995220
Oh wait, forum post already mentioned shipsets, neat
>>
>>1995220
>>1995221
https://store.steampowered.com/app/3417840/Stellaris_BioGenesis/
>>
>>1995184
>this is commander how when
>zerg ripoff
>also he's apparently the last guy alive on that giant ship
what does he do after he's done recording? jork til he runs out of oxygen?
>>
>>1995243
>tell who why..... I'm sorry...
>>
>>1995243
I know. I thought he was gonna be the survivor of a bioship attack, but somehow he just alludes there to be bioships on their side despite him being on a regular ship? It's a bit confusing. Literally just some guy going "Look daughter, look to the upcoming DLC content you'll get to see very soon."
>>
>>1995164
There's a mod that resets it to the old triggers. Before they "fixed" it I never had a problem with it happening too often so you could use that along with all the other mods to undo their brilliant decisionmaking
>>
>>1995263
>>1995164
At this point it's practically impossible. I'm glad I did it right before nerf
They should change it just like they will change End of Cycle
>>
Wow a bio dlc...who could have seen this coming?
>>
>>1995324
me, i was the one who appeared in the developers dreams and told them to make a bio dlc
>>
>>1995324
are you disappointed that we're getting what everyone has been requesting for years?
>>
>>1995387
Name one thing that makes faggots around here more upset than people getting what they want, as they try to backseat being a game director from a completely different website.
>>
I want a stupid "have the cake and eat it too"-kinda ascension where you can be psionic robots/cyborgs. Maybe you can be a bit of everything but not do it as well as the proper ones
>>
>>1995218
scaliechads won
>>
>>1995184
Where's the pop rework though
>>
>>1995595
They will not make trailer for things like that
>>
>>1995604
Even though it would be the biggest change...
>>
>>1995208
The first one is literally nothing. The only reason they added it is to get around Steam's "all season passes must have at least 1 DLC already available" policy. And I guess so they could pretend that they have 4 DLCs this year.

The rest looks good though.
>>
>>1995595
That's part of the free 4.0 update, not a DLC.
>>
>>1995252
It's literally just a slightly more in-character way to say "machine empires have been OP as fuck recently, but just hold on a bit longer and you'll soon have OP bio stuff to counter them."
>>
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>>1958151
I just bought this because it was on steam sale. Then I realized it wasn't turn-based and now I'm seeing this thread about it having barely any playability, let alone replayability.

Yeah that's a refund for me. Wonder if Endless Space 2 will be any better.
>>
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>>1995631
>>
>>1995631
OK
>>
>>1995631
>Wonder if Endless Space 2 will be any better.
They're very different games, honestly.
>>
>>1995546
>robots carrying around psionic brains in jars to shoot lightning for them
>>
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>>1995208
>stargazer is just a low effort rick cube wannabe
>biogenesis add special bio shipset, overhauled genetic ascension,add fortress megastructure for hyperlane chokepoint, hivemind fallen empire and will make utopia worthless again
>25 fucking dollars
>>
>>1995631
I mean there is replayability just not as much as you might be hoping for since the dumb shit dev try their hardest to get rid of anything too interesting for fear of fucking up muh balance.
>>
>£21.99 for the upcoming DLC
Is this a joke?
>>
>>1995614
Oh yeah Im just saying that not even in the dev blog they have that.
>>
>>1995387
>sell bare-bones path
>resell it with some upgrades later
>paradrones love it
You deserve the shit games they have been making for the last few years.
>>
>>1995978
it's been 8 years
>>
>>1995606
They release trailers for stuff what people would need to buy, not for free changes, no matter how big
>>
I want more shroud gods and events. Eater of worlds should actually eat a world, planet and all if he is angry. I want the gods to force you to do things to align with them like declaring war, purging, altering species, enslaving aliens etc.
There should be a shroud god that tricks you and kills your entire empire and replaces them with genocidal robots.
>>
>>1996281
>There should be a shroud god that tricks you and kills your entire empire and replaces them with genocidal robots.
why would a shroud god want to replace a ton of souls with robots that are incapable of feeding it
>>
>>1996300
idk ask joe
>>
>>1996300
It eats the souls of your empire and converts the empty shells into slaves to get more souls ofc
>>
>>1996281
>>1996381
calm down, Deceiver
>>
>>1995568
you already have like six different species classes to choose from, let me have one
>>
Mr. President, a second update has hit the beta.
>>
>playing egalitarian
>ever
That's for npcs I can easily dominate. Only the cute portraits though. The rest get planet cracked.
>>
>>1996516
>another xenophobe genocide poster
daring today, aren’t we
>>
>>1996556
>xenophobe
Not exactly...
>>
I like playing budding zombie megacorp but machines are just so much better than anything organic it feels bad not to play them.
>>
>Player Crisis Path
>Behemoth Fury: Let them fight! Breed an unstoppable biological monster and unleash it on an unsuspecting galaxy.
I really think something more like mega-xenocompatibility turning the galaxy into nutrient soup to grow/assimilate more pops should be the biological crisis. This just seems like a bio-shipset colossus or something.
>>
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>>1996281
>>1996381
>>1996382
No
>>
>>1996616
>Breed an unstoppable biological monster and unleash it on an unsuspecting galaxy
So, what the cellaris mod did as a crisis ascension
>>
>>1996567
hopefully the biological age will begin with the next expansion and bios will be overpowered
>>
Honestly I love the Zaarlqan's head connection to the Cetanna crisis. I want more story shit to connect like that. I also want an origin where you start with a covenant. Actually, I kinda want a system where you can customise your god/religion.
>>
>>1996781
>Zarqlan
Have they added a way to throw it away yet?
>>
>>1996816
Dunno but you can give her the head
>>
>>1996824
I don't want to give the head to some alien.That just makes it look like I am giving in to her demands.I want to throw it into the sun and then have an option to tell her and the FE that I did it.
>>
>>1996826
She'd probably be happy you did it
>>
I think it could be cool if new unique factions like the manifesti were a thing that could pop up in your empire depending on events and gameplay which when embraced could lead to new unique civics that are unavailable without them. For example encountering events involving nanites could make a faction appear that wants you to pursue the nanite ascension with some extra bonuses or finding the orb that makes a scientist immortal could create a faction that wants to make him god emperor etc.
>>
>>1996892
>do eternal throne event chain
>get a faction hellbent on creating the galactic imperium
Kino
>>
>>1991108
deflationary spiral is a jewish lie btw it's not real
>>
How is Stellaris these days?
From what I remember (last decade, maybe? Before Megacorps), you were punished for building wide (because having a satellite in an empty system is a huge bureaucratic nightmare... or was it just colonies?) and hiveminds had retarded events like some of your citizens becoming poachers... in a robotic hivemind.
Have things gotten better? Or at least less silly?
>>
Haven't played in a while.Are FE/AE's still pushovers?Did they fix the Khan being too weak on GA?Are the fleet values for the War in Heaven still so low that no Ai wants to join the AE's?
>>
>>1996967
the crisis strength modifier will also make midgame crises and AEs stronger
>>
>>1996937
>you were punished for building wide
Wide has been the superior way to play for as long as the game has existed. Yes "empire size" is a negative modifier to several things, but the main contributor to it is pops, not owned systems. There are ways to reduce the penalty anyway, and you can pretty easily outscale it if you don't play like a retard.

>hiveminds had retarded events like some of your citizens becoming poachers
This has improved slightly, but you still get events that make no sense for your species sometimes. Though personally I'm more bothered by how often some of the events tend to repeat. For example if you have any interest in studying primitive cultures at all the "a scientist went rogue and proclaimed himself a god to the primitives" even will fire way too often.

>Are FE/AE's still pushovers?Did they fix the Khan being too weak on GA?Are the fleet values for the War in Heaven still so low that no Ai wants to join the AE's?
Yes. No. Yes. In general, midgame stuff has scaled quite poorly and most of the older midgame events like the Khan barely make an impact anymore most of the time. And FEs don't really matter unless you manage to piss them off too early.
>>
>>1996970
>For example if you have any interest in studying primitive cultures at all the "a scientist went rogue and proclaimed himself a god to the primitives" even will fire way too often.
Can you blame him? Wouldn't you do the same in his place?
>>
>>1996969
Retard.
>>
>>1996970
>Yes. No. Yes
Thanks.Guess I have to mod it again.The denounce the awakened empire resolution is probably still broken as well.
>>
>>1996992
No, I want the primitives to vote. Whether they like it or not!
>>
>>1997119
you monster
>>
so what's the optimal battleship design now that neutron launchers are absolute garbage
>>
>>1997764
Go full armour and put battering rams on every weapon slot
>>
>>1997764
For a generic build you use missiles, fighters and arc emitters.

For anti-crisis builds there's a different layout for each crisis type.
>>
I miss the original weapon systems. Tachyon lances, kinetic artillery, neutron torpedoes, my beloveds.
>>
>>1997921
i do as well, though i will admit neutron torpedoes did need a nerf, just not as hard as it was, just making its damage in line with kinetic batteries would have been enough
>>
>>1997764
proton cruisers+kinetic artillery+missiles+arty computers are the endgame tho
>>
I wanna boil those Shellcraft bioships and eat them. I'd need a whole ocean's worth of butter and a mighty big pot, but I think it would be worth it.
>>
>>1997764
Arc emitter, two cloud lightning, four disruptors, afterburners, and crystal plating.
>>
>>1997764
It varies. If you're looking for multiplayer meta-optimal it's this complicated mixed fleet that involves a lot of math and the exact layout changes based on what tech your opponent has at any one moment.

For singleplayer you can just spam bypass weapons because the AI doesn't counter them properly. That mostly means brawling disruptor cruisers backed by Arc Emitter BBs. You can also go for pure missile cruisers with stacked engines and just kite forever but missiles are extremely low DPS so it tends to fall off as the AI techs battleships since kinetic artillery can't be kited.
>>
>>1997764
Idk i never stopped just putting Xlaser and artillery on them
>>
Can someone hold my hand on getting Cream to work on the current patch? I'm not on the beta branch.
>>
>>1997921
>>1998406
Really all they had to do was
Add in scaling damage based on ship size for all missile weapons
Add minimum firing distance for large weapons
Make missiles have the same range as large weapons

And boom first strike battleships can actually be threatened by missiles, cruisers have a niche of being missile carriers, destroyers can act like anti-corvette or point defence (which is now important) and corvettes can do torpedo boats, or get in close to do damage against bigger ships thanks to minimum ranges on large guns but will get countered by small guns.

Instead of just some minor stat changes so large weapons didn't just assrape things from across the map they thought it would be a funny idea to just fucking change the entire way combat worked basically and moved shit to different slots for no reason. Literally only torpedos have scaling damage too and why are regular missiles small now? and swarmer missiles are medium only?
>>
>>1990280
Casus Beli: Impose ideology is your friend
That being said stay out of inward perfection, boring as fuck.
>>
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>retards are already complaining about the bioships being overpowered because of the slots on a 1-to-1 apple comparison
>when the dev diary explicitely state that the evolved forms will take more navy capacity
>retards are also complaining about the weaver buffs
>when it is just a very convoluted and finnicky aura buff replacement
>retards are also complaining about the building and upkeep cost
>despite food being the least used and most abundant resource you can get almost for free
>despite bioreactors being a thing (i don't care about the redditor math that ignore scalability)
>despite catalytic processing being a thing

4.0 beta isn't even on the horizon and these dipshits are already wringing me dry with their negative intelligence
>>
>>1999191
They're twice as efficient as battleships for X slots.
>>
>>1999191
What this devblog tells me is that the devs have learned absolutely nothing from years of balance issues and feedback and have just resigned themselves to using powercreep to sell DLC on a their decade-old singleplayer game.
>>
>m-muh balance!
multiplayer discord troons deserve the rope.
>>
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>5x planets
>no primitives
>max empire number
>forcespawn only custom human and some machine empires
>600 star galaxy
yep it's kino time
>>
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Hell this is the Stellaris thread so I may as well ask here.
I'm new to the game and absolutely amazed by its story-building potential. In particular my home world being an Earth-like planet orbiting a gas giant and not even the main star in its galaxy.
Are there any other games where I can possibly simulate this scenario so I'm able to see what it looks like from the ground on this Earth-like planet?
>>
>>1999326
>Are there any other games where I can possibly simulate this scenario
Distant W-
>so I'm able to see what it looks like from the ground
Oh, nevermind.
>>
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>>1999326
Interstellar Space Genesis lets you get a glimpse of a planet, which is a Moo2 clone but i assume its too old for a zoomer.
>>
>>1999325
>no fallen empire necrons
>no despoiler orcs
ngmi
>>
>>1999326
Space Engine but it will require some modding work to make a custom system, or you can be very very lucky and find one in the wild
>>
>>1999326
Dust 514.
Wait a minute.
>>
>>1999325
When I tried playing like this, I ended up having 30 planets/habitable spaces in 50 years and I stopped enjoying the run because every 6 months I'd have to micro pops, switch building queues and reprioritize certain resources so my entire empire wouldnt collapse under it's own weight.
>>
>>1999451
>micro so my empire wouldn't collapse under it's own weight
the true lord commander of the imperium experience
>>
>>1999191
>go on forums
>retards
>sometimes patronizing cunts, too, while also being wrong
>go on /vst/
>retards
>but I can yell at them, at least
Should I even bother with Reddit?
>>
>>1999490
>Should I even bother with Reddit?
What makes you think they'll be anything good there? What in the past has lead you to believe that's even a possibility?
>>
>>1999491
Nothing. I'll take that as a 'no".
>>
>try stellaris again
>lose interest in the midgame
Oh well maybe I will try it again once the rework is out of beta.
>>
>>1999451
just release some sectors as feudal vassals, nothing bad will happen
>>
>>1991065
mmm I tried a little bid myself, and in the current state it's broken:
mana economy is broken, you don't even need production, just buy everything, you have so much trade points in the first year that you can do everything at once
district and building rework need some work, you have 3+1 slot for industry/research/anything but energy food minerals, so in your starting planet you generally balance things and then specialize on the other colonies, but here you choose ie a factory slot and boom, a ton of alloys and cons goods, but you are permanently locked in there, for a long time since 2 blocks are already used at the start for basic needs and empire admin, so effectively you cannot have a little bit of that and these.
if I'm wrong tell me where
>>
>>1999191
Bet they're all fags that go syth ascension every game
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>>1998733
Make a copy of the game's folder. Paste creamapi files into the the copied folder. Paste all dlc's into the copied folder's dlc subfolder. Run steam, open game. dlc's appear as validating but still work so long steam client is open. At least works on my machine. If you can't find your way to creamapi and dlc's, go visit the russian discord, Stellaris Strategium. They have creamapi and dlc's pinned in main chat.
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>>1999841
btw, by "run game" I meant dowser.exe in the copied folder, if it wasn't clear. An error will pop, ignore it.
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>>1999573
Wait they added trade mana?
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>>1999947
Yeah, trade's how you buy stuff on the market, energy is basically just upkeep. Also planetary deficits cost trade now. That was working backwards for most of the beta though, so just buying everything off the market was easy. Now they actually work they feel a little too harsh.
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>>1999808
Minmax fags get the rope
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>>1991065
>immediately in the red in several resources
Partly a UI issue, it displays correctly after a month. UNE still starts with a slight food deficit.
>especially amenities and consumer goods
Build 1 amenities building and an industrial zone with a factory. Use your trade to get the minerals.
The early decades still feel rough now planetary deficits are working properly

>>1999573
>but you are permanently locked in there
You can switch zones, just demolish any buildings in them then click on the city district, not the zone
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>>2000069
That sounds horrible.
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>>1999326
No Man's Sky added gas giants recently and you can land on their moons for these types of looks. Same thing for Starfield, that mediocre bethesda game everyone forgot about, but I never played that one
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>>2000161
It's probably the least bad part of the beta for me. That being said it leaves energy in a really bad place, it's just for upkeep and enclave deals. Which is weird considering trade is what we're supposed to use to buy shit.
Btw the beta's only getting one more update, so the shit we have now is the shit we're getting in May. Not looking forward to it.
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>>1999841
got it, thanks!
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>>2000256
>Btw the beta's only getting one more update, so the shit we have now is the shit we're getting in May
oof, it'll be a shitstorm
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>>1995208
will infernals be able to live on magma planets or will they get cucked like toxoids?
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>>2000473
theyre adding a new planet class apparently
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>>2000473
>>2000475
no doubt they'll get a way to turn molten worlds into habitable volcanic worlds
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>>2000475
>>2000480
if it's an ascension perk again they might as well not bother hydrocentric and detox are still shit compared to alternatives like arcology project. i don't know how i feel about a new planet class generally, but i'll see how they handle it.
>>
will volcanic have three types like wet/dry/cold or will it only have one?
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>>2000499
I'd guess it's like tomb world
1 type with shit habitability for anyone without the relevant trait or advanced tech
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>>2000485
aren't some of the origins etc supposed to be a bit harder? I mean its basically a rpg anyway, not a multiplayer focused game
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>>2000532
i'm not sure what you mean. you can play origins like ocean paradise or an aquatic species without hydrocentric and should as other options are superior. my problem is that no matter your origin these ascension perks are not worth taking over their contemporaries. if volcanoforming is an ascension perk it is likely going to be the case that a volcanic species will still be better off taking something else. obv you can rp what you want but some options are simply worse even on medium ai difficulties.
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>>2000485
Hydrocentric is fun because it lets you build a terraforming cannon. They REALLY need to give you more perks and another tradition. Having to take 2/8 (2/4 because you're already taking the 2 for megastructures and the research and unity perks) for one fun thing is obnoxious. That makes me think too about whether it'd be nicer to add one more civic
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>>2000571
the problem isn't the amount of perk slots but the amount of mandatory perks. the game has become balanced around the assumption of players taking the S++ perks (arcology project, galactic wonders, etc.) and as a result not taking them can be punishing. this is especially a problem for new players who pick whatever perk they like and then get utterly filtered by the ensign ai. it is a fundamental problem with the perk system and honestly the devs don't seem keen on changing it anytime soon
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Can you make fallen empire ships yet?
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>>2000656
yes by going cosmogenesis, the player crisis in machine age
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>>2000657
Awesome, always loved the look of them, the extra slots were great too.
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discuss
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>>2000876
the infernal alien looks cool and bio is getting stealth nerfed if only one variant gets vats i guess
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>>2000876
>recoloured prethoryn as a playable 'psionic' race
deepest lore
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>>2000894
HAK HAK HAK
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>>2000876
where is this from?
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>>2000643
I think the issue is that some of those perks only affect part of the game that can be easily ignored
Getting 100 more edict fund is pretty good if you reached the cap and don't want to kneecap your unity generation, but the impacts of edicts are negligible and only used if there's spare fund
Compare that to galactic force projection which almost double your fleet size if taken very early, allowing you to requisition your neighbor's territory and resources almost unchallenged, which lead to a much faster empire growth than what edicts could achieve alone
Or grasp the void, which give you 5 more starbases (wow) and 50% more chance to get a specific subset of research available (the most valuable one being jumpdrive which has one of the lowest weight value of all rare researchs) and technological ascendancy, giving you a permanent +10% research speed on ALL research and 50% more chance to find rare tech

Filling the perk slots also take quite a lot of time, you're incentivized to get the most value out of the slots your get early by picking perks that increase in value as the game goes on, leading you into the stale perk meta that has been a thing since utopia got released
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>>2001071
100 extra edict fund ages like shit. It should be a scaling percentage not a flat bonus
>>
They just needed to fix the pop system.Why did they have to fuck up the rest of the game as well?
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>>2000876
It's kinda sad that we only get 3 portraits for Bio and 6 for Psionic, but I guess they gotta leave gaps so they can sell more race packs later on. OTOH the quality of portraits has been dropping anyway so I guess I don't care that much. The Psionic ones look pretty bad to me.

I like the rest though. The balance will probably be fucked by all this new stuff but I don't really mind that since playing competitive multiplayer in Stellaris is completely retarded anyway. Right now I'm most interested in the Wilderness origin, it sounds interesting if nothing else.
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>>2001039
The image itself is from Reddit, the screenshots are from https://www.youtube.com/watch?v=U2uvoIuH-rY
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>>1958151
You don't
>make a custom race
>gestalt consciousness
>ethic that lets you make infested worlds

There's your 1 fun playthrough.
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>>2001165
>but I guess they gotta leave gaps so they can sell more race packs.
That's mostly because those are still in development. I'd assume it is all they had done by the time the video was made. Most likely we will get like 7 more so it can be in line with machine age in terms of content.
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>>2001165
honestly most of the art has been decreasing in quality just look at some of the new loading screens they look terrible. i exclusively use some portraits i modded in so it doesn't bother me that much but it is noticeable
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>>2000643
Have you played with 12 tradition mods? They feel a lot better especially with ascension taking up either a tradition or a civic (lol). It's just enough that the last couple of traditions don't matter and you can take something fun
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>>2001071
that's what i am saying tho. you have S+ perks that are essentially mandatory to have a competitive economy (arcology project) and then have perks that are either useless like detox or become useless fast like executive vigor. because everyone takes these perks the devs inadvertently balance the game around them which has the effect of bad perks not just being bad but actively so bad that it is better to leave a perk slot unfilled until a mandatory perk can be chosen. this is the fundamental problem with the perk system it is so unbalanced that there is no flexibility in it
>>2001734
only with giga structures and ACOT so the experience wouldn't transfer to the vanilla game. even then i don't view this as a satisfactory solution to the perk problem as in the end you are still filling the vast majority of slots with mandatory perks
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>>2001703
>i exclusively use some portraits i modded in
Do you have a link to a good step by step guide on how to mod in custom portraits? I'm decent at image manipulation but I've looked up a couple of guides on how to put new portraits into the game and they're all either outdated or just go than "just copy my mod and replace the image files lol." Even the one on the Stellaris wiki is outdated.
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>>2001703
when I saw the one with the monke being cyborged I thought it was from a mod at first
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>>1958151
The REAL question is if its possible to NOT sleep after 20 min "playing" this "game", I truly can't praise pdx higher for solving my insomnia with "sleeplaris"
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>>2002023
sadly i do not. i use stills that have no animations and i add them through the probably pretty archaic method of putting them directly into the game files. to do this you need three major things

1. C:\Program Files (x86)\Steam\steamapps\common\Stellaris\gfx\models\portraits

at this directory you need a named folder with all your portraits converted to .dds format

2. C:\Program Files (x86)\Steam\steamapps\common\Stellaris\gfx\portraits\portraits

at this directory you need a text document defining your portrait group name as well as how the game uses your portraits such as male or female etc.

3. C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\portrait_sets

at this directory there will be a text document called "00_portrait_sets" in this doc you need to add your portrait group name as defined in your text doc in step 2. so for instance in step 2 in your text doc there should be

portrait_groups = {


NAME = {

in the portrait sets doc there will be descending lists for each portrait archetypes such as

"mam5"
"mam13"
"mam10"
"mam14"
"mam4"

at the bottom of this list add

"NAME"

and your portraits should appear under mammalian

this probably still pretty confusing im sorry it isn't intuitive
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>>2001919
You argue that some perk are useless because S+ tier perks exists and number of slots doesn't matter
I argue that some perks are far too niche to bother picking them over the more generalist perks and the limited slot amount make it even harder to justify non-meta picks

Even if balance was thrown out of the window and executive vigor gave you 800 edict fund, you wouldn't see players take the perk because edicts don't impact your empire in any way, paradox could stealth remove the system and nobody would notice
Detox depend entirely on you leaning hard into terraforming/wide empire or getting good systems for it like the voidworm nests
It's not a matter of balance, it's a matter of the game lacking incentives to engage with some of its systems
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>>2002306
as you have put them our arguments are basically the same just worded differently. their are perks that are superior meta perks that are difficult to justify not taking, we agree. the reason i believe perk slots aren't the issue is because i believe overwhelmingly good perks like arcology project should be made technologies and removed from the perk system freeing up the slot they would otherwise fill. the balance between perks is off right now which results in niche or flavor perks being never taken.

i have no clue what you are talking about when you say edicts are useless though. nutritional plenitude, research subsidies, forge subsidies, are all useful and this is before ambition edicts like architectural renaissance or scientific revolution. executive vigor is bad because 100 edict fund does not scale with edict cost inflation from empire size. edict fund is only really relevant when you run efficient bureaucracy although 800-1000 edict fund might make it relevant with executive vigor.
as for detox wide empire have no need for it at all you will have plenty of planets even on 0.5 habitable worlds it might have use for a tall empire that lucked into a bunch of toxic planets but that is it
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>>2002474
executive vigor is really good in the early to mid game though, it allows you to run a bigger economy and pretty much doubles the amount of ships you can have before death spiraling due to +200% fleet upkeep, letting you conduct early wars to take a few vassals or systems and to build up quickly afterwords
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>>2000876
The psionic portraits need a regular human with pruple glowing eyes.
Also a humanoid that's just a big brain human,nothing fancy
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>season 9
and they say wypipo don't season they space 4X games
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Yeah ascension perks and traditions are fucking shit as they are now Like why the fuck are ringworlds city planets and dyson spheres locked behind ascension perks when they should be techs. Special shit like terraforming gaia worlds is cool and should be a unique thing but entire very essential and powerful megastructures? Or how about needing a perk to build planet killers? Acension perks should be small bonuses over other empires that lend to your empires build not entire unique gameplay mechanics (bar become the crisis perks but thats different)

Or how about tradition bloat? The game was ok when we had exactly like the first 9 and you could take all but like 2 and would only be short in some areas and all the trees had something essential to offer that benefited your entire empire (well except maybe adaptability but that still had habitability, a building slot, cheaper resettlement and reduced orbital bombardment damage) The problem is that we now have a shitload hyper specific ones like the space fauna one that only has stuff for space faunas, the politics one and if you get those your skipping out on even more very useful empire wide ones for shit like oh wow you get better council agendas and thats it.


Also I feel like too many origins and civics have increasingly become way too specific fucking styles of play that only mesh well with certain builds and I feel like alot of the species pack ones are very guilty of this since they're all meant to go together and it seems like theres little room to use them in a normal empire.
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I disabled every DLC, every creature pack, every story pack, save for Utopia (for the ascensions) and Apocalypse (for the Colossus)
It made the game much better, because now everything that remains feels more unique and special.
>A Gaia world, wow! Oh the Fallen Empire doesn't let me settle it, damn! I may need to deal with them
Meanwhile before I could just make a Gaia worlds every 10 years with the click of a botton.
>this dig is so mysterious, I wonder what happens next!
Meanwhile before I was regularly bombarded with multiple simultaneous stories from astral rifts and such, and not even botherings to process each of them.
>I discovered a tiyanki nest, cool!
Meanwhile before there were alien enclaves littered throughout the galaxy.
Truly it is the best way to play, I'm considering turning on Nemesis for the next campaign to become the Crisis.
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>>2002855
I took it a step furthered and enable all DLC but I have an SP mod that guts all the bloat crap that I hate but I can still have the DLC features like the expanded espionage and federation types/laws
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>>2002855
While I agree that Paradox has the wrong approach with their DLC, simply disabling all DLC is a nonsense solution that only makes the actual problem worse. Take archeology digs for example. The issue isn't that there are too many of them and you get bombarded with events, the issue is that there aren't nearly enough of them so you get 90% the same shit every single game. Getting the same 5 events every game isn't any better than getting the same 10 events every game. In both cases they're just meaningless filler that you don't bother reading.

Paradox' real mistake is that they keep adding new systems instead of expanding the old ones. I get why they do this, DLC that adds brand new stuff is easier to market than DLC that just makes the existing stuff better, but it's the main reason why the game feels so hollow. To continue the previous example, adding astral rifts adds something new to, but after one or two games it just becomes the same shit as archeology digs, except now you have two sources of repetitive events. If, instead, they had simply doubled the amount of archeology events (without increasing their frequency), they could mix it up more so you keep getting one or two new ones for multiple games in a row. Going beyond this, it wouldn't take that much effort to add like a few new thematic digs to every DLC since they're just text events.

If DLC had more of a focus on deepening and expanding existing mechanics, the game would be in a much better state right now. Instead, they mostly focus on adding new stuff that doesn't have enough depth to remain interesting for more than one or two games. I guess their idea is that you buy a DLC, play one game with that DLC, and then wait for the next DLC so you're never too bothered by how little actual content each one offers.
>>
when you think about it, astral rifts are just archaeological sites you can’t send council members into
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>>2003077
Yeah but they don't mix. You get a full set of archeology sites AND a full set of astral rifts, and since both are very limited in number you mostly see the same ones every single game. It would be much better if they all went into the same pool and you say maybe 30% of them in any given game, chosen at random.

Sure you'll get compfags crying crocodile tears about how they're not guaranteed to always get the best ones, just like they did with precursors, but it's vastly superior to what we have now for the long-term health of the game.
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>>1958151
By watching battles like this
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>>2003302
They would look better if they reduced the amount of ships.
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>>2003423
I disagree. Space battles should be massive
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>>2003438
In vanilla the ships clip into each other which looks like shit.
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I find reading Stellaris Wiki more entertaining than playing the game itself.
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>>2003140
Honestly they should just add a fuckton of new rifts and archeology stuff. It's mostly just RP fluff anyway, should be easy.
>>
creating a shared galactic history is fun
>>
I blame the clankers for this
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>>2003543
Me with CK2.
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>>1965788
I know I'm late but check out Various Servant Job Rewrite. It adds several job types for slaves who have either Servant/Livestock status. You can change the preferred filler job for a species and one of them turns them into reproductive slaves which increases pop growth speed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3363777136&searchtext=various+servant
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>>2003741
easy but not free
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Playing Evolved.
Had a thought about trying to make an unemployment build work. Took a few attempts but I managed to make one work well. Stacking those upkeep reductions is the most important thing to make it even functional. That first red trait gives -0.3 to all researcher output, but it also gives -0.2 to base resource upkeep, so since I'm not using researchers it's actually a beneficial trait that I don't want to get rid of. In order to be able to scale you need to stack some form of exponential pop growth (sedimentary aggregation in this case, each pop gives +0.1 pop assembly). However that alone isn't enough. Your pops would scale and make become less efficient due to empire size from pops. I think you could reach -100% empire size from pops, but it requires way too much specific stuff that doesn't give you enough in other ways. Instead you can use the life seeded origin, solely for the origin civic "life affinity." This gives your pops a trait which provides a standards pop growth bonus, but more importantly gives +0.25% resources from jobs per pop. So every 100 pops you get provides an additional +25% output to the whole planet. Except, it's specifically jobs that it boosts. So unemployed pops don't count. Except if you just use the cooperative ethic then you can choose to make all unemployed pops into public workers, which are just unemployed pops that have more amenities upkeep and provide more unity, but crucially makes them now benefit from stats affecting jobs. There's also a pop trait you can take that makes unemployed pops produce 1 mineral per pop. Of course when stacking the upkeep reduction and output bonuses this then allows you to have endless free pops. The consumer goods upkeep can just be solved with the trade policy that gives them.
So when you put this all together you get double exponential growth with pops that provide for themselves. Also 0 amenities. There's enough ways to stack amenities reductions that I regret focusing on it so much.
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>>2004576
For my next run I'm trying to do basically the complete opposite and go super wide and blobby. There's probably a lot more optimization on this build that I'll need to do to figure out what might be unnecessary and where it's lacking. I only did a very short test just to make sure it wouldn't collapse immediately. Pure habitat spam will require lots of alloys and influence. For influence I just go fanatic authoritarian imperial. I go industrialist so that I can get tinkerers and master engineers. Tinkerers gives ruler jobs that produce alloys and boost all alloy production on the planet. Master engineers gives -10% megastructure cost and a council position that gives +2.5% megastructure build speed per level (civic also gives a decision that adds deposits to habitats and ringworlds). I need to go pacifist for star settlers, and that leaves me with just regular pluralist which I take so that I can get more scientists for early surveying. Void dwellers get habitats that are automatically colonized upon construction with no need for a colony ship (though making colony ships is super expensive). And this is where the crux of the build really comes in. The reason I needed to take star settlers is because it gives +1 free pop on colonization. Then I take the cryptobiosis trait which gives another +1 free pop on colonization. Then I actually take sedimentary aggregation again despite it seemingly being the opposite of what I'd want with it being about exponential growth over flat growth. That's because it also grants up to +3 blockers for more pops. So every time I construct a new habitat I get 5-7 extra pops.
But like I said, I haven't really tested it yet, so it might blow up in my face. Like with the poor unity and atrocious research output (disjunction being the -0.3 research output, plus a trait that's -10% researcher output and +10% upkeep).
I wanted to resist the urge to play so that I wouldn't risk burning myself out right before the update, but I failed.
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Is it possible to make npc empires when starting a galaxy? As in player made templates instead of the random ones the game makes?
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>>2004579
Yes. Just create the empire as normal, then click the bird icon on the right of the list. Grey icon means they're never used, gold icon means they might get used randomly, gold icon with a lock means they will always be used. Though keep in mind, even the locked empires will still be excluded if there's something else that stops them from appearing. Some origins and system types are only allowed to appear once per game,so if you lock multiple empires with those things they won't appear.
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>>1958151
4.0 is going to be the biggest turd judging by the open beta impressions, why would they even go fourth with this rework when the game is at its best rn, seriously what a dumb decision, just give me a slider for the event spam to reduce it to 0.25 and that will be perfect already
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>>2004907
I'm just waiting for them to release this right before a holiday and then go on vacation for a perfect 2.0 time loop.
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>>2004583
theres no ai to min max the specific build u did.
all the min maxed empires will be bad in ai hands.
ai does better with some super generic +5% modifieres
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>>2004907
just wait bro. in 3 years on 4.9.9 it will be goty when all the bugs are fixed with 20 more dlcs
then u just have to wait for the 5.0 rework.
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>>2004907
What's been wrong with the beta?
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>>2005009
Everything that's wrong with it is stuff you should've expected from a beta like weird bugs and shit balance. /vst/ just loves being sissy drama queens about Paradox games. When they're not changing they're the worst thing ever and they need to be fixed, and when they are changing suddenly people like >>2004907 crawl out of the woodwork to claim they were actually the best thing ever and they're going to be ruined.
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>>2005043
How much?
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>>2005046
How much what? Bugs? Tons of them. Some are very obvious "it's just a beta" stuff, like systems not interacting properly with the new pop mechanics or not being fully implemented yet, and others are just the usual fuckups.
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>>2005009
Severe lack of testing prior to making an open beta, leading to nearly all systems, origins, governments and civics not working correctly with the new pop system and the AI struggling to not die of an aneurysm because of the change
The system having recurring bugs where pops are flipflopping between jobs like a bunch of spastic retards on a daily basis or robots leading to the decline of empires
The system isn't even 100% implemented, there are still placeholder shit like the automation plant that doesn't do anything or explain what it does
And a myrriad of other problems that make the test more of an open alpha than an open beta

Now consider the following:
>This is just a beta for the pop system, not the content that will be added with the next DLC
>We're the 2nd of april and there's still a lot of problems to fix
>Biogenesis is set to be released on the 5th of march
They'll never manage that deadline, either they push the release back to give themselves more time for another beta and more fixes or they release a complete fucking mess of an update like they didn't learn from 2.0's shitshow
>>
The power creep needs some rebalancing. I know you can adjust the settings personally, but I have never found a balance. Either I can completely ignore ever crisis or I get steamrolled. Not the great khan though. Even when they spawn right next to me I've never seen them be a problem in a y game.
>>
>>2005213
Midgame crises aren't meant to be genuine threats, they're a pacing challenge. They exist to force you to field a navy at some point instead of running some degenerate all-in build where you don't spend your alloys until battleships.
Most of the endgame crises are just horribly outdated at this point, they were designed for a game that played wholly different from what Stellaris became today. The buddhist femdom robot is the exception but she's just fucking garbage in general, enduring proof the outgoing team had no clue how to design gameplay.
>>
>>2005336
Never liked the new robo crisis. The ships look terrible, we already had a robot crisis, we didn't need two.
>>
>>2005195
>We are planning one more Open Beta update (3.99.7) this Friday.
Workflow seems steady to me.
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>>2005359
I don't mind that since it's got a very different flavor. The reason I don't like the new crisis is that it's a race against the clock and no matter what you do, if it reaches the deadline you just instantly lose even if you never lost a fight. With the other crisis types even if you get fucked you at least have the chance to die fighting, with Cetana it's just beep boop game over. And making her stronger or weaker doesn't meaningfully change the actual challenge since all you have to do is go through her events and kill her flagship before the timer runs out.
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>infernals species pack
Energy beings 2026, I'm feeling it.
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>>2005655
they are NOT gonna let you colonize stars, bro
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>>2005659
I'll settle for gas giant colonization.
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>>2005555
We'll have to see the patchnote for it, if it actually fix things like the bipolar pop assignation, but so far each beta update is bringing less bugfixes and more rebalances when the system is still riddled with technical problems
I'm telling you, it will either be one of the most broken update release because of how integral the pop system is to the game as a whole, with a lot of the aspects and DLCs being affected severely if the system isn't stabilized by 4.0

The concept is excellent on paper but the execution is unbaked, shit WILL hit the fan and it won't be pretty
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>>2005810
>it will either be one of the most broken update release because of how integral the pop system
They did the same with the last pop rework.So yeah it's going to be shit for months if not years after they release it.
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>>2005810
Yeah. Stellaris Devs record isn't exactly stellar.
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>>1958151
More light pollusion!
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>>2005885
We need to light up the night, anon.
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>>2005663
I think that's represented by having a mining station on the gas giant
likewise with barren planet and asteroid colonization, it's just a tiny crew of workers living in small utilitarian habitats but not enough to make up an entire pop.
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>>2005885
For me, its arc emitters.
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>>2005626
You can also get screwed with the events bugging out, leaving you unable to complete the objectives. So instead you're just stuck waiting out the clock until it gives you the last minute final chance to fight before the game ends. They never went back and fixed that shit because Stellaris development is a headless chicken.
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First ever win screen in this game. Didn't know the game ended when every other empire is gone, thought I had to wait till 2500.
Minimal DLC is truly the way to play
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>>1958791
The biggest problem is no matter how you try to craft them every species winds up looking and playing the same. Nothing feels exciting after the early game because it just becomes a spreadsheet simulator while you build meta fleets to go fight the other meta fleets. The space dwarves you built as a warrior culture? They'll use the same ships and tactics as the corporate cowardly space merchants and the brainless world consuming hive mind.
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>>2006814
Source on the portrait?
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>>2006857
If I recall, for women, it was handpicked portraits from SE Human, for men, vanilla v2 Human portraits. It's been a while, so I'll just paste my modding notes

Start with Separate Human Phenotypes mod
-For European, use human2 names? except for character names (which are european from the mod), weight for german names 40,spanish/polish names 15, russian names 10
-use SE human portraits for European
-add assets from SE - Human -Modest/Plus, exclude Plus for males, delete all male hairs
--delete mammalian_human_male_clothes_01plus.txt (unnecessary)
-add the phenotypes from SE Human to european in european.txt
-replace the male lines with non-plus versions
-female body of bb04,12,14,21,21a,24
-which gives female phenotypes 28,36,38,45,48
-male body of se04,09,14,19
-which gives male phenotypes 04,09,14,19
-replace hair_selector with attachment_selector
-replace human_female_01 with se_human_female_01 etc
-make Japanese/other race types!
-fix legacy human portraits!
-added Germania Lite assets
-Have european phenotype use one of the Germania Lite looks for men (Space Nazi theme for now)
-delete humanoid hairs from spacenazi_male_01_hair aside from the few that others have as well
-create backup file for nu-human/legacy-human males
-added sequential localisation for namelists (otherwise it's broken by 3.6 update)

Yeah by now I don't even understand half of what I wrote, don't look forward to updating mod for a new game version and new campaign.
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>>2006814
You guys playing stellaris before the pop update? I could never.
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>>2006863
I'll be playing pre-pop update Stellaris post pop update.
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>>2006863
Who even plays stellaris post any update lol, paraslop is always half baked with bugs, nah let redditors fix it for free first before I touch it
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>>2006814
b-b-b-bASEDD?!?!??!?!
holy fshit based.
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>>2006814
Unfathomably based
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>>2007354
>AI now uses the focus system
Have AI work been this consistent before?

>>2006863
>stop playing *Paradox game* because you're waiting for update
That's every Paradox game.
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How much of an improvement is the new system performance wise in the super late game?
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>>2006814
>The Black Sun was just the Milky Way Galaxy this entire time
Mind = Blown.
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>>2007778
We don't know yet since most of the optimization stuff isn't in the beta.
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>>2006870
Deranged, probably a furry too
>>2007467
Reasonable
>>2007678
>stop playing *Paradox game* because you're waiting for update
>That's every Paradox game.
Well a performance issue should affect *everyone*
I wouldn't play a psi run until the update anyway, but I would pick a machine empire no problem
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>Be a MegaCorp
>First empires I meet are 3 Hive Minds and another MegaCorp
The weighting to get opposing ethics around your start is way too strong sometimes.
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>>2009406
and you can even eat them without incurring losses materially nor without generating heaps of threat
its the reason i never play megacorps anymore
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>>1958151
I don't even know how to have one fun playthrough. This is my first long campaign, resources haven't been an issue for ages so I've just been looking up ship designs to use for the crises. I don't even care to conquer anymore, just cos what's the point
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>>2007467
Bugs are less issue than all these not working well post update. Unless you doing Iron for achievements
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>>2009406
They should add CB "eliminate competition" where defeated megacorp turns into regular empire
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>bio ships are finally going to be in
Time to reinstall this game
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I want to make a playthrough themed around the expanded lovecraftian universe, are there any good mods for this?
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>>2009406
AI as a criminal megacorp:
>infects you from across the galaxy
>joins a federation despite being fanatic xenophobe
>takes up all the branch office spots in half the galaxy
>forces you to add enforcers to every planet, especially if you're playing habitats and have limited building slots
You as criminal megacorp:
>no allies
>surrounded by other megacorps who as a result got to everyone bordering them first
>ai empires either suppress crime effortlessly or are unaffected by it depending on the difficulty
>also the hiveminds are in a federation now so you'll have to beat them 4v1 if you want a similar amount of space to other empires
Worse because trade value is mostly from population and 90% of ai colonies have 5 people on them well into midgame. I don't know how they manage so many tiny colonies that never grow
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>>2009858
Don't worry they will also break everything else before you get them so you can uninstall it again.
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>>2005898
For normal empire, yes. For energy beings, like anon suggested, it would make sense living in stars/gas giants. But we all know that if Paradox ever added them, they'd be a normal empire with farms and factories and ships, just with some +-% modifiers on generator jobs and habitability
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>>2009939
I had no issues previously but recently AI criminal syndicate is really like that
Other AI Megacorps making pacts or giving them guaranties is peak of this bullshit
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Just finished a game with Obessional Directive because I heard there was an achievement for it if also doing a Cosmogenesis victory without missing a single quota. I've bought thousands of slaves to stick in the Synaptic Lathe, completely destroyed the ecology of my home systems, beat back two fallen empires, and then dove in a black hole to rewrite reality moments after the Contingency awakened giving our universe a huge middle finger (I had about 20x the fleet power of the next highest guy in line, the galaxy is fucked.).

Only thing I've got to say is that the civic in question is kind of poorly designed because of storage limits. There was one cycle I almost failed the directive because I literally didn't have the capacity to store enough Consumer Goods, and I only held on in the end because one of the fallen empire techs that Cosmogenesis gives you is a storage bay that holds +10,000 of each resource. The bonuses you get from it are also really weak: Convert stockpiled Consumer Goods into Unity at a 3:1 ratio every 10 years, or Energy Credits at a 2:3 ratio, max out your influence (Technically gives like 100:1 influence, but since you can only store 1000 at a time it just sets it to max), or get a single branch of research at a 3:1 ratio. Failing the directive gives you a huge hit for 10 years too, so unless you RP it's better just to take any other civic and not bother.

It is really fluffy though and isn't too hard to pull off after the first year, ignoring storage requirements.
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>>2009939
If you do Criminal Syndicate, you only really have a few options:

>Focus on first contacts, meet other empires first, put offices on their capital and nothing else because that's the only way to keep crime high.
>Constant wars to evict branch offices from other megacorps, or just flat out liberation wars so they reform as a non-megacorp.
>Spam esionage to tank other megacorps standings with friendly empires until they close their offices.

The other problem is anyone in a federation will almost always keep their offices unless you get there first. But I think the biggest problem beyond that is how crime works, you can't increase it enough to protect your offices no matter what and even though the AI can only remove one office every five years, offices with 0 crime produce nearly nothing.

Criminal Syndicates need to focus less on energy credits like a normal megacorp and instead do things like make government subversion easier. Like having criminal offices on many planets should make it easy to puppet an empire sort of like an advanced espionage thing.
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>>2009406
I hate this too, it seems like every game I start as a megacorp there's always a bunch of other megas or gestalts around. I think the empire generator should limit itself to one megacorp and one gestalt per 6-8 empires in the game and they should spawn away from one another. Either that or at least make megacorps more capable of competing against each other in a trade war rather than outright war.
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>>2005810
I just don't get why they couldn't abstract the pop system to simply be an average of jobs on a planet. Like if you have 100 jobs on the planet but only 80 pops, instead of assigning individual pops to jobs just take 80% of what they would've produced. You can still turn off jobs so they're not counted, but this way the game doesn't have to constantly assign pops to jobs and shuffle them around.

Maybe it would mess with certain species traits that give bonuses to production, but those modifiers are so small already that they're a virtual non-issue. The performance gains would be worth doing away with pop traits.
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never played criminal syndicate because I always felt like it was too shit.
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Can you get psionics as a materialist empire? Can synths get psionics? I know in early editions you could get psionic tech as materialist if you got a scientist who specialized in it.
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>>2013924
You can, and being some degree of materialist gives you a higher chance to get whispers in the void too. You just can get psionic machines though (Although I think it's possible to draw the tech).
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>>2013924
yes but it's very unlikely
you have added prerequisites and a 0.5x draw weight
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>>2013812
>I think the empire generator should limit itself to one megacorp and one gestalt per 6-8 empires in the game
Definitely. It seems to spawn way too many of them in general. The majority of empires at game start should be "standard" ones. It seems to spam Gestalt empires particularly hard.
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>>2013886
They exist solely for MP memery and to piss off the player in SP.
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>>2013924
I had no problem with getting Psionics as materialist corporation
Synths probably can't get anything for organics (expect Assimilators and maybe Servitors)
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>>2013810
Criminal Syndicates should be:

>Holdings cause a minimum level of crime on a planet, also give the owner events that either have a resource bribe in exchange for a temporary boost to minimum crime or a penalty for reducing it.
>Regular crime events are replaced while a criminal holding is on the planet, mainly gets rid of -stability events so your office isn't being self-defeating.
>Actually removing a criminal office requires enacting a planetary decision that consumes resources like influence and/or reduces pop output.
>Removing the office prevents it from returning for a while.
>Planets with martial law enacted can't get a criminal office.

Also, more powerful offices in exchange for a soft cap on them so you can't just put them on the entire galaxy.
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>>2014924
>Removing the office prevents it from returning for a while.
Especially if you do it with war
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>>2009406
>>2009729
This is in the game but it is obtuse and doesn't tell you. If you defeat another empire using the liberation war wargoal as a Megacorp yourself it will turn them into an Oligarchy with Merchant Guilds.
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>>2015859
damn that changes everything. sort of.
now I need to start a larp campaign to try and make that happen
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>>2015859
I remember this when I will play as Megacorp and keep expansion to minimum



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